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Game help · Tips & secrets

Tactics & cards · First release 2018

GWENT: The Witcher Card Game

Standalone online card game with factions, deck construction and community balance.

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What this guide covers

Standalone online GWENT: eight sections covering six factions, legal deck construction, round decisions, collection/crafting, Reward Book, ranks/prestige and GWENTfinity; a learning route and 24 additional checklist goals. Rules and status checked against official pages, editorial date 22 October 2026. Not a complete individual-card catalogue or a permanent meta tier list; Witcher 3 gwent, Thronebreaker and Rogue Mage have separate guides.

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Editions & platforms

EditionPlatformDifferences & notes
Current online editionsWindows (GOG/Steam), iOS, AndroidStandalone GWENT; internet and a GOG account are required. Use the same account for shared progress.
Mac App Store editionmacOS on supported Apple M1 MacsOfficial support specifies macOS Big Sur 11.0.1 or later and Apple M1. This does not establish general Intel Mac support; synchronization with PC and mobile.
Historical console editionsPlayStation 4, Xbox OneDiscontinued editions. The former account-copying window ended in 2020; not a current console starting point.

Build a legal deck: units, copies and provisions

This is the standalone online GWENT. It has two rows and its own collection; Witcher 3 cards and faction bonuses do not apply. Open the Deck Builder, choose a faction and leader ability, then check the following restrictions.

Our starting recommendation is exactly 25 cards with one coherent plan. Additional cards make important combinations harder to draw. Choose the win condition first, add inexpensive supporting cards and at least one answer to an opposing key card. A tutor or thinning effect improves consistency only when its targets are actually in the deck.

CheckLegal restrictionPractical action
Deck sizeAt least 25 cards.Start with 25; adding more does not automatically make a deck stronger.
UnitsAt least 13 units.Specials and artifacts do not replace this minimum.
CopiesUp to two of the same bronze card; one of the same gold card.Premium and standard are versions of the same card.
ProvisionsBase budget of 150 plus the selected leader ability’s bonus.Add all card provision costs. Use the displayed leader bonus rather than a universal 165 cap.
Faction and card textUse cards eligible for the selected faction, including neutral options.Read special conditions such as Devotion before adding neutrals.
Imported deckCraft missing cards and recheck costs after balance changes.An old working deck code does not guarantee a legal or fully owned deck today.
Sources for this section

Editions, GWENTfinity and the Balance Council

The official FAQ lists PC through GOG or Steam, iOS and Android. The same GOG account supports cross-play and access to collection and progress; separate accounts cannot be merged. Internet is required. There is also a Mac App Store edition for supported M1 Macs; support specifies macOS Big Sur 11.0.1 or later and the M1 chip. The former PS4/Xbox One editions have been discontinued.

GWENTfinity began with the final developer content update, 11.10, in October 2023. The Balance Council enables monthly changes to power and provisions. This does not promise ongoing new card expansions.

Voting requires Prestige 1 and either Pro Rank or 50 ranked wins in the current season. Open Balance Council from the main menu; nominate up to three cards per power/provision increase/decrease category. Positions weight votes 3, 2 and 1. Read the in-game changes before importing another deck.

Sources for this section

The six factions: choose a game plan

These profiles are an introduction rather than a current tier list. A faction can contain very different decks. Our learning suggestions in the last column help with a first deck; read current values and keywords on the cards.

FactionBasic identityLearning goal for early matches
MonstersStrengthen creatures and consume allies for more power.Before consuming, check which effect the target should trigger on death.
NilfgaardDisrupt opposing plans through control and deception.Keep an appropriate answer for an important enemy card.
Northern RealmsSupport armies and establish war machines.Develop cards that generate value over several turns early enough.
Scoia’taelElves, dwarves and dryads; support, traps and ambushes.Follow one coherent synergy rather than mixing every tribal idea.
SkelligeGain strength through wounds, death and battle.Check which card actually benefits before dealing your own damage.
SyndicateEarn Coins and spend them through Fees; the reserve caps at nine.Plan income and spending together. A full purse without a spender does not win a round.
Sources for this section

Pilot a match: draws, passing and round two

You start with ten cards in hand. Win two of three rounds by finishing with more points. Once you pass, you take no further turns that round. The decisions below are our tactical recommendations rather than a compulsory sequence for every matchup.

An engine repeatedly generates value, such as boosts over several turns. Removal eliminates a threat; a tutor finds a card in the deck; bleeding, in strategy discussion, means pressuring the opponent in round two to extract important cards. This differs from the Bleeding card status.

SituationUseful decision checkCommon mistake
Opening hand / mulliganCheck combinations, tutor targets and a key card needed later. Replace unwanted cards within the allowed redraws.Blindly replacing every cheap card and losing essential combination pieces.
Round oneCommit enough to contest it; before another gold, count hand cards and remaining win conditions.Spending every powerful card when two rounds must be won.
Opponent has passedCheck whether one card can overtake and whether the following round remains viable.Playing extra cards after the round is already secured.
Considering a passCompare score, cards, opposing recurring effects and your next-round plan.Looking only at the current score.
Won round oneCompare a short and long final round. Passing immediately preserves resources; pressure can break the opponent’s combination.Always playing out round two, or always passing immediately.
Lost round oneAnswer pressure without needlessly spending your final win condition. Keep track of card disadvantage.Allowing a 2:0 defeat because every good card was reserved for a third round.
Final roundRead row restrictions and triggers; develop recurring effects early and sequence dependent payoffs sensibly.Forgetting the leader ability, unused Orders or necessary target cards.
Sources for this section

Collection, kegs, crafting and premium cards

Crafting route: open Deck Builder → search by name and faction → include unowned cards → open the card → inspect the displayed crafting cost → craft the required copy. If a crafted card seems missing, check premium/standard filters first. Support specifically identifies the default Premium Priority filter as a possible cause.

