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Role-playing game · First release 2010

Fable III

Revolution, rulership and saving Albion with a concrete treasury warning. Includes side-quest chains, romances, all gold keys/doors, demon doors and both story DLC packs.

Xbox 360WindowsXbox OneXbox Series X|S

Collectible groups
50 silver · 4 gold · 50 gnomes · 30 books · 30 flowers
Save all citizens
6,500,000 gold after final expenses
What this guide covers

Story and nineteen royal decisions, forty-three named side quests plus repeatable systems, all keys/gnomes/books/flowers, thirteen key chests, seventy-two weapon names including inherited/temporary/bonus entries, 106 achievement clothing pieces, DLC costumes/collectible chains, six spells/fifteen weaves. Exact counters for every one of the fifty weapon upgrades, all hairstyle/tattoo/consumable details and every random loot result are not yet exhaustive catalogues.

Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.

Search across guides for a quest, location or item

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
Fable IIIXbox 3602010 original; backward compatible on newer Xbox hardware.
Fable III PCWindows2011; note historical GFWL/DLC dependencies.

Combat, Guild Seals and builds

Spend Guild Seals on melee, firearms and magic on the Road to Rule. Roll away from encirclement; disrupt distant shooters with guns before using area magic on groups. Buy healing, Slow Time and summoning potions before long dungeons.

Spellweaving combines two gauntlets once its ability is unlocked. Weapon morphs and each weapon’s three challenges are separate from combat level. Clothing sets are not Witcher-style armour sets with crafting diagrams.

Full story arc and turning points

Story details & possible consequences
Quest groupRoute / decision
Life in the Castle · Leaving the CastleLogan forces a choice between Elise/Elliot and protesters; the early sacrifice affects later relationships. Escape through the catacombs with Walter and Jasper.
A New Hero · In Wolf’s ClothingGet equipment in Dweller Camp and recover the Guild Seal in Brightwall’s Reliquary. Disguise yourself to infiltrate the mercenary camp and defeat Saker; his fate is a moral choice.
Leaders and FollowersComplete local quests for Sabine and Brightwall and earn Guild Seals. Buy combat upgrades on the Road to Rule rather than spending every seal on expressions.
The Mistpeak Monorail · The Hollow LegionFight through the cave network after the crash. Defend Mourningwood Fort through the mortar phase, then defeat the Hollow Men breach and Lieutenant Simmons.
The Bowerstone Resistance · The Masquerade · TraitorsMeet Page in Bowerstone Industrial. Reaver’s masquerade leads into the arena; strengthen the resistance after the fights and prepare for Aurora.
Darkness Incarnate · Blindness · AuroraCross the desert ruins with Walter, operate switches and survive the Darkness. Guide the blinded Walter; note Kalin’s support and the political promise in Aurora.
The Battle for Albion · The CoronationReturn to Albion, win the revolution and judge Logan. Rulership unlocks the treasury and policy decisions but does not end the story.
The Weight of the WorldBalance campaign promises with the budget. The displayed 121 days mark the last major preparation point before the final agenda; they are not 121 freely playable days.
The Final BattleHave at least 6,500,000 gold in the royal treasury after the final expenses to save all citizens. Against possessed Walter, use distance, rolls and alternating ranged/magic attacks.

Good ending without mass casualties

Story details & possible consequences
  1. Invest early

    Buy businesses and homes and keep houses repaired. Accumulate income before beginning the final royal agenda.

  2. Fund promises

    Good decisions cost money. Personal funds are separate from the treasury: donate through Hobson. The relevant 6.5 million must remain there after final expenses.

  3. 121-day warning

    Before continuing, check reserves and unfinished collecting quests; the next major time jump leads to the attack. Planned good expenses require extra funds above the minimum.

Side-quest chains by starting area

StartNamed questsGoal / prerequisite
Brightwall / Dweller CampChicken Chaser · Missing Child · Missing Play · Special Delivery · Mercenary Customs · Gnomes are Great! · Gnomes are Evil! · A Marriage of InconvenienceAccept early supporter tasks in the village; Gnomes are Great! begins the gnome chain rather than awarding its final reward.
Brightwall Academy / ReliquaryAn Ancient Key · An Evil Presence · The Pen is Mightier…After Special Delivery, escort Saul into the library. Samuel collects books; search for his special volumes only after accepting each request.
Mourningwood / OssuaryBored to Death · Gone But Not Forgotten · Mortar and MourningGhosts Max and Sam open the Ossuary route. The optional mortar challenge is separate from the regular fort battle.
Mourningwood / Dark SanctumPeace, Love and Homicide · Excavation · Awakening · LeverageUnlock Lesley’s dark quest chain; Excavation costs 5,000 gold and Awakening clears Hollow Men from the Sanctum. Consider moral consequences before continuing.
Millfields → DriftwoodRestoration · Pest Control · Gift Wood for Driftwood · An Island GetawayDevelop the bridge and settlement. Deliver the letter to the Silverpines carpenter; escort Rusty from the upstairs Bowerstone Market pub to Driftwood. Development opens later key routes.
BowerstoneKidnapped · Animal Liberation · The Debt · The Man Who Knew Just Enough · Framed for Murder · Reaver’s UnmentionablesComplete Kidnapped before the coronation. Kidnapped enters the Cesspools through an Industrial house. Check for its book, key and gnome before returning; the final choice can reconnect you with a surviving childhood sweetheart.
AlbionIn Mourning · One Ring to Find · The Final Insult · The Game · Rescue the Miner’s Brother · Hobnobbing with HobbesThe Game starts with Bowerstone’s tabletop group and becomes a miniature fantasy adventure. Hobnobbing with Hobbes opens more of Dankwater Cavern after the story.
AuroraTemple’s Treasure · The Prophetic Hermit · The New World · A Relic of Ages Past · The Key to a Greater KeyAfter Desert Star, return flowers to the temple priestess. For the greater key after the finale, pay 4,000 gold in Aurora to access Crossroads of Passing.
Herrschaft / RulershipWhorezone · A Day at the Chicken Races · Escaped Convicts · Factory VolunteersPolicy decisions influence which activities appear. Criminal and worker assignments are repeatable system quests rather than separate story campaigns.

Sunset House, The Game and edition quests

QuestSpecific route
Sunset HouseReach the estate from Mourningwood. Note the statue poses by day; at night turn the four gazebo figures to those poses. Sleep inside the materialised house, start chess with Chesty and defeat its enemy waves.
The GameMeet the tabletop players in Bowerstone Market. Take the Scimitar of Baron Slaying +3 from the left chest inside the tower; use it against the Baron after the combat sections.
The Silverpines CurseCollector’s/PC content: collect the skull from the crypt, legs from the village pond, tail by the ruined stairs and torso inside the torch-lit cave towards Millfields. Assemble at the altar, follow the ghost wolf and defeat the Captain for Wolfsbane.
Hunter’s LodgeCollector’s/PC content: climb the mountain route from Mistpeak lake and take the Hunter’s Lodge branch. Check the family home and Auroran clothing.

Elise/Elliot, relationships and family

Story details & possible consequences

If Elise/Elliot survives the prologue judgment, Kidnapped can reconnect you with your sweetheart. Recommend leaving the new fiancé in the final conversation if pursuing that romance, then follow the relationship quest.

General romances require compatible orientation, positive interactions and relationship quests; unlock love/marriage on the Road to Rule. A wedding needs a ring and home. Raise children or adopt at Bowerstone’s orphanage; Brightwall’s demon door requires your own child.

