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Game help · Tips & secrets

Role-playing game · First release 2011

The Witcher 2: Assassins of Kings

Two major story routes take Geralt to Henselt’s camp or Vergen. This guide identifies branches, quest windows, the significant romances and gear routes without pretending incompatible content fits into one run.

WindowsmacOSLinuxXbox 360

What this guide covers

Enhanced Edition: prologue, both Act II paths, all Act III rescues and EE side chains; 36 alchemy formulas and reconciliation of all 140 named crafting-diagram entries. Fixed routes, random drops and unconfirmed game data are separate; a database name does not guarantee availability. Mutually exclusive story/romance branches require multiple saves.

Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.

Search across guides for a quest, location or item

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
Enhanced EditionWindows, macOS, Linux, Xbox 360Includes expanded Act III content; Xbox One/Series run the Xbox 360 edition via backward compatibility. No native PlayStation/Switch release.
Regionale FassungenPC, Xbox 360Some editions alter optional sexual encounters; access depends on region and edition.

Combat, preparation and talents

Meditate before combat: in The Witcher 2 you cannot drink potions during a fight. Quen and dodging help early on; pull enemies out of groups and avoid becoming trapped between shields. Early Geralt is more vulnerable than his reputation suggests.

After the training tree, invest in swordsmanship, magic or alchemy. Put mutagens only into compatible talents; insertion commits the choice. Check formulae, craftsmen and materials separately: owning a diagram does not mean owning the sword.

Story route with two different second acts

Story details & possible consequences
  1. Prologue — La Valette

    Play the siege through Foltest’s flashbacks, decide Aryan’s fate and evade the dragon. After Foltest’s death, follow the evidence and escape custody with Roche.

  2. Act I — Flotsam

    Resolve the gallows incident, prepare the kayran hunt with Síle and Cedric, follow The Rose of Remembrance and Letho’s trail. Start the contracts and Mystic River before leaving.

  3. Branch — At a Crossroads

    At the end of Act I, actually help Roche or Iorveth escape. The earlier choice about Iorveth’s sword alone does not decide the entire second act. Save before this split.

  4. Roche — Kaedweni camp

    Work with Henselt, Dethmold and the Blue Stripes. The Blood Curse, Conspiracy Theory and The Eternal Battle drive this route. Henselt’s fate and Roche’s revenge shape the result.

  5. Iorveth — Vergen

    Investigate Saskia’s poisoning: A Matter of Life and Death, Where Is Triss Merigold? and The Eternal Battle connect ingredients, politics and a spectral battle. Explore Vergen before the assault.

  6. Act III — Loc Muinne

    Roche: rescue Triss or Anaïs. Iorveth: rescue Triss or pursue Philippa and Saskia’s cure. These rescue routes reveal different information; one all-inclusive run is impossible.

  7. Finale

    At the summit decide whether to save Síle from the megascope, fight the dragon and hear Letho out. Spare or fight him; his survival can matter in The Witcher 3 with an appropriate import or simulated save.

Dangerous fights

EnemyLocationCounter
KayranFlotsamTrap tentacles with Yrden, cut marked weak points and follow the scripted dodge/climb phases. Prepare Mongoose beforehand.
LethoAct IWait out his Quen, renew your protection and use short safe attacks rather than long strings.
DraugAct IIReact to attacks and summoned hazards; punish briefly from the flank or rear after an attack.
DragonLoc MuinneLeave burning areas and wait for bite/head openings. The later fate choice depends on available story information.

Side quests with useful starting points

Area / routeQuestWhat to do
FlotsamTroll Trouble; In the Claws of Madness; The Nekker Contract; The Endrega ContractCheck the noticeboard, forest and Cedric. Destroy nekker nests with suitable bombs; destroy endrega cocoons and defeat the queens.
Both routesMystic RiverTake the papers in the kayran wreck, then follow the cargo trail through Act II to Loc Muinne’s sewers. Early clues cannot be revisited later.
Roche IILittle Sisters; Ave Henselt!; In Cervisia VeritasExplore the camp, shore and Blue Stripes tents. Win the arena quest to access Ves’s extra encounter.
Iorveth IIWith Flickering Heart; Baltimore’s Nightmare; The Harpy Contract; The Queen Harpy ContractTalk to Ele’yas in Vergen; follow the quarry dreams and harpy plot. Read the evidence before judging the succubus.
Loc MuinneThe Gargoyle Contract; An Encrypted Manuscript; From a Bygone EraSolve the rune chambers and take the manuscript to Bras. From a Bygone Era requires earlier notes and ends in a difficult optional encounter.

Triss and the other encounter routes

Story details & possible consequences
PersonRequirementRoute
TrissI, The Rose of RemembranceRemain with her in the elven bath after the collapse and choose the romantic conversation. Both faction routes can access this encounter.
VesII, Roche onlyWin Ave Henselt!, then visit Ves in the Blue Stripes tent and express mutual interest.
MottleII, Iorveth onlySave the elf from the burning building in Flotsam and visit her later in Vergen. Some regional versions alter the encounter.
SuccubusII, Iorveth onlyStart With Flickering Heart through Ele’yas, examine the body, hear her out and expose the real culprit; do not kill her as the monster.
CynthiaIII, Iorveth, Enhanced EditionIn The Secrets of Loc Muinne cooperate with her expedition and side with her against Adalbert. Collect Dearhenna’s notes I–V before leaving the laboratory. Ask to meet again afterwards and visit her at the inn.
CourtesansFlotsam / campOptional paid encounters in the accessible brothels; they do not create another exclusive endgame relationship.

Armor, swords and alchemical targets

TargetSourcePractical advice
Draug / draugirAct II, spectral battleCheck monster loot after the battles; do not sell rare ingredients before reviewing craftsmen’s recipes.
Vran armorMystic RiverFollow the cargo through all acts and craft the Vran upgrade in Loc Muinne. Skipping earlier steps prevents the reward.
CaermeAn Encrypted ManuscriptSearch the gargoyle puzzle chambers and have Bras decode the manuscript; bring the materials and diagram to a smith.
MongooseKayran preparationUse the story formula and activate poison resistance before entering combat.
Swallow / Tawny OwlMeditationPlan vitality and vigor regeneration before a fight; weigh toxicity and duration against the travel time.

Prologue: story stages and missable jobs

Story details & possible consequences
Quest / targetStart / requirementActionResult / deadline
By the King’s Will / At the Fore / Trial by FireRoche’s interrogation; flashbacks.Play the siege/tower assault, spare or kill Aryan and evade dragon fire.Aryan’s fate alters the prison escape and later recollections.
To the Temple / Blood of His BloodAfter the dragon attack.Reach the monastery through village/well; find Foltest’s children.Regicide and imprisonment; finish village side jobs first.
The Dungeons of the La ValettesAfter Foltest’s death.Deceive/defeat the guard, recover equipment and escape through the prison to Roche.Escape differs by Aryan/Louisa route; departure starts I.
Woe to the VanquishedVillage during the siege.Stop looting soldiers, rescue the civilians and decide whether to demand payment.Later thanks/reward in Flotsam; do not leave the village before rescuing them.
Melitele’s Heart [Prologue]Newboy in the army camp.Warn Newboy about the talisman and obtain the magical amulet; it does not provide reliable protection.Keep the amulet for Anezka in I; resolve the choice before finishing the prologue.

