From Sparrow’s childhood to Lucien’s Spire: story route, moral consequences, romances, every demon door and specific legendary weapons. Includes the quest chains for Knothole Island and See the Future.
Xbox 360Xbox OneXbox Series X|S
Demon doors
9
Silver keys
51
Gargoyles
50
What this guide covers
Story, named side quests and both DLC chains; complete key/gargoyle atlases, eighteen key chests, sixty-eight standard weapons, nineteen base/LCE/quest-DLC legendaries plus four training/pub entries, thirty-two outfit families and thirteen standalone pieces, eight spells, thirty-six hero expressions/actions, ten dog tricks and five care actions. Includes all sixty-two dye names with ten individual Murgo dye routes, all ten Knothole history volumes, ten Murgo models and thirteen Box of Secrets exchanges. Exhaustive hairstyle, tattoo, augment and consumable catalogues remain; Championship Cutlass damage is unverified. Sources disagree on individual damage values and Laugh/Threaten morality thresholds; affected entries are flagged. Random loot and generated family jobs do not have a guaranteed exhaustive fixed-location list.
Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.
Search across guides for a quest, location or item
Check your edition
Editions & platforms
Edition
Platform
Differences & notes
Fable II
Xbox 360
Original; later Xbox consoles through backward compatibility.
GOTY / Platinum Hits
Xbox 360
Includes the two major DLC packs; check disc and region.
Starting out, combat and dog
Melee, ranged weapons and Will complement one another. Prioritise aimed shooting and evasive/brutal techniques; a quick Time Control cast creates room for stronger area spells. Clothing mainly provides style rather than conventional armour tiers.
Dog books improve treasure hunting, combat and tricks. When it barks, locate your dog and dig at the marked spot. Opening silver chests does not consume silver keys.
Main story: recommended order
Story details & possible consequences
Stage
Route and choice
Albion’s Most Wanted · Barnum’s Image Device · The Beetle Hunt · Tramp’s Treasure · The Love Letter
Earn five gold for the music box. Giving the warrants to Derek rather than Arfur improves Old Town later; childhood choices change the district.
The Birth of a Hero · The Bandit · The Journey Begins
Open the Guild Cave at Bower Lake with Theresa, defeat Thag and travel to the Bowerstone meeting. Choose whether to free captives or profit from slavery.
The Hero of Strength
Travel through Rookridge to Oakfield. Escort Hammer through Wellspring Cave and protect her while she fills the vessels; intercept Hollow Men rather than rushing ahead alone.
The Hero of Will · The Bargain
After Garth is captured, pay Jeeves 1,000 gold upstairs at the Cow & Corset. Find Lucien’s diary near three stumps east of Bower Lake. Shoot the troll’s red tendrils and dodge ground waves.
Road to Westcliff · The Crucible
Cross Bandit Coast and Westcliff. The Crucible has eight rounds. Control enemy groups, then exploit the troll’s weak spots; return for all eight perfect rounds in one run to earn The Chopper.
The Spire
Finish time-sensitive quests and invest with Barnum before departing. Refusing orders inside the Spire costs experience but gives good morality. Cooperate with Garth and escape; Albion changes after the time jump.
The Cullis Gate · Stranded · The Hero of Skill
Defend Garth’s portal in Brightwood, cross Wraithmarsh and reach Bloodstone. Kill a banshee’s small summons before attacking its exposed face. Reaver requires more renown before cooperating.
Returning the Dark Seal · Bloodstone Assault
In the Shadow Court, either make Elizabeth bear the ageing effect or keep the seal yourself. Escape through Reaver’s rear passage with the three Heroes and repel the Bloodstone attack.
The Weapon · A Perfect World · Retribution
Leave the dream home at night and follow the music box. Use it against Lucien in the Spire; the final wish determines the lasting reward, not how quickly you fire the last shot.
Endings and lasting consequences — spoilers
Story details & possible consequences
Wish
Outcome
Sacrifice
Those killed building the Spire return. This does not restore your family or dog.
Love
Your family and dog return; the Spire victims stay dead. Especially useful for post-story dog searches.
Wealth
1,000,000 gold; neither family/dog nor Spire victims are restored.
Side quests, starting areas and important branches
Quest
Start
Approach
A Bridge Too Far
Rookridge
Clear the bandits at the blocked bridge; unlocks travel and further side quests.
Cold Comfort Farmer / Red Harvest
Brightwood
After Garth’s capture, aid Giles or join Ripper against him. The alternatives exclude each other and change the future farm.
