Read story routes, side quests and collectible locations directly.
Story & dungeons
Leaving Kokiri Forest
As a child
Find a sword and shield for your first adventure.
- Requirements
- Start of the game
- Reward
- Kokiri Sword · Deku Shield
Tip: The training area hides more than you might expect.
Leave your house
Navi wakes you. Go outside, climb down the ladder and talk to Saria.
Find the training area
Go to the fenced practice area in the southwest of the village. There is a low passage at the back.
Get the sword
Crawl through. Wait for the rolling boulder to pass, then follow the path to the large chest containing the Kokiri Sword.
Collect 40 Rupees
Find Rupees in grass, pots and the chests in Mido’s house. Equip the sword from your inventory.
Buy the shield
Buy the Deku Shield at the Kokiri Shop for 40 Rupees and equip it.
Pass Mido
With sword and shield equipped, Mido lets you through the eastern passage. Defeat the Deku Babas, collect Deku Sticks and speak to the Deku Tree.
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Inside the Deku Tree
As a child
The first dungeon, from the entrance to Gohma.
- Requirements
- Kokiri Sword · Deku Shield · Deku Sticks
- Reward
- Fairy Slingshot · Kokiri Emerald
Tip: A short fall will not break the web. What about a fall from the top?
Find the map and side room
Climb in the main hall. The large chest on the path holds the map. Enter the nearby door; leave the spider-guarded vines for now.
Defeat the Deku Scrub
Raise your shield to reflect its nut. Run up to it when it leaves its hiding place to open the next door.
Get the Fairy Slingshot
Cross the sinking platform or climb the vines. Open the large chest. Shoot down the ladder above the entrance, then return.
Climb to the top
Shoot the Skullwalltulas on the vines. Climb up and enter the room with the floor switch and platforms.
Compass and exit
Press the floor switch and cross the platforms quickly to the Compass chest. Light the unlit torch with a Deku Stick to open the exit.
Break the large web
Defeat a large Skulltula at a gap in the railing by striking its exposed back. Jump from high above onto the center of the floor web.
Bring fire to the basement
Press the switch by the torch below. Light a stick and cross the shallow water to burn the web by the door. Deep water puts it out.
Shoot the eye over the door
Reflect the Deku Scrub’s nut and remember its sequence. Shoot the eye symbol above the door.
Pass beneath the spiked roller
Dive to the underwater switch. When the water falls, ride the platform beneath the roller. Defeat the Skulltula, move the block and climb to the door.
Torches and small tunnel
Light both torches. Defeat the enemies, burn the webs and crawl through the low tunnel back to the basement.
Burn the second floor web
Push the block into the water as a shortcut. Light a stick, jump back over the block and burn the floor web. Drop through.
The three Deku Scrubs
Reflect their nuts in this order: middle, right, left. Catch the last Scrub before it hides again.
Defeat Gohma
Look at the ceiling first. Shoot her eye when it glows red, then attack the stunned eye with your sword. You can also shoot her red eye while she is above.
Receive the first stone
Take the Heart Container and enter the light. After the conversation you receive the Kokiri Emerald. Saria gives you the Fairy Ocarina as you leave the forest.
- Deep water extinguishes a burning Deku Stick. Use the shallow route or the moved block.
- Hit the final Deku Scrubs in the order middle, right, left: 2–3–1.
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The Princess at the Castle
As a child
Reach Castle Town and meet Zelda.
- Requirements
- Kokiri Emerald · Fairy Ocarina
- Reward
- Zelda’s Letter · Zelda’s Lullaby
Tip: Malon is looking for her father. What might wake a deep sleeper?
Reach the market
Leave the forest and cross Hyrule Field to the market. The drawbridge is open by day. Talk to Malon and head toward the castle.
Get Malon’s egg
Talk to Malon again on the castle path. If she is absent, leave and return. Her egg hatches at the next dawn.
Avoid the guards
Climb the vines over the entrance and stay outside the guards’ sight. Reach the sleeping Talon by the moat.
Wake Talon
Use the chicken beside Talon. Push the milk crates toward the ledge by the water and jump to the small opening. Cross the courtyard by day.
Meet Zelda and Impa
Sneak past the guards. Talk to Zelda, receive her letter and learn Zelda’s Lullaby from Impa.
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Darunia and the Gorons
As a child
Open the way to Dodongo’s Cavern.
- Requirements
- Zelda’s Letter · Zelda’s Lullaby
- Reward
- Saria’s Song · Goron’s Bracelet
Tip: Darunia wants a melody from the forest.
Open the mountain gate
Go to Kakariko. Show Zelda’s Letter to the guard at the gate and climb Death Mountain Trail to Goron City.
Open Darunia’s door
Play Zelda’s Lullaby on the rug outside his door on the lowest level.
Visit Saria
In the Lost Woods, go right, left, right, left, straight, left, right from the Kokiri entrance. Cross the maze to the Forest Meadow and learn Saria’s Song.
Get the Goron’s Bracelet
Play Saria’s Song for Darunia. The bracelet lets you carry Bomb Flowers.
Blast open the cavern
Throw a Bomb Flower from the ledge above the blocked cavern entrance. Enter Dodongo’s Cavern.
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Dodongo’s Cavern
As a child
The Bomb Bag and the second Spiritual Stone.
- Requirements
- Goron’s Bracelet
- Reward
- Bomb Bag · Goron’s Ruby
Tip: The giant skull’s eyes react to explosions.
Entrance and main cavern
Use a Bomb Flower on the cracked entrance. In the main cavern, use the side Bomb Flowers to open fragile walls. The large chest in the western side room holds the map.
Enter the eastern wing
Bomb the wall on the right of the main cavern. Baby Dodongos emerge in the corridor. A defeated one explodes; lure one beside the next fragile wall and move away.
Weight the floor switch
Push the statue onto the floor switch to hold the door open. Follow the passage, watching for Skulltulas descending from the ceiling.
First Lizalfos encounter
Stay on a safe platform and face the Lizalfos attacking you. Block, wait for its attack, then strike during the opening. Defeat both to unlock the exit.
Three torches in the Dodongo room
Attack Dodongos from behind and avoid their fire. Light a Deku Stick at the burning torch and use it on all three unlit torches. The opened exit leads back to the main cavern.
Open the other wing
Step on the switch by the exit to unlock a passage across the main cavern. Return across the platforms and enter that passage.
The Bomb Flower staircase
Two rows of Bomb Flowers have a gap between them. Place a lit Bomb Flower in that gap. The chain reaction lowers the staircase.
Compass side room
Bomb the cracked wall beside the staircase and enter. Defeat the living Armos rather than treating it as a movable statue. Open the compass chest, then return to the stairs.
Ladder among the statues
Climb the lowered staircase. Move the statue blocking the ladder, climb and press the switch. Avoid disturbing the other Armos.
Cross the upper bridge
Cross the narrow bridge in the main cavern, jumping the gap. Enter the opposite door. The giant skull below will become your route to the boss later.
Blade traps and cracked wall
Move between the blade traps using the alcoves for cover. Pull out the block beside the ladder. From above, throw a Bomb Flower at the opposite cracked wall, allowing for its fuse.
First flaming platform
Shoot the eye above the far door with the Slingshot. Cross the platform while its fire is off. Move promptly before the switch resets.
Second Lizalfos encounter
Defeat both Lizalfos across the separate platforms. Keep clear of the edges and use your shield and counterattacks instead of chasing them into lava.
Two eye switches
Disable the first flame by shooting the eye above the door. From the middle platform, shoot the second eye in the side alcove. Continue across to the large chest.
Obtain the Bomb Bag
Open the large chest to carry your own bombs. Press the nearby switch to raise the main cavern’s lift higher and create a shortcut.
Explode both skull eyes
Stand on the bridge directly above the skull. Drop one bomb through each opening to light both eyes. Descend and enter the opened mouth.
Loop behind the skull mouth
The door behind the mouth needs its floor switch held down. Take the side passage, follow the loop and move the blocks to reach the upper passage. Clear enemies in your way.
Drop the block onto the switch
At the end of the loop, push the large block into the depression holding the floor switch. Drop back down and use the permanently opened door.
Open the boss chamber
Refill bombs from the chest if needed. Bomb the cracked floor in the middle and drop through. Keep bombs and your shield ready.
King Dodongo: bomb, sword, dodge
Throw a bomb into his open mouth as he inhales. Strike his stunned head with your sword. When he rolls, move to the arena’s edge while staying out of the lava. Repeat.
Heart Container and Goron Ruby
Collect the Heart Container before entering the blue warp. Leave through it to receive the second Spiritual Stone from Darunia.
- Staircase still raised? Place the single bomb in the gap between the Bomb Flower rows.
- Skull mouth still closed? Both eyes need an explosion; use both holes in the bridge.
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A Letter for King Zora
As a child
Follow the river to Jabu-Jabu.
- Requirements
- Zelda’s Lullaby · empty bottle recommended
- Reward
- Silver Scale · Ruto’s Letter
Tip: The diving game leads to a message underwater.
Behind the waterfall
Follow Zora’s River upstream. Play Zelda’s Lullaby on the stone tablet before the waterfall.
Learn to dive
Win the diving game in Zora’s Domain. The Silver Scale lets you dive deeper.
Find Ruto’s Letter
Dive through the underwater tunnel to Lake Hylia and pick up the bottle containing the letter.
Move the king
Show King Zora the bottle and letter. He opens the path to Jabu-Jabu.
Offer a fish
Catch a fish in the now-empty bottle in Zora’s Domain and release it before Jabu-Jabu’s mouth.
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Inside Jabu-Jabu
As a child
Rescue Ruto and find the Boomerang.
- Requirements
- Fish in a bottle · Fairy Slingshot
- Reward
- Boomerang · Zora’s Sapphire
Tip: Ruto can help weigh down a switch.
Hit the first ceiling switch
Defeat or avoid the Octoroks in the mouth chamber. Shoot the ceiling switch with the Slingshot to open the first door.
Follow Ruto down the hole
Pass the lift into the chamber with floor holes. Follow Ruto through the same hole after speaking with her. Talk again downstairs until you can carry her.
Carry Ruto across the pool
Take Ruto through the nearby door. Toss her onto the raised ledge across the pool. Press the floor switch, swim across and pick her up again before continuing.
Return to the upper junction
Shoot the next ceiling switch with the Slingshot. Wait for the lift in the large chamber, ride up with Ruto and cross the pit chamber to the upper wing.
Put Ruto on the weighted switch
Place Ruto on the switch outside the right-hand room to hold its door open. Enter and defeat all Stingers emerging from the floor.
Collect the Boomerang
The fight produces the large Boomerang chest. Pick Ruto up again. The Boomerang stuns electric enemies and can reach switches and distant tokens.
Red tentacle and map
Use Ruto to hold the left room’s switch. Target the tentacle’s narrow part with the Boomerang. Step closer to lure it down, then retreat from its attack. Take the map afterwards.
Bubble room and compass
The defeated tentacle unlocks another room. Pop every bubble before time expires, using the Boomerang to make this easier. The new chest contains the compass.
Remove the blue tentacle
Enter the newly accessible right side room. Use the same approach: target its narrow section, hit it with the Boomerang and avoid its counterattack.
Final tentacle in the middle passage
Stun and defeat the electric jellyfish with the Boomerang, then destroy the final tentacle. This removes the electric barrier above the important pit in the junction.
Take Ruto to the Spiritual Stone
Carry Ruto down the hole that was blocked. Follow the passage to the large platform and toss her onto it. She collects the stone, triggering the miniboss.
Big Octo: hit its back
Stun Big Octo with the Boomerang. Circle the central platform in its direction so the next stun exposes its vulnerable back. Strike the back, then repeat.
Ride the central platform up
After the fight, stand on the central platform and ride up. Turn towards the exit and continue. The remaining puzzles no longer require carrying Ruto.
Stabilize the moving platforms
Hit the wobbling red platforms with the Boomerang. Cross them while they are still and reach the opposite door. Hit them again if they start moving.
New platform in the lift room
Step onto the new platform in the lift chamber to lower it and bridge the gap. Put a nearby crate on the switch holding the final side door open.
Curve the Boomerang around the barrier
Climb the final room’s vines. A barrier blocks a direct throw at the ceiling switch. Target the switch and position your Boomerang throw to curve around the barrier.
Barinade: sever the ceiling connections
Enter the boss door. Use the Boomerang on each connection between Barinade and the ceiling. Keep moving to avoid its electric beams.
Barinade: remove the jellyfish
Stun the main body with the Boomerang when an opening appears. Destroy the protective jellyfish. Keep away while they rotate and use each new opening.
Barinade: attack the body
With the jellyfish gone, stun the body again and attack with your sword. Dodge its beams while it buries itself, then repeat the stun-and-strike sequence.
Receive Zora’s Sapphire
Take the Heart Container first. Speak with Ruto and enter the blue warp. You now have all three Spiritual Stones for the Temple of Time.
- Ruto missing? Return to her basement starting point; avoid throwing her into an inaccessible pit.
- Use the Boomerang on jellyfish and tentacles; attacking electric enemies directly often hurts Link.
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The Sword and Time
As a child
The three stones open the Temple of Time.
- Requirements
- All three Spiritual Stones
- Reward
- Ocarina of Time · Master Sword
Tip: The next turn in your journey awaits at the drawbridge.
Return to Castle Town
Bring all three stones to the town gate. After the scene, dive in the moat for the Ocarina of Time.
Learn the Song of Time
Receive the Song of Time with the Ocarina. Go to the Temple of Time behind the market.
Open the time portal
Play the Song of Time at the altar of the three Spiritual Stones, then pass through the opened door.
Draw the Master Sword
Pull the sword from its pedestal. Link awakens seven years later. Talk to Sheik before continuing.
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The Hookshot in the Graveyard
As an adult
Prepare for the Forest Temple.
- Requirements
- Adult Link
- Reward
- Hookshot · Song of Storms
Tip: A gravedigger challenges you to an unusual race.
Open Dampé’s grave
In Kakariko Graveyard, pull back the flower-marked grave near the front left and jump in.
Follow the ghost
Follow Dampé to the end of his route, dodge the flames and take the Hookshot from the chest.
Reach the windmill
Play the Song of Time at the blue blocks. The route leads into the windmill.
Learn the Song of Storms
Show your Ocarina to the man in the windmill. Remember his song for a later visit as a child.
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The Four Ghosts of the Forest Temple
As an adult
Find Saria’s Medallion and the Fairy Bow.
- Requirements
- Hookshot · Saria’s Song
- Reward
- Fairy Bow · Forest Medallion
Tip: Four missing flames point to four ghosts.
Reach the meadow entrance
Play Saria’s Song for Mido, cross the adult Sacred Forest Meadow and learn the Minuet of Forest. Hookshot the branch above the temple entrance.
Key 1 in the entrance courtyard
Defeat the Wolfos. Climb the entrance vines and Hookshot to the chest on the other tree. Take the Small Key.
Four missing flames
Pass the Skulltula into the main hall. Four Poe Sisters steal the flames. The central lift returns only after all four are defeated.
Key 2 beyond the Stalfos
Take the door opposite the entrance. Extinguish the Blue Bubble with your shield, then defeat both Stalfos in the next room. Take Key 2 and return to the hall.
