Check your edition
Editions & platforms
| Edition | Platform | Differences & notes |
|---|---|---|
| Erweiterung / Complete / Remastered | Hauptspielplattformen | Toussaint is an additional region; its entry quest requires base-game progress. Remastered 2026 includes this expansion. |
Traveling to Toussaint
After A Poet Under Pressure, check the relevant noticeboard and begin Envoys, Wineboys. The knights at Holloway lead to Toussaint. The expansion expects an advanced Geralt; arriving early does not replace the required level or upgraded blades.
The Beast, Dettlaff and Syanna: main story
Story details & possible consequences
Envoys, Wineboys → The Beast of Toussaint
Accompany the knights, defeat the giant and investigate with Anna Henrietta. A crossbow shot through the eye is a special optional objective. Decide the shaelmaar’s fate in the tourney arena.
Blood Run / La Cage au Fou
Meet Regis again and follow the spotted-wight clues. Eat without spoons at the table if you want to lift Marlene’s curse peacefully. Then prepare the blood sample with Regis.
Where Children Toil, Toys Waste Away / Wine Is Sacred
Follow Dettlaff’s trail through Beauclair and the vineyard. Investigate the barrels and stolen wine shipment with the duchess.
The Man from Cintra → Capture the Castle
Investigate at the party and assault Dun Tynne. Before Capture the Castle, review timed jobs such as the tournament and other side chains; the story moves into a lengthy finale afterwards.
The Night of Long Fangs
During the vampire attack choose between seeking Syanna and pursuing Orianna/the Unseen Elder. The reliable route toward reconciling the sisters runs through Damien and Syanna’s storybook.
Beyond Hill and Dale… / Tesham Mutna
In the fairy-tale world gather the beans, hear Syanna’s story and buy or win the ribbon from the Little Flint Girl. Her romance after the cloud giant is optional. At Tesham Mutna respect Dettlaff’s phases: time the dodge through the bat swarm, and target the organs rather than the double in the red phase.
The three major ending outcomes
Story details & possible consequences
| Outcome | Decisions |
|---|---|
| Both sisters survive | Choose Syanna’s route, read the governess’s entries, listen to her story and obtain the protective ribbon. After Dettlaff, investigate the fifth intended victim with Regis. Visit Syanna in her cell before the ceremony and encourage forgiveness; remain conciliatory with the duchess. Dettlaff does not survive this route. |
| Syanna dies, Anna lives | Bring Syanna to Dettlaff without the ribbon. Geralt can end up in prison afterwards; this route permits a different Dettlaff outcome. |
| Both sisters die | Protection without successful reconciliation, or certain alternative finale routes, can lead to a lethal ceremony. The ribbon alone therefore does not guarantee your preferred ending. |
Aerondight: five virtues and the target location
Visit the hermit at Lac Célavy and start There Can Be Only One. The stones explain five virtues; qualifying earlier choices can already count. After proving all five, defeat the hermit in a duel on the lake. The Lady of the Lake grants Aerondight.
| Virtue | One possible opportunity |
|---|---|
| Compassion | Spare the shaelmaar in The Beast of Toussaint. |
| Generosity | Tip the messenger delivering the letter for Turn and Face the Strange. |
| Wisdom | Lift Marlene’s spotted-wight curse in La Cage au Fou by eating without spoons. |
| Honor | Win the mounted duel you accept during the knightly tournament fairly. |
| Valor | Win the full competition in The Warble of a Smitten Knight. |
Grandmaster sets: travel targets for every school
Speak with Lazare Lafargue in Beauclair and begin Master Master Master Master!. Each school has its own treasure hunt with notes pointing to the next stop. Finished items require money and expensive materials as well as the diagrams.
| School | Route | Finding advice |
|---|---|---|
| Griffin | Fort Ussar → Mont Crane | At Fort Ussar find the chest beneath the steps; the remaining diagrams are in Moreau’s hidden area beneath Mont Crane. Use the notes to open the illusion and portal. |
| Feline | Bartolomé de Launay’s estate → Arthach area | Use the side access into the locked estate and take the armor diagram and letter. Its trail leads to the remaining pieces around the ruins and cave. |
| Ursine | Flovive → cave northwest of the village | Open the blocked wine cellar with Aard and collect diagrams/notes. The second group lies in the centipede cave by the underground river. |
| Wolven | Termes Palace ruins | Investigate the archaeologists’ camp, open the entrance using the crystal/portal trail and search the underground chambers. |
| Manticore | Bastoy → Lebioda’s cave → temple → Murky Delve → Lake of Cleansing | Steel in the prison tower; chest diagram through Merten’s prayer in the cave; boots/trousers behind the temple’s Aard wall; silver in Murky Delve; gauntlets on the lakebed. |
Mutations, alchemy and Corvo Bianco
After receiving the letter, begin Turn and Face the Strange and enter Moreau’s laboratory through its underwater entrance. Mutation research consumes ability points and mutagens; activate a researched mutation afterward. Extra slots and color constraints describe the classic 1.32/4.x system. Remastered 5.x reorganizes skills into a tree with three ranks and prerequisite skills; old slot layouts are not unchanged tested 5.x builds.
Corvo Bianco is acquired through the story. Commission renovations from Barnabas-Basil through No Place Like Home; the garden, workshop and other upgrades arrive in stages. Renovations cost actual in-game gold. Armor dyes are cosmetic and do not replace gear tiers or resistances.
Sources for this section
Side quests, wine, knights and Skellige Gwent
| Quest | Start | Advice |
|---|---|---|
| The Warble of a Smitten Knight | Guillaume at the tourney grounds | Complete before Capture the Castle. Practice the events, investigate Vivienne’s secret and decide how to handle disclosure and the cure. |
| Wine Wars | Plegmund’s Bridge | Investigate BOTH Vermentino and Coronata and read the incriminating letters before endorsing just one rival; this can open the joint solution. |
| Gwent: Never Fear, Skellige’s Here! | Count Monnier / Beauclair | Collect the Skellige deck, defeat the marked opponents and enter the tournament using it. Distinguish this collection from the base-game Gwent achievement. |
| Big Game Hunter / Equine Phantoms / Paperchase | Noticeboards / Pinastri / Cianfanelli Bank | Handle wildlife photography carefully, follow Pinastri’s potion job involving Roach and bring patience to the bank in Paperchase. |
| Fists of Fury: Toussaint / Raging Wolf | Beauclair and surroundings | Beat the local fighters under their special rules, then unlock the champion encounter. |
Main quests: Holloway to the vampire assault
Story details & possible consequences
| Quest / objective | Start & travel | Route, result & missable conditions |
|---|---|---|
| Envoys, Wineboys | After A Poet Under Pressure: new Velen notice, knights at Holloway. | Help Palmerin and Milton with bandits or talk them out of fighting. Accept the contract and travel to Toussaint; suggested level 34, with no requirement to finish the base campaign. |
| The Beast of Toussaint | Arrival at Dulcinea Windmill. | Fight Golyat: crossbow his eye for the special achievement. Investigate river body, nets and Corvo Bianco cellar with Milton; defeat the bruxa. After the arena shaelmaar, find horn, golden fish and greenhouse in the garden puzzle. Sparing the shaelmaar proves compassion. |
| Blood Run | Automatically after Milton at the greenhouse. | Chase Dettlaff through Beauclair to the warehouse. Dodge teleports and strike from behind; Regis interrupts. A normal early boss kill is not available here. |
| La Cage au Fou | Regis at Mère-Lachaiselongue’s crypt. | Investigate the spotted wight at Trastamara, read curse clues, hide in the closet and eat without spoons to save Marlene. Saliva remains in the cauldron. Loot Tesham Mutna armor before leaving, place four baits and fight until Regis has enough bloodlust. |
| Where Children Toil, Toys Waste Away | Resonance vision: bootblack at Beauclair Port. | After 8 a.m., save the boy from thugs and pay for information. Follow Regis to Dettlaff’s toy shop and inspect upstairs tools, letters and wall face. Full payment proves generosity. |
| Wine Is Sacred | Anna Henrietta at the palace. | Escort the duchess and Damien to Castel Ravello, saving peasants from panthers en route. Read the register, tap the correct Sangreal vintage barrels using the found tap and hammer. Defeat the handoff ambush, then visit the port guard post. |
