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Diablo IV · Season 7 · Barbarian: Leap Earthquake · Perra

S7 Leap Earthquake as a complete Ubers endgame variant for Pit progression and dense melee farming.

ArchiveBarbarianSeason 7 · patch family 2.1 · archive
Guide coverage

Historical endgame · specific seasonal variant

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Season context and purpose

Historical Season 7, patch family 2.1. S7 Leap Earthquake as a complete Ubers endgame variant for Pit progression and dense melee farming. Complete historical author plan captured on 2025-03-18. Optimization applies to the named activity and gearing stage; this is not a current or cross-season ranking promise.

Leap and Ground Stomp create damage zones through Bul-Kathos and Earthquakes, supported by Force of Nature and the S7 Earthquake aspects. Three shouts stabilize Berserking and defense, while Call of the Ancients contributes to the cooldown cycle. The actual March snapshot contains the complete 71-point Ubers variant; Bash is only a prerequisite.

Six bar slots and class system

Technique slot: Two-Handed Axe. Key passive: Unconstrained. Bash and Enhanced Bash remain off bar; this variant takes Enhanced Leap but neither Mighty nor Power Leap. This is the archived Ubers allocation, not a mixture with the separate No Ubers plan.

SlotSkill
1Leap
2Ground Stomp
3Rallying Cry
4War Cry
5Challenging Shout
6Call of the Ancients

Skill points for the selected variant

Complete base-point allocation for the selected “Perra S7 Leap Earthquake — Ubers” variant: 71 points. Item-granted ranks are additional; allocated skills need not all be equipped. This table is not a level-by-level order.

Talent / upgradeBase points
Bash1
Enhanced Bash1
Pressure Point1
Warpath3
Ground Stomp1
Enhanced Ground Stomp1
Strategic Ground Stomp1
Rallying Cry1
Enhanced Rallying Cry1
Strategic Rallying Cry1
Challenging Shout1
Enhanced Challenging Shout1
Outburst1
Tough as Nails1
War Cry5
Enhanced War Cry1
Power War Cry1
Booming Voice3
Raid Leader3
Guttural Yell2
Leap5
Enhanced Leap1
Aggressive Resistance3
Battle Fervor3
Pit Fighter3
Slaying Strike3
Thick Skin1
Counteroffensive3
Heavy Hitter3
Unconstrained1
Heavy Handed3
Concussion1
Wallop3
Call of the Ancients5
Prime Call of the Ancients1
Supreme Call of the Ancients1

Equipment, aspects and stat priorities

Cooldown Reduction is the first functional check: the archived author targets roughly 70% for nearly continuous leaps. Masterwork Harlequin for CDR, use Leap cooldown tempers on boots and amulet, and add Brawling cooldown reduction on rings. Then build Strength, Critical Chance, Life and sufficient defenses. The documented 500% Damage to Close and 450% Damage while Berserking targets belong to the period’s Paragon scaling. Preserve Heavy Hitter and double Earthquake tempers rather than replacing them with direct Leap hit damage.

RoleEquipment / mechanic
HelmHarlequin Crest
ChestShroud of False Death
GlovesFists of Fate
PantsIron Blood Aspect
BootsAspect of Concussive Strikes
AmuletAspect of Bul-Kathos
Ring 1Bold Chieftain’s Aspect
Ring 2Aspect of Giant Strides
Two-handed slashingAspect of Incendiary Fissures
Two-handed bludgeoningAspect of Earthquakes
One-handed weapon 1Vehement Brawler’s Aspect
One-handed weapon 2Executioner’s Aspect

Rotation and resources

Leap into a dense pack, activate all three shouts and continue fighting in the resulting Earthquake zones. Use Ground Stomp and Call of the Ancients when the next engagement and cooldowns allow. Check the landing point before the next leap: empty leaps gain less value from Giant Strides. Establish shout defenses and Berserking before gathering larger groups in high Pits.

Season mechanic and targeted choices

Witchcraft: six powers, at most one unique power, and three Occult Gems in jewelry. Check power tags, aura and gem conditions together. Runes and Mercenaries require Vessel of Hatred.

Selection
Piranhado
Aura of Siphoning
Aura Specialization
Hex of Shattering
Soul Harvest
Hex of Whispers
Dust Stone; Friend of the Bog; Toadling’s Wish
Regular gems: Emerald in weapons; Ruby in armor.
Yul + Tec; Bac + Gar
Subo: Wire Trap, Ready at Hand, Cover Fire, Opening Fire
Raheir: Bastion

Paragon: boards and glyphs

First bring glyphs to ranks 15 and 46 for radius increases, then continue toward rank 100. Additional bonuses require enough purchased attributes within range.

Assigned glyphs: Rumble, Might, Marshal, Challenger, Ire.

BoardGlyph
StartRumble
Force of NatureMight
Blood RageMarshal
DecimatorChallenger
Weapons MasterIre

Leveling, transition and patch limits

First assemble Bul-Kathos, Earthquakes and Giant Strides, farming a difficulty where leaps and shouts are reliably available. Before Mythics, follow the source’s separate No Ubers variant. Progress toward the displayed setup with Harlequin, Shroud and strong tempers afterward; forcing a transition without CDR worsens the rotation despite higher item quality.

Captured March 18, 2025, with a January 29 planner revision. This describes a specific S7 Pit variant, not an independently measured universal first place. Its CDR and damage thresholds are the author’s targets for this snapshot and do not automatically apply to later seasons. HotA Mantle and direct Leap damage variants use different gear and must not be mixed into this Earthquake plan.

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Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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