Check your edition
Editions & platforms
| Edition | Platform | Differences & notes |
|---|---|---|
| Wii-U-Fassung | Wii U | Released in 2014. The base game has 51 fighters including three Mii types you create, with seven DLC fighters. It does not include 3DS Smash Run. |
| GameCube-Controller und andere Eingaben | Wii U | Controllers and adapters must match console and mode. Eight participants need enough compatible input devices; eight players does not mean eight GamePads. |
Controls, damage and safe recovery
Damage is not a health bar
Attacks increase damage percentage. The objective is to launch opponents beyond the blast zone. Build damage, then look for a strong hit near an edge. A high percentage does not end a stock by itself.
Separate normal, smash and special attacks
A with a gentle direction produces a directional normal attack; a fast direction with A performs a smash attack. B plus a direction selects special moves. Practise forward, up and down separately. Physical buttons depend on your controller.
Shield, grab and evade
Shield an expected attack, then act after it ends. Grabs defeat a normal shield. Repeated rolls and uncovered smash attacks make your next action predictable.
Save your jump
After a hit, drift toward the stage first. Spend your midair jump when it is needed, then aim your up special toward the ledge. Test each fighter separately: jump count and recovery moves differ.
Turn practice into a match plan
Practise ten recoveries without an opponent, then play short games with one learning goal. Track stocks lost to your own mistakes separately from enemy KOs. Winning one game does not establish reliable recovery.
Every fighter and a practice focus
This table lists every playable fighter or form in this game. Short plans are original training suggestions, not a tier list or guaranteed combos. German and English names are shown together.
| Fighter / form | Practical starting point |
|---|---|
| Mario | Use a fireball to approach; regain spacing after a safe landing. |
| Donkey Kong | Learn grab range; avoid lingering at the ledge after a miss. |
| Link | Combine projectiles with sword spacing; practise recovery before zoning. |
| Samus | Hold Charge Shot as a threat; avoid firing every projectile immediately. |
| Yoshi | Manage your midair jump carefully; use eggs from a safe distance. |
| Kirby | Use multiple jumps deliberately; avoid landing with Stone every time. |
| Fox | Control your speed; practise sideways and upward recovery separately. |
| Pikachu | Approach behind Thunder Jolt; practise Quick Attack directions deliberately. |
| Luigi | Set up close hits; use big specials after a confirmed opening. |
| Ness | Practise using PK Thunder for recovery without an opponent first. |
| Captain Falcon | Vary your movement; seek powerful hits after an opponent whiffs. |
| Pummeluff / Jigglypuff | Use aerial movement; attempt Rest only with a clear opening. |
| Peach | Use float for spacing and landings; avoid pulling turnips in close combat. |
| Bowser | Start with short punishes; cover slow powerful attacks. |
| Zelda | Separate long and close range; test teleport distance without an opponent. |
| Sheik | Combine movement with quick hits; avoid overextending after every hit. |
| Dr. Mario | Approach with pills; plan your recovery conservatively. |
| Falco | Use lasers to control space; check recovery distance before chasing. |
| Marth | Space for sword-tip hits; avoid forcing point-blank combat. |
| Ganondorf | Punish mistakes hard; prioritise your vulnerable recovery. |
| Mewtu / Mewtwo · DLC | Vary Shadow Ball timing; mix aerial routes and avoid exposing your body. |
| Roy · DLC | Deliberately enter close range; do not equate your sword tip with Marth’s. |
| Mr. Game & Watch | Start with safe short actions; avoid building plans around risky random attacks. |
| Meta Knight | Control multiple jumps and sword strikes; avoid chaining specials blindly. |
| Pit | Aim arrows and save jumps; defend from a safe ledge position. |
