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Role-playing game · First release 2016

The Witcher 3: Blood and Wine

Toussaint’s main arc with the Syanna/Unseen Elder split, major endings, Aerondight, grandmaster routes, mutations and Corvo Bianco. Also covers the tournament, Wine Wars, Skellige Gwent and Syanna’s optional romance.

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What this guide covers

The main story includes ending conditions and alternate final areas, romance, named side quests, contracts, vineyard and construction chains, and all fifteen general treasure hunts. The piece-by-piece atlas covers 36 grandmaster/Manticore pieces, 24 other Toussaint armor diagrams, twelve vampire-set pieces, Vitis with four fairyland armor pieces, special blades and every tournament reward slot. It also includes 24 mutagen recipes, twelve dye formulas, quest bait, material chains, Corvo Bianco and the linked Skellige Gwent collection. Dye-formula containers do not guarantee a particular color; ordinary random loot is not a fixed item-per-chest atlas. Tournament identities and complete rewards from both final areas require separate save branches. Classic/4.x routes remain distinct from confirmed Remastered changes. Checkmarks measure guide tasks, not console completion.

Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.

Search across guides for a quest, location or item

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Editions & platforms

EditionPlatformDifferences & notes
Erweiterung / Complete / RemasteredHauptspielplattformenToussaint is an additional region; its entry quest requires base-game progress. Remastered 2026 includes this expansion.

Traveling to Toussaint

After A Poet Under Pressure, check the relevant noticeboard and begin Envoys, Wineboys. The knights at Holloway lead to Toussaint. The expansion expects an advanced Geralt; arriving early does not replace the required level or upgraded blades.

The Beast, Dettlaff and Syanna: main story

Story details & possible consequences
  1. Envoys, Wineboys → The Beast of Toussaint

    Accompany the knights, defeat the giant and investigate with Anna Henrietta. A crossbow shot through the eye is a special optional objective. Decide the shaelmaar’s fate in the tourney arena.

  2. Blood Run / La Cage au Fou

    Meet Regis again and follow the spotted-wight clues. Eat without spoons at the table if you want to lift Marlene’s curse peacefully. Then prepare the blood sample with Regis.

  3. Where Children Toil, Toys Waste Away / Wine Is Sacred

    Follow Dettlaff’s trail through Beauclair and the vineyard. Investigate the barrels and stolen wine shipment with the duchess.

  4. The Man from Cintra → Capture the Castle

    Investigate at the party and assault Dun Tynne. Before Capture the Castle, review timed jobs such as the tournament and other side chains; the story moves into a lengthy finale afterwards.

  5. The Night of Long Fangs

    During the vampire attack choose between seeking Syanna and pursuing Orianna/the Unseen Elder. The reliable route toward reconciling the sisters runs through Damien and Syanna’s storybook.

  6. Beyond Hill and Dale… / Tesham Mutna

    In the fairy-tale world gather the beans, hear Syanna’s story and buy or win the ribbon from the Little Flint Girl. Her romance after the cloud giant is optional. At Tesham Mutna respect Dettlaff’s phases: time the dodge through the bat swarm, and target the organs rather than the double in the red phase.

The three major ending outcomes

Story details & possible consequences
OutcomeDecisions
Both sisters surviveChoose Syanna’s route, read the governess’s entries, listen to her story and obtain the protective ribbon. After Dettlaff, investigate the fifth intended victim with Regis. Visit Syanna in her cell before the ceremony and encourage forgiveness; remain conciliatory with the duchess. Dettlaff does not survive this route.
Syanna dies, Anna livesBring Syanna to Dettlaff without the ribbon. Geralt can end up in prison afterwards; this route permits a different Dettlaff outcome.
Both sisters dieProtection without successful reconciliation, or certain alternative finale routes, can lead to a lethal ceremony. The ribbon alone therefore does not guarantee your preferred ending.

Aerondight: five virtues and the target location

Visit the hermit at Lac Célavy and start There Can Be Only One. The stones explain five virtues; qualifying earlier choices can already count. After proving all five, defeat the hermit in a duel on the lake. The Lady of the Lake grants Aerondight.

VirtueOne possible opportunity
CompassionSpare the shaelmaar in The Beast of Toussaint.
GenerosityTip the messenger delivering the letter for Turn and Face the Strange.
WisdomLift Marlene’s spotted-wight curse in La Cage au Fou by eating without spoons.
HonorWin the mounted duel you accept during the knightly tournament fairly.
ValorWin the full competition in The Warble of a Smitten Knight.

Grandmaster sets: travel targets for every school

Speak with Lazare Lafargue in Beauclair and begin Master Master Master Master!. Each school has its own treasure hunt with notes pointing to the next stop. Finished items require money and expensive materials as well as the diagrams.

SchoolRouteFinding advice
GriffinFort Ussar → Mont CraneAt Fort Ussar find the chest beneath the steps; the remaining diagrams are in Moreau’s hidden area beneath Mont Crane. Use the notes to open the illusion and portal.
FelineBartolomé de Launay’s estate → Arthach areaUse the side access into the locked estate and take the armor diagram and letter. Its trail leads to the remaining pieces around the ruins and cave.
UrsineFlovive → cave northwest of the villageOpen the blocked wine cellar with Aard and collect diagrams/notes. The second group lies in the centipede cave by the underground river.
WolvenTermes Palace ruinsInvestigate the archaeologists’ camp, open the entrance using the crystal/portal trail and search the underground chambers.
ManticoreBastoy → Lebioda’s cave → temple → Murky Delve → Lake of CleansingSteel in the prison tower; chest diagram through Merten’s prayer in the cave; boots/trousers behind the temple’s Aard wall; silver in Murky Delve; gauntlets on the lakebed.

Mutations, alchemy and Corvo Bianco

After receiving the letter, begin Turn and Face the Strange and enter Moreau’s laboratory through its underwater entrance. Mutation research consumes ability points and mutagens; activate a researched mutation afterward. Extra slots and color constraints describe the classic 1.32/4.x system. Remastered 5.x reorganizes skills into a tree with three ranks and prerequisite skills; old slot layouts are not unchanged tested 5.x builds.

Corvo Bianco is acquired through the story. Commission renovations from Barnabas-Basil through No Place Like Home; the garden, workshop and other upgrades arrive in stages. Renovations cost actual in-game gold. Armor dyes are cosmetic and do not replace gear tiers or resistances.

Sources for this section

Side quests, wine, knights and Skellige Gwent

QuestStartAdvice
The Warble of a Smitten KnightGuillaume at the tourney groundsComplete before Capture the Castle. Practice the events, investigate Vivienne’s secret and decide how to handle disclosure and the cure.
Wine WarsPlegmund’s BridgeInvestigate BOTH Vermentino and Coronata and read the incriminating letters before endorsing just one rival; this can open the joint solution.
Gwent: Never Fear, Skellige’s Here!Count Monnier / BeauclairCollect the Skellige deck, defeat the marked opponents and enter the tournament using it. Distinguish this collection from the base-game Gwent achievement.
Big Game Hunter / Equine Phantoms / PaperchaseNoticeboards / Pinastri / Cianfanelli BankHandle wildlife photography carefully, follow Pinastri’s potion job involving Roach and bring patience to the bank in Paperchase.
Fists of Fury: Toussaint / Raging WolfBeauclair and surroundingsBeat the local fighters under their special rules, then unlock the champion encounter.