Six demon doors plus the DLC door

PlaceRequirementReward
BrightwallBring your own child and perform positive interactions; a toddler or adopted child, not a newborn.Guild Seals and summoning potions
Mistpeak ValleyPerform the requested affectionate expressions with a co-op partner or marry there.Random legendary weapon
MillfieldsReach maximum weight and wear unfashionable clothing; differently dyed opposite-sex pyjamas are a common solution.40 Guild Seals
MourningwoodReach level 5 melee or ranged skill and draw the corresponding weapon at the door. Some old guides also require every legendary challenge, but those are not consistently necessary.Military Suit
Sunset HouseReturn as King or Queen.1.000.000 Gold / 1,000,000 gold
AuroraBe 100% good or 100% evil.Morality-dependent legendary weapon
Ravenscar Keep — DLCWear all five Prisoner Suit pieces.Prison Guard Suit

All four gold keys

Silver keys are reusable; a gold key is consumed by a gold door. The ceiling key in the Sanctuary is a separate puzzle item.

PlaceAccess
Mistpeak / ChillbreathFind the cave entrance left of the lakeside Brightwall trail; traverse Chillbreath to its other exit and take the key outside.
DriftwoodFinish the settlement quests; follow the Flit Switch on the right island until its Cullis Gate reaches the key path.
Shifting Sands / Crossroads of PassingComplete The Key to a Greater Key after the story: use the bought key; solve the arrow paths left-left-forward-forward and forward-right-forward-right.
The Veiled Path / EnigmaSolve the Flit Switch, fire torches and enemy room; use yellow-blue-yellow-red-blue-red-blue-red on the coloured pads.

All four gold doors

PlaceRequirement / loot
Castle CatacombsReturn after coronation; 40 Guild Seals.
Brightwall ReliquarySpecial Delivery and An Ancient Key unlock its switch/platform route; Highwayman clothing.
Mourningwood OssuaryBored to Death and Gone But Not Forgotten unlock the Ossuary; legendary weapon.
Sunset HouseIn the woods right of the main gate; legendary weapon.

Weapons, chests and hidden puzzles

TargetSpecific route
SanctuaryBuild 5,000,000 gold, climb the pile and take the ceiling key. Transfer the money to the royal treasury so the floor chest becomes accessible.
Bowerstone Castle — 50 keysThe 50-key chest in the garden beside the Hero’s tomb contains a legendary weapon and 2,000,000 gold.
Dark SanctumAfter the dark quest chain, activate four Flit Switches; then light four hanging braziers using blue wisps to reveal the stairs to the chest.
Aurora MineAccessible only if you turn Aurora into a mine. Eight hidden Flit Switches solve its statue puzzle; this policy route is not required for saving all citizens on a good path.
GnomewreckerFind all 50 evil gnomes after Gnomes are Great! and report to Brian. This reward is fixed; many other legendary weapon locations are random.

Collectibles: totals and specific examples

The base game has 50 silver keys, 4 gold keys, 50 gnomes, 30 rare books and 30 Auroran flowers. Collecting all 50 achievement weapons requires trading across worlds: one world does not generate every weapon. DLC weapons are separate.

Books: How to be a Crack Shot is in the Mistpeak monorail ticket booth; Attack of the Killer Puffins is on the windowsill behind Brightwall’s Fabulous Furnishings; Dangerous Things: Gunpowder sits on a Cesspools table during Kidnapped. Talk to Samuel after deliveries for special assignments.

Aurora flowers: a blue bloom is on the small island left of the docks; a green one is by two flags on the Shifting Sands road. Temple’s Treasure becomes available after Desert Star and rewards tattoo dyes.

Understone Quest Pack: all three activities

  1. The Voice

    Enter Boyle’s Industrial factory near the Mourningwood exit and use the rear trapdoor. Defeat robot waves and Colin; Slow Time and summons help. Free the residents or enslave them for Boyle, changing ownership and the town’s appearance.

  2. Shooting Range

    Return to Mercenary Camp after Saker. Prioritise rare targets and headshots: The Money Shot at 375 and Black Dragon at 450 points.

  3. The Wheel of Misfortune

    Return to Reaver’s Manor after The Masquerade for replayable arena fights and score goals.

Traitor’s Keep: story and side quests

Story details & possible consequences

Prisoner Suit: boots behind the damaged gallows fence; shackles below the coastal demon-door path; trousers at the cemetery end after starting Undeath Sentence; bandana among garden rocks; top in the second left cell after starting Prison Management. Wear all five for the DLC door.

  1. Throne of Blood → The Traitor’s Keep

    Finish the main story, then meet Hobson in the castle. After the assassination attempt, sail with Milton to Ravenscar Keep and quell the riot.

  2. Like Clockwork → The Menagerie

    Pursue Faraday on Clockwork Island, then investigate Mary Godwin’s estate. Revisit new areas after bosses for opened paths.

  3. Heroes and Villains

    Expose the Turner conspiracy in the finale. Afterwards, Manhunt, Undeath Sentence, Prison Management for Beginners and Reconstruction remain as cleanup goals.

Platforms and bonus packs

Xbox 360 is the original version; Xbox One and Series use backward compatibility. The 2011 Windows version uses historical Games for Windows Live technology: check existing installations and DLC rights rather than assuming universal new-purchase availability.

Collector’s Edition content adds Hunter’s Lodge, the Silverpines curse and extras. Historical weapon, clothing, tattoo, hairstyle, dog-breed packs and Coin Golf weapons also exist. They are not additional full story expansions; availability depends on account and edition.

Prerequisites and route order

Numbers are stable guide IDs. This atlas counts 50 silver keys and 50 garden gnomes, including subareas. Some content opens only after coronation or the main ending. Gold keys are covered separately.

Complete Gnomes Are Great! for Brian in Brightwall, then begin Gnomes Are Evil! Shoot gnomes with aimed rifle/pistol shots and listen for their voices. Dankwater keys require postgame Hobnobbing With Hobbes and a later visit after the barrier is removed.

Collect the Nightshade House key before Old Quarter destruction or rebuild the district as ruler. Open Driftwood through Restoration and advance settlement/bridge quests before the final island sweep. The last Mistpeak station key is reached from Millfields.

50 silver keys — Bowerstone Castle

No.AreaLandmark
1Bowerstone CastleAfter coronation: left of Catacombs entrance, behind ruler statue.
2Bowerstone Castle / CatacombsFirst cavern: take left branch.

50 silver keys — Bowerstone Industrial

No.AreaLandmark
3Bowerstone IndustrialDock factory: switch steam valves to reach catwalk.
4Bowerstone IndustrialAfter coronation: climb dock-warehouse crates; key inside lift.
5Bowerstone Industrial / SewersEnter below crane; right tunnel reaches behind bars.
6Bowerstone Industrial / CesspoolsHouse opposite Shelter: dive down, right, break wooden barrier.

50 silver keys — Bowerstone Market

No.AreaLandmark
7Bowerstone MarketStall-side canal: behind crates beside small boats.
8Bowerstone MarketHauteville Heights: enter back garden.
9Bowerstone Market / HideoutCrime & Punishment: basement storage beside prison cells.

50 silver keys — Bowerstone Old Quarter

No.AreaLandmark
10Bowerstone Old QuarterNightshade House: upstairs; collect before possible destruction.
11Bowerstone Old QuarterVault outside seaside gate; right by cliff/tree.

50 silver keys — Brightwall

No.AreaLandmark
12BrightwallTown outskirts: beneath small stone bridge by house.
13BrightwallAcademy entrance: behind left-hand rocks beside wall.
14BrightwallHouse of Cluck: behind house/crates beside tree.
15Brightwall / ReliquaryAfter bridge dive: light six door torches with fire.
16Brightwall / ReliquaryPull upper lever, defeat Hollow Men, climb new stairs.

50 silver keys — City of Aurora

No.AreaLandmark
17City of AuroraTowards Shifting Sands: behind rock after two flags.
18City of AuroraRight of large shrine; vault rooftops to street arch.

50 silver keys — Driftwood

No.AreaLandmark
19DriftwoodLarge/eastern island: cave behind small grove.
20DriftwoodClimb left island; vault ledge before Hobbe camp.

