Version, purpose and verified scope
The push setup combines Kessime’s Legacy with the Blood Binder Talisman set and Red Blessing. Tidal, Thickened Blood and Banished Lord’s Talisman support the waves. Its bar uses Blood Lance and Bone Prison instead of the summon-oriented travel variant.
Patch family 3.0; level 70. Source variant: Pit Push. Author revision: 2026-05-28T07:16:52. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.
Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.
Action bar and gameplay
Gather with Corpse Tendrils, maintain Iron Maiden on the target and send Blood Wave through the pack. Use Blood Lance and Bone Prison for their buff and trigger roles. Keep Blood Mist as the emergency answer to dangerous ground and crowd control.
| Slot | Skill |
|---|---|
| 1 | Corpse Tendrils |
| 2 | Blood Wave |
| 3 | Blood Mist |
| 4 | Bone Prison |
| 5 | Iron Maiden |
| 6 | Blood Lance |
Complete point allocation
Total: 83 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.
| Node / upgrade | Rank | Paid points |
|---|---|---|
| Blood Wave | 15 | 15 |
| Blood Wave Damage Bonus | 1 | 1 |
| Blood Wave Overpower | 1 | 1 |
| Blood Wave Hematolagnia | 1 | 1 |
| Iron Maiden | 1 | 1 |
| Iron Maiden Execute And Fortify | 1 | 1 |
| Iron Maiden Blood Maiden | 1 | 1 |
| Decrepify | 15 | 15 |
| Decrepify Resolve | 1 | 1 |
| Decrepify Cooldown Reduction | 1 | 1 |
| Blood Mist | 14 | 14 |
| Blood Mist Blood Rush | 1 | 1 |
| Blood Mist Overpower | 1 | 1 |
| Blood Mist Critical Strike | 1 | 1 |
| Blood Lance | 1 | 1 |
| Blood Lance Fortify | 1 | 1 |
| Blood Lance Overpower | 1 | 1 |
| Blood Lance Festering Wound | 1 | 1 |
| Corpse Tendrils | 1 | 1 |
| Corpse Tendrils Critical Strike Chance | 1 | 1 |
| Corpse Tendrils Vulnerable | 1 | 1 |
| Corpse Tendrils Get Over Here | 1 | 1 |
| Bone Prison | 15 | 15 |
| Bone Prison Life Imprisonment | 1 | 1 |
| Bone Prison Vulnerable | 1 | 1 |
| Bone Prison Essence Generation | 1 | 1 |
| Decrepify Dizzying Curse | 1 | 1 |
| Iron Maiden Ferocity And Overpower | 1 | 1 |
Class mechanic
Since 3.0, learned and equipped minions can remain available despite a selected Sacrifice. Golem Sacrifice reduces its damage; Skeleton Sacrifices reduce their count. The list can therefore show a Sacrifice together with Golem on the bar.
| Selection | Setting |
|---|---|
| Skeletal Warriors: Reapers | Sacrifice |
| Skeletal Mages: Bone | Sacrifice |
| Golems: Iron | Sacrifice |
Equipment by slot
Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.
| Slot | Item / aspect |
|---|---|
| Helm | Heir of Perdition |
| Ring 1 | Ring of Starless Skies |
| Ring 2 | Aspect of Inner Calm |
| Pants | Kessime's Legacy |
| Weapon | Tidal Aspect |
| Boots | Embattled Aspect |
| Gloves | Aspect of Thickened Blood |
| Chest | Aspect of Glynn's Anvil |
| Amulet | Banished Lord's Talisman |
Stats, tempering and upgrade order
Obtain Kessime and Blood Binder first, then improve weapon base damage, Intelligence, critical support and wave availability. Test the resource-spending 3.0 attack together with recovery; the earlier Fastblood collection pattern alone is insufficient.
The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.
| Slot | Attribute priority | Tempering |
|---|---|---|
| Helm | Primary Core Stat · Movement Speed | Worldly Endurance Maximum Resolve Stacks |
| Ring 1 | Primary Core Stat · Attack Speed | Worldly Stability Lucky Hit Up To A 15 Chance To Restore X Primary Resource |
| Ring 2 | Critical Strike Chance · Intelligence · Critical Strike Damage Multiplier · Attack Speed | Worldly Stability Lucky Hit Up To A 15 Chance To Restore X Primary Resource |
| Pants | Intelligence · Cooldown Reduction · Maximum Life | Worldly Endurance Maximum Resolve Stacks |
| Weapon | Weapon Damage Min · Intelligence · Critical Strike Damage Multiplier · Physical Damage Multiplier | Worldly Destruction Critical Strike Chance |
| Boots | Intelligence · Maximum Life · Armor · Movement Speed | Natural Motion Movement Speed |
| Gloves | Critical Strike Chance · Intelligence · Critical Strike Damage Multiplier · Vulnerable Damage Multiplier | Sharpened Finesse Damage Per Overpower Stack |
| Chest | Intelligence · Maximum Life · Armor · Essence Per Second | Worldly Endurance Maximum Resolve Stacks |
| Amulet | Intelligence · Primary Core Stat · Critical Strike Damage Multiplier | Worldly Endurance Maximum Resolve Stacks |
Runes and gems
Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.
| Slot | Sockets |
|---|---|
| Helm | Topaz + Topaz |
| Ring 1 | Emerald |
| Ring 2 | Topaz |
| Pants | Igni + Que |
| Weapon | Skull + Skull |
| Chest | Tam + Teb |
| Amulet | Ruby |
Paragon: boards and glyphs
This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.
| No. | Board | Glyph | Target rank |
|---|---|---|---|
| 1 | Starter Board | Amplify | 150 |
| 2 | Frailty | Dominate | 100 |
| 3 | Bloodbath | Eliminator | 150 |
| 4 | Blood Begets Blood | Essence | 150 |
| 5 | Scent Of Death | Control | 150 |
Seasonal powers and Talisman package
LoH introduced level 70 and the new active skill tree. Talisman sets are part of this systems overhaul.
| Role / slot | Selection |
|---|---|
| Seal | Seal |
| Charm 1 | Red Blessing |
| Charm 2 | Berú of the Blood Binder |
| Charm 3 | Fer of the Blood Binder |
| Charm 4 | Linta of the Blood Binder |
| Charm 5 | Mlor of the Blood Binder |
| Charm 6 | Phoba of the Blood Binder |
Limits and safe transitions
Aimed at high-end challenges. The author’s record figures are not guaranteed at lower set or Paragon investment.
Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.
YOUR NEXT STEP
Your checklist
Saved locally on this device, shared between both languages. This counter measures guide tasks, not game progress.
Sources & editorial reference date
Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.