Check your edition
Editions & platforms
| Edition | Platform | Differences & notes |
|---|---|---|
| Nintendo-3DS-Fassung | Nintendo 3DS / 2DS / New Nintendo 3DS | Released in 2014. There are 51 base fighters including three Mii types and seven historical DLC fighters. No Wii U Smash Tour or local eight-player mode. |
| Verbindung zu Wii U | Nintendo 3DS + Wii U | The 3DS and Wii U editions are distinct games. Connection/controller features do not provide a shared cross-platform online lobby. |
Controls, damage and safe recovery
Damage is not a health bar
Attacks increase damage percentage. The objective is to launch opponents beyond the blast zone. Build damage, then look for a strong hit near an edge. A high percentage does not end a stock by itself.
Separate normal, smash and special attacks
A with a gentle direction produces a directional normal attack; a fast direction with A performs a smash attack. B plus a direction selects special moves. Practise forward, up and down separately. Physical buttons depend on your controller.
Shield, grab and evade
Shield an expected attack, then act after it ends. Grabs defeat a normal shield. Repeated rolls and uncovered smash attacks make your next action predictable.
Save your jump
After a hit, drift toward the stage first. Spend your midair jump when it is needed, then aim your up special toward the ledge. Test each fighter separately: jump count and recovery moves differ.
Turn practice into a match plan
Practise ten recoveries without an opponent, then play short games with one learning goal. Track stocks lost to your own mistakes separately from enemy KOs. Winning one game does not establish reliable recovery.
Every fighter and a practice focus
This table lists every playable fighter or form in this game. Short plans are original training suggestions, not a tier list or guaranteed combos. German and English names are shown together.
| Fighter / form | Practical starting point |
|---|---|
| Mario | Use a fireball to approach; regain spacing after a safe landing. |
| Donkey Kong | Learn grab range; avoid lingering at the ledge after a miss. |
| Link | Combine projectiles with sword spacing; practise recovery before zoning. |
| Samus | Hold Charge Shot as a threat; avoid firing every projectile immediately. |
| Yoshi | Manage your midair jump carefully; use eggs from a safe distance. |
| Kirby | Use multiple jumps deliberately; avoid landing with Stone every time. |
| Fox | Control your speed; practise sideways and upward recovery separately. |
| Pikachu | Approach behind Thunder Jolt; practise Quick Attack directions deliberately. |
| Luigi | Set up close hits; use big specials after a confirmed opening. |
| Ness | Practise using PK Thunder for recovery without an opponent first. |
| Captain Falcon | Vary your movement; seek powerful hits after an opponent whiffs. |
| Pummeluff / Jigglypuff | Use aerial movement; attempt Rest only with a clear opening. |
| Peach | Use float for spacing and landings; avoid pulling turnips in close combat. |
| Bowser | Start with short punishes; cover slow powerful attacks. |
| Zelda | Separate long and close range; test teleport distance without an opponent. |
| Sheik | Combine movement with quick hits; avoid overextending after every hit. |
| Dr. Mario | Approach with pills; plan your recovery conservatively. |
| Falco | Use lasers to control space; check recovery distance before chasing. |
| Marth | Space for sword-tip hits; avoid forcing point-blank combat. |
| Ganondorf | Punish mistakes hard; prioritise your vulnerable recovery. |
| Mewtu / Mewtwo · DLC | Vary Shadow Ball timing; mix aerial routes and avoid exposing your body. |
| Roy · DLC | Deliberately enter close range; do not equate your sword tip with Marth’s. |
| Mr. Game & Watch | Start with safe short actions; avoid building plans around risky random attacks. |
| Meta Knight | Control multiple jumps and sword strikes; avoid chaining specials blindly. |