50 silver keys — Dweller Camp

No.AreaLandmark
21Dweller CampSabine’s unlocked compound: right behind wagon.

50 silver keys — Mercenary Camp

No.AreaLandmark
22Mercenary CampHill watchtower beside animal cages before Saker’s arena.

50 silver keys — Millfields

No.AreaLandmark
23MillfieldsFrom station vault left fence; building at path’s end.
24MillfieldsNear telescope statue: swim across small pond.
25MillfieldsOutside lakeside cemetery entrance.
26Millfields / Reaver’s ManorAfter Masquerade: bookshelf secret bedroom, behind bed.
27Millfields / Pepperpot CaveOpen boarded mine opposite station; cavern’s far end.
28Millfields / Dankwater CavernAfter Hobnobbing With Hobbes: swim left, climb slope.
29Millfields / Dankwater CavernSame cave: right-hand water route to dry rise.

50 silver keys — Mistpeak Valley

No.AreaLandmark
30Mistpeak ValleyHill beside Mercenary Camp approach: behind logs.
31Mistpeak ValleyClimb overlook path right of monorail station.
32Mistpeak Valley / Chillbreath CavernsForest-path/bridge cave entrance; end above teddy-bear camp.
33Mistpeak Valley / The HoleBehind barrel racks beyond crashed train.
34Mistpeak Valley / The HoleGet Technician’s Key beyond arena; backtrack to locked gate.
35Mistpeak Valley / Millfields StationAccess from Millfields only: platform end around building corner.

50 silver keys — Mourningwood

No.AreaLandmark
36MourningwoodBeyond fort: break boarded bunker right of trenches.
37MourningwoodEco-Warrior village: behind ruins towards fort.
38Mourningwood / OssuaryClimb upper stairs, vault left onto entrance ledge.
39Mourningwood / OssuaryNear entrance, search fourth crypt on right.

50 silver keys — Shifting Sands

No.AreaLandmark
40Shifting SandsBeyond stone arch: beside anchor/T-shaped desert rock.
41Shifting SandsFrom Aurora, branch right before arch towards chest hill.
42Shifting SandsBeyond great arch, hug left cliff wall.
43Shifting Sands / Sandfall PalaceFirst stone door: shoot flit switch, enter balcony.
44Shifting Sands / Sandfall PalaceDesert Star room: left behind gear statue.

50 silver keys — Silverpines

No.AreaLandmark
45SilverpinesLeave village; pond-side ridge path to overlook.
46Silverpines / MineVillage mine: rear beside tracks.

50 silver keys — Sunset House

No.AreaLandmark
47Sunset HouseAt entrance, left behind rocks near demon door.
48Sunset HouseBeyond fence, right between tree and rock.

50 silver keys — The Veiled Path

No.AreaLandmark
49The Veiled PathAt top, right before huge sealed stone door.
50The Veiled Path / EnigmaFlit switch, torches and enemies; chamber with coloured candles.

50 garden gnomes — Bowerstone Castle

No.AreaLandmark
1Bowerstone CastleAfter coronation: garden birdbath beside Catacombs entrance.
2Bowerstone CastleKitchen: shelf above large barrel.
3Bowerstone Castle / CatacombsTurn around in cavern; beside left pillar.

50 garden gnomes — Bowerstone Industrial

No.AreaLandmark
4Bowerstone IndustrialBridge towards Market: small alcove above canal.
5Bowerstone IndustrialDock end: alley past bridge opposite sewer approach.
6Bowerstone IndustrialAnimal Liberation: cage beneath factory catwalk.
7Bowerstone Industrial / CesspoolsAfter dive, continue towards lit tunnel end.
8Bowerstone Industrial / SewersCrane entrance: left, through wall-hole; illuminated sewer grate.

50 garden gnomes — Bowerstone Market

No.AreaLandmark
9Bowerstone MarketThe Doghouse: rear garden wall; buy/enter property.
10Bowerstone MarketBy Flower Bower: alcove beside battlement stairs.
11Bowerstone MarketTown gate: tower above entrance, reached by battlements.

50 garden gnomes — Bowerstone Old Quarter

No.AreaLandmark
12Bowerstone Old QuarterCentre near sea gate: side of house.
13Bowerstone Old QuarterUphill towards park: wall above garden between houses.

50 garden gnomes — Brightwall

No.AreaLandmark
14BrightwallBrian’s house: high interior wall, first quest gnome.
15BrightwallHouse of Slats: inspect chimney.
16BrightwallBumbler’s Gruff: rock behind house.
17Brightwall / ReliquaryBeyond platform chamber: right pillar on small balcony.
18Brightwall / ReliquaryAfter bridge dive: right wall above rubble.

50 garden gnomes — City of Aurora

No.AreaLandmark
19City of AuroraDocks: between houses beside The Dunes.
20City of AuroraWanderer’s Retreat: reverse of arch above book shrine.

50 garden gnomes — Driftwood

No.AreaLandmark
21DriftwoodFarthest small island: rock by later shipwreck.
22DriftwoodLeft shore: short woodland path, little caravan.

50 garden gnomes — Dweller Camp

No.AreaLandmark
23Dweller CampFrom fast travel, right along upper switchback path.

50 garden gnomes — Mercenary Camp

No.AreaLandmark
24Mercenary CampAfter Saker: water tower beyond second gate.

50 garden gnomes — Millfields

No.AreaLandmark
25MillfieldsMonorail-to-lake path: rock on right.
26MillfieldsReaver’s garden: lowest path to end, above ledge.
27MillfieldsBridge to lake island: adjacent ruined arch.
28Millfields / Dankwater CavernFirst large chamber: ledge beside twin waterfalls.
29Millfields / Dankwater CavernBeyond waterfalls: rear between two stalagmites.

50 garden gnomes — Mistpeak Valley

No.AreaLandmark
30Mistpeak ValleyNear demon door: atop frozen waterfall.
31Mistpeak ValleyMonorail overlook path: right earthen mound.
32Mistpeak ValleyDig-site/camp above two bridges: left rock.
33Mistpeak Valley / Chillbreath CavernsForest-bridge entrance: ceiling between hanging rocks.
34Mistpeak Valley / Chillbreath CavernsEntrance near station: right fork, frozen-pond rock spire.
35Mistpeak Valley / The HoleLamppost behind crashed monorail.
36Mistpeak Valley / The HoleHobbe arena: upper-left rear wall.

50 garden gnomes — Mourningwood

No.AreaLandmark
37MourningwoodFrom fort, right up cemetery hill; reverse of arch.
38MourningwoodBeside Industrial sewer approach, left rock wall.
39Mourningwood / OssuaryBeyond large tree: between crypts opposite lamppost.

50 garden gnomes — Shifting Sands

No.AreaLandmark
40Shifting SandsLeaving Aurora: first pillar ahead.
41Shifting SandsRed-bannered pass to Sandfall: canyon wall near palace.
42Shifting SandsRoute to great desert arch: on canyon wall.
43Shifting Sands / Sandfall PalaceSecond water chamber: upper-right wall.

50 garden gnomes — Silverpines

No.AreaLandmark
44SilverpinesAt village mine entrance.
45SilverpinesAbove mine: side of large lift tower.

50 garden gnomes — Sunset House

No.AreaLandmark
46Sunset HouseUp mansion-ruin hill; rock on right.

50 garden gnomes — The Veiled Path

No.AreaLandmark
47The Veiled PathImmediately right of entrance on canyon wall.
48The Veiled PathFurther uphill: rubble at stair base.
49The Veiled PathUpper trail: atop large stone pillar.
50The Veiled Path / EnigmaThird chamber: side room opens during shadow battle.

30 rare books: access and sequence

Start The Pen is Mightier with Samuel at Brightwall Academy and return books there. There are 25 standard finds and five quest books. Original English titles support inventory matching.

Special requests follow 5/10/15/20 standard books plus previous quest books: normally 5/11/17/23 in total. Book of Doom requires 29 returned books. Liver of Darkness needs the story and Hobnobbing With Hobbes, so the complete collection finishes afterwards.