Main quests: Holloway to the vampire assault

Story details & possible consequences
Quest / objectiveStart & travelRoute, result & missable conditions
Envoys, WineboysAfter A Poet Under Pressure: new Velen notice, knights at Holloway.Help Palmerin and Milton with bandits or talk them out of fighting. Accept the contract and travel to Toussaint; suggested level 34, with no requirement to finish the base campaign.
The Beast of ToussaintArrival at Dulcinea Windmill.Fight Golyat: crossbow his eye for the special achievement. Investigate river body, nets and Corvo Bianco cellar with Milton; defeat the bruxa. After the arena shaelmaar, find horn, golden fish and greenhouse in the garden puzzle. Sparing the shaelmaar proves compassion.
Blood RunAutomatically after Milton at the greenhouse.Chase Dettlaff through Beauclair to the warehouse. Dodge teleports and strike from behind; Regis interrupts. A normal early boss kill is not available here.
La Cage au FouRegis at Mère-Lachaiselongue’s crypt.Investigate the spotted wight at Trastamara, read curse clues, hide in the closet and eat without spoons to save Marlene. Saliva remains in the cauldron. Loot Tesham Mutna armor before leaving, place four baits and fight until Regis has enough bloodlust.
Where Children Toil, Toys Waste AwayResonance vision: bootblack at Beauclair Port.After 8 a.m., save the boy from thugs and pay for information. Follow Regis to Dettlaff’s toy shop and inspect upstairs tools, letters and wall face. Full payment proves generosity.
Wine Is SacredAnna Henrietta at the palace.Escort the duchess and Damien to Castel Ravello, saving peasants from panthers en route. Read the register, tap the correct Sangreal vintage barrels using the found tap and hammer. Defeat the handoff ambush, then visit the port guard post.
The Man from CintraAnna Henrietta at Mountebank Alley.Attend the soirée, seek a Koviri orchid and inspect the heart-shaped box. Follow scent to the bodyguard, then handprint across balconies and ladder. Search murder room jewel, mirror, window and knife: the lead points to Dun Tynne.
Capture the CastleDamien after midnight at Count de la Croix’s Mill.Finish Warble of a Smitten Knight and save manually before starting the long linear finale. Defeat courtyard guards and Roderick; help him for compassion. Advance with Regis and Dettlaff to Syanna in the keep.
The Night of Long FangsVampire assault during the palace audience.Repel the bruxa. Seeking Damien leads to Syanna: save his unit, enter the playroom, read the whole diary, find the key behind the picture and book inside the wardrobe. Seeking Orianna opens Blood Simple. Keep a separate save to experience both areas.

Final branches, every ending and epilogue

Story details & possible consequences
Quest / objectiveStart & travelRoute, result & missable conditions
Blood SimpleChoose Orianna during The Night of Long Fangs.Inspect orphanage bodies and a non-blood stain; follow scent and cart tracks to the bridge. Kill the alpha garkain and report to Orianna for the magic key. Regis can still persuade Geralt to seek Syanna afterward.
What Lies UnseenOrianna’s key; join Regis at the Unseen Elder’s cave.After the fall, take the healing potion, reclaim gear and read mage notes. Find body and offering, Aard the rock wall and climb back. Avoid repeated questions: explain Dettlaff threatens his peace. This branch cannot reconcile the sisters.
Beyond Hill and Dale…Playroom storybook; Syanna branch.Crossbow the witch off her broom and save Joss. Red bean: Wolf with the red hood; yellow: Longlocks’ tower; blue: Aard the pigs’ brick house. Hear Syanna’s story and obtain the ribbon from the flint girl via Gwent or 500 crowns. Plant beans, defeat the giant, optionally accept the romance and exit through the well.
Tesham MutnaAfter the fable land or Unseen Elder.With the ribbon Syanna survives and Dettlaff must be fought. Without it he kills her and may be spared or fought. Dodge the bat swarm far sideways; in the blood-cocoon phase destroy the three large hearts rather than endlessly attacking the projection.
Pomp and Strange CircumstanceIf Syanna survives Tesham Mutna.Investigate the fifth victim with Regis via bootblack and shelter: Anna Henrietta. Visit Syanna before the ceremony, acknowledge her sister’s abandonment and encourage forgiveness; previously read the diary and hear her fable-land story. Otherwise Syanna murders Anna and is shot. Later help Regis gather mandrake using protective clothes.
Burlap Is the New StripeSyanna dies at Tesham Mutna.Do The Perks of Being a Jailbird in the prison yard first and optionally trade for the poster. Then laundry and prisoner fight/Axii; Dandelion secures release. Reclaim equipment from the exit chest. Anna lives while Syanna is dead; Regis’s epilogue follows.
Be It Ever So Humble…Return to Corvo Bianco after either conclusion.Enter the house and greet the visitor: an established romance brings Yen or Triss; without either, living Ciri visits, otherwise Dandelion. An expansion-only start does not invent a base-game romance. Toussaint and outstanding side activities remain accessible.

Major side quests, tourney and special rewards

Quest / objectiveStart & travelRoute, result & missable conditions
The Warble of a Smitten KnightGuillaume in the medical tent after the shaelmaar; before Capture the Castle.Train every event; win red-target shooting, nine-checkpoint race and team combat for the champion sword. Follow Vivienne’s bird at night. Keep her secret for the egg ritual and shortened lifespan; tell Guillaume for curse transfer and their shared ending. Entry name determines Anséis’s duel or Tailles’s thugs.
Turn and Face the StrangeBeauclair messenger after the opening main quest.Search Moreau’s grave, read the map and dive into flooded Naev’de. Pass traps, use wall switches, kill the gargoyle and put its paw on the stand. Follow portals facing the statue’s gaze. Find recording crystals, gather mutated centipede albumen and use the machine undressed to unlock mutations.
There Can Be Only OneHermit on Lac Célavy’s island.Prove five virtues in quests: spare the shaelmaar (compassion), tip the messenger (generosity), accept the tourney duel (honor), win the tourney (valor), lift the wight curse (wisdom). Return and win the water duel for Aerondight. Earlier deeds count retroactively.
No Place Like Home — Corvo BiancoBarnabas-Basil Foulty at Geralt’s gifted vineyard.Initial renovation costs 5,000 crowns / three days; grindstone and armorer’s table 1,000 each. Then Aard the cellar wall for the lab. Bed 1,000, guest room 1,000, weapon/armor racks 500 each, stable/garden 2,000 each; total 14,000 crowns. Celebrate with Barnabas after construction.
A Knight’s TalesWoodcutter Jacob near Fox Hollow / Castel Ravello board.Inspect the bleeding tree and fable book, then visit the Lynx Crag witch. Politely request help and trade a lock of hair; retrieve Gareth’s bone from the cave. Light fires south→east→north→west. A ritual without the bone produces a wraith; threatening the witch can get Jacob killed.
A Portrait of the Witcher as an Old ManPainter south of Gran’place after Warble.Meet at the western palace gate at noon, recover paints from the nekker cave. Choose a pose and kill the griffin; after one day buy the portrait for 1,000 crowns and display it at Corvo Bianco.
Extreme CosplayGaston by Doren Alma Estate; complete promptly when discovered.Follow blood, Aard the gate and find Durand. Light six lamps, place elven bread and wine before the throne, draw elven sword/shield and kneel. Fight awakened statues: prioritize sorceresses and use the stairs for cover.
Father Knows WorstGran’place board → Albertus Grotto.Speak to Lucien/Auguste, kill kikimores and follow blood to Hugo. Dive into the hot lake for the filter. At the exit choose that nobody dies so the brothers reconcile and open a shared business.
PaperchaseVineyard owner in Beauclair market.At Cianfanelli Bank, work through Window 1, archives, Form 202 and the break. Stay polite, give Giacomo one week and return for 500 crowns and The Reckoner. Immediate violence yields only 200 and ends banking services.
Till Death Do You PartCharles Lanzano upstairs at Clever Clogs.At night trace cemetery noises to the crypt and hide behind the statue. Move Louis to the Gwent crypt for Margot’s card stash; move Margot to her mother for Louis’s sword from Trentin. Tell Charles it was a marital dispute for honor.