| The Man from Cintra | Anna Henrietta at Mountebank Alley. | Attend the soirée, seek a Koviri orchid and inspect the heart-shaped box. Follow scent to the bodyguard, then handprint across balconies and ladder. Search murder room jewel, mirror, window and knife: the lead points to Dun Tynne. |
| Capture the Castle | Damien after midnight at Count de la Croix’s Mill. | Finish Warble of a Smitten Knight and save manually before starting the long linear finale. Defeat courtyard guards and Roderick; help him for compassion. Advance with Regis and Dettlaff to Syanna in the keep. |
| The Night of Long Fangs | Vampire assault during the palace audience. | Repel the bruxa. Seeking Damien leads to Syanna: save his unit, enter the playroom, read the whole diary, find the key behind the picture and book inside the wardrobe. Seeking Orianna opens Blood Simple. Keep a separate save to experience both areas. |
Final branches, every ending and epilogue
Story details & possible consequences
| Quest / objective | Start & travel | Route, result & missable conditions |
|---|---|---|
| Blood Simple | Choose Orianna during The Night of Long Fangs. | Inspect orphanage bodies and a non-blood stain; follow scent and cart tracks to the bridge. Kill the alpha garkain and report to Orianna for the magic key. Regis can still persuade Geralt to seek Syanna afterward. |
| What Lies Unseen | Orianna’s key; join Regis at the Unseen Elder’s cave. | After the fall, take the healing potion, reclaim gear and read mage notes. Find body and offering, Aard the rock wall and climb back. Avoid repeated questions: explain Dettlaff threatens his peace. This branch cannot reconcile the sisters. |
| Beyond Hill and Dale… | Playroom storybook; Syanna branch. | Crossbow the witch off her broom and save Joss. Red bean: Wolf with the red hood; yellow: Longlocks’ tower; blue: Aard the pigs’ brick house. Hear Syanna’s story and obtain the ribbon from the flint girl via Gwent or 500 crowns. Plant beans, defeat the giant, optionally accept the romance and exit through the well. |
| Tesham Mutna | After the fable land or Unseen Elder. | With the ribbon Syanna survives and Dettlaff must be fought. Without it he kills her and may be spared or fought. Dodge the bat swarm far sideways; in the blood-cocoon phase destroy the three large hearts rather than endlessly attacking the projection. |
| Pomp and Strange Circumstance | If Syanna survives Tesham Mutna. | Investigate the fifth victim with Regis via bootblack and shelter: Anna Henrietta. Visit Syanna before the ceremony, acknowledge her sister’s abandonment and encourage forgiveness; previously read the diary and hear her fable-land story. Otherwise Syanna murders Anna and is shot. Later help Regis gather mandrake using protective clothes. |
| Burlap Is the New Stripe | Syanna dies at Tesham Mutna. | Do The Perks of Being a Jailbird in the prison yard first and optionally trade for the poster. Then laundry and prisoner fight/Axii; Dandelion secures release. Reclaim equipment from the exit chest. Anna lives while Syanna is dead; Regis’s epilogue follows. |
| Be It Ever So Humble… | Return to Corvo Bianco after either conclusion. | Enter the house and greet the visitor: an established romance brings Yen or Triss; without either, living Ciri visits, otherwise Dandelion. An expansion-only start does not invent a base-game romance. Toussaint and outstanding side activities remain accessible. |
Major side quests, tourney and special rewards
| Quest / objective | Start & travel | Route, result & missable conditions |
|---|---|---|
| The Warble of a Smitten Knight | Guillaume in the medical tent after the shaelmaar; before Capture the Castle. | Train every event; win red-target shooting, nine-checkpoint race and team combat for the champion sword. Follow Vivienne’s bird at night. Keep her secret for the egg ritual and shortened lifespan; tell Guillaume for curse transfer and their shared ending. Entry name determines Anséis’s duel or Tailles’s thugs. |
| Turn and Face the Strange | Beauclair messenger after the opening main quest. | Search Moreau’s grave, read the map and dive into flooded Naev’de. Pass traps, use wall switches, kill the gargoyle and put its paw on the stand. Follow portals facing the statue’s gaze. Find recording crystals, gather mutated centipede albumen and use the machine undressed to unlock mutations. |
| There Can Be Only One | Hermit on Lac Célavy’s island. | Prove five virtues in quests: spare the shaelmaar (compassion), tip the messenger (generosity), accept the tourney duel (honor), win the tourney (valor), lift the wight curse (wisdom). Return and win the water duel for Aerondight. Earlier deeds count retroactively. |
| No Place Like Home — Corvo Bianco | Barnabas-Basil Foulty at Geralt’s gifted vineyard. | Initial renovation costs 5,000 crowns / three days; grindstone and armorer’s table 1,000 each. Then Aard the cellar wall for the lab. Bed 1,000, guest room 1,000, weapon/armor racks 500 each, stable/garden 2,000 each; total 14,000 crowns. Celebrate with Barnabas after construction. |
| A Knight’s Tales | Woodcutter Jacob near Fox Hollow / Castel Ravello board. | Inspect the bleeding tree and fable book, then visit the Lynx Crag witch. Politely request help and trade a lock of hair; retrieve Gareth’s bone from the cave. Light fires south→east→north→west. A ritual without the bone produces a wraith; threatening the witch can get Jacob killed. |
| A Portrait of the Witcher as an Old Man | Painter south of Gran’place after Warble. | Meet at the western palace gate at noon, recover paints from the nekker cave. Choose a pose and kill the griffin; after one day buy the portrait for 1,000 crowns and display it at Corvo Bianco. |
| Extreme Cosplay | Gaston by Doren Alma Estate; complete promptly when discovered. | Follow blood, Aard the gate and find Durand. Light six lamps, place elven bread and wine before the throne, draw elven sword/shield and kneel. Fight awakened statues: prioritize sorceresses and use the stairs for cover. |
| Father Knows Worst | Gran’place board → Albertus Grotto. | Speak to Lucien/Auguste, kill kikimores and follow blood to Hugo. Dive into the hot lake for the filter. At the exit choose that nobody dies so the brothers reconcile and open a shared business. |
| Paperchase | Vineyard owner in Beauclair market. | At Cianfanelli Bank, work through Window 1, archives, Form 202 and the break. Stay polite, give Giacomo one week and return for 500 crowns and The Reckoner. Immediate violence yields only 200 and ends banking services. |
| Till Death Do You Part | Charles Lanzano upstairs at Clever Clogs. | At night trace cemetery noises to the crypt and hide behind the statue. Move Louis to the Gwent crypt for Margot’s card stash; move Margot to her mother for Louis’s sword from Trentin. Tell Charles it was a marital dispute for honor. |
Monster contracts and expeditions
| Quest / objective | Start & travel | Route, result & missable conditions |
|---|---|---|
| Contract: Bovine Blues | Flovive board → Ardaiso Quarry. | Inspect cow carcass, worker and crane. Follow blood past the abandoned still to the hilltop; kill young slyzard and mother, take the trophy, optionally destroy the nest and report to the foreman. Opens Big Feet to Fill. |
| Contract: The Tufo Monster | Flovive board → Monsieur de Bourbeau, Tufo Vineyard. | Search the cellar at night, Aard its wall and clear kikimores and eggs. Track Jean-Luc to the cave. Brew shaelmaar bait from blood and three sewant mushrooms, spread it in tunnels and kill the monster. The pendant reveals an affair; return it discreetly to Madame if desired. |
| Big Game Hunter | Board → Count Beledal near Chuchote Cave. | Calm and free the panther using Axii. Track centipedes, Aard nests and let the count photograph rather than kill them. Follow peacock feather scent and Axii three tails; kill the final centipede while protecting Beledal. Visit his Francollarts exhibition next noon for a painting. |
| Feet as Cold as Ice | Jacquette near the Nilfgaardian embassy, southwestern Beauclair. | Wake François at the camp west of the Tourney Grounds. Inspect the cave and burn three plant groups with Igni to lure Grottore. Keep François alive, kill the monster and let him have the trophy to return home; keeping it changes the relationship outcome. |
| Mutual of Beauclair’s Wild Kingdom | Cockatrice Inn board → Trading Post northeast of Coronata. | Inspect bodies, burns and barrels; hear the count and follow basilisk scent to the Crinfrid Reavers. Killing Iocaste yields a sword and silver trophy; sparing her brings the count’s payment and protection promises. Either outcome completes the quest. |