Time block at the courtyard
Play the Song of Time beside the blue block in the hall’s northwestern arch. Enter the revealed doorway to the green courtyard.
Vine route to the map
Shoot the reachable Skullwalltulas. Climb on the far right to avoid the highest spider. Defeat the Blue Bubble in the upper room and collect the map.
Key 3 in the drained well
Cross the map room into the second courtyard. Hookshot to the balcony switch and press it. Descend the drained well, collect the key in its tunnel and climb back towards the hall.
Move the green block along the arrows
Unlock the main hall’s side route and climb the tall block room. Pull and push the green block along the floor arrows into its recess, using the side passage to reach its other face.
Move the red block to the upper ladder
Climb above the green block’s starting position and push the red block as far as it goes. Return via the green block to its other side and finish pushing it into place.
Twisted corridor towards the bow
Climb to the top, unlock the door and cross the twisted corridor. A shadow warns of a Wallmaster in the next chamber; keep moving. Unlock the following door.
Stalfos and Fairy Bow
Go downstairs. Defeat the first Stalfos, then the pair on the new platform. Finish the pair close together so the first cannot revive. Open the large Fairy Bow chest.
First painting Poe and compass
Leave the bow room through the blue-carpet door. On that painting staircase, keep enough distance for the ghost to appear in each picture and shoot the occupied frames. Follow the Poe downstairs and attack while visible. Collect the compass.
Second painting Poe and Key 4
Cross the former bow room to the other staircase. Shoot its occupied Poe paintings and defeat the ghost downstairs. Take the next Small Key.
Straighten the corridor for the Boss Key
Return to the eye switch before the first twisted corridor. Shoot it to straighten the passage. Reach the decorated Boss Key chest beyond it, collect the key and drop through the floor hole.
Key 5 in the hand room
Defeat the Bubbles and reach the courtyard balcony. Enter its small side room. Defeat the Floormaster and all three smaller hands before they recombine. Collect the final Small Key.
Reach the second twisted corridor
Return via the main hall and block puzzle to the eye. Twist the first corridor again. Cross the Poe stairways and bow room to the locked upper door of the second staircase.
Melt the frozen eye with a flaming arrow
Unlock the two doors on the new route. From the moving platform, shoot a normal arrow through the lit torch into the frozen eye to twist the adjoining corridor.
Cross beneath the falling ceiling
Use the changed corridor and drop through its far hole. Watch a full ceiling drop to identify open tiles. Move between safe gaps to the switch, then to the exit.
Third Poe’s picture-block puzzle
Shoot the painting to drop the blocks. Move the incorrect block out of the working area. Join the four matching picture pieces before time expires and defeat the appearing Poe.
Fourth Poe in the main hall
Return through the final corridor to the hall. The last Poe creates four copies. The real one spins once at the beginning of each round; target and shoot that copy before they attack.
Rotate the basement and press three switches
Ride the restored lift down. Push the large wall consistently in one direction. Check the exposed alcoves after each rotation and press all three floor switches to open the boss passage.
Phantom Ganon’s painting phase
Unlock the boss door. Watch several paintings: the real rider exits through a glowing frame, while the decoy turns back. Shoot the real rider as it emerges.
Return the energy balls
In phase two, use your sword to return the single energy ball. Keep volleying if it is returned to you. When the hit knocks him down, run over and attack.
Forest Medallion and time travel
Collect the Heart Container and enter the blue warp. The Forest Medallion opens your next temple routes; you can now return to childhood at the Temple of Time.
- Key check: tree chest, first Stalfos, drained well, painting Poe and Floormaster provide five Small Keys.
- Straighten the first corridor for the Boss Key, then twist it again to continue.
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Prisoners of the Fire Temple
As an adult
Free the Gorons on Death Mountain.
- Requirements
- Forest Temple complete · Hookshot · Bombs
- Reward
- Goron Tunic · Megaton Hammer · Fire Medallion
Tip: Every freed Goron may leave a key for the way ahead.
Goron Tunic and crater access
Stop Darunia’s son in Goron City with a bomb and ask about the Gorons. Equip the Goron Tunic. Use Darunia’s passage to the crater, Hookshot across the bridge and learn the Bolero of Fire.
Darunia and Key 1
Climb the entrance stairs and go left. After speaking with Darunia, cross the platforms to the floor switch. Release the Goron and take the Small Key in his cell.
Key 2 beside the lava chamber
Return to the entrance hall and unlock the opposite door. Cross the big lava room’s bridge and take its open side passage. Press the cell switch and collect the next key.
Key 3 behind the cracked wall
Cross to the other side of the lava chamber. Bomb the cracked wall hiding another cell, free its Goron and take the key. Unlock the remaining door in the lava room.
Push the block into the fire shaft
Drop into the tall room, climb the mesh and jump onto the ledge. Push its block into the fire shaft and stand on it. The flame carries it up like a lift.
Disable the flames at the climbing mesh
Unlock the next door and position the block to reach the mesh. Hit the crystal switch with the Hookshot and climb promptly before its flames return.
Key 4 in the boulder maze
In the lower boulder maze, begin along the right outer wall. Find the exposed cell switch, release the Goron and take his key. Use alcoves to avoid rolling boulders.
Key 5 in the second cell room
Check the opposite outer side of the maze for the second cell’s doorway. Press its switch and take the key, then unlock the maze’s exit.
Eye switch and dungeon map
In the narrow-walkway room, shoot the eye above the side door and collect the map beyond it. Return and unlock the other door to the large fire-wall room.
Cross the mesh ahead of the fire wall
Cross the mesh platforms promptly as the fire wall follows. Take the open route to the upper boulder maze. Use each landing to line up your next jump.
Key 6 beneath the cracked floor
Bomb the cracked floor on an upper maze pillar and climb down its tunnel. Free the Goron below and take the key, then climb back up the same way.
Key 7 at the upper switch
Cross the upper pillars to the floor switch, opening the upper cell. Reach it across the pillars and collect its key. Return to the locked door in the fire-wall chamber.
Compass in the flame maze
Enter the maze of flames that appear as you approach. Carefully take the right side to its open side door, collect the compass and return to the entrance.
Cross through the central pillar
Take the maze’s left side and unlock the door inside the central pillar. Pass the still-closed cell and use the next exit.
Timed switch and false door
Press the switch at the end of the path and run through the temporarily lowered flame wall. Bomb the false door beyond it, then enter the real door behind.
First Flare Dancer
Hookshot the black core out of its flames; bombs also work. Strike the core as it runs past you. After the fight, ride the central platform upwards.
Climb to the highest circular walkway
Climb the first mesh, hit the crystal and reach the second mesh while its flames are off. Enter the narrow circular walkway around the hammer chest.
Get the Megaton Hammer before time expires
Press the switch and follow the narrow circular path before the flames return. Run carefully instead of making uncontrolled jumps. Open the Megaton Hammer chest.
Hammer blocks, statue and stairs
Hammer the marked floor block beside the door. From the side, break the statue below. Hammer the next floor block into stairs and place a crate on the door switch.
Key 8 beyond the rusted switch
Hammer the next block and rusted switch. Move the time block with the Song of Time, reach the cell and press its hammer switch. Take the last Small Key.
Lower the pillar for the boss route
Return through the door and hammer the large marked floor block into Darunia’s chamber below. Its lowered pillar makes the boss-door crossing usable.
Open the blocked entrance route
Return to the entrance hall. Hammer the large statue beside the stairs from its side and use your final Small Key on the door behind it.
Final combat rooms
Defeat every enemy in the first chamber. Block the flying tiles in the next and defeat the Like Like. Fight another Flare Dancer beyond, using Hookshot and sword again.
Boss Key in the final cell
Hammer the rusted switch after the fight and take the Boss Key from the large chest by the Goron. Return upstairs and left to Darunia’s room.
Volvagia: stun its head with the hammer
Cross the lowered pillar and unlock the boss door. Hammer Volvagia’s head when it emerges, then strike with your sword while stunned. Dodge aerial fire and falling rocks.
Fire Medallion and double magic
Collect the Heart Container and warp. Optional: afterwards, hammer open the crater’s Great Fairy entrance and play Zelda’s Lullaby to double your magic meter.
- Each Goron cell holds a key. This route collects eight, including cells on both levels of the boulder maze.
- False doors fall onto you. Bomb them instead of opening them like normal doors.
- The Goron Tunic removes the heat timer; it does not prevent every fire or lava hit.
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The Ice Cavern
As an adult
Iron Boots and a return to King Zora.
- Requirements
- Empty bottle · Hookshot
- Reward
- Iron Boots · Zora Tunic
Tip: You can carry Blue Fire in a bottle.
Ice floes to the cavern
Go through King Zora’s passage to the frozen fountain. Cross the ice floes to the cavern entrance. Bring at least one empty bottle; two make the route easier.
Clear the first icy chamber
Avoid the Freezards’ freezing breath and attack their sides or backs. Break the small icicles blocking your path, then use the opened door.
Five Silver Rupees by the spinning blade
Collect all five Silver Rupees around the rotating blade. Break the icicles to reach the one hidden by an icy ledge. Use the safe edges between blade passes.
Bottle Blue Fire
Take the passage opened by the Silver Rupees to the blue flame. Clear the enemies and fill a bottle at it. Normal fire cannot melt the cavern’s red ice.
Release the map chest
Use bottled Blue Fire beside the large chest trapped in red ice. Collect the map, then refill your bottle at the blue flame.
Compass side passage
Return to the spinning-blade room and melt the red ice blocking its compass side passage. Use more Blue Fire to release the compass; a Heart Piece is also available in this side area.
Reach the ice-block puzzle
Refill Blue Fire and melt the other red-ice route from the blade room. In the large room beyond, use the sliding ice block to reach five Silver Rupees.
Use the block as a movable step
Slide the block so a rock stops it below a raised rupee, then climb onto it. If it is stuck in an unhelpful position, push it into the pit to respawn it at the start.
Final Silver Rupee and exit
Melt the red ice hiding the remaining rupee. Collecting all five unlocks the exit. Finally position the block beside the exit ledge and climb up.
Defeat the White Wolfos
Follow the opened passage. Block the White Wolfos’ attacks and strike its back after it misses. The victory produces the large chest.
Iron Boots and Serenade
Collect the Iron Boots and learn the Serenade of Water from Sheik. Their weight lets you use the underwater exit behind the chest.
Bring Blue Fire for the king
Before leaving the cavern, refill at least one bottle with Blue Fire. Return across the floes to Zora’s Domain; without fire you will need to revisit the cavern.
Thaw King Zora
Use Blue Fire beside the red ice encasing King Zora. Speak to him for the Zora Tunic. Take the tunic, Iron Boots, bow and Hookshot to the Water Temple.
- The ice block slides until an obstacle stops it. Dropping it into the pit is the intended reset.
- Using Blue Fire empties the bottle. Refill after opening important ice barriers.
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The Three Water Levels
As an adult
Dark Link and the path to Morpha.
- Requirements
- Hookshot · Iron Boots · Zora Tunic · Bow
- Reward
- Longshot · Water Medallion
Tip: Raising the water reveals a route beneath a floating platform.
Underwater entrance at Lake Hylia
Equip the Zora Tunic and Iron Boots. Sink to the lake’s gate, hit its crystal with the Hookshot and enter. Normal boots let you float upwards again.
Find Ruto in the lower east passage
Sink to the main hall’s bottom floor and enter the eastern corridor with two unlit torches. Speak to Ruto, remove the Iron Boots and float up its ceiling shaft.
Get the map before draining the temple
Use the door at the top of Ruto’s shaft. Retract the Spikes with your shield or Hookshot, defeat them and collect the map. Return to the Triforce symbol.
Set the water level to low
Play Zelda’s Lullaby at the Triforce symbol to drain the temple to its lowest level. Drop down the shaft; this intended fall does not inflict falling damage.
Key 1: torches and Shell Blades
Light both torches by firing through the burning middle torch, or use Din’s Fire. Defeat the three Shell Blades beyond by Hookshotting their open interiors. Collect the Small Key.
Push the block in the lower west passage
Return to the hall and enter the bottom western passage with the large block. Push it into the hole, sink into the revealed passage and float up at its far end.
Key 2: current and dragon-mouth switch
Use the water-spout switch to cross into the current room. Stand on its underwater ledge with Iron Boots. Hit the dragon-mouth switch, then Hookshot immediately into the opened gate passage and float to the key chest.
Unlock the central tower and set middle water
Return to the hall and unlock the central tower’s bottom door. Hookshot to the upper target inside and play Zelda’s Lullaby at its symbol. The floating block rises.
Key 3: beneath the floating block
Immediately sink into the hole beneath the raised block. Hit the crystal below and defeat the dropped Shell Blades and Spikes. Float through the second ceiling gate when it opens and collect the key.
Key 4: cracked wall in Ruto’s shaft
Leave the tower with water at middle level. Return underwater to Ruto’s eastern shaft. Float to its middle alcove, bomb the cracked wall and collect the Small Key.
Compass behind the water spout
Take the middle eastern corridor near the pots. Use Hookshot targets to cross its spikes and reach the chest beside a spout. Hit the crystal and open the chest while the water barrier is down.
Third station: highest water level
Unlock the middle western door. Stand on the spout and hit its crystal to ride upwards. Play Zelda’s Lullaby at the third symbol beside the exit.
Prepare the later block route
With water high, enter the upper eastern passage and pull its block towards you as far as it goes. This prepares access to the sixth key from the other side later. Return to the hall.
Climb the falling platforms
Unlock the upper western door. Drop onto the low platform and Hookshot the targets on descending platforms to climb. Unlock the next door at the top.
Raise the dragon heads with the crystal
Defeat the Tektites first. The crystal changes water only inside this room. Hookshot to the first dragon, lower the water to reach the next wall and repeat the switching sequence towards the final head.
Ride the final dragon upwards
Stand on the final lowered dragon head and activate the crystal to ride it up. Defeat the Like Like beyond the spikes, Hookshot the ceiling target and enter the apparent outdoor garden.
Dark Link at the tree
Walk to the far door, then return towards the tree to trigger Dark Link. The hammer, Din’s Fire or Biggoron’s Sword help. With the Master Sword, block and counter his missed attacks; repeated thrusts are often countered.
Obtain the Longshot
After the fight, enter the opened door and collect the Longshot from the large chest. It replaces the Hookshot and reaches distant targets. Do not leave through the old route yet.
Remove the time block behind the chest
Play the Song of Time behind the Longshot chest and drop into the underground river. Use normal boots; Iron Boots can pull you dangerously into its vortices.
Key 5 beyond the river eye switch
Swim clear of the vortices to the safe final ledge. Shoot the opposite eye and immediately Longshot to the chest through the timed gate. Collect the key.
Return to low, then middle water
The passage beyond the key chest returns to the dragon-current room. Reach the hall and Ruto’s shaft, lower the water, then enter the central tower to raise it to middle again.
Key 6 beyond the prepared block
At middle water, shoot the eye below the eastern gate and quickly Longshot through it. Push the block prepared earlier from its other side, then collect the final Small Key on the right.
Bottom northern route to the Boss Key
Exit the block passage via its ceiling target and return to the hall. Sink into the bottom northern corridor and float up at its end. Longshot across the spikes and unlock the door.
