Check your edition
Editions & platforms
| Edition | Platform | Differences & notes |
|---|---|---|
| 2016 · Hauptkampagne / Main campaign | Windows, PlayStation 4, Xbox One | Main campaign for Emily or Corvo. Randomized codes must be retrieved from your own playthrough. |
1 · A Long Day in Dunwall
After the coup, choose Emily or Corvo. Leave the locked room through the window and cross the ledge into the next room to get your sword. Mortimer Ramsey has the signet ring that opens the hidden safe room. Wait until he separates from the guards, incapacitate him, take the ring and lock him in the safe room.
Collect your equipment and leave through the safe-room exit. Follow the roofs and ledges toward the harbor. Galvani’s safe opens with 451. At the docks, swim to the Dreadful Wale.
2 · Edge of the World
Accept the Outsider’s Mark or take the no-powers route. In Karnaca, head for Addermire Station. Bypass the Wall of Light through a building or window. Alternatively, cut its power at the windmill.
Mindy Blanchard waits near the black market. Bring her the body she requests from the Overseer outpost. She arranges to cut power to the railway, opening a route on foot to the station. Moving a body that was already dead does not count as your kill.
For optional loot, visit the Overseer outpost safe, the Winslow display safe and the bloodfly-infested building with the black market key. Board the carriage to Addermire Institute afterward.
3 · The Good Doctor
Enter the institute through its lobby and upper floors. Search Hypatia’s office for the lead to the janitor Hamilton, then follow the trail to Vasco in the recuperation area. He explains how to save Hypatia and gives you his safe combination. If Vasco dies, the clue is on his body.
Open Vasco’s safe and read his notes. Use the syringe to draw blood from an infested corpse. Heat the serum in Vasco’s lab. Sneak up on Grim Alex and administer the antidote. Disable the watchtower so Meagan can reach the landing.
4 · The Clockwork Mansion
Ride from Lower Aventa to Upper Aventa. To proceed along the carriage line, get the gate code from the upper floor of the guard office. The broken path at the end of the street gives you another approach to the mansion.
Inside the mansion, the first configuration lever announces your arrival. For a quiet route, look for the ceiling opening and the spaces behind the moving walls. Clockwork Soldiers can see forward and backward. Watch them from side alcoves.
Incapacitate Jindosh and put him in the electroshock chair in his laboratory. Set Anatomy and Optics at the two consoles and activate the device. Sokolov is in the Assessment Chamber. Watch the Clockwork Soldier and the floor plates, reach his cell and carry him to the carriage. Return to Meagan’s skiff from Lower Aventa.
5 · The Royal Conservatory
In Cyria Gardens, the hidden Overseer post and its audiograph explain Breanna Ashworth’s work. The black market dealer’s contact offers another route into the Conservatory. The dealer also sells the safe combination for the infested lecture hall.
Find the old lens assembly in Ashworth’s workshop. Swap the Oraculum’s lenses for the flawed ones and activate the machine. This cuts Ashworth off from the Void and lets you eliminate her without a kill.
Search the archives for the lead about Delilah’s plans. Return to Meagan’s skiff when the objective is complete.
6 · Dust District
Pass the checkpoint at the Wall of Light and meet Meagan. Stilton’s gate is in the neutral part of the district. You can bypass both factions by solving the Jindosh Riddle directly.
For a written solution, get the key to Durante’s room from the Overseer outpost and read the note in his room at the Crone’s Hand Saloon. Alternatively, deliver an incapacitated leader to the opposing side. You can also place both Paolo and Byrne, alive, in the transport crates at the Modotti studio.
To open the black market’s storage, find the note and calendar in the apartment above the shop. The combination starts with 4 and ends with the marked day.
7 · A Crack in the Slab
Find Stilton in the present and receive the Timepiece. Check its preview before shifting. Avoid guards in the past by moving to the present, and bypass rubble by shifting briefly into the intact mansion.
In the dining room, shift from the present to the past while under the table to steal the Master Key from a guard. In the courtyard of the past, Stilton has the study-door note. For a better present, incapacitate Stilton so that he misses the ritual. If you leave him alone, the manor stays ruined.
Open the study in the past with the code from the note. In an altered present, breaking through the boards can offer another way in. Watch the ritual and leave the manor. The boiler room also contains safe 238.
8 · The Grand Palace
Cross Ravina Boulevard toward the palace. One route uses the deactivated carriage line. The rocks, roofs and terraces near the building offer alternatives to the guarded front approach.
Duke Luca Abele and his double appear in different rooms across runs. The double smokes cigars. The real Duke carries the vault key. Speak to the double in private, incapacitate the real Duke and put him in his bed so the substitution can take place.
Take the vault key and head to the vault. A concealed passage leads through the pantry by the kitchen. Retrieve Delilah’s spirit and meet Meagan at the lower dock.
