Community forum
Skip to content
LINK GUIDEYOUR GAME. YOUR WAY.DE
Game help · Tips & secrets

Role-playing game · First release 2004

Fable / The Lost Chapters / Anniversary

Follow Albion from Oakvale to Jack: story route, decisions, major side quests and marriage. Includes all 30 silver keys, 15 demon doors and 12 silver chests for TLC/Anniversary, with original-edition differences marked.

XboxXbox 360WindowsmacOS (The Lost Chapters)

Silver keys
25 original / 30 TLC-Anni
Demon doors
12 original / 15 TLC-Anni
Silver chests
12 in TLC/Anniversary
What this guide covers

Story and named side activities, thirty keys/fifteen doors/twelve key chests, forty-eight standard/seventeen legendary weapons, twenty Anniversary weapons, twenty-six base outfit variants/nineteen bonus costumes, eighteen spells, nine dolls, four mushrooms and a twenty-five-book donation route. No exhaustive catalogue of all style/tattoo cards, general consumables or every random loot transaction yet.

Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.

Search across guides for a quest, location or item

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
Fable (2004)XboxOriginal campaign: 25 keys, 12 demon doors; no Northern Wastes continuation.
Fable: The Lost Chapters (2005)Xbox, Windows; macOS port 2008Extended campaign, extra quests/items; 30 keys and 15 demon doors.
Fable Anniversary (2014)Xbox 360, WindowsReworking including TLC content. Old Hero Save exploits do not apply; equipment DLC does not add another story act.

Choose your edition

The original (2004), The Lost Chapters (2005) and Anniversary (2014) share a main campaign. TLC continues beyond Jack’s first defeat; Anniversary includes that extension with revised presentation and controls. English location names are retained for consistent navigation.

Full spoilers follow. The checklist tracks guide objectives, not an official completion percentage. An asterisk marks TLC/Anniversary content. Mutually exclusive good/evil branches require separate saves or runs.

Combat, abilities and preparation

  • Carry a melee weapon, a bow and a ranged spell. Combine blocking, rolling and flourishes; avoid being surrounded.
  • Strength supports melee and survival, Skill supports ranged attacks and speed, and Will unlocks spells. Specialisation works, but some boss phases still require ranged damage.
  • Heal Life also restores nearby followers. Physical Shield can preserve your combat multiplier at a mana cost. Slow Time creates openings against fast enemies and bosses.
  • Use Ages experience potions with a high combat multiplier. Restock health/will potions and resurrection phials before long quests; only nine phials can be carried.
  • Fishing and digging require a rod and spade. Check water ripples, flower/mushroom circles and conspicuous graves.

Story 1: Oakvale to Orchard Farm

Story details & possible consequences
  1. Birthday Gift / Guild Training

    Earn money for Theresa’s present in Oakvale, then finish Guild training. Practise melee, bow and lightning. After graduation, use your lamp at the Guild demon door.

  2. Wasp Menace / Maze’s Information

    At the Picnic Area, clear small wasps before attacking the queen; deal with reinforcements. Meet Maze in Bowerstone and check the Guild quest table.

  3. Protect or Attack Orchard Farm

    These are alternative contracts. Protection means intercepting bandits before the farmhouse; attack means helping their theft. Defeat Whisper afterwards. Choose protection for a good-aligned run.

  4. Before Darkwood

    Complete Hobbe Killing Contest and explore the farm before advancing far. Obtain a spade/rod, gather early keys and avoid committing to difficult no-damage boasts.

Story 2: Escort through Darkwood

Story details & possible consequences

Trader Escort crosses Darkwood to Barrow Fields. Make followers wait before danger, clear the area and bring them forward. They recover at Darkwood Camp; Heal Life helps on the road.

The additional wounded trader is infected: accepting him leads to a later Balverine transformation, while rejecting him is an evil choice. Use ranged attacks against the earth troll. Reach the Barrow Fields bridge to finish.

Story 3: The Bandit Seeress and Twinblade

Story details & possible consequences
  1. Clifftop Path → Abandoned Road

    Avoid the guards raising the gate alarm: sneak past or eliminate them from range. Collect all five bandit outfit pieces from Abandoned Road chests and wear them at the gate.

  2. Twinblade’s Camp

    Buy the camp pass or win it in the minigame. In the elite camp, free prisoners to create a distraction; obtain their cage key from the nearby guard.

  3. Twinblade

    Re-equip combat armour. Dodge until both blades lodge in the ground, then attack his back. Theresa is revealed as the seeress. Sparing or killing Twinblade changes alignment; either choice advances the story.

Story 4: Witchwood and White Balverine

Story details & possible consequences

For Find the Archaeologist, strike the Witchwood stones H–I–T–S. Speak to the archaeologist behind the door; mark the opposite fishing spot and the cavern chest for later.

