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Game help · Tips & secrets

Role-playing game · First release 2008

Fable II

From Sparrow’s childhood to Lucien’s Spire: story route, moral consequences, romances, every demon door and specific legendary weapons. Includes the quest chains for Knothole Island and See the Future.

Xbox 360Xbox OneXbox Series X|S

Demon doors
9
Silver keys
51
Gargoyles
50
What this guide covers

Story, named side quests and both DLC chains; complete key/gargoyle atlases, eighteen key chests, sixty-eight standard weapons, nineteen base/LCE/quest-DLC legendaries plus four training/pub entries, thirty-two outfit families and thirteen standalone pieces, eight spells, thirty-six hero expressions/actions, ten dog tricks and five care actions. Includes all sixty-two dye names with ten individual Murgo dye routes, all ten Knothole history volumes, ten Murgo models and thirteen Box of Secrets exchanges. Exhaustive hairstyle, tattoo, augment and consumable catalogues remain; Championship Cutlass damage is unverified. Sources disagree on individual damage values and Laugh/Threaten morality thresholds; affected entries are flagged. Random loot and generated family jobs do not have a guaranteed exhaustive fixed-location list.

Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.

Search across guides for a quest, location or item

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
Fable IIXbox 360Original; later Xbox consoles through backward compatibility.
GOTY / Platinum HitsXbox 360Includes the two major DLC packs; check disc and region.

Starting out, combat and dog

Melee, ranged weapons and Will complement one another. Prioritise aimed shooting and evasive/brutal techniques; a quick Time Control cast creates room for stronger area spells. Clothing mainly provides style rather than conventional armour tiers.

Dog books improve treasure hunting, combat and tricks. When it barks, locate your dog and dig at the marked spot. Opening silver chests does not consume silver keys.

Main story: recommended order

Story details & possible consequences
StageRoute and choice
Albion’s Most Wanted · Barnum’s Image Device · The Beetle Hunt · Tramp’s Treasure · The Love LetterEarn five gold for the music box. Giving the warrants to Derek rather than Arfur improves Old Town later; childhood choices change the district.
The Birth of a Hero · The Bandit · The Journey BeginsOpen the Guild Cave at Bower Lake with Theresa, defeat Thag and travel to the Bowerstone meeting. Choose whether to free captives or profit from slavery.
The Hero of StrengthTravel through Rookridge to Oakfield. Escort Hammer through Wellspring Cave and protect her while she fills the vessels; intercept Hollow Men rather than rushing ahead alone.
The Hero of Will · The BargainAfter Garth is captured, pay Jeeves 1,000 gold upstairs at the Cow & Corset. Find Lucien’s diary near three stumps east of Bower Lake. Shoot the troll’s red tendrils and dodge ground waves.
Road to Westcliff · The CrucibleCross Bandit Coast and Westcliff. The Crucible has eight rounds. Control enemy groups, then exploit the troll’s weak spots; return for all eight perfect rounds in one run to earn The Chopper.
The SpireFinish time-sensitive quests and invest with Barnum before departing. Refusing orders inside the Spire costs experience but gives good morality. Cooperate with Garth and escape; Albion changes after the time jump.
The Cullis Gate · Stranded · The Hero of SkillDefend Garth’s portal in Brightwood, cross Wraithmarsh and reach Bloodstone. Kill a banshee’s small summons before attacking its exposed face. Reaver requires more renown before cooperating.
Returning the Dark Seal · Bloodstone AssaultIn the Shadow Court, either make Elizabeth bear the ageing effect or keep the seal yourself. Escape through Reaver’s rear passage with the three Heroes and repel the Bloodstone attack.
The Weapon · A Perfect World · RetributionLeave the dream home at night and follow the music box. Use it against Lucien in the Spire; the final wish determines the lasting reward, not how quickly you fire the last shot.

Endings and lasting consequences — spoilers

Story details & possible consequences
WishOutcome
SacrificeThose killed building the Spire return. This does not restore your family or dog.
LoveYour family and dog return; the Spire victims stay dead. Especially useful for post-story dog searches.
Wealth1,000,000 gold; neither family/dog nor Spire victims are restored.

Side quests, starting areas and important branches

QuestStartApproach
A Bridge Too FarRookridgeClear the bandits at the blocked bridge; unlocks travel and further side quests.
Cold Comfort Farmer / Red HarvestBrightwoodAfter Garth’s capture, aid Giles or join Ripper against him. The alternatives exclude each other and change the future farm.
Defender of the Light / The Oakfield MassacreOakfield / RookridgeBefore the Spire, defend the light temple or assist its destruction; changes Oakfield and surviving temple services.
Donating to the Light / Sacrificing to Shadows / The Temple of ShadowsOakfield / RookridgeDonations and sacrifices are opposing repeatable activities; choose which temple to preserve before the time jump.
Westcliff DevelopmentWestcliffGive Barnum 5,000 gold before sailing to the Spire. Shops appear after your return and he repays 15,000 gold total.
Till Death Do Us PartRookridge → BowerstoneMeet the ghost by the lookout and court Alex. Deliver the rejection letter or destroy it and marry Alex.
The Blind DateBrightwoodAfter Giles’ good farm route, help his son find a partner; later check the farm for cellar access.
Love HurtsBowerstone CemeteryVisit Victor at the cemetery mansion: retrieve body parts from Rookridge Hobbe Cave, Twinblade’s Tomb and Lady Grey’s Tomb. Leave at the end for Victor’s romance or stay and court Lady Grey yourself.
The Cemetery MansionBowerstone CemeteryBuy the mansion after Love Hurts and investigate the newly accessible cellar.
Brightwood TowerBrightwoodBuy Garth’s tower and sleep in the top bedroom: Chesty sends you into Nightmare Hollow. The broken balcony separately leads to Archon’s Knot and The Daichi.
Castle FairfaxFairfax GardensBuy the castle for 1,000,000 gold after the story. Finish its attack and cellar route; treat the sex-change reward as a deliberate choice.
The ArchaeologistFairfax GardensFollow Belle’s locations in order; your dog marks the dig site in the correct region. The final assignments extend beyond the story ending.
Treasure Island of Doom!BloodstoneBuy Salty Jack a beer at the Leper’s Arms. Explore the Sinkhole, use the lever, defeat Dread and search Lion’s Head Isle for ten gold bags.
T.O.B.Y.BloodstoneInvestigate Toby’s increasingly suspicious tasks; question locals about his claims after the thefts.
Rescuing CharlieBower LakeSearch Tomb of Heroes for the missing adventurers; keep Hollow Men away from your companion.
Weitere benannte Aufträge / Further named questsAlbionTrack Blackmail!, Evil in Wraithmarsh, Hobbe Squatters, Something Rotten, The Hit, The Rescue, The Sculptor and The Summoners in the quest log; some require family, property or later story progress.