| Equine Phantoms | Pinastri’s hermitage northeast of Dun Tynne Crossroads. | Inspect the area, drink the mushroom brew and investigate moths and hoofprints with Roach. Chase the spirit to the grave and kill wraiths. Forgive the knight on his dead horse’s behalf or fight; only combat awards the Umbra trophy. Report to Pinastri. |
Wine Wars: all five named quest branches
| Quest / objective | Start & travel | Route, result & missable conditions |
|---|---|---|
| Wine Wars: Belgaard | Auction at Plegmund’s Bridge. | Speak to BOTH Liam and Matilda. Before reporting to the clerk, obtain both sabotage letters and solve Deus in the Machina for reconciliation. Clear five Belgaard problems after the transfer; return after three days for the shared wine reward. Helping just one party awards Belgaard to that vintner alone. |
| Wine Wars: Coronata | Liam at Plegmund’s Bridge. | Resolve five marked vineyard troubles: clear monster sites, rescue threatened people and loot all bodies. Read the sabotage letter and key clues before turning in; finishing only this branch can displace Matilda’s claim. |
| Wine Wars: Vermentino | Matilda at Plegmund’s Bridge. | Clear her five marked problems, including archespores and bandits. Loot bodies for the sabotage letter; a treasure note can start Don’t Take Candy from a Stranger. Investigate Coronata’s matching sabotage before concluding the auction. |
| Wine Wars: The Deus in the Machina | Both letters and brass key from Coronata/Vermentino. | Visit the letter’s hidden store before ownership changes, kill the archespore, read Crespi’s letter and destroy seedlings. Tell both rivals the truth; investigating after the sale loses the evidence chain. |
| Wine Wars: Consorting | Expose the saboteur before turning in either individual quest. | Liam and Matilda form a consortium. Clear the remaining ten original problems and let them jointly buy Belgaard; this quest can replace outstanding individual objectives. |
Lebioda’s statue: all five missing groups
| Quest / objective | Start & travel | Route, result & missable conditions |
|---|---|---|
| Big Feet to Fill | Foreman after Contract: Bovine Blues. | Find five groups; each resolved encounter advances a day and extends the statue. Collect 800 crowns from the foreman at the construction site rather than the old quarry. |
| Big Feet to Fill: The First Group | Saint Lebioda’s Footsteps northeast of Fox Hollow. | Kill the bandits attacking the tool wagon and protect the workers until the completion scene triggers. |
| Big Feet to Fill: The Second Group | Southern end of Plegmund’s Bridge. | Speak to and wake all five drunken workers. Meeting them before Bovine Blues produces a fistfight; afterward they only need waking. |
| Big Feet to Fill: The Third Group | Wagons north of Castel Ravello near Lebioda’s Footsteps. | Follow wagon-area tracks with Witcher Senses, kill the spriggan and examine the cave entrance where workers hide. |
| Big Feet to Fill: The Fourth Group | Camp west-northwest of Trading Post, southeast of Silver Salamander Inn. | Inspect the deserted camp and follow kikimore tracks to the nest. Kill monsters, burn eggs with Igni and inspect the bodies; this group is already dead. |
| Big Feet to Fill: The Fifth Group | Boat north of the statue / northwest of Plegmund’s Bridge. | Defeat bandits aboard the seized transport boat and free its captive crew. Check the boat for overlooked attackers if the completion scene does not start. |
All five vintner contracts and unlocked merchants
| Quest / objective | Start & travel | Route, result & missable conditions |
|---|---|---|
| Vintner’s Contract: Chuchote Cave | Wine merchant outside Chuchote Cave near Castel Ravello. | Kill arachnomorphs throughout the cave, return and claim payment. The merchant subsequently uses the cave as an alchemy shop. |
| Vintner’s Contract: Cleaning Those Hard-to-Reach Places | Vintner north of Gélenser Farm; Gray Grotto. | Defeat gargoyles in the nearby storage cavern and report. Keep clear of area attacks using cover; afterward the wine merchant is available. |
| Vintner’s Contract: Duchaton Crest | Wine merchant southeast of Rioux-Cannes Outpost. | Kill Duchaton Crest’s shaelmaar: bait its charge into a wall and strike its belly afterward. The older name Griffin-in-the-Vines denotes this same contract. Return for payment. |
| Vintner’s Contract: Dun Tynne Hillside | Injured vintner north of Dun Tynne Castle. | Kill three giant centipedes in the cave; use Golden Oriole against poison and Yrden to trap them. After payment, return two days later for the alchemy merchant. |
| Vintner’s Contract: Rivecalme Storehouse | Wine merchant west of Dulcinea Windmill outside the storage cave. | Kill two ghouls and an alghoul in the first room, then the final ghoul deeper inside. Return only when all are dead; Axii suppresses the alghoul’s spikes. |
Toussaint: small, hidden and one-time quests
| Quest / objective | Start & travel | Route, result & missable conditions |
|---|---|---|
| Amidst the Mill’s Grist | Count de la Croix’s Mill only between La Cage au Fou and completion of Where Children Toil. | Fight the looting peasants. Inspect downstairs footprints and sale notice, then upstairs blood: the mill is Dettlaff’s murder site. Do not wait for the later castle assault. |
| Goodness, Gracious, Great Balls of Granite! | Gran’place board or closed Reginald exhibition. | Track the scent to Hughes and fend off the angry husband. Recovering the stones now or after lending them for a day yields the figurine and restored blessing. Letting him keep them prevents that and leads to Hughes’s death. |
| Of Sheers and a Witcher I Sing | Le Papillon in Beauclair after Warble. | Aard the salon door and read its upstairs ledger. Follow the poet across the meadow past an archespore into the cave; confront Beau Duvall. Questioning his chivalry permits a nonlethal duel; insulting him causes lethal group combat. |
| The Hunger Game | Marlene at Corvo Bianco days after saving the wight. | Speak to the recovered woman. Invite her to stay as resident/cook or encourage a new life outside. This is not another monster hunt. |
| The Perks of Being a Jailbird | Only in the Burlap prison branch, loose brick left of the main yard gate. | Read the notes, take hammer and chisel from the wheelbarrow under the guard platform and hide them. Meditate seven days and collect the prison poster before laundry triggers release. |
| The Words of the Prophets Are Written on Sarcophagi | Temple at the Prophet Lebioda Statue, western Toussaint. | Aard the weak wall in the first room, defeat the Great Beggar’s ghost using Yrden and put the bones into the entrance-room sarcophagus. |
| Duck, Duck, Goosed! | Notice board in the Land of a Thousand Fables. | Search Balbina’s house and follow feathers to Redbeard’s camp. Kill bandits, loot the cage key and release the goose. Eat the Golden Egg before leaving for one ability point; normal return is unavailable. |
| Fists of Fury: Toussaint | Toussaint board: three Beauclair bookies. | Beat Colossus normally or parry three attacks, defeat Still Waters and beat Mancomb in combat or a rhyming contest. Completing all three opens Raging Wolf. |
| Raging Wolf | After the three Toussaint fistfights, champion in Beauclair. | Drink before the bout and win the drunken fistfight. Use short counters rather than long attack chains; receive the championship trophy. |
| Gwent: Never Fear, Skellige’s Here | Count Monnier at the Pheasantry or win your first Skellige card. | Take the count’s starter deck and beat the 19 marked Toussaint players. Quest tracking cycles through outstanding opponents; collect the deck before the tournament. This collection is separate from Collect ’Em All. |
| Gwent: To Everything — Turn, Turn, Tournament! | Count Monnier at the Pheasantry; Skellige deck required. | Register, wait two days and win the four scheduled matches. Use Berserker + Mardroeme and Cerys shield maidens; defeat intruders in a fistfight, then beat final opponent Yaki. Save before starting for the winner’s cup and maximum payout. |
| Knight for Hire | Ducal camerlengo at Knights Dormant Square, Beauclair. | Fully clear 15 marked aid sites; kill alarm carriers first and hanse leaders last. Free prisoners after looting keys and keep threatened knights alive. Earn 100 crowns per site and the trophy after all 15; tracking leads to each outstanding site. |
Knight for Hire: the 15 target sites
Targets: Hortense Vineyard (centipedes), knight rescue, Coopers’ Slope (cyclops), Cutterin Manor (archespores), Fox Hollow, Tulasens caves/Loth Halfbreed, second knight rescue, Silver Salamander Inn, Arthach Palace/Straggen, Villa Vedette (clerk), Basane Farm (werewolf), Mont Crane/Filibert, third knight rescue, merchant rescue and Freinte Docks. The camerlengo marks the three unnamed knight sites and prisoner camp on the map.