Defend Knothole Glade against Balverines. Drive the White Balverine away during early attacks, then visit the former hunter’s wife for a Silver Augmentation. Add it to a weapon with a free slot, or use an existing silver-augmented weapon. The final hunt moves to Witchwood Lake.

Story 5: Arena and Whisper

Story details & possible consequences

Before entering the rounds, inspect the merchant’s Bright Plate set, needed for Abandoned Road. Restock potions. The Arena progresses through small enemies, Hobbes, Balverines, undead, bandits, trolls and Arachanox.

Keep moving sideways against thrown rocks. Against Arachanox, exploit openings and clear summoned enemies. Finally defeat Whisper: spare her to keep her alive or kill her for the evil outcome. Your boast must match your decision. Continue with Theresa’s story afterwards.

Story 6: Archaeologist, Nostro and Bargate

Story details & possible consequences
  1. Rescue the Archaeologist

    Push through pursuers and Minions promptly; do not delay the timed finale for loot. The story then opens Lychfield Graveyard.

  2. The Graveyard Path

    Recover Nostro’s helmet, sword, shield and armour: search the keeper’s house, graves, fishing spot and crypt. Return them to his skeleton. At the Circle of the Dead, damage undead after they enter the circle.

  3. Rescue Scarlet Robe / Prison Escape

    Fight through tunnels and Cliffside Path to your mother. After capture, use the race and warden’s-room sequence to steal a key and recover equipment. Free her and secure the return route; strike the Kraken’s tentacles, then shoot its exposed head.

Story 7: Hook Coast and first Jack fight

Story details & possible consequences

Before Return to Hook Coast, review side quests, equipment and collections. The Guild warning signals a long combat sequence, not the universal permanent removal of every optional activity. Defeat Maze in Hook Coast, then pursue Jack between focus sites.

In the Chamber of Fate, clear Minions first. Use flourishes or safe openings while Jack is grounded; switch to bow/ranged magic during his floating phase and use cover. Afterwards destroy the Sword of Aeons and spare Theresa, or kill her and keep it. Keep a separate save for the other choice.

TLC/Anniversary: Fire Heart to dragon finale

Story details & possible consequences
  1. Prophets of the Fire Heart

    After Jack’s first defeat, enter the Lookout Point door. Make every symbol on each 4×4 board match: suns save a prophet, moons kill one. Watch the timer.

  2. Ship of the Drowned

    Protect the Fire Heart while activating it at Hook Coast. Sail to the Northern Wastes; mark Lost Bay’s key and 30-key chest.

  3. Oracle of Snowspire

    Travel from Snowspire to Necropolis and unearth four glyphs. Their graves vary between games: inspect green markers and dug ground instead of relying on invented fixed coordinates. Overcome the ice troll and final ambush.

  4. The Souls of Heroes

    Feed three souls to Archon’s Shrine. Good alternatives: Arena soul, your mother’s spirit in Oakvale, and Nostro. Evil alternatives: kill Thunder, Briar Rose and the Guildmaster. Each pair is a separate decision.

  5. The Final Battle

    Beyond the Bronze Gate, fight Jack’s dragon form. Avoid fire, clear Minions/Summoners and attack during landings; Slow Time and potions help. Destroy or wear the mask afterwards: wearing it allows Jack to possess you, rather than giving a harmless cosmetic reward.

Named side quests and branches

Revisit the Guild table after major story milestones. This covers major quest chains, not every incidental NPC conversation.

QuestStart / objective
Hobbe Killing ContestOrchard Farm; defeat more Hobbes than Whisper. Do it before the Arena.
Hobbe CaveRose Cottage; obtain the key, rescue James in the Focus Chamber and escort him back. Kill the nymph or sacrifice the bandit.
Lost TraderAbandoned Road; find the missing brother and return him alive. Awards a treasure clue.
Break the SiegeKnothole Glade; resolve the bandit siege, then pursue the assassin encounters.
Bounty HuntRescue hostages; use a precise ranged attack on the hostage-taker instead of endangering the hostage in melee.
Execution Tree / RescueEscort the guards or rescue the prisoner: alternative contracts, not simultaneous requirements.
Bandit Spy ExtractionExtract the intended spy from the trader group and deal with the guards.
Trader Rescue / Massacre*Rescue: free three traders at Twinblade’s Camp. Massacre: attack traders/guards at Barrow Fields. Both contracts can be completed in one game.
The Sick Child*Bowerstone South; obtain the witch’s four blue mushrooms through their separate tasks.
Book Collection*Donate 25 suitable books to Bowerstone school and collect the silver key.
Darkwood Disturbance*Help Briar Rose at Darkwood Lake and defend the ritual.
The Ransom Victim*Knothole Glade contract: rescue the hostage and choose the return destination shown in the journal.