Monster contracts and expeditions

Quest / objectiveStart & travelRoute, result & missable conditions
Contract: Bovine BluesFlovive board → Ardaiso Quarry.Inspect cow carcass, worker and crane. Follow blood past the abandoned still to the hilltop; kill young slyzard and mother, take the trophy, optionally destroy the nest and report to the foreman. Opens Big Feet to Fill.
Contract: The Tufo MonsterFlovive board → Monsieur de Bourbeau, Tufo Vineyard.Search the cellar at night, Aard its wall and clear kikimores and eggs. Track Jean-Luc to the cave. Brew shaelmaar bait from blood and three sewant mushrooms, spread it in tunnels and kill the monster. The pendant reveals an affair; return it discreetly to Madame if desired.
Big Game HunterBoard → Count Beledal near Chuchote Cave.Calm and free the panther using Axii. Track centipedes, Aard nests and let the count photograph rather than kill them. Follow peacock feather scent and Axii three tails; kill the final centipede while protecting Beledal. Visit his Francollarts exhibition next noon for a painting.
Feet as Cold as IceJacquette near the Nilfgaardian embassy, southwestern Beauclair.Wake François at the camp west of the Tourney Grounds. Inspect the cave and burn three plant groups with Igni to lure Grottore. Keep François alive, kill the monster and let him have the trophy to return home; keeping it changes the relationship outcome.
Mutual of Beauclair’s Wild KingdomCockatrice Inn board → Trading Post northeast of Coronata.Inspect bodies, burns and barrels; hear the count and follow basilisk scent to the Crinfrid Reavers. Killing Iocaste yields a sword and silver trophy; sparing her brings the count’s payment and protection promises. Either outcome completes the quest.
Equine PhantomsPinastri’s hermitage northeast of Dun Tynne Crossroads.Inspect the area, drink the mushroom brew and investigate moths and hoofprints with Roach. Chase the spirit to the grave and kill wraiths. Forgive the knight on his dead horse’s behalf or fight; only combat awards the Umbra trophy. Report to Pinastri.

Wine Wars: all five named quest branches

Quest / objectiveStart & travelRoute, result & missable conditions
Wine Wars: BelgaardAuction at Plegmund’s Bridge.Speak to BOTH Liam and Matilda. Before reporting to the clerk, obtain both sabotage letters and solve Deus in the Machina for reconciliation. Clear five Belgaard problems after the transfer; return after three days for the shared wine reward. Helping just one party awards Belgaard to that vintner alone.
Wine Wars: CoronataLiam at Plegmund’s Bridge.Resolve five marked vineyard troubles: clear monster sites, rescue threatened people and loot all bodies. Read the sabotage letter and key clues before turning in; finishing only this branch can displace Matilda’s claim.
Wine Wars: VermentinoMatilda at Plegmund’s Bridge.Clear her five marked problems, including archespores and bandits. Loot bodies for the sabotage letter; a treasure note can start Don’t Take Candy from a Stranger. Investigate Coronata’s matching sabotage before concluding the auction.
Wine Wars: The Deus in the MachinaBoth letters and brass key from Coronata/Vermentino.Visit the letter’s hidden store before ownership changes, kill the archespore, read Crespi’s letter and destroy seedlings. Tell both rivals the truth; investigating after the sale loses the evidence chain.
Wine Wars: ConsortingExpose the saboteur before turning in either individual quest.Liam and Matilda form a consortium. Clear the remaining ten original problems and let them jointly buy Belgaard; this quest can replace outstanding individual objectives.

Lebioda’s statue: all five missing groups

Quest / objectiveStart & travelRoute, result & missable conditions
Big Feet to FillForeman after Contract: Bovine Blues.Find five groups; each resolved encounter advances a day and extends the statue. Collect 800 crowns from the foreman at the construction site rather than the old quarry.
Big Feet to Fill: The First GroupSaint Lebioda’s Footsteps northeast of Fox Hollow.Kill the bandits attacking the tool wagon and protect the workers until the completion scene triggers.
Big Feet to Fill: The Second GroupSouthern end of Plegmund’s Bridge.Speak to and wake all five drunken workers. Meeting them before Bovine Blues produces a fistfight; afterward they only need waking.
Big Feet to Fill: The Third GroupWagons north of Castel Ravello near Lebioda’s Footsteps.Follow wagon-area tracks with Witcher Senses, kill the spriggan and examine the cave entrance where workers hide.
Big Feet to Fill: The Fourth GroupCamp west-northwest of Trading Post, southeast of Silver Salamander Inn.Inspect the deserted camp and follow kikimore tracks to the nest. Kill monsters, burn eggs with Igni and inspect the bodies; this group is already dead.
Big Feet to Fill: The Fifth GroupBoat north of the statue / northwest of Plegmund’s Bridge.Defeat bandits aboard the seized transport boat and free its captive crew. Check the boat for overlooked attackers if the completion scene does not start.