Act I: every main job and subtask

Quest / targetStart / requirementActionResult / deadline
A Rough LandingArrival outside Flotsam.Stay within Triss’s magical protection and repel Scoia’tael.Town access; check the landing chest for the silver-sword diagram.
By the Gods — Stringing Up SodsGallows square.Defend Zoltan/Dandelion against the accusations and win the fistfight.Friends freed; opens town trading and side exploration.
Indecent ProposalLoredo invites you to his estate at night.Surrender weapons, plan with Roche, distract guards and eavesdrop.Retrieve equipment before leaving; optionally sabotage the ballista.
The Kayran: A Matter of PriceMerchants by the harbor.Negotiate price/advance before the boss fight.Collect the reward after victory; part of the kayran chain.
The Kayran: OstmurkCedric / Triss.Inspect the poison, collect ostmurk in the cave and brew Mongoose.Drink before combat; clear cave monsters first.
The Kayran: A TrapCedric; Loredo’s estate.Acquire the iron frame from the estate and have the kayran trap crafted.Optionally simplifies a tentacle phase; not required for boss access.
The KayranSíle at the inn.Place Yrden under tentacles, sever exposed nodes and complete the bridge phase.Loot tissue/trophy; collect the armor diagram/reward.
The Rose of RemembranceTriss and the elven ruins.Find the rose and traverse the ruined baths; remain romantically with Triss or prioritize returning.Romantic encounter and information about Geralt’s past.
The Assassins of Kings [I]Zoltan / Iorveth.Defeat the meeting-site arachas; confront Letho in the baths and decide whether to give Iorveth his sword.Affects Flotsam’s violence; actual travel allegiance is chosen later.
Where Is Triss Merigold? [I]After the Letho duel.Investigate Síle’s room with Derae/Dandelion; use Cat to follow Cedric’s blood trail into the forest.Finish side jobs before departing Flotsam.
At a Crossroads: Vernon Roche / Death to the TraitorRoche after searching for Triss.Infiltrate Loredo’s estate with Roche at night; fight Marietta, bodyguards and Loredo, free Ves and assist with Moril’s childbirth.Roche route II; loot Loredo’s postbox key for Mystic River.
At a Crossroads: Scoia’tael / The Floating PrisonIorveth after searching for Triss.Free the harbor prisoners. When Loredo threatens arson, rescue three elven women in the tower OR pursue Loredo.Iorveth route II; Mottle appears in Vergen only after rescuing the three elven women in time.

Act I: all side jobs and minigame chains

Quest / targetStart / requirementActionResult / deadline
The BallistaRoche at Loredo’s estate.Pay Margarita or defeat her two arm-wrestlers; pass the distracted guard and sabotage the ballista.One-time estate window.
Bring It On: FlotsamZoltan/arm-wrestlers at the inn.Beat Skinny Sten, Wiry Wilks, Big Max and Bartholomew Bargee.Completes the arm-wrestling chain; Zoltan is a practice partner.
One on One: FlotsamSheridan in the inn basement.Defeat the three local fistfighters.King Ziggy opens Fight Club.
Fight ClubZiggy after local wins; from 21:00.Win four fights at Loredo’s; accept or refuse the demand to throw the last match.Winning can trigger a later bandit ambush; finish before leaving I.
Hung OverBlue Stripes house after speaking to Cedric.Complete knife throwing, Roche’s argument, arm-wrestling and drinking; after waking, question Ves/Margo about equipment.Optionally remove the tattoo through Triss and her requested ingredients.
In the Claws of MadnessNoticeboard/Cedric; Rupert in the forest.Traverse the asylum, retrieve Gridley’s medicine and hear the ghost’s story.Sacrifice the men OR deceive/fight the ghost and decide the culprits’ fate.
Little Shop of DreamsMatilda near Vilmos after starting Incense.Threaten/use Axii to stop Vilmos selling the drug, or believe him.Closing the shop changes trading; buy needed goods first.
MalenaGuards near Anezka/Lobinden.Investigate the forest cave and soldiers’ bodies; report the evidence or follow Malena’s excuse.If she flees the ambush, find her in the asylum ruins; kill or spare her.
Margot’s DisappearanceRoche path during Where Is Triss.Search Margot’s inn room and read the letters.Only available with the appropriate Flotsam outcome.
Melitele’s Heart [I]Take the prologue amulet to Anezka.Bring troll tongue, endrega embryo, arachas eyes and essence of death; protect the 23:00 ritual from wraiths.Cures the amulet; secure arachas loot before advancing the story.
Poker Face: FlotsamCasimir/Bendek at the inn.Beat Casimir, Bendek, Zindrab, Einar and Sendler.Choosing Sendler’s troll-head reward can avoid killing a living troll.
The Scent of IncenseVencel Pugg at the docks.Obtain Vilmos’s real or fake formula; travel to the lab and, if needed, break the barricade with Aard and recover equipment.The fake formula leads to combat; check the laboratory chest for Tawny Owl formula.
A Sword for MonstersAfter the prologue sword loss without an applicable import.Take the Witcher’s Silver Sword diagram from the landing chest and forge it with silver ore at Berthold’s. The better Robust diagram is behind Loredo’s estate.An import can already satisfy the quest.
Troll TroubleFlotsam notice; Chorab.Hear the bridge troll out; question Zoltan, Sendler and the inn contact about Dmitri, then kill the murderer at the graveyard.Return the troll head and collect Chorab’s payment; alternatively kill the troll and report to Louis.

Act II Roche: complete main-quest branches

Story details & possible consequences
Quest / targetStart / requirementActionResult / deadline
Prelude to War: KaedwenLeave I with Roche.Play Henselt’s negotiation, then repel specters as Geralt and follow Dethmold’s protection to camp.Zyvik’s tour opens the camp and its jobs.
Conspiracy TheoryDethmold after Henselt.Follow Odrin OR Butcher of Cidaris; use the square coin/password with Whistling Wendy and clear Traut’s hideout. Ask Dethmold for help first.Take Traut’s armor; later meet Roche at the cliff hut. Finish camp jobs before the final spectral battle.
Courage SymbolizedDethmold; conspiracy.Loot Vinson Traut’s corpse in the secret hideout.Seltkirk’s armor, the artifact of courage.
The Blood CurseHenselt/Dethmold.Inspect Sabrina’s pyre/nail/letter; question the relic dealer/visionary and obtain the spearhead. Guide Henselt: pixie ring → bread → black candles → goat skull → scorched tree → raven → sour milk → pixie ring.Ignite with Igni and repel wraiths; lifts the curse.
The Path to VisionarySoldiers fighting rotfiends on the hut path.Rescue the soldiers and question the visionary; undergo his vision-night initiation or pay.Sabrina’s final words and the spearhead lead.
Death Symbolized [Roche]Dethmold supplies the mist amulet.Cross with Zoltan; pass Ekhart’s ghost test in Vergen’s catacombs or defeat him. A Dun Banner cloak/beaver cap can excuse wrong answers.Dun Banner standard; use the medallion to reveal the mist route.
Hatred Symbolized [Roche]Zoltan on reaching Vergen.After finding the standard, take the tunnels to Zoltan/Saskia and fight bullvores.Saskia gives you Vandergrift’s sword.
The Spear of DestinySaskia in the tunnel.Beat Skalen at the gate at dice poker; win twice more for the Dun Banner cloak.Spearhead for the blood curse; finish before returning to camp.
The Assassins of Kings [Roche II]Henselt’s invitation after lifting the curse.Repel the assassins; prepare Gadwall for Dethmold’s necromancy. Follow Serrit and avoid guards in the memories, then clear the hideout.Loot Serrit’s body and Conflagration diagram; report to Dethmold.
Faith SymbolizedZyvik/Dethmold; Henselt’s medallion.Lift the blood curse and finish investigating the assassins.Dethmold gives you the artifact of faith.
Where Is Triss Merigold? [Roche II]Roche after returning through the mist.Visit the Nilfgaardian camp behind Henselt’s; search the abandoned tent for letter/song.Triss was taken to Loc Muinne as a figurine; continues in III.
The Eternal Battle [Roche]Give Dethmold all four artifacts.Play the possessed soldiers without Geralt’s signs; move between cover during arrows and attack the draug from behind after its charge.Draug loot for armor; permanently changes the camp world.
The Siege of VergenAfter discovering the Blue Stripes’ execution.Follow Roche through ravines/tunnels to Vergen; fight Dethmold’s men/golem. Let Roche kill Henselt or restrain him.Starts III; final access to the Act II shipwreck occurs on this route.

