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Arena & multiplayer · First release 2014

Super Smash Bros. for Nintendo 3DS

The handheld edition has Smash Run, its own stages and separate unlock conditions. Use the five-minute plan, complete roster and distinct unlock routes instead of borrowing Wii U requirements.

Nintendo 3DS

Base fighters
51
Including historical DLC
58
Hidden base fighters
12
What this guide covers

All 58 fighters including seven historical DLC fighters, all twelve hidden base fighters, seven hidden base stages and guidance for Smash Run, Classic and Stadium. Not an exhaustive inventory of trophies or custom-move drops.

Search across fighters, unlocks and techniques

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
Nintendo-3DS-FassungNintendo 3DS / 2DS / New Nintendo 3DSReleased in 2014. There are 51 base fighters including three Mii types and seven historical DLC fighters. No Wii U Smash Tour or local eight-player mode.
Verbindung zu Wii UNintendo 3DS + Wii UThe 3DS and Wii U editions are distinct games. Connection/controller features do not provide a shared cross-platform online lobby.

Controls, damage and safe recovery

  1. Damage is not a health bar

    Attacks increase damage percentage. The objective is to launch opponents beyond the blast zone. Build damage, then look for a strong hit near an edge. A high percentage does not end a stock by itself.

  2. Separate normal, smash and special attacks

    A with a gentle direction produces a directional normal attack; a fast direction with A performs a smash attack. B plus a direction selects special moves. Practise forward, up and down separately. Physical buttons depend on your controller.

  3. Shield, grab and evade

    Shield an expected attack, then act after it ends. Grabs defeat a normal shield. Repeated rolls and uncovered smash attacks make your next action predictable.

  4. Save your jump

    After a hit, drift toward the stage first. Spend your midair jump when it is needed, then aim your up special toward the ledge. Test each fighter separately: jump count and recovery moves differ.

  5. Turn practice into a match plan

    Practise ten recoveries without an opponent, then play short games with one learning goal. Track stocks lost to your own mistakes separately from enemy KOs. Winning one game does not establish reliable recovery.

Every fighter and a practice focus

This table lists every playable fighter or form in this game. Short plans are original training suggestions, not a tier list or guaranteed combos. German and English names are shown together.