Marriage, Lady Grey and bordello

Story details & possible consequences

Court available adult villagers with positive expressions, attraction and suitable gifts. Raise affection, offer a wedding ring and own an available marital home. Maintain the relationship; not every NPC is eligible. There is no universal Triss/Yennefer-style main romance route here.

Lady Grey is the special quest marriage in Bowerstone North. Her invitation involves a gift, owning a house, a necklace and a duel with Thunder. TLC/Anniversary adds Investigating the Mayor: exposing her chooses a different outcome and prevents marriage. For the keys, complete the duel and Headsman’s Hill fishing spot first; Grey House specifically requires marriage to her.

Darkwood Bordello is TLC/Anniversary content. Its services are optional; ten encounters satisfy the nearby demon door. Complete that objective before a good-aligned closure/conversion if desired. This guide covers requirements without explicit scenes.

All 30 silver keys: individual route

Carry a rod and spade. The original lacks the five starred additions. Opening chests does not consume silver keys.

No.AreaAction
1Guild WoodsFish pond ripple.
2Lookout PointCut vines beside statue.
3Bowerstone SouthClothing shop upstairs balcony.
4Bowerstone South*Donate 25 school books.
5Orchard FarmFish northern pier.
6Fisher CreekFish north of house.
7Fisher Creek*Fishing contest: second or better.
8Greatwood LakeNorthern path by broken bridge.
9Rose CottageDig flower ring.
10Hobbe CaveFocus Chamber mushroom ring.
11Darkwood LakeShoot through stone’s hole.
12Ancient Cullis GateFish western bridge.
13Grey HouseFish by demon door.
14OakvaleDig beneath Memorial Garden statue.
15Oakvale*Chicken kicking: 150–249 points.
16Twinblade’s CampSoutheastern flower circle.
17Witchwood StonesFish opposite demon door.
18Witchwood LakeDig beneath red statue.
19Knothole GladePlant circle between southern houses.
20Windmill HillFlowers by western house.
21Windmill HillFlower circle behind windmill.
22Headsman’s HillFish pond during Thunder duel.
23Bowerstone ManorSearch Lady Grey’s bed.
24Lychfield GraveyardFish beside keeper’s house.
25Lychfield GraveyardDig Katie Stutter’s grave.
26Lychfield GraveyardSarcophagus in central crypt.
27Cliffside PathNorthern mushroom ring.
28Hook CoastLighthouse cupboard.
29Lost Bay*Grave beside ruined house.
30Necropolis*Fish river by broken bridge.

All 15 demon doors

Leave Necropolis until last. Surrendered keys are permanently lost; the door does not specifically require 30.

LocationSolutionReward
Heroes’ GuildActivate lamp.Elixir of Life
Greatwood GorgeEvil deed/alignment; Crunchy Chicks work.Wellow’s Pickhammer
Greatwood CavesCombat multiplier at least 14.Cutlass Bluetane
Rose CottageGift rose or chocolates.Bright Will Outfit
Darkwood MarshesDefeat summoned Hobbes.Dark Will Outfit
Barrow FieldsBecome sufficiently fat.Will Master’s Elixir
Witchwood StonesStrike H–I–T–S.Story / cavern
Knothole GladePowerful bow shot.Elixir of Life
Grey HouseMarry Lady Grey.Ronok the Axe
Abandoned RoadFull Bright Plate → Dark Will → Bandit outfits.Dollmaster’s Mace
Lychfield GraveyardReturn Nostro’s four equipment pieces.Story passage
Headsman’s HillDefeat Thunder.Return passage
Darkwood Bordello*Ten intimate encounters.Pimp Hat
Lookout Point*Story after first Jack victory.Fire Heart
Necropolis*Surrender all carried silver keys.Bereaver

All 12 silver chests

AreaKeysContents
Heroes’ Guild20Murren Greathammer
Greatwood Lake5Elixir of Life
Hobbe Cave5Will Master’s Elixir
Darkwood Lake15Arken’s Crossbow
Grey House10Sharpening Augmentation
Witchwood Stones cavern15Health Augmentation
Headsman’s Cave15Mana Augmentation
Bowerstone Manor15Katana Hiryu
Circle of the Dead10Piercing Augmentation
Hook Coast lighthouse15Murren Greataxe
Lost Bay*30Avenger + gems
Necropolis*25Archon’s Battle Armour

Legendary equipment and armour

Other weapons are already listed under doors/chests: Cutlass Bluetane, Wellow’s Pickhammer, Dollmaster’s Mace, Ronok, Murren Greathammer/Greataxe, Katana Hiryu, Arken’s Crossbow, plus Avenger and Bereaver*. These are fixed objectives; shop prices depend on trading and edition.

Archon’s Battle Armour comes from Necropolis’s 25-key chest*. Retain Bright Plate for Abandoned Road; avoid selling Will and Bandit outfits too early. Unlike The Witcher, this game has no general armour-diagram/potion-recipe catalogue.