Current room with rolling boulders
Use arrows on reachable Tektites. Swim towards the far door while watching the rolling boulders and vortices. Avoid using Iron Boots inside a vortex’s pull.
Block behind two bombable walls
Clear the next pool’s Stingers. Bomb the wall on the wide ledge and push its block. Bomb the opposite wall, pull the block towards you and push it from behind onto the switch to raise the water.
Cross three water spouts
Climb to the next door, press the floor switch and cross the three temporary spouts. In the passage beyond, wait for a boulder to pass before entering the water.
Boss Key beyond the final locked door
Equip Iron Boots and follow the side underwater passage. Defeat the Shell Blade, float up at the end and unlock the door. Collect the Boss Key from the large chest; the pots offer fairies.
High water and the boss door
Return to the hall and use the familiar middle western station to restore high water. Longshot the distant northern dragon target. Run straight up the slippery slope, avoiding the blade traps.
Morpha: pull out the red core
Unlock the boss door and step onto a central platform to trigger the fight, then retreat to the edge. Target and Longshot the red core out of the water arm. Strike it and stay clear of grabbing tentacles.
Water Medallion and restored lake
Collect the Heart Container and use the blue warp. Lake Hylia fills again. The Longshot also opens remaining collectible routes inside and outside the temple.
- Missing a key? Check beneath the tower’s floating block and the cracked wall in Ruto’s shaft at middle water.
- The route collects six Small Keys. Prepare Key 6 by first pulling its block from the other side with water high.
- Water stations: low in Ruto’s shaft, middle in the tower, high above the middle west passage. Play the Lullaby at the actual symbol.
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Bottom of the Well
As a child
The truth behind invisible walls.
- Requirements
- Song of Storms · ability to return to childhood
- Reward
- Lens of Truth
Tip: A song in the windmill changes the well’s water level.
Return to the well as a child
After the Forest Temple, return the Master Sword to its pedestal. You must already have learned the Song of Storms from the adult windmill musician. Visit Kakariko as a child.
Song of Storms in the windmill
Play the Song of Storms to the musician as a child. The well drains. Leave, climb down into the well and use its crawlspace.
Walk through the illusion wall
Climb down and defeat the Skulltula. Walk through the wall at the corridor’s end; it is an illusion. Follow the outer passage beside the water and avoid holes in the floor.
Zelda’s Lullaby at the Triforce
Find the Triforce symbol at the far end of the outer loop. Play Zelda’s Lullaby there to lower the water and expose a route near the entrance.
Use the newly exposed crawlspace
Return to the first illusion wall. Drop into the drained pool in front of it and crawl through the low tunnel. Climb, defeat the Skulltula and enter the door.
Lure out Dead Hand
Let a hand grab you briefly to make Dead Hand appear, then break free by moving and pressing buttons. Approach until it lowers its head and strike the head with your sword.
Collect the Lens of Truth
Keep clear when Dead Hand burrows again. Repeat until defeated, then open the large Lens of Truth chest. It is needed for the Shadow Temple and desert route.
Optional: hidden chest in the same room
Activate the Lens in the room where you obtained it. A hidden chest holds 200 Rupees. Make sure your wallet has room; the main route does not require clearing every well side chamber.
- This direct Lens of Truth route needs no Small Keys. Locked side rooms hold optional finds.
- Illusion walls can be crossed; floor holes really do drop you into the basement.
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The Shadow Temple
As an adult
Invisible paths beneath Kakariko.
- Requirements
- Forest, Fire and Water Medallions · Lens of Truth · Din’s Fire
- Reward
- Hover Boots · Shadow Medallion
Tip: Some paths only appear with the Lens of Truth.
Learn the Nocturne of Shadow
Enter Kakariko after the Forest, Fire and Water Temples. Learn Sheik’s Nocturne of Shadow after the scene and warp to the graveyard ledge. Bring the Lens, Din’s Fire and enough magic.
Light all entrance torches together
Stand among the entrance torches and use Din’s Fire to open the gate. Inside, Longshot across the first gap and walk through the illusion wall.
Map beyond the illusion walls
Use the Lens to inspect the side walls in the statue room. Follow the illusion-wall branch to the chamber with Keese and a ReDead. Defeat them to obtain the map.
Dead Hand and Hover Boots
Take the illusion labyrinth’s other combat branch. Let a hand grab you to summon Dead Hand, escape and strike its lowered head. Collect the Hover Boots after the fight.
Point the bird statue at the true skull
Return to the statue room. The Lens shows the only real skull. Rotate the bird towards that skull to open the gate above the opposite tongue.
Cross the tongue into the second section
Equip Hover Boots and run straight across the gap to the stone tongue. Their effect is brief; Link can grab the edge. Change back to normal boots afterwards for better traction.
Key 1 in the blade chamber
From the Beamos junction, use the side illusion-wall branch. Collect all five Silver Rupees around the rotating blade and take the Small Key from the opened alcove.
Compass among the Gibdos
Return to the Beamos and take the other false passage. Defeat the two Gibdos, using the Sun’s Song to freeze them if available. Collect the compass.
Bomb wall and guillotines
Bomb the cracked junction wall and unlock its door. Pass the ceiling spiders cautiously. At each guillotine, wait until the blade drops and starts rising before crossing.
Large pit and Silver Rupees
Defeat the Stalfos on the far ledge. Ride the moving platform across, then collect the Silver Rupees beside the Beamos and traps; one is beneath the enemy. This opens the spike-ceiling passage.
Key 2 beneath the falling spikes
Reveal the movable block with the Lens and push it under the first, then both falling ceilings. Walk beneath safely. Pull it farther at the end, climb up and press the switch to reveal the key chest.
Invisible platform to the next room
Return to the large pit. Reveal the invisible moving platform beyond the next guillotine with the Lens and cross to the chamber with hidden floor spikes.
Silver Rupees along grapple routes
Use the Lens to see the spikes and hidden ceiling target. Defeat the ReDeads and collect the Silver Rupees, lining up grapple paths so they pass through the floating rupees.
Key 3 from the giant skull
Enter the Silver-Rupee door and defeat the Keese. Throw a Bomb Flower from the steps into the rotating giant skull. The explosion releases a Small Key.
Hidden target and fan passages
Back in the previous chamber, grapple the invisible target above the locked door and unlock it. Iron Boots counter the fans. Use the wooden ceiling target to cross the gap.
Ride the wind through the false wall
The final fan faces an illusion wall. Wait for its pause, equip Hover Boots and use the next gust to reach the exit through that wall.
Key 4 beneath the skull pile
Defeat the Gibdos, then bomb the skull pile near the entrance. Reveal the hidden key chest with the Lens. Take the key and unlock the ship passage.
Start the ship with Zelda’s Lullaby
Move the block beneath the ladder and board the ship. Play Zelda’s Lullaby at its symbol. Fight the Stalfos during the voyage and jump onto the solid side ledge before the ship sinks.
Boss Key beyond the wooden spike walls
Enter the invisible-wall maze. In its northern room, immediately burn the closing wooden spike walls with Din’s Fire. Defeat the ReDeads and collect the Boss Key.
Key 5 from the invisible Floormaster
Take the invisible-wall maze’s southern room. Reveal and defeat the Floormaster and all three smaller hands to obtain the final Small Key.
Topple the statue into a bridge
Return to the ship’s landing chamber. Shoot the Bomb Flowers beside the opposite statue; their chain explosion topples it across the gap. Cross and unlock the last Small-Key door.
Final invisible platforms
Use the Lens and Hover Boots across the final platforms, checking every landing. Unlock the decorated boss door and drop into the arena.
Bongo Bongo: hands and eye
Stun both hands with arrows. Use the Lens to see the head between them. Hit its eye before it charges and attack the stunned head with your sword. Repeat until defeated.
Receive the Shadow Medallion
Collect the Heart Container and enter the warp. Impa awards the Shadow Medallion; the desert route and Spirit Temple are your next main section.
- The Lens consumes magic. Use it to inspect a route and switch it off when the safe path is clear.
- Do not remain aboard the sinking ship; jump onto the solid side ledge.
- Five Small Keys: blade room, spike ceiling, giant skull, skull pile and invisible Floormaster.
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Across the Gerudo Desert
As an adult
Four prisoners and an invisible guide.
- Requirements
- Longshot or Epona · Lens of Truth
- Reward
- Gerudo Membership Card · Requiem of Spirit
Tip: Four carpenters are held in separate cells.
Cross the valley
Jump the broken bridge on Epona or use the Longshot. Head to Gerudo Fortress.
Free four carpenters
Find all four cells. Talk to each prisoner, defeat the guard and unlock the cell with her key.
Get the pass
After the fourth rescue, receive the Gerudo Membership Card. Speak to the Gerudo above the desert gate.
Cross the sand river
Longshot to a crate on the far side or cross in Hover Boots. Follow the flags.
Follow the ghost
At the stone shelter, use the Lens of Truth and follow the visible ghost across the Haunted Wasteland.
Learn the Requiem
At Desert Colossus, enter the Spirit Temple briefly and come out again. Sheik teaches the Requiem of Spirit.
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Spirit Temple: Nabooru’s Task
As a child
The small passage is for young Link.
- Requirements
- Requiem of Spirit · Bombs · Fairy Slingshot
- Reward
- Silver Gauntlets
Tip: Arrive in the present and return in the past.
Warp to the Desert Colossus as a child
Enter and leave the Spirit Temple as an adult to learn Sheik’s Requiem of Spirit. Return to childhood at the Temple of Time and warp back. Bring Boomerang, Slingshot, bombs and Deku Sticks.
Nabooru’s request and crawlspace
Speak to Nabooru left of the entrance stairs and agree to find the Silver Gauntlets. Use the crawlspace. A Hylian Shield is safer here than a flammable Deku Shield.
Keese and Armos
Defeat the Keese and awakened Armos beside the floor trap. Then use the left door to the Stalfos chamber.
Boomerang at the barred switch
Defeat the Stalfos and Green Bubble. Curve the Boomerang around the metal barrier to its crystal switch. Cross the lowered metal bridge and continue.
Lure Anubis into the flame
Anubis mirrors your movement and is vulnerable only to fire. Activate the flame switch and move to lure it into the fire, or use Din’s Fire directly.
Silver Rupees and first key chest
Clear the Keese and watch for the Wallmaster. Collect all five Silver Rupees to lower the barred bridge. Light both far-side torches with a Deku Stick and collect the Small Key.
Climb to the upper Lizalfos room
Return to the first junction, use the second crawlspace and unlock the door. Clear the climbing-wall spiders and climb the stone wall.
Expose the sunlight through the wall
Defeat both Lizalfos. The crystal reveals two chests, including Bombchus. Send a Bombchu up the wall into the rock by the light gap. The exposed sunlight opens the door.
Push the Armos onto the hall switch
In the giant-statue chamber, push the Armos off the ledge onto the switch below. Climb the stairs; its torch lets you carry a burning Deku Stick down into the hall.
Map in the statue hall
Light both torches on the lower hall floor to reveal its map chest. Climb back to the upper ledge and follow the stair passage to the next sun room.
Silver Rupees and Key 2
Bomb the Beamos and collect all five Silver Rupees among the blade traps. Use the newly lit torch to ignite the other three and collect the Small Key from the new chest.
Push the sun block into the light
Move the ordinary grey blocks until the sun-marked block is accessible. Push it into the sunlight on the floor, then use the opened door, climb the stairs and unlock the next door.
Defeat Iron Knuckle as a child
Wake Iron Knuckle, lure an axe swing and side-hop or backflip out of range. Strike while its axe is stuck. It moves faster after losing its armour, so stay cautious.
Silver Gauntlets on the Colossus hand
Exit behind the throne onto the Colossus’s hand and open the Silver Gauntlets chest. After the scene, return to the Temple of Time and become an adult again.
- The gauntlets are found as a child but can only be used by adult Link.
- Use a Bombchu on the high rock blocking sunlight; the room’s switch supplies Bombchus.
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Spirit Temple: Light and Mirrors
As an adult
Use the Mirror Shield against the witches.
- Requirements
- Silver Gauntlets · Longshot · Bow
- Reward
- Mirror Shield · Spirit Medallion
Tip: You can redirect sunlight and the witches’ attacks.
Silver Gauntlets and the right entrance route
Warp back as an adult. Use the Silver Gauntlets to push the large block right of the stairs into its hole. Bomb the Beamos and Longshot the ceiling crystal.
Compass in the Wolfos room
Take the left side door and defeat the Wolfos. Play Zelda’s Lullaby at the symbol, grapple to the new chest and collect the compass. Return to the junction.
Silver Rupees among rolling boulders
Enter the right side room and collect five Silver Rupees in its alcoves and above the boulder paths. Use the Song of Time to move the blue block and use it as a step.
Key 1 beyond the Like Like
Use the Silver-Rupee door, defeat the Like Like and take the Small Key. Return to the ceiling-crystal junction and unlock its main door.
Invisible hand and rotating mirror
Climb the stone wall after the next corridor. Reveal and defeat the Floormaster and its small hands. Turn the mirror onto the sun opening the exit; other sun switches can trigger traps.
Key 2 on the statue’s hand
Climb the giant-statue hall’s stairs and hover onto its Triforce-marked hand. Play Zelda’s Lullaby, grapple to the chest on the other hand and take the key.
Optional: activate the lift shortcut
Reach the opposite stair ledge and hammer its rusted switch behind the small chest. Use the opened lower door and push two blocks to reach a second hammer switch, activating the entrance lift.
Solve the Anubis room with fire
Unlock the upper statue-hall door and defeat the Beamos. Kill the next room’s Anubis with Din’s Fire, Fire Arrows or by mirroring them into the switched flame. Use its time block for the higher Anubis.
Lure an Armos onto the door switch
In the four-Armos room, lure a living statue onto the floor switch from near the exit. Quickly use the opened southern door; the Longshot can hold it briefly on the switch.
Iron Knuckle and balcony
Climb the stairs; the Lens reveals two recovery-heart chests here. Defeat Iron Knuckle by dodging its axe and counterattacking. Exit behind the throne onto the balcony.
Collect the Mirror Shield
Open the large balcony chest, equip the Mirror Shield and return to the sunlit Armos room. This shield redirects light beams as well as blocking attacks.
Key 3 at the sun switch
Stand in the light and raise the shield. Aim the reflected beam at the sun beside the locked side door, then collect the Small Key from the chest beyond.
Moving climbing wall
Take the other Armos-room exit and unlock the door. Defeat the Beamos, Longshot as high as possible onto the climbing wall and finish climbing to the upper door.
Lullaby at the decorated doorway
Climb the stairs and play Zelda’s Lullaby at the Triforce symbol. Enter the room containing the flame-surrounded chest.
Boss Key and false doors
Clear the Torch Slugs. Break the false northwest door with hammer or bomb and shoot the eye behind it. Grapple to the new platform and press the upper floor switch to extinguish the Boss Key chest’s fire.
Switch behind the bars
Leave the key room and climb the next stairs. In classic releases, hit the barred crystal with a spin attack; in the 3DS adventure, use the accessible crystal in the lower part of the room. Enter the opened door.