All 15 general Blood and Wine treasure hunts
| Quest / objective | Start & travel | Route, result & missable conditions |
|---|---|---|
| Applied Escapology | Sack by a tree outside Toussaint Prison, southern Toussaint. | Read the escape artist’s journal. Search the northern underwater escape tunnel for the ornate key, then enter the southern submerged elven chamber and unlock its final chest. Killer Whale extends diving time. |
| Around the World in… Eight Days | Bandit camp east of Coronata, south of Trading Post. | Take unfinished report and travel-chest key. Reach the eastern waterside wagon, inspect tracks before looting and kill two bandits. Open the casket behind the wagon underwater; blinders are in a separate nearby chest. |
| But Other Than That, How Did You Enjoy the Play? | Woman’s body at Seidhe Llygad Amphitheater. | Take the perfume journal and wine. Follow footprints backward to the first candle, then forward to light them in order; drink the wine. Kill the banshee, take its necklace key and unlock the southern gate behind the fallen column. First-try success proves wisdom. |
| Coin Doesn’t Stink | Pittapatte River Crossing north-northwest of Dun Tynne Crossroads. | Kill two rabid trolls, read the body’s letter and take its key. Open the half-buried lockbox in the dung pile on southern Coronata grounds. |
| Don’t Take Candy from a Stranger | Body southwest of Lebioda’s statue, often during Vermentino. | Kill rotfiends and read Augustin’s journal. Find the lockbox using Witcher Senses in Vermentino Vineyard’s sunflower field. |
| Filibert Always Pays His Debts | Casteldaccia Abandoned Estate. | Defeat the ghostly knight using Quen and your sword. Read Filibert’s man’s notes; find and pull the upstairs candlestick lever in the northernmost house to reveal the secret chest. |
| Spoontaneous Profits! | Spoon key at Trastamara Hunting Cottage, southeastern ground-floor corner. | Read its note, ask the Pheasantry innkeep and recover Serkis’s cookbook from the cellar cupboard. Go north to Danamebi Temple Ruins; the spoon key opens three cooking recipes. These are reading items rather than witcher potion formulas. |
| The Black Widow | Shoreline body west of Flovive. | Kill three drowners and take the letter to Pascal and small key. Swim to the nearby sunken ship and unlock its jewelry chest. |
| The Curse of Carnarvon | Body north-northwest of Castel Ravello. | Defeat three barghests and take Alistair’s journal and key. Clear two archespores from the northwestern treasure-hunter camp and unlock its chest. |
| The Inconstant Gardener | Abandoned Coopers’ Workshop southwest of Tesham Mutna. | Kill bandits, take the gardener’s key and Graybill’s orders from the sack, read them and unlock the chest behind workshop barrels. |
| The Last Exploits of Selina’s Gang | Grave robbers in Beauclair’s Temple Cemetery catacombs. | Read Robin’s orders from the sack beside the locked chest. Find Bruce’s body in the water at Orlémurs Cemetery, take letter/key and return to the catacomb chest. |
| The Suffering of Young Francois | Hanged man south of Fort Astre Ruins. | Kill the wraith and read the desperate journal. Head east to Cutterin Manor; after wraiths/spriggan search the southwestern shrine for buried jewels. |
| The Toussaint Prison Experiment | Bastoy Prison Ruins; body in the center. | Fight the alp, read the clerk’s diary and take its old key. Unlock the small chest beside a large one on the ruins’ eastern side; separate from the prison epilogue. |
| Waiting for Goe and Doh | Destroyed camp southeast of Casteldaccia / east of Toussaint Prison. | Kill drowners, read stained-paper orders on the camp stool and take the key. Swim west to the wreck and dive for its final chest containing the Belhaven Blade diagram. |
| What Was This About Again? | Suzanne wreck north of Plegmund’s Bridge, south of Silver Salamander Inn. | Recover the captain’s log and key from its hold. Dive into the adjacent cave, bait the shaelmaar into the wall and kill it. Climb the raised ledge for the chest with Tah’rel diagram and damaged journal. |
Wine Wars: the 15 vineyard problems
Coronata: two archespores at the infestation; rescue the herbalist from three bandits; two archespores with a corpse letter; one archespore at an abandoned site; two trolls at Pittapatte River Crossing. The final location’s body letter starts Coin Doesn’t Stink.
Vermentino: two archespores with brass key and sabotage letter; one at an abandoned site; two at the abandoned logging camp; rescue the armorer from three bandits; three rotfiends at the cottage with Augustin’s journal. Search returning loggers’ corpse cart for another letter. Clear Belgaard’s five new map markers after the transfer and turn in only at 5/5.
Belgaard: five sites after the ownership transfer
Northeast of Belgaard Manor: kill the endrega infestation and destroy its nest. West of Gélenser Farm: kill two treasure-guarding centipedes. Beach north-northeast of Termes Palace Ruins: kill five bandits and free the smith. Northeast of Tesham Mutna, southeast of Francollarts: kill two centipedes and destroy the nest. Tilly Field southeast of Hortense Vineyard: kill the slyzard. Destroy the nests explicitly; killing their occupants alone is insufficient.
Quest alchemy: genuine formulas and one-off ingredients
| Quest mixture | Ingredients | Exact context |
|---|---|---|
| Shaelmaar bait | 1× Fresh human blood, 3× Sewant mushrooms | Contract: The Tufo Monster: collect fresh blood from Jean-Luc’s corpse, brew the bait and spray the marked sites. |
Mutagens: six combinations and 18 color conversions
The six standard combinations also work in the base game. The 18 color conversions belong to Blood and Wine. Nazairi basil, blue lotus and winter cherry grow after restoring Corvo Bianco’s herb garden. Lesser, regular and greater conversions use separate recipes; monster mutagens cannot simply replace colored ones.
| Craft | Ingredients | Formula route |
|---|---|---|
| Greater mutagen transmutator - blue to green | 1× Greater blue mutagen, 1× Rebis, 1× Nazairi basil, 5× Green mold, 5× Ergot seeds | Buy formula from Beauclair’s Perfumery merchant. |
| Greater mutagen transmutator - blue to red | 1× Greater blue mutagen, 1× Rubedo, 1× Winter cherry, 2× Honeysuckle, 2× Hellebore petals | Buy formula from Beauclair’s Perfumery merchant. |
| Greater mutagen transmutator - green to blue | 1× Greater green mutagen, 1× Vitriol, 1× Blue lotus flower, 1× Green mold, 1× Aether | Buy formula from Beauclair’s Perfumery merchant. |
| Greater mutagen transmutator - green to red | 1× Greater green mutagen, 1× Rubedo, 1× Winter cherry, 4× Blowball, 2× Sulfur | Buy formula from Beauclair’s Perfumery merchant. |
| Greater mutagen transmutator - red to blue | 1× Greater red mutagen, 1× Vitriol, 1× Blue lotus flower, 2× Ginatia petals, 2× Honeysuckle | Buy formula from Beauclair’s Perfumery merchant. |
| Greater mutagen transmutator - red to green | 1× Greater red mutagen, 1× Rebis, 1× Nazairi basil, 3× Celandine, 3× Ranogrin | Buy formula from Beauclair’s Perfumery merchant. |
| Lesser mutagen transmutator - blue to green | 1× Lesser blue mutagen, 1× Rebis, 1× Nazairi basil | Buy formula from Beauclair’s Perfumery merchant. |
| Lesser mutagen transmutator - blue to red | 1× Lesser blue mutagen, 1× Rubedo, 1× Winter cherry | Buy formula from Beauclair’s Perfumery merchant. |
| Lesser mutagen transmutator - green to blue | 1× Lesser green mutagen, 1× Vitriol, 1× Blue lotus flower | Buy formula from Beauclair’s Perfumery merchant. |
| Lesser mutagen transmutator - green to red | 1× Lesser green mutagen, 1× Rubedo, 1× Winter cherry | Buy formula from Beauclair’s Perfumery merchant. |
| Lesser mutagen transmutator - red to blue | 1× Lesser red mutagen, 1× Vitriol, 1× Blue lotus flower | Buy formula from Beauclair’s Perfumery merchant. |
| Lesser mutagen transmutator - red to green | 1× Lesser red mutagen, 1× Rebis, 1× Nazairi basil | Buy formula from Beauclair’s Perfumery merchant. |
| Mutagen transmutator - blue to green | 1× Blue mutagen, 1× Rebis, 1× Nazairi basil, 4× Green mold | Buy formula from Beauclair’s Perfumery merchant. |
| Mutagen transmutator - blue to red | 1× Blue mutagen, 1× Rubedo, 1× Winter cherry, 1× Honeysuckle | Buy formula from Beauclair’s Perfumery merchant. |
| Mutagen transmutator - green to blue | 1× Green mutagen, 1× Vitriol, 1× Blue lotus flower, 4× Green mold | Buy formula from Beauclair’s Perfumery merchant. |
| Mutagen transmutator - green to red | 1× Green mutagen, 1× Rubedo, 1× Winter cherry, 8× Blowball | Buy formula from Beauclair’s Perfumery merchant. |
| Mutagen transmutator - red to blue | 1× Red mutagen, 1× Vitriol, 1× Blue lotus flower, 2× Ginatia petals | Buy formula from Beauclair’s Perfumery merchant. |
| Mutagen transmutator - red to green | 1× Red mutagen, 1× Rebis, 1× Nazairi basil, 4× Celandine | Buy formula from Beauclair’s Perfumery merchant. |
| Blue mutagen | 3× Lesser blue mutagen | Alchemy menu: standard combination |
| Greater blue mutagen | 3× Blue mutagen | Alchemy menu: standard combination |
| Greater green mutagen | 3× Green mutagen | Alchemy menu: standard combination |
| Greater red mutagen | 3× Red mutagen | Alchemy menu: standard combination |
| Green mutagen | 3× Lesser green mutagen | Alchemy menu: standard combination |
| Red mutagen | 3× Lesser red mutagen | Alchemy menu: standard combination |
Sources for this section
- Formula: Greater mutagen transmutator - blue to green ↗
- Formula: Greater mutagen transmutator - blue to red ↗
- Formula: Greater mutagen transmutator - green to blue ↗
- Formula: Greater mutagen transmutator - green to red ↗
- Formula: Greater mutagen transmutator - red to blue ↗
- Formula: Greater mutagen transmutator - red to green ↗
- Formula: Lesser mutagen transmutator - blue to green ↗
- Formula: Lesser mutagen transmutator - blue to red ↗
- Formula: Lesser mutagen transmutator - green to blue ↗
- Formula: Lesser mutagen transmutator - green to red ↗
- Formula: Lesser mutagen transmutator - red to blue ↗
- Formula: Lesser mutagen transmutator - red to green ↗
- Formula: Mutagen transmutator - blue to green ↗
- Formula: Mutagen transmutator - blue to red ↗
- Formula: Mutagen transmutator - green to blue ↗
- Formula: Mutagen transmutator - green to red ↗
- Formula: Mutagen transmutator - red to blue ↗
- Formula: Mutagen transmutator - red to green ↗
- Torn-out page: Blue mutagen ↗
- Torn-out page: Greater blue mutagen ↗
- Torn-out page: Greater green mutagen ↗
- Torn-out page: Greater red mutagen ↗
- Torn-out page: Green mutagen ↗
- Torn-out page: Red mutagen ↗
- Perfumery merchant inventory ↗
All twelve armor-dye formulas: ingredients and documented search containers
Dye formulas are drawn from a loot pool. These are genuine formula-search containers; the colors associated with them in older guides are not guaranteed. If Bastoy does not yield Black, continue through the other search containers rather than assuming a missing-item bug. Buy dye solution, including at Beauclair’s Perfumery. Finished dyes also appear as loot or shop stock; they do not teach their formulas. Buy dye remover separately. Classic dyes apply to witcher gear; Remastered Reforge carries the dye into the applied appearance.
