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LINK GUIDE

Ocarina of Time: text view

Read story routes, side quests and collectible locations directly.

79 existing entries · 610 described steps

Story & dungeons

Leaving Kokiri Forest

As a child

Find a sword and shield for your first adventure.

Requirements
Start of the game
Reward
Kokiri Sword · Deku Shield

Tip: The training area hides more than you might expect.

  1. Leave your house

    Navi wakes you. Go outside, climb down the ladder and talk to Saria.

  2. Find the training area

    Go to the fenced practice area in the southwest of the village. There is a low passage at the back.

  3. Get the sword

    Crawl through. Wait for the rolling boulder to pass, then follow the path to the large chest containing the Kokiri Sword.

  4. Collect 40 Rupees

    Find Rupees in grass, pots and the chests in Mido’s house. Equip the sword from your inventory.

  5. Buy the shield

    Buy the Deku Shield at the Kokiri Shop for 40 Rupees and equip it.

  6. Pass Mido

    With sword and shield equipped, Mido lets you through the eastern passage. Defeat the Deku Babas, collect Deku Sticks and speak to the Deku Tree.

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Inside the Deku Tree

As a child

The first dungeon, from the entrance to Gohma.

Requirements
Kokiri Sword · Deku Shield · Deku Sticks
Reward
Fairy Slingshot · Kokiri Emerald

Tip: A short fall will not break the web. What about a fall from the top?

  1. Find the map and side room

    Climb in the main hall. The large chest on the path holds the map. Enter the nearby door; leave the spider-guarded vines for now.

  2. Defeat the Deku Scrub

    Raise your shield to reflect its nut. Run up to it when it leaves its hiding place to open the next door.

  3. Get the Fairy Slingshot

    Cross the sinking platform or climb the vines. Open the large chest. Shoot down the ladder above the entrance, then return.

  4. Climb to the top

    Shoot the Skullwalltulas on the vines. Climb up and enter the room with the floor switch and platforms.

  5. Compass and exit

    Press the floor switch and cross the platforms quickly to the Compass chest. Light the unlit torch with a Deku Stick to open the exit.

  6. Break the large web

    Defeat a large Skulltula at a gap in the railing by striking its exposed back. Jump from high above onto the center of the floor web.

  7. Bring fire to the basement

    Press the switch by the torch below. Light a stick and cross the shallow water to burn the web by the door. Deep water puts it out.

  8. Shoot the eye over the door

    Reflect the Deku Scrub’s nut and remember its sequence. Shoot the eye symbol above the door.

  9. Pass beneath the spiked roller

    Dive to the underwater switch. When the water falls, ride the platform beneath the roller. Defeat the Skulltula, move the block and climb to the door.

  10. Torches and small tunnel

    Light both torches. Defeat the enemies, burn the webs and crawl through the low tunnel back to the basement.

  11. Burn the second floor web

    Push the block into the water as a shortcut. Light a stick, jump back over the block and burn the floor web. Drop through.

  12. The three Deku Scrubs

    Reflect their nuts in this order: middle, right, left. Catch the last Scrub before it hides again.

  13. Defeat Gohma

    Look at the ceiling first. Shoot her eye when it glows red, then attack the stunned eye with your sword. You can also shoot her red eye while she is above.

  14. Receive the first stone

    Take the Heart Container and enter the light. After the conversation you receive the Kokiri Emerald. Saria gives you the Fairy Ocarina as you leave the forest.

  • Deep water extinguishes a burning Deku Stick. Use the shallow route or the moved block.
  • Hit the final Deku Scrubs in the order middle, right, left: 2–3–1.
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The Princess at the Castle

As a child

Reach Castle Town and meet Zelda.

Requirements
Kokiri Emerald · Fairy Ocarina
Reward
Zelda’s Letter · Zelda’s Lullaby

Tip: Malon is looking for her father. What might wake a deep sleeper?

  1. Reach the market

    Leave the forest and cross Hyrule Field to the market. The drawbridge is open by day. Talk to Malon and head toward the castle.

  2. Get Malon’s egg

    Talk to Malon again on the castle path. If she is absent, leave and return. Her egg hatches at the next dawn.

  3. Avoid the guards

    Climb the vines over the entrance and stay outside the guards’ sight. Reach the sleeping Talon by the moat.

  4. Wake Talon

    Use the chicken beside Talon. Push the milk crates toward the ledge by the water and jump to the small opening. Cross the courtyard by day.

  5. Meet Zelda and Impa

    Sneak past the guards. Talk to Zelda, receive her letter and learn Zelda’s Lullaby from Impa.

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Darunia and the Gorons

As a child

Open the way to Dodongo’s Cavern.

Requirements
Zelda’s Letter · Zelda’s Lullaby
Reward
Saria’s Song · Goron’s Bracelet

Tip: Darunia wants a melody from the forest.

  1. Open the mountain gate

    Go to Kakariko. Show Zelda’s Letter to the guard at the gate and climb Death Mountain Trail to Goron City.

  2. Open Darunia’s door

    Play Zelda’s Lullaby on the rug outside his door on the lowest level.

  3. Visit Saria

    In the Lost Woods, go right, left, right, left, straight, left, right from the Kokiri entrance. Cross the maze to the Forest Meadow and learn Saria’s Song.

  4. Get the Goron’s Bracelet

    Play Saria’s Song for Darunia. The bracelet lets you carry Bomb Flowers.

  5. Blast open the cavern

    Throw a Bomb Flower from the ledge above the blocked cavern entrance. Enter Dodongo’s Cavern.

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Dodongo’s Cavern

As a child

The Bomb Bag and the second Spiritual Stone.

Requirements
Goron’s Bracelet
Reward
Bomb Bag · Goron’s Ruby

Tip: The giant skull’s eyes react to explosions.

  1. Entrance and main cavern

    Use a Bomb Flower on the cracked entrance. In the main cavern, use the side Bomb Flowers to open fragile walls. The large chest in the western side room holds the map.

  2. Enter the eastern wing

    Bomb the wall on the right of the main cavern. Baby Dodongos emerge in the corridor. A defeated one explodes; lure one beside the next fragile wall and move away.

  3. Weight the floor switch

    Push the statue onto the floor switch to hold the door open. Follow the passage, watching for Skulltulas descending from the ceiling.

  4. First Lizalfos encounter

    Stay on a safe platform and face the Lizalfos attacking you. Block, wait for its attack, then strike during the opening. Defeat both to unlock the exit.

  5. Three torches in the Dodongo room

    Attack Dodongos from behind and avoid their fire. Light a Deku Stick at the burning torch and use it on all three unlit torches. The opened exit leads back to the main cavern.

  6. Open the other wing

    Step on the switch by the exit to unlock a passage across the main cavern. Return across the platforms and enter that passage.

  7. The Bomb Flower staircase

    Two rows of Bomb Flowers have a gap between them. Place a lit Bomb Flower in that gap. The chain reaction lowers the staircase.

  8. Compass side room

    Bomb the cracked wall beside the staircase and enter. Defeat the living Armos rather than treating it as a movable statue. Open the compass chest, then return to the stairs.

  9. Ladder among the statues

    Climb the lowered staircase. Move the statue blocking the ladder, climb and press the switch. Avoid disturbing the other Armos.

  10. Cross the upper bridge

    Cross the narrow bridge in the main cavern, jumping the gap. Enter the opposite door. The giant skull below will become your route to the boss later.

  11. Blade traps and cracked wall

    Move between the blade traps using the alcoves for cover. Pull out the block beside the ladder. From above, throw a Bomb Flower at the opposite cracked wall, allowing for its fuse.

  12. First flaming platform

    Shoot the eye above the far door with the Slingshot. Cross the platform while its fire is off. Move promptly before the switch resets.

  13. Second Lizalfos encounter

    Defeat both Lizalfos across the separate platforms. Keep clear of the edges and use your shield and counterattacks instead of chasing them into lava.

  14. Two eye switches

    Disable the first flame by shooting the eye above the door. From the middle platform, shoot the second eye in the side alcove. Continue across to the large chest.

  15. Obtain the Bomb Bag

    Open the large chest to carry your own bombs. Press the nearby switch to raise the main cavern’s lift higher and create a shortcut.

  16. Explode both skull eyes

    Stand on the bridge directly above the skull. Drop one bomb through each opening to light both eyes. Descend and enter the opened mouth.

  17. Loop behind the skull mouth

    The door behind the mouth needs its floor switch held down. Take the side passage, follow the loop and move the blocks to reach the upper passage. Clear enemies in your way.

  18. Drop the block onto the switch

    At the end of the loop, push the large block into the depression holding the floor switch. Drop back down and use the permanently opened door.

  19. Open the boss chamber

    Refill bombs from the chest if needed. Bomb the cracked floor in the middle and drop through. Keep bombs and your shield ready.

  20. King Dodongo: bomb, sword, dodge

    Throw a bomb into his open mouth as he inhales. Strike his stunned head with your sword. When he rolls, move to the arena’s edge while staying out of the lava. Repeat.

  21. Heart Container and Goron Ruby

    Collect the Heart Container before entering the blue warp. Leave through it to receive the second Spiritual Stone from Darunia.

  • Staircase still raised? Place the single bomb in the gap between the Bomb Flower rows.
  • Skull mouth still closed? Both eyes need an explosion; use both holes in the bridge.
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A Letter for King Zora

As a child

Follow the river to Jabu-Jabu.

Requirements
Zelda’s Lullaby · empty bottle recommended
Reward
Silver Scale · Ruto’s Letter

Tip: The diving game leads to a message underwater.

  1. Behind the waterfall

    Follow Zora’s River upstream. Play Zelda’s Lullaby on the stone tablet before the waterfall.

  2. Learn to dive

    Win the diving game in Zora’s Domain. The Silver Scale lets you dive deeper.

  3. Find Ruto’s Letter

    Dive through the underwater tunnel to Lake Hylia and pick up the bottle containing the letter.

  4. Move the king

    Show King Zora the bottle and letter. He opens the path to Jabu-Jabu.

  5. Offer a fish

    Catch a fish in the now-empty bottle in Zora’s Domain and release it before Jabu-Jabu’s mouth.

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Inside Jabu-Jabu

As a child

Rescue Ruto and find the Boomerang.

Requirements
Fish in a bottle · Fairy Slingshot
Reward
Boomerang · Zora’s Sapphire

Tip: Ruto can help weigh down a switch.

  1. Hit the first ceiling switch

    Defeat or avoid the Octoroks in the mouth chamber. Shoot the ceiling switch with the Slingshot to open the first door.

  2. Follow Ruto down the hole

    Pass the lift into the chamber with floor holes. Follow Ruto through the same hole after speaking with her. Talk again downstairs until you can carry her.

  3. Carry Ruto across the pool

    Take Ruto through the nearby door. Toss her onto the raised ledge across the pool. Press the floor switch, swim across and pick her up again before continuing.

  4. Return to the upper junction

    Shoot the next ceiling switch with the Slingshot. Wait for the lift in the large chamber, ride up with Ruto and cross the pit chamber to the upper wing.

  5. Put Ruto on the weighted switch

    Place Ruto on the switch outside the right-hand room to hold its door open. Enter and defeat all Stingers emerging from the floor.

  6. Collect the Boomerang

    The fight produces the large Boomerang chest. Pick Ruto up again. The Boomerang stuns electric enemies and can reach switches and distant tokens.

  7. Red tentacle and map

    Use Ruto to hold the left room’s switch. Target the tentacle’s narrow part with the Boomerang. Step closer to lure it down, then retreat from its attack. Take the map afterwards.

  8. Bubble room and compass

    The defeated tentacle unlocks another room. Pop every bubble before time expires, using the Boomerang to make this easier. The new chest contains the compass.

  9. Remove the blue tentacle

    Enter the newly accessible right side room. Use the same approach: target its narrow section, hit it with the Boomerang and avoid its counterattack.

  10. Final tentacle in the middle passage

    Stun and defeat the electric jellyfish with the Boomerang, then destroy the final tentacle. This removes the electric barrier above the important pit in the junction.

  11. Take Ruto to the Spiritual Stone

    Carry Ruto down the hole that was blocked. Follow the passage to the large platform and toss her onto it. She collects the stone, triggering the miniboss.

  12. Big Octo: hit its back

    Stun Big Octo with the Boomerang. Circle the central platform in its direction so the next stun exposes its vulnerable back. Strike the back, then repeat.

  13. Ride the central platform up

    After the fight, stand on the central platform and ride up. Turn towards the exit and continue. The remaining puzzles no longer require carrying Ruto.

  14. Stabilize the moving platforms

    Hit the wobbling red platforms with the Boomerang. Cross them while they are still and reach the opposite door. Hit them again if they start moving.

  15. New platform in the lift room

    Step onto the new platform in the lift chamber to lower it and bridge the gap. Put a nearby crate on the switch holding the final side door open.

  16. Curve the Boomerang around the barrier

    Climb the final room’s vines. A barrier blocks a direct throw at the ceiling switch. Target the switch and position your Boomerang throw to curve around the barrier.

  17. Barinade: sever the ceiling connections

    Enter the boss door. Use the Boomerang on each connection between Barinade and the ceiling. Keep moving to avoid its electric beams.

  18. Barinade: remove the jellyfish

    Stun the main body with the Boomerang when an opening appears. Destroy the protective jellyfish. Keep away while they rotate and use each new opening.

  19. Barinade: attack the body

    With the jellyfish gone, stun the body again and attack with your sword. Dodge its beams while it buries itself, then repeat the stun-and-strike sequence.

  20. Receive Zora’s Sapphire

    Take the Heart Container first. Speak with Ruto and enter the blue warp. You now have all three Spiritual Stones for the Temple of Time.

  • Ruto missing? Return to her basement starting point; avoid throwing her into an inaccessible pit.
  • Use the Boomerang on jellyfish and tentacles; attacking electric enemies directly often hurts Link.
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The Sword and Time

As a child

The three stones open the Temple of Time.

Requirements
All three Spiritual Stones
Reward
Ocarina of Time · Master Sword

Tip: The next turn in your journey awaits at the drawbridge.

  1. Return to Castle Town

    Bring all three stones to the town gate. After the scene, dive in the moat for the Ocarina of Time.

  2. Learn the Song of Time

    Receive the Song of Time with the Ocarina. Go to the Temple of Time behind the market.

  3. Open the time portal

    Play the Song of Time at the altar of the three Spiritual Stones, then pass through the opened door.

  4. Draw the Master Sword

    Pull the sword from its pedestal. Link awakens seven years later. Talk to Sheik before continuing.

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The Hookshot in the Graveyard

As an adult

Prepare for the Forest Temple.

Requirements
Adult Link
Reward
Hookshot · Song of Storms

Tip: A gravedigger challenges you to an unusual race.

  1. Open Dampé’s grave

    In Kakariko Graveyard, pull back the flower-marked grave near the front left and jump in.

  2. Follow the ghost

    Follow Dampé to the end of his route, dodge the flames and take the Hookshot from the chest.

  3. Reach the windmill

    Play the Song of Time at the blue blocks. The route leads into the windmill.

  4. Learn the Song of Storms

    Show your Ocarina to the man in the windmill. Remember his song for a later visit as a child.

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The Four Ghosts of the Forest Temple

As an adult

Find Saria’s Medallion and the Fairy Bow.

Requirements
Hookshot · Saria’s Song
Reward
Fairy Bow · Forest Medallion

Tip: Four missing flames point to four ghosts.

  1. Reach the meadow entrance

    Play Saria’s Song for Mido, cross the adult Sacred Forest Meadow and learn the Minuet of Forest. Hookshot the branch above the temple entrance.

  2. Key 1 in the entrance courtyard

    Defeat the Wolfos. Climb the entrance vines and Hookshot to the chest on the other tree. Take the Small Key.

  3. Four missing flames

    Pass the Skulltula into the main hall. Four Poe Sisters steal the flames. The central lift returns only after all four are defeated.