Defender of the Light / The Oakfield Massacre
Oakfield / Rookridge
Before the Spire, defend the light temple or assist its destruction; changes Oakfield and surviving temple services.
Donating to the Light / Sacrificing to Shadows / The Temple of Shadows
Oakfield / Rookridge
Donations and sacrifices are opposing repeatable activities; choose which temple to preserve before the time jump.
Westcliff Development
Westcliff
Give Barnum 5,000 gold before sailing to the Spire. Shops appear after your return and he repays 15,000 gold total.
Till Death Do Us Part
Rookridge → Bowerstone
Meet the ghost by the lookout and court Alex. Deliver the rejection letter or destroy it and marry Alex.
The Blind Date
Brightwood
After Giles’ good farm route, help his son find a partner; later check the farm for cellar access.
Love Hurts
Bowerstone Cemetery
Visit Victor at the cemetery mansion: retrieve body parts from Rookridge Hobbe Cave, Twinblade’s Tomb and Lady Grey’s Tomb. Leave at the end for Victor’s romance or stay and court Lady Grey yourself.
The Cemetery Mansion
Bowerstone Cemetery
Buy the mansion after Love Hurts and investigate the newly accessible cellar.
Brightwood Tower
Brightwood
Buy Garth’s tower and sleep in the top bedroom: Chesty sends you into Nightmare Hollow. The broken balcony separately leads to Archon’s Knot and The Daichi.
Castle Fairfax
Fairfax Gardens
Buy the castle for 1,000,000 gold after the story. Finish its attack and cellar route; treat the sex-change reward as a deliberate choice.
The Archaeologist
Fairfax Gardens
Follow Belle’s locations in order; your dog marks the dig site in the correct region. The final assignments extend beyond the story ending.
Treasure Island of Doom!
Bloodstone
Buy Salty Jack a beer at the Leper’s Arms. Explore the Sinkhole, use the lever, defeat Dread and search Lion’s Head Isle for ten gold bags.
T.O.B.Y.
Bloodstone
Investigate Toby’s increasingly suspicious tasks; question locals about his claims after the thefts.
Rescuing Charlie
Bower Lake
Search Tomb of Heroes for the missing adventurers; keep Hollow Men away from your companion.
Weitere benannte Aufträge / Further named quests
Albion
Track Blackmail!, Evil in Wraithmarsh, Hobbe Squatters, Something Rotten, The Hit, The Rescue, The Sculptor and The Summoners in the quest log; some require family, property or later story progress.
Romance and family
Story details & possible consequences
Partner / system
How it works
Alex
In Till Death Do Us Part, destroy the letter and marry Alex. Prepare a ring and marital home.
Lady Grey
Complete Love Hurts and stay through the final experiment’s departure window; she then becomes available as a partner.
Villagers
Check preferences and orientation; use matching expressions/gifts, give an engagement ring and assign a home. Visit family and set household upkeep.
Legendary weapons: specific targets
Weapon
Area
Requirement / route
The Daichi
Brightwood → Archon’s Knot
Vault from the broken balcony near the Cullis Gate, solve switches and spike puzzles; turn right to the chest after leaving.
The Red Dragon
Westcliff Shooting Range
Score 175 across three rounds; headshots score triple. Barnum’s development provides larger bandit targets.
The Chopper
Crucible
Earn eight perfect rounds in one run.
The Enforcer
Giles’ Farm
Unlock the farm cellar; follow the dog to the dig site inside.
The Rammer
Gargoyle’s Trove
Shoot all 50 gargoyles; dive under the Bowerstone bridge, activate reward paths and break the wall behind the joke chest.
The Hammerthyst / The Perforator / The Calavera
Oakfield / Wraithmarsh / Westcliff
Rewards from their respective demon doors; see requirements below.
All nine demon doors
Area
Solution
Reward
Bloodstone
Play the lute.
Master Longsword
Bower Lake
Perform its requested theatrical expressions: Laugh, Dance, Point & Laugh, Middle Finger, Growl, Bloodlust Roar, Thrust, Fart, Blow Kiss, Worship.
Lucky Charm Augment
Bowerstone Cemetery
Kick a live chicken into the door.
Experience potions
Brightwood
Bring cheese, then wear its requested hair, beard and clothing combination; wait for each request.
Clothing
Fairfax Gardens
Open the other eight doors.
50.000 Gold / 50,000 gold
Oakfield
Propose marriage in front of the door.
The Hammerthyst
Rookridge
Make your dog perform five different tricks.
Potion of Life
Westcliff
Become substantially corrupt; high property rents increase it.