All five vintner contracts and unlocked merchants

Quest / objectiveStart & travelRoute, result & missable conditions
Vintner’s Contract: Chuchote CaveWine merchant outside Chuchote Cave near Castel Ravello.Kill arachnomorphs throughout the cave, return and claim payment. The merchant subsequently uses the cave as an alchemy shop.
Vintner’s Contract: Cleaning Those Hard-to-Reach PlacesVintner north of Gélenser Farm; Gray Grotto.Defeat gargoyles in the nearby storage cavern and report. Keep clear of area attacks using cover; afterward the wine merchant is available.
Vintner’s Contract: Duchaton CrestWine merchant southeast of Rioux-Cannes Outpost.Kill Duchaton Crest’s shaelmaar: bait its charge into a wall and strike its belly afterward. The older name Griffin-in-the-Vines denotes this same contract. Return for payment.
Vintner’s Contract: Dun Tynne HillsideInjured vintner north of Dun Tynne Castle.Kill three giant centipedes in the cave; use Golden Oriole against poison and Yrden to trap them. After payment, return two days later for the alchemy merchant.
Vintner’s Contract: Rivecalme StorehouseWine merchant west of Dulcinea Windmill outside the storage cave.Kill two ghouls and an alghoul in the first room, then the final ghoul deeper inside. Return only when all are dead; Axii suppresses the alghoul’s spikes.

Toussaint: small, hidden and one-time quests

Quest / objectiveStart & travelRoute, result & missable conditions
Amidst the Mill’s GristCount de la Croix’s Mill only between La Cage au Fou and completion of Where Children Toil.Fight the looting peasants. Inspect downstairs footprints and sale notice, then upstairs blood: the mill is Dettlaff’s murder site. Do not wait for the later castle assault.
Goodness, Gracious, Great Balls of Granite!Gran’place board or closed Reginald exhibition.Track the scent to Hughes and fend off the angry husband. Recovering the stones now or after lending them for a day yields the figurine and restored blessing. Letting him keep them prevents that and leads to Hughes’s death.
Of Sheers and a Witcher I SingLe Papillon in Beauclair after Warble.Aard the salon door and read its upstairs ledger. Follow the poet across the meadow past an archespore into the cave; confront Beau Duvall. Questioning his chivalry permits a nonlethal duel; insulting him causes lethal group combat.
The Hunger GameMarlene at Corvo Bianco days after saving the wight.Speak to the recovered woman. Invite her to stay as resident/cook or encourage a new life outside. This is not another monster hunt.
The Perks of Being a JailbirdOnly in the Burlap prison branch, loose brick left of the main yard gate.Read the notes, take hammer and chisel from the wheelbarrow under the guard platform and hide them. Meditate seven days and collect the prison poster before laundry triggers release.
The Words of the Prophets Are Written on SarcophagiTemple at the Prophet Lebioda Statue, western Toussaint.Aard the weak wall in the first room, defeat the Great Beggar’s ghost using Yrden and put the bones into the entrance-room sarcophagus.
Duck, Duck, Goosed!Notice board in the Land of a Thousand Fables.Search Balbina’s house and follow feathers to Redbeard’s camp. Kill bandits, loot the cage key and release the goose. Eat the Golden Egg before leaving for one ability point; normal return is unavailable.
Fists of Fury: ToussaintToussaint board: three Beauclair bookies.Beat Colossus normally or parry three attacks, defeat Still Waters and beat Mancomb in combat or a rhyming contest. Completing all three opens Raging Wolf.
Raging WolfAfter the three Toussaint fistfights, champion in Beauclair.Drink before the bout and win the drunken fistfight. Use short counters rather than long attack chains; receive the championship trophy.
Gwent: Never Fear, Skellige’s HereCount Monnier at the Pheasantry or win your first Skellige card.Take the count’s starter deck and beat the 19 marked Toussaint players. Quest tracking cycles through outstanding opponents; collect the deck before the tournament. This collection is separate from Collect ’Em All.
Gwent: To Everything — Turn, Turn, Tournament!Count Monnier at the Pheasantry; Skellige deck required.Register, wait two days and win the four scheduled matches. Use Berserker + Mardroeme and Cerys shield maidens; defeat intruders in a fistfight, then beat final opponent Yaki. Save before starting for the winner’s cup and maximum payout.
Knight for HireDucal camerlengo at Knights Dormant Square, Beauclair.Fully clear 15 marked aid sites; kill alarm carriers first and hanse leaders last. Free prisoners after looting keys and keep threatened knights alive. Earn 100 crowns per site and the trophy after all 15; tracking leads to each outstanding site.

Knight for Hire: the 15 target sites

Targets: Hortense Vineyard (centipedes), knight rescue, Coopers’ Slope (cyclops), Cutterin Manor (archespores), Fox Hollow, Tulasens caves/Loth Halfbreed, second knight rescue, Silver Salamander Inn, Arthach Palace/Straggen, Villa Vedette (clerk), Basane Farm (werewolf), Mont Crane/Filibert, third knight rescue, merchant rescue and Freinte Docks. The camerlengo marks the three unnamed knight sites and prisoner camp on the map.

All 15 general Blood and Wine treasure hunts

Quest / objectiveStart & travelRoute, result & missable conditions
Applied EscapologySack by a tree outside Toussaint Prison, southern Toussaint.Read the escape artist’s journal. Search the northern underwater escape tunnel for the ornate key, then enter the southern submerged elven chamber and unlock its final chest. Killer Whale extends diving time.
Around the World in… Eight DaysBandit camp east of Coronata, south of Trading Post.Take unfinished report and travel-chest key. Reach the eastern waterside wagon, inspect tracks before looting and kill two bandits. Open the casket behind the wagon underwater; blinders are in a separate nearby chest.
But Other Than That, How Did You Enjoy the Play?Woman’s body at Seidhe Llygad Amphitheater.Take the perfume journal and wine. Follow footprints backward to the first candle, then forward to light them in order; drink the wine. Kill the banshee, take its necklace key and unlock the southern gate behind the fallen column. First-try success proves wisdom.
Coin Doesn’t StinkPittapatte River Crossing north-northwest of Dun Tynne Crossroads.Kill two rabid trolls, read the body’s letter and take its key. Open the half-buried lockbox in the dung pile on southern Coronata grounds.
Don’t Take Candy from a StrangerBody southwest of Lebioda’s statue, often during Vermentino.Kill rotfiends and read Augustin’s journal. Find the lockbox using Witcher Senses in Vermentino Vineyard’s sunflower field.
Filibert Always Pays His DebtsCasteldaccia Abandoned Estate.Defeat the ghostly knight using Quen and your sword. Read Filibert’s man’s notes; find and pull the upstairs candlestick lever in the northernmost house to reveal the secret chest.
Spoontaneous Profits!Spoon key at Trastamara Hunting Cottage, southeastern ground-floor corner.Read its note, ask the Pheasantry innkeep and recover Serkis’s cookbook from the cellar cupboard. Go north to Danamebi Temple Ruins; the spoon key opens three cooking recipes. These are reading items rather than witcher potion formulas.
The Black WidowShoreline body west of Flovive.Kill three drowners and take the letter to Pascal and small key. Swim to the nearby sunken ship and unlock its jewelry chest.
The Curse of CarnarvonBody north-northwest of Castel Ravello.Defeat three barghests and take Alistair’s journal and key. Clear two archespores from the northwestern treasure-hunter camp and unlock its chest.
The Inconstant GardenerAbandoned Coopers’ Workshop southwest of Tesham Mutna.Kill bandits, take the gardener’s key and Graybill’s orders from the sack, read them and unlock the chest behind workshop barrels.
The Last Exploits of Selina’s GangGrave robbers in Beauclair’s Temple Cemetery catacombs.Read Robin’s orders from the sack beside the locked chest. Find Bruce’s body in the water at Orlémurs Cemetery, take letter/key and return to the catacomb chest.
The Suffering of Young FrancoisHanged man south of Fort Astre Ruins.Kill the wraith and read the desperate journal. Head east to Cutterin Manor; after wraiths/spriggan search the southwestern shrine for buried jewels.
The Toussaint Prison ExperimentBastoy Prison Ruins; body in the center.Fight the alp, read the clerk’s diary and take its old key. Unlock the small chest beside a large one on the ruins’ eastern side; separate from the prison epilogue.
Waiting for Goe and DohDestroyed camp southeast of Casteldaccia / east of Toussaint Prison.Kill drowners, read stained-paper orders on the camp stool and take the key. Swim west to the wreck and dive for its final chest containing the Belhaven Blade diagram.
What Was This About Again?Suzanne wreck north of Plegmund’s Bridge, south of Silver Salamander Inn.Recover the captain’s log and key from its hold. Dive into the adjacent cave, bait the shaelmaar into the wall and kill it. Climb the raised ledge for the chest with Tah’rel diagram and damaged journal.