  4. Key 2 beyond the Stalfos

    Take the door opposite the entrance. Extinguish the Blue Bubble with your shield, then defeat both Stalfos in the next room. Take Key 2 and return to the hall.

  5. Time block at the courtyard

    Play the Song of Time beside the blue block in the hall’s northwestern arch. Enter the revealed doorway to the green courtyard.

  6. Vine route to the map

    Shoot the reachable Skullwalltulas. Climb on the far right to avoid the highest spider. Defeat the Blue Bubble in the upper room and collect the map.

  7. Key 3 in the drained well

    Cross the map room into the second courtyard. Hookshot to the balcony switch and press it. Descend the drained well, collect the key in its tunnel and climb back towards the hall.

  8. Move the green block along the arrows

    Unlock the main hall’s side route and climb the tall block room. Pull and push the green block along the floor arrows into its recess, using the side passage to reach its other face.

  9. Move the red block to the upper ladder

    Climb above the green block’s starting position and push the red block as far as it goes. Return via the green block to its other side and finish pushing it into place.

  10. Twisted corridor towards the bow

    Climb to the top, unlock the door and cross the twisted corridor. A shadow warns of a Wallmaster in the next chamber; keep moving. Unlock the following door.

  11. Stalfos and Fairy Bow

    Go downstairs. Defeat the first Stalfos, then the pair on the new platform. Finish the pair close together so the first cannot revive. Open the large Fairy Bow chest.

  12. First painting Poe and compass

    Leave the bow room through the blue-carpet door. On that painting staircase, keep enough distance for the ghost to appear in each picture and shoot the occupied frames. Follow the Poe downstairs and attack while visible. Collect the compass.

  13. Second painting Poe and Key 4

    Cross the former bow room to the other staircase. Shoot its occupied Poe paintings and defeat the ghost downstairs. Take the next Small Key.

  14. Straighten the corridor for the Boss Key

    Return to the eye switch before the first twisted corridor. Shoot it to straighten the passage. Reach the decorated Boss Key chest beyond it, collect the key and drop through the floor hole.

  15. Key 5 in the hand room

    Defeat the Bubbles and reach the courtyard balcony. Enter its small side room. Defeat the Floormaster and all three smaller hands before they recombine. Collect the final Small Key.

  16. Reach the second twisted corridor

    Return via the main hall and block puzzle to the eye. Twist the first corridor again. Cross the Poe stairways and bow room to the locked upper door of the second staircase.

  17. Melt the frozen eye with a flaming arrow

    Unlock the two doors on the new route. From the moving platform, shoot a normal arrow through the lit torch into the frozen eye to twist the adjoining corridor.

  18. Cross beneath the falling ceiling

    Use the changed corridor and drop through its far hole. Watch a full ceiling drop to identify open tiles. Move between safe gaps to the switch, then to the exit.

  19. Third Poe’s picture-block puzzle

    Shoot the painting to drop the blocks. Move the incorrect block out of the working area. Join the four matching picture pieces before time expires and defeat the appearing Poe.

  20. Fourth Poe in the main hall

    Return through the final corridor to the hall. The last Poe creates four copies. The real one spins once at the beginning of each round; target and shoot that copy before they attack.

  21. Rotate the basement and press three switches

    Ride the restored lift down. Push the large wall consistently in one direction. Check the exposed alcoves after each rotation and press all three floor switches to open the boss passage.

  22. Phantom Ganon’s painting phase

    Unlock the boss door. Watch several paintings: the real rider exits through a glowing frame, while the decoy turns back. Shoot the real rider as it emerges.

  23. Return the energy balls

    In phase two, use your sword to return the single energy ball. Keep volleying if it is returned to you. When the hit knocks him down, run over and attack.

  24. Forest Medallion and time travel

    Collect the Heart Container and enter the blue warp. The Forest Medallion opens your next temple routes; you can now return to childhood at the Temple of Time.

  • Key check: tree chest, first Stalfos, drained well, painting Poe and Floormaster provide five Small Keys.
  • Straighten the first corridor for the Boss Key, then twist it again to continue.
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Prisoners of the Fire Temple

As an adult

Free the Gorons on Death Mountain.

Requirements
Forest Temple complete · Hookshot · Bombs
Reward
Goron Tunic · Megaton Hammer · Fire Medallion

Tip: Every freed Goron may leave a key for the way ahead.

  1. Goron Tunic and crater access

    Stop Darunia’s son in Goron City with a bomb and ask about the Gorons. Equip the Goron Tunic. Use Darunia’s passage to the crater, Hookshot across the bridge and learn the Bolero of Fire.

  2. Darunia and Key 1

    Climb the entrance stairs and go left. After speaking with Darunia, cross the platforms to the floor switch. Release the Goron and take the Small Key in his cell.

  3. Key 2 beside the lava chamber

    Return to the entrance hall and unlock the opposite door. Cross the big lava room’s bridge and take its open side passage. Press the cell switch and collect the next key.

  4. Key 3 behind the cracked wall

    Cross to the other side of the lava chamber. Bomb the cracked wall hiding another cell, free its Goron and take the key. Unlock the remaining door in the lava room.

  5. Push the block into the fire shaft

    Drop into the tall room, climb the mesh and jump onto the ledge. Push its block into the fire shaft and stand on it. The flame carries it up like a lift.

  6. Disable the flames at the climbing mesh

    Unlock the next door and position the block to reach the mesh. Hit the crystal switch with the Hookshot and climb promptly before its flames return.

  7. Key 4 in the boulder maze

    In the lower boulder maze, begin along the right outer wall. Find the exposed cell switch, release the Goron and take his key. Use alcoves to avoid rolling boulders.

  8. Key 5 in the second cell room

    Check the opposite outer side of the maze for the second cell’s doorway. Press its switch and take the key, then unlock the maze’s exit.

  9. Eye switch and dungeon map

    In the narrow-walkway room, shoot the eye above the side door and collect the map beyond it. Return and unlock the other door to the large fire-wall room.

  10. Cross the mesh ahead of the fire wall

    Cross the mesh platforms promptly as the fire wall follows. Take the open route to the upper boulder maze. Use each landing to line up your next jump.

  11. Key 6 beneath the cracked floor

    Bomb the cracked floor on an upper maze pillar and climb down its tunnel. Free the Goron below and take the key, then climb back up the same way.

  12. Key 7 at the upper switch

    Cross the upper pillars to the floor switch, opening the upper cell. Reach it across the pillars and collect its key. Return to the locked door in the fire-wall chamber.

  13. Compass in the flame maze

    Enter the maze of flames that appear as you approach. Carefully take the right side to its open side door, collect the compass and return to the entrance.

  14. Cross through the central pillar

    Take the maze’s left side and unlock the door inside the central pillar. Pass the still-closed cell and use the next exit.

  15. Timed switch and false door

    Press the switch at the end of the path and run through the temporarily lowered flame wall. Bomb the false door beyond it, then enter the real door behind.

  16. First Flare Dancer

    Hookshot the black core out of its flames; bombs also work. Strike the core as it runs past you. After the fight, ride the central platform upwards.

  17. Climb to the highest circular walkway

    Climb the first mesh, hit the crystal and reach the second mesh while its flames are off. Enter the narrow circular walkway around the hammer chest.

  18. Get the Megaton Hammer before time expires

    Press the switch and follow the narrow circular path before the flames return. Run carefully instead of making uncontrolled jumps. Open the Megaton Hammer chest.

  19. Hammer blocks, statue and stairs

    Hammer the marked floor block beside the door. From the side, break the statue below. Hammer the next floor block into stairs and place a crate on the door switch.

  20. Key 8 beyond the rusted switch

    Hammer the next block and rusted switch. Move the time block with the Song of Time, reach the cell and press its hammer switch. Take the last Small Key.

  21. Lower the pillar for the boss route

    Return through the door and hammer the large marked floor block into Darunia’s chamber below. Its lowered pillar makes the boss-door crossing usable.

  22. Open the blocked entrance route

    Return to the entrance hall. Hammer the large statue beside the stairs from its side and use your final Small Key on the door behind it.

  23. Final combat rooms

    Defeat every enemy in the first chamber. Block the flying tiles in the next and defeat the Like Like. Fight another Flare Dancer beyond, using Hookshot and sword again.

  24. Boss Key in the final cell

    Hammer the rusted switch after the fight and take the Boss Key from the large chest by the Goron. Return upstairs and left to Darunia’s room.

  25. Volvagia: stun its head with the hammer

    Cross the lowered pillar and unlock the boss door. Hammer Volvagia’s head when it emerges, then strike with your sword while stunned. Dodge aerial fire and falling rocks.

  26. Fire Medallion and double magic

    Collect the Heart Container and warp. Optional: afterwards, hammer open the crater’s Great Fairy entrance and play Zelda’s Lullaby to double your magic meter.

  • Each Goron cell holds a key. This route collects eight, including cells on both levels of the boulder maze.
  • False doors fall onto you. Bomb them instead of opening them like normal doors.
  • The Goron Tunic removes the heat timer; it does not prevent every fire or lava hit.
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The Ice Cavern

As an adult

Iron Boots and a return to King Zora.

Requirements
Empty bottle · Hookshot
Reward
Iron Boots · Zora Tunic

Tip: You can carry Blue Fire in a bottle.

  1. Ice floes to the cavern

    Go through King Zora’s passage to the frozen fountain. Cross the ice floes to the cavern entrance. Bring at least one empty bottle; two make the route easier.

  2. Clear the first icy chamber

    Avoid the Freezards’ freezing breath and attack their sides or backs. Break the small icicles blocking your path, then use the opened door.

  3. Five Silver Rupees by the spinning blade

    Collect all five Silver Rupees around the rotating blade. Break the icicles to reach the one hidden by an icy ledge. Use the safe edges between blade passes.

  4. Bottle Blue Fire

    Take the passage opened by the Silver Rupees to the blue flame. Clear the enemies and fill a bottle at it. Normal fire cannot melt the cavern’s red ice.

  5. Release the map chest

    Use bottled Blue Fire beside the large chest trapped in red ice. Collect the map, then refill your bottle at the blue flame.

  6. Compass side passage

    Return to the spinning-blade room and melt the red ice blocking its compass side passage. Use more Blue Fire to release the compass; a Heart Piece is also available in this side area.

  7. Reach the ice-block puzzle

    Refill Blue Fire and melt the other red-ice route from the blade room. In the large room beyond, use the sliding ice block to reach five Silver Rupees.

  8. Use the block as a movable step

    Slide the block so a rock stops it below a raised rupee, then climb onto it. If it is stuck in an unhelpful position, push it into the pit to respawn it at the start.

  9. Final Silver Rupee and exit

    Melt the red ice hiding the remaining rupee. Collecting all five unlocks the exit. Finally position the block beside the exit ledge and climb up.

  10. Defeat the White Wolfos

    Follow the opened passage. Block the White Wolfos’ attacks and strike its back after it misses. The victory produces the large chest.

  11. Iron Boots and Serenade

    Collect the Iron Boots and learn the Serenade of Water from Sheik. Their weight lets you use the underwater exit behind the chest.

  12. Bring Blue Fire for the king

    Before leaving the cavern, refill at least one bottle with Blue Fire. Return across the floes to Zora’s Domain; without fire you will need to revisit the cavern.

  13. Thaw King Zora

    Use Blue Fire beside the red ice encasing King Zora. Speak to him for the Zora Tunic. Take the tunic, Iron Boots, bow and Hookshot to the Water Temple.

  • The ice block slides until an obstacle stops it. Dropping it into the pit is the intended reset.
  • Using Blue Fire empties the bottle. Refill after opening important ice barriers.
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The Three Water Levels

As an adult

Dark Link and the path to Morpha.

Requirements
Hookshot · Iron Boots · Zora Tunic · Bow
Reward
Longshot · Water Medallion

Tip: Raising the water reveals a route beneath a floating platform.

  1. Underwater entrance at Lake Hylia

    Equip the Zora Tunic and Iron Boots. Sink to the lake’s gate, hit its crystal with the Hookshot and enter. Normal boots let you float upwards again.

  2. Find Ruto in the lower east passage

    Sink to the main hall’s bottom floor and enter the eastern corridor with two unlit torches. Speak to Ruto, remove the Iron Boots and float up its ceiling shaft.

  3. Get the map before draining the temple

    Use the door at the top of Ruto’s shaft. Retract the Spikes with your shield or Hookshot, defeat them and collect the map. Return to the Triforce symbol.

  4. Set the water level to low

    Play Zelda’s Lullaby at the Triforce symbol to drain the temple to its lowest level. Drop down the shaft; this intended fall does not inflict falling damage.

  5. Key 1: torches and Shell Blades

    Light both torches by firing through the burning middle torch, or use Din’s Fire. Defeat the three Shell Blades beyond by Hookshotting their open interiors. Collect the Small Key.

  6. Push the block in the lower west passage

    Return to the hall and enter the bottom western passage with the large block. Push it into the hole, sink into the revealed passage and float up at its far end.

  7. Key 2: current and dragon-mouth switch

    Use the water-spout switch to cross into the current room. Stand on its underwater ledge with Iron Boots. Hit the dragon-mouth switch, then Hookshot immediately into the opened gate passage and float to the key chest.

  8. Unlock the central tower and set middle water

    Return to the hall and unlock the central tower’s bottom door. Hookshot to the upper target inside and play Zelda’s Lullaby at its symbol. The floating block rises.

  9. Key 3: beneath the floating block

    Immediately sink into the hole beneath the raised block. Hit the crystal below and defeat the dropped Shell Blades and Spikes. Float through the second ceiling gate when it opens and collect the key.

  10. Key 4: cracked wall in Ruto’s shaft

    Leave the tower with water at middle level. Return underwater to Ruto’s eastern shaft. Float to its middle alcove, bomb the cracked wall and collect the Small Key.

  11. Compass behind the water spout

    Take the middle eastern corridor near the pots. Use Hookshot targets to cross its spikes and reach the chest beside a spout. Hit the crystal and open the chest while the water barrier is down.

  12. Third station: highest water level

    Unlock the middle western door. Stand on the spout and hit its crystal to ride upwards. Play Zelda’s Lullaby at the third symbol beside the exit.

  13. Prepare the later block route

    With water high, enter the upper eastern passage and pull its block towards you as far as it goes. This prepares access to the sixth key from the other side later. Return to the hall.

  14. Climb the falling platforms

    Unlock the upper western door. Drop onto the low platform and Hookshot the targets on descending platforms to climb. Unlock the next door at the top.

  15. Raise the dragon heads with the crystal

    Defeat the Tektites first. The crystal changes water only inside this room. Hookshot to the first dragon, lower the water to reach the next wall and repeat the switching sequence towards the final head.

  16. Ride the final dragon upwards

    Stand on the final lowered dragon head and activate the crystal to ride it up. Defeat the Like Like beyond the spikes, Hookshot the ceiling target and enter the apparent outdoor garden.

  17. Dark Link at the tree

    Walk to the far door, then return towards the tree to trigger Dark Link. The hammer, Din’s Fire or Biggoron’s Sword help. With the Master Sword, block and counter his missed attacks; repeated thrusts are often countered.

  18. Obtain the Longshot

    After the fight, enter the opened door and collect the Longshot from the large chest. It replaces the Hookshot and reaches distant targets. Do not leave through the old route yet.

  19. Remove the time block behind the chest

    Play the Song of Time behind the Longshot chest and drop into the underground river. Use normal boots; Iron Boots can pull you dangerously into its vortices.

  20. Key 5 beyond the river eye switch

    Swim clear of the vortices to the safe final ledge. Shoot the opposite eye and immediately Longshot to the chest through the timed gate. Collect the key.

  21. Return to low, then middle water

    The passage beyond the key chest returns to the dragon-current room. Reach the hall and Ruto’s shaft, lower the water, then enter the central tower to raise it to middle again.