ItemAcquisition
Solus GreatswordBuy in Bowerstone North; Lady Grey gift is another route.
HarbingerStone at Temple of Avo; sufficiently improve Strength stats.
SentinusLarge Temple of Avo donation; threshold varies with alignment.
Skorm’s BowWorthy sacrifice at Chapel of Skorm, Darkwood.
Sword of AeonsKill Theresa after the first Jack finale.
Avo’s Tear*Destroy Aeons; complete Hidden Sword at the Guild.
Orkon’s Club*Ordinary chest at Archon’s Shrine.
Frying PanCollect six treasure clues, then dig at Orchard Farm.

Six treasure clues and other secrets

  • Hidden Booty Hunt: obtain clues from Bounty Hunt, Lost Trader, five Assassin Attacks, Knothole Glade archery, and chests at Orchard Farm and Windmill Hill. Dig up the pan at Orchard Farm only with all six; collecting it early produces the worthless variant.
  • After Break the Siege, trigger assassins at Knothole Glade, Witchwood Cullis Gate, Prison Path, Windmill Hill and Hook Coast.
  • Hero Dolls: the new nine-doll catalogue contains every identity, minigame threshold and teacher turn-in. Style/tattoo cards still do not have a complete location atlas.
  • Visit Fist Fighters Gang at night in Bowerstone Quay, Oakvale, Twinblade’s Elite Camp and Knothole Glade. These unarmed contests require a different approach from normal weapon combat.

Choices, endings and missables

Story details & possible consequences
  • Original: open the Guild demon door before accepting Try to Stop Jack. TLC/Anniversary’s Northern Wastes form a separate continuation after the first finale.
  • Lady Grey: progress her invitation through the Thunder duel and fish the Headsman key before choosing exposure. Marriage opens Grey House; exposure is the alternative outcome.
  • Open all silver chests before the Necropolis door. Lost Bay’s 30-key chest is easy to miss if you surrender your keys first.
  • Alignment changes appearance and reactions but does not replace individual quest choices. Whisper, Twinblade, Theresa, the three hero souls and Jack’s mask are separate decisions.
  • Use an earlier save to explore another outcome. Anniversary’s save system does not support the old Hero Save silver-key duplication.

All named silver quests: routes and branches

This complements the main route. Opposing contracts require alternative playthroughs; they are not simultaneous obligations. Rewards exclude optional boast wagers.

QuestStart / routeStepsOutcome / alternative
Hobbe Killing ContestOrchard FarmBeat Whisper within the timer; finish wounded hobbes and target mages first.900 gold; 200 renown.
Orchard Farm EscortLookout Point → Orchard FarmTalk to the trader and lead safely; his remaining health affects payment.Gold and a gem.
Hobbe CaveRose Cottage → Hobbe CaveSpeak to the grandmother; optionally recruit the bandit in the right side chamber. Free the boy in Focus Chamber and escort him back.Kill the nymph or exchange the bandit for the boy; 5,500 gold, 400 renown.
Trader Rescue [TLC/Anniversary]Twinblade’s CampRecruit all three traders; clear each next stretch before telling them to follow.5,000 gold; 400 renown.
Trader Massacre [TLC/Anniversary]Barrow FieldsBandit contract: attack guards and traders; kill or spare the final captive.Evil alternative to Trader Rescue; 5,000 gold, 400 renown.
Break the SiegeKnothole GladeDeliver the ransom letter, open the gate and intercept charging bandits before they seize hostages.5,000 gold; 450 renown.
Lost TraderAbandoned RoadFind the brother beyond the bandits and escort him back to the trader at the entrance.Treasure clue; 2,600 gold, 150 renown.
Execution Tree / Execution Tree RescueBowerstone Jail → Headsman’s HillGuard route: escort the prisoner and repel bandits. Rescue route: defeat guards and free him.Mutually exclusive contracts; 4,500 gold, 200 renown.
Darkwood Disturbance [TLC/Anniversary]Darkwood LakeEscort Briar Rose to the portal and intercept minion waves while she reads.3,500 gold; 100 renown.
Bounty HuntGreatwood Lake / Fisher CreekRescue both hostage groups; shoot their threatening leaders from range before approaching.Treasure clue; 5,400 gold, 400 renown.
Bandit Spy ExtractionBowerstone North → Gibbet WoodsSpeak to Tanya, catch the convoy and spare the long-moustached trader; escort him back. Heal Life helps.5,800 gold; 400 renown.
The Ransom Victim [TLC/Anniversary]Knothole Glade → Witchwood StonesReceive 7,500 ransom gold; pay or fight the bandits, then protect the boy.Return him to his father in southern town: good; deliver him to his brother by the demon door: evil. 3,000 gold, 500 renown.
Sources for this section

All named bronze quests and activities

TLC/Anniversary additions are marked; the 2004 original lacks some locations. Unplayable cards such as Snow Troll Attack are not counted as completable quests.