Romance and family

Story details & possible consequences
Partner / systemHow it works
AlexIn Till Death Do Us Part, destroy the letter and marry Alex. Prepare a ring and marital home.
Lady GreyComplete Love Hurts and stay through the final experiment’s departure window; she then becomes available as a partner.
VillagersCheck preferences and orientation; use matching expressions/gifts, give an engagement ring and assign a home. Visit family and set household upkeep.

Legendary weapons: specific targets

WeaponAreaRequirement / route
The DaichiBrightwood → Archon’s KnotVault from the broken balcony near the Cullis Gate, solve switches and spike puzzles; turn right to the chest after leaving.
The Red DragonWestcliff Shooting RangeScore 175 across three rounds; headshots score triple. Barnum’s development provides larger bandit targets.
The ChopperCrucibleEarn eight perfect rounds in one run.
The EnforcerGiles’ FarmUnlock the farm cellar; follow the dog to the dig site inside.
The RammerGargoyle’s TroveShoot all 50 gargoyles; dive under the Bowerstone bridge, activate reward paths and break the wall behind the joke chest.
The Hammerthyst / The Perforator / The CalaveraOakfield / Wraithmarsh / WestcliffRewards from their respective demon doors; see requirements below.

All nine demon doors

AreaSolutionReward
BloodstonePlay the lute.Master Longsword
Bower LakePerform its requested theatrical expressions: Laugh, Dance, Point & Laugh, Middle Finger, Growl, Bloodlust Roar, Thrust, Fart, Blow Kiss, Worship.Lucky Charm Augment
Bowerstone CemeteryKick a live chicken into the door.Experience potions
BrightwoodBring cheese, then wear its requested hair, beard and clothing combination; wait for each request.Clothing
Fairfax GardensOpen the other eight doors.50.000 Gold / 50,000 gold
OakfieldPropose marriage in front of the door.The Hammerthyst
RookridgeMake your dog perform five different tricks.Potion of Life
WestcliffBecome substantially corrupt; high property rents increase it.The Calavera
WraithmarshBring ten followers as an audience.The Perforator

Keys, gargoyles and collecting route

There are 51 physical silver keys, although achievements and many lists refer to 50. Gargoyles require aimed shooting; inspect walls, roofs and cave ceilings when you hear taunting. Use each region’s map counter to check progress.

The following atlas lists all 51 keys and 50 gargoyles individually by region. Check story, property and dog requirements before each collecting route.

Belle’s 13 excavation areas

  • Bowerstone Old Town
  • Rookridge
  • Bowerstone Cemetery
  • Oakfield
  • Bower Lake
  • Brightwood
  • Bandit Coast
  • Westcliff
  • Gemstone Grotto
  • Wraithmarsh
  • Bloodstone
  • Guild Cave
  • Reaver’s Rear Passage

Knothole Island: all three weather quests

Some of the ten Knothole history volumes depend on season and shrine access. Exchange items for new weapons/clothes at Box of Secrets; buy requested goods before visiting.

  1. Knothole Island’s Big Freeze

    Speak with Gordon at Bowerstone docks. Explore the frozen lake and Ice Shrine, then retrieve the Weather Totem.

  2. Knothole Island’s Huge Heat

    Return after further story progress; during the drought, cross the Sun Shrine and change the weather again.

  3. Knothole Island Drowning

    Complete the Storm Shrine. Choose between the chieftain and villagers; use weather changes to revisit missed locations.

  4. Cheet-Ur’s Crypt

    If the finale cost you your dog, exchange a follower at the village cemetery crypt. This restores it without choosing Love.

See the Future: Murgo, costumes and arena

  1. The Snowglobe

    Find Murgo at Bowerstone docks and use the object. Defeat coloured guardians in the colourless village, restore the colours and search side paths before leaving.

  2. The Costume Party

    Buy Murgo’s cursed skull. Use enemy costumes to pass their matching gates/spirits; changing costumes is part of the puzzle.

  3. The Vision

    View Murgo’s vision after sufficient main-story progress; it continues the family storyline.

  4. The Colosseum

    Unlock the arena and build hit chains/multipliers. Scores depend on bonus targets and multiplier switches as well as kills.

Editions, bonus packs and limits

Knothole Island Premium and See the Future Premium are the actual solo expansions. Historical free packs were co-op compatibility downloads, not ownership of the full DLC. Check the included content of GOTY/Platinum editions.

Bonus Game Content adds Hall of the Dead and Wreckager among other items. Pub Games and old browser promotions provided extras; historical web rewards cannot be assumed newly unlockable today. Fable II has no official native PC port.

Prepare the collection route

Numbers are guide IDs. There are 51 keys; The Hoarder needs 50. Chests do not consume keys. The gargoyle list counts 50 targets, including subareas.

Raise dog Treasure Hunting to four for buried keys. Collect those before The Hero of Skill if possible: the final wish can remove your dog. Shoot gargoyles with Dextrous Styles level two aimed attacks. Some locations require Love Hurts, Rescue Charlie, The Hit or property purchases.

Gargoyle’s Trove: dive beneath Bowerstone Market bridge. Every ten kills, open the chest and activate its floor switch. After all five, cross the bridge and break the wall behind the apple chest for The Rammer.