  22. Key 6 beyond the prepared block

    At middle water, shoot the eye below the eastern gate and quickly Longshot through it. Push the block prepared earlier from its other side, then collect the final Small Key on the right.

  23. Bottom northern route to the Boss Key

    Exit the block passage via its ceiling target and return to the hall. Sink into the bottom northern corridor and float up at its end. Longshot across the spikes and unlock the door.

  24. Current room with rolling boulders

    Use arrows on reachable Tektites. Swim towards the far door while watching the rolling boulders and vortices. Avoid using Iron Boots inside a vortex’s pull.

  25. Block behind two bombable walls

    Clear the next pool’s Stingers. Bomb the wall on the wide ledge and push its block. Bomb the opposite wall, pull the block towards you and push it from behind onto the switch to raise the water.

  26. Cross three water spouts

    Climb to the next door, press the floor switch and cross the three temporary spouts. In the passage beyond, wait for a boulder to pass before entering the water.

  27. Boss Key beyond the final locked door

    Equip Iron Boots and follow the side underwater passage. Defeat the Shell Blade, float up at the end and unlock the door. Collect the Boss Key from the large chest; the pots offer fairies.

  28. High water and the boss door

    Return to the hall and use the familiar middle western station to restore high water. Longshot the distant northern dragon target. Run straight up the slippery slope, avoiding the blade traps.

  29. Morpha: pull out the red core

    Unlock the boss door and step onto a central platform to trigger the fight, then retreat to the edge. Target and Longshot the red core out of the water arm. Strike it and stay clear of grabbing tentacles.

  30. Water Medallion and restored lake

    Collect the Heart Container and use the blue warp. Lake Hylia fills again. The Longshot also opens remaining collectible routes inside and outside the temple.

  • Missing a key? Check beneath the tower’s floating block and the cracked wall in Ruto’s shaft at middle water.
  • The route collects six Small Keys. Prepare Key 6 by first pulling its block from the other side with water high.
  • Water stations: low in Ruto’s shaft, middle in the tower, high above the middle west passage. Play the Lullaby at the actual symbol.
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Bottom of the Well

As a child

The truth behind invisible walls.

Requirements
Song of Storms · ability to return to childhood
Reward
Lens of Truth

Tip: A song in the windmill changes the well’s water level.

  1. Return to the well as a child

    After the Forest Temple, return the Master Sword to its pedestal. You must already have learned the Song of Storms from the adult windmill musician. Visit Kakariko as a child.

  2. Song of Storms in the windmill

    Play the Song of Storms to the musician as a child. The well drains. Leave, climb down into the well and use its crawlspace.

  3. Walk through the illusion wall

    Climb down and defeat the Skulltula. Walk through the wall at the corridor’s end; it is an illusion. Follow the outer passage beside the water and avoid holes in the floor.

  4. Zelda’s Lullaby at the Triforce

    Find the Triforce symbol at the far end of the outer loop. Play Zelda’s Lullaby there to lower the water and expose a route near the entrance.

  5. Use the newly exposed crawlspace

    Return to the first illusion wall. Drop into the drained pool in front of it and crawl through the low tunnel. Climb, defeat the Skulltula and enter the door.

  6. Lure out Dead Hand

    Let a hand grab you briefly to make Dead Hand appear, then break free by moving and pressing buttons. Approach until it lowers its head and strike the head with your sword.

  7. Collect the Lens of Truth

    Keep clear when Dead Hand burrows again. Repeat until defeated, then open the large Lens of Truth chest. It is needed for the Shadow Temple and desert route.

  8. Optional: hidden chest in the same room

    Activate the Lens in the room where you obtained it. A hidden chest holds 200 Rupees. Make sure your wallet has room; the main route does not require clearing every well side chamber.

  • This direct Lens of Truth route needs no Small Keys. Locked side rooms hold optional finds.
  • Illusion walls can be crossed; floor holes really do drop you into the basement.
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The Shadow Temple

As an adult

Invisible paths beneath Kakariko.

Requirements
Forest, Fire and Water Medallions · Lens of Truth · Din’s Fire
Reward
Hover Boots · Shadow Medallion

Tip: Some paths only appear with the Lens of Truth.

  1. Learn the Nocturne of Shadow

    Enter Kakariko after the Forest, Fire and Water Temples. Learn Sheik’s Nocturne of Shadow after the scene and warp to the graveyard ledge. Bring the Lens, Din’s Fire and enough magic.

  2. Light all entrance torches together

    Stand among the entrance torches and use Din’s Fire to open the gate. Inside, Longshot across the first gap and walk through the illusion wall.

  3. Map beyond the illusion walls

    Use the Lens to inspect the side walls in the statue room. Follow the illusion-wall branch to the chamber with Keese and a ReDead. Defeat them to obtain the map.

  4. Dead Hand and Hover Boots

    Take the illusion labyrinth’s other combat branch. Let a hand grab you to summon Dead Hand, escape and strike its lowered head. Collect the Hover Boots after the fight.

  5. Point the bird statue at the true skull

    Return to the statue room. The Lens shows the only real skull. Rotate the bird towards that skull to open the gate above the opposite tongue.

  6. Cross the tongue into the second section

    Equip Hover Boots and run straight across the gap to the stone tongue. Their effect is brief; Link can grab the edge. Change back to normal boots afterwards for better traction.

  7. Key 1 in the blade chamber

    From the Beamos junction, use the side illusion-wall branch. Collect all five Silver Rupees around the rotating blade and take the Small Key from the opened alcove.

  8. Compass among the Gibdos

    Return to the Beamos and take the other false passage. Defeat the two Gibdos, using the Sun’s Song to freeze them if available. Collect the compass.

  9. Bomb wall and guillotines

    Bomb the cracked junction wall and unlock its door. Pass the ceiling spiders cautiously. At each guillotine, wait until the blade drops and starts rising before crossing.

  10. Large pit and Silver Rupees

    Defeat the Stalfos on the far ledge. Ride the moving platform across, then collect the Silver Rupees beside the Beamos and traps; one is beneath the enemy. This opens the spike-ceiling passage.

  11. Key 2 beneath the falling spikes

    Reveal the movable block with the Lens and push it under the first, then both falling ceilings. Walk beneath safely. Pull it farther at the end, climb up and press the switch to reveal the key chest.

  12. Invisible platform to the next room

    Return to the large pit. Reveal the invisible moving platform beyond the next guillotine with the Lens and cross to the chamber with hidden floor spikes.

  13. Silver Rupees along grapple routes

    Use the Lens to see the spikes and hidden ceiling target. Defeat the ReDeads and collect the Silver Rupees, lining up grapple paths so they pass through the floating rupees.

  14. Key 3 from the giant skull

    Enter the Silver-Rupee door and defeat the Keese. Throw a Bomb Flower from the steps into the rotating giant skull. The explosion releases a Small Key.

  15. Hidden target and fan passages

    Back in the previous chamber, grapple the invisible target above the locked door and unlock it. Iron Boots counter the fans. Use the wooden ceiling target to cross the gap.

  16. Ride the wind through the false wall

    The final fan faces an illusion wall. Wait for its pause, equip Hover Boots and use the next gust to reach the exit through that wall.

  17. Key 4 beneath the skull pile

    Defeat the Gibdos, then bomb the skull pile near the entrance. Reveal the hidden key chest with the Lens. Take the key and unlock the ship passage.

  18. Start the ship with Zelda’s Lullaby

    Move the block beneath the ladder and board the ship. Play Zelda’s Lullaby at its symbol. Fight the Stalfos during the voyage and jump onto the solid side ledge before the ship sinks.

  19. Boss Key beyond the wooden spike walls

    Enter the invisible-wall maze. In its northern room, immediately burn the closing wooden spike walls with Din’s Fire. Defeat the ReDeads and collect the Boss Key.

  20. Key 5 from the invisible Floormaster

    Take the invisible-wall maze’s southern room. Reveal and defeat the Floormaster and all three smaller hands to obtain the final Small Key.

  21. Topple the statue into a bridge

    Return to the ship’s landing chamber. Shoot the Bomb Flowers beside the opposite statue; their chain explosion topples it across the gap. Cross and unlock the last Small-Key door.

  22. Final invisible platforms

    Use the Lens and Hover Boots across the final platforms, checking every landing. Unlock the decorated boss door and drop into the arena.

  23. Bongo Bongo: hands and eye

    Stun both hands with arrows. Use the Lens to see the head between them. Hit its eye before it charges and attack the stunned head with your sword. Repeat until defeated.

  24. Receive the Shadow Medallion

    Collect the Heart Container and enter the warp. Impa awards the Shadow Medallion; the desert route and Spirit Temple are your next main section.

  • The Lens consumes magic. Use it to inspect a route and switch it off when the safe path is clear.
  • Do not remain aboard the sinking ship; jump onto the solid side ledge.
  • Five Small Keys: blade room, spike ceiling, giant skull, skull pile and invisible Floormaster.
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Across the Gerudo Desert

As an adult

Four prisoners and an invisible guide.

Requirements
Longshot or Epona · Lens of Truth
Reward
Gerudo Membership Card · Requiem of Spirit

Tip: Four carpenters are held in separate cells.

  1. Cross the valley

    Jump the broken bridge on Epona or use the Longshot. Head to Gerudo Fortress.

  2. Free four carpenters

    Find all four cells. Talk to each prisoner, defeat the guard and unlock the cell with her key.

  3. Get the pass

    After the fourth rescue, receive the Gerudo Membership Card. Speak to the Gerudo above the desert gate.

  4. Cross the sand river

    Longshot to a crate on the far side or cross in Hover Boots. Follow the flags.

  5. Follow the ghost

    At the stone shelter, use the Lens of Truth and follow the visible ghost across the Haunted Wasteland.

  6. Learn the Requiem

    At Desert Colossus, enter the Spirit Temple briefly and come out again. Sheik teaches the Requiem of Spirit.

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Spirit Temple: Nabooru’s Task

As a child

The small passage is for young Link.

Requirements
Requiem of Spirit · Bombs · Fairy Slingshot
Reward
Silver Gauntlets

Tip: Arrive in the present and return in the past.

  1. Warp to the Desert Colossus as a child

    Enter and leave the Spirit Temple as an adult to learn Sheik’s Requiem of Spirit. Return to childhood at the Temple of Time and warp back. Bring Boomerang, Slingshot, bombs and Deku Sticks.

  2. Nabooru’s request and crawlspace

    Speak to Nabooru left of the entrance stairs and agree to find the Silver Gauntlets. Use the crawlspace. A Hylian Shield is safer here than a flammable Deku Shield.

  3. Keese and Armos

    Defeat the Keese and awakened Armos beside the floor trap. Then use the left door to the Stalfos chamber.

  4. Boomerang at the barred switch

    Defeat the Stalfos and Green Bubble. Curve the Boomerang around the metal barrier to its crystal switch. Cross the lowered metal bridge and continue.

  5. Lure Anubis into the flame

    Anubis mirrors your movement and is vulnerable only to fire. Activate the flame switch and move to lure it into the fire, or use Din’s Fire directly.

  6. Silver Rupees and first key chest

    Clear the Keese and watch for the Wallmaster. Collect all five Silver Rupees to lower the barred bridge. Light both far-side torches with a Deku Stick and collect the Small Key.

  7. Climb to the upper Lizalfos room

    Return to the first junction, use the second crawlspace and unlock the door. Clear the climbing-wall spiders and climb the stone wall.

  8. Expose the sunlight through the wall

    Defeat both Lizalfos. The crystal reveals two chests, including Bombchus. Send a Bombchu up the wall into the rock by the light gap. The exposed sunlight opens the door.

  9. Push the Armos onto the hall switch

    In the giant-statue chamber, push the Armos off the ledge onto the switch below. Climb the stairs; its torch lets you carry a burning Deku Stick down into the hall.

  10. Map in the statue hall

    Light both torches on the lower hall floor to reveal its map chest. Climb back to the upper ledge and follow the stair passage to the next sun room.

  11. Silver Rupees and Key 2

    Bomb the Beamos and collect all five Silver Rupees among the blade traps. Use the newly lit torch to ignite the other three and collect the Small Key from the new chest.

  12. Push the sun block into the light

    Move the ordinary grey blocks until the sun-marked block is accessible. Push it into the sunlight on the floor, then use the opened door, climb the stairs and unlock the next door.

  13. Defeat Iron Knuckle as a child

    Wake Iron Knuckle, lure an axe swing and side-hop or backflip out of range. Strike while its axe is stuck. It moves faster after losing its armour, so stay cautious.

  14. Silver Gauntlets on the Colossus hand

    Exit behind the throne onto the Colossus’s hand and open the Silver Gauntlets chest. After the scene, return to the Temple of Time and become an adult again.

  • The gauntlets are found as a child but can only be used by adult Link.
  • Use a Bombchu on the high rock blocking sunlight; the room’s switch supplies Bombchus.
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Spirit Temple: Light and Mirrors

As an adult

Use the Mirror Shield against the witches.

Requirements
Silver Gauntlets · Longshot · Bow
Reward
Mirror Shield · Spirit Medallion

Tip: You can redirect sunlight and the witches’ attacks.

  1. Silver Gauntlets and the right entrance route

    Warp back as an adult. Use the Silver Gauntlets to push the large block right of the stairs into its hole. Bomb the Beamos and Longshot the ceiling crystal.

  2. Compass in the Wolfos room

    Take the left side door and defeat the Wolfos. Play Zelda’s Lullaby at the symbol, grapple to the new chest and collect the compass. Return to the junction.

  3. Silver Rupees among rolling boulders

    Enter the right side room and collect five Silver Rupees in its alcoves and above the boulder paths. Use the Song of Time to move the blue block and use it as a step.

  4. Key 1 beyond the Like Like

    Use the Silver-Rupee door, defeat the Like Like and take the Small Key. Return to the ceiling-crystal junction and unlock its main door.

  5. Invisible hand and rotating mirror

    Climb the stone wall after the next corridor. Reveal and defeat the Floormaster and its small hands. Turn the mirror onto the sun opening the exit; other sun switches can trigger traps.

  6. Key 2 on the statue’s hand

    Climb the giant-statue hall’s stairs and hover onto its Triforce-marked hand. Play Zelda’s Lullaby, grapple to the chest on the other hand and take the key.

  7. Optional: activate the lift shortcut

    Reach the opposite stair ledge and hammer its rusted switch behind the small chest. Use the opened lower door and push two blocks to reach a second hammer switch, activating the entrance lift.

  8. Solve the Anubis room with fire

    Unlock the upper statue-hall door and defeat the Beamos. Kill the next room’s Anubis with Din’s Fire, Fire Arrows or by mirroring them into the switched flame. Use its time block for the higher Anubis.

  9. Lure an Armos onto the door switch

    In the four-Armos room, lure a living statue onto the floor switch from near the exit. Quickly use the opened southern door; the Longshot can hold it briefly on the switch.

  10. Iron Knuckle and balcony

    Climb the stairs; the Lens reveals two recovery-heart chests here. Defeat Iron Knuckle by dodging its axe and counterattacking. Exit behind the throne onto the balcony.

  11. Collect the Mirror Shield

    Open the large balcony chest, equip the Mirror Shield and return to the sunlit Armos room. This shield redirects light beams as well as blocking attacks.

  12. Key 3 at the sun switch

    Stand in the light and raise the shield. Aim the reflected beam at the sun beside the locked side door, then collect the Small Key from the chest beyond.

  13. Moving climbing wall

    Take the other Armos-room exit and unlock the door. Defeat the Beamos, Longshot as high as possible onto the climbing wall and finish climbing to the upper door.

  14. Lullaby at the decorated doorway

    Climb the stairs and play Zelda’s Lullaby at the Triforce symbol. Enter the room containing the flame-surrounded chest.

