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Diablo IV S13: Mega Bear Punch: Pulverize

Mega Bear Punch, Purified Lightbringer and the new active upgrades define this 3.0 bear slam. The Den Mother/Old Mountain Talismans and documented Crushing package are part of it. Old paragraphs about Rotting Lightbringer and Chaos Armor describe a different version and are not applied here.

ArchiveDruidSeason 13 · 3.0 · checked 2026-10-23
Guide coverage

Concrete season-specific endgame setup with fully counted points, bar, gear and board/glyph list. Editorial changes and supplemental seasonal options are identified individually.

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Version, purpose and verified scope

Mega Bear Punch, Purified Lightbringer and the new active upgrades define this 3.0 bear slam. The Den Mother/Old Mountain Talismans and documented Crushing package are part of it. Old paragraphs about Rotting Lightbringer and Chaos Armor describe a different version and are not applied here.

Patch family 3.0; level 70. Source variant: End-Game. Author revision: 2026-05-26T08:41:05. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.

Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.

Action bar and gameplay

Maintain Grizzly Rage, attack the main target with Pulverize and use Cyclone Armor for control and protection. Lightning Storm and Wolves carry the planned support upgrades. Use Claw for intended transitions and test Bulwark support before higher Pit tiers.

SlotSkill
1Pulverize
2Grizzly Rage
3Lightning Storm
4Cyclone Armor
5Wolves
6Claw

Complete point allocation

Total: 83 paid points; 2 free shape-choice entries. Visible free connectors are not additional paid investment.

Editorial budget adjustment against the retained source: Earthen Bulwark 14 → 15; Lightning Storm 1 → 2. All other ranks match the selected variant.

Node / upgradeRankPaid points
Claw11
Claw Cast Speed11
Claw Ferocity11
Claw Werebear10
Claw Dash11
Lightning Storm22
Lightning Storm Additional Strikes11
Lightning Storm Minimum Strikes11
Lightning Storm Human10
Lightning Storm Hero Of The Storm11
Pulverize1515
Pulverize Mega Bear Punch11
Pulverize Initial Damage Bonus11
Pulverize Damage Bonus11
Cyclone Armor1515
Cyclone Armor Greater Cyclone Armor11
Cyclone Armor Resistance11
Wolves11
Wolves Thrill Of The Hunt11
Wolves Attack Speed11
Grizzly Rage1515
Grizzly Rage Cornered Beast11
Grizzly Rage Cooldown Reduction11
Grizzly Rage Fortify11
Earthen Bulwark1515
Earthen Bulwark Barrier Duration And Bonus11
Earthen Bulwark Unstoppable11
Earthen Bulwark Travertine Bulwark11

Class mechanic

SelectionSetting
Spirit Boon: DeerGift of the Stag
Spirit Boon: EagleAvian Wrath
Spirit Boon: WolfCalamity
Spirit Boon: SnakeCalm Before the Storm · Obsidian Slam

Equipment by slot

Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.

SlotItem / aspect
HelmHeir of Perdition
ChestAspect of Glynn's Anvil
GlovesAspect of the Followed Path
PantsTibault's Will
BootsOvercharged Aspect
WeaponPurified Lightbringer
AmuletCrushing Aspect
Ring 1Might of the Ursine
Ring 2Ring of Starless Skies

Stats, tempering and upgrade order

Complete the core weapon and set requirements before luxury stats. Then prioritize Willpower, the table’s critical/Vulnerable multipliers and resource flow. Two free shape choices count as zero points; editorially added points are listed individually.

The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.

SlotAttribute priorityTempering
HelmPrimary Core Stat · Movement SpeedWorldly Endurance Maximum Resolve Stacks
ChestWillpower · Maximum Life · Resistance To All Elements · ArmorWorldly Endurance Maximum Resolve Stacks
GlovesCritical Strike Damage Multiplier · Vulnerable Damage Multiplier · Critical Strike Chance · Physical Damage MultiplierWorldly Finesse Critical Strike Damage
PantsWillpower · Maximum Life · Primary Core StatWorldly Endurance Maximum Resolve Stacks
BootsWillpower · Maximum Life · Movement Speed · Resistance To All ElementsMotion Movement Speed
WeaponCritical Strike Damage Multiplier · Willpower · Weapon Damage Min · Ranks To PulverizeWorldly Destruction Critical Strike Chance
AmuletCritical Strike Damage Multiplier · Vulnerable Damage Multiplier · Critical Strike Chance · Physical Damage MultiplierWorldly Endurance Maximum Resolve Stacks
Ring 1Critical Strike Damage Multiplier · Vulnerable Damage Multiplier · Willpower · Ranks To Bear SkillsWorldly Stability Cooldown Reduction
Ring 2Primary Core Stat · Attack SpeedWorldly Stability Cooldown Reduction

Runes and gems

Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.

SlotSockets
HelmIgni + Que
ChestCir + Gar
PantsSapphire + Sapphire
WeaponSkull + Skull
AmuletRuby
Ring 1Skull
Ring 2Topaz

Paragon: boards and glyphs

This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.

No.BoardGlyphTarget rank
1Starter BoardOutmatch150
2Survival InstinctsDominate150
3Constricting TendrilsEarth And Sky150
4Heightened MaliceSpirit150
5Earthen DevastationHeadhunter150

Seasonal powers and Talisman package

LoH introduced level 70 and the new active skill tree. Talisman sets are part of this systems overhaul.

Role / slotSelection
Charm 1Berú of the Den Mother
Charm 4Fer of the Den Mother
Charm 6Berú of the Old Mountain
Charm 5Fer of the Old Mountain
Charm 2Linta of the Old Mountain
Charm 3Mlor of the Old Mountain
SealSeal of the Diamond Mind

Limits and safe transitions

Not the Poison Pulverize setup from S9–12. The same skill name does not imply identical damage type or item synergies after 3.0.

Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.

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Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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