Milling destroys a card for resources; it is not a free reversible exchange. Spare copies are processed automatically when entering Deck Builder under its retention rules. Check collection and premium goals before manual changes: support does not refund accidental crafting or milling.

ResourceUseOur beginner priority
OreBuy card kegs in the shop.Develop one faction deliberately; inspect the contents preview before choosing a keg type.
KegsRandom cards for the collection, not a guaranteed chosen legendary.Open them first, then craft missing cards for the selected deck plan.
ScrapsCraft specific cards.Save toward a necessary key card rather than crafting by rarity alone.
Meteorite PowderTransmute standard cards into animated premium versions; purchase certain ornaments.Budget cosmetic goals separately; premium does not permit additional deck copies.
Reward Points / keysClaim Reward Book nodes and use its Resource Exchange.Follow an inspected resource path that helps your own collection.
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Use the Reward Book, contracts and Journey deliberately

Open the Reward Book and select a faction or character tree. Inspect the target and every connecting node before spending keys. A short route to Ore, Scraps or a useful keg may help collection building more than a distant cosmetic completion. Story nodes and chests also contain lore; they are not Witcher 3 item locations.

After playing, check Contracts and the selected Journey for completed goals and rewards to claim. Returning Journeys can be selected and continued from existing progress; use the paths offered by the client and their standard/premium conditions. A cosmetic contract is not a compulsory step to unlock a faction.

The Reward Book’s Resource Exchange trades Reward Points for Meteorite Powder, Ore, Scraps or Ultimate Kegs. Our recommendation is to compare the displayed exchange cost with a normal tree path first; exchanging is not automatically the best beginner use.

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Distinguish ranks, seasonal rewards and prestige

Rank measures ranked progression; account level advances through experience. Prestige follows the level-60 cycle and grants permanent bonuses. It is neither card rarity nor the rank number and does not erase the collection. Prestige 1 is also one requirement for Balance Council voting.

Ranked runs from rank 30 to rank 0, called Pro Rank. Ranks 30 through 1 each use five mosaic pieces; victories fill them. From rank 25, defeats can cost pieces. Support states that players cannot drop to a lower rank during an ongoing season. The following reset applies at the start of a new season.

Season-end positionReset / rewardCondition or note
Ranks 30–26No rank deduction listed in the support reset table; 5 Reward Points.Play at least one ranked match before season end to qualify for seasonal rewards.
Ranks 25–15Lose 1 rank; 7 Reward Points.Seasonal rewards arrive when logging in during the next season.
Rank 14Lose 1 rank; 10 Reward Points.Reset and reward table boundaries differ.
Ranks 13–8Lose 2 ranks; 10 Reward Points.A seasonal reset does not remove the card collection.
Ranks 7–1Lose 2 ranks; 15 Reward Points.Check the actual ending rank rather than an earlier peak.
Pro Rank / 0Normally lose 3 ranks; 25 Reward Points.Support states that the top 500 Pro players retain Pro Rank.
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A plan for your first ten matches

These ten matches are our learning plan rather than a required unlock condition. Begin with one faction. Comparing several games with the same deck reveals missing decisions more clearly than rebuilding after every loss.

  1. Before the first match

    Complete the tutorial. Read every starter-deck card and the leader ability in Deck Builder; verify at least 13 units, 25 cards and the provision limit.

  2. Matches 1–3: understand effects

    Use training to practise combinations and targeting. Before each play, state or write what the card does now and what it would still need later.

  3. Matches 4–6: practise passing

    Play ranked with the same deck. Before every pass, note the score, both hand sizes and your plan for the next round. After a loss, identify the decisive resource mistake.

  4. Improve the collection

    Open earned kegs, inspect rewards and choose a resource path in the Reward Book. Only then craft the specific missing card; do not mill an entire faction for someone else’s deck.

  5. Matches 7–10: test one change

    Select one issue: a missed combination, an unanswered engine or a weak final round. Test one appropriate swap and check whether the issue becomes less frequent.

  6. Before importing another deck

    Compare its date, leader and current card text. Check missing cards and current provisions. Be able to explain its three-round plan before spending resources.

Sources for this section

GWENT: The Witcher Card Game

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Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

Why can’t I play my old GWENT deck?GWENT · Standalone online card game

Check unit count and provisions in the deck builder. A deck needs at least 13 units and at least 25 cards in total.

  1. Count the units separately. Special cards and artifacts do not fill the minimum unit count.
  2. Compare the total card cost with the limit for your leader ability. The base budget is 150 plus the displayed leader bonus.
  3. If you need to cut costs, replace an expensive card outside your main combo first. Recheck unit count and remaining provisions afterwards.

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