Check your edition
Editions & platforms
| Edition | Platform | Differences & notes |
|---|---|---|
| Tears of the Kingdom | Nintendo Switch, Nintendo Switch 2 Edition | Switch and Switch 2 Edition share the underlying world. Switch 2 Edition adds ZELDA NOTES and improved performance; in-game construction uses Ultrahand and Zonai devices. |
Before you start
Switch and Switch 2 Edition share the underlying world. Switch 2 Edition adds ZELDA NOTES and improved performance; in-game construction uses Ultrahand and Zonai devices.
Surface, Sky and Depths need separate layers. Surface shrines and Lightroots pair vertically; sky shrines have no matching Lightroot.
Opening: Great Sky Island
Four tutorial shrines, four abilities and the route to Lookout Landing.
Gather equipment
Gather branches, food, arrows and Zonai Charges. Fusing a rock to a weapon makes a tool for breakable rocks; a horn strengthens combat equipment.
Ultrahand
Learn Ultrahand in the first shrine. Join slabs into bridges and attach a hook to a board so it slides along the rail. Green attachment joints can be removed.
Fuse and Ascend
Use Fuse for weapons and fire arrows in the second shrine. Prepare cold protection for the snow. The third shrine teaches Ascend through ceilings; cut ropes to lower suspended wooden platforms.
Recall
Return to the Temple of Time and obtain Recall. Reverse the large gears with it. After testing the door, the fourth shrine provides the tutorial’s last needed Light of Blessing.
Reach Hyrule
Exchange four Lights of Blessing for the Heart Container, open the door and follow the route to the jump. Land in the pool of water, then travel to Lookout Landing.
Paraglider first
Speak to Purah and complete the first castle investigation. Back at Lookout Landing, unlock the tower and receive the Paraglider. Many later jumps are fatal without it.
Sources for this section
Main route: the four regional phenomena
Story details & possible consequences
Wind → Fire → Water → Lightning is a practical recommendation. These four regions are not locked to that order.
Preparation
Use shrines for hearts and stamina, fuse enemy horns and stock arrows. Towers reveal the surface and sky; they do not replace the Depths’ Lightroots.
Tulin and Hebra
Work with Tulin in Rito Village. Follow the Rising Island Chain above the storm and enter the Wind Temple through its eye. Prepare two levels of cold protection for the high altitude.
Yunobo and Eldin
Follow the marbled rock roast trail from Goron City to YunoboCo HQ and free Yunobo. Climb to Death Mountain’s summit. Pilot the prepared fan-wing aircraft against Moragia and launch Yunobo at all three heads. Then descend into the crater and the Depths. Use flame resistance in burning areas, rather than ordinary heat resistance.
Sidon and Lanayru
Clean the statue in Zora’s Domain and work with Yona, Sidon and Jiahto. Follow the clues to King Dorephan and the floating fish island. Shoot a King’s Scale arrow through the droplet-shaped rock gap, then open the ancient waterworks.
Riju and Gerudo
Find Riju at the northern ruins, practise her lightning and defend the bazaar, then the town. Complete the desert pillars’ light triangle to raise the Lightning Temple.
Return to the castle
Report to Purah after all four regions. Continue the castle investigation; the floating-castle route is not the final battle beneath the castle.
Wind Temple: all five locks
Activate the central terminal first. The map marks five turbines; each needs Tulin’s gust.
Deck: broken lever
The northern deck’s right-hand gate has a broken lever. Attach an icicle as a handle, turn it with Ultrahand and have Tulin blow into the turbine.
Upper shaft
Ride the central updraft onto the high northern roof. Open its hatch and descend past the lasers. Glide into the side alcove below them and activate the turbine.
Gear connection
Glide through the icy side opening into the lower deck. Use Recall to cross the large rotating wheel. Shoot down an icicle and attach it between the disconnected gears. The next turbine is behind them.
