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Diablo IV S9: Death Trap with Energy breakpoints

Preparation reduces Ultimate cooldown through Energy expenditure. Scoundrel’s Leathers and Beastfall Boots connect Death Trap to that mechanic, while Aftermath returns Energy. This is a gearing loop: maximum Energy, recovery and cooldown must align before high attack speed becomes useful.

ArchiveRogueSeason 9 · 2.3 · checked 2026-10-23
Guide coverage

Concrete season-specific endgame setup with fully counted points, bar, gear and board/glyph list. Editorial changes and supplemental seasonal options are identified individually.

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Version, purpose and verified scope

Preparation reduces Ultimate cooldown through Energy expenditure. Scoundrel’s Leathers and Beastfall Boots connect Death Trap to that mechanic, while Aftermath returns Energy. This is a gearing loop: maximum Energy, recovery and cooldown must align before high attack speed becomes useful.

Patch family 2.3; level 60. Source variant: Uber Version. Author revision: 2025-06-28T15:19:17. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.

Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.

Action bar and gameplay

Concealment, Caltrops and Poison Trap prepare the pack. Use Smoke Grenade on elites, repeat Death Trap and reposition with Dash. After changing boots, Energy or cooldown, test the complete reset against a single target.

SlotSkill
1Death Trap
2Dash
3Caltrops
4Poison Trap
5Smoke Grenade
6Concealment

Complete point allocation

Total: 71 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.

Node / upgradeRankPaid points
Puncture11
Enhanced Puncture11
Sturdy33
Siphoning Strikes11
Caltrops11
Enhanced Caltrops11
Disciplined Caltrops11
Unstable Elixirs33
Trick Attacks33
Balestra33
Weapon Mastery33
Dash11
Enhanced Dash11
Methodical Dash11
Dark Shroud55
Enhanced Dark Shroud11
Countering Dark Shroud11
Poison Trap11
Enhanced Poison Trap11
Subverting Poison Trap11
Exploit33
Malice33
Smoke Grenade11
Enhanced Smoke Grenade11
Subverting Smoke Grenade11
Concealment11
Deadeye33
Frigid Finesse33
Deadly Venom11
Alchemical Advantage33
Death Trap55
Prime Death Trap11
Supreme Death Trap11
Aftermath11
Unto Dawn33
Second Wind33
Momentum11
Trap Mastery22

Class mechanic

SelectionSetting
SpecializationPreparation

Equipment by slot

Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.

SlotItem / aspect
HelmHeir of Perdition
ChestScoundrel's Leathers
GlovesTrickster's Aspect
PantsEyes in the Dark
BootsBeastfall Boots
Ranged weaponAspect of Apogeic Furor
One-handed weapon 1Aspect of Artful Initiative
One-handed weapon 2Frostbitten Aspect
AmuletOpportunist's Aspect
Ring 1Ring of Starless Skies
Ring 2Aspect of Surprise

Stats, tempering and upgrade order

The source distinguishes a reset using 150 Energy below a ten-second trap cooldown from higher Energy requirements with longer downtime. Check these conditions together. Then improve critical hits inside Caltrops, attack speed and Frostbitten support for Frigid Finesse.

The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.

SlotAttribute priorityTempering
HelmPrimary Core Stat · Movement Speed—
ChestDexterity · Ranks To Trap Skills · Trap Damage · Movement Speed—
GlovesAttack Speed · Ranks To Core Skills · Critical Strike ChanceDaze Control Lucky Hit Up To A Chance To Daze For 2 Seconds · Subterfuge Expertise Damage Per Dark Shroud
PantsRanks To Aftermath · Dexterity · Cooldown Reduction · Ultimate Damage—
BootsMaximum Resource · Dexterity · Ranks To Agile—
Ranged weaponDexterity · Maximum Life · Critical Strike DamageSubterfuge Expertise Damage Per Dark Shroud · Trap Augments Chance For Death Trap To Deal Double Damage
One-handed weapon 1Dexterity · Maximum Life · Overpower DamageSubterfuge Expertise Damage Per Dark Shroud · Trap Augments Chance For Death Trap To Deal Double Damage
One-handed weapon 2Dexterity · Maximum Life · Critical Strike DamageSubterfuge Expertise Damage Per Dark Shroud · Trap Augments Poison Trap Duration
AmuletDexterity · Ranks To Malice · Ranks To Frigid FinesseSubterfuge Expertise Damage Per Dark Shroud · Ultimate Efficiency Death Trap Cooldown Reduction
Ring 1Primary Core Stat · Attack Speed—
Ring 2Lucky Hit Up To A Chance To Make Enemies Vulnerable For 2 Seconds · Resistance To All Elements · Attack SpeedUltimate Efficiency Death Trap Cooldown Reduction · Subterfuge Expertise Damage Per Dark Shroud

Runes and gems

Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.

SlotSockets
HelmPoc + Mot
ChestZan + Qax
PantsEmerald
Ranged weaponDiamond
AmuletIdol From Below
Ring 1Scornful Light
Ring 2Luminate Eye

Paragon: boards and glyphs

This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.

No.BoardGlyphTarget rank
1Starter BoardHeadhunter100
2Eldritch BountyCanny100
3Danse MacabreControl100
4Deadly AmbushExplosive100
5No WitnessesVersatility100

Seasonal powers and Talisman package

Horadric Spellcraft supplements the character with a Catalyst, Infusion and three Arcana.

The supplementary spell option comes from a dated Maxroll profile of the same archetype. The old Boss Power list additionally stored by some S9 profiles is not treated as active.

Role / slotSelection
CatalystDisintegrate
InfusionGlacial Nimbus
Arcana 1Bottled Wind
Arcana 2Invigorating Helix
Arcana 3Gleaming Conduit

Limits and safe transitions

These numbers apply to this 2.3 version. S15 reset requirements using a different skill tree do not retrospectively replace the S9 build.

Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.

YOUR NEXT STEP

Your checklist

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Saved locally on this device, shared between both languages. This counter measures guide tasks, not game progress.

Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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