Wine Wars: the 15 vineyard problems

Coronata: two archespores at the infestation; rescue the herbalist from three bandits; two archespores with a corpse letter; one archespore at an abandoned site; two trolls at Pittapatte River Crossing. The final location’s body letter starts Coin Doesn’t Stink.

Vermentino: two archespores with brass key and sabotage letter; one at an abandoned site; two at the abandoned logging camp; rescue the armorer from three bandits; three rotfiends at the cottage with Augustin’s journal. Search returning loggers’ corpse cart for another letter. Clear Belgaard’s five new map markers after the transfer and turn in only at 5/5.

Belgaard: five sites after the ownership transfer

Northeast of Belgaard Manor: kill the endrega infestation and destroy its nest. West of Gélenser Farm: kill two treasure-guarding centipedes. Beach north-northeast of Termes Palace Ruins: kill five bandits and free the smith. Northeast of Tesham Mutna, southeast of Francollarts: kill two centipedes and destroy the nest. Tilly Field southeast of Hortense Vineyard: kill the slyzard. Destroy the nests explicitly; killing their occupants alone is insufficient.

Quest alchemy: genuine formulas and one-off ingredients

Quest mixtureIngredientsExact context
Shaelmaar bait1× Fresh human blood, 3× Sewant mushroomsContract: The Tufo Monster: collect fresh blood from Jean-Luc’s corpse, brew the bait and spray the marked sites.
Sources for this section

Mutagens: six combinations and 18 color conversions

The six standard combinations also work in the base game. The 18 color conversions belong to Blood and Wine. Nazairi basil, blue lotus and winter cherry grow after restoring Corvo Bianco’s herb garden. Lesser, regular and greater conversions use separate recipes; monster mutagens cannot simply replace colored ones.

CraftIngredientsFormula route
Greater mutagen transmutator - blue to green1× Greater blue mutagen, 1× Rebis, 1× Nazairi basil, 5× Green mold, 5× Ergot seedsBuy formula from Beauclair’s Perfumery merchant.
Greater mutagen transmutator - blue to red1× Greater blue mutagen, 1× Rubedo, 1× Winter cherry, 2× Honeysuckle, 2× Hellebore petalsBuy formula from Beauclair’s Perfumery merchant.
Greater mutagen transmutator - green to blue1× Greater green mutagen, 1× Vitriol, 1× Blue lotus flower, 1× Green mold, 1× AetherBuy formula from Beauclair’s Perfumery merchant.
Greater mutagen transmutator - green to red1× Greater green mutagen, 1× Rubedo, 1× Winter cherry, 4× Blowball, 2× SulfurBuy formula from Beauclair’s Perfumery merchant.
Greater mutagen transmutator - red to blue1× Greater red mutagen, 1× Vitriol, 1× Blue lotus flower, 2× Ginatia petals, 2× HoneysuckleBuy formula from Beauclair’s Perfumery merchant.
Greater mutagen transmutator - red to green1× Greater red mutagen, 1× Rebis, 1× Nazairi basil, 3× Celandine, 3× RanogrinBuy formula from Beauclair’s Perfumery merchant.
Lesser mutagen transmutator - blue to green1× Lesser blue mutagen, 1× Rebis, 1× Nazairi basilBuy formula from Beauclair’s Perfumery merchant.
Lesser mutagen transmutator - blue to red1× Lesser blue mutagen, 1× Rubedo, 1× Winter cherryBuy formula from Beauclair’s Perfumery merchant.
Lesser mutagen transmutator - green to blue1× Lesser green mutagen, 1× Vitriol, 1× Blue lotus flowerBuy formula from Beauclair’s Perfumery merchant.
Lesser mutagen transmutator - green to red1× Lesser green mutagen, 1× Rubedo, 1× Winter cherryBuy formula from Beauclair’s Perfumery merchant.
Lesser mutagen transmutator - red to blue1× Lesser red mutagen, 1× Vitriol, 1× Blue lotus flowerBuy formula from Beauclair’s Perfumery merchant.
Lesser mutagen transmutator - red to green1× Lesser red mutagen, 1× Rebis, 1× Nazairi basilBuy formula from Beauclair’s Perfumery merchant.
Mutagen transmutator - blue to green1× Blue mutagen, 1× Rebis, 1× Nazairi basil, 4× Green moldBuy formula from Beauclair’s Perfumery merchant.
Mutagen transmutator - blue to red1× Blue mutagen, 1× Rubedo, 1× Winter cherry, 1× HoneysuckleBuy formula from Beauclair’s Perfumery merchant.
Mutagen transmutator - green to blue1× Green mutagen, 1× Vitriol, 1× Blue lotus flower, 4× Green moldBuy formula from Beauclair’s Perfumery merchant.
Mutagen transmutator - green to red1× Green mutagen, 1× Rubedo, 1× Winter cherry, 8× BlowballBuy formula from Beauclair’s Perfumery merchant.
Mutagen transmutator - red to blue1× Red mutagen, 1× Vitriol, 1× Blue lotus flower, 2× Ginatia petalsBuy formula from Beauclair’s Perfumery merchant.
Mutagen transmutator - red to green1× Red mutagen, 1× Rebis, 1× Nazairi basil, 4× CelandineBuy formula from Beauclair’s Perfumery merchant.
Blue mutagen3× Lesser blue mutagenAlchemy menu: standard combination
Greater blue mutagen3× Blue mutagenAlchemy menu: standard combination
Greater green mutagen3× Green mutagenAlchemy menu: standard combination
Greater red mutagen3× Red mutagenAlchemy menu: standard combination
Green mutagen3× Lesser green mutagenAlchemy menu: standard combination
Red mutagen3× Lesser red mutagenAlchemy menu: standard combination
Sources for this section

All twelve armor-dye formulas: ingredients and documented search containers

Dye formulas are drawn from a loot pool. These are genuine formula-search containers; the colors associated with them in older guides are not guaranteed. If Bastoy does not yield Black, continue through the other search containers rather than assuming a missing-item bug. Buy dye solution, including at Beauclair’s Perfumery. Finished dyes also appear as loot or shop stock; they do not teach their formulas. Buy dye remover separately. Classic dyes apply to witcher gear; Remastered Reforge carries the dye into the applied appearance.

