Community forum
Skip to content
LINK GUIDEYOUR GAME. YOUR WAY.DE
Game help · Tips & secrets

Arena & multiplayer · First release 2014

Super Smash Bros. for Wii U

The HD edition offers eight-player Smash, Smash Tour, Orders and event routes. Its roster and DLC relate to the 3DS version, but hidden fighters, stages and modes have separate requirements.

Wii U

Base fighters
51
Including historical DLC
58
Hidden base fighters
8
What this guide covers

All 58 fighters with DLC labels, all eight hidden base fighters and six hidden base stages, plus plans for Smash Tour, Orders, Classic and local matches. Not an exhaustive solution to every event difficulty or trophy.

Search across fighters, unlocks and techniques

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
Wii-U-FassungWii UReleased in 2014. The base game has 51 fighters including three Mii types you create, with seven DLC fighters. It does not include 3DS Smash Run.
GameCube-Controller und andere EingabenWii UControllers and adapters must match console and mode. Eight participants need enough compatible input devices; eight players does not mean eight GamePads.

Controls, damage and safe recovery

  1. Damage is not a health bar

    Attacks increase damage percentage. The objective is to launch opponents beyond the blast zone. Build damage, then look for a strong hit near an edge. A high percentage does not end a stock by itself.

  2. Separate normal, smash and special attacks

    A with a gentle direction produces a directional normal attack; a fast direction with A performs a smash attack. B plus a direction selects special moves. Practise forward, up and down separately. Physical buttons depend on your controller.

  3. Shield, grab and evade

    Shield an expected attack, then act after it ends. Grabs defeat a normal shield. Repeated rolls and uncovered smash attacks make your next action predictable.

  4. Save your jump

    After a hit, drift toward the stage first. Spend your midair jump when it is needed, then aim your up special toward the ledge. Test each fighter separately: jump count and recovery moves differ.

  5. Turn practice into a match plan

    Practise ten recoveries without an opponent, then play short games with one learning goal. Track stocks lost to your own mistakes separately from enemy KOs. Winning one game does not establish reliable recovery.

Every fighter and a practice focus

This table lists every playable fighter or form in this game. Short plans are original training suggestions, not a tier list or guaranteed combos. German and English names are shown together.