Stone-slab rotor
Glide into the side opening on the west. Cross the gap with Tulin and Ascend after the Construct. Attach stone slabs as blades to the hanging axle. Tulin’s gust spins this rotor and opens the gate; climb the ladder to the turbine.
Under the ship
Glide carefully beneath the hull from a lower exterior wing. The lowest turbine sits on an open platform. Clear the enemy, activate it with Tulin and return through the opened exit.
Colgera
Return to the terminal after all five locks. Shoot through the three icy underside segments, or dive through the exposed membranes after the spike attack. In phase two, use Tulin to avoid tornadoes and destroy the segments again.
Sage power
Collect the Heart Container and Vow of Tulin. His avatar can then be toggled in the inventory; the gust helps with gliding distances.
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Fire Temple: all five gongs
Five gongs open the central gate. Yunobo must hit each one. Track switches and floor labels matter more than a fixed gong numbering.
Southern gong, 1F
Use a Hydrant to create lava slabs. In the cart, hit the first track switch with Yunobo. Past the Fire Like, join more slabs into a bridge, destroy the marbled rock and hit the gong.
Gong across the lava pool
Ride the cart to the next level. Lower the side track with its bell switch. In the lava room, break the rock blocking the water; board an approaching slab and Recall it across.
Central rail level
On the return, use the left track and raise its switch. Activate the central level’s lift as a shortcut. Switches change elevation or direction; inspect the new connection on the map before departing.
High gong and ramp
Take the looping track toward the high gong. Break the rock near the water with Yunobo. Build a long inclined ramp from lava slabs, then roll Yunobo up to the gong.
Uppermost gong
Cross the southwestern rail gap using a rocket-powered cart. Join the broken bridge above with Ultrahand as a ramp. Break the overhead rock, then Recall its fallen block up to the highest gong.
Enclosed ground-floor gong
Open the rock-blocked entrance to the tall southwestern tower. Glide down its shaft to the ground floor. Hit the gong and use the floor switch to open the exit.
Marbled Gohma
Open the central gate and roll Yunobo up its curved wall at the ceiling rock. Break two legs, climb to the eye and attack. In phase two, roll Yunobo up the wall at the ceiling boss; use him promptly to escape rock cages.
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Water Temple: all four faucets
Low gravity makes jumps easier. For each exposed waterwheel, activate Sidon’s water shield and swing a weapon to send water at it.
Western basin
Clean the bubble generator with water. Put the ball into a bubble to carry it upward and follow it. Attach an active Hover Stone to the floodgate and raise it. Place the ball in the drained basin’s socket.
Faucet below the centre
Use Sidon’s shield to pass the flames. Place a deactivated Hover Stone on the floor switch so Sidon can follow. Carry the ball across the spikes and upward with Hover Stones, then press it into the wall socket while attached to an active stone.
Northeastern electric puzzle
Clear the waterfall and swim up with the Zora Armor. Recall a descending bubble as a lift. Attach two slabs as paddles to the waterwheel and start it beneath the waterfall. Use a water bubble to bridge the broken electrical connection.
Fast-spinning cylinder
Reach the southeastern platform and clear its enemies. Wash sludge off the rotating tower. Jump in the low gravity and draw the bow: slow motion makes its internal switch easier to hit.
Mucktorok
Return to the main terminal after four faucets. Remove the sludge shark with Sidon’s water or other water sources, then chase and hit Mucktorok. In phase two, clear sludge patches and use jumping bow shots.
Troubleshooting
A faucet counts only after its wheel responds to Sidon’s water wave. Detach a glued ball before insertion if needed. Hover Stones use energy even while Link is not standing on them.
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Lightning Temple: all four batteries
Mirrors direct light onto yellow sensors. Riju charges a battery when an arrow hits it inside her lightning field.
Entrance and Room of Ascension
Weaken Queen Gibdo with Riju’s lightning outside. Clear the entrance after she retreats. Blow sand off the floor switch, time the traps and press their return switches for Riju. Illuminate the door sensor with a mirror.