Align two mirrors into a light chain
Defeat the Lizalfos and Bubbles in the mirror area. Bomb the cracked wall near the first mirror. Turn it through the opening towards the second, then aim the second through the bars at the large wall-mirror room.
Sun lift to the statue chamber
Return to the large wall mirror and stand on its chain-suspended platform. Reflect the incoming beam onto the nearby sun to lower the platform into the statue hall.
Dissolve the statue’s face with light
Aim the beam at the giant statue’s face until it dissolves. Longshot into the revealed face entrance and unlock the boss door.
Final Iron Knuckle
Defeat the Iron Knuckle beyond the boss door as before. After the scene, continue behind its throne to the large battle platform and step into its middle.
Twinrova: fire onto ice, ice onto fire
Watch both witches. Use the Mirror Shield to send fire at the ice witch and ice at the fire witch. Without targeting, you can steer the shield’s angle more freely.
Store three beams of the same element
After they merge, absorb three beams of one element with the shield. Dodge the other element to preserve the charge. Aim the released beam at Twinrova after the third absorption.
Jump to the stunned witch
When Twinrova falls onto a side platform, jump over promptly and strike with your sword. Return to the central platform and repeat the charge. Collect the Heart Container and Spirit Medallion afterwards.
- Keep the beam chain continuous: first mirror → bombed wall → second mirror → wall mirror → shield.
- Do not mix fire and ice charges during Twinrova’s second phase.
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Ganon’s Castle and Finale
As an adult
Break the seals and save Zelda.
- Requirements
- All temple Medallions
- Reward
- Light Arrows · Golden Gauntlets · ending
Tip: Each seal recalls a trial you have already passed.
Light Arrows in the Temple of Time
Return to the Temple of Time with all medallions and collect the Light Arrows after the scene. Bring Fire Arrows, Mirror Shield, hammer, Longshot, boots, Lens and an empty bottle.
Castle bridge and six trials
The Sages create a bridge at the old castle grounds. Enter, descend past the Beamos and reach the main hall. Each of six trial branches ends in an orb destroyed by a Light Arrow.
Shadow trial: Fire Arrow platforms
Start with the purple Shadow Trial to get the Golden Gauntlets early. Light its side torch with a Fire Arrow to reveal temporary platforms. Reach the middle and use the Lens to find the hidden route to the rusted switch.
Golden Gauntlets and Shadow barrier
Hammer the rusted switch, light the next torch and reach the floor switch. Grapple to the new Golden Gauntlets chest. Follow the hidden path to the final door and destroy its orb with a Light Arrow.
Optional: double defense
Briefly leave with the Golden Gauntlets. Lift the large dark stone blocking the nearby fairy passage and play Zelda’s Lullaby inside. The Great Fairy halves incoming damage. Return to the castle.
Forest trial: five torches
Defeat the Wolfos in the green branch. Use Din’s Fire on the lower torches and a Fire Arrow on the high torch above the exit. Enter the wind chamber.
Forest trial: Silver Rupees in the wind
Collect five Silver Rupees, switching Hover and Iron Boots as needed for the wind. The Song of Time adds a platform; a floor switch provides a grapple target below the high rupee. Destroy the Forest orb beyond the exit.
Water trial: refill Blue Fire
Defeat the two Freezards in the blue branch. Bottle Blue Fire, melt the door’s red ice and refill the bottle. One side chest is a freezing trap.
Water trial: timed ice-block puzzle
Slide the rear block sideways into the hole to fill it. Slide the other block across the filled gap, then to the high switch ledge. Climb, melt the ice, hammer the switch and exit before time expires. Destroy the Water orb.
Fire trial: Golden Gauntlets over lava
Equip Goron Tunic and Hover Boots. Collect the lava-platform Silver Rupees. Lift the huge dark pillar, take the rupee beneath and use the thrown pillar as a step to the final rupee. Destroy the Fire orb.
Light trial: invisible enemies and two keys
Lift the stone blocking the yellow branch. Reveal and defeat its hidden Skulltula and three Keese to obtain Key 1. Unlock the door and play Zelda’s Lullaby in the next room for Key 2.
Light trial: timer and false wall
Gather the boulder room’s Silver Rupees within one minute, grappling through the high rupee. Exit before time expires. The empty first barrier chamber is an illusion; cross its rear wall to destroy the real Light orb.
Spirit trial: Silver Rupees and Bombchus
Collect Silver Rupees between the blades in the orange branch. Bomb the Beamos and move Armos to extend the trap paths. The next room’s first crystal reveals Bombchus; send one up the bars to hit the second crystal beyond.
Spirit trial: the correct sun switch
Burn the ceiling web with a Fire Arrow. Reflect sunlight onto the sun immediately right of the entrance arch; the other sun switches are traps. Destroy the final orb beyond.
Open the tower and restock
With all six barriers destroyed, enter the central tower. Refill magic and arrows first. A fairy and shop chamber lies behind an illusion wall below the castle entrance.
Dinolfos, Stalfos and Boss Key
Climb the tower and defeat the Dinolfos. Defeat the following pair of Stalfos and collect the Boss Key. Two Iron Knuckles wait above; wake them one at a time if possible.
Ganondorf: energy ball and Light Arrow
Unlock the boss door and stay on safe edge platforms. Volley the single energy ball until Ganondorf is hit, immediately shoot a Light Arrow, jump to the middle and attack with your sword. Retreat before his counterattack.
Volley attack and missing supplies
A charged spin attack can counter the dark multi-orb charge. Break lower-level pots if you need arrows or magic. Repeat the energy-ball duel until he falls.
Escape the collapsing tower with Zelda
Follow Zelda before the timer expires, waiting as she opens gates. Avoid falling debris. Defeat the two Stalfos when she is trapped in a fire ring, then follow her across the bridge outside.
Ganon without the Master Sword
The scene leaves your Master Sword outside the fire ring. Use a Light Arrow on Ganon’s face if needed, roll under him and strike his tail with the hammer or Biggoron’s Sword.
Recover the Master Sword
When Ganon falls and Zelda calls, the fire briefly disappears. Run out to recover the Master Sword, then return to the arena.
Strike the tail and deliver the final blow
Use Light Arrows or circle his attacks to reach the tail, now striking with the Master Sword. When Zelda restrains Ganon, approach and deliver the final Master Sword blow.
- Shadow first: the Golden Gauntlets are then needed for the Fire and Light Trials.
- Each of six orbs requires a Light Arrow and magic. Silver Rupees alone do not remove the tower barrier.
- The final blow requires the Master Sword even if you used Biggoron’s Sword earlier.
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Side quests
Free Epona
As an adult
Optional quest with its own reward.
- Requirements
- Learned Epona’s Song as a child · enough Rupees
- Reward
- Epona
Tip: A familiar song attracts the right horse.
Learn the song
As a child, talk to Malon near the horses at Lon Lon Ranch. Show your Ocarina and learn Epona’s Song.
Ride as an adult
Pay Ingo for a ride. Call Epona with the song, mount her and speak to Ingo from the saddle.
Win twice
Accept his race and win twice. Save carrots for the straights and avoid risky collisions.
Leave the ranch
Ingo closes the gate. Build speed and jump Epona over a low outer wall or the gate.
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Biggoron’s Sword
As an adult
Optional trading quest.
- Requirements
- Epona recommended · King Zora thawed with Blue Fire
- Reward
- Biggoron’s Sword
Tip: Time matters for fresh ingredients. Warping spoils them.
Egg and chicken
Get the egg from the Cucco Lady in Kakariko. Wake Talon with the hatched chicken and trade it for Cojiro.
Woods and potion
Give Cojiro to the man in the Lost Woods. Take the mushroom to the old woman behind the Kakariko potion shop before time runs out.
Saw and sword
Bring the potion back to the woods. A girl is there instead; trade her saw to the carpenter in Gerudo Valley for the broken sword.
Prescription and frog
Show the sword to Biggoron on Death Mountain. Trade his prescription with King Zora for a frog and deliver it to the Lake Hylia laboratory on time.
Deliver the eye drops
Bring the drops to Biggoron without warping before the timer expires. After several days, trade the claim check for the finished sword.
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The Mask Trading Sequence
As a child
Optional quest with its own reward.
- Requirements
- Showed Zelda’s Letter · later, three Spiritual Stones
- Reward
- Mask of Truth
Tip: Pay for each sold mask before borrowing the next.
Keaton Mask
Borrow it at the Happy Mask Shop in Castle Town and sell it to the guard at Kakariko’s gate.
Skull Mask
From the Kokiri entrance to the Lost Woods, turn left to the lone Skull Kid. Play Saria’s Song from the stump opposite him, then talk to him with the mask on.
Spooky Mask
Sell it by day to the boy in Kakariko Graveyard.
Bunny Hood
After the three stones, find the Running Man in Hyrule Field. Wait for him to sit down at night and offer the hood.
Mask of Truth
Settle the last payment at the shop. You can now borrow the Mask of Truth and question Gossip Stones.
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Sun’s Song
As a child
Optional quest with its own reward.
- Requirements
- Zelda’s Lullaby
- Reward
- Sun’s Song
Tip: The royal tomb responds to the family melody.
Reach the royal tomb
Go to the back of the graveyard and play Zelda’s Lullaby at the Triforce mark.
Explore the tomb
Enter the passage, defeat the bats and keep your distance from the undead.
Read the inscription
Inspect the far inscription to learn Sun’s Song. Outside, it switches day and night and briefly freezes undead enemies.
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Din’s Fire
As a child
Optional quest with its own reward.
- Requirements
- Bomb Bag · magic meter
- Reward
- Din’s Fire
Tip: A small passage behind a boulder hides a Great Fairy.
Unlock magic
Blast open the Great Fairy entrance at the top of Death Mountain. Play Zelda’s Lullaby at the Triforce mark inside.
Castle fountain
Return as a child to the castle grounds. Bomb the boulder by the small side passage and crawl in.
Receive the spell
Play Zelda’s Lullaby at the fountain. Din’s Fire lights several nearby torches and is needed for the Shadow Temple.
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Gerudo Training Ground
As an adult
Optional quest with its own reward.
- Requirements
- Gerudo Card · 10 Rupees · bow · Longshot · hammer · Lens · Iron/Hover Boots · Song of Time
- Reward
- Ice Arrows
Tip: Save Small Keys for the short route through the central gate maze.
Entry and equipment
Pay 10 Rupees with your Gerudo Membership Card. Bring bow, Longshot, hammer, Lens, Iron Boots, Hover Boots and Song of Time. This route needs seven keys and no Silver Gauntlets.
Key 1: timed Stalfos battle
Take the entrance’s left door. Hover Boots help with the quicksand. Defeat both Stalfos before time expires, collect the new chest’s key and leave through the door behind it.
Five Silver Rupees in the boulder maze
Collect all five Silver Rupees among the boulders and flames before time expires. One grapple to the ceiling passes through two floating rupees. Use that target to cross the exit’s flame wall.
Hidden exit in the Wolfos chamber
Defeat the Wolfos. The heavy block leads to an optional extra key and is unnecessary for this route. Reveal the hidden grapple passage above the false door with the Lens.
Key 2: four eyes on the spinning statue
Drop from the upper ledge onto the rotating ring. Shoot all four statue eyes in one cycle before they reset. Grapple to the key chest, then use the lower exit.
Key 3: hammer switch beneath a totem
Clear the enemies and hammer away the totems. One hides a floor switch lowering the key chest’s flames. Collect the key and enter the lava room.
Key 4 on the high lava ledge
Use the Song of Time in the lava chamber to create stepping blocks. Reach the high ledge holding a Small Key and press its switch for the temporarily flame-covered Silver Rupee.
Collect all lava Silver Rupees
Use Hover Boots to collect the five Silver Rupees over lava and between platforms. They open the lower door into the water chamber.
Key 5 in the water chamber
Remove the time blocks and equip Zora Tunic and Iron Boots. Gather all five underwater Silver Rupees, avoiding blades and grappling through raised rupees. Surface and open the new key chest.
Key 6 in the second timed battle
Return to the lava room and take the door above the small stairs. Bomb the Beamos and defeat the Dinolfos before time expires. Collect the key and use the short corridor back to the entrance hall.
Key 7 above the barred maze
Enter the central barred maze straight ahead of the entrance. Unlock the first door on the left. Climb the fence; the Lens reveals the hidden ceiling passage holding the seventh key.
Stay on the left key route
Climb down and unlock the next door along the same left route. Keep to this path and avoid spending keys on the longer right branch. Its small chests contain 50 Rupees, 20 Rupees and arrows.
Ice Arrows in the central chest
The left key path reaches the large central chest. Collect the Ice Arrows. This arena has no boss, map or compass; the arrows are optional for the main story.
- Seven keys suffice only on the short left barred route; the right branch spends additional keys.
- Silver Rupees open room locks; they are puzzle items rather than wallet income.
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Scarecrow's Song
Both ages
Teach a custom melody to unlock extra grapple targets as an adult.
- Requirements
- Ocarina as a child · later adult Link with Hookshot or Longshot
- Reward
- Scarecrow's Song · extra grapple targets
Tip: Remember your eight-note melody; you will need to play it again later.
Visit Lake Hylia as a child
Find the two scarecrows on Lake Hylia's eastern shore. Stand near the lower scarecrow, Bonooru, and take out the Ocarina.
Teach a custom tune
Play eight memorable notes, such as two alternating pitches. Record the sequence so you can repeat the same tune later.
Confirm it as an adult
Return to the lakeside scarecrow as adult Link and replay your eight-note tune to activate the summoning ability.
Use new grapple targets
At certain raised spots where Navi glows green, play your tune to summon Pierre. Grapple to him with the Hookshot or Longshot; the song does not replace the item.
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Farore's Wind
Both ages
An optional spell that creates a return point inside a dungeon.
- Requirements
- Zora's Fountain access · Bombs · Zelda's Lullaby · magic meter
- Reward
- Farore's Wind
Tip: Look near the southeastern tree for a bombable fairy-fountain entrance.
Reach Zora's Fountain
Pass behind King Zora's throne to enter the fountain. As a child, show him Ruto's Letter first to open this route.
Open the fairy fountain
Go to the southeastern tree and bomb the large rock beside the fairy-fountain entrance. Enter the passage.
Receive the spell
Stand on the Triforce symbol and play Zelda's Lullaby. The Great Fairy grants Farore's Wind.
Create a dungeon return point
Cast the spell inside a dungeon to create a return point. Casting it again offers a return or removal of the point. It consumes magic and does not provide unrestricted overworld teleportation.
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Nayru's Love
Both ages
An optional protective spell found at the Desert Colossus.
- Requirements
- Desert Colossus access · Bombs · Zelda's Lullaby · magic meter; Requiem of Spirit for child access
- Reward
- Nayru's Love
Tip: A cracked wall between two palm trees hides the Great Fairy.
Reach the Desert Colossus
As an adult, cross the Haunted Wasteland beyond Gerudo Fortress. Later, child Link can warp here using the Requiem of Spirit.
Bomb the cracked wall
Find the cracked wall between two palm trees on the right side of the area. Bomb it and enter.
Call the Great Fairy
Play Zelda's Lullaby on the Triforce symbol to receive Nayru's Love.