Fighter / formPractical starting point
MarioUse a fireball to approach; regain spacing after a safe landing.
Donkey KongLearn grab range; avoid lingering at the ledge after a miss.
LinkCombine projectiles with sword spacing; practise recovery before zoning.
SamusHold Charge Shot as a threat; avoid firing every projectile immediately.
YoshiManage your midair jump carefully; use eggs from a safe distance.
KirbyUse multiple jumps deliberately; avoid landing with Stone every time.
FoxControl your speed; practise sideways and upward recovery separately.
PikachuApproach behind Thunder Jolt; practise Quick Attack directions deliberately.
LuigiSet up close hits; use big specials after a confirmed opening.
NessPractise using PK Thunder for recovery without an opponent first.
Captain FalconVary your movement; seek powerful hits after an opponent whiffs.
Pummeluff / JigglypuffUse aerial movement; attempt Rest only with a clear opening.
PeachUse float for spacing and landings; avoid pulling turnips in close combat.
BowserStart with short punishes; cover slow powerful attacks.
ZeldaSeparate long and close range; test teleport distance without an opponent.
SheikCombine movement with quick hits; avoid overextending after every hit.
Dr. MarioApproach with pills; plan your recovery conservatively.
FalcoUse lasers to control space; check recovery distance before chasing.
MarthSpace for sword-tip hits; avoid forcing point-blank combat.
GanondorfPunish mistakes hard; prioritise your vulnerable recovery.
Mewtu / Mewtwo · DLCVary Shadow Ball timing; mix aerial routes and avoid exposing your body.
Roy · DLCDeliberately enter close range; do not equate your sword tip with Marth’s.
Mr. Game & WatchStart with safe short actions; avoid building plans around risky random attacks.
Meta KnightControl multiple jumps and sword strikes; avoid chaining specials blindly.
PitAim arrows and save jumps; defend from a safe ledge position.
Zero Suit SamusUse mobility for spacing; avoid throwing out up special without a plan.
WarioPractise aerial movement; treat Waft as preparation rather than a panic escape.
IkeUse large reach patiently; regain spacing after a miss.
Glurak / CharizardCombine power with spacing; avoid forcing follow-ups after large attacks.
Diddy KongWatch banana position; avoid overextending before a risky recovery.
Lucas · DLCPractise PK Thunder and tether range separately; cover projectiles deliberately.
SonicUse speed to reposition; avoid running over the edge uncontrolled.
König Dedede / King DededePrepare slow powerful actions; preserve multiple jumps for recovery.
OlimarWatch your Pikmin lineup; choose attacks for the available team.
LucarioWatch Aura; high personal damage also means a high risk of being KO’d.
R.O.B.Combine gyro and laser; preserve flight resources for recovery.
Toon-Link / Toon LinkSet up projectiles and seek safe sword hits; vary aerial routes.
Bewohner / VillagerPocket projectiles and block routes; practise recovery separately.
Mega ManLearn projectile spacing; avoid answering every close encounter the same way.
Wii Fit-Trainer / Wii Fit TrainerFind breathing room for Deep Breathing; vary ball and Sun Salutation timing.
Rosalina & LumaWatch Luma’s position; control space rather than attacking blindly.
Little MacWork on the ground; avoid aerial chases with limited recovery.
Quajutsu / GreninjaMix short approaches with retreats; practise Hydro Pump recovery.
Mii-Boxer / Mii BrawlerCheck chosen specials; recovery depends on your configuration.
Mii-Schwertkämpfer / Mii SwordfighterPractise sword spacing with chosen specials; tell opponents your configuration.
Mii-Schütze / Mii GunnerCombine projectiles with a recovery plan; check specials before matches.
PalutenaSpace aerial attacks; deliberately choose teleport angles.
PAC-MANTrack fruit and hydrant positions; keep an escape route.
Daraen / RobinWatch tome and sword resources; cover depleted periods with spacing.
ShulkChoose a Monado Art before attacking; test altered movement first.
Bowser Jr.Vary kart routes; practise recovery after ejecting.
Duck HuntTrack can, clay target and fighter together; leave yourself room.
LucinaUse consistent sword reach; do not wait for Marth’s tipper hit.
Finsterer Pit / Dark PitTest your arrow trajectory; check differences from Pit before chasing.
Ryu · DLCPractise command inputs slowly; confirm hits before risky finishers.
Cloud · DLCManage Limit and up special; aim for the ledge early.
Corrin · DLCMeasure lance reach; avoid committing without an opening.
Bayonetta · DLCTest aerial strings in training; recover promptly if a sequence breaks.

Smash Tour: board game and final battle

  1. Collect on the board

    Move your Mii around the board and collect fighters and stat boosts. Your collected team matters for the finale; one early fight is not the whole mode.

  2. Plan encounters and items

    An encounter can trigger a fight. Use board items for movement or disruption when they create a concrete advantage. Keep the remaining turn budget in view.

  3. Use the collected team in the finale

    Your collected team matters in the final battle. Practise safe fundamentals even with fighters outside your main. Play all three Tour boards for Pac-Land.

Sources for this section

Master Orders and Crazy Orders

  1. Master Orders

    Choose an order for its enemies and rules, not only its reward. Clear a Hard order for Dr. Mario. Reaching 50 VS matches remains an alternative.

  2. Crazy Orders

    Play successive rounds, then decide when to secure accumulated rewards through the final battle. End the run deliberately; one extra dangerous order can cost your progress.

  3. R.O.B. objective

    For R.O.B.’s special route, defeat Crazy Hand after eight completed rounds. If this mode is unreliable, use 60 completed Smash matches instead. Then win the challenger encounter.