Battery behind the blocks
In the Room of Ascension, remove the loose blocks to the right behind the main terminal. Let Riju into the room and charge the battery with a lightning arrow.
Light on the upper gallery
Uncover the updraft and glide upward. In the natural-light room, stand a block upright and place a mirror on it so the beam passes through the opening into the main chamber.
Balloon room
Move the mirror statues to illuminate the lower door sensor. Clear the enemies, then build a balloon, grate and mirror. Rise over the beam with a lit torch so the mirror reaches the high sensor. Return to the opened battery room.
Fire shaft
Redirect the gallery mirrors toward the highest door sensor. Step on its floor plate and glide down between the flames. Open the lower door so Riju can follow and charge the battery.
Rotating discs and light shaft
Align the rotating discs’ openings with Recall in the side passage. Block crushers with stone blocks and disable them at their switches. In the lower light shaft, wedge the rotating wall with a Stake, light its sensor and reflect the opened beam toward the battery gate upstairs.
Queen Gibdo
Use the lift after all four batteries. Weaken the armour with elemental damage or Riju’s lightning, then attack. In phase two, destroy opened hives with lightning arrows; their sunlight helps against Gibdos. Dodge sand beams and tornadoes sideways.
Castle route and the fifth sage
This section contains story spoilers after the four regional temples.
Zelda’s appearances
Follow the marked appearances in the floating castle and defeat each enemy group. Enter the Sanctum last. Pressure Phantom Ganon copies individually while staying out of gloom.
Kakariko and Ring Ruins
After reporting to Purah, continue the investigation in Kakariko. The Ring Ruins provide the clue for Tauro’s route into Faron. Follow the records and Charged Armor ritual.
Thunderhead Isles
The normal quest route clears the storm for easier island navigation. Unequip metal gear in thunderstorms. Use Ascend, rails and electrical mechanisms to reach Dragonhead Island.
Ten hearts
The large Dragonhead Island door checks permanent health: bring at least ten red hearts. Temporary yellow hearts do not replace that requirement. Take the mask behind it.
Follow the beam
Carry the mask on a suitable Zonai construction toward its beam’s destination. Open the route into the Depths and fit it into the head-shaped recess at the Construct Factory.
Construct Factory and Spirit Temple
Four depots provide the limbs. Activating a depot closes its entrance; the exit leads through its transport puzzle.
Orientation
Activate the nearby Lightroot and pin the four depots with the scope. Return each package to the central construct frame; its casing opens there so you can insert the limb.
Left leg
Ride the package upward on the rocket platform. Adjust the next ramp with its handwheel. Attach two aligned rockets to the package’s sides and launch it over the gap. Return through the upper exit.
Right leg
Take the package up the lift. Attach its hook and fan so the hook’s open side clears the rail supports. At the top, put the package on a Wing and fly back to the factory.
Left arm
Activate the chain gate’s wheel. Refit Big Wheels onto the package to cross lava. Rebuild their layout for the narrower second passage. Connect a wheel and chain at the next gate, then fan-propel the package through the water.
Right arm
Use the conveyor for the package. Attach Small Wheels so they carry it across the electrified horizontal obstacle. Afterward, build it into a wheeled cart and take the exit toward the factory.
Reach the Spirit Temple
After fitting all four limbs, mount Mineru’s Construct. Attach weapons or Zonai devices to its arms and suitable propulsion to its back. Follow the marked route across gloom to the Spirit Temple.
Seized Construct
Stay on Mineru in the ring. Block attacks, then punch the enemy into the electric ropes. In phase two, bring the flying construct down with a Cannon or dodge its landing and counter.
Vow of Mineru
Collect the Heart Container and vow. The Spirit Temple mainly contains this route’s boss fight; its four main transport puzzles were in the factory depots.
The Depths: light, gloom and Autobuild
The Depths form a separate map layer. Shrines are on the surface or in the sky; the Depths contain Lightroots.
First expedition
Speak to Josha and Robbie at Lookout Landing about the camera expedition. Descend the marked chasm with the Paraglider. Throw Brightbloom Seeds or attach them to arrows, then activate a safe travel point first.