Use protection in combat
Cast it with sufficient magic to temporarily protect Link against damage from enemy attacks. This spell is optional for the main route.
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Forest Stage · Mask rewards
As a child · Standard adventure only
Carry more Deku supplies with two masks.
- Requirements
- Skull Mask or Mask of Truth · Child Link
- Reward
- Increased Deku Stick and Nut capacity
Tip: Look for butterflies in the Lost Woods.
Find the Forest Stage
From the entrance: right, left, right, left, left. Find the hole near the butterflies at the back.
Show the Skull Mask
Wear the Skull Mask on the small stage. The Dekus grant a Deku Stick capacity upgrade; speak to their leader afterwards.
Show the Mask of Truth
Wear the Mask of Truth on the stage and speak to the leader for increased Deku Nut capacity. N64/Virtual Console: do this before obtaining the Poacher’s Saw in the Biggoron trading sequence; a bug can otherwise lock this reward. The 3DS version fixes that bug.
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Big Poe hunting
As an adult · Standard adventure only
Ten fixed triggers in Hyrule Field; distinguish them from regular Poes.
- Requirements
- Adult, Epona, Fairy Bow, arrows and an empty bottle.
- Reward
- 50 Rupees + 100 points each; another bottle at 1,000 points.
Tip: Face the desired direction on Epona at the listed landmark: it flees ahead. If it hits a wall, change your facing.
Trigger
Face the desired direction on Epona at the listed landmark: it flees ahead. If it hits a wall, change your facing.
Capture and sell
Hit twice with arrows, dismount and bottle the soul. Sell it in the guardhouse immediately inside Castle Town’s drawbridge.
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Child fishing
As a child · Standard adventure only
Look for the large fish at the Fishing Pond northeast of Lake Hylia.
- Requirements
- Child, 20 Rupees.
- Reward
- Piece of Heart for 10+ lb; ask the owner to weigh it.
Tip: Walk left along the bank to the arched log. Avoid jumping in. Wiggle the lure ahead of the large fish, then pause.
Fish near the log
Walk left along the bank to the arched log. Avoid jumping in. Wiggle the lure ahead of the large fish, then pause.
Reel in
Set the hook and maintain tension while reeling. Ask the owner to weigh your retained catch.
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Adult fishing
As an adult · Standard adventure only
The Golden Scale increases diving depth to nine metres.
- Requirements
- Adult, 20 Rupees; drained lake requires a planted bean or Scarecrow’s Song + Hookshot. Swim across after the Water Temple.
- Reward
- Golden Scale for a fish weighing 13+ lb.
Tip: Catch the large fish near the log with the regular lure and ask the pond owner to weigh it. A minor new record alone is insufficient.
Keep the large catch
Catch the large fish near the log with the regular lure and ask the pond owner to weigh it. A minor new record alone is insufficient.
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Seed bag: woodland target
As a child · Standard adventure only
One of two Fairy Slingshot capacity upgrades.
- Requirements
- Child, Fairy Slingshot.
- Reward
- Seed capacity 30 → 40 → 50; complete the two challenges in either order.
Tip: Turn right from the Lost Woods entrance. Hit the hanging target’s centre three consecutive times for 100 points each.
Three bullseyes
Turn right from the Lost Woods entrance. Hit the hanging target’s centre three consecutive times for 100 points each.
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Market Shooting Gallery
As a child · Standard adventure only
The other seed-bag upgrade comes from the gallery.
- Requirements
- Child, Fairy Slingshot, 20 Rupees.
- Reward
- One seed-bag upgrade; subsequent wins pay 50 Rupees.
Tip: At the northwest Market gallery, hit ten targets with at most 15 shots. Child target order is fixed; 8–9 hits earn a free retry.
Hit every target
At the northwest Market gallery, hit ten targets with at most 15 shots. Child target order is fixed; 8–9 hits earn a free retry.
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Kakariko Shooting Gallery
As an adult · Standard adventure only
The gallery relocates to Kakariko in the adult era.
- Requirements
- Adult, your own Fairy Bow, 20 Rupees.
- Reward
- One quiver upgrade: 40 or 50 arrows depending on prior upgrades.
Tip: In the former construction-site building, hit all ten targets within 15 shots. A borrowed bow yields money rather than a quiver.
Ten hits
In the former construction-site building, hit all ten targets within 15 shots. A borrowed bow yields money rather than a quiver.
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Horseback Archery
As an adult · Standard adventure only
The heart piece and quiver upgrade require separate wins.
- Requirements
- Adult, Epona, Fairy Bow, Gerudo membership after rescuing the carpenters; 20 Rupees per attempt.
- Reward
- First score 1,000+: heart piece. On a later attempt score 1,500+: quiver upgrade.
Tip: Speak to the range operator while mounted. You get 20 arrows; Epona follows the track automatically. Pots and bullseyes score 100; rings score 60/30.
Plan your shots
Speak to the range operator while mounted. You get 20 arrows; Epona follows the track automatically. Pots and bullseyes score 100; rings score 60/30.
Win twice
A high first score does not replace the second prize round. Your resulting capacity depends on previous upgrades.
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Bomb bag: rolling Goron
As a child · Standard adventure only
The fast rolling Goron in child-era Goron City improves your bag.
- Requirements
- Child, Bomb Bag and bombs.
- Reward
- Bomb capacity +10, up to 40.
Tip: Stop him with an explosion inside the covered tunnel on Goron City’s north side, then speak to him. Stopping him elsewhere is insufficient.
Stop him in the tunnel
Stop him with an explosion inside the covered tunnel on Goron City’s north side, then speak to him. Stopping him elsewhere is insufficient.
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Bombchu Bowling
As a child · Standard adventure only
Hit three target holes using ten Bombchus.
- Requirements
- Child, King Dodongo defeated; 30 Rupees per round.
- Reward
- Possible prizes: bag upgrade, heart piece, 10 bombs, 10 Bombchus or 50 Rupees.
Tip: Pay in the alley west of the Market centre; only then is the current prize shown. Play additional rounds if seeking the bag.
Check the prize
Pay in the alley west of the Market centre; only then is the current prize shown. Play additional rounds if seeking the bag.
Wait for a clear lane
Clear the targets in sequence. Before releasing each Bombchu, wait for the blade and Cuccos to move aside; later targets are farther away.
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More Deku Sticks
As a child · Standard adventure only
Two challenges raise capacity from 10 to 20, then 30.
- Requirements
- Child; 40 Rupees and the borrowed Skull Mask for both challenges.
- Reward
- Up to 30 sticks.
Tip: Turn left twice from the Lost Woods entrance. Deflect the merchant’s projectile with your shield and buy the upgrade for 40 Rupees.
Merchant
Turn left twice from the Lost Woods entrance. Deflect the merchant’s projectile with your shield and buy the upgrade for 40 Rupees.
Forest Stage
From the entrance go right, left, right, left, left. Enter the hole beneath the butterflies, present the Skull Mask and speak to the leader.
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More Deku Nuts
As a child · Standard adventure only
Two upgrades raise capacity from 20 to 30, then 40 nuts.
- Requirements
- Child; bombs, 40 Rupees, Mask of Truth. N64: obtain the mask reward before receiving the Poacher’s Saw; 3DS fixes this bug.
- Reward
- Up to 40 nuts; challenges can be completed in either order.
Tip: Bomb the brown boulder near the Sacred Forest Meadow entrance. In the grotto, deflect the merchant’s shot and pay 40 Rupees.
Grotto merchant
Bomb the brown boulder near the Sacred Forest Meadow entrance. In the grotto, deflect the merchant’s shot and pay 40 Rupees.
Mask reward
At the Forest Stage beneath the butterflies, wear the Mask of Truth and speak to the leader after the reaction.
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Diving Game: Silver Scale
As a child · Standard adventure only
The Diving Game is above the waterfall in Zora’s Domain.
- Requirements
- Child, 20 Rupees.
- Reward
- Silver Scale: six-metre diving depth.
Tip: Speak to the Zora left of King Zora’s chamber. Jump from the waterfall and dive for all five blue Rupees within 50 seconds.
Collect the Rupees
Speak to the Zora left of King Zora’s chamber. Jump from the waterfall and dive for all five blue Rupees within 50 seconds.
Claim the prize
After succeeding, return upstairs to the operator; the prize is not automatically awarded below.
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Larger wallets
Both ages · Standard adventure only
The Skulltula family in Kakariko rewards collected tokens.
- Requirements
- 10 or 30 Gold Skulltula Tokens; killing the spiders alone is insufficient.
- Reward
- 10 tokens: 200 Rupees. 30 total: 500 Rupees.
Tip: Talk to the restored family members in the House of Skulltula. The second wallet requires 30 tokens total, not 30 additional tokens.
Visit the family
Talk to the restored family members in the House of Skulltula. The second wallet requires 30 tokens total, not 30 additional tokens.
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Magic Beans · all ten planting spots
Both ages · Standard adventure only · N64 · check edition differences
Plant as a child; ride the grown leaves as an adult.
- Requirements
- Child Link · Rupees · the relevant warp songs for crater and colossus
- Reward
- Ten possible plants for shortcuts and elevated collectibles
Tip: Bugs expose Skulltulas; beans grow into riding platforms. These are separate uses of the same soil.
Buy the beans
The seller sits at Zora's River. His ten beans cost 10, 20 and so on up to 100 Rupees: 550 altogether. Plant as a child and ride the leaves as an adult.
Three forest plots
Find one by Kokiri Shop. From the Lost Woods entrance, go left twice for another; for the third go right, left, right, left, left. Look for the pale soil patches.
Village, mountain and lake
Find further plots between the graveyard's left wall and graves, by Dodongo's Cavern entrance, and beside the Lakeside Laboratory.
River and valley
Plant beside the bean seller. In Gerudo Valley, the plot is on the lower shelf with a cow and Gerudo; float down while carrying a Cucco as a child.
Two warp destinations
As a child, use the Bolero of Fire: the crater plot is near the landing pad, so plant quickly before heat runs out. Use the Requiem of Spirit for the plot outside the Spirit Temple.
Check bugs separately
Nine plots also hide Skulltulas: release bottled bugs beside the soil and collect the token. The bean seller's plot has none. Planting a bean does not complete the bug check.
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Kakariko's seven Cuccos · bottle route
As a child · Standard adventure only · N64 · check edition differences
Reach the fenced Cuccos.
- Requirements
- Child Link · daytime Kakariko Village
- Reward
- An empty bottle for the first complete collection
Tip: Carry a Cucco to glide.
Keep the first Cucco
Take the Cucco near the pen up the stairs towards the graveyard. Glide diagonally from the unfenced end over the opposite backyard fence. Throw your helper back over the fence afterwards.
Backyard and windmill
Fetch the Cucco down in the backyard, avoiding the hole, and throw it over the fence. Before leaving, climb the ladder to fetch the one on the high shelf near the windmill.
House of Skulltula shelf
Another Cucco stands behind the fence near the House of Skulltula. Carry a helper from the construction site to glide across, then bring both birds to the pen.
Three remaining locations
Roll into the wooden crate below the tall stairs. Find another bird by the Death Mountain Trail gate and one near the village entrance. Together with your first bird and the three elevated birds, these make seven.
Collect the reward
Place all seven in the pen, then speak to the Cucco keeper. The bottle is a first-time reward; repeating the task does not award additional bottles.
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Talon's Super Cuccos · win a milk bottle
As a child · Standard adventure only · N64 · check edition differences
A second early bottle challenge at Lon Lon Ranch.
- Requirements
- Child Link · wake Talon at the castle · visit Zelda · 10 Rupees
- Reward
- A bottle of Lon Lon Milk; keep the bottle when empty
Tip: The game identifies Super Cuccos when picked up; they do not look like special collectibles.
Find Talon
Visit the first house on the left of the ranch entrance during the day. Talon returns here after the castle visit.
Prepare the room
Before speaking to him, move the ordinary Cuccos into a corner. This helps you follow the special birds he is about to throw into the room.
Pick up the correct three
Pay 10 Rupees. Pick up birds within the displayed time limit until Talon confirms all three Super Cuccos.
Reuse the bottle
Winning awards milk in a bottle. After drinking it, keep the empty container for fairies, bugs, fish and other bottled contents.
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Malon's obstacle course · a cow for Link's house
As an adult · Standard adventure only · N64 · check edition differences
A separate ranch challenge opens after Epona's rescue.
- Requirements
- Adult Link · Epona rescued · empty bottle for later milk
- Reward
- A cow delivered to Link's Kokiri Forest house
Tip: Beat the course record; this is not a third race against Ingo.
Return to the ranch
Revisit Lon Lon Ranch after rescuing Epona. Speak to Malon beside the course while mounted.
Jump for two laps
Ride both laps and clear every obstacle. Low fences require less speed; build up speed before the high fences.
Finish below 50 seconds
Beat Malon's 50-second record. Retry a failed jump; cutting across the track does not replace the required obstacles.
Milk at Link's house
Visit Link's house in Kokiri Forest. Play Epona's Song before the prize cow with an empty bottle available; it fills the bottle with Lon Lon Milk.
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Froggish Tenors · both heart pieces and N64 inputs
As a child · Standard adventure only · N64 · check edition differences
The Song of Storms reward and insect game award separate heart pieces.
- Requirements
- Child Link · Ocarina · all six non-warp songs
- Reward
- Two Pieces of Heart; one-time Rupees for the other new songs
Tip: The sequence uses N64 A and yellow C buttons, not the 3DS layout.
Start on the log
Stand on the pale tip of the log in Zora's River. Take out the Ocarina to summon the five frogs.
First heart piece
Play the Song of Storms. This is a separate prize, not the rapid insect-catching challenge.
Grow all the frogs
Also play Zelda's Lullaby, Saria's Song, Epona's Song, Sun's Song and the Song of Time. Each new song grows a frog and awards 50 Rupees.
Start the insect game
Take out the Ocarina again. Press each frog's note when the insect appears above that frog; respond promptly.
Practise the N64 sequence
A · C-left · C-right · C-down · C-left · C-right · C-down · A · C-down · A · C-down · C-right · C-left · A. Complete the sequence for the second heart piece.
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Stone of Agony · hidden grottos on N64
Both ages · Standard adventure only · N64 · check edition differences
Understand the original vibration clue and open hidden entrances.
- Requirements
- 20 Gold Skulltula Tokens · N64 Rumble Pak for vibration feedback
- Reward
- Stone of Agony and clues to hidden entrances
Tip: Rumble indicates proximity, not the opening method. The grottos still exist without the accessory.
Claim the item
With at least 20 tokens, speak to the newly freed resident in Kakariko's House of Skulltula to receive the Stone of Agony.
Check N64 hardware
Use a working Rumble Pak in the controller for the original N64 signal. This is not the visible Shard of Agony cue from Ocarina of Time 3D.
Check a bomb entrance
Place a bomb in the centre of the fenced square before Lake Hylia. The revealed grotto belongs to the heart-piece location there.
Use a song instead
At the raised stone circle outside Goron City, play the Song of Storms. This entrance illustrates why rumble alone does not mean that a bomb opens the secret.
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Fire Arrows · shoot the rising sun
As an adult · Standard adventure only · N64 · check edition differences
An optional Lake Hylia pickup after Morpha.