QuestStart / routeSteps and outcome
Fishing LessonsFisher CreekDefeat wasps at the fisherman’s cottage; receive the rod and target water ripples.
Fishing Competition [TLC/Anniversary]Fisher CreekReturn later with a large fish; Hook Coast is a useful late fishing spot. Claim the key, Champion Rod and fisherman’s hat.
The Sick Child [TLC/Anniversary]Bowerstone South / QuayBring the four blue mushrooms from the atlas below to the quay witch; deliver the cure to the mother.
Beardy BaldyBowerstone QuayFulfil his three style requests at the barber and return each time. His promised daughter is fictional; the style cards and Fire Monkey tattoo are real.
Book Collection [TLC/Anniversary]Bowerstone South schoolGive Gout 25 different accepted books during school hours. The first nine determine the bright/dark hat; the final reward is a silver key.
Bandit TollGreatwood GorgePay 400 gold or defeat the bandits; search the camp chests afterwards.
Darkwood Bordello [TLC/Anniversary]Darkwood Lake → BordelloGet Grope drunk or seduce him wearing a dress and Redhead Wig with facial hair shaved. Follow his clue and dig the deeds beneath the pond-side tree.
Treasure of the Ghost PirateOakvale beachDig left of the western pier, give the treasure to the widow farther west, then dig beneath the axe of the Memorial Garden statue.
Chicken Kicking Competition [TLC/Anniversary]Oakvale east beachResolve the pirate ghost first. Kick chickens into scoring zones; prizes include an expression, key and chicken hat.
Collect the Hero DollsBowerstone SouthWin a minigame doll, speak to the child and turn in the edition’s collection to the teacher. All dolls appear below.
Fist Fighters Gang / Fight ClubBowerstone Quay → Oakvale → Twinblade Elite → KnotholeWin the four nighttime rings in sequence and retain certificates. Block and flourish; re-equip clothing afterwards.
Chapel of SkormDarkwood Camp → ChapelSacrifice followers; value depends on alignment and timing. Try near midnight with good alignment; no single-sacrifice formula is guaranteed.
Temple of AvoWitchwoodDonate gold in stages and inspect rewards; the required amount depends on alignment. Targets are Sentinus, rejuvenation and the Paladin title.
The Sword in the StoneTemple of Avo hillsideAttempt to draw Harbinger, then return after raising Strength attributes. Maximising all three is the reliable method.
Archery CompetitionKnothole Glade gateAfter the Arena, play the shooting contest; prioritise the distant target and practise a rhythm. Win the treasure clue.
Ghost Granny NecklaceOrchard Farm → Greatwood LakeSpeak to the ghost behind the farmhouse, defeat the thief at the lake and return the necklace.
Murder With a Twist [TLC/Anniversary]Oakvale → Twinblade’s TentSpeak to the guard behind Oakvale’s houses; confront his wanted brother in the tent. Take the 1,000 contract or the counteroffer up to 2,500.
Assassin AttacksFünf Regionen / five regionsAfter the Guild warning visit Knothole bridge, windmill floor, western Witchwood gate, Prison Path and Hook Coast bell. Defeat all five for a treasure clue.
Hidden Booty HuntOrchard FarmCollect all six clues, then manually dig behind the barn by the hay bales. Digging early gives a pan without useful damage.
Mayor’s InvitationBowerstone NorthSupply black rose, house, necklace between western Oakvale boats and defeat Thunder. Marriage opens the Grey House door; 15,000 gold.
Investigating the Mayor [TLC/Anniversary]Bowerstone Jail → Barrow Fields → Grey HouseSpeak to the prisoner and Rhodri; flash the lamp three times at Grey House stables and recover cellar evidence. Expose Lady Grey or conceal it and marry.
The Hidden Sword / Avo’s Tear [TLC/Anniversary]Heroes’ GuildDestroy the Sword of Aeons and spare Theresa; after the Fire Heart sequence read Maze’s shelf and inspect the empty eastern grave in the Guild courtyard.
Sources for this section

17 legendary weapons with edition-specific values

Thirteen weapons originate in Fable; TLC adds four. These are not damage-per-second rankings. Katana listings differ in rounding, 214/215. Bereaver differs by platform; do not automatically apply 314 to Anniversary. Orkon does not count for Anniversary’s Horde Mode. Existing door and chest atlases explain every entrance.