51 silver keys: individual locations — Bandit Coast

No.AreaLandmark
1Bandit CoastBefore hairpin bend, vault onto left ledge.

51 silver keys: individual locations — Bloodstone

No.AreaLandmark
2BloodstoneWraithmarsh entrance: flirt with statue; search unlocked sarcophagus.
3BloodstoneFurniture-shop cellar: hit flit switch for barred room.
4BloodstoneHarbour end: dive spot beside crane.
5Bloodstone / Lion’s Head IsleTreasure Island: right ledge by central valley.
6Bloodstone / SinkholeAfter Captain Dread: raised water reaches upper key.

51 silver keys: individual locations — Bower Lake

No.AreaLandmark
7Bower LakeRight beside entrance to old Guild tomb.
8Bower LakeLater use Gypsy Camp fence gap; climb southeastern tower.
9Bower LakeBehind tree southeast of Tomb of Heroes entrance.
10Bower Lake / Tomb of HeroesRescue Charlie: behind right pillars in combat room.

51 silver keys: individual locations — Bowerstone Cemetery

No.AreaLandmark
11Bowerstone CemeteryUpper southern hill, in front of tombs.
12Bowerstone CemeterySearch shed beside Mickey.
13Bowerstone CemeteryCemetery Mansion: upper back room/fireplace.
14Bowerstone Cemetery / Shelley CryptBuy mansion; break wall near exit for hidden stairs.

51 silver keys: individual locations — Bowerstone Market

No.AreaLandmark
15Bowerstone MarketSoutheastern dive spot below bridge reaches enclosed room.
16Bowerstone MarketDig behind Cow & Corset; dog Treasure Hunting four.
17Bowerstone MarketWorld of Chairs cellar; shoot switch behind you.

51 silver keys: individual locations — Bowerstone Old Town

No.AreaLandmark
18Bowerstone Old TownEnter cellar beside The Helping Hand.
19Bowerstone Old TownWarehouse: beneath ground-floor staircase.
20Bowerstone Old TownThe Invisible Hand: step onto upper balcony.

51 silver keys: individual locations — Brightwood

No.AreaLandmark
21BrightwoodSouthwestern collapsed bridge: on surviving half.
22BrightwoodSoutheastern bandit camp: left beyond gate, secluded ledge.
23BrightwoodNortheastern path: between two large statues.
24Brightwood / Giles FarmOpen farm cellar; property/associated quest route required.
25Brightwood / Archon’s KnotVault from tower beside Cullis Gate; second spike puzzle.

51 silver keys: individual locations — Fairfax Gardens

No.AreaLandmark
26Fairfax GardensUnder the main castle entrance staircase.
27Fairfax Gardens / Lady Grey’s TombLove Hurts: sand on right during exit route.

51 silver keys: individual locations — Guild Cave

No.AreaLandmark
28Guild CaveFirst large beetle chamber: behind rocks on left.

51 silver keys: individual locations — Oakfield

No.AreaLandmark
29OakfieldManure Manor: search upstairs living area.
30OakfieldIn plain sight en route to Temple of Light.
31Oakfield / Echo MineFirst substantial chamber: right alcove.
32OakfieldPorridge Cottage: upstairs.
33Oakfield / Wellspring CaveFirst water-filling chamber: behind standing platform.
34OakfieldLuminous Cottage/farm: search beside hay bales.

51 silver keys: individual locations — Rookridge

No.AreaLandmark
35RookridgeWooden walkway: behind Till Death Do Us Part statue.
36RookridgeLeave inn upstairs; follow abandoned track to its end.
37Rookridge / Hobbe CaveMushroom dig spot by narrow passage; dog Treasure Hunting three.
38RookridgeCircle Hobbe Cave exit building; rear deck.
39Rookridge / Gemstone GrottoSwim from water near Hobbe Cave into grotto.
40Rookridge / Temple of ShadowsBasement: behind chair in council room.

51 silver keys: individual locations — Westcliff

No.AreaLandmark
41WestcliffSouthern camp: small shack by watchtower.
42WestcliffSwim beneath bridge; small ledge east of Old Tin Mine.
43Westcliff / Howling HallsSearch candlelit side alcove near final area.
44WestcliffBeach below camp: behind crates.

51 silver keys: individual locations — Wraithmarsh

No.AreaLandmark
45WraithmarshDrowned Farm: first left house, upstairs.
46WraithmarshSouthwestern tomb circle: first tomb on left.
47WraithmarshWestern swamp: fenced path behind small shack.
48Wraithmarsh / Shadow CourtCombat chamber: break back-left wall; extra key.
49Wraithmarsh / Twinblade’s TombLove Hurts: open final sarcophagus.
50Wraithmarsh / Twinblade’s TombSame final chamber: right of sarcophagus.
51Wraithmarsh / Twinblade’s TombBreak final wall; exit beyond it to key.

50 gargoyles: individual locations — Bandit Coast

No.AreaLandmark
1Bandit CoastCliff-cave branch: hole in left interior wall.
2Bandit CoastMain camp: upper edge of ruined tower.

50 gargoyles: individual locations — Bloodstone

No.AreaLandmark
3BloodstoneSwim from harbour end to small right-hand rocky beach.
4BloodstoneBoathouse/warehouse alley: look up at wall.
5BloodstoneFirst crane past boathouse: western side.
6Bloodstone / Lion’s Head IsleCentral valley: cliff by waterfall/cave exit.

50 gargoyles: individual locations — Bower Lake

No.AreaLandmark
7Bower LakeBeach ruins below Gypsy Camp entrance.
8Bower LakeSecluded waterfall: aim from left cliff edge.
9Bower LakeBrightwood road: arch attached to ruined tower.
10Bower LakeSame tower: look higher up.
11Bower Lake / Tomb of HeroesAfter water chamber: turn back, aim above doorway.