Act II Roche: every side quest and contest

Quest / targetStart / requirementActionResult / deadline
In Cervisia VeritasDrunken soldiers call for Odrin.Find Odrin outside the western cave, carry him inside, persuade/bribe gate guards, gather three friends and question them at the canteen.Square coin and conspiracy lead; alternative to the arena route.
The Butcher of CidarisManfred and Sven outside the canteen.Support Sven and fight the butcher and his partner as a team.Conspiracy lead and access to Ave Henselt.
Ave Henselt!After Butcher; Proximo.Win arena duels through Ves; optionally speak with her afterward at the Blue Stripes camp.Ves encounter with mutual interest; before the camp collapses.
Against the Blue StripesMette at Roche’s camp.Beat Fenn, Silas, Roche and then Burton at fistfighting.Burton seeks revenge in III: A Score to Settle.
Bring It On: Kaedweni CampZyvik / campfire.Beat Martin, Randal and Magnus, then Adam Pangratt in the upper camp.Local arm-wrestling championship.
Poker Face: Kaedweni CampGondor/Fragile outside the canteen.Gondor and Fragile → Zyvik → Madame Carole in the Red Camp → Lasota.Final reward is money or a leather diagram; before the camp collapses.
Lost LambsZyvik is missing two soldiers.Find them at Sabrina’s pyre; after investigating, personally escort them to camp.Sending them back alone endangers them; report to Zyvik.
Little SistersMavrick near the west gate; Liva at the brothel.Inspect Malget’s grave/house, hear the beach ghosts at 23:00; hear Mavrick’s account and return with him.Accusing him prematurely fails the investigation; allegiance changes the survivors.
A Sackful of Fluff [Roche]Elthon’s quarry hut; after crossing the mist.Bring harpy feathers in three deliveries totaling 80; leave the area and return.Final scene after the last delivery; use the window before the war finale.

Act II Iorveth: complete main-quest branches

Story details & possible consequences
Quest / targetStart / requirementActionResult / deadline
Prelude to War: AedirnDepart I with Iorveth.Play Stennis’s negotiations, then escort the dwarves through the spectral mist as Geralt.Vergen opens for exploration.
The War CouncilMeeting at Saskia’s house.Hear the factions and witness the poisoning; plan the cure with Philippa.Starts the four ingredient branches; begin Vergen side jobs now.
A Matter of Life and DeathPhilippa after the council.Collect immortelle, royal blood, a powerful dream crystal and the rose of remembrance through the quests below.Deliver all four: Saskia is cured and the hatred artifact becomes available.
Subterranean LifeZoltan and the dwarves at the inn.Bring three Grapeshots; collect shaft keys and Balin’s journal pages. Take immortelle behind the bullvore; search Balin’s body on the trapped path for the storehouse key.Healing herb; the storehouse includes Robust Sword of Dol Blathanna.
Hunting MagicPhilippa, Cecil and Skalen.Find the tower-nest crystal; after the insufficient sample, get Cecil’s quarry key. View dreams with the projector in the harpy lair.Dragon dream supplies power; Baltimore’s dream starts a side quest. Bring seven harpy traps.
Where Is Triss Merigold? [Iorveth II]Martus Birut at the inn; Philippa.Visit the troll couple for the bandana; spare both for the troll horn. After the royal-blood riot, cross with Philippa’s protection. Roche helps reach the Nilfgaardian camp.Sneak or use Madame Carole’s tunnels; defeat Vanhemar. Return to Philippa for the rose and Negotiator.
Royal BloodStennis in the town hall; returning the bandana triggers the riot.Investigate witnesses/Thorak before the verdict. Handing Stennis to the mob yields blood; a fair trial requires Henselt’s voluntary blood donation after Roche’s distraction.Both routes supply the ingredient; Stennis’s fate differs.
The Walls Have EarsPeasants during the Stennis riot.Question the wine server with Axii/intimidation; ask Cecil about Olcan’s house and read the goblet sketches there.Combine with Thorak’s receipt to explain the poisoning evidence; investigate before the verdict.
Hatred Symbolized [Iorveth]After curing Saskia.Ask Saskia for Vandergrift’s sword.Artifact of hatred for the spectral battle.
Death Symbolized [Iorveth]Philippa; Dun Banner standard.Visit the forest catacombs; answer Ekhart’s historical questions or fight the ghost.Standard; Philippa supplies the remaining courage/faith artifacts.
The Eternal Battle [Iorveth]Saskia cured; bring artifacts to Philippa.Play the ghost battle: capture the standard, move between cover as messenger, and attack the draug from behind after its charge.Secure the draug component; the defense finale follows.
Vergen BesiegedAfter lifting the mist curse.Support the walls/oil defense, repel the tunnel assault, flank Henselt’s forces through the secret route and follow Iorveth/Saskia.Starts III; finish side quests, mines and quarry beforehand.

Act II Iorveth: every side job and contest

Quest / targetStart / requirementActionResult / deadline
Baltimore’s NightmareBaltimore’s dream in the harpy lair.Ask Thorak about the old workshop; Aard the wall for notes, follow clues through the quarry/signposts to the shipwreck and use the runic key at the concealed entrance.Thorak confronts Geralt; keep the evidence and loot his key after the fight. Tell Cecil.
Suspect ThorakDwarf witnesses during the royal-blood riot.Solve Baltimore’s case; use Thorak’s key on his house chest and read Olcan’s receipt.Evidence for the altered goblet; investigate before the verdict.
With Flickering HeartEle’yas at the inn; before finishing Royal Blood.Buy surgical tools from Felicia, examine the catacomb corpse for a metal fragment/poetry book and have Dandelion sing in the burned village at night.Kill the succubus OR investigate her accusation against Ele’yas, survive his ambush and return; romance requires mutual agreement.
A Sackful of Fluff [Iorveth]Elthon’s hut by the quarry.Three deliveries totaling 80 feathers; after the last, leave the area and revisit.Money and final scene; reserve feathers before selling.
Bring It On: VergenDwarves after Subterranean Life.Beat Yarpen and Sheldon, then Skalen Burdon.Vergen arm-wrestling champion; Skalen is also a dice opponent.
One on One: VergenSheridan at the inn.Beat the three local fighters, then challenge Silgrat.Silgrat seeks revenge in III: A Score to Settle.
Poker Face: VergenCornelius/Bruno at the inn.Beat Cornelius and Bruno → innkeeper → Cecil → Haggard.Money or smith’s reward; before the siege.