WeaponDisplayed damageAcquisition
Arken’s Crossbow220Darkwood Lake · 15 keys
Cutlass Bluetane165Greatwood Caves · Demon Door
Dollmaster’s Mace135Abandoned Road · Demon Door
Katana Hiryu214–215Bowerstone Manor · 15 keys
Murren Greataxe240Hook Coast lighthouse · 15 keys
Murren Greathammer270Heroes’ Guild · 20 keys
Ronok the Axe165Grey House · Demon Door
Skorm’s Bow264Chapel of Skorm · sacrifice
Solus Greatsword314Bowerstone North · shop
Sword of Aeons550 [2004] / 230 [TLC/Anniversary]Jack of Blades · sacrifice Theresa
The Harbinger198Temple of Avo · stone
The Sentinus255Temple of Avo · donations
Wellow’s Pickhammer120Greatwood Gorge · Demon Door
Avo’s Tear [TLC]230Heroes’ Guild · Hidden Sword
Orkon’s Club [TLC]140Archon’s Shrine · chest
The Avenger [TLC]180Lost Bay · 30 keys
The Bereaver [TLC]285 PC / 314 Xbox TLCNecropolis · Demon Door
Sources for this section

All 48 standard weapon variants

Each row contains four separately purchasable variants; bows use Yew/Oak/Ebony instead of metal. Empty augment slots generally progress 0/1/2/3. Early iron: Guild/Bowerstone South; steel: Oakvale/Darkwood; obsidian: Oakvale/Twinblade/Knothole; master: Knothole/Bowerstone North/Hook Coast. Each shop stocks only some families. The Stick is an additional training/prison weapon; the Frying Pan is the special treasure-hunt reward.

Weapon familyIron / YewSteel / OakObsidian / EbonyMaster
Longsword304590135
Katana334998147
Cleaver304283124
Axe303875113
Mace303468102
Pickhammer30306090
Greathammer4568135203
Greataxe4060120180
Greatsword4872143214
Greatmace4364128192
Longbow6090130180
Crossbow80110150200
Sources for this section

Every hero doll: minigame targets

TLC/Anniversary require seven turn-in dolls including Scythe; the original omits Scythe. Win a minigame doll, speak to the Bowerstone child, then turn the collection in to the teacher. Beat strict time thresholds rather than relying on a tie.

DollLocationTarget
Briar RoseBowerstone SouthCard Pairs ≤30 s Anniversary; ≤25 s Fable/TLC
WhisperOakvaleCoin Golf ≤11
TwinbladeTwinblade’s CampSpot the Addition <25 s
Scarlet RobeKnothole GladeCard Sorting ≤25 s
MazeHook CoastShove Ha’penny 30
ThunderArena / Bowerstone NorthBuy from the item shop
Scythe [TLC/Anniversary]SnowspireCoin Golf ≤10
Hero of OakvaleKnothole assassin / tradersBonus; not required for turn-in
Jack of BladesBowerstone South schoolTeacher’s reward
Sources for this section

All four blue mushrooms

#LocationDirections
1Heroes’ GuildFish the water ripple beside the demon door.
2Picnic AreaMake the woman laugh with funny expressions.
3Guild Woods → OakvaleDeliver the lovelorn man’s letter and bring the reply; claiming authorship is the evil branch.
4Barrow FieldsBuy from the trader for 1,500 gold.
Sources for this section

25 named school books: collection route

This is a full 25-book route for the key, not a claim that Albion contains only 25 books. Search Guild library and household shelves; books can also appear with traders. For the dark hat, first donate A Love Story, Pale Balverine, Tale of Maxley, Tale of Twinblade, Eyes of a Killer, Guild of Zeroes, Repentant Alchemist, Sock Method and You Are Not a Bad Person; hold other good books until the hat is awarded.

BookRegion
A Love StoryHeroes’ Guild
Creatures of Albion IHeroes’ Guild
Creatures of Albion IIHeroes’ Guild
Creatures of Albion IIIHeroes’ Guild
Jack of BladesHeroes’ Guild
Making FriendsHeroes’ Guild
The ArenaHeroes’ Guild
The DragonsHeroes’ Guild
The Northern WastesHeroes’ Guild
The Old KingdomHeroes’ Guild
The Other LandHeroes’ Guild
The Pale BalverineHeroes’ Guild
The Tale of MaxleyHeroes’ Guild
The Tale of TwinbladeHeroes’ Guild
Eyes of a KillerBowerstone South
The Guild of ZeroesBowerstone South
The Repentant AlchemistBowerstone South
Windbreaker Rule BookBowerstone South
You Are Not a Bad PersonBowerstone South
The Oakvale RaidOakvale
The Sock MethodOakvale
The Trials of AarkanOakvale
The Ugly GuideOakvale
The Tailor’s TragedyBowerstone North
The Balverine SlayerKnothole Glade
Sources for this section

All 26 base/TLC outfit variants

Normal/Bright/Dark pieces are separate inventory entries. Adding an arbitrary hat to a helmetless family does not create another official set. Fable I clothing changes actual armour; II/III use a different system.

