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Game help · Tips & secrets

Arena & multiplayer · First release 2001

Super Smash Bros. Melee

Melee adds Adventure, Event Matches, All-Star and fast movement with L-canceling and wavedashing. This guide separates ordinary unlocks, all twelve Adventure stages and optional technique drills.

Nintendo GameCube

Selection slots
25
Fighters / forms
26
Adventure stages
12
What this guide covers

All 26 playable fighters/forms, every hidden fighter through the unambiguous VS route, plus Adventure and stage unlocks. Not an individual walkthrough of all 51 events, every regional trophy or every matchup.

Search across fighters, unlocks and techniques

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
OriginalNintendo GameCubeJapan/USA in 2001, Europe on 24 May 2002. Zelda and Sheik share a selection slot: 25 slots and 26 playable fighters/forms.
PAL / NTSC / Disc-RevisionenNintendo GameCubeEuropean PAL and NTSC revisions contain balance differences. A specific combo or glitch demonstration must match your disc. Compatible older Wii models do not create a new Melee game.

Controls, damage and safe recovery

  1. Damage is not a health bar

    Attacks increase damage percentage. The objective is to launch opponents beyond the blast zone. Build damage, then look for a strong hit near an edge. A high percentage does not end a stock by itself.

  2. Separate normal, smash and special attacks

    A with a gentle direction produces a directional normal attack; a fast direction with A performs a smash attack. B plus a direction selects special moves. Practise forward, up and down separately. Physical buttons depend on your controller.

  3. Shield, grab and evade

    Shield an expected attack, then act after it ends. Grabs defeat a normal shield. Repeated rolls and uncovered smash attacks make your next action predictable.

  4. Save your jump

    After a hit, drift toward the stage first. Spend your midair jump when it is needed, then aim your up special toward the ledge. Test each fighter separately: jump count and recovery moves differ.

  5. Turn practice into a match plan

    Practise ten recoveries without an opponent, then play short games with one learning goal. Track stocks lost to your own mistakes separately from enemy KOs. Winning one game does not establish reliable recovery.

Every fighter and a practice focus

This table lists every playable fighter or form in this game. Short plans are original training suggestions, not a tier list or guaranteed combos. German and English names are shown together.

Fighter / formPractical starting point
MarioUse a fireball to approach; regain spacing after a safe landing.
Donkey KongLearn grab range; avoid lingering at the ledge after a miss.
LinkCombine projectiles with sword spacing; practise recovery before zoning.
SamusHold Charge Shot as a threat; avoid firing every projectile immediately.
YoshiManage your midair jump carefully; use eggs from a safe distance.
KirbyUse multiple jumps deliberately; avoid landing with Stone every time.
FoxControl your speed; practise sideways and upward recovery separately.
PikachuApproach behind Thunder Jolt; practise Quick Attack directions deliberately.
LuigiSet up close hits; use big specials after a confirmed opening.
NessPractise using PK Thunder for recovery without an opponent first.
Captain FalconVary your movement; seek powerful hits after an opponent whiffs.
Pummeluff / JigglypuffUse aerial movement; attempt Rest only with a clear opening.
PeachUse float for spacing and landings; avoid pulling turnips in close combat.
BowserStart with short punishes; cover slow powerful attacks.
Ice ClimbersKeep the partner close; reassess recovery and attacks when separated.
ZeldaSeparate long and close range; test teleport distance without an opponent.
SheikCombine movement with quick hits; avoid overextending after every hit.
Dr. MarioApproach with pills; plan your recovery conservatively.
PichuAccount for self-damage and low survivability; choose attacks carefully.
FalcoUse lasers to control space; check recovery distance before chasing.
MarthSpace for sword-tip hits; avoid forcing point-blank combat.
Junger Link / Young LinkLayer projectiles, then catch a landing; avoid waiting only at the ledge.
GanondorfPunish mistakes hard; prioritise your vulnerable recovery.
Mewtu / MewtwoVary Shadow Ball timing; mix aerial routes and avoid exposing your body.
RoyDeliberately enter close range; do not equate your sword tip with Marth’s.
Mr. Game & WatchStart with safe short actions; avoid building plans around risky random attacks.