Act III and epilogue: every decision and rescue branch

Story details & possible consequences
Quest / targetStart / requirementActionResult / deadline
For Temeria! [Roche]Arrive with Roche.Follow Roche to Loc Muinne and Radovid; learn Anaïs’s and Triss’s situation.Opens the rescue choice and Brigita’s side-quest chain.
For a Higher Cause! [Iorveth]Arrive with Iorveth.Follow Iorveth through the ruins and investigate Philippa’s imprisonment using the stealth/prison route.Choose Triss or Philippa; finish open city jobs before the summit.
Where Is Triss Merigold? [III]Choose to rescue Triss instead of Anaïs/Philippa.Assault Shilard’s Nilfgaardian camp, play the hostage/dialogue scene and defeat Renuald’s soldiers.Triss exposes the conspiracy at the summit; replaces your personal alternate rescue route.
Of His Blood and Bone [Roche]Rescue Anaïs rather than Triss.Assault Dethmold’s camp with Roche and rescue Anaïs. Choose delivery to Radovid OR John Natalis.Changes Temeria’s political future; loot Dethmold’s room before leaving.
The Spellbreaker [Iorveth]Rescue Philippa rather than Triss.Free Philippa and clear her house; facing the chest, light bottom right → top left → top right → bottom left → center. After Philippa escapes, defeat the golem and take the enchanted dagger from the chest.Only this dagger route allows Saskia’s cure after the dragon fight.
A Summit of MagesRescue branch completed.Join your companion at the summit and witness the conspiracy. Finish side quests/crafting first.Major cutoff: no unrestricted return to the city circuit afterward.
Enter the DragonAfter the summit collapses.Stop Síle at the tower; remove the teleport crystal or leave her to her fate. Dodge the dragon and fight on the tower top.Disenchant Saskia with the dagger, or spare/kill her without it; politics depend on earlier choices.
The Assassins of Kings / EpilogueAfter the dragon fight; Letho in the courtyard.Hear Letho’s full explanation; leave without fighting or begin the duel.Letho’s survival can carry forward; retain separate saves for rescue/allegiance branches.

Act III: all side quests including Enhanced Edition

Quest / targetStart / requirementActionResult / deadline
Crown Witness [Roche EE]Roche/Brigita after Radovid.Escort Brigita through the forest to the boat, repel every ambush; optionally explore the werewolf cave.Brigita’s letter starts Lilies and Vipers; before the summit.
Lilies and Vipers [Roche EE]After rescuing Brigita; Kimbolt.Test the letter at the scribe rather than immediately give it to Natalis: burnt lime → water → cormorant guano → heat, collect vapors and douse with water.Forgery exposed; opens Messenger and Pacta. Report to Natalis after collecting both evidence chains.
The Messenger [Roche EE]Kimbolt after the authenticity test.Follow Aldrich, fight soldier groups and Hieronymus Lash; Yrden on a recurring teleport destination helps.Lash’s letter proves Maravel’s involvement.
Pacta Sunt Servanda [Roche EE]Courier outside Kimbolt’s quarters.Visit Maravel, meet the mercenary leader and defend him against Kimbolt’s men.Survivors reveal Kimbolt’s scheme; present it to Natalis with Lash’s letter.
The Secrets of Loc Muinne [Iorveth EE]Scientists in the main square.Join the tower expedition; activate crystals with Aard/Igni and defeat guardian/wraiths. Accept Cynthia’s cooperation; choose time/dream/fate according to the riddle, then dragon constellation/full moon/mine entrance murals.Trick the golem as a peaceful guest using a paradox, or fight; collect all five Dearhenna notes before leaving. The device dispute affects Cynthia’s encounter.
A Tome Truly Rare [Iorveth EE]Adalbert’s rare book through the laboratory route.Keep the book and Dearhenna notes; discuss the records with Cynthia or Bras according to who survives.A follow-up to the laboratory job; finish before the summit.
A Score to SettleBurton (Roche) / Silgrat (Iorveth) after the Act II fistfight win.Win the rematch in the ruined quarter.Requires the relevant earlier quest; before the summit.
Bring It On: Loc MuinneMighty Numa in the ruins.Beat Numa at arm-wrestling; exposing his performance aid and demanding a fair rematch is an alternative.Final arm-wrestling championship.
Poker Face: Loc MuinnePlayers northeast of the tower.Aylaya and Filly → Hadrian the Black → Adelina → Incredible Lockhart.Final reward is a rune, reinforcement or diagram.

All seven monster contracts: destruction targets and rare materials

Quest / targetStart / requirementActionResult / deadline
The Nekker Contract [I]Flotsam board; Einar: Nekkers in the Mist.Learn nekker knowledge by reading/killing and blow up four forest nests with Grapeshot.Louis Merse pays; keep warrior nekker blood for Caerme in III.
The Endrega Contract [I]Flotsam board; Einar: Three Years Among the Endregas.Destroy three cocoons at each of two forest sites and defeat both queens.Louis pays; retain queen endrega pheromones for Caerme.
The Rotfiend Contract [Roche II]Kaedwen board; Sambor: The Horrors of War.Burn nine corpses at three sites: northeast of camp, across the river, south of the brothel.Proximo pays; merely killing rotfiends does not stop reinforcements.
Hey, Work’s on in the Mines [Iorveth II]Cecil / Subterranean Life.Seal three mine tunnels with one Grapeshot each.Cecil pays; open shaft gates with corpse keys.
The Harpy Contract [Iorveth II]Vergen board; Felicia: Harpies — Daughters of the Gale.Place seven harpy traps: four in the quarry, three in the lair. Leave harpies alive to carry traps to nests.Cecil pays; obtain the lair key through Hunting Magic.
The Queen Harpy Contract [Iorveth II]Vergen board / dream projector.Play the dream in the lair and defeat the queen and her flock.Loot the Harpy silver sword and ask Cecil for payment.
The Gargoyle Contract [III]Loc Muinne board; Bras sells rune knowledge.Find three rune rooms west, northeast and southeast. Interpret symbols and extinguish them in each room poem’s order; puzzle variants differ.Bras pays; secure Addan Deith in the western/northwestern room and the manuscript in the southeastern one.

Cross-chapter treasure chains and alternate rewards

Quest / targetStart / requirementActionResult / deadline
Mystic River [I → II → III]Captain’s wreck near the kayran site in I.Collect the captain’s key/logbook, send the report through royal mail and inspect Louis’s postbox. Loot the second wreck by Vergen’s river in II; Roche’s window is Siege of Vergen. Search the northern sewers in III.Final chest: armor of Ysgith, Deireadh, fire rune and Vran armor diagram. Keep Ysgith: it is a crafting ingredient.
From a Bygone Era [II → III]Malget’s house behind Kaedwen camp in II; accessible on either path.Aard the cellar barrels, solve candles using grave symbols and keep the notes. Have Bras translate in III; sewer guardian: Zi → Uddu-ya → Ia Ia → Gat → Exa → Nibbit → Kanpa → Gat → Uddu-Zi.Beyond the portal, with the entrance behind you: center → middle right → near left → center. Then accept talent redistribution OR fight the Operator for staff/dragon scales.
An Encrypted Manuscript → Caerme [III]Take the southeastern gargoyle-room manuscript to Bras.Deliver queen endrega pheromones + warrior nekker blood (I), bullvore brain and either a rotfiend tongue OR harpy egg.Bras deciphers the Caerme steel-sword diagram; missing Act I rare loot can block completion.

All 17 campaign potions: purpose and formula routes

Vendors sell formulas, not automatically finished potions. Brew in meditation and drink before combat; unlike Witcher 3, stocks do not automatically refill after each meditation. Read drawbacks and toxicity before combining.

Recipe / English inventory namePurposeAcquire formulaLater vendor / note
CatNight vision and creatures behind obstacles.Starting knowledge; Anezka I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
SwallowGradual healing.Starting knowledge; Anezka I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
RookSword damage.Starting knowledge; Anezka or Fioravanti I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Golden OrioleResistances.Starting knowledge; Anezka or Vilmos I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Petri’s PhiltreSign damage.Starting knowledge; spare scroll in the elven bath ruins chest in I.Quest/starting recipe; do not wait for random loot.
Tawny OwlVigor regeneration.Anezka I; also the laboratory chest in The Scent of Incense.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
WolfCritical effects.Anezka I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
LapwingStrong vigor regeneration with penalties.Fioravanti I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
GadwallStrong healing with combat penalties; necromancy quest.Fioravanti I; Myron before the assassin necromancy in II.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
ThunderboltMore offense, reduced survival/regeneration.Fioravanti I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
White Raffard’s DecoctionMore maximum vitality with a drawback.Fioravanti I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
TiaraLess vigor lost when blocking.Fioravanti I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Stammelford’s PhiltreSign intensity with a vitality penalty.Fioravanti or Vilmos I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Maribor ForestMore vigor with penalties.Fioravanti or Vilmos I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Brock / BadgerStronger critical effects.Vilmos I before Little Shop of Dreams.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
VirgaDefensive/resistance profile with penalties.Vilmos I before closing the shop.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
MongoosePoison protection for the kayran.Triss gives the formula during The Kayran: Ostmurk.Quest/starting recipe; do not wait for random loot.