- Requirements
- Adult Link · Fairy Bow and arrows · this normal route follows the Water Temple
- Reward
- Fire Arrows
Tip: Do not fire at just any daytime sun: aim while it is rising over the horizon.
Stand by the inscription
Stand on the brown stone platform near Lake Hylia's warp point, above the Water Temple entrance. Face the little island to the east.
Catch dawn
Wait for sunrise or use Sun's Song to change to early morning. Have the bow ready.
Shoot the sun
Fire an ordinary arrow at the newly rising sun. Success makes the Fire Arrows fall onto the small island.
Collect the pickup
With the lake restored, swim over and pick them up. Triggering the shot alone does not add the Fire Arrows to your inventory.
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Gerudo Training Ground · nine keys and the safe Ice Arrow route
As an adult · Standard adventure only · N64 · check edition differences
A detailed circuit for the original N64 layout; not a Master Quest route.
- Requirements
- Gerudo membership · 10 Rupees · Bow, Longshot, Hammer, Iron/Hover Boots, Song of Time, Lens · Silver Gauntlets for all keys · Zora Tunic recommended
- Reward
- Ice Arrows; seven keys are spent on the short route
Tip: Start left from the entrance side of the central maze; this circuit also finds both spare keys.
Start right · keys 1–3
Pay at the gate. Defeat the right-hand enemies for key 1. In the lava room reach key 2 with the Song of Time; a platform switch lowers the silver Rupee’s flames. Collect every silver Rupee. Clear the water room’s Time Blocks: sink with Iron Boots, but swim for the upper Rupee. Open key chest 3.
Hammer and eyes · keys 4–5
Return to the lava room and grapple to the other exit. Defeat the enemies, smash the Hammer statues and press the floor switch for key 4. The exposed eye opens the statue room: shoot all four central eyes without missing from the rotating platform. Collect key 5.
Left wing · key 6
Return to the entrance hall. Enter the left lion's mouth and defeat both Stalfos within the time limit for the chest. Collect all five silver Rupees in the following timed maze, using grapple targets to bypass obstacles.
Hidden upper route · key 7
Defeat the Wolfos. Find the passage above the fake door with the Lens and grapple up. Press the switch for the heavy-block door. Follow the upper passage to the statue room’s high exit: enter the door unlocked by the eye shots and take key 7. Return to the Wolfos.
Heavy block · key 8
Push the block with Silver Gauntlets. Defeat the enemies beyond. Use the Lens to find the invisible chest in a depression: key 8. The obvious trapped chest is not your target.
False ceiling · key 9
Return to the hall and enter the central lion's mouth. Unlock the left door. In this first cell, use the Lens to identify the false ceiling and climb the fence into the hidden space. Its chest contains key nine.
Finish the left-hand chain
Climb down and continue unlocking doors along this left-hand path to the large Ice Arrow chest. The small chests contain supplies, not further required keys. Starting with an untouched maze, this route spends seven keys, leaving two if you found all nine.
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Hylian Shield · free graveyard chest
As a child · Standard adventure only · N64 · check edition differences
Retrieve the equipment from a hidden grave instead of buying it.
- Requirements
- Child Link · Kakariko Graveyard at night
- Reward
- Hylian Shield from the grave chest, if not already owned
Tip: Look for flowers in front of the gravestone; the boy prevents moving graves during daytime.
Visit at night
Enter the Graveyard from Kakariko. Wait for night or use the Sun’s Song if already learned.
Open the flower grave
Find the gravestone with flowers in front near the front of the Graveyard. Pull it back and enter the hole.
Chest and equipment
Open the chest and equip the Hylian Shield. Child Link shelters beneath it on his back; this larger shield behaves differently from the Deku Shield.
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Collectibles & locations
Forest Equipment
Both ages
Key items from Kokiri Forest, the Deku Tree and Forest Temple.
- Requirements
- Young or adult Link, depending on the item
- Reward
- Check off in your collection
Tip: Choose “All locations” to see the list. Some items require later progress.
Kokiri Sword · child
Chest behind the crawlspace in the Kokiri Forest training area.
Deku Shield · child
Buy at the Kokiri Shop for 40 Rupees.
Fairy Slingshot · child
Large chest in the first side route of the Deku Tree.
Fairy Ocarina · child
Saria gives it when you leave the forest after the Deku Tree.
Fairy Bow · adult
After the Stalfos battle in the Forest Temple.
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Death Mountain Equipment
Both ages
Carry, blast and hammer.
- Requirements
- Progress in Goron City and the fire dungeons
- Reward
- Check off in your collection
Tip: Choose “All locations” to see the list. Some items require later progress.
Goron’s Bracelet · child
Play Saria’s Song for Darunia.
Bomb Bag · child
In Dodongo’s Cavern beyond the upper Lizalfos and fire-platform rooms.
Goron Tunic · adult
Stop Darunia’s son in Goron City and talk to him.
Megaton Hammer · adult
Large chest high in the Fire Temple.
Biggoron’s Sword · optional
Reward from the egg-to-claim-check trading quest; see Side Quests.
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Water Equipment
Both ages
Diving, frozen paths and longer reach.
- Requirements
- Progress in Zora’s Domain and the water dungeons
- Reward
- Check off in your collection
Tip: Choose “All locations” to see the list. Some items require later progress.
Silver Scale · child
Win the diving game in Zora’s Domain.
Boomerang · child
Chest after the enemies in Jabu-Jabu’s belly.
Iron Boots · adult
Chest after the White Wolfos in the Ice Cavern.
Zora Tunic · adult
Thaw King Zora with Blue Fire.
Longshot · adult
Beyond Dark Link in the Water Temple.
Golden Scale · optional
As an adult, catch a large enough fish at the Fishing Pond with the regular rod, usually at least 13 pounds.
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Kingdom Equipment
Both ages
Tools for time travel, shadow and the finale.
- Requirements
- Reach the relevant phase of the story
- Reward
- Check off in your collection
Tip: Choose “All locations” to see the list. Some items require later progress.
Ocarina of Time · child
In the moat outside Castle Town after Zelda flees.
Master Sword · time travel
Beyond the time portal in the Temple of Time.
Hookshot · adult
Complete Dampé’s race in the grave at Kakariko Graveyard.
Lens of Truth · child
Chest beyond Dead Hand at the Bottom of the Well.
Hover Boots · adult
Chest beyond Dead Hand in the Shadow Temple.
Light Arrows · adult
After the temples, in the Temple of Time.
Golden Gauntlets · adult
In the Shadow trial of Ganon’s Castle.
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Desert Treasures
Both ages
Access, strength and a reflective shield.
- Requirements
- Gerudo Fortress and Spirit Temple
- Reward
- Check off in your collection
Tip: Choose “All locations” to see the list. Some items require later progress.
Gerudo Membership Card · adult
Rescue all four carpenters in Gerudo Fortress.
Silver Gauntlets · child
At the end of the child route in the Spirit Temple; usable as an adult.
Mirror Shield · adult
Balcony chest after the Iron Knuckle in the Spirit Temple.
Ice Arrows · optional
Treasure of the Gerudo Training Ground.
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All Four Bottles
Both ages
More room for fairies, medicine and deliveries.
- Requirements
- Different ages
- Reward
- Check off in your collection
Tip: Choose “All locations” to see the list. Some items require later progress.
Cuccos in Kakariko · child
Return all seven escaped Cuccos to the woman by the pen for an empty bottle.
Talon’s Cucco game · child
Wake Talon at the castle, then visit Lon Lon Ranch. Find his three Super Cuccos before time runs out.
Ruto’s Letter · child
Dive with the Silver Scale at Lake Hylia. Once you deliver the letter to King Zora, the bottle is yours.
Ten Big Poes · adult
Catch the ten Big Poes in Hyrule Field on horseback with the bow. Sell them to the Poe Collector at the town entrance; earn 1,000 points for bottle four.
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Skulltulas in the Deku Tree
As a child
All four locations in the first dungeon.
- Requirements
- Bombs and Boomerang for the last one; return later
- Reward
- Check off in your collection
Tip: Choose “All locations” to see the list. Some items require later progress.
Compass room · available now
The spider is in a side alcove beside the small chest. Cross the switch-raised platforms.
Basement grate · available now
After falling through the large web, defeat the spider at the grate and jump from the ledge to its token.
Basement vines · available now
The spider is on vines near the water. Shoot it and climb to the token.
Hidden basement room · later
Return with Bombs and Boomerang. Behind a burned web is a bombable wall. Retrieve the high token with the Boomerang.
Entry sources
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Skulltula Rewards
Both ages
The House of Skulltula in Kakariko.
- Requirements
- Collect Gold Skulltula tokens and talk to the freed residents
- Reward
- Check off in your collection
Tip: Choose “All locations” to see the list. Some items require later progress.
10 tokens
Adult’s Wallet: carry up to 200 Rupees.
20 tokens
Stone of Agony: indicates hidden holes.
30 tokens
Giant’s Wallet: carry up to 500 Rupees.
40 tokens
Bombchus as a reward.
50 tokens
A Piece of Heart.
100 tokens
The curse is lifted. The father gives a large Rupee reward repeatedly.
Entry sources
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All 36 Pieces of Heart
Both ages
Every location in the standard game, with age and equipment requirements.
- Requirements
- Four pieces make one additional heart
- Reward
- Check off in your collection
Tip: Choose “All locations” to see the list. Some items require later progress.
Lon Lon Ranch · Ranch silo crawlspace · Child
Move crates; crawl through the corner hole. Requires: None.
Lost Woods · Skull Kid on stump · Child
Take first left; play Saria's Song. Requires: Saria's Song.
Lost Woods · Two Skull Kids music game · Child
Win all three memory-song rounds. Requires: Ocarina.
Market · Richard the white dog · Child · Night
Bring the white market dog to its alley owner. Requires: None.
Zora’s Domain · Waterfall torch chest · Child
Light all five torches before temporary flames expire. Requires: Deku Stick.
Graveyard · Dampe race one-minute prize · Adult
Repeat race; finish in 1:00 or less. Requires: Hookshot; Longshot helps.
Graveyard · ReDead grave chest · Either age
Defeat ReDead; play song on rear platform. Requires: Sun's Song.
Graveyard · Dampe digging tour · Child
Pay for digs on dirt patches; reward is random. Requires: 10 Rupees per attempt.
Goron City · Spinning Goron jar · Child
Light bottom torches; bomb jar until happy face stops. Requires: Goron Bracelet; Deku Stick.
Death Mountain Trail · Ledge above Dodongo entrance · Either age
Ride bean as adult; jump onto cavern roof. Requires: Bean planted as child or child backflip.
Kakariko · Impa's cow cage · Either age
Reach roof; drop to shelf; enter wall opening. Requires: Owl ride as child or Hookshot.
Zora’s River · Central river pillar · Either age
Carry Cucco along river; glide to raised ledge. Requires: Cucco/Boomerang as child; Hover Boots as adult.
Zora’s River · Waterfall platform · Either age
Glide toward ledge beside Domain waterfall. Requires: Cucco/Boomerang as child; Hover Boots as adult.
Lake Hylia · Fishing-pond child prize · Child
Catch a qualifying large fish; ask owner to weigh it. Requires: 20 Rupees fishing entry.
Market · Bombchu Bowling prize · Child
Choose a round offering heart piece; hit all targets. Requires: Dodongo completed; 30 Rupees.
Hyrule Field · Lake-entrance fenced grotto · Either age
Bomb center; buy heart from Business Scrub. Requires: Bombs; 10 Rupees.
Gerudo Valley · Canyon waterfall alcove · Either age
Reach rear of waterfall; climb the ladder. Requires: Cucco or river ledge access.
Graveyard · Upper cemetery crate · Adult
Ride bean to upper ledge; break crate. Requires: Bean planted as child.
Kakariko · Windmill upper platform · Either age
Retrieve with Boomerang as child; as adult exit Dampe's grave through Time Blocks into windmill. Requires: Boomerang as child; Hookshot and Song of Time as adult.
Zora’s Fountain · Floating ice shelf · Adult
Jump across ice to isolated heart piece. Requires: Adult Fountain access.
Ice Cavern · Compass-room red ice · Adult
Melt the ice enclosing heart piece. Requires: Blue Fire in bottle.
Zora’s Fountain · Fountain lakebed · Adult
Sink to the deepest part; collect on bottom. Requires: Iron Boots; Zora Tunic recommended.
Lake Hylia · Laboratory roof tower · Adult
Reach roof; climb laboratory's tall ladder. Requires: Bean planted as child or Scarecrow's Song/Longshot.
Kakariko · Skulltula family reward · Either age
Speak to fifth restored family member. Requires: 50 Gold Skulltula tokens.
Death Mountain Crater · Climbable crater-wall alcove · Either age
Climb down wall from upper crater entrance. Requires: Crater access; heat protection recommended.
Gerudo Fortress · Horseback archery 1000 points · Adult
Score at least 1000 on horseback. Requires: Gerudo Card; Epona; Bow; 20 Rupees.
Gerudo Fortress · Fortress rooftop chest · Adult
Reach upper roof; cross to chest. Requires: Longshot; Scarecrow's Song for alternate approach.
Market · Treasure Chest Game · Child · Night
Choose winning chest repeatedly; Lens shows contents. Requires: 10 Rupees; Lens optional.
Hyrule Field · Northwest tree grotto pool · Adult
Bomb tree south of creek; dive in grotto pool. Requires: Bombs; Golden Scale or Iron Boots.
Zora’s River · Frog choir storm reward · Child
Play Song of Storms on the log. Requires: Song of Storms.
Zora’s River · Frog choir bug game · Child
Grow all frogs with songs; win rapid bug sequence. Requires: All six non-warp songs.
Lake Hylia · Laboratory diving reward · Adult
Dive to bottom without Iron Boots; speak to scientist. Requires: Golden Scale.
Gerudo Valley · Canyon ledge crate · Either age
Reach opposite cliff shelf; break crate. Requires: Cucco as child or Longshot as adult.
Desert Colossus · Desert stone arch · Adult
Ride bean; jump onto stone arch. Requires: Requiem; bean planted as child.
Kakariko · Man on rooftop · Adult
Reach house roof; speak to the seated man. Requires: Hookshot/Longshot.
Death Mountain Crater · Smoking crater pillar · Adult
Ride bean; jump onto first smoking pillar. Requires: Bolero; bean planted as child.
Entry sources
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Gold Skulltulas · Kokiri & Forest
Both ages · Standard adventure only
Locations with age, time and equipment. Excludes the four separately listed Deku Tree Skulltulas.
- Requirements
- Equipment requirements are listed for each location.
- Reward
- Gold Skulltula Tokens
Tip: Check age and time. Carry bugs in a bottle for soft-soil patches.
Kokiri Forest · Know-It-All Brothers house · Child · Night
Check behind the house. Requires: Slingshot.
Lost Woods · Bridge-area soft soil · Child
From Kokiri go left twice; release bugs. Requires: Bottle of bugs.
Lost Woods · Forest Stage soft soil · Child
Follow right-left-right-left-left; release bugs. Requires: Bottle of bugs.
Kokiri Forest · Shop soft soil · Child
Release bugs behind the shop. Requires: Bottle of bugs.
Kokiri Forest · Twins' House wall · Adult · Night
Check above the southeast house. Requires: Hookshot.