Fighter / formPractical starting point
MarioUse a fireball to approach; regain spacing after a safe landing.
Donkey KongLearn grab range; avoid lingering at the ledge after a miss.
LinkCombine projectiles with sword spacing; practise recovery before zoning.
SamusHold Charge Shot as a threat; avoid firing every projectile immediately.
YoshiManage your midair jump carefully; use eggs from a safe distance.
KirbyUse multiple jumps deliberately; avoid landing with Stone every time.
FoxControl your speed; practise sideways and upward recovery separately.
PikachuApproach behind Thunder Jolt; practise Quick Attack directions deliberately.
LuigiSet up close hits; use big specials after a confirmed opening.
NessPractise using PK Thunder for recovery without an opponent first.
Captain FalconVary your movement; seek powerful hits after an opponent whiffs.
Pummeluff / JigglypuffUse aerial movement; attempt Rest only with a clear opening.
PeachUse float for spacing and landings; avoid pulling turnips in close combat.
BowserStart with short punishes; cover slow powerful attacks.
ZeldaSeparate long and close range; test teleport distance without an opponent.
SheikCombine movement with quick hits; avoid overextending after every hit.
Dr. MarioApproach with pills; plan your recovery conservatively.
FalcoUse lasers to control space; check recovery distance before chasing.
MarthSpace for sword-tip hits; avoid forcing point-blank combat.
GanondorfPunish mistakes hard; prioritise your vulnerable recovery.
Mewtu / Mewtwo · DLCVary Shadow Ball timing; mix aerial routes and avoid exposing your body.
Roy · DLCDeliberately enter close range; do not equate your sword tip with Marth’s.
Mr. Game & WatchStart with safe short actions; avoid building plans around risky random attacks.
Meta KnightControl multiple jumps and sword strikes; avoid chaining specials blindly.
PitAim arrows and save jumps; defend from a safe ledge position.
Zero Suit SamusUse mobility for spacing; avoid throwing out up special without a plan.
WarioPractise aerial movement; treat Waft as preparation rather than a panic escape.
IkeUse large reach patiently; regain spacing after a miss.
Glurak / CharizardCombine power with spacing; avoid forcing follow-ups after large attacks.
Diddy KongWatch banana position; avoid overextending before a risky recovery.
Lucas · DLCPractise PK Thunder and tether range separately; cover projectiles deliberately.
SonicUse speed to reposition; avoid running over the edge uncontrolled.
König Dedede / King DededePrepare slow powerful actions; preserve multiple jumps for recovery.
OlimarWatch your Pikmin lineup; choose attacks for the available team.
LucarioWatch Aura; high personal damage also means a high risk of being KO’d.
R.O.B.Combine gyro and laser; preserve flight resources for recovery.
Toon-Link / Toon LinkSet up projectiles and seek safe sword hits; vary aerial routes.
Bewohner / VillagerPocket projectiles and block routes; practise recovery separately.
Mega ManLearn projectile spacing; avoid answering every close encounter the same way.
Wii Fit-Trainer / Wii Fit TrainerFind breathing room for Deep Breathing; vary ball and Sun Salutation timing.
Rosalina & LumaWatch Luma’s position; control space rather than attacking blindly.
Little MacWork on the ground; avoid aerial chases with limited recovery.
Quajutsu / GreninjaMix short approaches with retreats; practise Hydro Pump recovery.
Mii-Boxer / Mii BrawlerCheck chosen specials; recovery depends on your configuration.
Mii-Schwertkämpfer / Mii SwordfighterPractise sword spacing with chosen specials; tell opponents your configuration.
Mii-Schütze / Mii GunnerCombine projectiles with a recovery plan; check specials before matches.
PalutenaSpace aerial attacks; deliberately choose teleport angles.
PAC-MANTrack fruit and hydrant positions; keep an escape route.
Daraen / RobinWatch tome and sword resources; cover depleted periods with spacing.
ShulkChoose a Monado Art before attacking; test altered movement first.
Bowser Jr.Vary kart routes; practise recovery after ejecting.
Duck HuntTrack can, clay target and fighter together; leave yourself room.
LucinaUse consistent sword reach; do not wait for Marth’s tipper hit.
Finsterer Pit / Dark PitTest your arrow trajectory; check differences from Pit before chasing.
Ryu · DLCPractise command inputs slowly; confirm hits before risky finishers.
Cloud · DLCManage Limit and up special; aim for the ledge early.
Corrin · DLCMeasure lance reach; avoid committing without an opening.
Bayonetta · DLCTest aerial strings in training; recover promptly if a sequence breaks.

Smash Run: use five minutes effectively

  1. Select powers before starting

    Choose powers and equipment before exploration. Familiar movement matters more than a strong effect you cannot activate during a jump.

  2. First minute: establish a safe route

    Explore reachable routes, defeat weak enemies and collect boosts. Avoid spending the entire opening against one tough enemy. Remember exits to other elevations.

  3. Middle phase: choose challenges carefully

    Use treasure and challenge rooms when you can handle their route and objective. Attack, special, speed, jump and defence help with different final tests; raw power is not the whole answer.

  4. Final minute: reduce risk

    Collect safe boosts and avoid unprepared fights that consume time. The final event can test movement rather than normal combat. Adapt to the actual displayed objective.

  5. Understand multiplayer correctly

    Smash Run is the special 3DS mode for local participants and CPUs. It is not Wii U Smash Tour or a long story campaign. Each exploration round builds toward its final event.