The Calavera
Wraithmarsh
Bring ten followers as an audience.
The Perforator
Keys, gargoyles and collecting route
There are 51 physical silver keys, although achievements and many lists refer to 50. Gargoyles require aimed shooting; inspect walls, roofs and cave ceilings when you hear taunting. Use each region’s map counter to check progress.
The following atlas lists all 51 keys and 50 gargoyles individually by region. Check story, property and dog requirements before each collecting route.
Belle’s 13 excavation areas
Bowerstone Old Town
Rookridge
Bowerstone Cemetery
Oakfield
Bower Lake
Brightwood
Bandit Coast
Westcliff
Gemstone Grotto
Wraithmarsh
Bloodstone
Guild Cave
Reaver’s Rear Passage
Knothole Island: all three weather quests
Some of the ten Knothole history volumes depend on season and shrine access. Exchange items for new weapons/clothes at Box of Secrets; buy requested goods before visiting.
01
Knothole Island’s Big Freeze
Speak with Gordon at Bowerstone docks. Explore the frozen lake and Ice Shrine, then retrieve the Weather Totem.
02
Knothole Island’s Huge Heat
Return after further story progress; during the drought, cross the Sun Shrine and change the weather again.
03
Knothole Island Drowning
Complete the Storm Shrine. Choose between the chieftain and villagers; use weather changes to revisit missed locations.
04
Cheet-Ur’s Crypt
If the finale cost you your dog, exchange a follower at the village cemetery crypt. This restores it without choosing Love.
See the Future: Murgo, costumes and arena
01
The Snowglobe
Find Murgo at Bowerstone docks and use the object. Defeat coloured guardians in the colourless village, restore the colours and search side paths before leaving.
02
The Costume Party
Buy Murgo’s cursed skull. Use enemy costumes to pass their matching gates/spirits; changing costumes is part of the puzzle.
03
The Vision
View Murgo’s vision after sufficient main-story progress; it continues the family storyline.
04
The Colosseum
Unlock the arena and build hit chains/multipliers. Scores depend on bonus targets and multiplier switches as well as kills.
Editions, bonus packs and limits
Knothole Island Premium and See the Future Premium are the actual solo expansions. Historical free packs were co-op compatibility downloads, not ownership of the full DLC. Check the included content of GOTY/Platinum editions.
Bonus Game Content adds Hall of the Dead and Wreckager among other items. Pub Games and old browser promotions provided extras; historical web rewards cannot be assumed newly unlockable today. Fable II has no official native PC port.
Prepare the collection route
Numbers are guide IDs. There are 51 keys; The Hoarder needs 50. Chests do not consume keys. The gargoyle list counts 50 targets, including subareas.
Raise dog Treasure Hunting to four for buried keys. Collect those before The Hero of Skill if possible: the final wish can remove your dog. Shoot gargoyles with Dextrous Styles level two aimed attacks. Some locations require Love Hurts, Rescue Charlie, The Hit or property purchases.
Gargoyle’s Trove: dive beneath Bowerstone Market bridge. Every ten kills, open the chest and activate its floor switch. After all five, cross the bridge and break the wall behind the apple chest for The Rammer.
Four material tiers per family, excluding augment/Strength bonuses. Decimal ranges reflect old tables’ rounding. *Master Repeater is documented inconsistently: wiki 58, two contemporary tables 68; check your inventory. Vendors: Bowerstone Market for longswords/light crossbows; Westcliff for cutlasses/repeaters; Old Town/Bloodstone for katanas; Knothole adds four augment slots. Discover Steel/Master at stationary shops before searching wandering traders.
Ten standard legendaries, two Limited Edition weapons, six Knothole weapons and one See the Future prize. Values are listed base damage; augments and attack rate determine practical effectiveness. Enforcer is a blunderbuss, not a pistol.
Weapon
Damage
Augments
Acquisition
The Calavera
67
Flame
Westcliff demon door: sufficient corruption.
The Chopper
86
Discipline · Stoneskin
Replay Crucible: perfect all eight rounds.
The Daichi
96
Devastation · Bewitching · Killerwatt
Brightwood Tower: jump through the broken parapet into Archon’s Knot; chest beyond its exit.
The Hammerthyst
78
Barkskin
Open Oakfield demon door with a romantic gesture/proposal.
The Maelstrom
58
Scourge
Shadow Temple: 2,000 sacrifice points, then requested spouse sacrifice from midnight to 1 a.m.; before losing the temple.