Books 01–25: individual locations

No.Area / titleLandmark
01Bowerstone Castle — Alchemy and ImmortalityAfter coronation: child’s bed beside royal bedroom.
02Bowerstone Industrial — Famous Killers: Terence PostureRiveter’s Rest: table beside piano.
03Bowerstone Industrial / Cesspools — Dangerous Things: GunpowderKidnapped dungeon: table in first room.
04Bowerstone Market — The Tyranny of TyrantsCock in the Crown: upstairs table.
05Bowerstone Market — The Grasping Avarice of Kings and their LackeysDollhouse towards Millfields: upstairs bed.
06Bowerstone Old Quarter — Dangerous Things: Industrial MachineryUpper park: at statue base.
07Brightwall — Famous Kings of History: Markus IvyYe Quill & Quandary: upstairs nightstand.
08Brightwall — Attack of the Killer PuffinsFabulous Furnishings: rear windowsill.
09Brightwall — The Very Unsafe Book for Boys, Vol. 2: OvensTwo-Knock House: upstairs railing.
10Brightwall / Reliquary — How to be a Master SwordsmanRight immediately after entry, on pedestal.
11Brightwall / Reliquary — Famous Killers: Carl TendencyAn Ancient Key: pedestal in secret library.
12City of Aurora — The Very Unsafe Book for Boys, Vol. 1: Hang GlidersShrine by Wanderer’s Rest, beneath gnome.
13City of Aurora — The Amazing Exploits of Baron Barnaby BeadleTemple altar: right side.
14Driftwood — Dangerous Things: Stargazing In Remote AreasAfter development: crate inside large island’s mine.
15Dweller Camp — Famous Kings of History: King CedricWimpet’s Sniffle: table in upper caravan.
16Millfields — AdventureQuest: A Select Your Own Endeavour BookBored to Death: floor inside opened crypt.
17Millfields / Reaver’s Manor — Dangerous Things: LightningAfter Masquerade: first left room, table.
18Millfields / Dankwater Cavern — Liver of DarknessAfter Hobnobbing With Hobbes: swim left beyond camp.
19Mistpeak Valley — How to be a Crack ShotMonorail ticket booth: counter.
20Mistpeak / Chillbreath Caverns — Famous Killers: Xavier SmedleyAt frozen pond, on/beside crates.
21Mourningwood — The Mibbs-Spagmo Theory of GluttonyEco village: crate beside Organic Ink tattooist.
22Mourningwood / Ossuary — Famous Kings of History: Old King OswaldGone But Not Forgotten: balcony railing by gold door.
23Sandfall Palace — Dangerous Things: LaddersFirst large water chamber: cross bridge, right railing.
24Silverpines — The Very Unsafe Book for Boys, Vol. 3: BoxingFinkelhouse Farm: crate outside cabin.
25Sunset House — The Extraordinary Homunculus of Baron von OrfenBench behind gazebo with moving statues.

Books 26–30: Samuel’s special requests

No.Area / titleLandmark
26Chillbreath Caverns — The Book of MysteriesSamuel request: bandit camp beyond frozen pond, upper table.
27Bowerstone Old Quarter — The Invocation of the WatchersSamuel’s key: museum cellar; flit switch opens bookcases.
28Mourningwood — The Pangs of SunsetSamuel request: dig cemetery grave beside left tree.
29Shifting Sands — Reaver on ReaverSamuel request: beyond great arch, dig right by wreckage.
30Brightwall / Reliquary — The Book of DoomReturn 29: Samuel’s key, lowest secret library, pedestal.

30 Auroran flowers: colours and landmarks

Collect five each of yellow, purple, blue, green, orange and red blooms. Collection starts on the first Aurora visit; full exploration is easier later. Return colour sets to Priestess Mara for Temple’s Treasure tattoo dyes. Flower Power tracks the 30 collected flowers. Numbers are guide IDs.

Auroran flowers — City of Aurora

No.ColourLandmark
01YellowSmall side building beside Sandsky House.
02PurpleCold Star Manor: behind small front-yard shrine.
03BlueAt docks, swim left to small strip of land.
04GreenShifting Sands path: two flags by demon door.
05OrangeRight of large shrine; colony version inside fence.

Auroran flowers — Shifting Sands

No.ColourLandmark
06YellowBottom of Aurora stairs: beside pillar.
07OrangeFrom Aurora entrance, follow cliff wall left.
08PurpleRight canyon: pillar base beside small arch.
09YellowBefore great arch, left onto small hill.
10PurpleBeyond great arch, right into hollow between dunes.
11OrangeBeyond great arch, by buried slanted pillar.
12BlueBeyond arch, keep left; dune beside rubble.

Auroran flowers — Sandfall Palace

No.ColourLandmark
13RedFirst open chamber: stair foot beside palm.
14GreenDown first stairs, left to water beside palms.
15BlueSecond water chamber: around gears to shrine.
16GreenSecond water chamber: immediately left by palms/water.
17RedBeyond Desert Star chamber: through door, immediately left.

Auroran flowers — The Veiled Path

No.ColourLandmark
18BlueImmediately right after entering region.
19OrangeBetween early ruins during ascent.
20PurpleUphill left of lone statue, by stone door.
21RedOpposite pair of large statues.
22OrangeLeft side: short stairs onto ledge.
23PurpleBase of long stone walkway/stairway.
24YellowAscent on right: stair base, gnome behind.
25YellowBase of long staircase with statues above.
26BlueTop of long staircase: left.
27RedFurther uphill: left side of next stairs.
28GreenPath end: right of huge door, near silver key.

Auroran flowers — The Enigma

No.ColourLandmark
29GreenSecond chamber centre; open flit-switch door.
30RedThird chamber; light torches in second chamber.

All achievement weapons: Swords

Unaugmented base damage at five stars; Strength/Stature and augment bonuses excluded. Objectives are abbreviated; check the weapon’s own counters because Windows often requires fewer actions than Xbox 360.

WeaponBase at 5 starsAcquisitionThree upgrade objectives
The Casanova88Shop poolfriendships · ugly enemies · lovers
The Love Sword77Shop poolchildren · romance encounters · lovers
The Merchant’s Bodyguard78Shop poolspending · mercenaries · online gifts
Mr Stabby88Shop poolhuman flourish kills · evil morality · forced labour
Slimquick87Shop poolgain weight · spending · ugly enemies
The Splade79Shop pooldigging finds · human kills · nobles
Beadle’s Cutlass89Chest pool Udaytime kills · flourishes · quests
Really Sharp Pair of Scissors98Chest pool Uhuman flourish kills · evil expressions · humans
Souldrinker89Chest pool Uevil morality · Auroran enemies · evil expressions
Thunderblade99Chest pool Uflourishes · unweaved Shock · quests
Avo’s Lamentation99Chest pool Rgood morality · lovers · Hollow Men
The Swinging Sword108Relic poolmale romance encounters · female romance encounters · group encounter
Sources for this section

All achievement weapons: Hammers

Unaugmented base damage at five stars; Strength/Stature and augment bonuses excluded. Objectives are abbreviated; check the weapon’s own counters because Windows often requires fewer actions than Xbox 360.