  15. Boss Key and false doors

    Clear the Torch Slugs. Break the false northwest door with hammer or bomb and shoot the eye behind it. Grapple to the new platform and press the upper floor switch to extinguish the Boss Key chest’s fire.

  16. Switch behind the bars

    Leave the key room and climb the next stairs. In classic releases, hit the barred crystal with a spin attack; in the 3DS adventure, use the accessible crystal in the lower part of the room. Enter the opened door.

  17. Align two mirrors into a light chain

    Defeat the Lizalfos and Bubbles in the mirror area. Bomb the cracked wall near the first mirror. Turn it through the opening towards the second, then aim the second through the bars at the large wall-mirror room.

  18. Sun lift to the statue chamber

    Return to the large wall mirror and stand on its chain-suspended platform. Reflect the incoming beam onto the nearby sun to lower the platform into the statue hall.

  19. Dissolve the statue’s face with light

    Aim the beam at the giant statue’s face until it dissolves. Longshot into the revealed face entrance and unlock the boss door.

  20. Final Iron Knuckle

    Defeat the Iron Knuckle beyond the boss door as before. After the scene, continue behind its throne to the large battle platform and step into its middle.

  21. Twinrova: fire onto ice, ice onto fire

    Watch both witches. Use the Mirror Shield to send fire at the ice witch and ice at the fire witch. Without targeting, you can steer the shield’s angle more freely.

  22. Store three beams of the same element

    After they merge, absorb three beams of one element with the shield. Dodge the other element to preserve the charge. Aim the released beam at Twinrova after the third absorption.

  23. Jump to the stunned witch

    When Twinrova falls onto a side platform, jump over promptly and strike with your sword. Return to the central platform and repeat the charge. Collect the Heart Container and Spirit Medallion afterwards.

  • Keep the beam chain continuous: first mirror → bombed wall → second mirror → wall mirror → shield.
  • Do not mix fire and ice charges during Twinrova’s second phase.
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Ganon’s Castle and Finale

As an adult

Break the seals and save Zelda.

Requirements
All temple Medallions
Reward
Light Arrows · Golden Gauntlets · ending

Tip: Each seal recalls a trial you have already passed.

  1. Light Arrows in the Temple of Time

    Return to the Temple of Time with all medallions and collect the Light Arrows after the scene. Bring Fire Arrows, Mirror Shield, hammer, Longshot, boots, Lens and an empty bottle.

  2. Castle bridge and six trials

    The Sages create a bridge at the old castle grounds. Enter, descend past the Beamos and reach the main hall. Each of six trial branches ends in an orb destroyed by a Light Arrow.

  3. Shadow trial: Fire Arrow platforms

    Start with the purple Shadow Trial to get the Golden Gauntlets early. Light its side torch with a Fire Arrow to reveal temporary platforms. Reach the middle and use the Lens to find the hidden route to the rusted switch.

  4. Golden Gauntlets and Shadow barrier

    Hammer the rusted switch, light the next torch and reach the floor switch. Grapple to the new Golden Gauntlets chest. Follow the hidden path to the final door and destroy its orb with a Light Arrow.

  5. Optional: double defense

    Briefly leave with the Golden Gauntlets. Lift the large dark stone blocking the nearby fairy passage and play Zelda’s Lullaby inside. The Great Fairy halves incoming damage. Return to the castle.

  6. Forest trial: five torches

    Defeat the Wolfos in the green branch. Use Din’s Fire on the lower torches and a Fire Arrow on the high torch above the exit. Enter the wind chamber.

  7. Forest trial: Silver Rupees in the wind

    Collect five Silver Rupees, switching Hover and Iron Boots as needed for the wind. The Song of Time adds a platform; a floor switch provides a grapple target below the high rupee. Destroy the Forest orb beyond the exit.

  8. Water trial: refill Blue Fire

    Defeat the two Freezards in the blue branch. Bottle Blue Fire, melt the door’s red ice and refill the bottle. One side chest is a freezing trap.

  9. Water trial: timed ice-block puzzle

    Slide the rear block sideways into the hole to fill it. Slide the other block across the filled gap, then to the high switch ledge. Climb, melt the ice, hammer the switch and exit before time expires. Destroy the Water orb.

  10. Fire trial: Golden Gauntlets over lava

    Equip Goron Tunic and Hover Boots. Collect the lava-platform Silver Rupees. Lift the huge dark pillar, take the rupee beneath and use the thrown pillar as a step to the final rupee. Destroy the Fire orb.

  11. Light trial: invisible enemies and two keys

    Lift the stone blocking the yellow branch. Reveal and defeat its hidden Skulltula and three Keese to obtain Key 1. Unlock the door and play Zelda’s Lullaby in the next room for Key 2.

  12. Light trial: timer and false wall

    Gather the boulder room’s Silver Rupees within one minute, grappling through the high rupee. Exit before time expires. The empty first barrier chamber is an illusion; cross its rear wall to destroy the real Light orb.

  13. Spirit trial: Silver Rupees and Bombchus

    Collect Silver Rupees between the blades in the orange branch. Bomb the Beamos and move Armos to extend the trap paths. The next room’s first crystal reveals Bombchus; send one up the bars to hit the second crystal beyond.

  14. Spirit trial: the correct sun switch

    Burn the ceiling web with a Fire Arrow. Reflect sunlight onto the sun immediately right of the entrance arch; the other sun switches are traps. Destroy the final orb beyond.

  15. Open the tower and restock

    With all six barriers destroyed, enter the central tower. Refill magic and arrows first. A fairy and shop chamber lies behind an illusion wall below the castle entrance.

  16. Dinolfos, Stalfos and Boss Key

    Climb the tower and defeat the Dinolfos. Defeat the following pair of Stalfos and collect the Boss Key. Two Iron Knuckles wait above; wake them one at a time if possible.

  17. Ganondorf: energy ball and Light Arrow

    Unlock the boss door and stay on safe edge platforms. Volley the single energy ball until Ganondorf is hit, immediately shoot a Light Arrow, jump to the middle and attack with your sword. Retreat before his counterattack.

  18. Volley attack and missing supplies

    A charged spin attack can counter the dark multi-orb charge. Break lower-level pots if you need arrows or magic. Repeat the energy-ball duel until he falls.

  19. Escape the collapsing tower with Zelda

    Follow Zelda before the timer expires, waiting as she opens gates. Avoid falling debris. Defeat the two Stalfos when she is trapped in a fire ring, then follow her across the bridge outside.

  20. Ganon without the Master Sword

    The scene leaves your Master Sword outside the fire ring. Use a Light Arrow on Ganon’s face if needed, roll under him and strike his tail with the hammer or Biggoron’s Sword.

  21. Recover the Master Sword

    When Ganon falls and Zelda calls, the fire briefly disappears. Run out to recover the Master Sword, then return to the arena.

  22. Strike the tail and deliver the final blow

    Use Light Arrows or circle his attacks to reach the tail, now striking with the Master Sword. When Zelda restrains Ganon, approach and deliver the final Master Sword blow.

  • Shadow first: the Golden Gauntlets are then needed for the Fire and Light Trials.
  • Each of six orbs requires a Light Arrow and magic. Silver Rupees alone do not remove the tower barrier.
  • The final blow requires the Master Sword even if you used Biggoron’s Sword earlier.
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Side quests

Free Epona

As an adult

Optional quest with its own reward.

Requirements
Learned Epona’s Song as a child · enough Rupees
Reward
Epona

Tip: A familiar song attracts the right horse.

  1. Learn the song

    As a child, talk to Malon near the horses at Lon Lon Ranch. Show your Ocarina and learn Epona’s Song.

  2. Ride as an adult

    Pay Ingo for a ride. Call Epona with the song, mount her and speak to Ingo from the saddle.

  3. Win twice

    Accept his race and win twice. Save carrots for the straights and avoid risky collisions.

  4. Leave the ranch

    Ingo closes the gate. Build speed and jump Epona over a low outer wall or the gate.

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Biggoron’s Sword

As an adult

Optional trading quest.

Requirements
Epona recommended · King Zora thawed with Blue Fire
Reward
Biggoron’s Sword

Tip: Time matters for fresh ingredients. Warping spoils them.

  1. Egg and chicken

    Get the egg from the Cucco Lady in Kakariko. Wake Talon with the hatched chicken and trade it for Cojiro.

  2. Woods and potion

    Give Cojiro to the man in the Lost Woods. Take the mushroom to the old woman behind the Kakariko potion shop before time runs out.

  3. Saw and sword

    Bring the potion back to the woods. A girl is there instead; trade her saw to the carpenter in Gerudo Valley for the broken sword.

  4. Prescription and frog

    Show the sword to Biggoron on Death Mountain. Trade his prescription with King Zora for a frog and deliver it to the Lake Hylia laboratory on time.

  5. Deliver the eye drops

    Bring the drops to Biggoron without warping before the timer expires. After several days, trade the claim check for the finished sword.

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The Mask Trading Sequence

As a child

Optional quest with its own reward.

Requirements
Showed Zelda’s Letter · later, three Spiritual Stones
Reward
Mask of Truth

Tip: Pay for each sold mask before borrowing the next.

  1. Keaton Mask

    Borrow it at the Happy Mask Shop in Castle Town and sell it to the guard at Kakariko’s gate.

  2. Skull Mask

    From the Kokiri entrance to the Lost Woods, turn left to the lone Skull Kid. Play Saria’s Song from the stump opposite him, then talk to him with the mask on.

  3. Spooky Mask

    Sell it by day to the boy in Kakariko Graveyard.

  4. Bunny Hood

    After the three stones, find the Running Man in Hyrule Field. Wait for him to sit down at night and offer the hood.

  5. Mask of Truth

    Settle the last payment at the shop. You can now borrow the Mask of Truth and question Gossip Stones.

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Sun’s Song

As a child

Optional quest with its own reward.

Requirements
Zelda’s Lullaby
Reward
Sun’s Song

Tip: The royal tomb responds to the family melody.

  1. Reach the royal tomb

    Go to the back of the graveyard and play Zelda’s Lullaby at the Triforce mark.

  2. Explore the tomb

    Enter the passage, defeat the bats and keep your distance from the undead.

  3. Read the inscription

    Inspect the far inscription to learn Sun’s Song. Outside, it switches day and night and briefly freezes undead enemies.

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Din’s Fire

As a child

Optional quest with its own reward.

Requirements
Bomb Bag · magic meter
Reward
Din’s Fire

Tip: A small passage behind a boulder hides a Great Fairy.

  1. Unlock magic

    Blast open the Great Fairy entrance at the top of Death Mountain. Play Zelda’s Lullaby at the Triforce mark inside.

  2. Castle fountain

    Return as a child to the castle grounds. Bomb the boulder by the small side passage and crawl in.

  3. Receive the spell

    Play Zelda’s Lullaby at the fountain. Din’s Fire lights several nearby torches and is needed for the Shadow Temple.

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Gerudo Training Ground

As an adult

Optional quest with its own reward.

Requirements
Gerudo Card · 10 Rupees · bow · Longshot · hammer · Lens · Iron/Hover Boots · Song of Time
Reward
Ice Arrows

Tip: Save Small Keys for the short route through the central gate maze.

  1. Entry and equipment

    Pay 10 Rupees with your Gerudo Membership Card. Bring bow, Longshot, hammer, Lens, Iron Boots, Hover Boots and Song of Time. This route needs seven keys and no Silver Gauntlets.

  2. Key 1: timed Stalfos battle

    Take the entrance’s left door. Hover Boots help with the quicksand. Defeat both Stalfos before time expires, collect the new chest’s key and leave through the door behind it.

  3. Five Silver Rupees in the boulder maze

    Collect all five Silver Rupees among the boulders and flames before time expires. One grapple to the ceiling passes through two floating rupees. Use that target to cross the exit’s flame wall.

  4. Hidden exit in the Wolfos chamber

    Defeat the Wolfos. The heavy block leads to an optional extra key and is unnecessary for this route. Reveal the hidden grapple passage above the false door with the Lens.

  5. Key 2: four eyes on the spinning statue

    Drop from the upper ledge onto the rotating ring. Shoot all four statue eyes in one cycle before they reset. Grapple to the key chest, then use the lower exit.

  6. Key 3: hammer switch beneath a totem

    Clear the enemies and hammer away the totems. One hides a floor switch lowering the key chest’s flames. Collect the key and enter the lava room.

  7. Key 4 on the high lava ledge

    Use the Song of Time in the lava chamber to create stepping blocks. Reach the high ledge holding a Small Key and press its switch for the temporarily flame-covered Silver Rupee.

  8. Collect all lava Silver Rupees

    Use Hover Boots to collect the five Silver Rupees over lava and between platforms. They open the lower door into the water chamber.

  9. Key 5 in the water chamber

    Remove the time blocks and equip Zora Tunic and Iron Boots. Gather all five underwater Silver Rupees, avoiding blades and grappling through raised rupees. Surface and open the new key chest.

  10. Key 6 in the second timed battle

    Return to the lava room and take the door above the small stairs. Bomb the Beamos and defeat the Dinolfos before time expires. Collect the key and use the short corridor back to the entrance hall.

  11. Key 7 above the barred maze

    Enter the central barred maze straight ahead of the entrance. Unlock the first door on the left. Climb the fence; the Lens reveals the hidden ceiling passage holding the seventh key.

  12. Stay on the left key route

    Climb down and unlock the next door along the same left route. Keep to this path and avoid spending keys on the longer right branch. Its small chests contain 50 Rupees, 20 Rupees and arrows.

  13. Ice Arrows in the central chest

    The left key path reaches the large central chest. Collect the Ice Arrows. This arena has no boss, map or compass; the arrows are optional for the main story.

  • Seven keys suffice only on the short left barred route; the right branch spends additional keys.
  • Silver Rupees open room locks; they are puzzle items rather than wallet income.
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Scarecrow's Song

Both ages

Teach a custom melody to unlock extra grapple targets as an adult.

Requirements
Ocarina as a child · later adult Link with Hookshot or Longshot
Reward
Scarecrow's Song · extra grapple targets

Tip: Remember your eight-note melody; you will need to play it again later.

  1. Visit Lake Hylia as a child

    Find the two scarecrows on Lake Hylia's eastern shore. Stand near the lower scarecrow, Bonooru, and take out the Ocarina.

  2. Teach a custom tune

    Play eight memorable notes, such as two alternating pitches. Record the sequence so you can repeat the same tune later.

  3. Confirm it as an adult

    Return to the lakeside scarecrow as adult Link and replay your eight-note tune to activate the summoning ability.

  4. Use new grapple targets

    At certain raised spots where Navi glows green, play your tune to summon Pierre. Grapple to him with the Hookshot or Longshot; the song does not replace the item.

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Farore's Wind

Both ages

An optional spell that creates a return point inside a dungeon.

Requirements
Zora's Fountain access · Bombs · Zelda's Lullaby · magic meter
Reward
Farore's Wind

Tip: Look near the southeastern tree for a bombable fairy-fountain entrance.

  1. Reach Zora's Fountain

    Pass behind King Zora's throne to enter the fountain. As a child, show him Ruto's Letter first to open this route.

  2. Open the fairy fountain

    Go to the southeastern tree and bomb the large rock beside the fairy-fountain entrance. Enter the passage.

  3. Receive the spell

    Stand on the Triforce symbol and play Zelda's Lullaby. The Great Fairy grants Farore's Wind.

  4. Create a dungeon return point

    Cast the spell inside a dungeon to create a return point. Casting it again offers a return or removal of the point. It consumes magic and does not provide unrestricted overworld teleportation.

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Nayru's Love

Both ages

An optional protective spell found at the Desert Colossus.

Requirements
Desert Colossus access · Bombs · Zelda's Lullaby · magic meter; Requiem of Spirit for child access
Reward
Nayru's Love

Tip: A cracked wall between two palm trees hides the Great Fairy.

