Version, purpose and verified scope
Kessime’s Legacy shapes the Blood Waves, while Blood Orbs shorten their downtime through Fastblood. Tidal and Ultimate Shadow add waves and Darkness damage. This early endgame version needs no Mythics and already contains the essential reset loop.
Patch family 2.2; level 60. Source variant: Early Endgame . Author revision: 2025-11-19T17:14:45. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.
Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.
Action bar and gameplay
Create the first corpse with Reap, gather enemies with Corpse Tendrils and place Blight beneath the target. Send Blood Wave through the pack and collect its Blood Orbs. Reserve Blood Mist for crowd control or dangerous ground; Corpse Explosion consumes spare corpses.
| Slot | Skill |
|---|---|
| 1 | Blight |
| 2 | Blood Wave |
| 3 | Blood Mist |
| 4 | Reap |
| 5 | Corpse Tendrils |
| 6 | Corpse Explosion |
Complete point allocation
Total: 71 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.
| Node / upgrade | Rank | Paid points |
|---|---|---|
| Hewed Flesh | 3 | 3 |
| Blight | 1 | 1 |
| Enhanced Blight | 1 | 1 |
| Supernatural Blight | 1 | 1 |
| Blood Mist | 1 | 1 |
| Enhanced Blood Mist | 1 | 1 |
| Ghastly Blood Mist | 1 | 1 |
| Corpse Explosion | 1 | 1 |
| Enhanced Corpse Explosion | 1 | 1 |
| Blighted Corpse Explosion | 1 | 1 |
| Fueled By Death | 3 | 3 |
| Titans Fall | 3 | 3 |
| Spiked Armor | 3 | 3 |
| Necrotic Fortitude | 2 | 2 |
| Deaths Embrace | 3 | 3 |
| Precision Decay | 3 | 3 |
| Amplify Damage | 3 | 3 |
| Decrepify | 1 | 1 |
| Enhanced Decrepify | 1 | 1 |
| Abhorrent Decrepify | 1 | 1 |
| Coalesced Blood | 3 | 3 |
| Tides Of Blood | 3 | 3 |
| Corpse Tendrils | 1 | 1 |
| Enhanced Corpse Tendrils | 1 | 1 |
| Blighted Corpse Tendrils | 1 | 1 |
| Reapers Pursuit | 3 | 3 |
| Gloom | 3 | 3 |
| Terror | 3 | 3 |
| Blood Wave | 5 | 5 |
| Prime Blood Wave | 1 | 1 |
| Supreme Blood Wave | 1 | 1 |
| Finality | 3 | 3 |
| Memento Mori | 3 | 3 |
| Rathmas Vigor | 1 | 1 |
| Stand Alone | 2 | 2 |
| Reap | 1 | 1 |
| Enhanced Reap | 1 | 1 |
Class mechanic
| Selection | Setting |
|---|---|
| Skeletal Warriors: Defenders | Sacrifice |
| Skeletal Mages: Bone | Sacrifice |
| Golems: Iron | Sacrifice |
Equipment by slot
Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.
| Slot | Item / aspect |
|---|---|
| Helm | Aspect of Hardened Bones |
| Chest | Aspect of Explosive Mist |
| Gloves | Aspect of Ultimate Shadow |
| Pants | Kessime's Legacy |
| Boots | Aspect of the Cursed Aura |
| Weapon | Tidal Aspect |
| Ring 2 | Aspect of Apogeic Furor |
| Ring 1 | Fastblood Aspect |
| Amulet | Sacrificial Aspect |
Stats, tempering and upgrade order
Secure Kessime’s Legacy, Fastblood and cooldown reduction first. A Lucky Hit source of Vulnerable improves boss fights. Only then optimize Mythics, skill ranks and additional double-damage chance; do not waste another slot once its relevant cap is reached.
The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.
| Slot | Attribute priority | Tempering |
|---|---|---|
| Helm | Maximum Life · Intelligence · Armor | Worldly Endurance Total Armor · Profane Innovation Corpse Tendrils Size |
| Chest | Maximum Life · Intelligence · Armor | Worldly Endurance Total Armor · Profane Innovation Corpse Tendrils Size |
| Gloves | Critical Strike Chance · Maximum Life · Intelligence | Blood Finesse Blood Overpower Damage · Profane Innovation Corpse Tendrils Size |
| Pants | Intelligence · Cooldown Reduction · Ultimate Damage · Damage Reduction While Fortified | — |
| Boots | Maximum Life · Movement Speed · Intelligence | Profane Innovation Curse Size · Natural Motion Movement Speed |
| Weapon | Maximum Life · Intelligence · Overpower Damage | Dreadful Augments Bonus To Finality · Blood Augments Chance For Blood Wave To Deal Double Damage |
| Ring 2 | Maximum Life · Lucky Hit Up To A Chance To Make Enemies Vulnerable For 2 Seconds · Intelligence | Blood Finesse Blood Overpower Damage · Efficiency Ultimate Cooldown Reduction |
| Ring 1 | Critical Strike Chance · Maximum Life · Intelligence | Efficiency Ultimate Cooldown Reduction · Blood Finesse Blood Overpower Damage |
| Amulet | Ranks To Tides Of Blood · Ranks To Gloom · Intelligence | Blood Finesse Blood Overpower Damage · Efficiency Ultimate Cooldown Reduction |
Runes and gems
Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.
| Slot | Sockets |
|---|---|
| Helm | Zan + Gar |
| Chest | Topaz |
| Weapon | Neo + Qax |
| Ring 2 | Diamond |
| Ring 1 | Diamond |
| Amulet | Diamond |
Paragon: boards and glyphs
This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.
| No. | Board | Glyph | Target rank |
|---|---|---|---|
| 1 | Starter Board | Dominate | 100 |
| 2 | Bloodbath | Abyssal | 100 |
| 3 | Blood Begets Blood | Amplify | 100 |
| 4 | Flesh Eater | Eliminator | 100 |
| 5 | Frailty | Essence | 100 |
Seasonal powers and Talisman package
Boss Powers: one Main Power and three modifiers. This seasonal package has expired.
The supplementary Boss Power option comes from a dated historical Maxroll profile of the same archetype. It is identified as this editorial combination, not as an identical measured author run.
| Role / slot | Selection |
|---|---|
| Main Power | Lilith’s Wind of Hate |
| Modifier 1 | Sinerat’s Flames |
| Modifier 2 | Belial’s Eye Beams |
| Modifier 3 | Harbinger of Hatred’s Volley |
Limits and safe transitions
Do not force Blood Orb collection inside hazards. Strong boss performance does not imply equally fast travel through large maps with this movement-and-collection loop.
Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.
YOUR NEXT STEP
Your checklist
Saved locally on this device, shared between both languages. This counter measures guide tasks, not game progress.
Sources & editorial reference date
Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.