| Dye | Ingredients | Search container, not a guaranteed color |
|---|---|---|
| Black armor dye | 1× Dye solution, 1× Nigredo, 1× Stammelford's Dust, 1× Coal, 1× Crow's eye | Randomized color; documented search container: Bastoy Prison Ruins: skeleton/treasure inside the prison ruins. |
| Blue armor dye | 1× Dye solution, 1× Vitriol, 1× Aether, 1× Green mold, 1× Blueberries | Randomized color; documented search container: Camp beside Chuchote Cave south of Castel Ravello: container by the wine supplies. |
| Brown armor dye | 1× Dye solution, 1× Phosphorus, 1× Puffball, 1× Buckthorn, 1× Bloodmoss | Randomized color; documented search container: Lynx Crag northwest of Fox Hollow: skeleton at the monster-den entrance. |
| Gray armor dye | 1× Dye solution, 1× Hydragenum, 1× Ashes, 1× Sewant mushrooms, 1× Mandrake root | Randomized color; documented search container: Witch’s hut at Lynx Crag, A Knight’s Tales: dresser opposite the entrance. |
| Green armor dye | 1× Dye solution, 1× Rebis, 1× Fool's parsley leaves, 1× Ribleaf, 1× Bison grass | Randomized color; documented search container: Fort Ussar: open the chest in the small room beside the ruins. |
| Orange armor dye | 1× Dye solution, 1× Vermilion, 1× Han fiber, 1× Lemmingbrush, 1× Longrube | Randomized color; documented search container: Overturned wagon by the bridge north of Dun Tynne Crossroads, near Pittapatta. |
| Pink armor dye | 1× Dye solution, 1× Rubedo, 1× Ginatia petals, 1× Honeysuckle, 1× Raspberries | Randomized color; documented search container: Mont Crane: basement behind the Eye of Nehaleni illusion, alchemy table beside the oven. |
| Purple armor dye | 1× Dye solution, 1× Hellebore petals, 1× Pringrape, 1× Wolfsbane, 1× Grapes | Randomized color; documented search container: Tufo Vineyard: locked cellar, key from the Tufo contract; small chest left of the stairs. |
| Red armor dye | 1× Dye solution, 1× Rubedo, 1× Beggartick blossoms, 1× Berbercane fruit, 1× Cortinarius | Randomized color; documented search container: Monster den north of Basane Farm/east of Dun Tynne Crossroads: box beside the bed in the cave camp. |
| Turquoise armor dye | 1× Dye solution, 1× Vitriol, 1× Green mold, 1× Ergot seeds, 1× Allspice | Randomized color; documented search container: Arthach Palace hanse: northeast corner behind the white tent, search its container. |
| White armor dye | 1× Dye solution, 1× Albedo, 1× Arenaria, 1× Verbena, 1× Mistletoe | Randomized color; documented search container: Mont Crane: uppermost level beneath the wooden roof, box on the table. |
| Yellow armor dye | 1× Dye solution, 1× Sulfur, 1× Blowball, 1× Ranogrin, 1× Celandine | Randomized color; documented search container: Beauclair cemetery west of Metinna Gate: loot the skeleton in the crypt corridor. |
Sources for this section
- Formula: Black armor dye ↗
- Formula: Blue armor dye ↗
- Formula: Brown armor dye ↗
- Formula: Gray armor dye ↗
- Formula: Green armor dye ↗
- Formula: Orange armor dye ↗
- Formula: Pink armor dye ↗
- Formula: Purple armor dye ↗
- Formula: Red armor dye ↗
- Formula: Turquoise armor dye ↗
- Formula: White armor dye ↗
- Formula: Yellow armor dye ↗
- Dye-formula randomness ↗
- Dye-formula container cross-check ↗
- Dye manuscript map and containers ↗
- Dye route cross-check, Eye of Nehaleni ↗
Mutation reset and Mutagenerator
| Special item | Route | Use |
|---|---|---|
| Potion of Restoration | 1,000 crowns: Beauclair Perfumery, Hauteville herbalist and other Toussaint sellers. | Refunds ability points spent on mutations, not spent mutagens. No craftable formula. |
| Mutagenerator | Regis’ farewell gift at the campaign’s end; inspect its inventory description. | Charge by defeating enemies, then convert monster mutagens. Separate from the 18 purchased color-conversion formulas. |
| Mutation serum | Moreau’s laboratory during Turn and Face the Strange. | A quest/laboratory definition, not another repeatedly farmable regular decoction family. |
Sources for this section
Grandmaster Griffin: every diagram
| Piece | Requirement | Location and access |
|---|---|---|
| Griffin steel sword | 40 (4.x) | Fort Ussar: chest beneath the stone stairs; avoid or defeat the outside slyzards. |
| Griffin gauntlets | 40 (4.x) | Fort Ussar: chest beneath the stone stairs; avoid or defeat the outside slyzards. |
| Griffin boots | 40 (4.x) | Fort Ussar: chest beneath the stone stairs; avoid or defeat the outside slyzards. |
| Griffin armor | 40 (4.x) | Mont Crane: remove basement illusion, collect crystal, use wall switch and activate portal with crystal/Aard. Defeat golem; loot secret-room containers. |
| Griffin trousers | 40 (4.x) | Mont Crane: remove basement illusion, collect crystal, use wall switch and activate portal with crystal/Aard. Defeat golem; loot secret-room containers. |
| Griffin silver sword | 40 (4.x) | Mont Crane: remove basement illusion, collect crystal, use wall switch and activate portal with crystal/Aard. Defeat golem; loot secret-room containers. |
Sources for this section
Grandmaster Feline: every diagram
| Piece | Requirement | Location and access |
|---|---|---|
| Feline armor | 40 (4.x) | Estate east of Arthach Palace: scaffolding at southeast wall; examine portrait indoors. |
| Feline boots | 40 (4.x) | Arthach Palace hanse: central tower platform, chest beside northern bridge. |
| Feline trousers | 40 (4.x) | Arthach Palace hanse: central tower platform, chest beside northern bridge. |
| Feline gauntlets | 40 (4.x) | Pits of Brume south of palace ruins: search archespore cave’s far satchel. |
| Feline steel sword | 40 (4.x) | Pits of Brume south of palace ruins: search archespore cave’s far satchel. |
| Feline silver sword | 40 (4.x) | Pits of Brume south of palace ruins: search archespore cave’s far satchel. |
Sources for this section
Grandmaster Ursine: every diagram
| Piece | Requirement | Location and access |
|---|---|---|
| Ursine armor | 40 (4.x) | Leaning house north of Flovive: Aard rubble, cellar right then left to chest. |
| Ursine gauntlets | 40 (4.x) | Leaning house north of Flovive: Aard rubble, cellar right then left to chest. |
| Ursine silver sword | 40 (4.x) | Leaning house north of Flovive: Aard rubble, cellar right then left to chest. |
| Ursine boots | 40 (4.x) | Cave northwest of Flovive: north entrance by stream, follow bear marks south; skeleton beyond giant centipedes. |
| Ursine trousers | 40 (4.x) | Cave northwest of Flovive: north entrance by stream, follow bear marks south; skeleton beyond giant centipedes. |
| Ursine steel sword | 40 (4.x) | Cave northwest of Flovive: north entrance by stream, follow bear marks south; skeleton beyond giant centipedes. |
Sources for this section
Grandmaster Wolven: every diagram
| Piece | Requirement | Location and access |
|---|---|---|
| Wolven armor | 40 (4.x) | Termes Palace Ruins: ruby right of entrance, activate portal, Aard walls; after wraiths, satchel in left room. |
| Wolven trousers | 40 (4.x) | Termes Palace Ruins: ruby right of entrance, activate portal, Aard walls; after wraiths, satchel in left room. |
| Wolven boots | 40 (4.x) | Termes Palace Ruins: ruby right of entrance, activate portal, Aard walls; after wraiths, satchel in left room. |
| Wolven gauntlets | 40 (4.x) | Termes Palace: beyond portal and wraiths, enter adjacent eastern room; loot skeleton. |
| Wolven steel sword | 40 (4.x) | Termes Palace: beyond portal and wraiths, enter adjacent eastern room; loot skeleton. |
| Wolven silver sword | 40 (4.x) | Termes Palace: beyond portal and wraiths, enter adjacent eastern room; loot skeleton. |
Sources for this section
Grandmaster Manticore: every diagram
| Piece | Requirement | Location and access |
|---|---|---|
| Manticore steel sword | 40 (4.x) | Bastoy Prison Ruins: climb prison tower to upper cell with prisoner’s journal. |
| Manticore armor | 40 (4.x) | Cave north of Trastamara Hunting Cottage/southwest of Termes Palace: Merten’s Prayer on southeast wall. |
| Manticore boots | 40 (4.x) | Prophet Lebioda temple: Aard rear weak wall, defeat ghost, small box beside wooden platform. |
| Manticore trousers | 40 (4.x) | Prophet Lebioda temple: Aard rear weak wall, defeat ghost, small box beside wooden platform. |
| Manticore silver sword | 40 (4.x) | Flooded cave south of Beauclair Palace Gardens: hallucination chambers, donate to beggars, Aard wall, final chest. |