50 gargoyles: individual locations — Bowerstone Cemetery

No.AreaLandmark
12Bowerstone CemeteryFirst southern-hill stairs: inspect facing roof.
13Bowerstone CemeterySouthern tomb building: roof/tower top.
14Bowerstone CemeterySoutheastern cemetery corner: small building roof.
15Bowerstone CemeteryShelley Crypt gate: left behind tree, on wall.
16Bowerstone Cemetery / Shelley CryptFlit-switch chamber before exit: right wall by torch.

50 gargoyles: individual locations — Bowerstone Market

No.AreaLandmark
17Bowerstone MarketCoach House: interior wall behind carriage.
18Bowerstone MarketFrom entrance, climb right path onto town wall.
19Bowerstone MarketWorld of Chairs: upper room’s wall/ceiling corner.
20Bowerstone MarketMain bridge: northeastern wall beneath span.

50 gargoyles: individual locations — Bowerstone Old Town

No.AreaLandmark
21Bowerstone Old TownThe Felling Residence: turn around on stairs.
22Bowerstone Old TownRookridge exit: high on water tower.

50 gargoyles: individual locations — Brightwood

No.AreaLandmark
23BrightwoodSouthwestern ruins: inspect elevated stone arches.
24BrightwoodWater behind tower: rear of island ruin.
25Brightwood / TowerBuy tower; shoot through window beside Chesty’s bed.
26Brightwood / Archon’s KnotAfter landing in water, turn around; wall/pipe.
27Brightwood / Forsaken FortressThe Hit: eastern staircase, upper right pillar.

50 gargoyles: individual locations — Fairfax Gardens

No.AreaLandmark
28Fairfax GardensOutside castle: aim high at central entrance window.
29Fairfax Gardens / Lady Grey’s TombLove Hurts: high above passage before sand drop.
30Fairfax Gardens / Castle FairfaxBuy castle after finale; library above doorway.

50 gargoyles: individual locations — Guild Cave

No.AreaLandmark
31Guild CaveFlooded cavern before Chamber of Fate: aim at ceiling.

50 gargoyles: individual locations — Oakfield

No.AreaLandmark
32OakfieldSandgoose bridge: outer northern stone wall.
33OakfieldBack wall of sculptor’s house.
34OakfieldTemple of Light approach: pillars/rock by waterfall.

50 gargoyles: individual locations — Rookridge

No.AreaLandmark
35RookridgeOutside Hobbe Cave: rocky wall on right.
36Rookridge / Hobbe CaveLarge chamber: aim above walkways at high crossbeam.
37Rookridge / Temple of ShadowsCourtyard: rear-right wall corner.
38Rookridge / Temple of ShadowsLeft from sacrifice hall: above rear side-room arch.
39RookridgeLeave inn upstairs; mining-track end, large pulley structure.

50 gargoyles: individual locations — Westcliff

No.AreaLandmark
40WestcliffFrom Brightwood: rear of horseshoe-shaped stone pillar.
41WestcliffRight-hand fork: climb tower, aim below.
42WestcliffOutside Howling Halls entrance: turn around, upper left.
43Westcliff / Howling HallsAcross spikes after Hammer’s pillar push: right wall.
44WestcliffCamp descent to beach: right cliff wall.

50 gargoyles: individual locations — Wraithmarsh

No.AreaLandmark
45WraithmarshEmpty house west of arrival cage.
46WraithmarshBefore Drowned Farm: behind wooden deck, look right.
47Wraithmarsh / Shadow CourtCross spike corridor, turn back; above arch.
48WraithmarshWest beyond covered bridge: reverse of right-hand ruins.
49WraithmarshSouthern tomb circle: westward, last tomb on left.
50Wraithmarsh / Twinblade’s TombFinal chamber: above entry arch behind you.

All 18 silver-key chests and fixed contents

Silver keys are not consumed. This counts chests, not collectible keys; some routes open only after the world changes.

AreaKeysContentsDirections
Bandit Coast101.000 goldWest from Brightwood; right of the path beyond bandits.
Bloodstone15Golden Touch AugmentAt the top of the path descending into town.
Bower Lake 11Dog Tricks! The Bunny HopAt stone columns in the southwest.
Bower Lake 21100 goldUnder the arch north of the Brightwood road.
Bower Lake 310Storm Scar AugmentLater through the gap behind Gypsy Camp, beside the tower.
Bowerstone Cemetery 11Mood RingIn the central graveyard.
Bowerstone Cemetery 2101.000 goldSouthern map area, western tomb.
Bowerstone Market5Potion of LifeBeside the Fairfax Gardens path.
Bowerstone Old Town5500 goldNorthern exit towards Rookridge.
Brightwood 15Slash & Burn AugmentAtop the northern ruined tower.
Brightwood 215Discipline AugmentBetween stairs behind Garth’s tower.
Castle Fairfax5050.000 goldBuy the castle after Lucien; in the throne room.
Oakfield10Slash & Burn AugmentIn the small graveyard.
Rookridge 15RubyFirst side path from Old Town entrance.
Rookridge 2155.000 goldPub’s upstairs exit, tracks by the water tower.
Westcliff 15Bewitching Augment + DiamondOn the shooting-range route.
Westcliff 22010.000 goldSouthern balverine area among huts.
Wraithmarsh20Devastation AugmentEnd of northern bridge near Bloodstone Road.
Sources for this section

All 68 standard weapon variants

Four material tiers per family, excluding augment/Strength bonuses. Decimal ranges reflect old tables’ rounding. *Master Repeater is documented inconsistently: wiki 58, two contemporary tables 68; check your inventory. Vendors: Bowerstone Market for longswords/light crossbows; Westcliff for cutlasses/repeaters; Old Town/Bloodstone for katanas; Knothole adds four augment slots. Discover Steel/Master at stationary shops before searching wandering traders.