WeaponBase at 5 starsAcquisitionThree upgrade objectives
Aurora’s Shield101Shop poolAuroran enemies · jail criminals · lovers
Dragonbone Hammer115Shop poolhuman flourish kills · unweaved Fireball · forced labour
Faerie Hammer of the Moon King102Shop poolflourishes · lovers · quests
Lunarium Pounder115Shop poolnight kills · flourishes · wolves/balverines
Mallett’s Mallet116Shop pool40 crates · short enemies · friendships
Trollblight103Shop poollarge-enemy flourishes · Fireball · evil expressions
Hammer of Wilmageddon117Chest pool UFireball · Shock · Hollow Men
Scythe’s Warhammer129Chest pool Uevil enemies · Shock · quests
Sorrow’s Fist115Chest pool Ukill lovers · evil expressions · group encounter
Tannar’s Glory117Chest pool UAuroran enemies · criminals · flourishes
The TYPO129Chest pool Ulovers · friendships · flourishes
Jack’s Hammer143Chest pool Rflourishes · Hollow Men · humans
The Tenderiser130Dark Sanctum puzzlekill spouses · evil expressions · human flourishes
Sources for this section

All achievement weapons: Pistols

Unaugmented base damage at five stars; Strength/Stature and augment bonuses excluded. Objectives are abbreviated; check the weapon’s own counters because Windows often requires fewer actions than Xbox 360.

WeaponBase at 5 starsAcquisitionThree upgrade objectives
The Barnumificator89Shop pooljob income · friendships · online gifts
The Bonesmasher77Mourningwood Fort chest / shopHollow Men · daytime kills · flourishes
Desert Fury85Shop poolAuroran enemies · daytime kills · men
Holy Vengeance75Shop poolgood morality · criminals · evil enemies
Mirian’s Mutilator74Shop poolkill lovers · lovers · five weddings
Reaver Industries Perforator88Shop poolevil morality · spending · group encounter
Briar’s Blaster90Chest pool Ujob income · men · quests
The Ice Maiden97Chest pool Umen · evil expressions · male romance encounters
Tee Killer Shooter90Chest pool Unight kills · spending · group encounter
Bloodcraver98Chest pool Rkill lovers · human flourishes · humans
Gnomewrecker97Brian: all 50 gnomesshort enemies · evil expressions · flourishes
Chickenbane110Relic poolkick chickens · digging finds · quests
Dragonstomper .48111Relic poolnobles · flourishes · job income
Sources for this section

All achievement weapons: Rifles

Unaugmented base damage at five stars; Strength/Stature and augment bonuses excluded. Objectives are abbreviated; check the weapon’s own counters because Windows often requires fewer actions than Xbox 360.

WeaponBase at 5 starsAcquisitionThree upgrade objectives
Defender of the Faith82Shop poolmarriage · daytime kills · flourishes
Facemelter96Shop poolgain weight · Fireball · evil morality
The Hero’s Companion95Shop poolchildren · online gifts · quests
Ol’ Malice83Shop poolcrates · kick chickens · Fireball
Scattershot82Shop poolflourishes · large enemies · online gifts
Swift Irregular97Shop poolHollow Men · 2,000 mortar points · mercenaries
Arkwright’s Flintlock98Chest pool Ufriendships · spending · nobles
Simmons’s Shotgun110Chest pool Ugain weight · digging finds · 2,000 mortar points
The Shrieking Pilgrim111Chest pool Rgood morality · lovers · Hollow Men
Skorm’s Justice111Chest pool Revil morality · forced labour · kill spouses
The Equaliser110Chest pool Rmercenaries · criminals · night kills
The Sandgoose124Relic poolevil expressions · quests · friendships
Sources for this section

Weapon pools, trading and misleading location lists

The achievement set contains 12 swords, 13 hammers, 13 pistols and 12 rifles. Keep all 50 in the inventory together until We Need Guns, Lots of Guns unlocks. Hero weapons and DLC/preorder weapons do not replace a missing achievement weapon.

Shop pool: Brightwall Blades, Iron Hoof in Bowerstone Market and Aurora’s Armoury. Each world offers only part of the pool; sleeping does not reliably produce every missing weapon. Chest pool U: Mourningwood’s 10-key chest, Millfields/Aurora 20-key chests, Mistpeak demon door, Sunset House gold door/mirror puzzle and mortar reward.

Pool R: Aurora demon door, Ossuary gold door and Auroran Mine puzzle. Relic pool: the Castle garden’s 50-key chest and Sanctuary gold-pile chest. These locations determine the rarity pool, not one guaranteed random weapon. Sunset House’s demon door gives 1,000,000 gold, not a random weapon; some old lists confuse it with the gold door.

Equip the relevant weapon before noncombat augment tasks; inspect its objective before permanently changing relationships or policies. Unweaved Fireball/Shock means a single-gauntlet spell without Spellweaving. Evil objectives are optional role-playing choices, not requirements for completing the good main story.

Sources for this section

Individual side quests: 1–11

QuestStart / prerequisiteSteps / outcome
Chicken ChaserBrightwall · BernardFetch three groups of three in the Chicken Suit: arch below his house, residential alley and market statue. Return to the farm; kill them or follow Patsy’s rescue request.
A Day at the Chicken RacesBrightwall · House of CluckAfter Chicken Chaser place bets with Horace. Repeatable; odds do not guarantee profit and maximum bets are not required by the story.
Missing ChildBrightwall · Laura an der BrückeUse the marked Chillbreath entrance beyond the wooden bridge; find the girl and lead her back to Laura. Take her hand again after fights.
Missing PlayBrightwall Academy · Lambert / PinchTake Morley’s book at the Academy’s rear. Wear the provided costumes through three scenes; obeying the script grants good alignment, reinterpretation grants evil. The scripted final defeat is not a normal knockout.
Special DeliveryBrightwall · Mrs TibbinsAfter Leaders and Followers deliver the parcel to Saul in the Academy’s left room; unlocks An Ancient Key.
An Ancient KeyBrightwall Academy · SaulEscort Saul through the Reliquary and side stairs to the locked library. Take the book; the flit-switch chain later opens the gold-door route.
An Evil PresenceBrightwall Academy · SaulAfter An Ancient Key return to the new library, defeat both Hollow Men groups, open the final chest and report to Saul.
Mercenary CustomsMistpeak · Billy vor MonorailAfter Leaders and Followers escort Billy along the lakeside route to Brightwall through three ambushes. His wares become cheaper afterwards.
Gnomes Are Great!Brightwall · Brian beim FroschteichVisit the attacked Mistpeak caravan above the lake, defeat bandits and carry the gargoyle to Brian’s pedestal.
Gnomes Are Evil!Brightwall · BrianShoot Lionel on the house wall and let Brian finish speaking. Shoot all 50 atlas gnomes and claim reward milestones through Gnomewrecker.
A Marriage of InconvenienceBrightwall · streitendes Paar über MarktplatzGift and court the estranged spouse, lead them to the bridge and kiss; own a house and ring to propose. Allow the divorce or kill either partner. Twenty seals; the claimed inheritance is unreliable.
Sources for this section

Individual side quests: 12–22

QuestStart / prerequisiteSteps / outcome
Bored to DeathMourningwood cemetery · Max / SamDig the Normanomicon from Mrs Spade’s Millfields grave, repel Hollow Men and return it. Check the crypt’s rare book.
Gone But Not ForgottenMourningwood cemetery · SamAfter Bored to Death chase Max through the Ossuary, avoiding spotlights. Defeat ghost waves at the organ and take the Normanomicon. Check two keys, the gold door and book along the way.
Mortar and MourningMourningwood Fort · JammyBuy the fort after The Hollow Legion. Aim mortar shots at groups within the timer; 2,000 points award the random weapon once, later rounds support other prizes/upgrades.
In MourningMourningwood Eco VillageAfter Masquerade speak to the widow by Happy Hippies’ Hut and escort her through the swamp to the grave, repelling Hollow Men.
Peace, Love, and HomicideMourningwood · Lesley am FlammentorAfter meeting Page kill Rhys in the Eco Village and return. This murders an innocent; a good completion run must consciously weigh that moral conflict.
ExcavationDark Sanctum · LesleyAfter Rhys’s death pay 5,000 gold for excavation; leave and return later for Awakening.
AwakeningDark SanctumAfter Excavation clear Hollow Men from the main hall and report to Lesley; unlocks Leverage.
LeverageDark SanctumUse Lesley’s key on the stairway door, raise platforms to the lever chest and return it. The separate Tenderiser flame puzzle remains afterwards.
RestorationMillfields · Griffith am BrückenhügelPay 750 gold; after leaving and allowing time, cross the repaired Driftwood bridge.
Pest ControlDriftwood · RobinAfter Restoration clear hobbes from the three island groups and report back. Settlement construction needs some in-game time.
Gift Wood for DriftwoodDriftwood · RichardAfter Pest Control deliver the letter to the carpenter’s stump-surrounded cabin outside Silverpines, clearing its balverines.
Sources for this section