  1. Reach the Desert Colossus

    As an adult, cross the Haunted Wasteland beyond Gerudo Fortress. Later, child Link can warp here using the Requiem of Spirit.

  2. Bomb the cracked wall

    Find the cracked wall between two palm trees on the right side of the area. Bomb it and enter.

  3. Call the Great Fairy

    Play Zelda's Lullaby on the Triforce symbol to receive Nayru's Love.

  4. Use protection in combat

    Cast it with sufficient magic to temporarily protect Link against damage from enemy attacks. This spell is optional for the main route.

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Forest Stage · Mask rewards

As a child · Standard adventure only

Carry more Deku supplies with two masks.

Requirements
Skull Mask or Mask of Truth · Child Link
Reward
Increased Deku Stick and Nut capacity

Tip: Look for butterflies in the Lost Woods.

  1. Find the Forest Stage

    From the entrance: right, left, right, left, left. Find the hole near the butterflies at the back.

  2. Show the Skull Mask

    Wear the Skull Mask on the small stage. The Dekus grant a Deku Stick capacity upgrade; speak to their leader afterwards.

  3. Show the Mask of Truth

    Wear the Mask of Truth on the stage and speak to the leader for increased Deku Nut capacity. N64/Virtual Console: do this before obtaining the Poacher’s Saw in the Biggoron trading sequence; a bug can otherwise lock this reward. The 3DS version fixes that bug.

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Big Poe hunting

As an adult · Standard adventure only

Ten fixed triggers in Hyrule Field; distinguish them from regular Poes.

Requirements
Adult, Epona, Fairy Bow, arrows and an empty bottle.
Reward
50 Rupees + 100 points each; another bottle at 1,000 points.

Tip: Face the desired direction on Epona at the listed landmark: it flees ahead. If it hits a wall, change your facing.

  1. Trigger

    Face the desired direction on Epona at the listed landmark: it flees ahead. If it hits a wall, change your facing.

  2. Capture and sell

    Hit twice with arrows, dismount and bottle the soul. Sell it in the guardhouse immediately inside Castle Town’s drawbridge.

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Child fishing

As a child · Standard adventure only

Look for the large fish at the Fishing Pond northeast of Lake Hylia.

Requirements
Child, 20 Rupees.
Reward
Piece of Heart for 10+ lb; ask the owner to weigh it.

Tip: Walk left along the bank to the arched log. Avoid jumping in. Wiggle the lure ahead of the large fish, then pause.

  1. Fish near the log

    Walk left along the bank to the arched log. Avoid jumping in. Wiggle the lure ahead of the large fish, then pause.

  2. Reel in

    Set the hook and maintain tension while reeling. Ask the owner to weigh your retained catch.

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Adult fishing

As an adult · Standard adventure only

The Golden Scale increases diving depth to nine metres.

Requirements
Adult, 20 Rupees; drained lake requires a planted bean or Scarecrow’s Song + Hookshot. Swim across after the Water Temple.
Reward
Golden Scale for a fish weighing 13+ lb.

Tip: Catch the large fish near the log with the regular lure and ask the pond owner to weigh it. A minor new record alone is insufficient.

  1. Keep the large catch

    Catch the large fish near the log with the regular lure and ask the pond owner to weigh it. A minor new record alone is insufficient.

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Seed bag: woodland target

As a child · Standard adventure only

One of two Fairy Slingshot capacity upgrades.

Requirements
Child, Fairy Slingshot.
Reward
Seed capacity 30 → 40 → 50; complete the two challenges in either order.

Tip: Turn right from the Lost Woods entrance. Hit the hanging target’s centre three consecutive times for 100 points each.

  1. Three bullseyes

    Turn right from the Lost Woods entrance. Hit the hanging target’s centre three consecutive times for 100 points each.

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Market Shooting Gallery

As a child · Standard adventure only

The other seed-bag upgrade comes from the gallery.

Requirements
Child, Fairy Slingshot, 20 Rupees.
Reward
One seed-bag upgrade; subsequent wins pay 50 Rupees.

Tip: At the northwest Market gallery, hit ten targets with at most 15 shots. Child target order is fixed; 8–9 hits earn a free retry.

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Kakariko Shooting Gallery

As an adult · Standard adventure only

The gallery relocates to Kakariko in the adult era.

Requirements
Adult, your own Fairy Bow, 20 Rupees.
Reward
One quiver upgrade: 40 or 50 arrows depending on prior upgrades.

Tip: In the former construction-site building, hit all ten targets within 15 shots. A borrowed bow yields money rather than a quiver.

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Horseback Archery

As an adult · Standard adventure only

The heart piece and quiver upgrade require separate wins.

Requirements
Adult, Epona, Fairy Bow, Gerudo membership after rescuing the carpenters; 20 Rupees per attempt.
Reward
First score 1,000+: heart piece. On a later attempt score 1,500+: quiver upgrade.

Tip: Speak to the range operator while mounted. You get 20 arrows; Epona follows the track automatically. Pots and bullseyes score 100; rings score 60/30.

  1. Plan your shots

    Speak to the range operator while mounted. You get 20 arrows; Epona follows the track automatically. Pots and bullseyes score 100; rings score 60/30.

  2. Win twice

    A high first score does not replace the second prize round. Your resulting capacity depends on previous upgrades.

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Bomb bag: rolling Goron

As a child · Standard adventure only

The fast rolling Goron in child-era Goron City improves your bag.

Requirements
Child, Bomb Bag and bombs.
Reward
Bomb capacity +10, up to 40.

Tip: Stop him with an explosion inside the covered tunnel on Goron City’s north side, then speak to him. Stopping him elsewhere is insufficient.

  1. Stop him in the tunnel

    Stop him with an explosion inside the covered tunnel on Goron City’s north side, then speak to him. Stopping him elsewhere is insufficient.

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Bombchu Bowling

As a child · Standard adventure only

Hit three target holes using ten Bombchus.

Requirements
Child, King Dodongo defeated; 30 Rupees per round.
Reward
Possible prizes: bag upgrade, heart piece, 10 bombs, 10 Bombchus or 50 Rupees.

Tip: Pay in the alley west of the Market centre; only then is the current prize shown. Play additional rounds if seeking the bag.

  1. Check the prize

    Pay in the alley west of the Market centre; only then is the current prize shown. Play additional rounds if seeking the bag.

  2. Wait for a clear lane

    Clear the targets in sequence. Before releasing each Bombchu, wait for the blade and Cuccos to move aside; later targets are farther away.

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More Deku Sticks

As a child · Standard adventure only

Two challenges raise capacity from 10 to 20, then 30.

Requirements
Child; 40 Rupees and the borrowed Skull Mask for both challenges.
Reward
Up to 30 sticks.

Tip: Turn left twice from the Lost Woods entrance. Deflect the merchant’s projectile with your shield and buy the upgrade for 40 Rupees.

  1. Merchant

    Turn left twice from the Lost Woods entrance. Deflect the merchant’s projectile with your shield and buy the upgrade for 40 Rupees.

  2. Forest Stage

    From the entrance go right, left, right, left, left. Enter the hole beneath the butterflies, present the Skull Mask and speak to the leader.

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More Deku Nuts

As a child · Standard adventure only

Two upgrades raise capacity from 20 to 30, then 40 nuts.

Requirements
Child; bombs, 40 Rupees, Mask of Truth. N64: obtain the mask reward before receiving the Poacher’s Saw; 3DS fixes this bug.
Reward
Up to 40 nuts; challenges can be completed in either order.

Tip: Bomb the brown boulder near the Sacred Forest Meadow entrance. In the grotto, deflect the merchant’s shot and pay 40 Rupees.

  1. Grotto merchant

    Bomb the brown boulder near the Sacred Forest Meadow entrance. In the grotto, deflect the merchant’s shot and pay 40 Rupees.

  2. Mask reward

    At the Forest Stage beneath the butterflies, wear the Mask of Truth and speak to the leader after the reaction.

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Diving Game: Silver Scale

As a child · Standard adventure only

The Diving Game is above the waterfall in Zora’s Domain.

Requirements
Child, 20 Rupees.
Reward
Silver Scale: six-metre diving depth.

Tip: Speak to the Zora left of King Zora’s chamber. Jump from the waterfall and dive for all five blue Rupees within 50 seconds.

  1. Collect the Rupees

    Speak to the Zora left of King Zora’s chamber. Jump from the waterfall and dive for all five blue Rupees within 50 seconds.

  2. Claim the prize

    After succeeding, return upstairs to the operator; the prize is not automatically awarded below.

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Larger wallets

Both ages · Standard adventure only

The Skulltula family in Kakariko rewards collected tokens.

Requirements
10 or 30 Gold Skulltula Tokens; killing the spiders alone is insufficient.
Reward
10 tokens: 200 Rupees. 30 total: 500 Rupees.

Tip: Talk to the restored family members in the House of Skulltula. The second wallet requires 30 tokens total, not 30 additional tokens.

  1. Visit the family

    Talk to the restored family members in the House of Skulltula. The second wallet requires 30 tokens total, not 30 additional tokens.

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Magic Beans · all ten planting spots

Both ages · Standard adventure only · N64 · check edition differences

Plant as a child; ride the grown leaves as an adult.

Requirements
Child Link · Rupees · the relevant warp songs for crater and colossus
Reward
Ten possible plants for shortcuts and elevated collectibles

Tip: Bugs expose Skulltulas; beans grow into riding platforms. These are separate uses of the same soil.

  1. Buy the beans

    The seller sits at Zora's River. His ten beans cost 10, 20 and so on up to 100 Rupees: 550 altogether. Plant as a child and ride the leaves as an adult.

  2. Three forest plots

    Find one by Kokiri Shop. From the Lost Woods entrance, go left twice for another; for the third go right, left, right, left, left. Look for the pale soil patches.

  3. Village, mountain and lake

    Find further plots between the graveyard's left wall and graves, by Dodongo's Cavern entrance, and beside the Lakeside Laboratory.

  4. River and valley

    Plant beside the bean seller. In Gerudo Valley, the plot is on the lower shelf with a cow and Gerudo; float down while carrying a Cucco as a child.

  5. Two warp destinations

    As a child, use the Bolero of Fire: the crater plot is near the landing pad, so plant quickly before heat runs out. Use the Requiem of Spirit for the plot outside the Spirit Temple.

  6. Check bugs separately

    Nine plots also hide Skulltulas: release bottled bugs beside the soil and collect the token. The bean seller's plot has none. Planting a bean does not complete the bug check.

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Kakariko's seven Cuccos · bottle route

As a child · Standard adventure only · N64 · check edition differences

Reach the fenced Cuccos.

Requirements
Child Link · daytime Kakariko Village
Reward
An empty bottle for the first complete collection

Tip: Carry a Cucco to glide.

  1. Keep the first Cucco

    Take the Cucco near the pen up the stairs towards the graveyard. Glide diagonally from the unfenced end over the opposite backyard fence. Throw your helper back over the fence afterwards.

  2. Backyard and windmill

    Fetch the Cucco down in the backyard, avoiding the hole, and throw it over the fence. Before leaving, climb the ladder to fetch the one on the high shelf near the windmill.

  3. House of Skulltula shelf

    Another Cucco stands behind the fence near the House of Skulltula. Carry a helper from the construction site to glide across, then bring both birds to the pen.

  4. Three remaining locations

    Roll into the wooden crate below the tall stairs. Find another bird by the Death Mountain Trail gate and one near the village entrance. Together with your first bird and the three elevated birds, these make seven.

  5. Collect the reward

    Place all seven in the pen, then speak to the Cucco keeper. The bottle is a first-time reward; repeating the task does not award additional bottles.

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Talon's Super Cuccos · win a milk bottle

As a child · Standard adventure only · N64 · check edition differences

A second early bottle challenge at Lon Lon Ranch.

Requirements
Child Link · wake Talon at the castle · visit Zelda · 10 Rupees
Reward
A bottle of Lon Lon Milk; keep the bottle when empty

Tip: The game identifies Super Cuccos when picked up; they do not look like special collectibles.

  1. Find Talon

    Visit the first house on the left of the ranch entrance during the day. Talon returns here after the castle visit.

  2. Prepare the room

    Before speaking to him, move the ordinary Cuccos into a corner. This helps you follow the special birds he is about to throw into the room.

  3. Pick up the correct three

    Pay 10 Rupees. Pick up birds within the displayed time limit until Talon confirms all three Super Cuccos.

  4. Reuse the bottle

    Winning awards milk in a bottle. After drinking it, keep the empty container for fairies, bugs, fish and other bottled contents.

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Malon's obstacle course · a cow for Link's house

As an adult · Standard adventure only · N64 · check edition differences

A separate ranch challenge opens after Epona's rescue.

Requirements
Adult Link · Epona rescued · empty bottle for later milk
Reward
A cow delivered to Link's Kokiri Forest house

Tip: Beat the course record; this is not a third race against Ingo.

  1. Return to the ranch

    Revisit Lon Lon Ranch after rescuing Epona. Speak to Malon beside the course while mounted.

  2. Jump for two laps

    Ride both laps and clear every obstacle. Low fences require less speed; build up speed before the high fences.

  3. Finish below 50 seconds

    Beat Malon's 50-second record. Retry a failed jump; cutting across the track does not replace the required obstacles.

  4. Milk at Link's house

    Visit Link's house in Kokiri Forest. Play Epona's Song before the prize cow with an empty bottle available; it fills the bottle with Lon Lon Milk.

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Froggish Tenors · both heart pieces and N64 inputs

As a child · Standard adventure only · N64 · check edition differences

The Song of Storms reward and insect game award separate heart pieces.

Requirements
Child Link · Ocarina · all six non-warp songs
Reward
Two Pieces of Heart; one-time Rupees for the other new songs

Tip: The sequence uses N64 A and yellow C buttons, not the 3DS layout.

  1. Start on the log

    Stand on the pale tip of the log in Zora's River. Take out the Ocarina to summon the five frogs.

  2. First heart piece

    Play the Song of Storms. This is a separate prize, not the rapid insect-catching challenge.

  3. Grow all the frogs

    Also play Zelda's Lullaby, Saria's Song, Epona's Song, Sun's Song and the Song of Time. Each new song grows a frog and awards 50 Rupees.

  4. Start the insect game

    Take out the Ocarina again. Press each frog's note when the insect appears above that frog; respond promptly.

  5. Practise the N64 sequence

    A · C-left · C-right · C-down · C-left · C-right · C-down · A · C-down · A · C-down · C-right · C-left · A. Complete the sequence for the second heart piece.

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Stone of Agony · hidden grottos on N64

Both ages · Standard adventure only · N64 · check edition differences

Understand the original vibration clue and open hidden entrances.

Requirements
20 Gold Skulltula Tokens · N64 Rumble Pak for vibration feedback
Reward
Stone of Agony and clues to hidden entrances

Tip: Rumble indicates proximity, not the opening method. The grottos still exist without the accessory.

  1. Claim the item

    With at least 20 tokens, speak to the newly freed resident in Kakariko's House of Skulltula to receive the Stone of Agony.

  2. Check N64 hardware

    Use a working Rumble Pak in the controller for the original N64 signal. This is not the visible Shard of Agony cue from Ocarina of Time 3D.

  3. Check a bomb entrance

    Place a bomb in the centre of the fenced square before Lake Hylia. The revealed grotto belongs to the heart-piece location there.

  4. Use a song instead

    At the raised stone circle outside Goron City, play the Song of Storms. This entrance illustrates why rumble alone does not mean that a bomb opens the secret.

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Fire Arrows · shoot the rising sun

As an adult · Standard adventure only · N64 · check edition differences

An optional Lake Hylia pickup after Morpha.

Requirements
Adult Link · Fairy Bow and arrows · this normal route follows the Water Temple
Reward
Fire Arrows

Tip: Do not fire at just any daytime sun: aim while it is rising over the horizon.

  1. Stand by the inscription

    Stand on the brown stone platform near Lake Hylia's warp point, above the Water Temple entrance. Face the little island to the east.