FamilyRusty / SplinteredIron / YewSteel / OakMaster
Katana19274871
Cutlass19–2028–28.55075
Longsword18305379
Cleaver2131–31.55583
Mace23346191
Axe2537–37.56699
Hammer2740–40.571107
Light Crossbow20305379
Repeater Crossbow1725–25.54558–68*
Heavy Crossbow2334–34.56191
Clockwork Pistol12183147
Turret Pistol16244263
Flintlock Pistol22335887
Clockwork Rifle1522–22.53959
Turret Rifle1928–28.55075
Flintlock Rifle263968102
Blunderbuss355291136
Sources for this section

All 19 legendary and edition weapons

Ten standard legendaries, two Limited Edition weapons, six Knothole weapons and one See the Future prize. Values are listed base damage; augments and attack rate determine practical effectiveness. Enforcer is a blunderbuss, not a pistol.

WeaponDamageAugmentsAcquisition
The Calavera67FlameWestcliff demon door: sufficient corruption.
The Chopper86Discipline · StoneskinReplay Crucible: perfect all eight rounds.
The Daichi96Devastation · Bewitching · KillerwattBrightwood Tower: jump through the broken parapet into Archon’s Knot; chest beyond its exit.
The Hammerthyst78BarkskinOpen Oakfield demon door with a romantic gesture/proposal.
The Maelstrom58ScourgeShadow Temple: 2,000 sacrifice points, then requested spouse sacrifice from midnight to 1 a.m.; before losing the temple.
The Rising Sun61Righteous ViolenceLight Temple: unlock the donation request, then donate 10,000 gold in the noon–1 p.m. holy hour.
The Enforcer177Barkskin · Lucky CharmHelp Giles, finish Blind Date, buy the farm and take the upstairs cellar key; dog digs in the cellar. Evil branch: key at Giles’s grave.
The Perforator81Fear Itself · Discipline · BarkskinWraithmarsh demon door: bring ten followers safely.
The Rammer119Bewitching · Flame · GhoulAll 50 gargoyles; Gargoyle’s Trove, break the false final wall.
The Red Dragon41Devastation · Lucky CharmWestcliff shooting range: at least 175 points.
Hal’s Sword [LE]223 empty slotsLicensed bonus pack: Chamber of Fate, Guild Cave.
The Wreckager [LE]65Fear Itself · Golden Touch · StoneskinLicensed bonus pack: Bloodstone pier dive spot to Halls of the Dead; follow the flit chain to its final chest.
Judge’s Steel [Knothole]71Divine FavourBox of Secrets · Monk’s Robes
Wretcher’s Blade [Knothole]75Evil TriumphsBox of Secrets · 3 Crunchy Chicks
Brodican Mace [Knothole]911 empty slotBox of Secrets · Regal Purple Dye
Staff of Wrath [Knothole]91HardwoodBox of Secrets · Diamond
Axe of Disharmony [Knothole]991 empty slotBox of Secrets · 2 Lutes
Hal’s Rifle [Knothole]591 empty slotBox of Secrets · Pure Experience Extract
Royal Sceptre [See the Future]904 empty slotsColosseum: 15,000 points; one-time ultimate prize.
Sources for this section

Previously name-only side quests: concrete routes

QuestStartSteps
Blackmail!Familie / familyIf bigamous, pay Kenneth 2,000 gold in Bowerstone Market within five days; ignoring or killing him still informs spouses.
Evil in WraithmarshBowerstone Market · Mrs SpadeAfter reaching Bloodstone speak to the mother at Cow & Corset; free her sons in Wraithmarsh’s Drowned Farm well, then defeat Bloodstone harbour’s banshee.
Hobbe SquattersOakfield · TommyAfter Spire clear fifteen hobbes and the leader from Echo Mine; collect five diary pages. Confront Tommy; his key makes the cave inhabitable.
The HitBrightwood · Forsaken FortressAfter Reaver collect four map fragments from highwayman ambushes; open the southwestern fortress route and chase Darius Zing through its courtyards.
The RescueFamilienhaus → RookridgeYour grown child is captured in Hobbe Cave. Take the cage key from the stronger hobbe, free the child and escort them out via the ladder.
The SculptorOakfield · SusannahSuccessfully hold an extended expression on the plinth. Activate other plinths in Bloodstone, Brightwood, Fairfax, Oakfield and Westcliff and commission statues.
The SummonersOld Town · Cemetery RoadAfter Hero of Strength defeat five groups of twenty Hollow Men in the cemetery, retrieve the Normanomicon from the southern tomb and return it to Sam.
Something RottenRookridge Inn · JosephAfter Bloodstone take the inn’s upper exit to Wellspring, shoot the troll’s nodes and report back. The inn becomes purchasable.
Sources for this section

Box of Secrets: all 13 exchanges

Packages unlock across the three weather quests. Gold cannot replace their requested goods. Revisit Knothole village after each weather stage.

RewardTrade itemWhere to obtain
Cascading Hair2 Table WineBowerstone Market tavern
Judge’s SteelMonk’s RobesOakfield clothing
Staff of WrathDiamondBowerstone Market jeweller
Greaser WigEternal Love RingBowerstone Market jeweller
Wretcher’s Blade3 Crunchy ChicksWestcliff / Bloodstone food
Brodican Warrior Queen Outfit2 Murgo’s Big Book of TradingBowerstone bookstore
Brodican MaceRegal Purple DyeFairfax Gardens dye trader
Assassin Outfit2 Puny CarrotsBowerstone food stall
Hal’s RiflePure Experience ExtractBowerstone alchemist
Black Wheelgang OutfitPretty NecklaceBowerstone Market jeweller
Knothole SkirtMarriage and How to Survive ItBowerstone bookstore
Chasm Outfit2 Crucible PeanutsWestcliff food
Axe of Disharmony2 LutesOakfield clothing
Sources for this section

All ten Knothole history volumes

Story details & possible consequences

After the third quest weather can be reset. Use the actual season described: old guides sometimes confuse an activated totem’s name with the weather it produces.