| Zero Suit Samus | Use mobility for spacing; avoid throwing out up special without a plan. |
| Wario | Practise aerial movement; treat Waft as preparation rather than a panic escape. |
| Ike | Use large reach patiently; regain spacing after a miss. |
| Glurak / Charizard | Combine power with spacing; avoid forcing follow-ups after large attacks. |
| Diddy Kong | Watch banana position; avoid overextending before a risky recovery. |
| Lucas · DLC | Practise PK Thunder and tether range separately; cover projectiles deliberately. |
| Sonic | Use speed to reposition; avoid running over the edge uncontrolled. |
| König Dedede / King Dedede | Prepare slow powerful actions; preserve multiple jumps for recovery. |
| Olimar | Watch your Pikmin lineup; choose attacks for the available team. |
| Lucario | Watch Aura; high personal damage also means a high risk of being KO’d. |
| R.O.B. | Combine gyro and laser; preserve flight resources for recovery. |
| Toon-Link / Toon Link | Set up projectiles and seek safe sword hits; vary aerial routes. |
| Bewohner / Villager | Pocket projectiles and block routes; practise recovery separately. |
| Mega Man | Learn projectile spacing; avoid answering every close encounter the same way. |
| Wii Fit-Trainer / Wii Fit Trainer | Find breathing room for Deep Breathing; vary ball and Sun Salutation timing. |
| Rosalina & Luma | Watch Luma’s position; control space rather than attacking blindly. |
| Little Mac | Work on the ground; avoid aerial chases with limited recovery. |
| Quajutsu / Greninja | Mix short approaches with retreats; practise Hydro Pump recovery. |
| Mii-Boxer / Mii Brawler | Check chosen specials; recovery depends on your configuration. |
| Mii-Schwertkämpfer / Mii Swordfighter | Practise sword spacing with chosen specials; tell opponents your configuration. |
| Mii-Schütze / Mii Gunner | Combine projectiles with a recovery plan; check specials before matches. |
| Palutena | Space aerial attacks; deliberately choose teleport angles. |
| PAC-MAN | Track fruit and hydrant positions; keep an escape route. |
| Daraen / Robin | Watch tome and sword resources; cover depleted periods with spacing. |
| Shulk | Choose a Monado Art before attacking; test altered movement first. |
| Bowser Jr. | Vary kart routes; practise recovery after ejecting. |
| Duck Hunt | Track can, clay target and fighter together; leave yourself room. |
| Lucina | Use consistent sword reach; do not wait for Marth’s tipper hit. |
| Finsterer Pit / Dark Pit | Test your arrow trajectory; check differences from Pit before chasing. |
| Ryu · DLC | Practise command inputs slowly; confirm hits before risky finishers. |
| Cloud · DLC | Manage Limit and up special; aim for the ledge early. |
| Corrin · DLC | Measure lance reach; avoid committing without an opening. |
| Bayonetta · DLC | Test aerial strings in training; recover promptly if a sequence breaks. |
Smash Tour: board game and final battle
Collect on the board
Move your Mii around the board and collect fighters and stat boosts. Your collected team matters for the finale; one early fight is not the whole mode.
Plan encounters and items
An encounter can trigger a fight. Use board items for movement or disruption when they create a concrete advantage. Keep the remaining turn budget in view.
Use the collected team in the finale
Your collected team matters in the final battle. Practise safe fundamentals even with fighters outside your main. Play all three Tour boards for Pac-Land.
Sources for this section
Master Orders and Crazy Orders
Master Orders
Choose an order for its enemies and rules, not only its reward. Clear a Hard order for Dr. Mario. Reaching 50 VS matches remains an alternative.
Crazy Orders
Play successive rounds, then decide when to secure accumulated rewards through the final battle. End the run deliberately; one extra dangerous order can cost your progress.
R.O.B. objective
For R.O.B.’s special route, defeat Crazy Hand after eight completed rounds. If this mode is unreliable, use 60 completed Smash matches instead. Then win the challenger encounter.