Lost Woods · Forest Stage upper ledge · Adult · Night
Ride the bean to the elevated ledge. Requires: Bean planted as child.
Sacred Forest Meadow · Sacred Meadow east wall · Adult · Night
Climb the ladder; aim at the upper wall. Requires: Hookshot.
Forest Temple · Entrance-tree vines · Adult
Climb the right-hand tree vines. Requires: Hookshot.
Forest Temple · Main hall north doorway · Adult
Check right of the northern stairs. Requires: Hookshot.
Forest Temple · Northeast courtyard ledge · Adult
Hookshot the small chest; check around corner. Requires: Hookshot.
Forest Temple · Northwest courtyard wall · Adult
Stand on the narrow heart ledge. Requires: Hookshot.
Forest Temple · Rotating basement side room · Adult
Rotate the hall to expose the chest room. Requires: Hookshot.
Entry sources
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Gold Skulltulas · Death Mountain
Both ages · Standard adventure only
Locations with age, time and equipment. Excludes the four separately listed Deku Tree Skulltulas.
- Requirements
- Equipment requirements are listed for each location.
- Reward
- Gold Skulltula Tokens
Tip: Check age and time. Carry bugs in a bottle for soft-soil patches.
Death Mountain Trail · Dodongo entrance soil · Child
Release bugs beside the dungeon entrance. Requires: Bottle of bugs.
Dodongo’s Cavern · Giant staircase upper vines · Child
Lower stairs; climb to the southern upper wall. Requires: Slingshot.
Dodongo’s Cavern · Baby Dodongo side chamber · Child
Explode the cracked wall; enter the chamber. Requires: Baby Dodongo explosion or Bombs.
Dodongo’s Cavern · Late block-loop side room · Child
Bomb the wall; look behind the Armos. Requires: Bombs.
Death Mountain Trail · Trail bombable wall · Child
Bomb the wall between village and cavern. Requires: Bombs.
Goron City · Boulder-maze crate · Child
Take the right boulder path; break the crate. Requires: Bombs.
Death Mountain Crater · Summit-entrance crate · Child
Break the first crate; watch the heat timer. Requires: Crater access.
Dodongo’s Cavern · Raised-staircase recess · Either age
Enter staircase room from 2F before lowering stairs. Requires: Boomerang/Hookshot.
Dodongo’s Cavern · Baby Dodongo high ledge · Adult
Summon Pierre where Navi turns green. Requires: Scarecrow's Song; Hookshot.
Goron City · Hanging central platform · Adult
Aim at the platform's reverse side. Requires: Hookshot.
Death Mountain Crater · Warp-point soft soil · Child
Warp as child; release bugs by the pad. Requires: Bolero of Fire; Bottle of bugs.
Fire Temple · Lava-room tile chamber · Adult
Move Time Block; clear tiles and Like Like. Requires: Song of Time; Hookshot.
Fire Temple · Boulder-maze hidden wall · Adult
Bomb the lower northeast wall beneath overhang. Requires: Bombs; Hookshot.
Fire Temple · Scarecrow secret shaft · Adult
Ride hidden lift; climb the grate. Requires: Scarecrow's Song; Hookshot.
Fire Temple · Upper secret circular room · Adult
Continue past shaft; check the left wall. Requires: Scarecrow's Song; Hookshot.
Fire Temple · Second Flare Dancer approach · Adult
Clear flying tiles and Like Like. Requires: Megaton Hammer; Hookshot.
Death Mountain Trail · Summit-side red boulder · Adult · Night
Hammer the highest red boulder. Requires: Megaton Hammer.
Death Mountain Trail · Red boulder above cavern · Adult · Night
Hammer the boulder near Goron City. Requires: Megaton Hammer.
Entry sources
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Gold Skulltulas · Zora’s Domain
Both ages · Standard adventure only
Locations with age, time and equipment. Excludes the four separately listed Deku Tree Skulltulas.
- Requirements
- Equipment requirements are listed for each location.
- Reward
- Gold Skulltula Tokens
Tip: Check age and time. Carry bugs in a bottle for soft-soil patches.
Lake Hylia · Laboratory soft soil · Child
Release bugs beside the laboratory. Requires: Bottle of bugs.
Lake Hylia · Southeast island · Child · Night
Swim to the small island. Requires: Slingshot.
Zora’s River · River entrance tree · Child
Roll against the first tree. Requires: None.
Zora’s River · Waterfall ladder · Child · Night
Shoot it; climb from the water. Requires: River access; Slingshot.
Zora’s Fountain · Southeast tree · Child
Roll against the tree beside the fairy entrance. Requires: None.
Inside Jabu-Jabu · Ruto water-switch chamber · Child
Shoot it; raise water and climb the vines. Requires: Slingshot.
Inside Jabu-Jabu · Post-tentacle basement wall, nearer token · Child
Return through the cleared hole; retrieve with Boomerang. Requires: Boomerang.
Inside Jabu-Jabu · Post-tentacle basement wall, farther token · Child
Retrieve the second token with Boomerang. Requires: Boomerang.
Inside Jabu-Jabu · Last room before Barinade · Child
Check the climbable central structure. Requires: Boomerang.
Zora’s Fountain · Wall beside Jabu's log · Child · Night
Stand on the log; retrieve the wall token. Requires: Boomerang.
Lake Hylia · Laboratory outer wall · Child · Night
Stand on the bridge; inspect the laboratory wall. Requires: Boomerang.
Zora’s River · South wall by central plateau · Adult · Night
Climb via eastern stream ladder or bean. Requires: Hookshot.
Zora’s River · Wall near Domain bridge · Adult · Night
Stand on fence if using short Hookshot. Requires: Hookshot/Longshot.
Zora’s Domain · Frozen waterfall upper wall · Adult · Night
Approach from the diving-game platform. Requires: Hookshot.
Ice Cavern · Spinning-blade silver-rupee room · Adult
Aim above the silver-rupee wall. Requires: Hookshot.
Ice Cavern · Compass chamber pillar · Adult
Melt red ice; check the high pillar. Requires: Blue Fire; Hookshot.
Ice Cavern · Block-pushing chamber wall · Adult
Aim high beside the movable-block route. Requires: Blue Fire; Hookshot.
Lake Hylia · Laboratory underwater crate · Adult
Sink; roll into crate; collect with Hookshot. Requires: Iron Boots; Hookshot.
Water Temple · Lowest-floor south passage · Adult
Bomb floor; raise local water; open token gate. Requires: Bombs; Iron Boots; Hookshot.
Water Temple · Serpent-river wall · Adult
Collect beyond first vortex; avoid its current. Requires: Longshot; Iron Boots.
Water Temple · Upper west falling-platform room · Adult
Aim at the right wall from the entry. Requires: Longshot.
Water Temple · Central pillar upper wall · Adult
Raise water inside pillar; aim upward. Requires: Longshot.
Water Temple · Waterfall near Boss Key · Adult
Inspect right wall beside falling boulders. Requires: Longshot; Iron Boots.
Lake Hylia · High dead-tree branch · Adult · Night
Longshot to the island's tree above dungeon. Requires: Longshot.
Zora’s Fountain · Secret path above fairy fountain · Adult · Night
Lift silver rock; break smaller rock; climb hidden passage. Requires: Silver Gauntlets; Bombs/Hammer; Lens; Hookshot.
Entry sources
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Gold Skulltulas · Gerudo Desert
Both ages · Standard adventure only
Locations with age, time and equipment. Excludes the four separately listed Deku Tree Skulltulas.
- Requirements
- Equipment requirements are listed for each location.
- Reward
- Gold Skulltula Tokens
Tip: Check age and time. Carry bugs in a bottle for soft-soil patches.
Gerudo Valley · Riverside soft soil · Child
Glide to the river ledge; release bugs. Requires: Bottle of bugs; Cucco.
Gerudo Valley · Wall beside small waterfall · Child · Night
Check beside the first wooden bridge. Requires: Boomerang.
Gerudo Valley · Carpenters' tent rear wall · Adult · Night
Check behind the tent across bridge. Requires: Fortress-side access; Hookshot.
Gerudo Valley · Stone arch beside tent · Adult · Night
Check beneath the nearby arch. Requires: Fortress-side access; Hookshot.
Gerudo Fortress · Fortress high rear wall · Adult · Night
Reach upper fortress roof; look behind. Requires: Longshot.
Gerudo Fortress · Horseback-archery far target · Adult · Night
Enter range; aim at the distant target. Requires: Gerudo Card; Longshot.
Haunted Wasteland · Desert stone-shelter basement · Adult
Drop inside; inspect between torches. Requires: Wasteland access; Hookshot.
Desert Colossus · Temple-entrance soft soil · Child
Warp as child; release bugs. Requires: Requiem of Spirit; Bottle of bugs.
Desert Colossus · North-central rock · Adult · Night
Ride bean; jump to the raised rock. Requires: Bean planted as child.
Desert Colossus · Oasis palm tree · Adult · Night
Inspect the palm above the oasis. Requires: Longshot.
Spirit Temple · Silver-rupee bridge room · Child
Lower fence bridge; inspect the far side. Requires: Boomerang.
Spirit Temple · Child climbing-wall room · Child
Climb up; turn back toward the wall. Requires: Boomerang.
Spirit Temple · Corridor before child Iron Knuckle · Child
Look above the door behind you. Requires: Boomerang.
Spirit Temple · Rolling-boulder rupee chamber · Adult
Remove Time Block; retrieve hidden token. Requires: Silver Gauntlets; Song of Time; Hookshot.
Spirit Temple · Giant-statue west upper ledge · Adult
Summon Pierre; Longshot across the hall. Requires: Silver Gauntlets; Scarecrow's Song; Longshot.
Entry sources
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Gold Skulltulas · Hyrule & Kakariko
Both ages · Standard adventure only
Locations with age, time and equipment. Excludes the four separately listed Deku Tree Skulltulas.
- Requirements
- Equipment requirements are listed for each location.
- Reward
- Gold Skulltula Tokens
Tip: Check age and time. Carry bugs in a bottle for soft-soil patches.
Market · Guardhouse crate · Child
Roll into the crate beside the pots. Requires: None.
Hyrule Castle · Castle-path tree · Child
Roll against the lone entrance tree. Requires: None.
Graveyard · Graveyard soft soil · Child
Release bugs over the planting patch. Requires: Bottle of bugs.
Kakariko · Construction-site bricks · Child · Night
Check the unfinished building. Requires: Slingshot.
Kakariko · House of Skulltula exterior · Child · Night
Check its outer wall. Requires: Slingshot.
Kakariko · Village entrance tree · Child
Roll against the tree. Requires: None.
Kakariko · Watchtower ladder · Child · Night
Shoot it; climb the ladder. Requires: Slingshot.
Kakariko · House near mountain gate · Child · Night
Check the wall beside the mountain exit. Requires: Slingshot.
Lon Lon Ranch · Ranch entrance tree · Child
Roll against the tree beyond the buildings. Requires: None.
Lon Lon Ranch · Corral wooden shelter · Child · Night
Check behind the southeast fence boards. Requires: Slingshot.
Lon Lon Ranch · Ranch-house window · Child · Night
Retrieve from the building near the entrance. Requires: Boomerang.
Lon Lon Ranch · High wall beside silo · Child · Night
Check the southwest boundary near the silo. Requires: Boomerang.
Hyrule Field · Western stone-circle grotto · Either age
Bomb center; burn webs; check behind cow. Requires: Bombs; Din's Fire; Boomerang/Hookshot.
Hyrule Field · Grotto near Kakariko tree · Either age
Bomb the tree site north of the bridge. Requires: Bombs; Boomerang/Hookshot.
Graveyard · Southeast cemetery wall · Child · Night
Retrieve from the high wall. Requires: Boomerang.
Kakariko · Impa's roof · Adult · Night
Hookshot via the Skulltula House roof. Requires: Hookshot.
Ganon’s Castle · Castle exterior ruined arch · Adult
Check behind the arch beside the lava. Requires: Hookshot.
Hyrule Castle · Storms grotto by moat tree · Child
Open grotto with song; bomb left wall. Requires: Song of Storms; Bombs; Boomerang.
Bottom of the Well · Central locked west room · Child
Unlock; clear Deku Baba and pots. Requires: Small Key; Boomerang.
Bottom of the Well · Central locked east room · Child
Unlock; follow the visible safe path. Requires: Small Key; Lens; Boomerang.
Bottom of the Well · Northeast Like Like room · Child
Crawl northeast; avoid hidden pits. Requires: Small Key; Lens; Boomerang.
Shadow Temple · Invisible-blade side chamber · Adult
Clear Like Like and Keese; enter cell. Requires: Lens; Hover Boots; Hookshot.
Shadow Temple · Falling-spike left cell · Adult
Use hidden block to support both crushers. Requires: Lens; Hookshot.
Shadow Temple · Single spinning-skull chamber · Adult
Check behind the giant skull. Requires: Longshot.
Shadow Temple · Ledge opposite ghost ship · Adult
Summon Pierre before starting the ship. Requires: Scarecrow's Song; Longshot.
Shadow Temple · Three spinning-skull chamber · Adult
Follow invisible-wall maze to west room. Requires: Lens; Hookshot.
Entry sources
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Supplies · Small fairies
Both ages · Standard adventure only
Catch small fairies in empty bottles: a carried fairy automatically revives you when your hearts reach zero. Fixed fountains are more reliable than random enemy or grass drops.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Small fairies
Tip: Catch small fairies in empty bottles: a carried fairy automatically revives you when your hearts reach zero. Fixed fountains are more reliable than random enemy or grass drops.
Sacred Forest Meadow fairy fountain
Turn back at the stairs to Saria’s clearing, climb the ladder and drop into the open hole in the maze’s centre. Scoop small fairies into empty bottles. Age: Both · Requires: Empty bottle to carry fairies; adult: Saria’s Song for Mido when approaching through the woods. · Repeatable
Fairies behind the shield grave
Pull back the flower-marked grave in the first row. Bomb the cracked wall behind the shield chest and follow the passage. Visit at night as a child to move the grave. Age: Both · Requires: Bombs; empty bottle; child: night. · Repeatable
Northwest field fairy grotto
Cross the small stream in the field’s northwest corner. Bomb the lone boulder near the Peahat and enter the revealed hole. Age: Both · Requires: Bombs; empty bottle. · Repeatable
Fairy grotto above Zora’s River
Reach the high side plateau in the river’s south-central section. As a child, carry a Cucco towards the last bridge, glide west to the side ledge and climb its ladder. Bomb the large boulder among the small stones at the top. Age: Both · Requires: Bombs; empty bottle; child: Cucco for the high route. · Repeatable
Fairy grotto by the wooden crates
At ground level, find the fortress area with two tunnel entrances and wooden crates. Play the Song of Storms beside the right-hand crates and enter the new hole. Age: Adult · Requires: Song of Storms; empty bottle; Gerudo Membership Card for safe access. · Repeatable
Fairies at the dry oasis
Visit the dry pond at the south end of the colossus. Stand on the rock where Navi turns green and play the Song of Storms to summon water and small fairies. Age: Both · Requires: Song of Storms; empty bottle; child: Requiem of Spirit to reach the area. · Repeatable
Zora’s Domain entrance fairy grotto
From the entrance, drop left towards the small island below the platform. Play the Song of Storms on that island and enter the revealed hole; it also works in the frozen domain. Age: Both · Requires: Song of Storms; empty bottle. · Repeatable
Fairy in the first Stalfos room
In the Forest Temple, head straight up the stairs from the main hall. In the room with two Stalfos and the small-key chest, break the jars and bottle the fairy. Age: Adult · Requires: Hookshot for temple access; empty bottle. · Repeatable
Fairies before Morpha
With the Water Temple water raised, Longshot to the large dragon head on the north wall. The jars before the boss passage contain fairies; bottle them before fighting. Age: Adult · Requires: Longshot; high water level; empty bottle. Boss Key for the subsequent fight. · Repeatable
Entry sources
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Supplies · Great Fairies & upgrades
Both ages · Standard adventure only
Great Fairies cannot be bottled. Each upgrade is granted once; later visits restore health and magic. Play Zelda’s Lullaby on the Triforce.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Great Fairies & upgrades
Tip: Great Fairies cannot be bottled. Each upgrade is granted once; later visits restore health and magic. Play Zelda’s Lullaby on the Triforce.