DyeIngredientsSearch container, not a guaranteed color
Black armor dye1× Dye solution, 1× Nigredo, 1× Stammelford's Dust, 1× Coal, 1× Crow's eyeRandomized color; documented search container: Bastoy Prison Ruins: skeleton/treasure inside the prison ruins.
Blue armor dye1× Dye solution, 1× Vitriol, 1× Aether, 1× Green mold, 1× BlueberriesRandomized color; documented search container: Camp beside Chuchote Cave south of Castel Ravello: container by the wine supplies.
Brown armor dye1× Dye solution, 1× Phosphorus, 1× Puffball, 1× Buckthorn, 1× BloodmossRandomized color; documented search container: Lynx Crag northwest of Fox Hollow: skeleton at the monster-den entrance.
Gray armor dye1× Dye solution, 1× Hydragenum, 1× Ashes, 1× Sewant mushrooms, 1× Mandrake rootRandomized color; documented search container: Witch’s hut at Lynx Crag, A Knight’s Tales: dresser opposite the entrance.
Green armor dye1× Dye solution, 1× Rebis, 1× Fool's parsley leaves, 1× Ribleaf, 1× Bison grassRandomized color; documented search container: Fort Ussar: open the chest in the small room beside the ruins.
Orange armor dye1× Dye solution, 1× Vermilion, 1× Han fiber, 1× Lemmingbrush, 1× LongrubeRandomized color; documented search container: Overturned wagon by the bridge north of Dun Tynne Crossroads, near Pittapatta.
Pink armor dye1× Dye solution, 1× Rubedo, 1× Ginatia petals, 1× Honeysuckle, 1× RaspberriesRandomized color; documented search container: Mont Crane: basement behind the Eye of Nehaleni illusion, alchemy table beside the oven.
Purple armor dye1× Dye solution, 1× Hellebore petals, 1× Pringrape, 1× Wolfsbane, 1× GrapesRandomized color; documented search container: Tufo Vineyard: locked cellar, key from the Tufo contract; small chest left of the stairs.
Red armor dye1× Dye solution, 1× Rubedo, 1× Beggartick blossoms, 1× Berbercane fruit, 1× CortinariusRandomized color; documented search container: Monster den north of Basane Farm/east of Dun Tynne Crossroads: box beside the bed in the cave camp.
Turquoise armor dye1× Dye solution, 1× Vitriol, 1× Green mold, 1× Ergot seeds, 1× AllspiceRandomized color; documented search container: Arthach Palace hanse: northeast corner behind the white tent, search its container.
White armor dye1× Dye solution, 1× Albedo, 1× Arenaria, 1× Verbena, 1× MistletoeRandomized color; documented search container: Mont Crane: uppermost level beneath the wooden roof, box on the table.
Yellow armor dye1× Dye solution, 1× Sulfur, 1× Blowball, 1× Ranogrin, 1× CelandineRandomized color; documented search container: Beauclair cemetery west of Metinna Gate: loot the skeleton in the crypt corridor.
Sources for this section

Mutation reset and Mutagenerator

Special itemRouteUse
Potion of Restoration1,000 crowns: Beauclair Perfumery, Hauteville herbalist and other Toussaint sellers.Refunds ability points spent on mutations, not spent mutagens. No craftable formula.
MutageneratorRegis’ farewell gift at the campaign’s end; inspect its inventory description.Charge by defeating enemies, then convert monster mutagens. Separate from the 18 purchased color-conversion formulas.
Mutation serumMoreau’s laboratory during Turn and Face the Strange.A quest/laboratory definition, not another repeatedly farmable regular decoction family.
Sources for this section

Grandmaster Griffin: every diagram

PieceRequirementLocation and access
Griffin steel sword40 (4.x)Fort Ussar: chest beneath the stone stairs; avoid or defeat the outside slyzards.
Griffin gauntlets40 (4.x)Fort Ussar: chest beneath the stone stairs; avoid or defeat the outside slyzards.
Griffin boots40 (4.x)Fort Ussar: chest beneath the stone stairs; avoid or defeat the outside slyzards.
Griffin armor40 (4.x)Mont Crane: remove basement illusion, collect crystal, use wall switch and activate portal with crystal/Aard. Defeat golem; loot secret-room containers.
Griffin trousers40 (4.x)Mont Crane: remove basement illusion, collect crystal, use wall switch and activate portal with crystal/Aard. Defeat golem; loot secret-room containers.
Griffin silver sword40 (4.x)Mont Crane: remove basement illusion, collect crystal, use wall switch and activate portal with crystal/Aard. Defeat golem; loot secret-room containers.
Sources for this section

Grandmaster Feline: every diagram

PieceRequirementLocation and access
Feline armor40 (4.x)Estate east of Arthach Palace: scaffolding at southeast wall; examine portrait indoors.
Feline boots40 (4.x)Arthach Palace hanse: central tower platform, chest beside northern bridge.
Feline trousers40 (4.x)Arthach Palace hanse: central tower platform, chest beside northern bridge.
Feline gauntlets40 (4.x)Pits of Brume south of palace ruins: search archespore cave’s far satchel.
Feline steel sword40 (4.x)Pits of Brume south of palace ruins: search archespore cave’s far satchel.
Feline silver sword40 (4.x)Pits of Brume south of palace ruins: search archespore cave’s far satchel.
Sources for this section

Grandmaster Ursine: every diagram

PieceRequirementLocation and access
Ursine armor40 (4.x)Leaning house north of Flovive: Aard rubble, cellar right then left to chest.
Ursine gauntlets40 (4.x)Leaning house north of Flovive: Aard rubble, cellar right then left to chest.
Ursine silver sword40 (4.x)Leaning house north of Flovive: Aard rubble, cellar right then left to chest.
Ursine boots40 (4.x)Cave northwest of Flovive: north entrance by stream, follow bear marks south; skeleton beyond giant centipedes.
Ursine trousers40 (4.x)Cave northwest of Flovive: north entrance by stream, follow bear marks south; skeleton beyond giant centipedes.
Ursine steel sword40 (4.x)Cave northwest of Flovive: north entrance by stream, follow bear marks south; skeleton beyond giant centipedes.
Sources for this section