Sources for this section
All six hidden base stages
| Stage | Requirement / English event name |
|---|---|
| Kongo Jungle 64 | Clear The Original Heavyweights event. |
| Smashville | Clear Playing Tricks event. |
| Pac-Land | Play all three Smash Tour boards. |
| Pokémon Stadium 2 | Clear When Lightning Strikes event. |
| Duck Hunt | Get at least one KO in Solo Cruel Smash. |
| Flat Zone X | As Mr. Game & Watch, destroy 100 blocks in one solo Trophy Rush game. |
Sources for this section
Classic, Events, Trophy Rush and eight-player Smash
| Mode | Practical plan |
|---|---|
| Classic | Choose encounters and an appropriate intensity. Lucina requires at least 5.5; Mr. Game & Watch requires at least 2.0 with five different fighters. |
| Events | Work through connected objectives and check locked routes for required fighters. Stage rewards in this guide specify their event names. |
| Trophy Rush | Chain block destruction while avoiding hazards. Flat Zone X requires 100 blocks in one solo game as Mr. Game & Watch, not across multiple runs. |
| 8-Player Smash | Up to eight local participants on supported stages. This does not establish an eight-player online mode. |
| Special Smash | Test special rules such as stamina and speed deliberately. This variant is specific to Wii U and distinct from standard matches. |
Sources for this section
Custom moves, equipment and a practice plan
Set standard rules first
For comparable practice, disable custom moves and equipment initially. If you want customization, compare the same fighter with and without it. Added effects otherwise distort your view of ordinary move range.
Balance attack, defence and speed
Equipment changes stats and may add effects. More attack is not always better than mobility or protection. Inspect the actual setup instead of selecting only the largest single number.
One new goal per session
Practise recovery, then one safe grounded move and one aerial. Play short matches and note whether a missed recovery, grab or uncovered smash caused your loss. Use that to choose the next practice goal.
Online closure, DLC and local matches
Nintendo ended regular Nintendo 3DS and Wii U online play in April 2024. Local matches and single-player modes are independent. A discontinued service is not a router error that a new DNS setting will fix.
New eShop purchases ended on 27 March 2023. Nintendo continues to allow redownloading purchased content and updates for the foreseeable future; this is not an indefinite guarantee. The seven DLC fighters are Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin and Bayonetta.
A DLC fighter cannot be unlocked through VS matches. A disc or game card does not automatically contain previously separate expansions. Check your existing licence first. Mii costumes are not additional fighters.
No section matches your search.
Unlocks & rewards
Falco
Complete 10 Smash matches OR: Clear Classic at any intensity. Then defeat the challenger.
Wario
Complete 20 Smash matches OR: Clear 100-Man Smash. Then defeat the challenger.
Lucina
Complete 30 Smash matches OR: Clear Classic at 5.5 or higher. Then defeat the challenger.
Finsterer Pit / Dark Pit
Complete 40 Smash matches OR: Clear All-Star on Normal. Then defeat the challenger.
Dr. Mario
Complete 50 Smash matches OR: Clear Master Orders on Hard. Then defeat the challenger.
R.O.B.
Complete 60 Smash matches OR: Defeat Crazy Hand in Crazy Orders after eight rounds. Then defeat the challenger.
Mr. Game & Watch
Complete 80 Smash matches OR: Clear Classic at 2.0 or higher with five fighters. Then defeat the challenger.
Duck Hunt
Complete 100 Smash matches OR: Get at least one KO in Cruel Smash. Then defeat the challenger.
Super Smash Bros. for Wii U
Your checklist
Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.
Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 31 October 2026.
- Nintendo: Super Smash Bros. for Wii U ↗www.nintendo.com
- Nintendo: Wii-U-Modi und Smash Tour ↗www.smashbros.com
- SmashWiki: Wii-U-Freischaltungen ↗www.ssbwiki.com
- Nintendo: Smash-Regeln und Wii-U-Spezial-Smash ↗www.smashbros.com
- Nintendo: deutsches Wii-U-Handbuch ↗www.nintendo.com
- Nintendo: Ende der Onlinefunktionen von 3DS und Wii U ↗en-americas-support.nintendo.com
- Nintendo: eShop-Kaufende und erneute Downloads ↗en-americas-support.nintendo.com
In-game names may differ between language versions. Report a correction.