All eight blade coatings and the misleading Blade Oil formula

Recipe / English inventory namePurposeAcquire formulaLater vendor / note
Brown OilBleeding.Starting knowledge; Anezka I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Falka’s BloodDamage bonus.Starting knowledge; Anezka I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Hanged Man’s VenomAgainst humans/humanoids.Fioravanti I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Insectoid OilAgainst endregas/arachas.Anezka I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Necrophage OilAgainst rotfiends/bullvores.Anezka I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Specter OilAgainst wraiths.Anezka I.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Arachnid Oil / Spider OilPoison chance.Fioravanti I; Vencel Pugg’s lab as a loot alternative.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
WhirlGeneral damage bonus.Vilmos I before closure.Later: Felicia in Vergen II / Myron in Kaedweni camp II; Felicia in Loc Muinne III.
Formula: Blade OilProduces ordinary crafting oil.Anezka I; later Myron/Felicia/Marcus/Lockhart.Not another combat coating; alternative to Diagram: Oil.

All nine bomb formulas and the tutorial potion

Recipe / English inventory namePurposeAcquire formulaLater vendor / note
SamumStun.Starting knowledge; Anezka/Cedric I.Earso in Vergen II/Loc Muinne III; Isidor Kay or Lasota in Kaedwen II. Samum also at potion vendors.
GrapeshotShrapnel; nekker/mine nests.Cedric I.Earso in Vergen II/Loc Muinne III; Isidor Kay or Lasota in Kaedwen II. Samum also at potion vendors.
Dancing StarFire explosion.Cedric I.Earso in Vergen II/Loc Muinne III; Isidor Kay or Lasota in Kaedwen II. Samum also at potion vendors.
Devil’s PuffballPoison cloud.Cedric I.Earso in Vergen II/Loc Muinne III; Isidor Kay or Lasota in Kaedwen II. Samum also at potion vendors.
Dragon’s DreamFlammable gas cloud.Cedric I.Earso in Vergen II/Loc Muinne III; Isidor Kay or Lasota in Kaedwen II. Samum also at potion vendors.
FlareIllumination.Cedric I.Earso in Vergen II/Loc Muinne III; Isidor Kay or Lasota in Kaedwen II. Samum also at potion vendors.
StenchbulbWeaken enemies.Cedric I.Earso in Vergen II/Loc Muinne III; Isidor Kay or Lasota in Kaedwen II. Samum also at potion vendors.
Zerrikanian SunBlinding.Cedric I.Earso in Vergen II/Loc Muinne III; Isidor Kay or Lasota in Kaedwen II. Samum also at potion vendors.
Red HazeConfusion/turn enemies against each other.Cedric/Fioravanti I; talk to Mathias Tumm during Fight Club.Earso in Vergen II/Loc Muinne III; Isidor Kay or Lasota in Kaedwen II. Samum also at potion vendors.
Healing Brew [Tutorial]Tutorial for healing/alchemy.Play the separate Enhanced Edition tutorial; its formula belongs to that introductory sequence.Do not search Felicia for a missing campaign formula.

All 36 formulas: required alchemical substances

These are substances, not mandatory individual herb species: any matching plant/monster ingredient in the alchemy panel works. Deselect rare crafting/quest ingredients when auto-filling. The 2011 Prima list gives different Thunderbolt quantities; this register uses the currently documented Quebrith + Hydragenum + Sol formula.

FormulaOne unit of every listed substance
Arachnid OilRebis + Quebrith + Hydragenum + Vermilion
Blade OilVermilion + Rebis + Hydragenum + Quebrith + Aether
BrockVitriol + Aether + Quebrith + Caelum
Brown OilRebis + Hydragenum + Vermilion + Caelum
CatAether + Vermilion + Hydragenum
Dancing StarVitriol + Aether
Devil’s PuffballCaelum + Quebrith
Dragon’s DreamAether + Vermilion
Falka’s BloodVitriol + Vermilion + Caelum + Quebrith
FlareVermilion + Caelum
GadwallRebis + Vermilion + Caelum + Sol + Aether
Golden OrioleRebis + Vermilion + Caelum
GrapeshotRebis + Caelum
Hanged Man’s VenomCaelum + Sol + Vitriol + Quebrith
Healing BrewRebis + Vitriol + Aether + Caelum
Insectoid OilHydragenum + Rebis
LapwingRebis + Aether + Caelum + Fulgur
Maribor ForestRebis + Vermilion + Caelum + Sol
MongooseRebis + Aether + Fulgur
Necrophage OilHydragenum + Sol + Vitriol + Quebrith
Petri’s PhiltreRebis + Aether + Quebrith
Red HazeAether + Hydragenum + Caelum
RookVitriol + Vermilion + Hydragenum
SamumAether + Rebis
Specter OilRebis + Hydragenum + Aether + Caelum
Stammelford’s PhiltreVitriol + Aether + Hydragenum + Fulgur
StenchbulbHydragenum + Aether
SwallowVitriol + Aether + Caelum
Tawny OwlVitriol + Vermilion + Quebrith + Fulgur
ThunderboltQuebrith + Hydragenum + Sol
TiaraHydragenum + Aether + Quebrith
VirgaVitriol + Caelum + Quebrith
WhirlVitriol + Aether + Rebis + Caelum
White Raffard’s DecoctionVitriol + Vermilion + Hydragenum + Sol
WolfRebis + Aether + Hydragenum
Zerrikanian SunRebis + Vitriol

All regular silver-sword diagrams with a fixed acquisition route

Item / diagramLocation / vendorAction / ingredientsLimit / result
Witcher’s Silver SwordI, landing site; chest by the ship.Take the diagram; 2 silver ore, 1 iron ore, 1 diamond dust, 1 timber.Basic version; Robust is at Loredo’s, not a guaranteed landing upgrade.
Witcher’s Robust Silver SwordI, guarded chest behind Loredo’s estate.Sneak past the garden/guard in Indecent Proposal; 2 silver ore, 2 iron ore, 1 diamond dust, 1 timber.Also loot from sacrificing Rupert/Gridley; sacrificing them is unnecessary.
Witcher’s Superb Silver SwordI, Louis Merse after both monster contracts.Finish BOTH Nekker and Endrega contracts; 4 silver ore, 4 iron ore, 1 diamond dust, 1 timber.Craft before leaving Flotsam.
Blue Meteorite Silver SwordII: Haggard in Vergen / Lasota in camp.1 blue meteorite ore + 5 iron ore + 4 silver ore + 1 each amethyst/diamond dust.Separate diagram; does not upgrade the previous sword.
Red Meteorite Silver SwordII: Haggard in Vergen / Lasota in camp.1 red meteorite ore + 5 iron ore + 4 silver ore + 1 each amethyst/diamond dust.Separate diagram; does not upgrade the previous sword.
Yellow Meteorite Silver SwordII: Haggard in Vergen / Lasota in camp.1 yellow meteorite ore + 5 iron ore + 4 silver ore + 1 each amethyst/diamond dust.Separate diagram; does not upgrade the previous sword.
Robust Blue Meteorite Silver SwordII: Haggard / Lasota.2 blue meteorite ore + 6 iron ore + 8 silver ore + 1 each amethyst/diamond dust.Blue favors signs, red instant-kill effects, yellow adrenaline.
Robust Red Meteorite Silver SwordII: Haggard / Lasota.2 red meteorite ore + 6 iron ore + 8 silver ore + 1 each amethyst/diamond dust.Blue favors signs, red instant-kill effects, yellow adrenaline.
Robust Yellow Meteorite Sword / Silver SwordII: Haggard / Lasota.2 yellow meteorite ore + 6 iron ore + 8 silver ore + 1 each amethyst/diamond dust.Blue favors signs, red instant-kill effects, yellow adrenaline.
Superb Blue Meteorite Silver SwordIII: Bras outside the inn.3 blue meteorite ore + 8 iron ore + 14 silver ore + 1 each amethyst/diamond dust.Buy and forge before the summit.
Superb Red Meteorite Silver SwordIII: Bras outside the inn.3 red meteorite ore + 8 iron ore + 14 silver ore + 1 each amethyst/diamond dust.Buy and forge before the summit.
Superb Yellow Meteorite Silver SwordIII: Bras outside the inn.3 yellow meteorite ore + 8 iron ore + 14 silver ore + 1 each amethyst/diamond dust.Buy and forge before the summit.
ZerrikantermentIII: Bras of Ban Ard.16 silver ore, 10 iron ore, 3 yellow meteorite ore, 1 diamond dust and 1 dragon scales.Secure scales from the Operator fight or accessible Act III quest chests.