Individual side quests: 23–33

QuestStart / prerequisiteSteps / outcome
An Island GetawayBowerstone Market · Rusty im Pub-ObergeschossAfter Pest Control escort Rusty from The Cock in the Crown upstairs through Millfields to Driftwood. His house opens the gold-key flit route.
Animal LiberationMillfields · Katie vor DämonentürAfter Masquerade take the factory key; use the alley beside Industrial’s steam-valve factory, operate the catwalk and cage levers. A gnome hangs beneath the catwalk.
Kidnapped [vor Krönung / before coronation]Bowerstone Industrial · ShelterFollow Laszlo/Linda through the house hatch into Cesspools, defeat Ferret’s gang and rescue the fiancé. If Elise/Elliot survived: suggest leaving to unlock Lost Romance later; urging a return preserves the other couple.
One Ring to FindBowerstone Industrial · JamesAfter Masquerade enter the sewer under the large crane near Reaver’s factory. Defeat hobbes, dig up the ring and return it; a key lies in the entrance’s right tunnel.
Reaver’s UnmentionablesBowerstone Market · Benjamina vor TorAfter Masquerade revisit Reaver’s Manor, loot his upstairs right bedroom and return the underwear. Take the rare book left of the entrance.
Framed for MurderBowerstone Old Quarter · RusselAfter Masquerade accept the contract against Thomas Kaidkin, kill the artist in Brightwall square and report to Russel. Evil alignment, 500 gold, five seals.
The DebtBowerstone Market · Cedric am FlussAfter Masquerade kill Alan at Industrial’s Riveter’s Rest and return to Cedric. Optional evil contract: 500 gold and five seals.
The Man Who Knew Just EnoughBowerstone Market · Bob unter BrückeAfter Masquerade use the cell lever beside Goods & Gumf, kill Leonard and report to Bob. Avoid the guard; 500 gold and five seals.
The Final InsultMillfields · Arthur vor Clixby-StannersDeliver the letter to Zachary by Brightwall’s well overlooking the square. The destination is Brightwall; some old prose mistakenly repeats Millfields.
The GameBowerstone Market · Tabletop-HausAfter meeting Page cross the bridge towards Old Quarter and enter the house on the left. Visit Lightwater Tower, defeat the Baron and rescue the princess; the Scimitar of Baron Slaying +3 is a temporary quest weapon and normally disappears afterwards.
The Pen is Mightier…Brightwall Academy · SamuelDeliver all 30 atlas books. Accept special requests at 5, 11, 17, 23 and 29 returned books; an unrequested special book will not yet be present.
Sources for this section

Individual side quests: 34–43

QuestStart / prerequisiteSteps / outcome
Temple’s TreasureAurora temple · MaraAfter Desert Star bring five flowers of each of six colours. Each completed colour unlocks a tattoo dye; return to the temple to recolour.
A Relic of Ages PastAurora · Himilcar bei DämonentürAfter the finale recover Tannar’s statue from a rubble-side dig spot in far Shifting Sands beyond the great arch and return it.
The Prophetic HermitAurora · Karen am MarktAfter the finale carry the brain jar to the hermit’s tent at the end of the Veiled Path, fighting dark enemies en route.
The Key to a Greater KeyAurora · ValloAfter the finale pay 4,000 gold and open Crossroads of Passing in the far-left Shifting Sands canyon. Two side switches and the platform route lead to a gold key.
The New WorldAurora docks · MalusaAfter the finale donate 8,000 gold; days later visit the shipwreck behind Millfields’ islands, its letters and chests totalling 20,000 gold.
Hobnobbing with HobbesMillfields · Dans MourirAfter the finale escort the author from ruins opposite the lake gazebo to Dankwater. Return days later for the deeper cave, two keys and book.
Rescue the Miner’s BrotherMillfields quarry · BillOnly after the finale and choosing the quarry. Reach the brother in the mine and lead him out; clearing every side room is unnecessary.
WhorezoneBowerstone Industrial · DeidreOnly after the finale and turning the orphanage into a brothel. Kill rival Lucy in a Bowerstone Market alley and report back; five seals, evil contract.
Hunter’s Lodge [Collector/Windows]Mistpeak ValleyClimb from the lake towards Brightwall, right at the first two crossroads, then left across the long wooden bridge; turn right before the summit. The house contains Auroran Suits.
The Silverpines Curse [Collector/Windows]Silverpines cryptTake the wolf skull from the sarcophagus; dive for legs in the village pond, dig the tail at the ruin stairs and retrieve the torso in the woods. Bring all bones to the stone altar; follow Seth to the crypt, claim Wolfsbane and defeat the Captain’s ghosts.
Sources for this section

All eight regionally named system contracts

These repeat with varying targets and rewards. Friendship, gift, date, marriage and adoption tasks are generated through NPC relationships; no finite universally identical list of every person’s name exists.

NameRegionMechanic
Escaped PrisonerBrightwallTake the escapee by the hand back to the guard.
Escaped ConvictBowerstone MarketSame arrest mechanic.
Bounty HuntingBowerstone IndustrialSame arrest mechanic; do not shoot the target.
Convict on the RunMillfieldsSame arrest mechanic.
Factory “Volunteers”Bowerstone IndustrialAfter the finale bring a citizen to the factory: evil alignment.
Back to the Salt MinesAuroraOnly after industrialisation; deliver a citizen.
Miners RequiredMillfieldsOnly after choosing the quarry; deliver a citizen.
Lumberjacks Wanted!MistpeakOnly after deforestation; deliver a citizen.
Sources for this section

All 106 Fashion Victim clothing pieces

Twenty-two sets plus the separate cook’s hat total 106 pieces. DLC costumes are additional and do not replace achievement items. Keep everything on one Hero. The opposite monarch outfit requires trading; also check the opposite masquerade early. Some versions stock both masquerades at Bower Threads before the party; for completed saves, trading remains the reliable alternative.

Set / itemCountPieces: English inventory termsAcquisition / tailor
Men’s Mercenary Suit5Hat · Jacket · Gloves · Trousers · BootsFrou Frou Frocks · Brightwall
Women’s Mercenary Suit5Hat · Jacket · Gloves · Shorts · BootsFrou Frou Frocks · Brightwall
Men’s Highwayman Suit5Hat · Coat · Gloves · Trousers · BootsFrou Frou Frocks · Brightwall / Reliquary Prism
Women’s Highwayman Suit5Hat · Coat · Gloves · Trousers · BootsFrou Frou Frocks · Brightwall / Reliquary Prism
Men’s Pyjama Suit4Nightcap · Nightshirt · Longjohns · BedsocksStart as prince / Brightwall tailor
Women’s Pyjama Suit4Nightcap · Nightshirt · Bloomers · SlippersStart as princess / Brightwall tailor
Chicken Suit4Head · Body · Gloves · FeetChicken Chaser / Brightwall tailor
Elegant Prince Suit4Jacket · Gloves · Trousers · BootsBower Threads · Bowerstone Market
Elegant Princess Suit5Hat · Bodice · Gloves · Skirt · SlippersBower Threads · Bowerstone Market
Practical Prince Suit4Jacket · Gloves · Trousers · BootsBower Threads · Bowerstone Market
Practical Princess Suit4Blouse · Gloves · Skirt · BootsBower Threads · Bowerstone Market
Men’s Warrior Suit5Hat · Coat · Gloves · Trousers · BootsBower Threads · Bowerstone Market
Women’s Warrior Suit5Helmet · Coat · Gloves · Trousers · BootsBower Threads · Bowerstone Market
Men’s Magic Suit5Hat · Coat · Bracers · Trousers · BootsRobes Are Us · Aurora
Women’s Magic Suit5Hat · Coat · Bracers · Skirt · BootsRobes Are Us · Aurora
Dweller Men’s Suit5Bandana · Coat · Gloves · Trousers · BootsThe Raggle Taggle · Dweller Camp
Dweller Women’s Suit5Bandana · Coat · Gloves · Trousers · BootsThe Raggle Taggle · Dweller Camp
Men’s Masquerade Suit6Hat · Mask · Coat · Gloves · Trousers · ShoesThe Masquerade as prince / trading
Women’s Masquerade Suit6Hat · Mask · Bodice · Gloves · Skirt · ShoesThe Masquerade as princess / trading
King’s Suit5Crown · Jacket · Gloves · Trousers · BootsCoronation as prince / trading
Queen’s Suit5Crown · Jacket · Gloves · Skirt · BootsCoronation as princess / trading
Military Suit4Jacket · Gloves · Trousers · BootsGloves: Reliquary chest; remainder: Mourningwood demon door
Cook’s / Chef’s Hat1HatUnderstone: Sandgoose Museum cellar / random castle cook gift
Sources for this section