| Pit | Aim arrows and save jumps; defend from a safe ledge position. |
| Zero Suit Samus | Use mobility for spacing; avoid throwing out up special without a plan. |
| Wario | Practise aerial movement; treat Waft as preparation rather than a panic escape. |
| Ike | Use large reach patiently; regain spacing after a miss. |
| Glurak / Charizard | Combine power with spacing; avoid forcing follow-ups after large attacks. |
| Diddy Kong | Watch banana position; avoid overextending before a risky recovery. |
| Lucas · DLC | Practise PK Thunder and tether range separately; cover projectiles deliberately. |
| Sonic | Use speed to reposition; avoid running over the edge uncontrolled. |
| König Dedede / King Dedede | Prepare slow powerful actions; preserve multiple jumps for recovery. |
| Olimar | Watch your Pikmin lineup; choose attacks for the available team. |
| Lucario | Watch Aura; high personal damage also means a high risk of being KO’d. |
| R.O.B. | Combine gyro and laser; preserve flight resources for recovery. |
| Toon-Link / Toon Link | Set up projectiles and seek safe sword hits; vary aerial routes. |
| Bewohner / Villager | Pocket projectiles and block routes; practise recovery separately. |
| Mega Man | Learn projectile spacing; avoid answering every close encounter the same way. |
| Wii Fit-Trainer / Wii Fit Trainer | Find breathing room for Deep Breathing; vary ball and Sun Salutation timing. |
| Rosalina & Luma | Watch Luma’s position; control space rather than attacking blindly. |
| Little Mac | Work on the ground; avoid aerial chases with limited recovery. |
| Quajutsu / Greninja | Mix short approaches with retreats; practise Hydro Pump recovery. |
| Mii-Boxer / Mii Brawler | Check chosen specials; recovery depends on your configuration. |
| Mii-Schwertkämpfer / Mii Swordfighter | Practise sword spacing with chosen specials; tell opponents your configuration. |
| Mii-Schütze / Mii Gunner | Combine projectiles with a recovery plan; check specials before matches. |
| Palutena | Space aerial attacks; deliberately choose teleport angles. |
| PAC-MAN | Track fruit and hydrant positions; keep an escape route. |
| Daraen / Robin | Watch tome and sword resources; cover depleted periods with spacing. |
| Shulk | Choose a Monado Art before attacking; test altered movement first. |
| Bowser Jr. | Vary kart routes; practise recovery after ejecting. |
| Duck Hunt | Track can, clay target and fighter together; leave yourself room. |
| Lucina | Use consistent sword reach; do not wait for Marth’s tipper hit. |
| Finsterer Pit / Dark Pit | Test your arrow trajectory; check differences from Pit before chasing. |
| Ryu · DLC | Practise command inputs slowly; confirm hits before risky finishers. |
| Cloud · DLC | Manage Limit and up special; aim for the ledge early. |
| Corrin · DLC | Measure lance reach; avoid committing without an opening. |
| Bayonetta · DLC | Test aerial strings in training; recover promptly if a sequence breaks. |
Smash Run: use five minutes effectively
Select powers before starting
Choose powers and equipment before exploration. Familiar movement matters more than a strong effect you cannot activate during a jump.
First minute: establish a safe route
Explore reachable routes, defeat weak enemies and collect boosts. Avoid spending the entire opening against one tough enemy. Remember exits to other elevations.
Middle phase: choose challenges carefully
Use treasure and challenge rooms when you can handle their route and objective. Attack, special, speed, jump and defence help with different final tests; raw power is not the whole answer.
Final minute: reduce risk
Collect safe boosts and avoid unprepared fights that consume time. The final event can test movement rather than normal combat. Adapt to the actual displayed objective.
Understand multiplayer correctly
Smash Run is the special 3DS mode for local participants and CPUs. It is not Wii U Smash Tour or a long story campaign. Each exploration round builds toward its final event.