All twelve Adventure stages

StageRoute and hazard
1. Mushroom KingdomGoombas, Yoshi group and team fight; for Luigi, finish with the seconds units digit at 2.
2. Kongo JungleKong groups and Giant Donkey Kong: avoid staying between multiple opponents.
3. Underground MazeCheck exits; a wrong chamber leads to a Link fight. Remember junctions.
4. BrinstarReach the escape exit after fighting; stop chasing damage during the climb.
5. Green GreensKirby groups and changing hazards; secure footing before aerial chases.
6. CorneriaFox encounters with Arwing hazards; watch attacks from outside.
7. Pokémon StadiumPokémon team and Poké Balls: keep clear of summoned helpers.
8. F-Zero Grand PrixSurvive the raceway and defeat Captain Falcon; wait for gaps in traffic.
9. OnettNess team; approach from one side and watch traffic.
10. Icicle MountainClimb with the camera; avoid staying below for one more hit.
11. BattlefieldWire Frames and metal opponents; hold centre and avoid being surrounded.
12. Final DestinationDefeat Bowser. An optional Giga Bowser follow-up belongs to a separate difficulty/time objective.
Sources for this section

Shorter alternatives to VS quotas

GoalConcrete alternative
FalcoClear 100-Man Melee, then defeat Falco.
MarthUse all 14 starter selection characters in single-player or VS, then defeat Marth.
RoyClear Classic with Marth without continuing, then defeat Roy.
GanondorfClear Event 29: Triforce Gathering, then defeat Ganondorf.
PichuClear Event 37: Legendary Pokémon, then defeat Pichu.
Mewtu / MewtwoReach 20 combined human VS player-hours; four human players contribute four hours per real hour of play. Then win the encounter.
LuigiFinish Adventure stage 1 at XX:X2 on the timer, beat Luigi and Peach in under one minute, finish Adventure and defeat Luigi as challenger.
Sources for this section

Hidden stages, events and All-Star

UnlockRequirement
Brinstar Depths / Fourside / Big Blue / Poké FloatsComplete 50 / 100 / 150 / 200 VS matches.
Mushroom Kingdom IIObtain the Birdo trophy.
Dream Land (N64)Clear Target Test with all 25 selection characters.
Kongo Jungle (N64)Survive 15-Minute Melee.
Yoshi’s Island (N64)Exceed 400 metres in Home-Run Contest.
Flat ZoneClear Classic with Mr. Game & Watch.
All-Star / BattlefieldUnlock every fighter for All-Star; clear All-Star for Battlefield.
Final DestinationClear Event 51, which requires the preceding events 1–50.

Work through trophies and Stadium

Classic, Adventure and All-Star award character-related trophies. Save coins for the lottery, but do not confuse repeated trophies with a failed fighter unlock. These are not system-wide console achievements.

For 100-Man Melee, a safe repeatable attack is more useful than risky aerial chases. In Home-Run Contest, build damage on the sandbag before using the bat. Target Test requires a movement route that matches your attack angles.

The checklist separates the twelve Adventure stages, hidden fighters and extra mode goals. Completing a guide task does not mean every event at every difficulty or every trophy has been collected.

Unlocks & rewards

Pummeluff / Jigglypuff

Complete 50 VS matches, then defeat the challenger.

Dr. Mario

Complete 100 VS matches, then defeat the challenger.

Pichu

Complete 200 VS matches, then defeat the challenger.

Falco

Complete 300 VS matches, then defeat the challenger.

Marth

Complete 400 VS matches, then defeat the challenger.

Junger Link / Young Link

Complete 500 VS matches, then defeat the challenger.

Ganondorf

Complete 600 VS matches, then defeat the challenger.

Mewtu / Mewtwo

Complete 700 VS matches, then defeat the challenger.

Luigi

Complete 800 VS matches, then defeat the challenger.

Roy

Complete 900 VS matches, then defeat the challenger.

Mr. Game & Watch

Complete 1000 VS matches, then defeat the challenger.

All-Star

Unlock all hidden fighters.

Final Destination

Clear Event 51.

Battlefield

Clear All-Star with any fighter.

Super Smash Bros. Melee

Your checklist

0 / 29 guide tasks completed

Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Optional techniques & glitches

Advanced techniques apply only to the named edition. These steps are training guidance.

L-CancelSuper Smash Bros. Melee
  1. Land a normal aerial attack.
  2. Press L, R or Z shortly before landing.
  3. Compare recovery with an uncanceled attempt before increasing speed.

Shortens normal aerial landing lag, not every special. Manual L-canceling is absent from Brawl, Smash 4 and Ultimate.

WavedashSuper Smash Bros. Melee
  1. Jump from a flat surface.
  2. Immediately air dodge diagonally down into the floor.
  3. Perform a grounded attack after the slide; practise without an opponent first.

Timing and slide distance vary by fighter. Ultimate has a substantially different, more limited version; this is not a universal movement rule across Smash games.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 31 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

How do I unlock Mewtwo in Super Smash Bros. Melee?Melee · GameCube

Mewtwo can appear after 700 completed VS matches or 20 total human-player hours in VS mode.

  1. If you use play time, each human participant contributes. Two humans need about ten hours together, and four need about five.
  2. Finish a match after meeting the requirement. If another challenger takes priority, defeat them and finish another match.
  3. Defeat Mewtwo on Final Destination. If you lose, finish one more VS match to get a rematch.

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