FamilyVariantsPiecesAcquisition
No Outfit1No clothing equippedUnequip clothing; natural armour is not a purchasable outfit.
Apprentice2Upper Robe / Hooded Upper Robe · Gloves · Lower Robe · BootsGuild training; retain both upper-robe variants.
Villager3Normal / Bright / Dark · Shirt · Gloves · Trousers · BootsBowerstone South, Oakvale, Twinblade and Knothole: check the matching colour at vendors.
Dress3Normal / Bright / Dark · Upper Dress · Gloves · Lower DressBowerstone/Oakvale; dark variant also Knothole.
Leather3Normal / Bright / Dark · Chest · Gauntlets · Leggings · BootsGuild/Bowerstone/Oakvale; dark pieces at Darkwood/Twinblade.
Chainmail3Normal / Bright / Dark · Helmet · Shirt · Gauntlets · Leggings · BootsNeutral at Bowerstone/Knothole, bright at Oakvale/Arena, dark at Twinblade/Knothole.
Platemail3Normal / Bright / Dark · Chest · Gauntlets · Leggings · BootsNeutral at main vendors; buy the full bright set in Arena, otherwise Witchwood traders and Knothole. Dark at Twinblade/Knothole/Hook Coast.
Will User3Normal / Bright / Dark · Upper Robe · Gloves · Lower Robe · BootsNormal at Oakvale/Hook Coast; bright behind Rose Cottage demon door; dark behind Darkwood Marshes demon door. Both hats separately through books.
Bandit1Bandana · Shirt · Gloves · Trousers · BootsFive chests along Abandoned Road towards Twinblade; equip the whole disguise.
Assassin1Shirt · Gloves · Trousers · BootsGloves at Guild shop; shirt in Skorm chapel chest; boots at Oakvale beach behind Clifftop access or vendors; other pieces at Twinblade/Hook Coast.
Guard1Hat · Shirt · Gloves · Trousers · BootsSearch Bargate prison chests; check vendors through Hook Coast for missing pieces.
Fire Assassin [TLC/Anniversary]1Shirt · Gloves · Trousers · BootsSnowspire homes: southern houses for boots/gloves, eastern home for shirt; search remaining house containers for trousers.
Archon’s Battle Armour [TLC/Anniversary]1Helmet · Chest · Gauntlets · Leggings · BootsNecropolis: the 25-key chest contains the entire set.
Sources for this section

Eight special head items and the ending mask

Story details & possible consequences
ItemAcquisition / condition
Bright Wizard HatGout: good first nine books
Dark Wizard HatGout: evil first nine books
Chicken HatOakvale: at least 250 chicken-kicking points
Fisherman’s HatFisher Creek: first fishing-contest prize
Redhead WigBordello upstairs / Snowspire vendor
Pimp’s HatBordello demon door after ten intimate encounters
Holy Warrior HelmLost Bay: ordinary chest
Daemon Warrior HelmArchon’s Shrine: ordinary chest
Jack’s MaskTLC finale: wearing it commits to the evil ending; not a freely changeable wardrobe item
Sources for this section

All 20 Anniversary bonus weapons: values and shops

Install the relevant DLC licence, then buy from its in-game vendor. Xbox split content across Launch/Ranger/Pirate/Guard/Armoured/Hero/Creature/Villain packs; Windows bundles it into two packs. The documented 146/147 difference is rounding, not another weapon model.

WeaponDamageVendor locationWindows pack
The Headbanger20Heroes’ GuildScythe
Peirates Cutlass123OakvaleScythe
N.W.A. Staff53SnowspireScythe
Apollo’s Crossbow150Darkwood / KnotholeScythe
The Jackarse41SnowspireScythe
Sword of Strategia107OakvaleScythe
Blacksmithy’s Bludgeoner202Bowerstone SouthHeroes/Villains
Axel the Axe176Bowerstone SouthHeroes/Villains
Sophia’s Sword203Bowerstone SouthHeroes/Villains
Wardog’s Sword90Twinblade / DarkwoodHeroes/Villains
The Buzzaxe60Twinblade / DarkwoodHeroes/Villains
Hobbecaster66Twinblade / DarkwoodHeroes/Villains
Weapon of the Damned146–147Twinblade / DarkwoodHeroes/Villains
Undead Axe75Twinblade / DarkwoodHeroes/Villains
Big Clucking Hammer82Heroes’ GuildHeroes/Villains
Rise of the Fenix135Heroes’ GuildHeroes/Villains
Kraken Catcher101Heroes’ GuildHeroes/Villains
Dragonstomper .01200Bowerstone NorthHeroes/Villains
Oneblade150Bowerstone NorthHeroes/Villains
The Big Boo90Bowerstone NorthHeroes/Villains
Sources for this section

All Anniversary pack outfits and individual hats

Nineteen full costumes in the two Windows packs, plus Lion’s Head Helmet; Dave’s hat is a separate Xbox free item. Pack lore is not an acquisition route: Maze’s supposed Hook Coast loft is backstory; purchase it in Bowerstone North.