Grandmaster Wolven: every diagram

PieceRequirementLocation and access
Wolven armor40 (4.x)Termes Palace Ruins: ruby right of entrance, activate portal, Aard walls; after wraiths, satchel in left room.
Wolven trousers40 (4.x)Termes Palace Ruins: ruby right of entrance, activate portal, Aard walls; after wraiths, satchel in left room.
Wolven boots40 (4.x)Termes Palace Ruins: ruby right of entrance, activate portal, Aard walls; after wraiths, satchel in left room.
Wolven gauntlets40 (4.x)Termes Palace: beyond portal and wraiths, enter adjacent eastern room; loot skeleton.
Wolven steel sword40 (4.x)Termes Palace: beyond portal and wraiths, enter adjacent eastern room; loot skeleton.
Wolven silver sword40 (4.x)Termes Palace: beyond portal and wraiths, enter adjacent eastern room; loot skeleton.
Sources for this section

Grandmaster Manticore: every diagram

PieceRequirementLocation and access
Manticore steel sword40 (4.x)Bastoy Prison Ruins: climb prison tower to upper cell with prisoner’s journal.
Manticore armor40 (4.x)Cave north of Trastamara Hunting Cottage/southwest of Termes Palace: Merten’s Prayer on southeast wall.
Manticore boots40 (4.x)Prophet Lebioda temple: Aard rear weak wall, defeat ghost, small box beside wooden platform.
Manticore trousers40 (4.x)Prophet Lebioda temple: Aard rear weak wall, defeat ghost, small box beside wooden platform.
Manticore silver sword40 (4.x)Flooded cave south of Beauclair Palace Gardens: hallucination chambers, donate to beggars, Aard wall, final chest.
Manticore gauntlets40 (4.x)Lake of Cleansing northeast of Basane Farm: underwater satchel beside Merten’s final letter.
Sources for this section

Grandmaster Forgotten Wolven: every diagram

PieceRequirementLocation and access
Forgotten Wolven armor40 (4.x)Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets.
Forgotten Wolven gauntlets40 (4.x)Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets.
Forgotten Wolven trousers40 (4.x)Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets.
Forgotten Wolven boots40 (4.x)Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets.
Forgotten Wolven steel sword40 (4.x)Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets.
Forgotten Wolven silver sword40 (4.x)Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets.
Sources for this section

Grandmaster materials: actual crafting chains

MaterialRecipe / mechanicAcquisition
Enriched dimeritium ore1× Dimeritium ore + 1× Orichalcum ore + 1× Acid extractCheck Lafargue’s diagram/material stock; acid extract from archespores/giant centipedes, ores from craftsmen/loot.
Enriched dimeritium ingot2× Enriched dimeritium oreGrandmaster craftsman; compare ready-made ingot prices with crafting ore.
Enriched dimeritium plate2× Enriched dimeritium ingotGrandmaster craftsman; distinct from ordinary dimeritium plate.
Infused slyzard hide1× Cured draconid leather + 1× Infused crystalGrandmaster craftsman; you need not farm only slyzards for a finished hide.
Generic monster componentsDismantle named monster organs at a craftsmanInspect preview: named teeth, eyes, hides or hearts can become generic parts. Keep rare mutagens needed for decoctions.
Dimeritium / meteorite silver / dark steelUse the appropriate ore, ingot and plate diagrams at craftsmenCrafting is tiered; search the ingredient filter and buy only the quantity your actual recipe needs.
Sources for this section

Tesham Mutna and Hen Gaidth: all twelve pieces

Neither set includes a silver sword or a normal school-diagram chain. Loot Tesham Mutna fully on the first descent. The complete red Hen Gaidth set requires What Lies Unseen and the Unseen Elder route. Orianna’s key may allow the first two pieces before the final route choice; it does not unlock the remaining four. Do not assume every fairyland and Elder-cave reward is normally available together.

ItemLocation, action and condition
Tesham Mutna armorLa Cage au Fou: first large chest while descending with Regis toward cage chamber.
Tesham Mutna trousersLa Cage au Fou: first large chest while descending with Regis toward cage chamber.
Tesham Mutna steel swordLa Cage au Fou: first large chest while descending with Regis toward cage chamber.
Tesham Mutna bootsLa Cage au Fou: second chamber, chest beside Regis at next doorway.
Tesham Mutna maskLa Cage au Fou: second chamber, chest beside Regis at next doorway.
Tesham Mutna gauntletsLa Cage au Fou: lower prison corridor, second left alcove’s small container.
Hen Gaidth gauntletsWhat Lies Unseen: first chest beside cave entrance/hole, opened with Orianna’s key.
Hen Gaidth steel swordWhat Lies Unseen: first chest beside cave entrance/hole, opened with Orianna’s key.
Hen Gaidth maskWhat Lies Unseen: from campfire/waterfall follow tracks, left fork to three protofleders; wall chest.
Hen Gaidth trousersWhat Lies Unseen: from campfire/waterfall follow tracks, left fork to three protofleders; wall chest.
Hen Gaidth armorWhat Lies Unseen: after the slide in the inverted-gravity section, open final chest beside tower wall.
Hen Gaidth bootsWhat Lies Unseen: after the slide in the inverted-gravity section, open final chest beside tower wall.
Sources for this section

Toussaint signature blades: fixed acquisition routes

ItemLocation, action and condition
Aerondight – genuine Blood and Wine versionThere Can Be Only One: hermit at Lac Célavy, prove five virtues and pass trial. Kill at full charge for permanent growth; same-name base-game sword differs.
Gesheft – diagramMonster den north of Basane Farm/east of Dun Tynne Crossroads: defeat werewolf, chest by camp and Gisèle Duret’s journal.
Gesheft – finished fairyland versionBeyond Hill and Dale: after Cloud Giant, before exit, go beneath bridge and follow wisp to unlit campfire; kneel.
Toussaint knight’s steel sword – relic diagramArthach Palace hanse: reach upper central tower; search Antoine Straggen’s bed/container. Same-name shop swords are different variants.
Belhaven blade – diagramWaiting for Goe and Doh: read stool journal at camp by Sansretour River fork; dive to sunken boat’s treasure chest.
Faithful Friend – diagramSave knight errant southwest of Mont Crane; large chest beside corpse in bandit camp. Distinct from same-name base-game sword.
Casus FoederisMère-Lachaiselongue Cemetery, Regis’ crypt: Eye of Nehaleni on left dead-end illusion; silver sword on sarcophagus beside A Knight’s Oath.
CantataWhat Lies Unseen: locate mage’s corpse in inverted cave section; take blade beside it before returning to Elder.
AmiThe Tufo Monster: defeat shaelmaar in Owl Eye Grottos after bait phase; inspect monster loot.
BlaveGwent: To Everything – Turn, Turn, Tournament: first game against Hamal ogn Dangbahli, accept sword wager and win.
The ReckonerPaperchase, Cianfanelli Bank, Beauclair: allow a week instead of fighting guards; collect after seven days during business hours.
Sources for this section

Vitis and all four Toussaint relic armor pieces

Accessible only in Beyond Hill and Dale’s fairyland. These are finished items, distinct from normal-world Toussaint knight/guardsman diagrams.