Compare the maps
Each surface shrine has a Lightroot at the same horizontal position. Compare both layers and place pins. Major surface waters often correspond to impassable walls below; use another chasm when blocked.
Heal gloom damage
Gloom locks heart capacity. Lightroots or the surface restore that capacity; use ordinary healing afterward if needed. Sundelion meals can repair gloom-damaged hearts while travelling.
Find Autobuild
After the camera expedition and one regional completion, Josha’s normal quest route leads to the Great Abandoned Central Mine. Obtain Autobuild at the green terminal, complete the repair task and prepare for the following Kohga battle.
Zonaite and batteries
Zonaite and crystals are different resources. Exchange Crystallized Charges for capacity at a Crystal Refinery; loose Zonai Charges replenish energy but do not replace that permanent upgrade.
Complete the map
All 120 Lightroots reveal the Depths map. Sky shrines have no matching root. The all-Lightroots medal is a completion token rather than a new lighting ability.
Key unlocks and rewards
Major progression paths with clearly separated resources. This overview does not contain every individual item location.
Master Sword
The sword is embedded in the Light Dragon’s head. Drawing it requires two full permanent stamina wheels; temporary yellow stamina does not count. The Deku Tree quest can mark its moving position but is not required to find it early.
Upgrade the Purah Pad
After the Depths quests, follow Robbie to Hateno. Unlock the Shrine Sensor, Sensor+, Hero’s Path and Travel Medallions through his tasks. These belong to the game and do not require Breath of the Wild DLC.
Great Fairies
Begin the newspaper quest at the former Rito Stable and help the Stable Trotters. Fairies open after their musical quests, enabling armour upgrades. More unlocked fairies increase the upgrade tiers.
Inventory and sages
Hestu expands inventory with Korok Seeds. Four Sage’s Wills improve one sage’s vow at a Goddess Statue. Choose deliberately; Sage’s Wills do not replace Lights of Blessing for hearts or stamina.
All shrines
After all 152 shrines, collect the Ancient Hero’s Aspect behind the Goddess Statue in the Great Sky Island Temple of Time. Completed altars count; simply activating travel points is insufficient.
Other collection paths
For armour, explore caves, Old Map marks, mines and Depths arenas. Bubbul Gems and Poes have separate exchanges. Track schematics, paraglider fabrics and Pony Points independently.
Finale beneath Hyrule Castle
Story details & possible consequences
Major story spoilers. Before the final descent, prepare several fused weapons, shields, arrows, healing meals and gloom-repair dishes.
Final descent
Descend the chasm beneath Hyrule Castle and follow the deeper ruins. Some enemies can be bypassed. Place a Travel Medallion before the last drop if you have unlocked that feature.
Army and unfinished temples
Defeat the enemy waves and preserve resources for afterward. Skipped regional routes can add boss fights before the main confrontation. Completed sage routes provide support.
Ganondorf
Watch his current weapon: sword, spear and greatsword require different dodge timing. Do not blindly attack into his guard. Dodge or parry, counter deliberately and repair gloom damage before heart capacity becomes dangerously low.
Demon King
After the transformation, watch for copies and area attacks. Later, Ganondorf can dodge your attack: dodge his response again before countering. Sidestep ground projectiles and use the updraft during his large slam.
Dragon battle
Glide from the Light Dragon onto the dark dragon’s glowing weak points. After destroying them, let yourself be caught safely again. Finally attack the exposed stone on its head and complete the following rescue actions.
Continue after the credits
The starred save continues before the final battle. Map percentage tracks map-related discoveries rather than every piece of equipment, recipe, quest and upgrade.
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Collections and completion audit
Use separate counters instead of one misleading total.
Shrines and Lightroots
The 152 shrines comprise 120 on the surface and 32 in the sky. The Depths contain 120 Lightroots. Roots do not award Lights of Blessing; an activated shrine still needs its interior completion.
