Community forum
Skip to content
LINK GUIDEYOUR GAME. YOUR WAY.DE
Game help · Tips & secrets

Action adventure · First release 2012

Fable: The Journey

Gabriel’s standalone journey with Theresa and horse Seren. Focuses on Kinect controls, magic and the linear story; it has no freely explorable RPG side-quest world like Fable II.

Xbox 360 + Kinect

Controls
Kinect
Protagonist
Gabriel
What this guide covers

Kinect systems, four major story stages and replay goals; not an attack-by-attack walkthrough of every encounter.

Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.

Search across guides for a quest, location or item

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
Fable: The JourneyXbox 360 KinectRequires Kinect for Xbox 360; do not treat it as an Xbox One/Series Kinect port.

Using Kinect reliably

Calibrate before long sessions and keep your arms within the tracked area. Use controlled rein movements while driving; use the right hand for Bolt and left for Push in combat. Aftertouch adjusts magic after casting.

Push dislodges enemies or grabs objects; follow it with Bolt. Counter incoming attacks rather than relying only on offence. Care for Seren at rest stops when the game offers it.

Story route and finale — spoilers

Story details & possible consequences
  1. Fairwood

    Rescue Theresa after becoming separated from your tribe. The first temple route provides the gauntlets and basic spells.

  2. Thorndeep

    Meet Fergus and survive the next temple/cave stretches. Control enemies before committing to stronger spells; quick attacks help against mobile targets.

  3. Miremoor

    Cross corrupted regions and arena battles; Theresa explains her connection to the Darkness and the Spire.

  4. The Spire

    Use the final Will powers against the Devourer and Corruptor. The ending continues its linear story; it does not offer Fable II’s three wishes.

Replays and additional goals

Arcade/replay sections support better scores and achievements. Practise spell combat separately from driving passages. Do not transfer sword, armour or romance collecting from the main trilogy into this game.

Story segments 1: concrete checkpoints

Story details & possible consequences

Spoilers. These 24 named segments form a route index; older walkthrough authors divide the same linear journey differently. This is not a freely selectable open quest world.

SegmentLocationAction / objective
1.1 Learning the RopesKerr’s Halt → FairwoodGroom Seren, practise reins, catch the caravan.
1.2 The StormReaver’s ReachFlee the storm; dodge obstacles and monitor sprint stamina.
1.3 On the RunFairwoodCollect Theresa, escape pursuit; Seren is injured.
1.4 A Friend in NeedSpirit Chambers approachFollow Theresa’s route to the temple to save Seren.
1.5 To Heal and DestroySpirit ChambersReceive gauntlets, heal Seren, fight rockmites using Bolt/Push.
1.6 A Turn in the RoadThorndeep roadTravel towards the next temple; use rest circles and horse care.
Sources for this section

Story segments 2: concrete checkpoints

Story details & possible consequences
SegmentLocationAction / objective
2.1 ThorndeepThorndeep ForestKeep to the forest route; push hobbes out of cover.
2.2 The Scratchvein HobbesScratchvein mineInvestigate the mining village; rescue Fergus from hobbes.
2.3 New Friends, Old ProblemsWoodseedComplete rest activities, repel night balverines, save the group.
2.4 Death in the AfternoonThorndeep campEscape the Devourer; counter and return troll projectiles.
2.5 The Forge of FireForge of FireFollow wisps; Blaze grants Fireball, defeat the white balverine.
2.6 Reunions and PartingsBlaze’s EdgeFight the Devourer; Fergus dies, continue towards Miremoor.
Sources for this section

Story segments 3: concrete checkpoints

Story details & possible consequences
SegmentLocationAction / objective
3.1 MiremoorMiremoorClear the stone arena and open the temple approach.
3.2 BladebarrowBladebarrowFollow Ghostlight, defeat hollow men; acquire Stone’s Magic Shards.
3.3 The Good SamaritanHoneyholm FarmRescue Betty and clear the farm of hobbes/stingers.
3.4 The Fallen FenStonehavenFight through the cursed fen; relight the beacon.
3.5 The CrossingSable’s CrossingCross the bridge and deserted Northward Fort.
3.6 SeparationWhitespirePursue Betty’s trail to the Shattered Prism.
3.7 The Shattered PrismShattered PrismGain Sol’s Will power; destroy corruption directly.
3.8 In Sheep’s ClothingShattered Prism exitBetty reveals herself as the Temptress; defeat harbingers and boss.
Sources for this section

Story segments 4: concrete checkpoints

Story details & possible consequences
SegmentLocationAction / objective
4.1 On Familiar GroundEcho HillsReach the tribal camp, clear enemies, speak to dying Katlan.
4.2 The DescentDeepgorge → BastionDescend through Bastion and pass trolls below Reaver’s Reach.
4.3 The Kraken’s TeethKraken’s Jaw BeachFight corrupted enemies and reach the Cullis Gate.
4.4 Journey’s EndThe SpireSeren and Theresa sacrifice themselves; destroy the Spire, Gabriel loses sight.
Sources for this section

Driving, combat and score replays

Keep steering hands low: pull right/extend left to turn right, reverse to turn left. Pull both reins to slow; raise both hands to halt. Collect red XP orbs while sprinting, blue while trotting, green at any speed. Do not keep pushing exhausted Seren.

Bolt uses the right hand, Push the left; Aftertouch corrects the trajectory. Push controls shields and thrown objects, Counter protects from attacks. Select Fireball and Magic Shards after their temple unlocks, including voice commands. Brake in golden road circles for optional stops. Replay sections for scores/achievements; there are no random sword chests or alternative romances.

Sources for this section

Unlocks & rewards

Basic spells

Complete the early temple/gauntlet tutorials.

Fable: The Journey

Your checklist

0 / 29 guide tasks completed

Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

Which hand casts Bolt, Push and Counter?Fable: The Journey · Xbox 360 Kinect

Bolt uses the dominant hand you chose during calibration. Push and Counter use the other hand. The game supports left-handed play.

  1. For Bolt, bring your dominant hand up near your shoulder and thrust toward the target. A small movement just after release can adjust its path.
  2. For Push, bring your other hand up near your shoulder and thrust forward. It can move enemies or certain objects.
  3. When a red attack warning appears, sweep your non-dominant hand across your chest to use Counter.

Read the related guide

Ask K.A.I. a question about your game.