Sources for this section
Classic, All-Star and Stadium
| Mode | Approach |
|---|---|
| Classic | Choose a route and intensity on the map. Use the required fighter and intensity for unlock goals; an easy run does not satisfy Bowser 6.0. |
| All-Star | Fight successive groups and budget healing between rounds. Its order and objective differ from Classic. |
| Home-Run Contest | Build sandbag damage, then use the bat before time expires. Early strong hits make preparation harder. |
| Target Blast | Damage the bomb within its ten-second timer, then launch it at clustered targets; use explosive blocks for chain reactions. |
| Multi-Man Smash | Choose safe footing and work through waves from one side. Clearing 100-Man also provides a Wario route. |
Sources for this section
All seven hidden base stages
| Stage | Requirement |
|---|---|
| Balloon Fight | Use Villager three times in VS. |
| Dream Land | Use Kirby’s Ultra Sword Final Smash. |
| Flat Zone 2 | Unlock Mr. Game & Watch and complete the first challenge panel, 1–35. |
| Magicant | Unlock Ness. |
| Mute City | Win three VS matches with Captain Falcon. |
| Pac-Maze | Use PAC-MAN’s Super Pac-Man Final Smash. |
| WarioWare, Inc. | Unlock Wario. |
Sources for this section
Custom moves, equipment and a practice plan
Set standard rules first
For comparable practice, disable custom moves and equipment initially. If you want customization, compare the same fighter with and without it. Added effects otherwise distort your view of ordinary move range.
Balance attack, defence and speed
Equipment changes stats and may add effects. More attack is not always better than mobility or protection. Inspect the actual setup instead of selecting only the largest single number.
One new goal per session
Practise recovery, then one safe grounded move and one aerial. Play short matches and note whether a missed recovery, grab or uncovered smash caused your loss. Use that to choose the next practice goal.
Online closure, DLC and local matches
Nintendo ended regular Nintendo 3DS and Wii U online play in April 2024. Local matches and single-player modes are independent. A discontinued service is not a router error that a new DNS setting will fix.
New eShop purchases ended on 27 March 2023. Nintendo continues to allow redownloading purchased content and updates for the foreseeable future; this is not an indefinite guarantee. The seven DLC fighters are Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin and Bayonetta.
A DLC fighter cannot be unlocked through VS matches. A disc or game card does not automatically contain previously separate expansions. Check your existing licence first. Mii costumes are not additional fighters.
No section matches your search.
Unlocks & rewards
Ness
Complete 10 VS matches OR: Clear Classic at any intensity. Then defeat the challenger.
Falco
Complete 20 VS matches OR: Clear Classic without continuing. Then defeat the challenger.
Wario
Complete 30 VS matches OR: Clear 100-Man Smash. Then defeat the challenger.
Lucina
Complete 40 VS matches OR: Clear Classic with Marth without continuing. Then defeat the challenger.
Finsterer Pit / Dark Pit
Complete 50 VS matches OR: Clear Classic with three different fighters. Then defeat the challenger.
Dr. Mario
Complete 60 VS matches OR: Clear Classic with Mario at intensity 4.0 or higher. Then defeat the challenger.
R.O.B.
Complete 70 VS matches OR: Collect 200 different trophies. Then defeat the challenger.
Ganondorf
Complete 80 VS matches OR: Clear Classic with Link or Zelda at 5.0 or higher. Then defeat the challenger.
Mr. Game & Watch
Complete 90 VS matches OR: Clear Classic with ten different fighters. Then defeat the challenger.
Bowser Jr.
Complete 100 VS matches OR: Clear Classic with Bowser at 6.0 or higher. Then defeat the challenger.
Duck Hunt
Complete 110 VS matches OR: Clear Classic with eight different fighters. Then defeat the challenger.
Pummeluff / Jigglypuff
Complete 120 VS matches OR: Collect 30 different equipment items. Then defeat the challenger.
Super Smash Bros. for Nintendo 3DS
Your checklist
Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.
Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 31 October 2026.
- Nintendo: Super Smash Bros. for Nintendo 3DS ↗www.nintendo.com
- SmashWiki: 3DS-Freischaltungen ↗www.ssbwiki.com
- Nintendo: Smash Run / Smash-Abenteuer ↗www.smashbros.com
- Nintendo: 3DS-Klassisch und Stadion ↗www.smashbros.com
- Nintendo: deutsches 3DS-Handbuch ↗www.nintendo.com
- Nintendo: Ende der Onlinefunktionen von 3DS und Wii U ↗en-americas-support.nintendo.com
- Nintendo: eShop-Kaufende und erneute Downloads ↗en-americas-support.nintendo.com
In-game names may differ between language versions. Report a correction.
