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Diablo IV · Season 7 · Necromancer: Blood Wave · Kessime’s Legacy

Wave-based Overpower and Shadow damage for packs and higher Pit.

ArchiveNecromancerSeason 7 · patch family 2.1 · archive
Guide coverage

Historical endgame · specific seasonal variant

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Season context and purpose

Historical Season 7, patch family 2.1. Wave-based Overpower and Shadow damage for packs and higher Pit. Archived guide capture: 2025-03-03. Optimization applies to the named activity and gearing stage; this is not a current or cross-season ranking promise.

Kessime’s Legacy changes wave movement and concentrates damage. Ultimate Shadow adds Darkness scaling to Blood Wave. Fastblood and collected orbs reduce cooldowns; Rathma’s Vigor produces frequent Overpowers.

Six bar slots and class system

Zan/Wat automates Decrepify. Reap replaces Corpse Tendrils in the late Mythic plan because Blood Wave groups enemies itself. Blood Mist remains the safety option; Sever is a deliberate offensive swap.

Book of the Dead: sacrifice Reaper Warriors for Shadow damage, Bone Mages for Overpower damage and Iron Golem for critical damage.

SlotSkill
1Blood Wave
2Blight
3Corpse Explosion
4Decompose
5Reap
6Blood Mist

Skill points for the selected variant

Complete base-point allocation for the selected “Mythic Skill Points” variant: 71 points. Item-granted ranks are additional; allocated skills need not all be equipped. This table is not a level-by-level order. Preserved planner revision: 2025-03-16.

Talent / upgradeBase points
Reap1
Blood Mist1
Blight1
Decompose1
Supernatural Blight1
Dreadful Blood Mist1
Corpse Explosion1
Decrepify1
Blood Wave5
Prime Blood Wave1
Terror3
Gloom3
Stand Alone1
Reaper's Pursuit3
Coalesced Blood3
Hewed Flesh3
Inspiring Leader3
Memento Mori3
Tides of Blood3
Rathma's Vigor1
Supreme Blood Wave1
Abhorrent Decrepify1
Blighted Corpse Explosion1
Fueled by Death3
Death's Embrace3
Spiked Armor3
Amplify Damage3
Enhanced Blight1
Enhanced Corpse Explosion1
Enhanced Blood Mist1
Enhanced Decrepify1
Necrotic Fortitude3
Finality3
Precision Decay3
Titan's Fall3

Equipment, aspects and stat priorities

Match wave cooldown to the actual Tidal animation lock. Then scale Life, Overpower, critical damage and Blood Wave ranks. Extra cooldown reduction helps little while the animation still blocks another cast.

RoleEquipment / mechanic
CoreKessime’s Legacy; Ultimate Shadow; Tidal; Fastblood
ScalingBlood-Wave-Ranks; Maximum Life; Overpower; Flesh-eater
MythicsHeir of Perdition; Shroud of False Death

Rotation and resources

Briefly tag with Decompose, start Blood Wave, place Blight under targets and use Corpse Explosion for Flesh-eater/Fueled by Death. Collect orbs between waves. Reap stays equipped for its Darkness bar bonus and need not be spammed.

Season mechanic and targeted choices

Witchcraft: six powers, at most one unique power, and three Occult Gems in jewelry. Check power tags, aura and gem conditions together. Runes and Mercenaries require Vessel of Hatred.

Selection
Purging Touch; Soul Harvest; Hex of Whispers; Aura of Siphoning; Aura Specialization; Piranhado
Occult Gems: Voice of the Stars; Friend of the Bog; Hungering Void
Runes: Zan + Wat; Bac + Xal (separate Igni/Qax push variant)

Paragon: boards and glyphs

First bring glyphs to ranks 15 and 46 for radius increases, then continue toward rank 100. Additional bonuses require enough purchased attributes within range.

Glyph priority: Imbiber, Dominate, Abyssal, Sacrificial, Essence.

BoardGlyph
StartEssence
Blood Begets BloodSacrificial
BloodbathAbyssal
Flesh-eaterDominate
FrailtyImbiber

Leveling, transition and patch limits

Start with Tendrils and a manual curse. Switch to the late Reap bar only with Kessime and a reliable orb/cooldown loop; early points and Book choices belong to a different progression stage.

The wave deals the main damage here. S6 Spirit Wave with Blood Artisan’s Cuirass is a different build. Tidal had a cast lock in the selected March revision; unlimited recasts despite complete cooldown resets are not promised.

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Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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