The Rising Sun
61
Righteous Violence
Light Temple: unlock the donation request, then donate 10,000 gold in the noon–1 p.m. holy hour.
The Enforcer
177
Barkskin · Lucky Charm
Help Giles, finish Blind Date, buy the farm and take the upstairs cellar key; dog digs in the cellar. Evil branch: key at Giles’s grave.
The Perforator
81
Fear Itself · Discipline · Barkskin
Wraithmarsh demon door: bring ten followers safely.
The Rammer
119
Bewitching · Flame · Ghoul
All 50 gargoyles; Gargoyle’s Trove, break the false final wall.
The Red Dragon
41
Devastation · Lucky Charm
Westcliff shooting range: at least 175 points.
Hal’s Sword [LE]
22
3 empty slots
Licensed bonus pack: Chamber of Fate, Guild Cave.
The Wreckager [LE]
65
Fear Itself · Golden Touch · Stoneskin
Licensed bonus pack: Bloodstone pier dive spot to Halls of the Dead; follow the flit chain to its final chest.
If bigamous, pay Kenneth 2,000 gold in Bowerstone Market within five days; ignoring or killing him still informs spouses.
Evil in Wraithmarsh
Bowerstone Market · Mrs Spade
After reaching Bloodstone speak to the mother at Cow & Corset; free her sons in Wraithmarsh’s Drowned Farm well, then defeat Bloodstone harbour’s banshee.
Hobbe Squatters
Oakfield · Tommy
After Spire clear fifteen hobbes and the leader from Echo Mine; collect five diary pages. Confront Tommy; his key makes the cave inhabitable.
The Hit
Brightwood · Forsaken Fortress
After Reaver collect four map fragments from highwayman ambushes; open the southwestern fortress route and chase Darius Zing through its courtyards.
The Rescue
Familienhaus → Rookridge
Your grown child is captured in Hobbe Cave. Take the cage key from the stronger hobbe, free the child and escort them out via the ladder.
The Sculptor
Oakfield · Susannah
Successfully hold an extended expression on the plinth. Activate other plinths in Bloodstone, Brightwood, Fairfax, Oakfield and Westcliff and commission statues.
The Summoners
Old Town · Cemetery Road
After Hero of Strength defeat five groups of twenty Hollow Men in the cemetery, retrieve the Normanomicon from the southern tomb and return it to Sam.
Something Rotten
Rookridge Inn · Joseph
After Bloodstone take the inn’s upper exit to Wellspring, shoot the troll’s nodes and report back. The inn becomes purchasable.
After the third quest weather can be reset. Use the actual season described: old guides sometimes confuse an activated totem’s name with the weather it produces.
Volume
Directions / weather
I
Gordon when accepting in Bowerstone.
II
Ice Shrine: right of electrical fields, drop, lever, ladder.
III
Sun Shrine: break wall by blue floor switch.
IV
Storm Shrine: immediately right between stalagmites.
V
Summer/rain: drop into dry ravine before Ice Shrine, left.
Colosseum: shoot Wizard Teddy on the statue above the candle door where the telescope points. King Teddy: ignite every candle by the locked door using Inferno. Captain Teddy: score exactly 1,985 in an arena attempt; it appears by the telescope. Plan small individual kills without multipliers; claim Strawberry Blonde afterwards. Separately target 15,000 for Royal Sceptre, and 20,000, 10× and the Necromancer for arena achievements.
Last Beacon: use Cursed Skull, break bushes right of the poison-balverine pool, wear Hobbe Suit and Point and Laugh at the statue. Follow the orb using its indicated attack, activate hammer and spellcasting hobbes. Use Heroic Pose before the Hero statue in the costume garden, defeat enemies and enter the Ethical Green chest portal.
Mirror Mist: follow the orb from Snowglobe’s first right-hand house, through the shed and enemy groups to the beach invitation chest. Return to the signed house by the well, read the note and enter its upstairs mirror for Gory Glory Red.
Grumpy Rabbit: recover its book in Shadow Court. At Cursed Skull’s stone portals follow the book: left of entrance, nearest the gate, portal with tree behind, right of entrance. Take the Dingly Egg from the skeleton, then look for the subsequent rabbit-hole encounter.
Names support matching English inventories. Fable II clothing is not conventional damage-resistant armour. Old Town’s better stock requires giving the childhood warrants to Derek; Westcliff requires investing with Barnum before the Spire. Random digging finds are not presented as guaranteed locations.