Steel swords and throwing knives: fixed diagrams and restrictions

Item / diagramLocation / vendorAction / ingredientsLimit / result
Sword of CaingornBerthold, Flotsam I.8 iron ore + 1 timber.Early steel sword.
Temerian Steel SwordBerthold I.8 iron ore + 4 timber.Before leaving Flotsam.
Short SwordBerthold I.Compare with your current sword in the crafting panel.Shop diagram; no hidden key required.
Robust CutlassBerthold I.Buy the diagram and collect the listed iron ore/timber.Distinguish from random longsword variants.
Jagged BladeBerthold I.16 iron ore + 15 endrega teeth + 1 timber.Reserve endrega teeth before selling.
Robust Kaedweni SwordLasota, Roche II.14 iron ore + 2 timber.Diagram/result labels differ in older lists.
CaermeBras after An Encrypted Manuscript in III.14 iron ore + 4 harpy feathers + 2 timber; first deliver the separate decryption ingredients.Do not consume the Act I ingredients in alchemy.
Ceremonial Sword of DeithwenDethmold’s chest, Anaïs rescue in III.Loot the camp during Of His Blood and Bone; 26 iron ore + 1 arachas armor + 4 timber.Roche rescue branch; distinct from the Deithwen silver sword.
Mahakaman Sihil [diagram]Demon in Little Sisters if Mavrick dies.Loot the diagram; needs 20 iron ore, 4 timber and a dwarven armor fragment.The fragment lacks a reliably confirmed ordinary source; do not assume the finished sihil is guaranteed.
Well-Balanced DaggerBerthold/Cedric I; Isidor II; Earso III.2 iron ore + 1 timber; learn the throwing-knife ability.Consumable weapon; does not unlock a crossbow.

Named loot weapons and fixed rewards

Item / diagramLocation / vendorAction / ingredientsLimit / result
Sword of Kaer MorhenI: skeleton between rocks north of Iorveth’s forest hideout.Search the dead-end path near the arachas area.Direct loot, not a diagram.
Seltkirk’s Armor [quest artifact]Roche II: Vinson Traut’s corpse.Loot after the conspiracy fight.Artifact of courage, not wearable endgame armor.
Blood SwordII: dwarven tunnels by Vergen, bullvore dead end.Both paths can reach the tunnels in their respective story window.Silver loot; distinct from the quest-bound Vandergrift sword.
HarpyIorveth II: harpy queen in the dream lair.Complete the Queen Harpy contract and loot the body.Direct silver sword.
NegotiatorIorveth II: Philippa after the Triss search.Finish your report to Philippa after returning through the mist.Fixed sword reward; diagram sources are less certain.
Robust Sword of Dol BlathannaIorveth II: locked mine storehouse.Search Balin’s final body on the trapped path for the warehouse key.Direct weapon; not the unconfirmed Superb diagram.
Addan DeithIII: western/northwestern rune room.Clear gargoyles, solve the room poem and open the runed chest.Powerful silver sword; either path.
DeithwenIII: forest dead end before Iorveth’s cave entrance.Before entering the cave, follow the straight path, defeat two arachas and search the skeleton.Silver sword; the similarly named ceremonial steel diagram is separate.
DeireadhIII: Mystic River’s final chest in the northern sewers.Complete the treasure chain and sewer chamber.Steel sword alongside Ysgith/Vran loot.
Forgotten Vran SwordIorveth III EE: tower guardian before Cynthia’s lab expedition.Open the crystal door and defeat the guardian and summoned wraiths.Guarded fixed weapon loot; inspect before leaving the laboratory route.
Operator’s StaffIII: Operator beyond Malget’s portal.Choose combat instead of talent redistribution and loot after victory.Staff and dragon scales; difficult optional boss.
Aerondight / Moonblade / G’valchirPC: import a compatible Witcher 1 save.Endgame weapons carry over only under supported import rules.Reduced-power import items; no new ordinary vendor locations.

Regular armor diagrams: vendors, rune chests and quest windows

Item / diagramLocation / vendorAction / ingredientsLimit / result
Leather JacketSendler, Lobinden I.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Heavy Leather JacketSendler I; also thanks from the family rescued in the prologue.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Light Leather ArmorSendler I.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Hardened Leather BootsSendler I / Mael II.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Long, Robust GauntletsSendler I; also Numa’s reward in III.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Studded Leather TrousersSendler I / Mael II.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Superb Leather TrousersSendler I.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Long Leather GauntletsMael, Vergen II.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Heavy Leather TrousersMael, Vergen II.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Robust Leather JacketMael, Vergen II.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Dearg RuadhriFalas, Loc Muinne III.Buy the diagram from the armor merchant and craft before changing chapters.Check required materials in your crafting panel; random armor does not grant its diagram.
Hunter’s ArmorI: return the she-troll’s head; II: Thorak/Baltimore.Resolve Troll Trouble peacefully with the head; alternatively Thorak’s stock/body.Older lists sometimes call this Raven’s Armor; imported Raven armor is separate.
Kayran Skin ArmorI: merchant reward for The Kayran: A Matter of Price.Keep kayran skin; 6 hardened leather, 14 robust cloth, 8 twine, 1 skin.Early crafted monster armor.
Draug ArmorII: Mael / Lasota before The Eternal Battle.Buy the diagram before the final battle and secure the boss’s armor piece/essence.Act II vendors close after the boss; craft in III.
Elder Blood BootsIII: southeastern gargoyle rune chest.Solve the room poem and loot the chest.Either path before the summit.
Elder Blood GauntletsIII: northeastern gargoyle rune chest.Complete the gargoyle room and rune puzzle.Either path.
Elder Blood TrousersIII: western/northwestern gargoyle rune chest.Inspect alongside Addan Deith.Either path.
Armor of Tir Na LiaRoche III EE: forest during Crown Witness.Search fallen attackers and the side cave before returning.Missable forest diagram.
Nilfgaardian Falconer’s GauntletsIII: chest in the Nilfgaardian quarter.Search the camp during Where Is Triss Merigold?Access depends on the rescue choice.
Armor of YsIII: separate chest in the northern sewers.Open the second chest near Mystic River’s final chamber.30 robust cloth, 12 studded leather, 10 twine, 5 nekker claws, 1 troll skin.
Vran ArmorIII: Mystic River chest, northern sewers.Armor of Ysgith + Vran enhancement + 6 cloth + 4 studded leather + 7 twine. Check Bras for the enhancement.Consumes Ysgith: compare sign bonuses with defense.