| Manticore gauntlets | 40 (4.x) | Lake of Cleansing northeast of Basane Farm: underwater satchel beside Merten’s final letter. |
Sources for this section
Grandmaster Forgotten Wolven: every diagram
| Piece | Requirement | Location and access |
|---|---|---|
| Forgotten Wolven armor | 40 (4.x) | Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets. |
| Forgotten Wolven gauntlets | 40 (4.x) | Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets. |
| Forgotten Wolven trousers | 40 (4.x) | Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets. |
| Forgotten Wolven boots | 40 (4.x) | Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets. |
| Forgotten Wolven steel sword | 40 (4.x) | Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets. |
| Forgotten Wolven silver sword | 40 (4.x) | Kaer Morhen main hall: left stairs to upper bookcase corner; read Osmund’s notes and Vesemir’s note to learn both advanced diagram sets. |
Sources for this section
Grandmaster materials: actual crafting chains
| Material | Recipe / mechanic | Acquisition |
|---|---|---|
| Enriched dimeritium ore | 1× Dimeritium ore + 1× Orichalcum ore + 1× Acid extract | Check Lafargue’s diagram/material stock; acid extract from archespores/giant centipedes, ores from craftsmen/loot. |
| Enriched dimeritium ingot | 2× Enriched dimeritium ore | Grandmaster craftsman; compare ready-made ingot prices with crafting ore. |
| Enriched dimeritium plate | 2× Enriched dimeritium ingot | Grandmaster craftsman; distinct from ordinary dimeritium plate. |
| Infused slyzard hide | 1× Cured draconid leather + 1× Infused crystal | Grandmaster craftsman; you need not farm only slyzards for a finished hide. |
| Generic monster components | Dismantle named monster organs at a craftsman | Inspect preview: named teeth, eyes, hides or hearts can become generic parts. Keep rare mutagens needed for decoctions. |
| Dimeritium / meteorite silver / dark steel | Use the appropriate ore, ingot and plate diagrams at craftsmen | Crafting is tiered; search the ingredient filter and buy only the quantity your actual recipe needs. |
Tesham Mutna and Hen Gaidth: all twelve pieces
Neither set includes a silver sword or a normal school-diagram chain. Loot Tesham Mutna fully on the first descent. The complete red Hen Gaidth set requires What Lies Unseen and the Unseen Elder route. Orianna’s key may allow the first two pieces before the final route choice; it does not unlock the remaining four. Do not assume every fairyland and Elder-cave reward is normally available together.
| Item | Location, action and condition |
|---|---|
| Tesham Mutna armor | La Cage au Fou: first large chest while descending with Regis toward cage chamber. |
| Tesham Mutna trousers | La Cage au Fou: first large chest while descending with Regis toward cage chamber. |
| Tesham Mutna steel sword | La Cage au Fou: first large chest while descending with Regis toward cage chamber. |
| Tesham Mutna boots | La Cage au Fou: second chamber, chest beside Regis at next doorway. |
| Tesham Mutna mask | La Cage au Fou: second chamber, chest beside Regis at next doorway. |
| Tesham Mutna gauntlets | La Cage au Fou: lower prison corridor, second left alcove’s small container. |
| Hen Gaidth gauntlets | What Lies Unseen: first chest beside cave entrance/hole, opened with Orianna’s key. |
| Hen Gaidth steel sword | What Lies Unseen: first chest beside cave entrance/hole, opened with Orianna’s key. |
| Hen Gaidth mask | What Lies Unseen: from campfire/waterfall follow tracks, left fork to three protofleders; wall chest. |
| Hen Gaidth trousers | What Lies Unseen: from campfire/waterfall follow tracks, left fork to three protofleders; wall chest. |
| Hen Gaidth armor | What Lies Unseen: after the slide in the inverted-gravity section, open final chest beside tower wall. |
| Hen Gaidth boots | What Lies Unseen: after the slide in the inverted-gravity section, open final chest beside tower wall. |
Toussaint signature blades: fixed acquisition routes
| Item | Location, action and condition |
|---|---|
| Aerondight – genuine Blood and Wine version | There Can Be Only One: hermit at Lac Célavy, prove five virtues and pass trial. Kill at full charge for permanent growth; same-name base-game sword differs. |
| Gesheft – diagram | Monster den north of Basane Farm/east of Dun Tynne Crossroads: defeat werewolf, chest by camp and Gisèle Duret’s journal. |
| Gesheft – finished fairyland version | Beyond Hill and Dale: after Cloud Giant, before exit, go beneath bridge and follow wisp to unlit campfire; kneel. |
| Toussaint knight’s steel sword – relic diagram | Arthach Palace hanse: reach upper central tower; search Antoine Straggen’s bed/container. Same-name shop swords are different variants. |
| Belhaven blade – diagram | Waiting for Goe and Doh: read stool journal at camp by Sansretour River fork; dive to sunken boat’s treasure chest. |
| Faithful Friend – diagram | Save knight errant southwest of Mont Crane; large chest beside corpse in bandit camp. Distinct from same-name base-game sword. |
| Casus Foederis | Mère-Lachaiselongue Cemetery, Regis’ crypt: Eye of Nehaleni on left dead-end illusion; silver sword on sarcophagus beside A Knight’s Oath. |
| Cantata | What Lies Unseen: locate mage’s corpse in inverted cave section; take blade beside it before returning to Elder. |
| Ami | The Tufo Monster: defeat shaelmaar in Owl Eye Grottos after bait phase; inspect monster loot. |
| Blave | Gwent: To Everything – Turn, Turn, Tournament: first game against Hamal ogn Dangbahli, accept sword wager and win. |
| The Reckoner | Paperchase, Cianfanelli Bank, Beauclair: allow a week instead of fighting guards; collect after seven days during business hours. |
Vitis and all four Toussaint relic armor pieces
Accessible only in Beyond Hill and Dale’s fairyland. These are finished items, distinct from normal-world Toussaint knight/guardsman diagrams.
| Item | Location, action and condition |
|---|---|
| Vitis | Fairyland: follow wisp at small lake east of Longlocks’ Tower, south of road, to dead knight. |
| Toussaint armor – relic | Same dead knight by lake east of Longlocks’ Tower; loot finished piece before leaving fairyland. |
| Toussaint gauntlets – relic | Same dead knight by lake east of Longlocks’ Tower; loot finished piece before leaving fairyland. |
| Toussaint trousers – relic | Same dead knight by lake east of Longlocks’ Tower; loot finished piece before leaving fairyland. |
| Toussaint boots – relic | Same dead knight by lake east of Longlocks’ Tower; loot finished piece before leaving fairyland. |
Sources for this section
Tournament: both identities and every reward slot
Finish before Capture the Castle. Geralt and Ravix are alternate labels for the reward route, not a requirement to obtain both in one ordinary save. Track Vivienne’s outcome separately from tournament prizes.
| Item | Location, action and condition |
|---|---|
| Tourney armor + shield | The Warble of a Smitten Knight: Register as Geralt of Rivia or Ravix of Fourhorn; receive matching chest/shield plus ordinary knight gauntlets, trousers and boots. |
| Geralt of Rivia’s crossbow / Ravix of Fourhorn’s crossbow | The Warble of a Smitten Knight: Win shooting contest; name/crest follow registration. Both variants require different playthroughs/save branches. |
| Geralt of Rivia’s saddle / Ravix of Fourhorn’s saddle | The Warble of a Smitten Knight: Win tournament race: hit targets and dummies en route for time bonuses. |
| Geralt of Rivia’s sword / Ravix of Fourhorn’s sword | The Warble of a Smitten Knight: Continue after the night interruption, win group melee and final duel. |
| Tourney champion’s laurels | The Warble of a Smitten Knight: Win entire tournament and collect final rewards. |
Sources for this section
Toussaint’s six other armor families: all 24 diagrams
These diagrams craft the relic versions. Toussaint armorers also sell finished Master/Magic variants, and random loot can yield them. Tourney diagrams may misleadingly display ordinary knight names when looted: check the actual crafting result. “Source map point …” refers to the real numbered north/south atlas linked below, not invented in-game coordinates.