Outfit / hatVendorPack / exception
Scythe’s CharitySnowspireScythe
Bowerstone GuardHeroes’ GuildScythe
Knothole Glade GuardHeroes’ GuildScythe
GraduateHeroes’ GuildScythe
ProphetSnowspireScythe
ApolloDarkwood / KnotholeScythe
PeiratesOakvaleScythe
Snowspire GuardSnowspireScythe
Obsidian ArmourBowerstone SouthHeroes/Villains
Leather Armour SuitBowerstone SouthHeroes/Villains
Aeon’s ArmourBowerstone SouthHeroes/Villains
Minion Fancy DressDarkwood / TwinbladeHeroes/Villains
WaspDarkwood / TwinbladeHeroes/Villains
Pre-owned ThunderHeroes’ GuildHeroes/Villains
Guildmaster’s SpareHeroes’ GuildHeroes/Villains
Borrowed WhisperHeroes’ GuildHeroes/Villains
Jack of BladesBowerstone NorthHeroes/Villains
Lady Grey CosplayBowerstone NorthHeroes/Villains
Maze’s LostBowerstone NorthHeroes/Villains
Lion’s Head HelmetDarkwood / TwinbladeHeroes/Villains
Dave’s Mind Crate HatOakvaleSeparate free bonus, Xbox
Sources for this section

Six easily missed training and incidental encounters

Complete Guild activities before graduation. This supplements gold/silver/bronze quests; sparrow hunting is optional and reduces morality.

TaskStartConcrete steps
Will Combat TestGuild WoodsBefore adult graduation follow Whisper; defeat three bandits across the river with bow or Lightning.
Demon Door RunHeroes’ GuildApprentice near Maze’s tower: cross both bridges and stepping stones to the demon door, return and speak within fifty seconds.
Four ApplesHeroes’ GuildBring Sarah in the servants’ quarters four red Cooking Apples; collect around training grounds. Reward: Blueberry Pie.
SparrowsHeroes’ GuildAfter archery training speak to the dark acolyte by Maze’s statue. Seven birds: both roof ends behind him, shaped plant near Maze, Four Heroes grave, roofs left and beyond it, servants’ doorway roof across river. Evil action.
Old AdventurerLookout PointAt the central fountain help the old man: Fart at the bully. Alternatively harass/drive away the old man: evil branch.
Bandit TrapWitchwood StonesAfter the archaeologist’s kidnapping follow the man by the name stones. He lures good heroes with a supposed balverine rescue, evil heroes with a trader attack; defeat the ensuing bandit/guard ambush.
Sources for this section

All eighteen Will spells and acquisition

Purchase at the Heroes’ Guild experience platform using Will/general experience, rather than finding chest schematics. Four spell ranks; alignment affects top ranks and prices. Physical Shield protects the combat multiplier, Heal Life protects escorts. Attack spells such as Force Push can hit allies.

SpellRole
Assassin Rushmovement
Battle Chargeattack
Berserkmelee buff
Divine Furyarea damage
Drain Lifelife drain
Enflamefire ring
Fireballfire projectile
Force Pushknockback
Ghost Swordspectral swords
Heal Lifehealing
Infernal Wratharea damage
Lightninglightning
Multi Arrowmultiple arrows
Multi Strikemultiple strikes
Physical ShieldWill shield
Slow Timeslow time
Summonsummon
Turncoatconvert foe
Sources for this section

Unlocks & rewards

Avo’s Tear

Destroy Sword of Aeons, then finish Hidden Sword at the Guild.

TLC/Anniversary.

Ronok the Axe

Marry Lady Grey and open Grey House demon door.

Exposing her is an alternative quest outcome.

Archon’s Battle Armour

25 keys; Necropolis silver chest.

TLC/Anniversary; collect before surrendering keys.

Fire Heart / Northern Wastes

Defeat first Jack and enter Lookout Point’s prophet chamber.

TLC/Anniversary only.

Fable / The Lost Chapters / Anniversary

Your checklist

0 / 261 guide tasks completed

Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

How do I dig up the legendary Frying Pan with its bonuses?Fable / The Lost Chapters / Anniversary

Collect all six treasure clues before digging. Dig it up early and you get the weak version.

  1. Claim the clues from Bounty Hunt and Lost Trader. Defeat all five attackers in the Assassin Attacks quest for its clue.
  2. Get the archery clue in Knothole Glade and open the two clue chests at Orchard Farm and Windmill Hill.
  3. Only then walk between the barn and the hay bale at Orchard Farm and use your spade in the narrow gap.

Read the related guide

Ask K.A.I. a question about your game.