Blasphemer: all six Dark items and crafting materials

Dark difficulty only. Wear all four matching armor pieces before drawing a cursed sword; an incomplete outfit drains vitality. The sword names denote silver/steel as marked. Reserve a draugir fragment before advancing the mist for Oathbreaker, and nine gargoyle dust plus dragon scales for Kinslayer.

Piece / inventory nameDiagram source — Dark onlyCrafting materials
Blasphemer’s ArmorI: Berthold in Flotsam.14 Studded Leather + 8 Nekker Claws + 6 Robust Cloth + 4 Amethyst Dust + 4 Diamond Dust
Blasphemer’s BootsI: Berthold in Flotsam.2 Studded Leather + 4 Hardened Leather + 6 Robust Cloth + 1 Endrega Hide
Blasphemer’s GauntletsI: Berthold in Flotsam.6 Hardened Leather + 2 Robust Cloth + 4 Twine + 2 Endrega Venom
Blasphemer’s TrousersI: Berthold in Flotsam.4 Studded Leather + 4 Hardened Leather + 6 Robust Cloth + 4 Endrega Hide
Anathema [silver]I: Berthold in Flotsam.4 Iron Ore + 12 Silver Ore + 3 Timber + 2 Yellow Meteorite Ore + 4 Nekker Teeth
Ultimatum [steel]I: Berthold in Flotsam.12 Iron Ore + 2 Hardened Leather + 2 Timber + 1 Diamond Dust + 5 Nekker Teeth

Oathbreaker: all six Dark items and crafting materials

Dark difficulty only. Wear all four matching armor pieces before drawing a cursed sword; an incomplete outfit drains vitality. The sword names denote silver/steel as marked. Reserve a draugir fragment before advancing the mist for Oathbreaker, and nine gargoyle dust plus dragon scales for Kinslayer.

Piece / inventory nameDiagram source — Dark onlyCrafting materials
Oathbreaker’s ArmorII: Mael in Vergen / Lasota in Kaedweni camp.18 Studded Leather + 12 Robust Cloth + 2 Twine + 1 Diamond Dust + 1 Draugir Armor Fragment
Oathbreaker’s BootsII: Mael in Vergen / Lasota in Kaedweni camp.2 Studded Leather + 4 Hardened Leather + 2 Robust Cloth + 2 Essence of Death
Oathbreaker’s GauntletsII: Mael in Vergen / Lasota in Kaedweni camp.6 Hardened Leather + 2 Robust Cloth + 4 Twine + 2 Amethyst Dust
Oathbreaker’s TrousersII: Mael in Vergen / Lasota in Kaedweni camp.6 Hardened Leather + 4 Robust Cloth + 4 Twine + 6 Harpy Feather
Virgin [silver]II: Mael in Vergen / Lasota in Kaedweni camp.2 Iron Ore + 14 Silver Ore + 2 Timber + 2 Diamond Dust + 2 Essence of Death
Black Unicorn [steel]II: Mael in Vergen / Lasota in Kaedweni camp.14 Iron Ore + 2 Hardened Leather + 3 Timber + 2 Blue Meteorite Ore + 5 Amethyst Dust

Kinslayer: all six Dark items and crafting materials

Dark difficulty only. Wear all four matching armor pieces before drawing a cursed sword; an incomplete outfit drains vitality. The sword names denote silver/steel as marked. Reserve a draugir fragment before advancing the mist for Oathbreaker, and nine gargoyle dust plus dragon scales for Kinslayer.

Piece / inventory nameDiagram source — Dark onlyCrafting materials
Kinslayer’s ArmorIII: Bras outside Loc Muinne’s inn.16 Hardened Leather + 18 Robust Cloth + 6 Twine + 6 Harpy Feather + 2 Harpy Saliva
Kinslayer’s BootsIII: Bras outside Loc Muinne’s inn.4 Studded Leather + 6 Hardened Leather + 2 Robust Cloth + 4 Gargoyle Dust
Kinslayer’s GauntletsIII: Bras outside Loc Muinne’s inn.6 Hardened Leather + 4 Robust Cloth + 2 Twine + 2 Gargoyle Dust + 2 Harpy Feather
Kinslayer’s TrousersIII: Bras outside Loc Muinne’s inn.4 Studded Leather + 2 Robust Cloth + 4 Twine + 1 Dragon Scales + 1 Troll Tongue
Weeper [silver]III: Bras outside Loc Muinne’s inn.2 Iron Ore + 14 Silver Ore + 2 Timber + 4 Elemental Stone + 2 Blue Meteorite Ore
Mourner [steel]III: Bras outside Loc Muinne’s inn.16 Iron Ore + 4 Leather + 2 Timber + 3 Gargoyle Dust + 2 Essence of Death

All five rune diagrams and all five craftable armor reinforcements

Runes and armor reinforcements occupy existing slots permanently. Do not apply Witcher 3 dismantling/runewright rules to Witcher 2; reserve strong upgrades for equipment you intend to keep.

Item / diagramLocation / vendorAction / ingredientsLimit / result
Sun RuneBerthold I → Haggard II → Lockhart III.4 amethyst dust + 1 elemental stone + 1 essence of water.Permanently occupies a sword slot.
Moon RuneBerthold I → Haggard II → Lockhart III.4 diamond dust + 1 elemental stone + 1 essence of water.Sign profile; compare before inserting.
Earth RuneBerthold I → Haggard II → Lockhart III.5 silver ore + 1 elemental stone + 1 essence of water.Defensive profile.
Fire RuneBerthold I → Haggard II → Lockhart III.8 endrega saliva + 1 elemental stone + 1 essence of water.Fire profile; a finished rune also appears in Mystic River’s final chest.
Ysgith RuneBerthold I → Haggard II → Lockhart III.8 nekker hearts + 1 elemental stone + 1 essence of water.Damage/bleeding.
Amethyst Armor EnhancementSendler I / Mael or Lasota II / Falas III.5 amethyst dust + 2 oil + 2 twine.Permanent armor slot.
Diamond Armor ReinforcementsSendler I / Mael or Lasota II / Falas III.5 diamond dust + 2 oil + 2 twine.Compare with rare alternatives first.
Endrega Hide Armor ReinforcementsBandit hideout I; Mael/Lasota II.6 leather + 5 endrega teeth + 4 twine + 2 oil.Poison-defense profile.
Kayran Carapace Armor ReinforcementsCedric I.8 hardened leather + 6 twine + 5 oil + 1 kayran skin.Kayran skin also goes into armor; plan before crafting.
Magic Wrap [diagram]Lockhart III: choose the diagram after the poker final.3 studded leather + 2 essence of death + 2 necrophage skin.Bras also sells finished Magic Wrap; distinguish diagram from finished item.

All seven obtainable trap diagrams

Item / diagramLocation / vendorAction / ingredientsLimit / result
BiterCedric I; Isidor II; Earso III.1 oil + 1 twine + 1 timber.Basic damage trap.
ClawerCedric I; Isidor II; Earso III.1 endrega venom + 2 oil + 1 timber.Bleeding profile.
ConflagrationCedric I; Isidor II; Earso III; Serrit’s corpse on Roche II.2 endrega embryo + 1 oil + 1 timber.Fire profile.
Rage / FuryCedric I; Isidor II; Earso III.1 nekker heart + 2 oil + 1 timber.Confusion effect.
Talgar WinterCedric I; Isidor II; Earso III; alternate Sendler poker reward.1 amethyst dust + 2 oil + 1 timber.Freezing effect.
Kayran TrapCedric I; iron frame behind Loredo’s estate.1 iron frame + 1 iron ore + 1 silver ore + 2 oil.Kayran tool; no purpose after that boss.
Harpy TrapHaggard/Thorak/Earso in Vergen II; Earso III.1 silver ore + 2 oil + 1 timber; seven for the contract.A harpy must carry the trap to its nest.