  2. Catch dawn

    Wait for sunrise or use Sun's Song to change to early morning. Have the bow ready.

  3. Shoot the sun

    Fire an ordinary arrow at the newly rising sun. Success makes the Fire Arrows fall onto the small island.

  4. Collect the pickup

    With the lake restored, swim over and pick them up. Triggering the shot alone does not add the Fire Arrows to your inventory.

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Gerudo Training Ground · nine keys and the safe Ice Arrow route

As an adult · Standard adventure only · N64 · check edition differences

A detailed circuit for the original N64 layout; not a Master Quest route.

Requirements
Gerudo membership · 10 Rupees · Bow, Longshot, Hammer, Iron/Hover Boots, Song of Time, Lens · Silver Gauntlets for all keys · Zora Tunic recommended
Reward
Ice Arrows; seven keys are spent on the short route

Tip: Start left from the entrance side of the central maze; this circuit also finds both spare keys.

  1. Start right · keys 1–3

    Pay at the gate. Defeat the right-hand enemies for key 1. In the lava room reach key 2 with the Song of Time; a platform switch lowers the silver Rupee’s flames. Collect every silver Rupee. Clear the water room’s Time Blocks: sink with Iron Boots, but swim for the upper Rupee. Open key chest 3.

  2. Hammer and eyes · keys 4–5

    Return to the lava room and grapple to the other exit. Defeat the enemies, smash the Hammer statues and press the floor switch for key 4. The exposed eye opens the statue room: shoot all four central eyes without missing from the rotating platform. Collect key 5.

  3. Left wing · key 6

    Return to the entrance hall. Enter the left lion's mouth and defeat both Stalfos within the time limit for the chest. Collect all five silver Rupees in the following timed maze, using grapple targets to bypass obstacles.

  4. Hidden upper route · key 7

    Defeat the Wolfos. Find the passage above the fake door with the Lens and grapple up. Press the switch for the heavy-block door. Follow the upper passage to the statue room’s high exit: enter the door unlocked by the eye shots and take key 7. Return to the Wolfos.

  5. Heavy block · key 8

    Push the block with Silver Gauntlets. Defeat the enemies beyond. Use the Lens to find the invisible chest in a depression: key 8. The obvious trapped chest is not your target.

  6. False ceiling · key 9

    Return to the hall and enter the central lion's mouth. Unlock the left door. In this first cell, use the Lens to identify the false ceiling and climb the fence into the hidden space. Its chest contains key nine.

  7. Finish the left-hand chain

    Climb down and continue unlocking doors along this left-hand path to the large Ice Arrow chest. The small chests contain supplies, not further required keys. Starting with an untouched maze, this route spends seven keys, leaving two if you found all nine.

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Hylian Shield · free graveyard chest

As a child · Standard adventure only · N64 · check edition differences

Retrieve the equipment from a hidden grave instead of buying it.

Requirements
Child Link · Kakariko Graveyard at night
Reward
Hylian Shield from the grave chest, if not already owned

Tip: Look for flowers in front of the gravestone; the boy prevents moving graves during daytime.

  1. Visit at night

    Enter the Graveyard from Kakariko. Wait for night or use the Sun’s Song if already learned.

  2. Open the flower grave

    Find the gravestone with flowers in front near the front of the Graveyard. Pull it back and enter the hole.

  3. Chest and equipment

    Open the chest and equip the Hylian Shield. Child Link shelters beneath it on his back; this larger shield behaves differently from the Deku Shield.

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Collectibles & locations

Forest Equipment

Both ages

Key items from Kokiri Forest, the Deku Tree and Forest Temple.

Requirements
Young or adult Link, depending on the item
Reward
Check off in your collection

Tip: Choose “All locations” to see the list. Some items require later progress.

  1. Kokiri Sword · child

    Chest behind the crawlspace in the Kokiri Forest training area.

  2. Deku Shield · child

    Buy at the Kokiri Shop for 40 Rupees.

  3. Fairy Slingshot · child

    Large chest in the first side route of the Deku Tree.

  4. Fairy Ocarina · child

    Saria gives it when you leave the forest after the Deku Tree.

  5. Fairy Bow · adult

    After the Stalfos battle in the Forest Temple.

Entry sources

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Death Mountain Equipment

Both ages

Carry, blast and hammer.

Requirements
Progress in Goron City and the fire dungeons
Reward
Check off in your collection

Tip: Choose “All locations” to see the list. Some items require later progress.

  1. Goron’s Bracelet · child

    Play Saria’s Song for Darunia.

  2. Bomb Bag · child

    In Dodongo’s Cavern beyond the upper Lizalfos and fire-platform rooms.

  3. Goron Tunic · adult

    Stop Darunia’s son in Goron City and talk to him.

  4. Megaton Hammer · adult

    Large chest high in the Fire Temple.

  5. Biggoron’s Sword · optional

    Reward from the egg-to-claim-check trading quest; see Side Quests.

Entry sources

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Water Equipment

Both ages

Diving, frozen paths and longer reach.

Requirements
Progress in Zora’s Domain and the water dungeons
Reward
Check off in your collection

Tip: Choose “All locations” to see the list. Some items require later progress.

  1. Silver Scale · child

    Win the diving game in Zora’s Domain.

  2. Boomerang · child

    Chest after the enemies in Jabu-Jabu’s belly.

  3. Iron Boots · adult

    Chest after the White Wolfos in the Ice Cavern.

  4. Zora Tunic · adult

    Thaw King Zora with Blue Fire.

  5. Longshot · adult

    Beyond Dark Link in the Water Temple.

  6. Golden Scale · optional

    As an adult, catch a large enough fish at the Fishing Pond with the regular rod, usually at least 13 pounds.

Entry sources

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Kingdom Equipment

Both ages

Tools for time travel, shadow and the finale.

Requirements
Reach the relevant phase of the story
Reward
Check off in your collection

Tip: Choose “All locations” to see the list. Some items require later progress.

  1. Ocarina of Time · child

    In the moat outside Castle Town after Zelda flees.

  2. Master Sword · time travel

    Beyond the time portal in the Temple of Time.

  3. Hookshot · adult

    Complete Dampé’s race in the grave at Kakariko Graveyard.

  4. Lens of Truth · child

    Chest beyond Dead Hand at the Bottom of the Well.

  5. Hover Boots · adult

    Chest beyond Dead Hand in the Shadow Temple.

  6. Light Arrows · adult

    After the temples, in the Temple of Time.

  7. Golden Gauntlets · adult

    In the Shadow trial of Ganon’s Castle.

Entry sources

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Desert Treasures

Both ages

Access, strength and a reflective shield.

Requirements
Gerudo Fortress and Spirit Temple
Reward
Check off in your collection

Tip: Choose “All locations” to see the list. Some items require later progress.

  1. Gerudo Membership Card · adult

    Rescue all four carpenters in Gerudo Fortress.

  2. Silver Gauntlets · child

    At the end of the child route in the Spirit Temple; usable as an adult.

  3. Mirror Shield · adult

    Balcony chest after the Iron Knuckle in the Spirit Temple.

  4. Ice Arrows · optional

    Treasure of the Gerudo Training Ground.

Entry sources

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All Four Bottles

Both ages

More room for fairies, medicine and deliveries.

Requirements
Different ages
Reward
Check off in your collection

Tip: Choose “All locations” to see the list. Some items require later progress.

  1. Cuccos in Kakariko · child

    Return all seven escaped Cuccos to the woman by the pen for an empty bottle.

  2. Talon’s Cucco game · child

    Wake Talon at the castle, then visit Lon Lon Ranch. Find his three Super Cuccos before time runs out.

  3. Ruto’s Letter · child

    Dive with the Silver Scale at Lake Hylia. Once you deliver the letter to King Zora, the bottle is yours.

  4. Ten Big Poes · adult

    Catch the ten Big Poes in Hyrule Field on horseback with the bow. Sell them to the Poe Collector at the town entrance; earn 1,000 points for bottle four.

Entry sources

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Skulltulas in the Deku Tree

As a child

All four locations in the first dungeon.

Requirements
Bombs and Boomerang for the last one; return later
Reward
Check off in your collection

Tip: Choose “All locations” to see the list. Some items require later progress.

  1. Compass room · available now

    The spider is in a side alcove beside the small chest. Cross the switch-raised platforms.

  2. Basement grate · available now

    After falling through the large web, defeat the spider at the grate and jump from the ledge to its token.

  3. Basement vines · available now

    The spider is on vines near the water. Shoot it and climb to the token.

  4. Hidden basement room · later

    Return with Bombs and Boomerang. Behind a burned web is a bombable wall. Retrieve the high token with the Boomerang.

Entry sources

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Skulltula Rewards

Both ages

The House of Skulltula in Kakariko.

Requirements
Collect Gold Skulltula tokens and talk to the freed residents
Reward
Check off in your collection

Tip: Choose “All locations” to see the list. Some items require later progress.

  1. 10 tokens

    Adult’s Wallet: carry up to 200 Rupees.

  2. 20 tokens

    Stone of Agony: indicates hidden holes.

  3. 30 tokens

    Giant’s Wallet: carry up to 500 Rupees.

  4. 40 tokens

    Bombchus as a reward.

  5. 50 tokens

    A Piece of Heart.

  6. 100 tokens

    The curse is lifted. The father gives a large Rupee reward repeatedly.

Entry sources

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All 36 Pieces of Heart

Both ages

Every location in the standard game, with age and equipment requirements.

Requirements
Four pieces make one additional heart
Reward
Check off in your collection

Tip: Choose “All locations” to see the list. Some items require later progress.

  1. Lon Lon Ranch · Ranch silo crawlspace · Child

    Move crates; crawl through the corner hole. Requires: None.

  2. Lost Woods · Skull Kid on stump · Child

    Take first left; play Saria's Song. Requires: Saria's Song.

  3. Lost Woods · Two Skull Kids music game · Child

    Win all three memory-song rounds. Requires: Ocarina.

  4. Market · Richard the white dog · Child · Night

    Bring the white market dog to its alley owner. Requires: None.

  5. Zora’s Domain · Waterfall torch chest · Child

    Light all five torches before temporary flames expire. Requires: Deku Stick.

  6. Graveyard · Dampe race one-minute prize · Adult

    Repeat race; finish in 1:00 or less. Requires: Hookshot; Longshot helps.

  7. Graveyard · ReDead grave chest · Either age

    Defeat ReDead; play song on rear platform. Requires: Sun's Song.

  8. Graveyard · Dampe digging tour · Child

    Pay for digs on dirt patches; reward is random. Requires: 10 Rupees per attempt.

  9. Goron City · Spinning Goron jar · Child

    Light bottom torches; bomb jar until happy face stops. Requires: Goron Bracelet; Deku Stick.

  10. Death Mountain Trail · Ledge above Dodongo entrance · Either age

    Ride bean as adult; jump onto cavern roof. Requires: Bean planted as child or child backflip.

  11. Kakariko · Impa's cow cage · Either age

    Reach roof; drop to shelf; enter wall opening. Requires: Owl ride as child or Hookshot.

  12. Zora’s River · Central river pillar · Either age

    Carry Cucco along river; glide to raised ledge. Requires: Cucco/Boomerang as child; Hover Boots as adult.

  13. Zora’s River · Waterfall platform · Either age

    Glide toward ledge beside Domain waterfall. Requires: Cucco/Boomerang as child; Hover Boots as adult.

  14. Lake Hylia · Fishing-pond child prize · Child

    Catch a qualifying large fish; ask owner to weigh it. Requires: 20 Rupees fishing entry.

  15. Market · Bombchu Bowling prize · Child

    Choose a round offering heart piece; hit all targets. Requires: Dodongo completed; 30 Rupees.

  16. Hyrule Field · Lake-entrance fenced grotto · Either age

    Bomb center; buy heart from Business Scrub. Requires: Bombs; 10 Rupees.

  17. Gerudo Valley · Canyon waterfall alcove · Either age

    Reach rear of waterfall; climb the ladder. Requires: Cucco or river ledge access.

  18. Graveyard · Upper cemetery crate · Adult

    Ride bean to upper ledge; break crate. Requires: Bean planted as child.

  19. Kakariko · Windmill upper platform · Either age

    Retrieve with Boomerang as child; as adult exit Dampe's grave through Time Blocks into windmill. Requires: Boomerang as child; Hookshot and Song of Time as adult.

  20. Zora’s Fountain · Floating ice shelf · Adult

    Jump across ice to isolated heart piece. Requires: Adult Fountain access.

  21. Ice Cavern · Compass-room red ice · Adult

    Melt the ice enclosing heart piece. Requires: Blue Fire in bottle.

  22. Zora’s Fountain · Fountain lakebed · Adult

    Sink to the deepest part; collect on bottom. Requires: Iron Boots; Zora Tunic recommended.

  23. Lake Hylia · Laboratory roof tower · Adult

    Reach roof; climb laboratory's tall ladder. Requires: Bean planted as child or Scarecrow's Song/Longshot.

  24. Kakariko · Skulltula family reward · Either age

    Speak to fifth restored family member. Requires: 50 Gold Skulltula tokens.

  25. Death Mountain Crater · Climbable crater-wall alcove · Either age

    Climb down wall from upper crater entrance. Requires: Crater access; heat protection recommended.

  26. Gerudo Fortress · Horseback archery 1000 points · Adult

    Score at least 1000 on horseback. Requires: Gerudo Card; Epona; Bow; 20 Rupees.

  27. Gerudo Fortress · Fortress rooftop chest · Adult

    Reach upper roof; cross to chest. Requires: Longshot; Scarecrow's Song for alternate approach.

  28. Market · Treasure Chest Game · Child · Night

    Choose winning chest repeatedly; Lens shows contents. Requires: 10 Rupees; Lens optional.

  29. Hyrule Field · Northwest tree grotto pool · Adult

    Bomb tree south of creek; dive in grotto pool. Requires: Bombs; Golden Scale or Iron Boots.

  30. Zora’s River · Frog choir storm reward · Child

    Play Song of Storms on the log. Requires: Song of Storms.

  31. Zora’s River · Frog choir bug game · Child

    Grow all frogs with songs; win rapid bug sequence. Requires: All six non-warp songs.

  32. Lake Hylia · Laboratory diving reward · Adult

    Dive to bottom without Iron Boots; speak to scientist. Requires: Golden Scale.

  33. Gerudo Valley · Canyon ledge crate · Either age

    Reach opposite cliff shelf; break crate. Requires: Cucco as child or Longshot as adult.

  34. Desert Colossus · Desert stone arch · Adult

    Ride bean; jump onto stone arch. Requires: Requiem; bean planted as child.

  35. Kakariko · Man on rooftop · Adult

    Reach house roof; speak to the seated man. Requires: Hookshot/Longshot.

  36. Death Mountain Crater · Smoking crater pillar · Adult

    Ride bean; jump onto first smoking pillar. Requires: Bolero; bean planted as child.

Entry sources

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Gold Skulltulas · Kokiri & Forest

Both ages · Standard adventure only

Locations with age, time and equipment. Excludes the four separately listed Deku Tree Skulltulas.

Requirements
Equipment requirements are listed for each location.
Reward
Gold Skulltula Tokens

Tip: Check age and time. Carry bugs in a bottle for soft-soil patches.

  1. Kokiri Forest · Know-It-All Brothers house · Child · Night

    Check behind the house. Requires: Slingshot.

  2. Lost Woods · Bridge-area soft soil · Child

    From Kokiri go left twice; release bugs. Requires: Bottle of bugs.

  3. Lost Woods · Forest Stage soft soil · Child

    Follow right-left-right-left-left; release bugs. Requires: Bottle of bugs.

  4. Kokiri Forest · Shop soft soil · Child

    Release bugs behind the shop. Requires: Bottle of bugs.