9 · Death to the Empress
Return to Dunwall and reach the tower. Pipes and high routes bypass witches and Clockwork Soldiers. To power the elevator, fill a whale-oil tank in the security room and place it in the empty third receptacle.
For a non-lethal finish, use dried algae, pigment and human bone to craft a corrupt rune in the chapel. Use the Heart on Delilah to make her vulnerable. Once she flees into the painting, slot the rune into the real throne and follow her through the canvas.
The figure at the throne inside the painting is a decoy. Find the real Delilah on the rocks above the entrance. Incapacitate her, carry her out of the painting and place her on the real throne. Then decide whether to free your petrified family member.
Chaos, rule in Karnaca and the ending
Story details & possible consequences
Chaos shapes the tone of the epilogue. The specific ruling arrangements also depend on your choices about Paolo, Byrne, and the Duke and his double. For a comparatively peaceful outcome, incapacitate Stilton, have the double replace the Duke, trap Delilah in her painting and free your petrified family member.
Check detections and kills separately at the end of each mission. The Heart locates runes and bone charms. Paintings, blueprints and cabin souvenirs are separate collectibles in the missions.
Galvani’s safe · 451
1 and 9 · Galvani’s laboratory in Dunwall
The painting hides the clue in mission 1.
Show solution
Step 1
Remove the painting in the laboratory in mission 1 and read 451.
Step 2
Enter 451 on the safe. The same combination works on your return in mission 9.
Overseer safe · Seven Strictures
2 · Upper floor of the Overseer outpost
The note supplies the keywords and the book maps them to numbers.
Show solution
Step 1
Read the note in the adjoining room for three references to the Strictures.
Step 2
Use the book near the safe to find the number of each rule. Enter those digits in note order.
Winslow display safe · variable code
2 · Winslow store near Addermire Station
The cash register contains the combination.
Show solution
Step 1
Open the register and take the contest note.
Step 2
Set the digits from the note on the display safe.
Safe above the Addermire lobby
3 · Damaged floor overlooking the main lobby
The note is in the immediate area.
Show solution
Step 1
Reach the damaged floor above the main lobby.
Step 2
Read the nearby note and enter the combination from your save.
Vasco’s safe and Hypatia’s antidote
3 · Recuperation area and Vasco’s lab
Vasco supplies the code and the recipe is in the safe.
Show solution
Step 1
Speak to Vasco or take the note from his body. Open the safe by his office with that code.
Step 2
Read the recipe and take the syringe. Draw blood from an infested corpse and bring it to the burner in Vasco’s lab.
Step 3
Take the completed antidote. Sneak up on Grim Alex and inject it.
Brockburn’s safe · two digits on a board
4 · Correy Brockburn’s apartment in Lower Aventa
A bottle blocks part of the blackboard.
Show solution
Step 1
Move the bottle by the blackboard and read the visible digits.
Step 2
Leave the known positions in place and test 0 through 9 in the illegible position.
Upper Aventa carriage gate code
4 · Guard office in Upper Aventa
The guards keep the code upstairs.
Show solution
Step 1
Enter the upper rooms of the guard office and take the gate-code note.
Step 2
Enter its three digits at the carriage gate.
Jindosh’s chair · Anatomy and Optics
4 · Jindosh’s laboratory
The chair needs seven units on the power display.
Show solution
Step 1
Place Jindosh unconscious in the electroshock chair.
Step 2
Set the first lab console to Anatomy and the other to Optics. Check for seven units on the display.
Step 3
Activate the switch by the chair.
Infested lecture hall safe
5 · Cyria Gardens
The dealer sells the clue for your run.
Show solution
Step 1
Buy the safe combination from the black market dealer.
Step 2
Go to the bloodfly-infested lecture hall and enter the purchased combination on the safe.
Oraculum · eliminate Ashworth without killing
5 · Ashworth’s workshop and the Oraculum
The discarded lenses are the solution.
Show solution
Step 1
Read the clue in Ashworth’s workshop and take the old lenses.
Step 2
Install them in the Oraculum and flip the switch. You can then find Ashworth and finish the remaining objectives.
Jindosh Lock · five pairs for your save
6 · Gate outside Stilton’s manor
Use the names and heirlooms from your own riddle note.
Show solution
Step 1
Number the women 1 through 5 in the order given in the first sentence. Separately number the five distinct heirlooms by their first appearance anywhere in the note. Count repeated mentions only once.
Step 2
Pair woman 1 with heirloom 3, woman 2 with heirloom 4, woman 3 with heirloom 2, woman 4 with heirloom 1, and woman 5 with heirloom 5. Set each pair on the gate.
Step 3
If your text version changes the order, use the written pairs from Durante’s room or draw a table with five seats and columns for name, origin, color, drink and heirloom. Start with the specified end and middle positions, then apply each adjacency clue. The lock uses the resulting five name–heirloom pairs.
