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Diablo IV S15: Blood Wave: current endgame push

Kessime, Blood Binder and Red Blessing amplify the active Blood Wave setup. Banished Lord’s Talisman, Coalesced Blood, Tides of Blood and Thickened Blood form its specific multiplier package. Leoric’s Crown reflects current itemization rather than old S10 Chaos Armor requirements.

Editorial buildNecromancerSeason 15 · 3.2.3 · checked 2026-10-23
Guide coverage

Concrete season-specific endgame setup with fully counted points, bar, gear and board/glyph list. Editorial changes and supplemental seasonal options are identified individually.

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Version, purpose and verified scope

Kessime, Blood Binder and Red Blessing amplify the active Blood Wave setup. Banished Lord’s Talisman, Coalesced Blood, Tides of Blood and Thickened Blood form its specific multiplier package. Leoric’s Crown reflects current itemization rather than old S10 Chaos Armor requirements.

Patch family 3.2.3; level 70. Source variant: End Game Push. Author revision: 2026-09-25T18:50:57. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.

Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.

Action bar and gameplay

Prepare with Decrepify and Corpse Tendrils, use Bone Prison in the buff cycle and send Blood Wave through the target. Sever supplies its intended movement or support role. Preserve Blood Mist for crowd control and critical ground patterns.

SlotSkill
1Blood Wave
2Sever
3Decrepify
4Corpse Tendrils
5Bone Prison
6Blood Mist

Complete point allocation

Total: 83 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.

Node / upgradeRankPaid points
Sever11
Sever Inexorable Reaper11
Sever Cost Reduction11
Corpse Tendrils1515
Corpse Tendrils Critical Strike Chance11
Corpse Tendrils Vulnerable11
Blood Mist22
Blood Mist Blood Transfusion11
Blood Mist Movement Speed11
Blood Mist Overpower11
Bone Prison1515
Bone Prison Life Imprisonment11
Blood Wave1515
Blood Wave Overpower11
Blood Wave Damage Bonus11
Blood Wave Hematolagnia11
Decrepify1515
Decrepify Critical Strike Chance11
Decrepify Life Tap11
Decrepify Resolve11
Corpse Tendrils Jaws Of Death11
Iron Maiden11
Iron Maiden Vulnerable11
Iron Maiden Execute And Fortify11
Iron Maiden Blood Maiden11
Sever Crowd Control And Corpse Generation11

Class mechanic

Since 3.0, learned and equipped minions can remain available despite a selected Sacrifice. Golem Sacrifice reduces its damage; Skeleton Sacrifices reduce their count. The list can therefore show a Sacrifice together with Golem on the bar.

SelectionSetting
Skeletal Warriors: ReapersSacrifice
Skeletal Mages: BoneSacrifice
Golems: IronSacrifice

Equipment by slot

Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.

SlotItem / aspect
HelmLeoric's Crown
PantsKessime's Legacy
AmuletBanished Lord's Talisman
Ring 1Ring of Starless Skies
Ring 2Tides of Blood Aspect
GlovesAspect of Coalesced Blood
ChestAspect of Glynn's Anvil
BootsAspect of Dominance
WeaponAspect of Thickened Blood

Stats, tempering and upgrade order

Obtain Kessime and the Talisman set first, then optimize resource economy, critical chance, Life and Blood multipliers. The source leaves Prime Evil fields empty; the complete Ice comparison setup below is therefore explicitly editorial rather than an invented tested author preset.

The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.

SlotAttribute priorityTempering
HelmResource Cost Reduction · Maximum Life · Attack Speed · Essence RegenerationWorldly Endurance Maximum Resolve Stacks
PantsMaximum Life · Intelligence · Cooldown Reduction · ArmorWorldly Endurance Maximum Resolve Stacks
AmuletCritical Strike Damage Multiplier · Critical Strike Chance · Primary Core Stat · Vulnerable Damage MultiplierWorldly Endurance Maximum Resolve Stacks
Ring 1Primary Core Stat · Attack SpeedWorldly Stability Lucky Hit Up To A 15 Chance To Restore X Primary Resource
Ring 2Intelligence · Critical Strike Chance · Critical Strike Damage Multiplier · All Damage MultiplerWorldly Stability Lucky Hit Up To A 15 Chance To Restore X Primary Resource
GlovesCritical Strike Chance · Critical Strike Damage Multiplier · Physical Damage Multiplier · Vulnerable Damage Multiplier—
ChestResource Cost Reduction · Maximum Life · Armor · Essence Per SecondWorldly Endurance Maximum Resolve Stacks
BootsMovement Speed · Intelligence · Maximum Life · ArmorNatural Motion Movement Speed
WeaponCritical Strike Damage Multiplier · Weapon Damage Min · Maximum Life · IntelligenceWorldly Destruction Critical Strike Chance

Runes and gems

Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.

SlotSockets
HelmSplinter Of Anguish + Splinter Of Hellfire
PantsTopaz + Topaz
AmuletDiamond
Ring 1Splinter Of Pain
Ring 2Diamond
ChestPoc + Teb

Paragon: boards and glyphs

This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.

No.BoardGlyphTarget rank
1Starter BoardCorporeal150
2Wither——
3Blood Begets BloodEssence150
4Flesh EaterAmplify150
5Scent Of DeathEliminator150
6FrailtyDominate100

Seasonal powers and Talisman package

Evaluate Prime Evil powers, Soul Splinters and current itemization together. Checked: 23 October 2026.

The source planner leaves Prime Evil fields empty. For a complete comparison setup, this page explicitly adds an editorial Ice path, as used in documented direct-damage builds this season. It is not claimed as the author’s preset or a measured universal optimum.

Role / slotSelection
Charm 1Berú of the Blood Binder
Charm 2Fer of the Blood Binder
Charm 3Linta of the Blood Binder
Charm 6Mlor of the Blood Binder
Charm 5Phoba of the Blood Binder
Charm 4Red Blessing
SealSeal
Editorial: CoreIce of Excidium
Editorial: lesser power 1Shattered Flesh
Editorial: lesser power 2Grisly Trophies
Editorial: lesser power 3Siege Engine
Editorial: lesser power 4Cold Blood
Editorial: lesser power 5Seizing Frost
Editorial: lesser power 6Thrill of Ruin

Limits and safe transitions

The ordinary skill/gear/Paragon plan comes from the author; the complete added Prime Evil loadout is marked as an editorial comparison option. It does not imply a proven universal optimum or an identical author run.

Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.

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Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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