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Diablo IV S13: Blood Wave: Blood Binder push

The push setup combines Kessime’s Legacy with the Blood Binder Talisman set and Red Blessing. Tidal, Thickened Blood and Banished Lord’s Talisman support the waves. Its bar uses Blood Lance and Bone Prison instead of the summon-oriented travel variant.

ArchiveNecromancerSeason 13 · 3.0 · checked 2026-10-23
Guide coverage

Concrete season-specific endgame setup with fully counted points, bar, gear and board/glyph list. Editorial changes and supplemental seasonal options are identified individually.

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Version, purpose and verified scope

The push setup combines Kessime’s Legacy with the Blood Binder Talisman set and Red Blessing. Tidal, Thickened Blood and Banished Lord’s Talisman support the waves. Its bar uses Blood Lance and Bone Prison instead of the summon-oriented travel variant.

Patch family 3.0; level 70. Source variant: Pit Push. Author revision: 2026-05-28T07:16:52. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.

Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.

Action bar and gameplay

Gather with Corpse Tendrils, maintain Iron Maiden on the target and send Blood Wave through the pack. Use Blood Lance and Bone Prison for their buff and trigger roles. Keep Blood Mist as the emergency answer to dangerous ground and crowd control.

SlotSkill
1Corpse Tendrils
2Blood Wave
3Blood Mist
4Bone Prison
5Iron Maiden
6Blood Lance

Complete point allocation

Total: 83 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.

Node / upgradeRankPaid points
Blood Wave1515
Blood Wave Damage Bonus11
Blood Wave Overpower11
Blood Wave Hematolagnia11
Iron Maiden11
Iron Maiden Execute And Fortify11
Iron Maiden Blood Maiden11
Decrepify1515
Decrepify Resolve11
Decrepify Cooldown Reduction11
Blood Mist1414
Blood Mist Blood Rush11
Blood Mist Overpower11
Blood Mist Critical Strike11
Blood Lance11
Blood Lance Fortify11
Blood Lance Overpower11
Blood Lance Festering Wound11
Corpse Tendrils11
Corpse Tendrils Critical Strike Chance11
Corpse Tendrils Vulnerable11
Corpse Tendrils Get Over Here11
Bone Prison1515
Bone Prison Life Imprisonment11
Bone Prison Vulnerable11
Bone Prison Essence Generation11
Decrepify Dizzying Curse11
Iron Maiden Ferocity And Overpower11

Class mechanic

Since 3.0, learned and equipped minions can remain available despite a selected Sacrifice. Golem Sacrifice reduces its damage; Skeleton Sacrifices reduce their count. The list can therefore show a Sacrifice together with Golem on the bar.

SelectionSetting
Skeletal Warriors: ReapersSacrifice
Skeletal Mages: BoneSacrifice
Golems: IronSacrifice

Equipment by slot

Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.

SlotItem / aspect
HelmHeir of Perdition
Ring 1Ring of Starless Skies
Ring 2Aspect of Inner Calm
PantsKessime's Legacy
WeaponTidal Aspect
BootsEmbattled Aspect
GlovesAspect of Thickened Blood
ChestAspect of Glynn's Anvil
AmuletBanished Lord's Talisman

Stats, tempering and upgrade order

Obtain Kessime and Blood Binder first, then improve weapon base damage, Intelligence, critical support and wave availability. Test the resource-spending 3.0 attack together with recovery; the earlier Fastblood collection pattern alone is insufficient.

The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.

SlotAttribute priorityTempering
HelmPrimary Core Stat · Movement SpeedWorldly Endurance Maximum Resolve Stacks
Ring 1Primary Core Stat · Attack SpeedWorldly Stability Lucky Hit Up To A 15 Chance To Restore X Primary Resource
Ring 2Critical Strike Chance · Intelligence · Critical Strike Damage Multiplier · Attack SpeedWorldly Stability Lucky Hit Up To A 15 Chance To Restore X Primary Resource
PantsIntelligence · Cooldown Reduction · Maximum LifeWorldly Endurance Maximum Resolve Stacks
WeaponWeapon Damage Min · Intelligence · Critical Strike Damage Multiplier · Physical Damage MultiplierWorldly Destruction Critical Strike Chance
BootsIntelligence · Maximum Life · Armor · Movement SpeedNatural Motion Movement Speed
GlovesCritical Strike Chance · Intelligence · Critical Strike Damage Multiplier · Vulnerable Damage MultiplierSharpened Finesse Damage Per Overpower Stack
ChestIntelligence · Maximum Life · Armor · Essence Per SecondWorldly Endurance Maximum Resolve Stacks
AmuletIntelligence · Primary Core Stat · Critical Strike Damage MultiplierWorldly Endurance Maximum Resolve Stacks

Runes and gems

Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.

SlotSockets
HelmTopaz + Topaz
Ring 1Emerald
Ring 2Topaz
PantsIgni + Que
WeaponSkull + Skull
ChestTam + Teb
AmuletRuby

Paragon: boards and glyphs

This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.

No.BoardGlyphTarget rank
1Starter BoardAmplify150
2FrailtyDominate100
3BloodbathEliminator150
4Blood Begets BloodEssence150
5Scent Of DeathControl150

Seasonal powers and Talisman package

LoH introduced level 70 and the new active skill tree. Talisman sets are part of this systems overhaul.

Role / slotSelection
SealSeal
Charm 1Red Blessing
Charm 2Berú of the Blood Binder
Charm 3Fer of the Blood Binder
Charm 4Linta of the Blood Binder
Charm 5Mlor of the Blood Binder
Charm 6Phoba of the Blood Binder

Limits and safe transitions

Aimed at high-end challenges. The author’s record figures are not guaranteed at lower set or Paragon investment.

Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.

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0 / 30 guide tasks

Saved locally on this device, shared between both languages. This counter measures guide tasks, not game progress.

Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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