  5. Kokiri Forest · Twins' House wall · Adult · Night

    Check above the southeast house. Requires: Hookshot.

  6. Lost Woods · Forest Stage upper ledge · Adult · Night

    Ride the bean to the elevated ledge. Requires: Bean planted as child.

  7. Sacred Forest Meadow · Sacred Meadow east wall · Adult · Night

    Climb the ladder; aim at the upper wall. Requires: Hookshot.

  8. Forest Temple · Entrance-tree vines · Adult

    Climb the right-hand tree vines. Requires: Hookshot.

  9. Forest Temple · Main hall north doorway · Adult

    Check right of the northern stairs. Requires: Hookshot.

  10. Forest Temple · Northeast courtyard ledge · Adult

    Hookshot the small chest; check around corner. Requires: Hookshot.

  11. Forest Temple · Northwest courtyard wall · Adult

    Stand on the narrow heart ledge. Requires: Hookshot.

  12. Forest Temple · Rotating basement side room · Adult

    Rotate the hall to expose the chest room. Requires: Hookshot.

Entry sources

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Gold Skulltulas · Death Mountain

Both ages · Standard adventure only

Locations with age, time and equipment. Excludes the four separately listed Deku Tree Skulltulas.

Requirements
Equipment requirements are listed for each location.
Reward
Gold Skulltula Tokens

Tip: Check age and time. Carry bugs in a bottle for soft-soil patches.

  1. Death Mountain Trail · Dodongo entrance soil · Child

    Release bugs beside the dungeon entrance. Requires: Bottle of bugs.

  2. Dodongo’s Cavern · Giant staircase upper vines · Child

    Lower stairs; climb to the southern upper wall. Requires: Slingshot.

  3. Dodongo’s Cavern · Baby Dodongo side chamber · Child

    Explode the cracked wall; enter the chamber. Requires: Baby Dodongo explosion or Bombs.

  4. Dodongo’s Cavern · Late block-loop side room · Child

    Bomb the wall; look behind the Armos. Requires: Bombs.

  5. Death Mountain Trail · Trail bombable wall · Child

    Bomb the wall between village and cavern. Requires: Bombs.

  6. Goron City · Boulder-maze crate · Child

    Take the right boulder path; break the crate. Requires: Bombs.

  7. Death Mountain Crater · Summit-entrance crate · Child

    Break the first crate; watch the heat timer. Requires: Crater access.

  8. Dodongo’s Cavern · Raised-staircase recess · Either age

    Enter staircase room from 2F before lowering stairs. Requires: Boomerang/Hookshot.

  9. Dodongo’s Cavern · Baby Dodongo high ledge · Adult

    Summon Pierre where Navi turns green. Requires: Scarecrow's Song; Hookshot.

  10. Goron City · Hanging central platform · Adult

    Aim at the platform's reverse side. Requires: Hookshot.

  11. Death Mountain Crater · Warp-point soft soil · Child

    Warp as child; release bugs by the pad. Requires: Bolero of Fire; Bottle of bugs.

  12. Fire Temple · Lava-room tile chamber · Adult

    Move Time Block; clear tiles and Like Like. Requires: Song of Time; Hookshot.

  13. Fire Temple · Boulder-maze hidden wall · Adult

    Bomb the lower northeast wall beneath overhang. Requires: Bombs; Hookshot.

  14. Fire Temple · Scarecrow secret shaft · Adult

    Ride hidden lift; climb the grate. Requires: Scarecrow's Song; Hookshot.

  15. Fire Temple · Upper secret circular room · Adult

    Continue past shaft; check the left wall. Requires: Scarecrow's Song; Hookshot.

  16. Fire Temple · Second Flare Dancer approach · Adult

    Clear flying tiles and Like Like. Requires: Megaton Hammer; Hookshot.

  17. Death Mountain Trail · Summit-side red boulder · Adult · Night

    Hammer the highest red boulder. Requires: Megaton Hammer.

  18. Death Mountain Trail · Red boulder above cavern · Adult · Night

    Hammer the boulder near Goron City. Requires: Megaton Hammer.

Entry sources

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Gold Skulltulas · Zora’s Domain

Both ages · Standard adventure only

Locations with age, time and equipment. Excludes the four separately listed Deku Tree Skulltulas.

Requirements
Equipment requirements are listed for each location.
Reward
Gold Skulltula Tokens

Tip: Check age and time. Carry bugs in a bottle for soft-soil patches.

  1. Lake Hylia · Laboratory soft soil · Child

    Release bugs beside the laboratory. Requires: Bottle of bugs.

  2. Lake Hylia · Southeast island · Child · Night

    Swim to the small island. Requires: Slingshot.

  3. Zora’s River · River entrance tree · Child

    Roll against the first tree. Requires: None.

  4. Zora’s River · Waterfall ladder · Child · Night

    Shoot it; climb from the water. Requires: River access; Slingshot.

  5. Zora’s Fountain · Southeast tree · Child

    Roll against the tree beside the fairy entrance. Requires: None.

  6. Inside Jabu-Jabu · Ruto water-switch chamber · Child

    Shoot it; raise water and climb the vines. Requires: Slingshot.

  7. Inside Jabu-Jabu · Post-tentacle basement wall, nearer token · Child

    Return through the cleared hole; retrieve with Boomerang. Requires: Boomerang.

  8. Inside Jabu-Jabu · Post-tentacle basement wall, farther token · Child

    Retrieve the second token with Boomerang. Requires: Boomerang.

  9. Inside Jabu-Jabu · Last room before Barinade · Child

    Check the climbable central structure. Requires: Boomerang.

  10. Zora’s Fountain · Wall beside Jabu's log · Child · Night

    Stand on the log; retrieve the wall token. Requires: Boomerang.

  11. Lake Hylia · Laboratory outer wall · Child · Night

    Stand on the bridge; inspect the laboratory wall. Requires: Boomerang.

  12. Zora’s River · South wall by central plateau · Adult · Night

    Climb via eastern stream ladder or bean. Requires: Hookshot.

  13. Zora’s River · Wall near Domain bridge · Adult · Night

    Stand on fence if using short Hookshot. Requires: Hookshot/Longshot.

  14. Zora’s Domain · Frozen waterfall upper wall · Adult · Night

    Approach from the diving-game platform. Requires: Hookshot.

  15. Ice Cavern · Spinning-blade silver-rupee room · Adult

    Aim above the silver-rupee wall. Requires: Hookshot.

  16. Ice Cavern · Compass chamber pillar · Adult

    Melt red ice; check the high pillar. Requires: Blue Fire; Hookshot.

  17. Ice Cavern · Block-pushing chamber wall · Adult

    Aim high beside the movable-block route. Requires: Blue Fire; Hookshot.

  18. Lake Hylia · Laboratory underwater crate · Adult

    Sink; roll into crate; collect with Hookshot. Requires: Iron Boots; Hookshot.

  19. Water Temple · Lowest-floor south passage · Adult

    Bomb floor; raise local water; open token gate. Requires: Bombs; Iron Boots; Hookshot.

  20. Water Temple · Serpent-river wall · Adult

    Collect beyond first vortex; avoid its current. Requires: Longshot; Iron Boots.

  21. Water Temple · Upper west falling-platform room · Adult

    Aim at the right wall from the entry. Requires: Longshot.

  22. Water Temple · Central pillar upper wall · Adult

    Raise water inside pillar; aim upward. Requires: Longshot.

  23. Water Temple · Waterfall near Boss Key · Adult

    Inspect right wall beside falling boulders. Requires: Longshot; Iron Boots.

  24. Lake Hylia · High dead-tree branch · Adult · Night

    Longshot to the island's tree above dungeon. Requires: Longshot.

  25. Zora’s Fountain · Secret path above fairy fountain · Adult · Night

    Lift silver rock; break smaller rock; climb hidden passage. Requires: Silver Gauntlets; Bombs/Hammer; Lens; Hookshot.

Entry sources

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Gold Skulltulas · Gerudo Desert

Both ages · Standard adventure only

Locations with age, time and equipment. Excludes the four separately listed Deku Tree Skulltulas.

Requirements
Equipment requirements are listed for each location.
Reward
Gold Skulltula Tokens

Tip: Check age and time. Carry bugs in a bottle for soft-soil patches.

  1. Gerudo Valley · Riverside soft soil · Child

    Glide to the river ledge; release bugs. Requires: Bottle of bugs; Cucco.

  2. Gerudo Valley · Wall beside small waterfall · Child · Night

    Check beside the first wooden bridge. Requires: Boomerang.

  3. Gerudo Valley · Carpenters' tent rear wall · Adult · Night

    Check behind the tent across bridge. Requires: Fortress-side access; Hookshot.

  4. Gerudo Valley · Stone arch beside tent · Adult · Night

    Check beneath the nearby arch. Requires: Fortress-side access; Hookshot.

  5. Gerudo Fortress · Fortress high rear wall · Adult · Night

    Reach upper fortress roof; look behind. Requires: Longshot.

  6. Gerudo Fortress · Horseback-archery far target · Adult · Night

    Enter range; aim at the distant target. Requires: Gerudo Card; Longshot.

  7. Haunted Wasteland · Desert stone-shelter basement · Adult

    Drop inside; inspect between torches. Requires: Wasteland access; Hookshot.

  8. Desert Colossus · Temple-entrance soft soil · Child

    Warp as child; release bugs. Requires: Requiem of Spirit; Bottle of bugs.

  9. Desert Colossus · North-central rock · Adult · Night

    Ride bean; jump to the raised rock. Requires: Bean planted as child.

  10. Desert Colossus · Oasis palm tree · Adult · Night

    Inspect the palm above the oasis. Requires: Longshot.

  11. Spirit Temple · Silver-rupee bridge room · Child

    Lower fence bridge; inspect the far side. Requires: Boomerang.

  12. Spirit Temple · Child climbing-wall room · Child

    Climb up; turn back toward the wall. Requires: Boomerang.

  13. Spirit Temple · Corridor before child Iron Knuckle · Child

    Look above the door behind you. Requires: Boomerang.

  14. Spirit Temple · Rolling-boulder rupee chamber · Adult

    Remove Time Block; retrieve hidden token. Requires: Silver Gauntlets; Song of Time; Hookshot.

  15. Spirit Temple · Giant-statue west upper ledge · Adult

    Summon Pierre; Longshot across the hall. Requires: Silver Gauntlets; Scarecrow's Song; Longshot.

Entry sources

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Gold Skulltulas · Hyrule & Kakariko

Both ages · Standard adventure only

Locations with age, time and equipment. Excludes the four separately listed Deku Tree Skulltulas.

Requirements
Equipment requirements are listed for each location.
Reward
Gold Skulltula Tokens

Tip: Check age and time. Carry bugs in a bottle for soft-soil patches.

  1. Market · Guardhouse crate · Child

    Roll into the crate beside the pots. Requires: None.

  2. Hyrule Castle · Castle-path tree · Child

    Roll against the lone entrance tree. Requires: None.

  3. Graveyard · Graveyard soft soil · Child

    Release bugs over the planting patch. Requires: Bottle of bugs.

  4. Kakariko · Construction-site bricks · Child · Night

    Check the unfinished building. Requires: Slingshot.

  5. Kakariko · House of Skulltula exterior · Child · Night

    Check its outer wall. Requires: Slingshot.

  6. Kakariko · Village entrance tree · Child

    Roll against the tree. Requires: None.

  7. Kakariko · Watchtower ladder · Child · Night

    Shoot it; climb the ladder. Requires: Slingshot.

  8. Kakariko · House near mountain gate · Child · Night

    Check the wall beside the mountain exit. Requires: Slingshot.

  9. Lon Lon Ranch · Ranch entrance tree · Child

    Roll against the tree beyond the buildings. Requires: None.

  10. Lon Lon Ranch · Corral wooden shelter · Child · Night

    Check behind the southeast fence boards. Requires: Slingshot.

  11. Lon Lon Ranch · Ranch-house window · Child · Night

    Retrieve from the building near the entrance. Requires: Boomerang.

  12. Lon Lon Ranch · High wall beside silo · Child · Night

    Check the southwest boundary near the silo. Requires: Boomerang.

  13. Hyrule Field · Western stone-circle grotto · Either age

    Bomb center; burn webs; check behind cow. Requires: Bombs; Din's Fire; Boomerang/Hookshot.

  14. Hyrule Field · Grotto near Kakariko tree · Either age

    Bomb the tree site north of the bridge. Requires: Bombs; Boomerang/Hookshot.

  15. Graveyard · Southeast cemetery wall · Child · Night

    Retrieve from the high wall. Requires: Boomerang.

  16. Kakariko · Impa's roof · Adult · Night

    Hookshot via the Skulltula House roof. Requires: Hookshot.

  17. Ganon’s Castle · Castle exterior ruined arch · Adult

    Check behind the arch beside the lava. Requires: Hookshot.

  18. Hyrule Castle · Storms grotto by moat tree · Child

    Open grotto with song; bomb left wall. Requires: Song of Storms; Bombs; Boomerang.

  19. Bottom of the Well · Central locked west room · Child

    Unlock; clear Deku Baba and pots. Requires: Small Key; Boomerang.

  20. Bottom of the Well · Central locked east room · Child

    Unlock; follow the visible safe path. Requires: Small Key; Lens; Boomerang.

  21. Bottom of the Well · Northeast Like Like room · Child

    Crawl northeast; avoid hidden pits. Requires: Small Key; Lens; Boomerang.

  22. Shadow Temple · Invisible-blade side chamber · Adult

    Clear Like Like and Keese; enter cell. Requires: Lens; Hover Boots; Hookshot.

  23. Shadow Temple · Falling-spike left cell · Adult

    Use hidden block to support both crushers. Requires: Lens; Hookshot.

  24. Shadow Temple · Single spinning-skull chamber · Adult

    Check behind the giant skull. Requires: Longshot.

  25. Shadow Temple · Ledge opposite ghost ship · Adult

    Summon Pierre before starting the ship. Requires: Scarecrow's Song; Longshot.

  26. Shadow Temple · Three spinning-skull chamber · Adult

    Follow invisible-wall maze to west room. Requires: Lens; Hookshot.

Entry sources

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Supplies · Small fairies

Both ages · Standard adventure only

Catch small fairies in empty bottles: a carried fairy automatically revives you when your hearts reach zero. Fixed fountains are more reliable than random enemy or grass drops.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Small fairies

Tip: Catch small fairies in empty bottles: a carried fairy automatically revives you when your hearts reach zero. Fixed fountains are more reliable than random enemy or grass drops.