Sources for this section

All six hidden base stages

StageRequirement / English event name
Kongo Jungle 64Clear The Original Heavyweights event.
SmashvilleClear Playing Tricks event.
Pac-LandPlay all three Smash Tour boards.
Pokémon Stadium 2Clear When Lightning Strikes event.
Duck HuntGet at least one KO in Solo Cruel Smash.
Flat Zone XAs Mr. Game & Watch, destroy 100 blocks in one solo Trophy Rush game.
Sources for this section

Classic, Events, Trophy Rush and eight-player Smash

ModePractical plan
ClassicChoose encounters and an appropriate intensity. Lucina requires at least 5.5; Mr. Game & Watch requires at least 2.0 with five different fighters.
EventsWork through connected objectives and check locked routes for required fighters. Stage rewards in this guide specify their event names.
Trophy RushChain block destruction while avoiding hazards. Flat Zone X requires 100 blocks in one solo game as Mr. Game & Watch, not across multiple runs.
8-Player SmashUp to eight local participants on supported stages. This does not establish an eight-player online mode.
Special SmashTest special rules such as stamina and speed deliberately. This variant is specific to Wii U and distinct from standard matches.
Sources for this section

Custom moves, equipment and a practice plan

  1. Set standard rules first

    For comparable practice, disable custom moves and equipment initially. If you want customization, compare the same fighter with and without it. Added effects otherwise distort your view of ordinary move range.

  2. Balance attack, defence and speed

    Equipment changes stats and may add effects. More attack is not always better than mobility or protection. Inspect the actual setup instead of selecting only the largest single number.

  3. One new goal per session

    Practise recovery, then one safe grounded move and one aerial. Play short matches and note whether a missed recovery, grab or uncovered smash caused your loss. Use that to choose the next practice goal.

Online closure, DLC and local matches

Nintendo ended regular Nintendo 3DS and Wii U online play in April 2024. Local matches and single-player modes are independent. A discontinued service is not a router error that a new DNS setting will fix.

New eShop purchases ended on 27 March 2023. Nintendo continues to allow redownloading purchased content and updates for the foreseeable future; this is not an indefinite guarantee. The seven DLC fighters are Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin and Bayonetta.

A DLC fighter cannot be unlocked through VS matches. A disc or game card does not automatically contain previously separate expansions. Check your existing licence first. Mii costumes are not additional fighters.

Sources for this section

Unlocks & rewards

Falco

Complete 10 Smash matches OR: Clear Classic at any intensity. Then defeat the challenger.

Wario

Complete 20 Smash matches OR: Clear 100-Man Smash. Then defeat the challenger.

Lucina

Complete 30 Smash matches OR: Clear Classic at 5.5 or higher. Then defeat the challenger.

Finsterer Pit / Dark Pit

Complete 40 Smash matches OR: Clear All-Star on Normal. Then defeat the challenger.

Dr. Mario

Complete 50 Smash matches OR: Clear Master Orders on Hard. Then defeat the challenger.

R.O.B.

Complete 60 Smash matches OR: Defeat Crazy Hand in Crazy Orders after eight rounds. Then defeat the challenger.

Mr. Game & Watch

Complete 80 Smash matches OR: Clear Classic at 2.0 or higher with five fighters. Then defeat the challenger.

Duck Hunt

Complete 100 Smash matches OR: Get at least one KO in Cruel Smash. Then defeat the challenger.

Super Smash Bros. for Wii U

Your checklist

0 / 19 guide tasks completed

Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 31 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

How do I unlock Mr. Game & Watch on Wii U?Super Smash Bros. for Wii U

Play 80 VS matches or clear Classic Mode with five fighters on intensity 2.0 or higher.

  1. For the Classic route, use five different fighters and select at least intensity 2.0 on every run.
  2. Finish the fifth run or the 80th VS match and take the challenger fight.
  3. Beat Mr. Game & Watch on Flat Zone X. The Nintendo 3DS version has different requirements.

Ask K.A.I. a question about your game.