Dust District black market · calendar code
6 · Apartment above the black market
The month is 4 and the calendar gives the day.
Show solution
Step 1
Shoot the board blocking the apartment door through its outside window, then enter via the staircase.
Step 2
Read the marked day on the fourth row of the calendar. Combine 4 with the two-digit day, for example 415 for day 15.
Step 3
Enter the code at the rear door.
Boiler-room safe · 238
7 · Stilton’s manor
What you remove in the past changes the present.
Show solution
Step 1
In the past, crawl under the desk near the collapsed passage and shift to the present. Pass through the rubble into the boiler room.
Step 2
Shift to the past and put the dead wolfhound in the furnace. Start the furnace at the button.
Step 3
In the present, the bloodflies disappear and 238 can be read on the safe door. Return to the past and open the intact safe.
Stilton’s study · variable code
7 · Courtyard in the past
Stilton has the note in the courtyard. The middle digit is 7.
Show solution
Step 1
Shift to the past at the courtyard and read Stilton’s study-door note.
Step 2
Enter its three digits at the study. In the altered present, you can instead look for the boarded entrance.
Carlos Marletto’s safe · 123
8 · Marletto’s apartment on Ravina Boulevard
The photograph opposite the safe reveals the code.
Show solution
Step 1
Find the photograph showing the safe in Marletto’s apartment.
Step 2
Enter 123 on the real safe.
First Captain’s safe
8 · First Captain’s office and Duke’s office
The code is in the Duke’s office.
Show solution
Step 1
Find the First Captain’s note in the Duke’s office.
Step 2
Enter its code on the safe in the First Captain’s office.
Black market rear gate and passphrase
8 · Ravina Boulevard and boat near mission start
A number opens the alley gate and an audiograph supplies the shopkeeper’s passphrase.
Show solution
Step 1
Get the gate-code note from the back of the Winslow store. Open the alley gate beside it.
Step 2
Take the boat key from the smuggler behind the black market. Look for the audiograph in the boat near the start. If guards have searched the boat, find the recording in their apartment on the east side of the boulevard.
Step 3
Listen to the passphrase in the game and select the unlocked dialogue option at the rear door.
Corrupt rune and Delilah’s painting
9 · Chapel, throne room and painted world
Prepare the throne outside the painting.
Show solution
Step 1
Collect dried algae, pigment and human bone in the chapel. Craft the rune at the altar.
Step 2
Use the Heart on Delilah. Once she enters the painting, place the rune at the real throne and follow her.
Step 3
Find Delilah on the rocks above your entry point. Incapacitate her and carry her back to the real throne.
Karnaca black market · key in the infested building
2 · Campo Seta Dockyards
Look for a glass case upstairs.
Show solution
Step 1
Enter the infested building near the market and go upstairs. Bypass the Nest Keeper.
Step 2
Break the glass case, take the key and open the black market’s rear entrance.
Aventa black market · third whale-oil tank
4 · Basement beside the Lower Aventa shop
Two filled tanks are already at the wall.
Show solution
Step 1
Fill a tank in the station area. Reach the cellar beside the shop through the apartment balcony above the locked gate.
Step 2
Move the two people away if you want to avoid kills. Use the key on the basement table for the gate and place the third tank beside the others.
Step 3
Set off the explosion from a distance and enter through the breach.
Cyria Gardens black market · canal gate
5 · Black market and waterway near mission start
You need both the chain and the crank wheel.
Show solution
Step 1
Shoot through the barred window at the chain’s red support. Take the crank wheel from the shop area.
Step 2
Fit the wheel to the canal gate by the starting boat and open it. Swim through and climb the lowered chain into the shop.
Dunwall black market · access from below
9 · Dunwall, side tunnel on the way to the tower
The key is behind crates in the side tunnel.
Show solution
Step 1
Climb over the crates in the side tunnel and take the key from the shelf.
Step 2
Return to the shop, go down the rear stairs and open the gate. Enter the shop through the opening overhead.
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Dishonored 2
Your checklist
Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.
Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 12 November 2026.
- Gamepressure · Dishonored 2 walkthrough ↗www.gamepressure.com
- The Void Archive · Deutsche Missionsnamen ↗dishonoreddb.wiki
- Dishonored Wiki · Safe Combinations ↗dishonored.fandom.com
- The Void Archive · Jindosh Lock solver ↗dishonoreddb.wiki
- Steam Community · Jindosh clue order ↗steamcommunity.com
- Prima Games · A Crack in the Slab ↗primagames.com
- KeenGamer · Black markets ↗www.keengamer.com
- The Void Archive · Death to the Empress ↗dishonoreddb.wiki
In-game names may differ between language versions. Report a correction.