Great Fairy: first magic meter
At Death Mountain’s summit, bomb the wall beside the owl. Play Zelda’s Lullaby on the Triforce inside. Age: Both · Requires: Bombs; Zelda’s Lullaby. · Repeatable · One-time reward: Magic meter and charged spin attack
Great Fairy: Din’s Fire
Enter the castle grounds from the market, climb the vines past the gate and bomb the boulder beside the dead-end sign. Crawl through and play Zelda’s Lullaby. Age: Child · Requires: Bombs; Zelda’s Lullaby; first magic meter. · Repeatable · One-time reward: Din’s Fire
Great Fairy: Farore’s Wind
Bomb the wall beside the brown boulder in Zora’s Fountain’s southeast corner. Enter and play Zelda’s Lullaby on the Triforce. Age: Both · Requires: Bombs; Zelda’s Lullaby; first magic meter; access past King Zora. · Repeatable · One-time reward: Farore’s Wind
Great Fairy: double magic
From the Goron City entrance, break the large rocks in the western crater with the Megaton Hammer. Play Zelda’s Lullaby inside. Age: Adult · Requires: Megaton Hammer; Zelda’s Lullaby; first magic meter. Goron Tunic helps with the hot approach. · Repeatable · One-time reward: Double magic capacity
Great Fairy: Nayru’s Love
Bomb the cracked wall between two palms along the colossus’s northern rock wall. Play Zelda’s Lullaby inside. Age: Both · Requires: Bombs; Zelda’s Lullaby; first magic meter; child: Requiem of Spirit. · Repeatable · One-time reward: Nayru’s Love
Great Fairy: half damage
Outside Ganon’s Castle, follow the former castle path to the huge black stone at its far end. Lift it with the Golden Gauntlets and play Zelda’s Lullaby inside. Age: Adult · Requires: Golden Gauntlets from Ganon’s Castle; Zelda’s Lullaby. · Repeatable · One-time reward: Double defence: incoming damage halved
Entry sources
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Supplies · Bugs
Both ages · Standard adventure only
Keep a bottle for soft-soil patches. Free rock sources and purchased bugs are listed separately.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Bugs
Tip: Keep a bottle for soft-soil patches. Free rock sources and purchased bugs are listed separately.
Free bugs by the graveyard gate
Lift the small rock immediately outside Kakariko’s wooden graveyard gate. Quickly scoop one of the escaping bugs into an empty bottle. Age: Both · Requires: Empty bottle. · Repeatable
Potion Shop bugs
Visit Kakariko’s regular Potion Shop near Death Mountain Trail by day. A bug costs 50 Rupees and needs an empty bottle. This is separate from Granny’s backyard shop. Age: Adult · Requires: Empty bottle; 50 Rupees; daytime. · Repeatable
Entry sources
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Supplies · Rupees
Both ages · Standard adventure only
Distinguish repeatable income from one-time chests. Make room in your wallet before collecting large amounts.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Rupees
Tip: Distinguish repeatable income from one-time chests. Make room in your wallet before collecting large amounts.
Guardhouse pot rupees
Enter the guardhouse at the town gate and break its many pots. Leave and re-enter to gather rupees again; do not assume one fixed total payout. Age: Child · Requires: Room in your wallet. · Repeatable
One-time 200 Rupees in Kakariko
Bomb the hidden grotto near the tree by the village entrance. Defeat both undead enemies and open the chest. Its rupees do not respawn. Age: Both · Requires: Bombs; weapon for the undead; wallet capacity of at least 200 for the full payout. · One-time
200 Rupees after 100 Skulltulas
After collecting all 100 Skulltula tokens, speak to the freed father in the House of Skulltula. Receive 200 Rupees, then leave and return for another refill. Age: Both · Requires: 100 Skulltula tokens; room in your wallet. · Repeatable
Entry sources
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Supplies · Bow & arrows
As an adult · Standard adventure only
First get the Fairy Bow in the Forest Temple. Grass and enemies do not guarantee arrow drops; shops offer fixed quantities.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Bow & arrows
Tip: First get the Fairy Bow in the Forest Temple. Grass and enemies do not guarantee arrow drops; shops offer fixed quantities.
First bow in the Forest Temple
Follow the Forest Temple block puzzle and twisted corridor. Beyond the ghost-painting stairwell, defeat all three Stalfos in the lowered arena and open the large chest. Age: Adult · Requires: Adult Link; Hookshot; three small keys on the standard route. · One-time
Arrows at Kakariko Bazaar
Visit Kakariko Bazaar by day after finding the bow. Buy 10 arrows for 20, 30 for 60, or 50 for 90 Rupees. Your quiver limits how many you can retain. Age: Adult · Requires: Fairy Bow; Rupees; room in your quiver; daytime. · Repeatable
Arrows at Kokiri Shop
Enter the Kokiri Shop by the forest’s eastern pond. With the bow obtained, buy 10 arrows for 20 or 30 arrows for 60 Rupees. Age: Adult · Requires: Fairy Bow; Rupees; room in your quiver. · Repeatable
Entry sources
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Supplies · Bomb Bag & bombs
Both ages · Standard adventure only
The first bag is in Dodongo’s Cavern. Inventory bombs can be bought after obtaining it; Bomb Flowers are separate scenery objects.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Bomb Bag & bombs
Tip: The first bag is in Dodongo’s Cavern. Inventory bombs can be bought after obtaining it; Bomb Flowers are separate scenery objects.
First Bomb Bag
After Dodongo’s Cavern’s second Lizalfos pair, shoot both eye switches with the slingshot. In the next room, jump across the upper gap and open the large chest. Age: Child · Requires: Goron’s Bracelet for the standard dungeon route; Fairy Slingshot. · One-time
Bombs at Goron Shop
Visit the shop on Goron City’s lowest level. As a child, blast its blocking rocks with a Bomb Flower; as an adult, first stop the small rolling Goron. One offer is 5 bombs for 25 Rupees. Age: Both · Requires: Bomb Bag; open shop; Rupees. Bomb Flowers are separate from inventory bombs. · Repeatable
Bombs at Kakariko Bazaar
Visit Kakariko Bazaar by day and buy bombs. The merchant will not sell them without a Bomb Bag. Check the displayed quantity and price before buying. Age: Adult · Requires: Bomb Bag; Rupees; room in the bag; daytime. · Repeatable
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Supplies · Bombchus
Both ages · Standard adventure only
Not a normal random drop. The market shop has limited stock, bowling depends on its prize, and the desert merchant sells repeatable supplies.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Bombchus
Tip: Not a normal random drop. The market shop has limited stock, bowling depends on its prize, and the desert merchant sells repeatable supplies.
Limited-stock Bombchu Shop
After Dodongo’s Cavern, enter the Bombchu Shop in the market’s back alley at night. It has four packs of 10 at 100 Rupees and four packs of 20 at 180 Rupees. Purchased stock is not replenished. Age: Child · Requires: Child; night; Rupees; an upgraded wallet for the 100/180-Rupee offers. Goron’s Ruby for regular access. · Limited stock
Carpet Merchant Bombchus
Beyond the Haunted Wasteland quicksand, follow the sign towards the floating carpet. Use Hover Boots to reach the merchant’s platform. He sells repeatable Bombchu packs for 200 Rupees each. Age: Adult · Requires: Gerudo Membership Card and open desert gate; Hover Boots; wallet capacity of at least 200; 200 Rupees. · Repeatable
Bombchus from bowling
After Dodongo’s Cavern, visit the market’s bowling alley. A round costs 30 Rupees and its prize is revealed after payment. Hit all three targets when Bombchus are the prize. The ten playing Bombchus are not added to your inventory. Age: Child · Requires: Child; Goron’s Ruby; 30 Rupees per attempt; Bombchu prize and a winning round. · Not guaranteed / prize-dependent
Bombchus after 40 Skulltulas
With 40 Skulltula tokens, visit the House of Skulltula and speak to the newly freed family member. This Bombchu reward is granted once. Age: Both · Requires: 40 Skulltula tokens. · One-time
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Supplies · Bottled fish
As a child · Standard adventure only
Scoop small fish with a bottle; the fishing pond is a separate minigame.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Bottled fish
Tip: Scoop small fish with a bottle; the fishing pond is a separate minigame.
Bottle a free fish
Go to the shallow water beside the Zora Shop on the domain’s lower level. Scoop a small fish into an empty bottle; release it before Jabu-Jabu’s mouth to enter. Age: Child · Requires: Empty bottle; access to Zora’s Domain. No fishing rod needed. · Repeatable
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Supplies · Blue fire
As an adult · Standard adventure only
Carry in a bottle to melt red ice. The Ice Cavern offers free refills.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Blue fire
Tip: Carry in a bottle to melt red ice. The Ice Cavern offers free refills.
Ice Cavern blue fire
Cross Zora’s Fountain’s ice floes to the Ice Cavern. After the large spinning-blade room, follow the opened route to the blue flame and bottle it. The flame remains available for refills. Age: Adult · Requires: Empty bottle; adult Link; Hookshot for the standard cavern route. · Repeatable
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Supplies · Milk
Both ages · Standard adventure only
Free from cows with Epona’s Song and an empty bottle. Two drinks per bottle.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Milk
Tip: Free from cows with Epona’s Song and an empty bottle. Two drinks per bottle.
Free milk from a cow
Visit the stable beside Lon Lon Ranch’s entrance. Play Epona’s Song beside a cow with an empty bottle available. The cow fills it with two servings of milk. Age: Both · Requires: Epona’s Song; empty bottle. · Repeatable
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Supplies · Deku Sticks
As a child · Standard adventure only
Used by child Link for fire and combat. Withered Babas provide predictable sticks.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Deku Sticks
Tip: Used by child Link for fire and combat. Withered Babas provide predictable sticks.
Deku Sticks from Deku Tree path plants
Beyond Mido, cut down the upright withered Deku Babas on the path to the Deku Tree. They leave Deku Sticks. Leave the area and return to gather again. Age: Child · Requires: Kokiri Sword; Deku Shield to pass Mido. · Repeatable
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Supplies · Deku Nuts
As a child · Standard adventure only
For stunning enemies. Baba drops depend on how they are defeated; the shop is the fixed purchase alternative.
- Requirements
- Age, equipment and access requirements are listed for each location.
- Reward
- Deku Nuts
Tip: For stunning enemies. Baba drops depend on how they are defeated; the shop is the fixed purchase alternative.
Deku Nuts from attacking Babas
Inside the Deku Tree, defeat the moving, attacking Deku Babas with regular sword strikes. Nuts versus sticks depend on how the plant is defeated. For a fixed purchase, Kokiri Shop sells 5 nuts for 15 Rupees. Age: Child · Requires: Sword; access to the Deku Tree. Shop alternative: 15 Rupees. · Not guaranteed / prize-dependent
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All 8 masks · Buyers and locations
As a child · Standard adventure only
As a child, show Zelda’s Letter to the Death Mountain gate guard. Borrow one mask at a time from the Happy Mask Shop in Castle Town’s market during the day. Wear it when speaking to the buyer, then pay the shop. Only the first four masks have buyers.
- Requirements
- Child Link · Zelda’s Letter
- Reward
- Borrowable masks
Tip: You can borrow sold masks again after settling up.
Keaton Mask
Borrow it from Castle Town’s Happy Mask Shop after showing Zelda’s Letter. Wear it when talking to the Death Mountain gate guard in Kakariko. He pays 15 Rupees. Repay 10 at the shop.
Skull Mask
Borrow it after paying for the Keaton Mask. Turn left from the Kokiri entrance to the Lost Woods. Play Saria’s Song from the stump opposite the lone Skull Kid, then speak to him with the mask on. He pays 10 Rupees. Repay 20 at the shop.
Spooky Mask
Borrow it after paying for the Skull Mask. Wear it during the day to sell it to the boy with a stick in Kakariko Graveyard. He pays 30 Rupees. Repay 30 at the shop.
Bunny Hood
Borrow it after paying for the Spooky Mask. After all three Spiritual Stones, follow the Running Man around Lon Lon Ranch in Hyrule Field. Wear the hood and talk to him when he sits at night. He fills your wallet. Repay 50 Rupees at the shop.
Mask of Truth
Borrow it after all four sales are settled. Read Gossip Stones or wear it in front of the Forest Stage Deku Scrubs for a Deku Nut upgrade.
Goron Mask
Borrow it after settling the last sale. Wear it for special dialogue, for example with Gorons in Goron City.
Zora Mask
Borrow it after settling the last sale. Wear it for special dialogue, for example with Zoras in Zora’s Domain.
Gerudo Mask
Borrow it after settling the last sale. The Gerudo disguise changes dialogue.
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All 10 Big Poes
As an adult · Standard adventure only
A checkable riding route across Hyrule Field.
- Requirements
- Adult · Epona · Fairy Bow · empty bottle. The “Big Poe hunting” side quest explains the process.
- Reward
- 1,000 points at the Poe Collector: a bottle
Tip: Approach the triggers on horseback.
Sign outside Castle Town
Ride south from Castle Town past the sign pointing to Lon Lon Ranch.
Ranch entrance tree
Face Lon Lon Ranch’s entrance and ride right, past the solitary tree outside.
Western stream bushes
Ride through the dark bushes by the stream west of Castle Town. Face open ground.
Lone tree toward Gerudo Valley
Between ranch and valley, face the castle and ride along the lone tree’s right side.
Gerudo Valley fork
At the fork before the ground changes colour, trigger between road and right wall. Face the opening.
Southern bush circle
Between Lake Hylia and Kokiri Forest, ride through the bush circle beside the small grove.
Tree south of brown boulder
In the southern grove, find the tree directly south of the brown boulder. Ride north along its right side toward the ranch.
Grey boulder at eastern fork
Between Kokiri Forest and ranch, ride past the grey boulder at the road fork.
Wall bend east of ranch
Ride alongside the V-shaped wall bend east of the ranch; the top of the bend also triggers it.
River overhang near Kakariko
Facing Kakariko’s stairs, ride right toward the river. Alternatively circle the pillar’s left side under the overhang; face across the river.
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