VolumeDirections / weather
IGordon when accepting in Bowerstone.
IIIce Shrine: right of electrical fields, drop, lever, ladder.
IIISun Shrine: break wall by blue floor switch.
IVStorm Shrine: immediately right between stalagmites.
VSummer/rain: drop into dry ravine before Ice Shrine, left.
VISummer: beneath village boardwalk among pilings.
VIISummer: beside Sun Shrine entrance.
VIIIVillage cemetery: behind a gravestone.
IXSun Shrine exit: left by rock/dig spot.
XStorm Shrine exit: right behind rock before drop.
Sources for this section

All ten Murgo statuettes

ModelAreaDirections
Pay MeMurgo · BowerstoneAcceptance gift.
ChickenSnowglobe WellFirst large cave, left behind stalagmite.
DancingSnowglobe beachLeft side of beach.
DismissiveSnowglobe schoolJump from school bridge; dive to cliff.
BeggingShadow CourtAfter second stairs break right wall.
SycophanticCursed SkullEntry, left behind pillars.
SlanderousCursed SkullAfter wisp tomb, bushes right of first balverine.
Tickled PinkCursed SkullBushes beside poison-balverine pool.
OptimisticMysterious CaveRight from Hobbe Suit chest, drop twice.
Mad TraderCursed SkullSecond wisp group: shoot barrel blocking crates.
Sources for this section

All ten See the Future dyes

DyeAreaDirections
Balverine BrownCursed SkullSarcophagus in first wisp tomb.
Cursed GreySnowglobeAfter quest: final Shadow Court chest.
Ethical GreenLast BeaconHobbe statue and costume garden puzzle below.
Gory Glory RedMirror MistChesty invitation and mirror house below.
Jaunty JaundiceSnowglobe WellAfter quest: armour room at fork.
Night BlueMysterious CaveDrop below Hobbe Suit chest.
Performer BlueSnowglobeMill beyond first bridge.
Strawberry BlondeColosseumAll three teddies below.
Well RedSnowglobeAfter quest: statue chest beyond school.
Wisp WhiteCursed SkullCrypt before Hollow Man Suit sarcophagus.
Sources for this section

Three teddy bears and three hidden DLC routes

Colosseum: shoot Wizard Teddy on the statue above the candle door where the telescope points. King Teddy: ignite every candle by the locked door using Inferno. Captain Teddy: score exactly 1,985 in an arena attempt; it appears by the telescope. Plan small individual kills without multipliers; claim Strawberry Blonde afterwards. Separately target 15,000 for Royal Sceptre, and 20,000, 10× and the Necromancer for arena achievements.

Last Beacon: use Cursed Skull, break bushes right of the poison-balverine pool, wear Hobbe Suit and Point and Laugh at the statue. Follow the orb using its indicated attack, activate hammer and spellcasting hobbes. Use Heroic Pose before the Hero statue in the costume garden, defeat enemies and enter the Ethical Green chest portal.

Mirror Mist: follow the orb from Snowglobe’s first right-hand house, through the shed and enemy groups to the beach invitation chest. Return to the signed house by the well, read the note and enter its upstairs mirror for Gory Glory Red.

Grumpy Rabbit: recover its book in Shadow Court. At Cursed Skull’s stone portals follow the book: left of entrance, nearest the gate, portal with tree behind, right of entrance. Take the Dingly Egg from the skeleton, then look for the subsequent rabbit-hole encounter.

Sources for this section

All 32 outfit families: pieces and acquisition

Names support matching English inventories. Fable II clothing is not conventional damage-resistant armour. Old Town’s better stock requires giving the childhood warrants to Derek; Westcliff requires investing with Barnum before the Spire. Random digging finds are not presented as guaranteed locations.

Family / DLCEnglish inventory namesReliable acquisition
BanditBandana · Shirt · Trousers · Gloves · BootsBandana/shirt/trousers: Fiendish Fashions, Bloodstone. Gloves/boots: Knothole Miscellany; boots require high local prosperity.
Shadow-WorshipperRobes · MaskChest inside Rookridge’s Temple of Shadows.
HighwaymanHat · Coat · Gloves · Trousers · Boots · MaskFiendish Fashions; developed Westcliff. Mask also Pants!/Bit of Skirt.
Hot DateCrop Top Jacket · Corset · Hot Pants · Thigh BootsBit of Skirt · Bowerstone Market
Spire GuardHeadband · Overcoat · Gloves · Trousers · BootsIssued during The Spire.
ChickenHeadpiece · Body · FeetDefunct website promotion; existing entitlement or player trade. No currently active website unlock.
Boor-ZhwahUrban Capotain · Double Belted Jacket · Embroidered Day Tunic · Signature Skirt · Mid-Calf BootieBit of Skirt · Bowerstone Market
Male Middle ClassCuffed Overcoat · Vintage Vest and Shirt Combo · Felt-Lined Carriage Gloves · Classic Chequered Trousers · Buckled LoafersPants!; Charles’ Hat/All-Weather Chapeau separately below.
MonkRobes · Gloves · BootsOakfield clothing stall.
Female Lower ClassPauper Bonnet · Patchy Coat · Pauper Blouse · Pauper SkirtBit of Skirt / Fiendish Fashions
Male Lower ClassPauper Hat · Pauper Shirt · Pauper Gloves · Pauper Trousers · Pauper BootsPants! / Fiendish Fashions
Female Upper ClassNoble Lady’s Hat · Noble Blouse · Noble Skirt · Noble Lady’s BootsBit of Skirt · Bowerstone Market
Male Upper ClassNoble Gent’s Hat · Coat · Shirt · Trousers · BootsPants! · Bowerstone Market
RangerCoat · TrousersOakfield clothing stall / Fiendish Fashions.
Hal [LCE]Helmet · Body Armor · Gauntlets · Leg Armor · BootsBonus entitlement: chest in Chamber of Fate, Guild Cave.
HarlotLover’s Plume · Tart Bodice · Tart Gloves · Tart Skirt · Tart BootsFiendish Fashions · Bloodstone
Will UserArchmage Cap · Will User Robe · Will User TrousersBit of Skirt · Bowerstone Market
WizardWizard Hat · Archmage RobePants! · Bowerstone Market
ExplorerShirt · Trousers · BootsPants! / Bit of Skirt. Explorer Coat is unused content, not an ordinary collectible.
Male GypsyStriped Bandana · Gypsy Male Shirt · Gypsy Male Trousers · ClogsGypsy Trader at Bower Lake camp.
Female GypsyGossamer Head Wrap · Sun Vest · Layered Skirt · Leather BootsGypsy Trader at Bower Lake camp.
Lad of the NightMerchant’s Cap · Knotted Shirt · Harlequin TrousersBrightwood demon door: chests in The Sepulchre.
Assassin [Knothole]Coat · Gloves · Trousers · BootsCoat also Bloodstone; full set from Box of Secrets for two Puny Carrots. Gloves also Gordon’s gift.
Brodican Warrior Queen [Knothole]Top · Gloves · Skirt · BootsBox of Secrets · 2 Murgo’s Big Book of Trading
Chasm [Knothole]Helmet · Armor · Gauntlets · Trousers · Boots · MaskBox of Secrets · 2 Crucible Peanuts
Knothole Knight [Knothole]Helmet · Armor · Shirt · Gauntlets · Trousers · BootsBoots: Gordon. Trousers: Ice Shrine. Shirt/gauntlets: Sun Shrine. Helmet/armour: Storm Shrine.
Black Wheel Gang [Knothole]Greaser Wig · Coat · Trousers · Boots · Solar Shielding SpectaclesCoat/trousers/boots: Box for Pretty Necklace; wig separately for Eternal Love Ring; spectacles from Gordon.
Welley’s Soldier [Future]Helmet · Coat · Trousers · BootsMurgo in Bowerstone Market; first helmet is a gift.
Hollow Man [Future]Helmet · Body · Gloves · Trousers · BootsCursed Skull: Celestial Keep sarcophagus, story progression.
Balverine [Future]Headpiece · Body · FeetCursed Skull: forest costume chest, then follow wisps.
Hobbe [Future]Body · BootsCursed Skull: Mysterious Cave costume plinth.
Royal [Future]Crown · Robe · Trousers · BootsComplete The Vision; gift at its conclusion.
Sources for this section

