Check your edition
Editions & platforms
| Edition | Platform | Differences & notes |
|---|---|---|
| Xbox Live Arcade | Xbox 360 | First released 13 August 2008; character can be merged with a Fable II Hero. |
Approaching the three games
| Game | Rules and goal |
|---|---|
| Fortune’s Tower | Build card rows, then cash out or continue after each row. Matching numbers directly above a card can burn the hand; the reserve card and knights can save situations. With no reserve, favour protecting smaller returns. |
| Keystone | Three dice determine the number and removed arch stone. Repeated totals remove more stones; edge stones or both central stones collapse the arch. Learn the variant with small stakes first. |
| Spinnerbox | Reel combinations determine winnings; aiming and reaction time do not change the randomness. Check the stake and payout screen before spinning. |
Tournaments, rating and transfer
Each character starts with 500 gold and one star. Wagering earns rating points even on losses; higher ratings unlock tournaments. Top-five tournament places receive rewards. Merging into Fable II transfers items and gold; check old online functions separately from existing local entitlements.
Tournament rewards include dog tricks and expression books. Finishing a round does not guarantee profit; this guide promises no certain money-making strategy.
All fifteen tournament prizes by star tier
Place in the top five in each tournament. Wagers increase rating and unlock the five tiers. For the historical transfer merge the patron with the intended Fable II hero; enter and exit a game at a main-game Game Master. Check debt before merging: losses belong to the balance too.
| Game | 1★ | 2★ | 3★ | 4★ | 5★ |
|---|---|---|---|---|---|
| Fortune’s Tower | Plaits Hairstyle Card | Dog Training: Backflip | Highroller’s Coat | Potion of Will | Championship Pistol |
| Keystone | Deepest Dark Chocolates | The Sleepmaster 3000 | Potion of Strength | Tribal Warrior Face Tattoo | Championship Cutlass |
| Spinnerbox | Amazing Apple Pie | Hat, Headband, Moustache | Tribal Warrior Body Tattoo | Potion of Skill | Mysterious Ring |
Sources for this section
Concrete rules for all three games
Fortune’s Tower: matching either immediately preceding card burns a card; the first hidden card supplies one replacement, a knight saves its row. Fifteen points returns the stake, larger row totals pay profit. Cash out earlier after consuming the rescue; reaching the final row without using it triggers the jackpot.
Keystone: three dice, outside stones 3–18. Place an arch bet first, then inside bets. The rolled total removes its stone; a missing stone shifts removal outward. Removing 3/18 or both central stones 10/11 ends the round. Bloodstone bets against dice results; Jackpot Keystone rewards 3/18 on the first roll.
Spinnerbox: choose a stake and spin; matching adjacent symbols pay, some combinations grant free spins. Button timing does not improve random odds. Retry tournament placement instead of expecting a guaranteed winning trick. The old Fortune’s Tower stake exploit depends on version and is unnecessary.
Sources for this section
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Unlocks & rewards
Additional tournaments
Increase rating by wagering gold.
Tournament prizes
Finish in a tournament’s top five.
Fable II Pub Games
Your checklist
Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.
Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.
- GameBanshee – Pub Games overview ↗www.gamebanshee.com
- Fortune’s Tower rules ↗www.gamebanshee.com
- Keystone rules and variants ↗www.gamebanshee.com
- Spinnerbox rules ↗www.gamebanshee.com
- All fifteen tournament awards ↗www.gamebanshee.com
- Independent reward/transfer listing ↗gamefaqs.gamespot.com
- Tournament placement ↗www.gamespot.com
In-game names may differ between language versions. Report a correction.