Sources for this section

Classic, All-Star and Stadium

ModeApproach
ClassicChoose a route and intensity on the map. Use the required fighter and intensity for unlock goals; an easy run does not satisfy Bowser 6.0.
All-StarFight successive groups and budget healing between rounds. Its order and objective differ from Classic.
Home-Run ContestBuild sandbag damage, then use the bat before time expires. Early strong hits make preparation harder.
Target BlastDamage the bomb within its ten-second timer, then launch it at clustered targets; use explosive blocks for chain reactions.
Multi-Man SmashChoose safe footing and work through waves from one side. Clearing 100-Man also provides a Wario route.
Sources for this section

All seven hidden base stages

StageRequirement
Balloon FightUse Villager three times in VS.
Dream LandUse Kirby’s Ultra Sword Final Smash.
Flat Zone 2Unlock Mr. Game & Watch and complete the first challenge panel, 1–35.
MagicantUnlock Ness.
Mute CityWin three VS matches with Captain Falcon.
Pac-MazeUse PAC-MAN’s Super Pac-Man Final Smash.
WarioWare, Inc.Unlock Wario.
Sources for this section

Custom moves, equipment and a practice plan

  1. Set standard rules first

    For comparable practice, disable custom moves and equipment initially. If you want customization, compare the same fighter with and without it. Added effects otherwise distort your view of ordinary move range.

  2. Balance attack, defence and speed

    Equipment changes stats and may add effects. More attack is not always better than mobility or protection. Inspect the actual setup instead of selecting only the largest single number.

  3. One new goal per session

    Practise recovery, then one safe grounded move and one aerial. Play short matches and note whether a missed recovery, grab or uncovered smash caused your loss. Use that to choose the next practice goal.

Online closure, DLC and local matches

Nintendo ended regular Nintendo 3DS and Wii U online play in April 2024. Local matches and single-player modes are independent. A discontinued service is not a router error that a new DNS setting will fix.

New eShop purchases ended on 27 March 2023. Nintendo continues to allow redownloading purchased content and updates for the foreseeable future; this is not an indefinite guarantee. The seven DLC fighters are Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin and Bayonetta.

A DLC fighter cannot be unlocked through VS matches. A disc or game card does not automatically contain previously separate expansions. Check your existing licence first. Mii costumes are not additional fighters.

Sources for this section

Unlocks & rewards

Ness

Complete 10 VS matches OR: Clear Classic at any intensity. Then defeat the challenger.

Falco

Complete 20 VS matches OR: Clear Classic without continuing. Then defeat the challenger.

Wario

Complete 30 VS matches OR: Clear 100-Man Smash. Then defeat the challenger.

Lucina

Complete 40 VS matches OR: Clear Classic with Marth without continuing. Then defeat the challenger.

Finsterer Pit / Dark Pit

Complete 50 VS matches OR: Clear Classic with three different fighters. Then defeat the challenger.

Dr. Mario

Complete 60 VS matches OR: Clear Classic with Mario at intensity 4.0 or higher. Then defeat the challenger.

R.O.B.

Complete 70 VS matches OR: Collect 200 different trophies. Then defeat the challenger.

Ganondorf

Complete 80 VS matches OR: Clear Classic with Link or Zelda at 5.0 or higher. Then defeat the challenger.

Mr. Game & Watch

Complete 90 VS matches OR: Clear Classic with ten different fighters. Then defeat the challenger.

Bowser Jr.

Complete 100 VS matches OR: Clear Classic with Bowser at 6.0 or higher. Then defeat the challenger.

Duck Hunt

Complete 110 VS matches OR: Clear Classic with eight different fighters. Then defeat the challenger.

Pummeluff / Jigglypuff

Complete 120 VS matches OR: Collect 30 different equipment items. Then defeat the challenger.

Super Smash Bros. for Nintendo 3DS

Your checklist

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Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 31 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

How do I unlock Duck Hunt on Nintendo 3DS?Super Smash Bros. for Nintendo 3DS

Clear Classic with eight fighters or play 110 VS matches.

  1. If you choose Classic, use a different fighter for each of the eight clears.
  2. Finish the run or match that meets the requirement, then accept the challenger fight.
  3. Win on Battlefield. The Wii U version has its own unlock requirements.

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