13 additional standalone pieces and hat variants

ItemAcquisition
Charles’ HatRescuing Charlie: Charlie dies in Tomb of Heroes. Moral cost; save separately.
All-Weather Chapeau [Knothole]Knothole Miscellany
Rural KerchiefOakfield clothing
Yokel HatOakfield clothing
Powdered WigBit of Skirt / Old Town / Westcliff
Bandit SkullcapFiendish Fashions · Bloodstone
Witchspotting Hat [Future]Murgo’s Caravan
Spiked Wig [Future]Murgo’s Caravan
The Twit Wig [Future]Murgo’s Caravan
Highroller’s CoatPub Games tournament prize, then collect from Game Master.
Knothole Skirt [Knothole]Box of Secrets · Marriage and How to Survive It
Ballroom MaskPants! / Bit of Skirt
Eye PatchPants! / Bit of Skirt
Sources for this section

Four training/Pub Games weapons outside the main tables

Championship Cutlass is documented as a tournament award; without reliably sourced damage no estimated number is substituted. Toy Bow is a gift, not another normally wielded weapon family.

EntryBase damageAcquisition
Wooden Sword / Toy Sword1Equipped in childhood; later a vendor toy gift.
Toy Gun1Childhood/A Perfect World; adult stock is a gift rather than normal combat weapon.
Championship Pistol33Pub Games · Fortune’s Tower 5★ · Discipline + empty slot
Championship CutlassNot reliably verifiedPub Games · Keystone 5★
Sources for this section

All eight spells and upgrade system

Abilities menu: pay Will/general XP, five ranks per spell. Fill five Spell Selector slots; higher charges take time, so use low-rank Time Control to charge safely. No first-game-style mana potion consumption. Strength: Physique, Health, Toughness, Brutal Styles; Skill: Accuracy, Speed, Dextrous Styles. Both Styles end at four, other trees at five.

SpellUse
ShockDamage and stun.
InfernoFire damage, targeted or surrounding.
Time ControlArea slows foes; targeted repositions the hero.
BladesConcentrate blades on a target or spread them.
VortexLift foes and interrupt attacks.
ChaosConfuse enemies to reduce pressure.
Force PushKnockback creates space; use near edges/objects.
Raise DeadSummon fallen creatures as temporary allies.
Sources for this section

All seven flirty expressions

Fiction Burns is Bowerstone Market’s bookstore. Read required books; ownership alone does not teach expressions. Previously learned gestures may persist after morality changes; check your save before switching alignment.

ActionUnlock
Blow Kiss2,500 Renown.
Come Back to My PlaceFiction Burns · Come Hither, Dear
Heroic PoseAutomatic by early adulthood.
Pick Up LineAutomatic by early adulthood.
SeduceThe Art of Seduction at Fiction Burns or Till Death Do Us Part.
WhistleAutomatic by early adulthood.
WorshipBuy Fiction Burns; take Book of Worship from the upstairs shelf.
Sources for this section

All seven fun expressions

ActionUnlock
BelchFiction Burns · Belching for Beginners
DanceAutomatic by early adulthood.
FartAutomatic by early adulthood.
Hat, Headband, MoustacheMurgo in See the Future, alternatively Pub Games Spinnerbox 2★.
LaughGood alignment: sources list 50–75%; progress from neutral through good actions.
Sock PuppetFiction Burns · Sock It to ’Em
Victory Arm PumpAutomatic by early adulthood.
Sources for this section

All seven rude expressions

ActionUnlock
BegAutomatic by early adulthood.
ChickenAutomatic by early adulthood.
Kiss My Ass20,000 Renown.
Middle FingerFiction Burns · The Finger
Play DeadFiction Burns · Dead Handy
Point & LaughAutomatic by early adulthood.
Vulgar ThrustFiction Burns · The Perv’s Handbook
Sources for this section

