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Diablo IV S9: Hydra: Mythic all-rounder

Ophidian Iris and Serpentine form the Hydra engine. Maximum Mana and relevant Conjuration ranks matter more than indiscriminately stacking Fire stats. The selected all-rounder uses Ice Shards deliberately with its helm; it is not identical to the simpler leveling bar.

ArchiveSorcererSeason 9 · 2.3 · checked 2026-10-23
Guide coverage

Concrete season-specific endgame setup with fully counted points, bar, gear and board/glyph list. Editorial changes and supplemental seasonal options are identified individually.

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Version, purpose and verified scope

Ophidian Iris and Serpentine form the Hydra engine. Maximum Mana and relevant Conjuration ranks matter more than indiscriminately stacking Fire stats. The selected all-rounder uses Ice Shards deliberately with its helm; it is not identical to the simpler leveling bar.

Patch family 2.3; level 60. Source variant: Mythic - All Rounder. Author revision: 2025-09-23T16:56:04. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.

Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.

Action bar and gameplay

Place Hydra on the target and refresh it before expiry, maintain Ice Armor and use Inferno on dense packs. Use Ice Shards for the associated damage amplification. Teleport repositions and avoids attacks; Ice Blades support the Conjuration and cooldown loop.

SlotSkill
1Hydra
2Ice Armor
3Ice Shards
4Teleport
5Ice Blades
6Inferno

Complete point allocation

Total: 71 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.

Node / upgradeRankPaid points
Fire Bolt11
Enhanced Fire Bolt11
Elemental Dominance33
Teleport55
Enhanced Teleport11
Glass Cannon33
Hydra55
Familiar11
Enhanced Hydra11
Enhanced Familiar11
Invoked Familiar11
Inner Flames33
Primordial Binding33
Align The Elements11
Protection33
Inferno11
Prime Inferno11
Supreme Inferno11
Elemental Synergies33
Mana Shield33
Permafrost33
Icy Touch33
Evocation33
Shimmering Teleport11
Ice Armor11
Enhanced Ice Armor11
Shimmering Ice Armor11
Esus Ferocity11
Invoked Hydra11
Devouring Blaze33
Ice Blades11
Enhanced Ice Blades11
Invoked Ice Blades11
Devastation22
Hoarfrost33
Precision Magic22
Elemental Attunement11

Class mechanic

SelectionSetting
EnchantmentsFamiliar · Teleport

Equipment by slot

Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.

SlotItem / aspect
Ring 1Tal Rasha's Iridescent Loop
HelmHail of Verglas
ChestShroud of False Death
PantsAxial Conduit
GlovesFlash Fire Aspect
BootsFlickerstep
WeaponSerpentine Aspect
AmuletOphidian Iris
Ring 2Ring of Starless Skies

Stats, tempering and upgrade order

Obtain Ophidian Iris first, then secure resource capacity and Serpentine scaling. Shroud of False Death and Ring of Starless Skies are subsequent Mythic targets. Change the Ice Shards bar when changing the helm; an isolated item swap can remove an entire synergy.

The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.

SlotAttribute priorityTempering
Ring 1Cooldown Reduction · Intelligence · Resistance To All Elements · Non Physical Damage—
HelmIntelligence · Ranks To Ice Shards—
ChestAll Stats · Resistance To All Elements—
PantsResource Generation And Maximum · Intelligence · Ranks To Chain Lightning · Chance For Chain Lightning To Hit Twice—
GlovesRanks To Core Skills · Armor · IntelligenceConjuration Finesse Hydra Damage · Natural Schemes Barrier Generation
BootsPrimary Core Stat · Attacks Reduce Evades Cooldown · Movement Speed · Lightning Resistance—
WeaponIntelligence · Maximum Life · Lucky Hit Chance To Restore Primary ResourceConjuration Finesse Hydra Damage · Conjuration Augments Casted Hydras Have Heads
AmuletIntelligence · Ranks To Hydra · Attack Speed—
Ring 2Primary Core Stat · Attack Speed—

Runes and gems

Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.

SlotSockets
Ring 1Idol From Below
HelmNagu + Ceh
ChestTopaz
WeaponIgni + Thul
AmuletScornful Light
Ring 2Reverie Horn

Paragon: boards and glyphs

This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.

No.BoardGlyphTarget rank
1Starter BoardPyromaniac100
2Enchantment MasterFlamefeeder100
3Fundamental ReleaseEliminator100
4Frigid FateTactician100
5Searing HeatDestruction100

Seasonal powers and Talisman package

Horadric Spellcraft supplements the character with a Catalyst, Infusion and three Arcana.

The supplementary spell option comes from a dated Maxroll profile of the same archetype. The old Boss Power list additionally stored by some S9 profiles is not treated as active.

Role / slotSelection
CatalystDisintegrate
InfusionSmoldering Ember
Arcana 1Invigorating Helix
Arcana 2Fractured Core
Arcana 3Tranquil Stone

Limits and safe transitions

More dependent on specific gear than the leveling version. Extremely fast teleport variants additionally require matching Evade and cooldown rolls.

Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.

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Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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