| Item | Location, action and condition |
|---|---|
| Toussaint knight's armor | Knight for Hire: save knight northeast of Fox Hollow, shared chest/letter. |
| Toussaint knight's gauntlets | Guarded treasure/bandit camp directly south of Arthach Palace, chest. |
| Toussaint knight's trousers | Same rescued-knight site northeast of Fox Hollow as chest diagram. |
| Toussaint knight's boots | Guarded treasure south of Arthach Palace by wild dogs, chest. |
| Toussaint knight's tourney armor | The Curse of Carnarvon: corpse northwest of Castel Ravello, journal/key; reward chest in treasure-hunters’ camp. |
| Toussaint knight's tourney gauntlets | Camp/guarded treasure north of Fort Astre Ruins, chest among camp remains. |
| Toussaint knight's tourney trousers | Mont Crane: table by hanse leader Filibert Fourfingers; loot book-like container. |
| Toussaint knight's tourney boots | Mont Crane: same book-like table container by Filibert, with trousers and journal. |
| Toussaint Ducal Guardsman's armor | Riverbank south of The Silver Salamander Inn, camp/treasure chest. |
| Toussaint Ducal Guardsman's gauntlets | Elven Sanctuary Ruins: Noel Ivor’s corpse by three garkains, also Fen’aeth diagram. |
| Toussaint Ducal Guardsman's trousers | Around the World in… Eight Days: initial bandit-camp chest east of Coronata, with key/report. |
| Toussaint Ducal Guardsman's boots | Bandit camp north of Mont Crane: fire-side chest. North Toussaint source map, point 46. |
| Toussaint Ducal Guard Officer's armor | Camp/guarded treasure north of Fort Ussar; rotfiends or bandits depending on hanse state. |
| Toussaint Ducal Guard Officer's gauntlets | Guarded treasure southeast of Mont Crane: corpse by slyzard nest. |
| Toussaint Ducal Guard Officer's trousers | Filibert Always Pays His Debts, Casteldaccia: northern house ladder, pull candle holder, secret chest. |
| Toussaint Ducal Guard Officer's boots | Tulasens Caves hanse: Loth Halfbreed’s rear chamber, chest with Viroledan and Color Guardsman trousers. |
| Toussaint Ducal Guard Captain's armor | The Toussaint Prison Experiment, Bastoy: corpse journal/key, locked small treasure chest behind wall. |
| Toussaint Ducal Guard Captain's gauntlets | Arthach Palace: Antoine Straggen’s bed, book-like loot container beside knight-sword diagram. |
| Toussaint Ducal Guard Captain's trousers | Bastoy: same The Toussaint Prison Experiment reward chest as armor diagram. |
| Toussaint Ducal Guard Captain's boots | Guarded treasure, eastern Toussaint: hanging corpse by barghests. South source map point 41, near Flovive/centipede-cave route. |
| Toussaint Color Guardsman's armor | Olive Grove between Dun Tynne Crossroads and Basane Farm: dead knight beside hooded woman/bruxa. |
| Toussaint Color Guardsman's gauntlets | Bandit camp north of Termes Palace Ruins: loot chest. |
| Toussaint Color Guardsman's trousers | Tulasens Caves: Loth’s rear hanse chamber, shared diagram chest. |
| Toussaint Color Guardsman's boots | Fleder/garkain den north of Mont Crane: Votty Gerek’s corpse; rear area via secret passage from Mont Crane’s laboratory. |
Sources for this section
- Toussaint Color Guardsman's Armor diagram route ↗
- Toussaint Color Guardsman's Gauntlets diagram route ↗
- Toussaint Color Guardsman's Trousers diagram route ↗
- Toussaint Knight's Tourney Armor diagram route ↗
- Toussaint Knight's Tourney Gauntlets diagram route ↗
- Toussaint Knight's Tourney Trousers diagram route ↗
- Toussaint Knight's Tourney Boots diagram route ↗
- Toussaint Ducal Guard Officer's Armor diagram route ↗
- Toussaint Ducal Guard Officer's Gauntlets diagram route ↗
- Toussaint Ducal Guard Officer's Trousers diagram route ↗
- Toussaint Knight's Armor diagram route ↗
- Toussaint Knight's Gauntlets diagram route ↗
- Toussaint Knight's Trousers diagram route ↗
- Toussaint Ducal Guard Captain's Armor diagram route ↗
- Toussaint Ducal Guard Captain's Gauntlets diagram route ↗
- Toussaint Ducal Guard Captain's Trousers diagram route ↗
- Toussaint Ducal Guardsman's Armor diagram route ↗
- Toussaint Ducal Guardsman's Gauntlets diagram route ↗
- Toussaint Ducal Guardsman's Trousers diagram route ↗
- North Toussaint numbered location map ↗
- South Toussaint numbered location map ↗
- Officer boots chamber ↗
Fairyland consumable: Golden egg
| Item | Location, action and condition |
|---|---|
| Golden egg | Duck, Duck, Goosed: rescue Balbina from fairyland bandits; eat reward before leaving Beyond Hill and Dale or it disappears. Grants one ability point. |
Sources for this section
No section matches your search.
Unlocks & rewards
Toussaint
Begin Envoys, Wineboys after the required main-story progress.
Mutationen
Complete Turn and Face the Strange.
Aerondight
Prove the five virtues and defeat the hermit.
Großmeisterausrüstung
Visit Lafargue and obtain the relevant diagrams and materials.
The Witcher 3: Blood and Wine
Your checklist
Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.
Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.
- Enden der Schwestern ↗www.witcher.tools
- Entscheidungen und Verzweigungen ↗consolepulse.com
- Aerondight und fünf Tugenden ↗www.gamebanshee.com
- Aerondight-Erklärung ↗vulkk.com
- Großmeister Greif ↗www.neoseeker.com
- Großmeister Katze ↗www.neoseeker.com
- Großmeister Bär ↗www.neoseeker.com
- Großmeister Schatzsuchen ↗witcher-games.fandom.com
- Manticore route cross-check ↗www.gamebanshee.com
- Grandmaster Manticore diagram routes ↗vulkk.com
- Neben- und Trophäenziele ↗www.powerpyx.com
- Offizielle Erweiterungsseite ↗www.thewitcher.com
- Envoys, Wineboys ↗wiki.eso-ui.com
- The Beast of Toussaint ↗wiki.eso-ui.com
- Blood Run ↗wiki.eso-ui.com
- La Cage au Fou ↗wiki.eso-ui.com
- Where Children Toil, Toys Waste Away ↗wiki.eso-ui.com
- Wine Is Sacred ↗wiki.eso-ui.com
- The Man from Cintra ↗wiki.eso-ui.com
- Capture the Castle ↗wiki.eso-ui.com
- The Night of Long Fangs ↗wiki.eso-ui.com
- Blood Simple ↗wiki.eso-ui.com
- What Lies Unseen ↗wiki.eso-ui.com
- Beyond Hill and Dale… ↗wiki.eso-ui.com
- Tesham Mutna ↗wiki.eso-ui.com
- Pomp and Strange Circumstance ↗wiki.eso-ui.com
- Burlap Is the New Stripe ↗www.gamepressure.com
- Be It Ever So Humble… ↗wiki.eso-ui.com
- The Warble of a Smitten Knight ↗wiki.eso-ui.com
- Turn and Face the Strange ↗wiki.eso-ui.com
- There Can Be Only One ↗wiki.eso-ui.com
- No Place Like Home — Corvo Bianco ↗www.gamepressure.com
- A Knight’s Tales ↗wiki.eso-ui.com
- A Portrait of the Witcher as an Old Man ↗wiki.eso-ui.com
- Extreme Cosplay ↗wiki.eso-ui.com
- Father Knows Worst ↗wiki.eso-ui.com
- Paperchase ↗wiki.eso-ui.com
- Till Death Do You Part ↗wiki.eso-ui.com
- Contract: Bovine Blues ↗wiki.eso-ui.com
- Contract: The Tufo Monster ↗wiki.eso-ui.com
- Big Game Hunter ↗www.gamepressure.com
- Feet as Cold as Ice ↗www.gamepressure.com
- Mutual of Beauclair’s Wild Kingdom ↗wiki.eso-ui.com
- Equine Phantoms ↗wiki.eso-ui.com
- Wine Wars: Belgaard ↗wiki.eso-ui.com
- Wine Wars: Coronata ↗www.gamebanshee.com
- Wine Wars: Vermentino ↗wiki.eso-ui.com
- Wine Wars: The Deus in the Machina ↗wiki.eso-ui.com
- Wine Wars: Consorting ↗wiki.eso-ui.com
- Big Feet to Fill ↗wiki.eso-ui.com
- Big Feet to Fill: The First Group ↗witcher-games.fandom.com
- Big Feet to Fill: The Second Group ↗wiki.eso-ui.com
- Big Feet to Fill: The Third Group ↗wiki.eso-ui.com
- Big Feet to Fill: The Fourth Group ↗witcher.fandom.com
- Big Feet to Fill: The Fifth Group ↗witcher.fandom.com
