Who is this variant for?
Suitable if you want to damage packs while moving and can manage limited Fury windows. Against bosses without adds, Fury sustain is often the first gap to investigate. This baseline is for learning and farming, not a claimed Tower record.
Status: editorial starter baseline. This selection does not claim in-game tests, guaranteed records or a verified S-tier placement. English skill names provide an unambiguous reference; the localized explanation describes their role.
Complete six-skill bar
| Skill: English game name | Role in this baseline |
|---|---|
| Lunging Strike | Resource and engagement tool; invest only as far as Fury sustain requires. |
| Whirlwind | Main attack; maintain its chosen damage type and variant throughout equipment. |
| Rallying Cry | Reserve for a resource window and the planned start of a larger fight. |
| Challenging Shout | Defensive window; do not consume it together with every other defensive tool. |
| War Cry | Support the damage window after safely engaging the pack. |
| Wrath of the Berserker | Save for dangerous packs or a controlled boss damage window. |
From the start to the complete baseline
Start with the resource attack and Whirlwind. If Fury is constantly empty, first improve sustain and shorten channel windows. Extra damage ranks do little when you can barely use the attack.
Next add defense and safe movement. Save rare materials while weapons are being replaced quickly. After each new weapon, check the main attack’s assigned weapon.
Invest points in a verifiable order
This order describes the learning baseline, not a complete level-70 planner. Add branches as they unlock. The chosen variant must match equipment and skill tags; a universal number list without that match would be misleading.
| Step | Decision |
|---|---|
| 1 · Establish the core | Obtain Lunging Strike and Whirlwind. Learn the resource rhythm before adding further damage tools. |
| 2 · Establish safety | Add Rallying Cry and Challenging Shout. Points that first enable needed protection precede a small extra damage rank. |
| 3 · Improve main damage | Prioritize additional ranks and matching branches for Whirlwind. Invest further in a resource attack only when its benefit solves the actual bottleneck. |
| 4 · Test a single target | Fight an accessible boss without add packs. Record resource failures, missed attacks and cause of death; then compare one point or equipment change. |
Class mechanic and variants
Match Arsenal and Weapon Expertise to your actual attack variant. Owning several weapons does not mean every weapon effect applies to every attack. Retest the selected attack on a single target after a change.
Rotation and decisions
Organize the pack
Engage from an edge and keep an exit clear. Build the necessary Fury before activating damage windows.
Channel
Activate the appropriate shouts, move through the pack and leave hazardous ground immediately. Stop in time rather than staying in danger with empty Fury.
Recover
Generate resources outside dangerous attacks. Use the next defensive window when the first expires or the actual danger requires it.
Prioritizing equipment and stats
Priority: suitable weapon and weapon assignment → Fury sustain → life and defense → matching Whirlwind ranks and multipliers. Gohr’s Devastating Grips are a named Whirlwind item to inspect; the current tooltip determines actual suitability.
This class’s usual main stat is Strength. Do not automatically replace required survival or resource stats with it. Stats are assembled through items, Paragon and other systems; there are no D2-style freely assignable level-up attributes.
| Slot / system | Decision rule |
|---|---|
| Weapon | Appropriate base damage and supported main skill. |
| Helm, chest, pants | Life and useful defensive stats; use a special offensive item only after comparing the whole setup. |
| Gloves and jewelry | Matching skill ranks, resource solution and multipliers whose conditions are met. |
| Boots | Choose movement and survival so you can reliably leave hazardous areas. |
| Paragon and glyphs | First take reachable, working bonuses; check requirements together with current equipment. |
Boss variant and transition
Reserve defense for telegraphed heavy attacks. Use short channel windows and test Fury without kill effects. If the farm variant works only in large packs, save a separate boss variant rather than filling every free slot with more area damage.
Move to a resource-intensive endgame variant only once its full sustain plan works. Do not remove the basic attack merely because a video omits it.
When the build does not work
| Observation | Next change |
|---|---|
| Fury empties within seconds | Shorten channels; review generation and cost before adding damage. |
| Dying on engagement | Engage from an edge and deliberately reserve a defensive window. |
| Strong packs, weak bosses | Review kill-dependent bonuses and actual single-target sustain. |
Season and next patch
This page is scoped to the live 3.2.3 framework. Evaluate seasonal Splinters and their drawbacks individually. A new PTR is not a reason to immediately destroy working live equipment or spend every material.
Before final recommendations for future seasons, review skill changes, items, resources, single-target and area performance. A future top-end variant remains open until then.
Sources & editorial reference date
Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.
- Blizzard: patch notes 3.1 news.blizzard.com
- Blizzard: Season of Hell’s Legacy overview and 3.2.1 notes news.blizzard.com
- Blizzard · Diablo IV patch notes 3.2 news.blizzard.com