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Diablo IVClass build

Diablo IV S15: Death Trap: Ultra and Infinite Step

Beastfall Boots and Preparation reset Death Trap through Energy expenditure; Aspect of Aftermath restores Energy. The Ultra setup combines this with Artifice Shadow Step, Leoric’s Crown and Applied Alchemy. It is a demanding end target, not a simple leveling bar.

Editorial buildRogueSeason 15 · 3.2.3 · checked 2026-10-23
Guide coverage

Concrete season-specific endgame setup with fully counted points, bar, gear and board/glyph list. Editorial changes and supplemental seasonal options are identified individually.

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Version, purpose and verified scope

Beastfall Boots and Preparation reset Death Trap through Energy expenditure; Aspect of Aftermath restores Energy. The Ultra setup combines this with Artifice Shadow Step, Leoric’s Crown and Applied Alchemy. It is a demanding end target, not a simple leveling bar.

Patch family 3.2.3; level 70. Source variant: Ultra. Author revision: 2026-10-17T11:08:23. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.

Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.

Action bar and gameplay

Use Concealment and Cold Imbuement before the trap hit, apply Smoke Grenade to elites and repeat Death Trap. Shadow Step connects targets; maintain Dark Shroud. Use endless movement only when its cooldown and the trap’s Energy loop actually close.

SlotSkill
1Death Trap
2Dark Shroud
3Cold Imbuement
4Smoke Grenade
5Shadow Step
6Concealment

Complete point allocation

Total: 83 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.

Node / upgradeRankPaid points
Death Trap1515
Death Trap Dodge11
Death Trap Resolve11
Dark Shroud1515
Dark Shroud Consume Chance11
Dark Shroud Shadow Dancer11
Concealment1515
Shadow Step11
Shadow Step Cooldown11
Shadow Step Unstoppable11
Shadow Step Artifice11
Concealment Calculation11
Cold Imbuement1313
Cold Imbuement Buffered Battery11
Cold Imbuement Cooldown11
Cold Imbuement Resolve11
Dark Shroud Critical Strike11
Smoke Grenade66
Smoke Grenade Increased Duration And Damage11
Smoke Grenade Charge Or Energy Cost Reduction11
Smoke Grenade Silhouette11
Death Trap Explosive Trigger11
Concealment Ferocity11
Concealment Resolve11

Class mechanic

SelectionSetting
SpecializationPreparation

Equipment by slot

Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.

SlotItem / aspect
Ranged weaponInsight (Bow)
Ring 2Saboteur's Signet
HelmLeoric's Crown
BootsBeastfall Boots
Ring 1Aspect of Aftermath
AmuletOpportunist's Aspect
ChestScoundrel's Leathers
GlovesSea Lord's Fine Gloves
PantsEyes in the Dark
One-handed weapon 1Spirit (1h Sword)
One-handed weapon 2Misericorde

Stats, tempering and upgrade order

The current source requires Death Trap below 15 seconds plus 225 Energy and complete recovery for its corresponding reset tier. Shadow Step has additional requirements. Secure these functions before optimizing critical and Vulnerable multipliers.

The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.

SlotAttribute priorityTempering
Ranged weaponCritical Strike Chance · Critical Strike Damage Multiplier · Attack Speed · All StatsWorldly Destruction Critical Strike Chance
Ring 2Cooldown Reduction · Critical Strike Damage Multiplier · Ranks To Grenade Skills · Vulnerable Damage MultiplierWorldly Stability Cooldown Reduction
HelmCooldown Reduction · Primary Core Stat · Attack Speed · Maximum ResourceWorldly Endurance Maximum Life
BootsMaximum Resource · Dexterity · Maximum Life · ArmorNatural Motion Movement Speed
Ring 1Cooldown Reduction · Critical Strike Damage Multiplier · Vulnerable Damage Multiplier · Critical Strike ChanceWorldly Stability Cooldown Reduction
AmuletVulnerable Damage Multiplier · Cooldown Reduction · Critical Strike Damage Multiplier · Critical Strike ChanceWorldly Stability Cooldown Reduction
ChestMaximum Resource · Dexterity · Ranks To Trap Skills · Maximum LifeWorldly Endurance Maximum Life
GlovesCooldown Reduction · Primary Core Stat · Vulnerable Damage Multiplier · Critical Strike ChanceTrap Expertise Traps Arm Faster
PantsCooldown Reduction · Dexterity · Maximum Life · ArmorWorldly Endurance Maximum Life
One-handed weapon 1Ranks To All Skills · Maximum Resource · Critical Strike Damage Multiplier · All Damage MultiplierWorldly Finesse Critical Strike Damage
One-handed weapon 2Cooldown Reduction · Critical Strike Damage Multiplier · Weapon Damage Min · DexterityWorldly Finesse Critical Strike Damage

Runes and gems

Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.

SlotSockets
Ranged weaponAmethyst + Amethyst
Ring 2Amethyst
HelmSplinter Of Hellfire + Splinter Of The Black Soulstone
Ring 1Splinter Of Damnation
AmuletSplinter Of Anguish
ChestCir + Vex
PantsZan + Gar
One-handed weapon 1Amethyst
One-handed weapon 2Amethyst

Paragon: boards and glyphs

This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.

No.BoardGlyphTarget rank
1Starter BoardExplosive150
2Cheap ShotGrenadier150
3Deadly AmbushAmbush150
4Eldritch BountyCanny150
5No WitnessesVersatility100

Seasonal powers and Talisman package

Evaluate Prime Evil powers, Soul Splinters and current itemization together. Checked: 23 October 2026.

Role / slotSelection
Charm 6Phoba of Applied Alchemy
Charm 1Fer of Applied Alchemy
Charm 2Mlor of Applied Alchemy
Charm 3Linta of Applied Alchemy
Charm 4Hellfire Torch
Charm 5Stone of Jordan
SealSeal of the Diamond Mind
Prime Evil — CoreIce of Excidium
Prime Evil — 4Siege Engine
Prime Evil — 3Cold Blood
Prime Evil — 5Grisly Trophies
Prime Evil — 2Seizing Frost
Prime Evil — 6Shattered Flesh
Prime Evil — 1Thrill of Ruin

Limits and safe transitions

Strong dependence on rolls and cooldown breakpoints. Old S9 values or older FAQ paragraphs on the same rolling page do not replace the specific Ultra configuration.

Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.

YOUR NEXT STEP

Your checklist

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Saved locally on this device, shared between both languages. This counter measures guide tasks, not game progress.

Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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