All 13 silver-key chests

Collect the minimum number cumulatively; keys remain yours. Random weapons are not labelled as one guaranteed specific item.

LocationKeysContentsDirections
Bowerstone Castle502,000,000 gold + relic-pool weaponGarden behind the castle; right from Catacombs past the fountain.
Bowerstone Market1520 Guild SealsAlley between Bower Threads and The Cock in the Crown.
Bowerstone Industrial 155 Slow Time potionsReaver’s factory: highest rear-left catwalk.
Bowerstone Industrial 2550,000 goldWalled yard across the bridge opposite Riveter’s Rest.
Brightwall 11050,000 goldAcademy hedges: climb stairs by market stalls and circle behind.
Brightwall Reliquary1Dog Training: Combat 2Left wing near the entrance.
City of Aurora20Pool-U weaponExit the temple and turn sharply right.
Dweller Camp510 seals + health potionLeft from Sabine’s camp onto the ridge.
Millfields20Pool-U weaponAt the spyglass statue near the demon door.
Mistpeak Valley510 seals + creature potionRight uphill from the Dweller exit along wooden walkways to the summit.
Chillbreath Caverns1575,000 goldLower entrance from the lake; left at the inner fork.
Mourningwood10Pool-U weaponFrom The Hole cross the bridge, climb the hill and turn left instead of descending to the fort.
Shifting Sands1050,000 goldClimb the slope right of the great stone arch to its ledge.
Sources for this section

All 22 additional weapon entries

Together with the 50 achievement weapons this catalogue covers 72 names. Four are bound inherited weapons and one is temporary, so this does not mean 72 permanently collectible achievement weapons. Bonus licences and Coin Golf transfer depend on edition/services; an old store description does not guarantee a new code today. Mods alter the normal collection scope.

WeaponBase at 5 starsAcquisition / availability
Hero Sword76A New Hero: inherited, not tradeable
Hero Hammer100A New Hero: inherited, not tradeable
Hero Pistol73A New Hero: inherited, not tradeable
Hero Rifle81A New Hero: inherited, not tradeable
Scimitar of Baron Slaying +376The Game: temporary; normally removed afterwards
The Channeler89Historical preorder bonus / relevant DLC licence
The Inquisitor89Historical preorder bonus / relevant DLC licence
Shardborne89Balverine Order book code / historical Steam bonus
Wolfsbane88The Silverpines Curse · Collector / Windows
Donna’s Kebab101Historical Coin Golf transfer; no ordinary map location
Thundaraga101Historical Coin Golf transfer
The Absolver116Historical preorder bonus / relevant DLC licence
The Bloodstone Bludgeon114Free Weapons DLC
The Champion117Historical controller/preorder bonus
Hammer of the Whale129Historical Coin Golf transfer
The Black Dragon109Understone · Shooting Range ≥450
Dead Ned’s Revolver98Understone · Wheel of Misfortune ≥75.000
The Full Monty88Understone: gift pack
Gusket’s Musket97Free Weapons DLC
The Marksman 50097Understone: gift pack
The Money Shot109Understone · Shooting Range ≥375
Dirty Harriet123Understone · Wheel of Misfortune ≥90.000
Sources for this section

All 15 Traitor’s Keep diaries

Return after the DLC finale to finish locked areas. Each set of five awards a separate achievement.

EntryAreaDirections
Turner IRavenscarUpper floor, table in central room.
Turner IIRavenscarKitchen table; right from main entrance.
Turner IIIRavenscarHeroes and Villains: crate in records-room secret passage.
Turner IVRavenscarBy gallows opposite main entrance.
Turner VRavenscarLeft through gate at bottom of dock stairs.
Faraday IClockworkCrate after Street of the Future drop into canal.
Faraday IIClockworkLeft factory at collapsed canal, behind corner wall.
Faraday IIIClockworkRooftop crate by crane and generator.
Faraday IVClockworkCatwalk crate just before boss plaza.
Faraday VClockworkBehind electric gate; disable three Reconstruction generators.
Godwin IGodwin EstateGarden bench by topiary swan.
Godwin IIGodwin EstateHedge by exploding monkeys on cemetery path.
Godwin IIIGodwin EstateBehind crates by generator beyond stone bridge.
Godwin IVGodwin basementDirt-floor laboratory room; Milton points it out.
Godwin VGodwin laboratoryOn generator when first entering laboratory.
Sources for this section

All 14 hidden DLC costume pieces

Prisoner: five pieces; Prostitute: four; Sand Fury: five. Wear all five prisoner pieces at Ravenscar’s demon door: Prison Guard Suit is inside. Bowerstone Soldier belongs to the separate free compatibility pack.

PieceRegionChest
Prisoner BootsRavenscarBehind broken fence at gallows.
Prisoner ShacklesRavenscarDrop right from coastal route to demon door.
Prisoner TrousersRavenscarUndeath Sentence: final cemetery chest.
Prisoner BandanaRavenscarAmong rocks in rear garden.
Prisoner TopRavenscarMaster key: left cell block, second left cell.
Prostitute BootsClockworkBreak left barricade in Street of the Future.
Prostitute StockingsClockworkDrop from crane-roof catwalk to lower platform.
Prostitute GlovesClockworkAfter Faraday: bridge beyond main gate, sharp left.
Prostitute BustierClockworkNew generator alley, chest immediately right.
Sand Fury HoodGodwinLeft before electric gate into cemetery; first chest.
Sand Fury TrousersGodwinOpen right crypt beyond first ethereal Hollow Men.
Sand Fury TopGodwinAfter generator return to garden, behind fountain.
Sand Fury GlovesGodwinBasement wine cellar behind large barrels.
Sand Fury BootsGodwinBefore Mary’s lab break boarded wall, left room.
Sources for this section

All five Penologist’s Handbooks

First finish Manhunt, Undeath Sentence and the DLC story. Hadley supplies the master key. On turn-in choose prison policy: freeing political prisoners is good; imprisoning dissenters is evil.

VolumeDirections
ITurner’s cell: desk.
IIUpper left cell block: escape tunnel, sewer right behind door.
IIIRecords-room passage: locked left boiler-room door.
IVLeft from main entrance to beach, open cave gate.
VCemetery beyond locked gate: crypt table.
Sources for this section

Reconstruction: all six robot components

Speak to Huxley after Faraday. Disable three generators: crane roof; fenced area at the boss plaza; new alley beyond the canal factory. This opens the electric gate containing head, torso and Faraday V.

