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Diablo IV S11: Death Trap: T100 Destroyer archive

Scoundrel’s Leathers, Eyes in the Dark and Beastfall Boots connect traps to Preparation. This archived bar uses Shadow Imbuement and Poison Trap. It differs from the later S15 bar with Cold Imbuement and Shadow Step.

ArchiveRogueSeason 11 · 2.5 · checked 2026-10-23
Guide coverage

Concrete season-specific endgame setup with fully counted points, bar, gear and board/glyph list. Editorial changes and supplemental seasonal options are identified individually.

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Version, purpose and verified scope

Scoundrel’s Leathers, Eyes in the Dark and Beastfall Boots connect traps to Preparation. This archived bar uses Shadow Imbuement and Poison Trap. It differs from the later S15 bar with Cold Imbuement and Shadow Step.

Patch family 2.5; level 60. Source variant: T100 Destroyer. Author revision: 2026-01-14T23:14:56. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.

Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.

Action bar and gameplay

Use Concealment before entering, place Poison Trap beneath the pack and activate Shadow Imbuement before Death Trap. Maintain Dark Shroud and Dash to the next pack. Concentrate traps at a stable boss position so Energy recovery and cooldown resets repeatedly align.

SlotSkill
1Death Trap
2Dark Shroud
3Shadow Imbuement
4Dash
5Poison Trap
6Concealment

Complete point allocation

Total: 71 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.

Node / upgradeRankPaid points
Puncture11
Sturdy22
Siphoning Strikes11
Unstable Elixirs33
Trick Attacks33
Dash11
Exploit33
Malice33
Dark Shroud55
Enhanced Dark Shroud11
Deadly Venom11
Alchemical Advantage33
Frigid Finesse33
Death Trap55
Prime Death Trap11
Supreme Death Trap11
Unto Dawn33
Haste33
Innervation11
Exposure11
Concealment11
Enhanced Concealment11
Subverting Concealment11
Shadow Imbuement11
Enhanced Shadow Imbuement11
Shadow Imbuement Mixed11
Impetus33
Deadeye33
Balestra33
Consuming Shadows11
Rugged33
Poison Trap11
Enhanced Poison Trap11
Subverting Poison Trap11
Mending Obscurity11
Agile33

Class mechanic

SelectionSetting
SpecializationPreparation

Equipment by slot

Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.

SlotItem / aspect
Ranged weaponAspect of Apogeic Furor
Ring 2Aspect of Artful Initiative
HelmHeir of Perdition
BootsBeastfall Boots
Ring 1Opportunist's Aspect
AmuletTrickster's Aspect
ChestScoundrel's Leathers
GlovesVehement Brawler's Aspect
PantsEyes in the Dark
One-handed weapon 1Frostbitten Aspect
One-handed weapon 2Aspect of Surprise

Stats, tempering and upgrade order

Check maximum Energy, complete recovery and sufficient trap cooldown together. Then improve the chosen variant’s weapon and attack-speed breakpoints, trap ranks and Sanctification. The source explicitly separated Starter, Midgame, Endgame and Sanctified BiS.

The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.

SlotAttribute priorityTempering
Ranged weaponDexterity · Maximum Life · Critical Strike Damage · DamageTrap Augments Chance For Death Trap To Deal Double Damage
Ring 2Attack Speed · Cooldown Reduction · Dexterity · Maximum LifeUltimate Efficiency Casting Ultimate Skills Restores Primary Resource
HelmRanks To Core Skills · Critical Strike Chance · Lucky Hit Chance · Movement Speed—
BootsMaximum Resource · Ultimate Cooldown Reduction · Ranks To Agile · Movement Speed—
Ring 1Attack Speed · Cooldown Reduction · Dexterity · Maximum LifeUltimate Efficiency Casting Ultimate Skills Restores Primary Resource
AmuletMaximum Resource · Ranks To Frigid Finesse · Ranks To Unstable Elixirs · Ranks To ExploitUltimate Efficiency Death Trap Cooldown Reduction
ChestDexterity · Trap Damage · Movement Speed · Damage To Trapped Enemies—
GlovesAttack Speed · Ranks To Core Skills · Dexterity · Cooldown ReductionSubterfuge Expertise Damage Per Dark Shroud
PantsDexterity · Ultimate Damage · Ranks To Aftermath · Maximum Life—
One-handed weapon 1Dexterity · Maximum Life · Critical Strike Damage · Life On HitSubterfuge Expertise Damage Per Dark Shroud
One-handed weapon 2Dexterity · Maximum Life · Critical Strike Damage · DamageElemental Surge Night Lucky Hit Up To A 40 Chance To Deal X Poison Damage

Runes and gems

Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.

SlotSockets
Ranged weaponZan + Xan
Ring 2Diamond
HelmYul + Jah
Ring 1Diamond
AmuletSkull
ChestEmerald + Emerald
PantsEmerald + Emerald
One-handed weapon 1Emerald
One-handed weapon 2Emerald

Paragon: boards and glyphs

This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.

No.BoardGlyphTarget rank
1Starter BoardAmbush100
2Leyranas InstinctControl100
3Deadly AmbushHeadhunter100
4No WitnessesVersatility100
5Eldritch BountyExplosive100

Seasonal powers and Talisman package

Divine Gifts and Sanctification belong to S11. Earlier Chaos Perks are not counted as active.

Role / slotSelection
Andariel — CorruptedEssence of Anguish
Andariel — PurifiedEssence of Screams
Azmodan — CorruptedEssence of Hellfire
Azmodan — PurifiedEssence of Sin
Belial — CorruptedEssence of Shadows
Belial — PurifiedEssence of Lies
Duriel — PurifiedEssence of Squalor
Duriel — CorruptedEssence of Pain

Limits and safe transitions

S11 temporarily had weapon and Barrier/Dark Shroud issues. The archived revision and its bar are authoritative here; do not retrospectively apply current weapon or Barrier recommendations.

Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.

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Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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