All seven scary expressions

ActionUnlock
Bloodlust RoarAutomatic by early adulthood.
ExtortFully evil: 100%.
Feign AttackThe Counterfeit Warrior: defunct website promotion, existing entitlement or trade; unnecessary for Completionist.
GrowlAutomatic by early adulthood.
Scary Laugh10,000 Renown.
SlapAutomatic by early adulthood.
ThreatenEvil alignment: sources list 50–75%; progress beyond this range on the morality scale.
Sources for this section

Eight social actions including apology

ActionUnlock
Dismiss100 Renown.
GiftAutomatic by early adulthood.
Follow100 Renown.
LuteBuy a lute at a general store.
Thumbs DownAutomatic by early adulthood.
Thumbs UpAutomatic by early adulthood.
TrophyFirst trophy, normally Thag’s Head.
Apologize25% good; appears in applicable dialogue/crime context rather than as an ordinary wheel slot.
Sources for this section

All ten dog tricks and five care actions

Improve Treasure Hunting and Combat to five through their book series. Read trick books, then trigger them using matching hero expressions; Logbook → Personality → Dog shows progress. Care actions: Praise/Punish automatic; Fetch needs Rubber Ball, Treat needs Dog Treat, Heal uses the reusable Dog Elixir from Theresa’s starting supplies.

TrickTeaching book / location
BackflipMurgo in See the Future; alternatively Fortune’s Tower 2★ tournament.
BeggingFiction Burns · Dog Tricks! Begging
Bunny HopOne-key chest in Bower Lake near the demon door.
GrowlFirst Gargoyle’s Trove chest, from ten gargoyles.
Hide SnoutFiction Burns · Dog Tricks! Hide Snout
Play DeadBowerstone Cemetery: Point & Laugh at expression statue, then opened tomb chest.
Roll OverFiction Burns · Dog Tricks! Roll Over
Tail ChaseFiction Burns · Dog Tricks! Tail Chase
Targeted UrinationFiction Burns · Dog Tricks! Targeted Urination
WaveFiction Burns · Dog Tricks! Wave
Sources for this section

All 42 base/promotion dyes: acquisition groups

One bottle is endlessly reusable. Apply primary colour through Items → Dyes; Y changes the secondary colour on supported pieces. Different lists spell Aquapus/Aquapos, Fishtankarous/Fishtankerous or Cloudless Sky/Blue differently; do not count them as additional dyes.

GroupEnglish inventory namesAcquisition
1★ · 33Banana Pudding · Barely Blue · Carotene Orange · Cloudless Sky · Compost Brown · Diver’s · Fishtankarous · Freshwater Springs · Gables Green · Gangreen · Greypefruit · Greypricot · Impermissable Carmine · Insatiable Butcher Pink · Java · Kangarouge · Kilowhite · Leathery Tan · Mansfield Green · Moonless Midnight · Periwinkle · Piratical Orange · Pomegreynate · Red Letter · Shiner · Soylent · Sunshine Yellow · Sweet Cream · True Blue · Valiant Avenger Pink · Vermillipede · Viole · YellowbellyClothing/style traders, especially Bowerstone Market and Bloodstone. No vendor stocks every colour simultaneously.
5★ · 8Aquapus · Burning Orange · Envy Green · Liquid Gold · Peacock · Regal Purple · Scarlet Slime · Swarthy Revenge IndigoWandering clothing traders in Fairfax Gardens; revisit stock after an extended absence.
Promotion · 1Apocalyptic PinkDefunct A Hero’s Tale: evil/right crown; existing entitlement or player trade. Website is not a new unlock today.
Sources for this section

All ten Knothole dyes

These ten supplement forty-two base/promotion dyes and ten See the Future collectible dyes: sixty-two names in total. Knothole dyes cannot normally be traded between heroes. The Colourist requires only the ten hidden Murgo dyes, listed in their separate location atlas.

DyeAcquisition
Auburn Hair DyeKnothole hairdresser; DLC entitlement and village access.
Blonde Hair DyeKnothole hairdresser; DLC entitlement and village access.
Brown Hair DyeKnothole hairdresser; DLC entitlement and village access.
Ginger Hair DyeKnothole hairdresser; DLC entitlement and village access.
Knothole Dark Blue DyeKnothole hairdresser; DLC entitlement and village access.
Knothole Dark Green DyeKnothole hairdresser; DLC entitlement and village access.
Knothole Dark Red DyeKnothole hairdresser; DLC entitlement and village access.
Knothole Blue DyeKnothole hairdresser; DLC entitlement and village access.
Knothole Green DyeKnothole hairdresser; DLC entitlement and village access.
Knothole Red DyeKnothole hairdresser; DLC entitlement and village access.
Sources for this section

Unlocks & rewards

The Chopper

Eight perfect Crucible rounds in one run.

The Red Dragon

175 points at the Westcliff shooting range.

Restore dog

Choose Love in the finale or use Cheet-Ur’s Crypt with Knothole Island Premium.

Fable II

Your checklist

0 / 449 guide tasks completed

Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

How do I enter Archon’s Knot and find the Daichi?Fable II

The entrance is below the broken balcony next to the Cullis Gate in Brightwood Tower. Return after your first visit to Wraithmarsh.

  1. Vault through the gap in the railing and swim to the dungeon entrance.
  2. Hit the switches to open doors and read the tile pattern before crossing the spikes. Use Bloodlust Roar in front of the cowering statue.
  3. Leave by the other exit and turn right immediately to reach the chest with the katana. There is also a silver key inside the dungeon.

Read the related guide

How do I bring back my dog after the Fable II finale?Fable II · Knothole Island Premium DLC · Spoilers

If your final choice leaves you without the dog, Cheet-ur’s Crypt offers a way to bring it back. You need the premium version of Knothole Island.

  1. Look for the mausoleum with a dog statue in the cemetery between the docks and the chieftain’s house. Read the note on the door.
  2. Ask a villager to follow you into the crypt. If you cannot get anyone to follow, raise your renown on the island first.
  3. Step out and activate the switch once the villager is inside. The villager is sacrificed and your dog returns.

Read the related guide

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