ComponentDirections
Left ArmFirst canal ruin below Street of the Future.
Right ArmJunk pile beside third generator.
Left LegRight down stairs in third-generator alley.
Right LegFaraday’s boss plaza.
TorsoBehind electric gate: factory catwalk table.
HeadNear torso, floor beside cupboard.
Sources for this section

All eight skull switches and East Hare secret

After receiving the master key shoot every skull. The marked cell in The Pit contains the second East Hare Egg. Put both eggs on pedestals in Clockwork’s coastal cave: left from docks to small pier, enter water and swim left. Use the separate Millfields catalogue for the first egg.

#Directions
1Kitchen floor by stoves
2Infirmary shelf
3Morgue coffin beyond The Pit
4Records-room secret passage crate
5Upstairs guard quarters shelf
6Cell in The Pit
7Upper left cell-block cell
8Upper left escape passage: crate before sewer
Sources for this section

Millfields: complete first East Hare Egg solution

The three Coen graves below the Spade cemetery give the clues. Practical order: Walter at noon, Theodore at midnight, Jeffrey at dawn; use beds to advance time. Look for a flash/scream. Then collect the egg in the lake pavilion. No special clothing is required. See the eight-skull catalogue for the second egg and Clockwork secret door.

StatueLocationAction / time
Walter CoenBehind Clixby-Stanners Manor, directly before demon door/silver chest.Hit with a sword in broad daylight.
Theodore CoenHill opposite the cemetery, near Dankwater Cavern entrance.Shoot around midnight.
Jeffrey CoenAt Gypsy Camp bridge, rise beside Fakeney Hall.Hit with unweaved Fireball at sunrise, around 4 a.m.
Sources for this section

All fifteen royal policy/decor decisions

Story details & possible consequences

Plus adds revenue, minus spends; personal gold counts only after transfer. Before the final 121-day court session secure at least 6.5 million after all planned spending. Windows adds Commission the Albion Army as confirmation; Xbox advances directly after Mistpeak.

Days left / judgementTreasury changeWorld consequence
365 · TaxesLower −400,000; maintain 0; raise +200,000.Lower good, raise evil.
365 · FactorySchool −200,000; child labour +500,000.School keeps Page’s promise.
365 · Old QuarterRebuild −550,000; ruins 0.Ruins lose most property and unfinished district quests.
339 · Guard BudgetIncrease −200,000; maintain 0; cut +200,000.More guards: good; cuts: evil.
339 · Castle DecorationBoth options 0.Blue/white or red/dark; no morality points.
339 · AuroraRebuild −700,000; mine +500,000.Mine breaks Kalin’s promise, opens a puzzle dungeon/weapon pool.
294 · Child BenefitsBenefits −200,000; maintain 0; child fine +200,000.Fine is evil. An older GB page says 1.25 million incorrectly; multiple independent lists confirm 200,000.
294 · ShelterRenovate −50,000; brothel +1,250,000.Brothel unlocks Whorezone; adoption remains possible outside.
294 · SewagePlant −150,000; dump in Mourningwood 0.Plant cleans Industrial; dumping pollutes Eco-Village.
252 · AlcoholRemove limit −100,000; maintain 0; ban +100,000.Liberalisation good, prohibition evil.
252 · AcademyFree −150,000; tuition +300,000.Free keeps Samuel’s promise; book quest remains open either way.
252 · Bower LakeProtect −50,000; quarry +400,000.Quarry permanently changes Millfields.
121 · EconomyBailout −500,000; do nothing 0.Bailout good, collapse evil.
121 · Aurora OutpostBuild −300,000; reject 0.Fort beneath Shifting Sands arch contains minor loot.
121 · MistpeakReturn −50,000; exploit +400,000*.Exploitation breaks Sabine’s promise. *Some walkthroughs list 300,000; check your edition’s ledger.
Sources for this section

Four further judgements/treasure decisions

Story details & possible consequences
EventOutcome
Judge LoganSpare or execute: zero treasury gold; moral/story consequence.
The Desert StarLeave Aurora, turn right in Shifting Sands towards red banners → Sandfall Palace. Shoot the flit above the early stone door for key/tattoo. Cross both water chambers, take diamond, defeat Sand Furies, exit right. Hobson pays 700,000; choose treasury or personal account.
Crime & PunishmentSpeak to Page at the old rebel headquarters. Clear robbers from Market’s Cock in the Crown; read note. Across bridge, down canal steps, iron door to Ferret’s Hideout. Pursue through fights, collect silver key in right storage-cell corridor. Imprison Nigel or take 100,000 personally; no treasury gold.
Stolen StatueMeet Muriel in Millfields; follow white balverine through Silverpines to ruined clearing. Refuse Connor: defeat enemies, save village, receive statue from Jacob. Accept: destroy three village silver-nitrate lanterns, allow massacre, return to Connor. Donate the 500,000 proceeds or keep them.
Sources for this section

Additional licensed outfits and cosmetic packs

An old data-pack entry does not imply current purchasing availability. Check Xbox and GFWL/Windows entitlements separately; cosmetic rights do not open another story map.

Pack / contentAcquisition
Auroran Men’s Suit / Auroran Women’s SuitCollector/Windows: Hunter’s Lodge entitlement and gift; two distinct sets.
Dog SuitDog Outfit: head, body, front/back paws as Sanctuary gift.
Highlander Men’s SuitBonnet, bracers, boots, top, kilt; relevant retail/DLC code.
Highlander Women’s SuitBonnet, bracers, boots, bodice, kilt; relevant retail/DLC code.
Industrial Knight SuitCollect licensed Sanctuary gift once clothing unlocks.
Yule HatFree Yule Hat pack; standalone hat.
Bowerstone Soldier SuitFree Soldier Outfit pack; separate compatibility package.
Highlander Tattoo / Dye Pack / Hair PackSanctuary gifts after the relevant system unlock. Black dye belongs to the extra dye pack, not a guaranteed hidden chest.
Sources for this section

All six gauntlets and fifteen combinations

Fireball starts magic; later chests appear with story progress. Buy Spell Weaving; select two different gauntlets in the Sanctuary weapon room. Archmage requires casting each combination, not merely equipping it. Combinations ignore hand order.

SpellAcquisition
FireballRoad to Rule: buy spell chest; Magic upgrades raise charge strength.
ShockRoad to Rule: buy spell chest; Magic upgrades raise charge strength.
Ice StormRoad to Rule: buy spell chest; Magic upgrades raise charge strength.
VortexRoad to Rule: buy spell chest; Magic upgrades raise charge strength.
Force PushRoad to Rule: buy spell chest; Magic upgrades raise charge strength.
BladesRoad to Rule: buy spell chest; Magic upgrades raise charge strength.
Sources for this section

Fifteen combinations to check off

Cast
Fireball + Shock
Fireball + Ice Storm
Fireball + Vortex
Fireball + Force Push
Fireball + Blades
Shock + Ice Storm
Shock + Vortex
Shock + Force Push
Shock + Blades
Ice Storm + Vortex
Ice Storm + Force Push
Ice Storm + Blades
Vortex + Force Push
Vortex + Blades
Force Push + Blades
Sources for this section

Unlocks & rewards

Gnomewrecker

Find all 50 gnomes and finish the quest.

Black Dragon

450 points at the Understone DLC shooting range.

The Money Shot

375 points at the Understone DLC shooting range.

Prison Guard Suit

Open Ravenscar’s demon door wearing the full Prisoner Suit.

Fable III

Your checklist

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Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

How do I open the Mistpeak Valley Demon Door in co-op?Fable III

The door asks for interactions between two Heroes. A second local character also works.

  1. Bring both characters to the Demon Door in Mistpeak Valley. A second local profile can provide the other Hero.
  2. Use different friendly expressions on the other Hero in front of the door. Try hugging, kissing and tickling, and vary the expressions until the door responds.
  3. Enter and open the chest containing a legendary weapon.

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