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Diablo IV S8: Death Trap: Mythic reset

Scoundrel’s Leathers, Beastfall Boots and Preparation connect Energy expenditure to Death Trap resets. Eyes in the Dark amplifies repeated trap damage. The archived Maxroll profile supplies the complete Mythic version, including its period skill tree and Boss Powers.

ArchiveRogueSeason 8 · 2.2 · checked 2026-10-23
Guide coverage

Concrete season-specific endgame setup with fully counted points, bar, gear and board/glyph list. Editorial changes and supplemental seasonal options are identified individually.

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Version, purpose and verified scope

Scoundrel’s Leathers, Beastfall Boots and Preparation connect Energy expenditure to Death Trap resets. Eyes in the Dark amplifies repeated trap damage. The archived Maxroll profile supplies the complete Mythic version, including its period skill tree and Boss Powers.

Patch family 2.2; level 60. Source variant: Mythic. Author revision: 2025-06-08 19:08:30. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.

Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.

Action bar and gameplay

Use Concealment before the first hit, place Caltrops beneath the pack and activate Shadow Imbuement before Death Trap. Smoke Grenade pressures elites. Repeat after the reset and Dash to the next target; remain in range for Supreme Death Trap’s close hits against bosses.

SlotSkill
1Concealment
2Death Trap
3Shadow Imbuement
4Dash
5Smoke Grenade
6Caltrops

Complete point allocation

Total: 71 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.

Node / upgradeRankPaid points
Smoke Grenade11
Caltrops11
Caltrops — Disciplined Caltrops11
Puncture11
Dash — Disciplined Dash11
Dash11
Shadow Imbuement — Mixed Shadow Imbuement11
Shadow Imbuement11
Death Trap55
Death Trap — Prime Death Trap11
Death Trap — Supreme Death Trap11
Trap Mastery33
Aftermath22
Mending Obscurity11
Frigid Finesse33
Haste11
Second Wind33
Momentum11
Exploit33
Malice33
Unstable Elixirs33
Sturdy33
Deadly Venom11
Smoke Grenade — Subverting Smoke Grenade11
Rapid Gambits11
Trick Attacks33
Alchemical Advantage33
Impetus33
Stutter Step11
Concealment11
Concealment — Subverting Concealment11
Puncture — Enhanced Puncture11
Dash — Enhanced Dash11
Caltrops — Enhanced Caltrops11
Smoke Grenade — Enhanced Smoke Grenade11
Concealment — Enhanced Concealment11
Shadow Imbuement — Enhanced Shadow Imbuement11
Unto Dawn33
Balestra33
Deadeye33

Class mechanic

SelectionSetting
SpecializationPreparation

Equipment by slot

Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.

SlotItem / aspect
HelmHarlequin Crest
ChestScoundrel's Leathers
Ranged weaponAspect of Apogeic Furor
One-handed weapon 1Doombringer
One-handed weapon 2Aspect of Surprise
GlovesAspect Trickster's
PantsEyes in the Dark
BootsBeastfall Boots
AmuletAspect Opportunist's
Ring 1Ring of Starless Skies
Ring 2Banished Lord's Talisman

Stats, tempering and upgrade order

Reach sufficient maximum Energy, Energy recovery and trap cooldown together first. These three form a loop and cannot be optimized away independently. Then improve trap ranks, attack speed and damage multipliers; missing required items call for the linked profile’s Starter version.

The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.

Runes and gems

Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.

SlotSockets
HelmZan + Thul
ChestGrand Emerald + Grand Emerald
Ranged weaponNeo + Xal
One-handed weapon 1Grand Ruby
One-handed weapon 2Grand Ruby
PantsGrand Emerald + Grand Emerald
AmuletGrand Diamond
Ring 1Grand Diamond
Ring 2Grand Skull

Paragon: boards and glyphs

This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.

No.BoardGlyphTarget rank
1StartVersatility100
2No WitnessesAmbush100
3Eldritch BountyHeadhunter100
4Deadly AmbushExplosive100
5Danse MacabreCanny100

Seasonal powers and Talisman package

Boss Powers: one Main Power and three modifiers. This seasonal package has expired.

Role / slotSelection
Main PowerBeast in the Ice’s Sleet
Modifier 1Sinerat’s Flames
Modifier 2Harbinger of Hatred’s Volley
Modifier 3Belial’s Eye Beams

Limits and safe transitions

A slow reset is a gearing problem, not a reason to mash more traps. S8 Boss Powers are not automatically active in the current game.

Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.

YOUR NEXT STEP

Your checklist

0 / 27 guide tasks

Saved locally on this device, shared between both languages. This counter measures guide tasks, not game progress.

Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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