All twelve crafting-material diagrams: targeted vendor route

Cloth, twine, timber and iron/silver ore are basic loot/trading materials. These twelve diagrams convert materials; no single universal material location exists. Reserve named monster parts needed by Caerme, Melitele or a Dark outfit.

Item / diagramLocation / vendorAction / ingredientsLimit / result
LeatherFioravanti/Mysterious Merchant I; Myron or Felicia II; Felicia/Lockhart III.1 cloth + 1 necrophage skin + 1 oilCheck vendor stock and revisit after meditation if necessary.
Hardened LeatherFioravanti/Mysterious Merchant I; Myron or Felicia II; Felicia/Lockhart III.3 Leather + 2 oilCheck vendor stock and revisit after meditation if necessary.
Studded LeatherFioravanti/Mysterious Merchant I; Myron or Felicia II; Felicia/Lockhart III.2 Hardened Leather + 1 oil + 1 TwineCheck vendor stock and revisit after meditation if necessary.
Robust Cloth / Solid ClothFioravanti/Mysterious Merchant I; Myron or Felicia II; Felicia/Lockhart III.3 cloth + 1 Diamond Dust + 1 TwineCheck vendor stock and revisit after meditation if necessary.
OilFioravanti/Mysterious Merchant I; Myron or Felicia II; Felicia/Lockhart III.1 necrophage blood + 1 necrophage skinCheck vendor stock and revisit after meditation if necessary.
Amethyst DustFioravanti/Mysterious Merchant I; Myron or Felicia II; Felicia/Lockhart III.1 drowner brain + 2 nekker eyesCheck vendor stock and revisit after meditation if necessary.
Diamond DustFioravanti/Mysterious Merchant I; Myron or Felicia II; Felicia/Lockhart III.1 necrophage teeth + 2 Silver OreCheck vendor stock and revisit after meditation if necessary.
Elemental StoneFioravanti/Mysterious Merchant I; Myron or Felicia II; Felicia/Lockhart III.1 Amethyst Dust + 1 gargoyle heartCheck vendor stock and revisit after meditation if necessary.
Essence of WaterFioravanti/Mysterious Merchant I; Myron or Felicia II; Felicia/Lockhart III.1 Amethyst Dust + 1 Diamond DustCheck vendor stock and revisit after meditation if necessary.
Blue Meteorite OreBerthold I / Haggard or Lasota II / Earso III.1 diamond dust + 1 moon rune + 2 silver ore + 1 earth rune.Expensive compared with buying ore; check the crafting panel first.
Red Meteorite OreBerthold I / Haggard or Lasota II / Earso III.1 diamond dust + 1 moon rune + 2 silver ore + 1 fire rune.Expensive compared with buying ore; check the crafting panel first.
Yellow Meteorite OreBerthold I / Haggard or Lasota II / Earso III.1 diamond dust + 1 moon rune + 2 silver ore + 1 sun rune.Expensive compared with buying ore; check the crafting panel first.

Random diagrams: named inspection register without a false guarantee

This does not claim every diagram appears in every playthrough. It separates rare random loot from fixed vendor/quest routes. Also check whether the actual crafting ingredients are obtainable.

Random diagramDocumented loot areasAvailability
Barber-surgeonI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
DevilI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
Head-takerI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
Ichaer AardannaI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
JudgeI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
Marag BatorI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
Myrmidon’s GauntletsI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
Viroledan LongswordI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
WightI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
Wild Hunt ArmorI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
Wild Hunt GauntletsI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
Wild Hunt Riding BootsI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.
Wild Hunt TrousersI: the ruined hospital behind an Aard wall, harbor nekker cave and burned harbor tower are documented places to inspect.Loot available chests before leaving the chapter; a particular random roll may be absent.

Database entries without a confirmed ordinary diagram source

A name in game files or a wiki category does not prove ordinary availability. These entries therefore are not mandatory missing checklist goals or supposedly guaranteed treasure at invented coordinates. Mods can change availability.

Diagram entryStatus
ArbitratorNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Kaedweni Falconer’s GauntletsNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
NegotiatorNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Nilfgaardian HarpyNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Reinforced Leather BootsNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Temerian Falconer’s GauntletsNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Arachas TrapNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
BasiliskNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Basilisk BootsNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Beann’shieNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
BlameNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Blessed ArmorNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
BrideNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Craag Ross ArmorNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Dragon TrapNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Draug’s ConfessionNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
EclipseNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Gnomish Pattern BreechesNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
The Good ShepherdNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
GroomNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Halfling Pattern TrousersNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Heavy Elven ArmorNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Lionhead Spider BootsNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Long Studded Leather GauntletsNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Mongoose GauntletsNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
ReformerNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Seven-Furlong BootsNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
ShadowNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Superb Sword of Dol BlathannaNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Sword of YspadenNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Tir Tochair ArmorNo guaranteed vanilla diagram route here; the finished item may still be obtainable.
Vanguard TrousersNo guaranteed vanilla diagram route here; the finished item may still be obtainable.

Remaining diagram entries: explicit source conflicts

Item / diagramLocation / vendorAction / ingredientsLimit / result
Zerrikanian SaberraRare hospital chest in I; Kaedweni tent area in II is also reported.14 iron ore + 2 timber + 7 endrega saliva, if the diagram actually drops.Rare documented loot; no universally guaranteed Act II source. Distinct from the purchased Poisoned Saberra.
Armor of Ysgith [diagram]Sources disagree between Bras in III and an unknown source.Check Bras; if the diagram is absent, obtain the fixed armor of Ysgith through Mystic River.The finished armor has a verified route; its diagram is not a guaranteed required collectible.
Draug Trap [diagram]Game data / older crafting lists.No confirmed ordinary acquisition route.Distinct from the draug boss and the seven obtainable traps.
Duelist’s Gauntlets [diagram]Listed in categories/game data.No reliable fixed diagram source confirmed.Do not count it as a missing guaranteed collectible.

Gargoyles: all six riddle variants and four rune symbols

Three rooms select from six variants; read each note. Animal resembles an S/snake, Sky a diagonally divided quadrilateral, Time an open-topped hourglass and Art a harp/triangular form. Room position alone does not determine the sequence.

Number / identifying motifsExtinguish runes in this order
1 — deer shadow, moon sound, autumnAnimal → Sky → Art → Time
2 — field mice, dusk dance, starsAnimal → Art → Time → Sky
3 — fish, death in a mural, lightningAnimal → Time → Art → Sky
4 — comet, hungry wolf, lullabySky → Animal → Time → Art
5 — music, bee-like clouds, bellsArt → Sky → Animal → Time
6 — dark sky, falcon flight, accelerationSky → Art → Animal → Time

Unlocks & rewards

Roche / Iorveth II

Choose the relevant ally at the end of Act I.

Cynthia-Expedition

Enhanced Edition and Iorveth route.

Vran-Rüstung

Follow Mystic River across the chapters.

The Witcher 2: Assassins of Kings

Your checklist

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Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

Where is ostmurk for the Kayran potion?The Witcher 2: Assassins of Kings

Ostmurk grows at the back of the cave behind the waterfall near the elven ruins. It goes into Mongoose, a potion against the Kayran’s poison.

  1. Examine the cocoon with the Kayran’s mucus near the shipwreck with Triss. That starts the ostmurk quest.
  2. Enter the cave behind the waterfall. Step back from the greater rotfiend’s body after the fight and gather the glowing blue herb.
  3. Brew the potion during meditation and drink it before descending into the boss arena. The potion is optional.

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