  1. Sacred Forest Meadow fairy fountain

    Turn back at the stairs to Saria’s clearing, climb the ladder and drop into the open hole in the maze’s centre. Scoop small fairies into empty bottles. Age: Both · Requires: Empty bottle to carry fairies; adult: Saria’s Song for Mido when approaching through the woods. · Repeatable

  2. Fairies behind the shield grave

    Pull back the flower-marked grave in the first row. Bomb the cracked wall behind the shield chest and follow the passage. Visit at night as a child to move the grave. Age: Both · Requires: Bombs; empty bottle; child: night. · Repeatable

  3. Northwest field fairy grotto

    Cross the small stream in the field’s northwest corner. Bomb the lone boulder near the Peahat and enter the revealed hole. Age: Both · Requires: Bombs; empty bottle. · Repeatable

  4. Fairy grotto above Zora’s River

    Reach the high side plateau in the river’s south-central section. As a child, carry a Cucco towards the last bridge, glide west to the side ledge and climb its ladder. Bomb the large boulder among the small stones at the top. Age: Both · Requires: Bombs; empty bottle; child: Cucco for the high route. · Repeatable

  5. Fairy grotto by the wooden crates

    At ground level, find the fortress area with two tunnel entrances and wooden crates. Play the Song of Storms beside the right-hand crates and enter the new hole. Age: Adult · Requires: Song of Storms; empty bottle; Gerudo Membership Card for safe access. · Repeatable

  6. Fairies at the dry oasis

    Visit the dry pond at the south end of the colossus. Stand on the rock where Navi turns green and play the Song of Storms to summon water and small fairies. Age: Both · Requires: Song of Storms; empty bottle; child: Requiem of Spirit to reach the area. · Repeatable

  7. Zora’s Domain entrance fairy grotto

    From the entrance, drop left towards the small island below the platform. Play the Song of Storms on that island and enter the revealed hole; it also works in the frozen domain. Age: Both · Requires: Song of Storms; empty bottle. · Repeatable

  8. Fairy in the first Stalfos room

    In the Forest Temple, head straight up the stairs from the main hall. In the room with two Stalfos and the small-key chest, break the jars and bottle the fairy. Age: Adult · Requires: Hookshot for temple access; empty bottle. · Repeatable

  9. Fairies before Morpha

    With the Water Temple water raised, Longshot to the large dragon head on the north wall. The jars before the boss passage contain fairies; bottle them before fighting. Age: Adult · Requires: Longshot; high water level; empty bottle. Boss Key for the subsequent fight. · Repeatable

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Supplies · Great Fairies & upgrades

Both ages · Standard adventure only

Great Fairies cannot be bottled. Each upgrade is granted once; later visits restore health and magic. Play Zelda’s Lullaby on the Triforce.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Great Fairies & upgrades

Tip: Great Fairies cannot be bottled. Each upgrade is granted once; later visits restore health and magic. Play Zelda’s Lullaby on the Triforce.

  1. Great Fairy: first magic meter

    At Death Mountain’s summit, bomb the wall beside the owl. Play Zelda’s Lullaby on the Triforce inside. Age: Both · Requires: Bombs; Zelda’s Lullaby. · Repeatable · One-time reward: Magic meter and charged spin attack

  2. Great Fairy: Din’s Fire

    Enter the castle grounds from the market, climb the vines past the gate and bomb the boulder beside the dead-end sign. Crawl through and play Zelda’s Lullaby. Age: Child · Requires: Bombs; Zelda’s Lullaby; first magic meter. · Repeatable · One-time reward: Din’s Fire

  3. Great Fairy: Farore’s Wind

    Bomb the wall beside the brown boulder in Zora’s Fountain’s southeast corner. Enter and play Zelda’s Lullaby on the Triforce. Age: Both · Requires: Bombs; Zelda’s Lullaby; first magic meter; access past King Zora. · Repeatable · One-time reward: Farore’s Wind

  4. Great Fairy: double magic

    From the Goron City entrance, break the large rocks in the western crater with the Megaton Hammer. Play Zelda’s Lullaby inside. Age: Adult · Requires: Megaton Hammer; Zelda’s Lullaby; first magic meter. Goron Tunic helps with the hot approach. · Repeatable · One-time reward: Double magic capacity

  5. Great Fairy: Nayru’s Love

    Bomb the cracked wall between two palms along the colossus’s northern rock wall. Play Zelda’s Lullaby inside. Age: Both · Requires: Bombs; Zelda’s Lullaby; first magic meter; child: Requiem of Spirit. · Repeatable · One-time reward: Nayru’s Love

  6. Great Fairy: half damage

    Outside Ganon’s Castle, follow the former castle path to the huge black stone at its far end. Lift it with the Golden Gauntlets and play Zelda’s Lullaby inside. Age: Adult · Requires: Golden Gauntlets from Ganon’s Castle; Zelda’s Lullaby. · Repeatable · One-time reward: Double defence: incoming damage halved

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Supplies · Bugs

Both ages · Standard adventure only

Keep a bottle for soft-soil patches. Free rock sources and purchased bugs are listed separately.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Bugs

Tip: Keep a bottle for soft-soil patches. Free rock sources and purchased bugs are listed separately.

  1. Free bugs by the graveyard gate

    Lift the small rock immediately outside Kakariko’s wooden graveyard gate. Quickly scoop one of the escaping bugs into an empty bottle. Age: Both · Requires: Empty bottle. · Repeatable

  2. Potion Shop bugs

    Visit Kakariko’s regular Potion Shop near Death Mountain Trail by day. A bug costs 50 Rupees and needs an empty bottle. This is separate from Granny’s backyard shop. Age: Adult · Requires: Empty bottle; 50 Rupees; daytime. · Repeatable

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Supplies · Rupees

Both ages · Standard adventure only

Distinguish repeatable income from one-time chests. Make room in your wallet before collecting large amounts.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Rupees

Tip: Distinguish repeatable income from one-time chests. Make room in your wallet before collecting large amounts.

  1. Guardhouse pot rupees

    Enter the guardhouse at the town gate and break its many pots. Leave and re-enter to gather rupees again; do not assume one fixed total payout. Age: Child · Requires: Room in your wallet. · Repeatable

  2. One-time 200 Rupees in Kakariko

    Bomb the hidden grotto near the tree by the village entrance. Defeat both undead enemies and open the chest. Its rupees do not respawn. Age: Both · Requires: Bombs; weapon for the undead; wallet capacity of at least 200 for the full payout. · One-time

  3. 200 Rupees after 100 Skulltulas

    After collecting all 100 Skulltula tokens, speak to the freed father in the House of Skulltula. Receive 200 Rupees, then leave and return for another refill. Age: Both · Requires: 100 Skulltula tokens; room in your wallet. · Repeatable

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Supplies · Bow & arrows

As an adult · Standard adventure only

First get the Fairy Bow in the Forest Temple. Grass and enemies do not guarantee arrow drops; shops offer fixed quantities.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Bow & arrows

Tip: First get the Fairy Bow in the Forest Temple. Grass and enemies do not guarantee arrow drops; shops offer fixed quantities.

  1. First bow in the Forest Temple

    Follow the Forest Temple block puzzle and twisted corridor. Beyond the ghost-painting stairwell, defeat all three Stalfos in the lowered arena and open the large chest. Age: Adult · Requires: Adult Link; Hookshot; three small keys on the standard route. · One-time

  2. Arrows at Kakariko Bazaar

    Visit Kakariko Bazaar by day after finding the bow. Buy 10 arrows for 20, 30 for 60, or 50 for 90 Rupees. Your quiver limits how many you can retain. Age: Adult · Requires: Fairy Bow; Rupees; room in your quiver; daytime. · Repeatable

  3. Arrows at Kokiri Shop

    Enter the Kokiri Shop by the forest’s eastern pond. With the bow obtained, buy 10 arrows for 20 or 30 arrows for 60 Rupees. Age: Adult · Requires: Fairy Bow; Rupees; room in your quiver. · Repeatable

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Supplies · Bomb Bag & bombs

Both ages · Standard adventure only

The first bag is in Dodongo’s Cavern. Inventory bombs can be bought after obtaining it; Bomb Flowers are separate scenery objects.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Bomb Bag & bombs

Tip: The first bag is in Dodongo’s Cavern. Inventory bombs can be bought after obtaining it; Bomb Flowers are separate scenery objects.

  1. First Bomb Bag

    After Dodongo’s Cavern’s second Lizalfos pair, shoot both eye switches with the slingshot. In the next room, jump across the upper gap and open the large chest. Age: Child · Requires: Goron’s Bracelet for the standard dungeon route; Fairy Slingshot. · One-time

  2. Bombs at Goron Shop

    Visit the shop on Goron City’s lowest level. As a child, blast its blocking rocks with a Bomb Flower; as an adult, first stop the small rolling Goron. One offer is 5 bombs for 25 Rupees. Age: Both · Requires: Bomb Bag; open shop; Rupees. Bomb Flowers are separate from inventory bombs. · Repeatable

  3. Bombs at Kakariko Bazaar

    Visit Kakariko Bazaar by day and buy bombs. The merchant will not sell them without a Bomb Bag. Check the displayed quantity and price before buying. Age: Adult · Requires: Bomb Bag; Rupees; room in the bag; daytime. · Repeatable

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Supplies · Bombchus

Both ages · Standard adventure only

Not a normal random drop. The market shop has limited stock, bowling depends on its prize, and the desert merchant sells repeatable supplies.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Bombchus

Tip: Not a normal random drop. The market shop has limited stock, bowling depends on its prize, and the desert merchant sells repeatable supplies.

  1. Limited-stock Bombchu Shop

    After Dodongo’s Cavern, enter the Bombchu Shop in the market’s back alley at night. It has four packs of 10 at 100 Rupees and four packs of 20 at 180 Rupees. Purchased stock is not replenished. Age: Child · Requires: Child; night; Rupees; an upgraded wallet for the 100/180-Rupee offers. Goron’s Ruby for regular access. · Limited stock

  2. Carpet Merchant Bombchus

    Beyond the Haunted Wasteland quicksand, follow the sign towards the floating carpet. Use Hover Boots to reach the merchant’s platform. He sells repeatable Bombchu packs for 200 Rupees each. Age: Adult · Requires: Gerudo Membership Card and open desert gate; Hover Boots; wallet capacity of at least 200; 200 Rupees. · Repeatable

  3. Bombchus from bowling

    After Dodongo’s Cavern, visit the market’s bowling alley. A round costs 30 Rupees and its prize is revealed after payment. Hit all three targets when Bombchus are the prize. The ten playing Bombchus are not added to your inventory. Age: Child · Requires: Child; Goron’s Ruby; 30 Rupees per attempt; Bombchu prize and a winning round. · Not guaranteed / prize-dependent

  4. Bombchus after 40 Skulltulas

    With 40 Skulltula tokens, visit the House of Skulltula and speak to the newly freed family member. This Bombchu reward is granted once. Age: Both · Requires: 40 Skulltula tokens. · One-time

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Supplies · Bottled fish

As a child · Standard adventure only

Scoop small fish with a bottle; the fishing pond is a separate minigame.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Bottled fish

Tip: Scoop small fish with a bottle; the fishing pond is a separate minigame.

  1. Bottle a free fish

    Go to the shallow water beside the Zora Shop on the domain’s lower level. Scoop a small fish into an empty bottle; release it before Jabu-Jabu’s mouth to enter. Age: Child · Requires: Empty bottle; access to Zora’s Domain. No fishing rod needed. · Repeatable

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Supplies · Blue fire

As an adult · Standard adventure only

Carry in a bottle to melt red ice. The Ice Cavern offers free refills.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Blue fire

Tip: Carry in a bottle to melt red ice. The Ice Cavern offers free refills.

  1. Ice Cavern blue fire

    Cross Zora’s Fountain’s ice floes to the Ice Cavern. After the large spinning-blade room, follow the opened route to the blue flame and bottle it. The flame remains available for refills. Age: Adult · Requires: Empty bottle; adult Link; Hookshot for the standard cavern route. · Repeatable

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Supplies · Milk

Both ages · Standard adventure only

Free from cows with Epona’s Song and an empty bottle. Two drinks per bottle.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Milk

Tip: Free from cows with Epona’s Song and an empty bottle. Two drinks per bottle.

  1. Free milk from a cow

    Visit the stable beside Lon Lon Ranch’s entrance. Play Epona’s Song beside a cow with an empty bottle available. The cow fills it with two servings of milk. Age: Both · Requires: Epona’s Song; empty bottle. · Repeatable

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Supplies · Deku Sticks

As a child · Standard adventure only

Used by child Link for fire and combat. Withered Babas provide predictable sticks.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Deku Sticks

Tip: Used by child Link for fire and combat. Withered Babas provide predictable sticks.

  1. Deku Sticks from Deku Tree path plants

    Beyond Mido, cut down the upright withered Deku Babas on the path to the Deku Tree. They leave Deku Sticks. Leave the area and return to gather again. Age: Child · Requires: Kokiri Sword; Deku Shield to pass Mido. · Repeatable

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Supplies · Deku Nuts

As a child · Standard adventure only

For stunning enemies. Baba drops depend on how they are defeated; the shop is the fixed purchase alternative.

Requirements
Age, equipment and access requirements are listed for each location.
Reward
Deku Nuts

Tip: For stunning enemies. Baba drops depend on how they are defeated; the shop is the fixed purchase alternative.

  1. Deku Nuts from attacking Babas

    Inside the Deku Tree, defeat the moving, attacking Deku Babas with regular sword strikes. Nuts versus sticks depend on how the plant is defeated. For a fixed purchase, Kokiri Shop sells 5 nuts for 15 Rupees. Age: Child · Requires: Sword; access to the Deku Tree. Shop alternative: 15 Rupees. · Not guaranteed / prize-dependent

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All 8 masks · Buyers and locations

As a child · Standard adventure only

As a child, show Zelda’s Letter to the Death Mountain gate guard. Borrow one mask at a time from the Happy Mask Shop in Castle Town’s market during the day. Wear it when speaking to the buyer, then pay the shop. Only the first four masks have buyers.

Requirements
Child Link · Zelda’s Letter
Reward
Borrowable masks

Tip: You can borrow sold masks again after settling up.

  1. Keaton Mask

    Borrow it from Castle Town’s Happy Mask Shop after showing Zelda’s Letter. Wear it when talking to the Death Mountain gate guard in Kakariko. He pays 15 Rupees. Repay 10 at the shop.

  2. Skull Mask

    Borrow it after paying for the Keaton Mask. Turn left from the Kokiri entrance to the Lost Woods. Play Saria’s Song from the stump opposite the lone Skull Kid, then speak to him with the mask on. He pays 10 Rupees. Repay 20 at the shop.

  3. Spooky Mask

    Borrow it after paying for the Skull Mask. Wear it during the day to sell it to the boy with a stick in Kakariko Graveyard. He pays 30 Rupees. Repay 30 at the shop.

  4. Bunny Hood

    Borrow it after paying for the Spooky Mask. After all three Spiritual Stones, follow the Running Man around Lon Lon Ranch in Hyrule Field. Wear the hood and talk to him when he sits at night. He fills your wallet. Repay 50 Rupees at the shop.

  5. Mask of Truth

    Borrow it after all four sales are settled. Read Gossip Stones or wear it in front of the Forest Stage Deku Scrubs for a Deku Nut upgrade.

  6. Goron Mask

    Borrow it after settling the last sale. Wear it for special dialogue, for example with Gorons in Goron City.

  7. Zora Mask

    Borrow it after settling the last sale. Wear it for special dialogue, for example with Zoras in Zora’s Domain.

  8. Gerudo Mask

    Borrow it after settling the last sale. The Gerudo disguise changes dialogue.

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All 10 Big Poes

As an adult · Standard adventure only

A checkable riding route across Hyrule Field.

Requirements
Adult · Epona · Fairy Bow · empty bottle. The “Big Poe hunting” side quest explains the process.
Reward
1,000 points at the Poe Collector: a bottle

Tip: Approach the triggers on horseback.

  1. Sign outside Castle Town

    Ride south from Castle Town past the sign pointing to Lon Lon Ranch.

  2. Ranch entrance tree

    Face Lon Lon Ranch’s entrance and ride right, past the solitary tree outside.

  3. Western stream bushes

    Ride through the dark bushes by the stream west of Castle Town. Face open ground.

  4. Lone tree toward Gerudo Valley

    Between ranch and valley, face the castle and ride along the lone tree’s right side.

  5. Gerudo Valley fork

    At the fork before the ground changes colour, trigger between road and right wall. Face the opening.

  6. Southern bush circle

    Between Lake Hylia and Kokiri Forest, ride through the bush circle beside the small grove.

  7. Tree south of brown boulder

    In the southern grove, find the tree directly south of the brown boulder. Ride north along its right side toward the ranch.

  8. Grey boulder at eastern fork

    Between Kokiri Forest and ranch, ride past the grey boulder at the road fork.

  9. Wall bend east of ranch

    Ride alongside the V-shaped wall bend east of the ranch; the top of the bend also triggers it.

  10. River overhang near Kakariko

    Facing Kakariko’s stairs, ride right toward the river. Alternatively circle the pillar’s left side under the overhang; face across the river.

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