Version, purpose and verified scope
Beastfall Boots and Preparation reset Death Trap through Energy expenditure; Aspect of Aftermath restores Energy. The Ultra setup combines this with Artifice Shadow Step, Leoric’s Crown and Applied Alchemy. It is a demanding end target, not a simple leveling bar.
Patch family 3.2.3; level 70. Source variant: Ultra. Author revision: 2026-10-17T11:08:23. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.
Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.
Action bar and gameplay
Use Concealment and Cold Imbuement before the trap hit, apply Smoke Grenade to elites and repeat Death Trap. Shadow Step connects targets; maintain Dark Shroud. Use endless movement only when its cooldown and the trap’s Energy loop actually close.
| Slot | Skill |
|---|---|
| 1 | Death Trap |
| 2 | Dark Shroud |
| 3 | Cold Imbuement |
| 4 | Smoke Grenade |
| 5 | Shadow Step |
| 6 | Concealment |
Complete point allocation
Total: 83 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.
| Node / upgrade | Rank | Paid points |
|---|---|---|
| Death Trap | 15 | 15 |
| Death Trap Dodge | 1 | 1 |
| Death Trap Resolve | 1 | 1 |
| Dark Shroud | 15 | 15 |
| Dark Shroud Consume Chance | 1 | 1 |
| Dark Shroud Shadow Dancer | 1 | 1 |
| Concealment | 15 | 15 |
| Shadow Step | 1 | 1 |
| Shadow Step Cooldown | 1 | 1 |
| Shadow Step Unstoppable | 1 | 1 |
| Shadow Step Artifice | 1 | 1 |
| Concealment Calculation | 1 | 1 |
| Cold Imbuement | 13 | 13 |
| Cold Imbuement Buffered Battery | 1 | 1 |
| Cold Imbuement Cooldown | 1 | 1 |
| Cold Imbuement Resolve | 1 | 1 |
| Dark Shroud Critical Strike | 1 | 1 |
| Smoke Grenade | 6 | 6 |
| Smoke Grenade Increased Duration And Damage | 1 | 1 |
| Smoke Grenade Charge Or Energy Cost Reduction | 1 | 1 |
| Smoke Grenade Silhouette | 1 | 1 |
| Death Trap Explosive Trigger | 1 | 1 |
| Concealment Ferocity | 1 | 1 |
| Concealment Resolve | 1 | 1 |
Class mechanic
| Selection | Setting |
|---|---|
| Specialization | Preparation |
Equipment by slot
Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.
| Slot | Item / aspect |
|---|---|
| Ranged weapon | Insight (Bow) |
| Ring 2 | Saboteur's Signet |
| Helm | Leoric's Crown |
| Boots | Beastfall Boots |
| Ring 1 | Aspect of Aftermath |
| Amulet | Opportunist's Aspect |
| Chest | Scoundrel's Leathers |
| Gloves | Sea Lord's Fine Gloves |
| Pants | Eyes in the Dark |
| One-handed weapon 1 | Spirit (1h Sword) |
| One-handed weapon 2 | Misericorde |
Stats, tempering and upgrade order
The current source requires Death Trap below 15 seconds plus 225 Energy and complete recovery for its corresponding reset tier. Shadow Step has additional requirements. Secure these functions before optimizing critical and Vulnerable multipliers.
The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.
| Slot | Attribute priority | Tempering |
|---|---|---|
| Ranged weapon | Critical Strike Chance · Critical Strike Damage Multiplier · Attack Speed · All Stats | Worldly Destruction Critical Strike Chance |
| Ring 2 | Cooldown Reduction · Critical Strike Damage Multiplier · Ranks To Grenade Skills · Vulnerable Damage Multiplier | Worldly Stability Cooldown Reduction |
| Helm | Cooldown Reduction · Primary Core Stat · Attack Speed · Maximum Resource | Worldly Endurance Maximum Life |
| Boots | Maximum Resource · Dexterity · Maximum Life · Armor | Natural Motion Movement Speed |
| Ring 1 | Cooldown Reduction · Critical Strike Damage Multiplier · Vulnerable Damage Multiplier · Critical Strike Chance | Worldly Stability Cooldown Reduction |
| Amulet | Vulnerable Damage Multiplier · Cooldown Reduction · Critical Strike Damage Multiplier · Critical Strike Chance | Worldly Stability Cooldown Reduction |
| Chest | Maximum Resource · Dexterity · Ranks To Trap Skills · Maximum Life | Worldly Endurance Maximum Life |
| Gloves | Cooldown Reduction · Primary Core Stat · Vulnerable Damage Multiplier · Critical Strike Chance | Trap Expertise Traps Arm Faster |
| Pants | Cooldown Reduction · Dexterity · Maximum Life · Armor | Worldly Endurance Maximum Life |
| One-handed weapon 1 | Ranks To All Skills · Maximum Resource · Critical Strike Damage Multiplier · All Damage Multiplier | Worldly Finesse Critical Strike Damage |
| One-handed weapon 2 | Cooldown Reduction · Critical Strike Damage Multiplier · Weapon Damage Min · Dexterity | Worldly Finesse Critical Strike Damage |
Runes and gems
Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.
| Slot | Sockets |
|---|---|
| Ranged weapon | Amethyst + Amethyst |
| Ring 2 | Amethyst |
| Helm | Splinter Of Hellfire + Splinter Of The Black Soulstone |
| Ring 1 | Splinter Of Damnation |
| Amulet | Splinter Of Anguish |
| Chest | Cir + Vex |
| Pants | Zan + Gar |
| One-handed weapon 1 | Amethyst |
| One-handed weapon 2 | Amethyst |
Paragon: boards and glyphs
This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.
| No. | Board | Glyph | Target rank |
|---|---|---|---|
| 1 | Starter Board | Explosive | 150 |
| 2 | Cheap Shot | Grenadier | 150 |
| 3 | Deadly Ambush | Ambush | 150 |
| 4 | Eldritch Bounty | Canny | 150 |
| 5 | No Witnesses | Versatility | 100 |
Seasonal powers and Talisman package
Evaluate Prime Evil powers, Soul Splinters and current itemization together. Checked: 23 October 2026.
| Role / slot | Selection |
|---|---|
| Charm 6 | Phoba of Applied Alchemy |
| Charm 1 | Fer of Applied Alchemy |
| Charm 2 | Mlor of Applied Alchemy |
| Charm 3 | Linta of Applied Alchemy |
| Charm 4 | Hellfire Torch |
| Charm 5 | Stone of Jordan |
| Seal | Seal of the Diamond Mind |
| Prime Evil — Core | Ice of Excidium |
| Prime Evil — 4 | Siege Engine |
| Prime Evil — 3 | Cold Blood |
| Prime Evil — 5 | Grisly Trophies |
| Prime Evil — 2 | Seizing Frost |
| Prime Evil — 6 | Shattered Flesh |
| Prime Evil — 1 | Thrill of Ruin |
Limits and safe transitions
Strong dependence on rolls and cooldown breakpoints. Old S9 values or older FAQ paragraphs on the same rolling page do not replace the specific Ultra configuration.
Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.
YOUR NEXT STEP
Your checklist
Saved locally on this device, shared between both languages. This counter measures guide tasks, not game progress.
Sources & editorial reference date
Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.
- M1PY: Death Trap Rogue Endgame Build Guide — Ultra (2026-10-17T11:08:23Z) mobalytics.gg
- Blizzard: Season of Hell’s Legacy news.blizzard.com
- Blizzard: Diablo IV patch notes 3.2.2–3.2.3 news.blizzard.com