ItemLocation, action and condition
VitisFairyland: follow wisp at small lake east of Longlocks’ Tower, south of road, to dead knight.
Toussaint armor – relicSame dead knight by lake east of Longlocks’ Tower; loot finished piece before leaving fairyland.
Toussaint gauntlets – relicSame dead knight by lake east of Longlocks’ Tower; loot finished piece before leaving fairyland.
Toussaint trousers – relicSame dead knight by lake east of Longlocks’ Tower; loot finished piece before leaving fairyland.
Toussaint boots – relicSame dead knight by lake east of Longlocks’ Tower; loot finished piece before leaving fairyland.
Sources for this section

Tournament: both identities and every reward slot

Finish before Capture the Castle. Geralt and Ravix are alternate labels for the reward route, not a requirement to obtain both in one ordinary save. Track Vivienne’s outcome separately from tournament prizes.

ItemLocation, action and condition
Tourney armor + shieldThe Warble of a Smitten Knight: Register as Geralt of Rivia or Ravix of Fourhorn; receive matching chest/shield plus ordinary knight gauntlets, trousers and boots.
Geralt of Rivia’s crossbow / Ravix of Fourhorn’s crossbowThe Warble of a Smitten Knight: Win shooting contest; name/crest follow registration. Both variants require different playthroughs/save branches.
Geralt of Rivia’s saddle / Ravix of Fourhorn’s saddleThe Warble of a Smitten Knight: Win tournament race: hit targets and dummies en route for time bonuses.
Geralt of Rivia’s sword / Ravix of Fourhorn’s swordThe Warble of a Smitten Knight: Continue after the night interruption, win group melee and final duel.
Tourney champion’s laurelsThe Warble of a Smitten Knight: Win entire tournament and collect final rewards.
Sources for this section

Toussaint’s six other armor families: all 24 diagrams

These diagrams craft the relic versions. Toussaint armorers also sell finished Master/Magic variants, and random loot can yield them. Tourney diagrams may misleadingly display ordinary knight names when looted: check the actual crafting result. “Source map point …” refers to the real numbered north/south atlas linked below, not invented in-game coordinates.

ItemLocation, action and condition
Toussaint knight's armorKnight for Hire: save knight northeast of Fox Hollow, shared chest/letter.
Toussaint knight's gauntletsGuarded treasure/bandit camp directly south of Arthach Palace, chest.
Toussaint knight's trousersSame rescued-knight site northeast of Fox Hollow as chest diagram.
Toussaint knight's bootsGuarded treasure south of Arthach Palace by wild dogs, chest.
Toussaint knight's tourney armorThe Curse of Carnarvon: corpse northwest of Castel Ravello, journal/key; reward chest in treasure-hunters’ camp.
Toussaint knight's tourney gauntletsCamp/guarded treasure north of Fort Astre Ruins, chest among camp remains.
Toussaint knight's tourney trousersMont Crane: table by hanse leader Filibert Fourfingers; loot book-like container.
Toussaint knight's tourney bootsMont Crane: same book-like table container by Filibert, with trousers and journal.
Toussaint Ducal Guardsman's armorRiverbank south of The Silver Salamander Inn, camp/treasure chest.
Toussaint Ducal Guardsman's gauntletsElven Sanctuary Ruins: Noel Ivor’s corpse by three garkains, also Fen’aeth diagram.
Toussaint Ducal Guardsman's trousersAround the World in… Eight Days: initial bandit-camp chest east of Coronata, with key/report.
Toussaint Ducal Guardsman's bootsBandit camp north of Mont Crane: fire-side chest. North Toussaint source map, point 46.
Toussaint Ducal Guard Officer's armorCamp/guarded treasure north of Fort Ussar; rotfiends or bandits depending on hanse state.
Toussaint Ducal Guard Officer's gauntletsGuarded treasure southeast of Mont Crane: corpse by slyzard nest.
Toussaint Ducal Guard Officer's trousersFilibert Always Pays His Debts, Casteldaccia: northern house ladder, pull candle holder, secret chest.
Toussaint Ducal Guard Officer's bootsTulasens Caves hanse: Loth Halfbreed’s rear chamber, chest with Viroledan and Color Guardsman trousers.
Toussaint Ducal Guard Captain's armorThe Toussaint Prison Experiment, Bastoy: corpse journal/key, locked small treasure chest behind wall.
Toussaint Ducal Guard Captain's gauntletsArthach Palace: Antoine Straggen’s bed, book-like loot container beside knight-sword diagram.
Toussaint Ducal Guard Captain's trousersBastoy: same The Toussaint Prison Experiment reward chest as armor diagram.
Toussaint Ducal Guard Captain's bootsGuarded treasure, eastern Toussaint: hanging corpse by barghests. South source map point 41, near Flovive/centipede-cave route.
Toussaint Color Guardsman's armorOlive Grove between Dun Tynne Crossroads and Basane Farm: dead knight beside hooded woman/bruxa.
Toussaint Color Guardsman's gauntletsBandit camp north of Termes Palace Ruins: loot chest.
Toussaint Color Guardsman's trousersTulasens Caves: Loth’s rear hanse chamber, shared diagram chest.
Toussaint Color Guardsman's bootsFleder/garkain den north of Mont Crane: Votty Gerek’s corpse; rear area via secret passage from Mont Crane’s laboratory.
Sources for this section

Fairyland consumable: Golden egg

ItemLocation, action and condition
Golden eggDuck, Duck, Goosed: rescue Balbina from fairyland bandits; eat reward before leaving Beyond Hill and Dale or it disappears. Grants one ability point.
Sources for this section

Unlocks & rewards

Toussaint

Begin Envoys, Wineboys after the required main-story progress.

Mutationen

Complete Turn and Face the Strange.

Aerondight

Prove the five virtues and defeat the hermit.

Großmeisterausrüstung

Visit Lafargue and obtain the relevant diagrams and materials.

The Witcher 3: Blood and Wine

Your checklist

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Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

Where are all six Tesham Mutna set pieces?The Witcher 3: Blood and Wine

Collect them during your visit with Regis in La Cage au Fou. The set is split between two chests and a small container in the cell corridor.

  1. After the first spiral staircase, open the chest by the door where Regis stops. It holds the armour, trousers and steel sword.
  2. Go downstairs past the hanging cages. Open the chest on the right by the next door for the mask and boots.
  3. Check the shelf inset into the left wall past the second cell for the gauntlets. Equipping three pieces activates the set bonus.

Read the related guide

How do I prove all five virtues early for Aerondight?The Witcher 3: Blood and Wine · Spoilers

Early quests in Toussaint and a tip cover the five virtues. Afterwards, follow the trail to the hermit at Lac Célavy.

  1. Spare the Shaelmaar in The Beast of Toussaint. Answer the later riddle with the greenhouse. That earns compassion and wisdom.
  2. Give the messenger for Turn and Face the Strange five crowns at the Gran’place to prove generosity.
  3. Enter The Warble of a Smitten Knight as Geralt of Rivia. Accept and win Anséis’s duel, then stay in the tournament and win it for honour and valour.
  4. Once you have all five virtues, speak to the hermit at Lac Célavy and win his duel to receive Aerondight.

Read the related guide

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