Family / DLC
English inventory names
Reliable acquisition
Bandit
Bandana · Shirt · Trousers · Gloves · Boots
Bandana/shirt/trousers: Fiendish Fashions, Bloodstone. Gloves/boots: Knothole Miscellany; boots require high local prosperity.
Shadow-Worshipper
Robes · Mask
Chest inside Rookridge’s Temple of Shadows.
Highwayman
Hat · Coat · Gloves · Trousers · Boots · Mask
Fiendish Fashions; developed Westcliff. Mask also Pants!/Bit of Skirt.
Hot Date
Crop Top Jacket · Corset · Hot Pants · Thigh Boots
Bit of Skirt · Bowerstone Market
Spire Guard
Headband · Overcoat · Gloves · Trousers · Boots
Issued during The Spire.
Chicken
Headpiece · Body · Feet
Defunct website promotion; existing entitlement or player trade. No currently active website unlock.
Four training/Pub Games weapons outside the main tables
Championship Cutlass is documented as a tournament award; without reliably sourced damage no estimated number is substituted. Toy Bow is a gift, not another normally wielded weapon family.
Entry
Base damage
Acquisition
Wooden Sword / Toy Sword
1
Equipped in childhood; later a vendor toy gift.
Toy Gun
1
Childhood/A Perfect World; adult stock is a gift rather than normal combat weapon.
Abilities menu: pay Will/general XP, five ranks per spell. Fill five Spell Selector slots; higher charges take time, so use low-rank Time Control to charge safely. No first-game-style mana potion consumption. Strength: Physique, Health, Toughness, Brutal Styles; Skill: Accuracy, Speed, Dextrous Styles. Both Styles end at four, other trees at five.
Fiction Burns is Bowerstone Market’s bookstore. Read required books; ownership alone does not teach expressions. Previously learned gestures may persist after morality changes; check your save before switching alignment.
Action
Unlock
Blow Kiss
2,500 Renown.
Come Back to My Place
Fiction Burns · Come Hither, Dear
Heroic Pose
Automatic by early adulthood.
Pick Up Line
Automatic by early adulthood.
Seduce
The Art of Seduction at Fiction Burns or Till Death Do Us Part.
Whistle
Automatic by early adulthood.
Worship
Buy Fiction Burns; take Book of Worship from the upstairs shelf.
Improve Treasure Hunting and Combat to five through their book series. Read trick books, then trigger them using matching hero expressions; Logbook → Personality → Dog shows progress. Care actions: Praise/Punish automatic; Fetch needs Rubber Ball, Treat needs Dog Treat, Heal uses the reusable Dog Elixir from Theresa’s starting supplies.
Trick
Teaching book / location
Backflip
Murgo in See the Future; alternatively Fortune’s Tower 2★ tournament.
Begging
Fiction Burns · Dog Tricks! Begging
Bunny Hop
One-key chest in Bower Lake near the demon door.
Growl
First Gargoyle’s Trove chest, from ten gargoyles.
Hide Snout
Fiction Burns · Dog Tricks! Hide Snout
Play Dead
Bowerstone Cemetery: Point & Laugh at expression statue, then opened tomb chest.
One bottle is endlessly reusable. Apply primary colour through Items → Dyes; Y changes the secondary colour on supported pieces. Different lists spell Aquapus/Aquapos, Fishtankarous/Fishtankerous or Cloudless Sky/Blue differently; do not count them as additional dyes.
These ten supplement forty-two base/promotion dyes and ten See the Future collectible dyes: sixty-two names in total. Knothole dyes cannot normally be traded between heroes. The Colourist requires only the ten hidden Murgo dyes, listed in their separate location atlas.
Dye
Acquisition
Auburn Hair Dye
Knothole hairdresser; DLC entitlement and village access.
Blonde Hair Dye
Knothole hairdresser; DLC entitlement and village access.
Brown Hair Dye
Knothole hairdresser; DLC entitlement and village access.
Ginger Hair Dye
Knothole hairdresser; DLC entitlement and village access.
Knothole Dark Blue Dye
Knothole hairdresser; DLC entitlement and village access.
Knothole Dark Green Dye
Knothole hairdresser; DLC entitlement and village access.
Knothole Dark Red Dye
Knothole hairdresser; DLC entitlement and village access.
Knothole Blue Dye
Knothole hairdresser; DLC entitlement and village access.
Knothole Green Dye
Knothole hairdresser; DLC entitlement and village access.
Knothole Red Dye
Knothole hairdresser; DLC entitlement and village access.
Choose Love in the finale or use Cheet-Ur’s Crypt with Knothole Island Premium.
Fable II
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Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.