- Vintner’s Contract: Chuchote Cave ↗witcher-games.fandom.com
- Vintner’s Contract: Cleaning Those Hard-to-Reach Places ↗wiki.eso-ui.com
- Vintner’s Contract: Duchaton Crest ↗wiki.eso-ui.com
- Vintner’s Contract: Dun Tynne Hillside ↗www.gamebanshee.com
- Vintner’s Contract: Rivecalme Storehouse ↗www.neoseeker.com
- Amidst the Mill’s Grist ↗www.gamebanshee.com
- Goodness, Gracious, Great Balls of Granite! ↗wiki.eso-ui.com
- Of Sheers and a Witcher I Sing ↗wiki.eso-ui.com
- The Hunger Game ↗www.gamepressure.com
- The Perks of Being a Jailbird ↗wiki.eso-ui.com
- Duck, Duck, Goosed! ↗wiki.eso-ui.com
- Fists of Fury: Toussaint ↗www.gamebanshee.com
- Raging Wolf ↗www.gamebanshee.com
- Gwent: Never Fear, Skellige’s Here ↗wiki.eso-ui.com
- Gwent: To Everything — Turn, Turn, Tournament! ↗wiki.eso-ui.com
- Knight for Hire ↗witcher.fandom.com
- Knight for Hire 15 target inventory ↗www.gamebanshee.com
- Applied Escapology ↗www.gamebanshee.com
- Around the World in… Eight Days ↗www.gamebanshee.com
- But Other Than That, How Did You Enjoy the Play? ↗www.gamebanshee.com
- Coin Doesn’t Stink ↗www.gamebanshee.com
- Don’t Take Candy from a Stranger ↗wiki.eso-ui.com
- Filibert Always Pays His Debts ↗www.gamebanshee.com
- Spoontaneous Profits! ↗www.gamebanshee.com
- The Black Widow ↗www.gamebanshee.com
- The Curse of Carnarvon ↗www.gamebanshee.com
- The Inconstant Gardener ↗www.gamebanshee.com
- The Last Exploits of Selina’s Gang ↗www.gamebanshee.com
- The Suffering of Young Francois ↗www.gamebanshee.com
- The Toussaint Prison Experiment ↗www.gamebanshee.com
- Waiting for Goe and Doh ↗www.gamebanshee.com
- What Was This About Again? ↗www.gamebanshee.com
- Vermentino five vineyard problems ↗www.gamebanshee.com
- Belgaard geographic objectives ↗witcher.fandom.com
- Formula: Shaelmaar bait ↗nukesdragons.com
- Va Fail, Elaine ↗www.gamebanshee.com
- Count Reuven’s Treasure ↗www.gamebanshee.com
- Witcher Seasonings ↗www.witcher.tools
- Tufo contract ↗primagames.com
- Formula: Greater mutagen transmutator - blue to green ↗nukesdragons.com
- Formula: Greater mutagen transmutator - blue to red ↗nukesdragons.com
- Formula: Greater mutagen transmutator - green to blue ↗nukesdragons.com
- Formula: Greater mutagen transmutator - green to red ↗nukesdragons.com
- Formula: Greater mutagen transmutator - red to blue ↗nukesdragons.com
- Formula: Greater mutagen transmutator - red to green ↗nukesdragons.com
- Formula: Lesser mutagen transmutator - blue to green ↗nukesdragons.com
- Formula: Lesser mutagen transmutator - blue to red ↗nukesdragons.com
- Formula: Lesser mutagen transmutator - green to blue ↗nukesdragons.com
- Formula: Lesser mutagen transmutator - green to red ↗nukesdragons.com
- Formula: Lesser mutagen transmutator - red to blue ↗nukesdragons.com
- Formula: Lesser mutagen transmutator - red to green ↗nukesdragons.com
- Formula: Mutagen transmutator - blue to green ↗nukesdragons.com
- Formula: Mutagen transmutator - blue to red ↗nukesdragons.com
- Formula: Mutagen transmutator - green to blue ↗nukesdragons.com
- Formula: Mutagen transmutator - green to red ↗nukesdragons.com
- Formula: Mutagen transmutator - red to blue ↗nukesdragons.com
- Formula: Mutagen transmutator - red to green ↗nukesdragons.com
- Torn-out page: Blue mutagen ↗nukesdragons.com
- Torn-out page: Greater blue mutagen ↗nukesdragons.com
- Torn-out page: Greater green mutagen ↗nukesdragons.com
- Torn-out page: Greater red mutagen ↗nukesdragons.com
- Torn-out page: Green mutagen ↗nukesdragons.com
- Torn-out page: Red mutagen ↗nukesdragons.com
- Perfumery merchant inventory ↗witcher-games.fandom.com
- Formula: Black armor dye ↗nukesdragons.com
- Formula: Blue armor dye ↗nukesdragons.com
- Formula: Brown armor dye ↗nukesdragons.com
- Formula: Gray armor dye ↗nukesdragons.com
- Formula: Green armor dye ↗nukesdragons.com
- Formula: Orange armor dye ↗nukesdragons.com
- Formula: Pink armor dye ↗nukesdragons.com
- Formula: Purple armor dye ↗nukesdragons.com
- Formula: Red armor dye ↗nukesdragons.com
- Formula: Turquoise armor dye ↗nukesdragons.com
- Formula: White armor dye ↗nukesdragons.com
- Formula: Yellow armor dye ↗nukesdragons.com
- Dye-formula randomness ↗witcher.fandom.com
- Dye-formula container cross-check ↗www.gamebanshee.com
- Dye manuscript map and containers ↗www.gamepur.com
- Dye route cross-check, Eye of Nehaleni ↗www.giga.de
- Restoration inventory and behavior ↗gamestegy.com
- Mutagenerator ↗witcher.fandom.com
- Mutation serum formula data ↗witcher3.th.gl
- Grandmaster Griffin diagram routes ↗vulkk.com
- Grandmaster Feline diagram routes ↗vulkk.com
- Grandmaster Ursine diagram routes ↗vulkk.com
- Grandmaster Wolven diagram routes ↗vulkk.com
- Grandmaster Forgotten Wolven diagram routes ↗wiki.eso-ui.com
- Forgotten Wolf quest rewards ↗www.witcher.tools
- Enriched dimeritium ore recipe ↗nukesdragons.com
- Enriched dimeritium ingot recipe ↗nukesdragons.com
- Enriched dimeritium plate recipe ↗nukesdragons.com
- Infused slyzard hide recipe ↗nukesdragons.com
- Crafting component directory ↗www.rpguides.de
- Tesham Mutna descent ↗www.gamebanshee.com
- Tesham Mutna container contents ↗www.neoseeker.com
- Hen Gaidth three chests ↗www.gosunoob.com
- Elder cave and Cantata ↗www.gamebanshee.com
- Aerondight and Belhaven routes ↗witcherhour.com
- Gesheft variants ↗wiki.eso-ui.com
- Toussaint knight diagram ↗witcher.fandom.com
- Faithful Friend fixed camp ↗wiki.eso-ui.com
- Casus Foederis crypt ↗witcher3.gameslantern.com
- Ami Tufo reward ↗wiki.eso-ui.com
- Blave wager ↗www.gamebanshee.com
- Reckoner week condition ↗www.witcher.tools
- Vitis and complete corpse set ↗witcher3.gameslantern.com
- Toussaint fairyland set ↗www.gosunoob.com
- Tournament event reward order ↗www.gamerguides.com
- Registration variants and race ↗witcher.fandom.com
- Toussaint Color Guardsman's Armor diagram route ↗wiki.eso-ui.com
- Toussaint Color Guardsman's Gauntlets diagram route ↗wiki.eso-ui.com
- Toussaint Color Guardsman's Trousers diagram route ↗wiki.eso-ui.com
- Toussaint Knight's Tourney Armor diagram route ↗wiki.eso-ui.com
- Toussaint Knight's Tourney Gauntlets diagram route ↗wiki.eso-ui.com
- Toussaint Knight's Tourney Trousers diagram route ↗wiki.eso-ui.com
- Toussaint Knight's Tourney Boots diagram route ↗wiki.eso-ui.com
- Toussaint Ducal Guard Officer's Armor diagram route ↗wiki.eso-ui.com
- Toussaint Ducal Guard Officer's Gauntlets diagram route ↗wiki.eso-ui.com
- Toussaint Ducal Guard Officer's Trousers diagram route ↗wiki.eso-ui.com
- Toussaint Knight's Armor diagram route ↗wiki.eso-ui.com
- Toussaint Knight's Gauntlets diagram route ↗wiki.eso-ui.com
- Toussaint Knight's Trousers diagram route ↗wiki.eso-ui.com
- Toussaint Ducal Guard Captain's Armor diagram route ↗wiki.eso-ui.com
- Toussaint Ducal Guard Captain's Gauntlets diagram route ↗wiki.eso-ui.com
- Toussaint Ducal Guard Captain's Trousers diagram route ↗wiki.eso-ui.com
- Toussaint Ducal Guardsman's Armor diagram route ↗wiki.eso-ui.com
- Toussaint Ducal Guardsman's Gauntlets diagram route ↗wiki.eso-ui.com
- Toussaint Ducal Guardsman's Trousers diagram route ↗wiki.eso-ui.com
- South Toussaint numbered location map ↗www.gamebanshee.com
- Officer boots chamber ↗witcher.fandom.com
- Golden egg expiry and ability point ↗witcher.fandom.com
- Balbina quest ↗www.witcher.tools
In-game names may differ between language versions. Report a correction.