Count Koroks separately
The total reward is 1,000 Korok Seeds; friend-reunion tasks award two each. Seed count and number of discovery tasks therefore differ. Hestu’s inventory upgrades do not require every seed.
Caves and wells
Distinguish cave Bubbulfrog completion from multiple entrances. A cave checkmark depends on its Bubbulfrog rather than every chest. Audit wells, chasms and named locations separately.
Completion categories
Track shrines, Lightroots, quests, upgraded armour, Compendium, recipes, Sage’s Wills, schematics, fabrics and Pony Points separately. The in-game map value does not replace these lists.
Switch and Switch 2
The core shrine and temple routes also apply to Switch 2 Edition. Zelda Notes is a separate companion feature. Do not transfer Breath of the Wild DLC trials or Master Cycle Zero unlocks into this guide.
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Vehicle workshop: before building
These templates use normal devices and Ultrahand. They require no extracted shrine objects, mods or version-specific glitches. They are practical construction suggestions, not Schema Stones supplied by the game.
Prerequisites
Unlock Ultrahand on the Great Sky Island. Obtain the Paraglider before flight experiments. Take the required capsules out of your inventory; a deployed device cannot be put back into a capsule. Start with loose materials when you want to save resources.
Find the right parts
Device Dispensers have different inventories. Check a previously used dispenser on the map instead of expecting every dispenser to provide the same parts. Steering Sticks are available at the Hudson Construction Site near Tarrey Town, among other places. Device names used below match the English game.
Align with Ultrahand
Build on level ground. Rotate devices before attaching them; the Steering Stick should face the intended direction of travel. Check from above and from the side that both sides have matching height. To correct an attachment, grab the offending part with Ultrahand and wiggle the right stick.
Test before saving
Test takeoff or departure, turning, climbing and descent beside a safe landing area. Extra weight and crooked devices significantly change handling. Favorite the corrected construction in Autobuild. Autobuild substitutes missing parts using zonaite; inventory capsules must first be deployed if you want their physical parts used.
Separate power from device lifetime
Plan landing stops before the Energy Cell empties. An attached Battery extends the power supply but does not remove a Wing or Balloon device lifetime. A blinking Wing or Balloon is a signal to leave the construction. These vehicles do not replace a Paraglider or an emergency stamina reserve.
Build: simple fan cart
For flat roads and short cargo trips. Parts: 1 Cart, 1 Fan, 1 Steering Stick.
Prepare the chassis
Set the Cart on level ground with its small wheels underneath. Use its long axis as the direction of travel. Leave a clear runout ahead.
Attach the fan
Attach the Fan centrally at the back. Its exhaust must blow backward to propel the Cart forward. A downward-angled fan is unnecessary for this template.
Fit the steering stick
Place the Steering Stick centrally on top, facing forward. Leave it accessible to Link and do not obstruct the Fan. Check that all three parts are connected.
Test drive
Mount the Steering Stick. On a straight stretch, test a gentle turn in each direction. This light cart is intended for smooth surfaces; dismount early and reposition it at rocks or steep slopes.
Fix common problems
If it moves backward, reverse the Fan. If it immediately circles, align the Fan with the centerline and remove uneven cargo. If the chassis catches the ground, use the four-wheel vehicle below; another Fan cannot fix insufficient ground clearance.
Build: four-wheel terrain vehicle
For uneven paths and ground travel in the Depths. Parts: 1 rigid platform, 4 Big Wheels, 1 Steering Stick. Use a nonflammable platform in hot areas.
Choose the platform
Lay a rectangular platform flat. It should be wide enough for a stable track without being unnecessarily large or heavy. Thin stone or metal platforms work when available nearby.
Mount four wheels in pairs
Attach two Big Wheels to each long side, matching front and rear heights. Connect the axle sides to the platform so the tires can turn freely. Check the rotation arrows: all wheels must propel the vehicle in the same direction.
Balance steering and cargo
Mount the Steering Stick near the center on top, facing forward. Keep heavy cargo low and between the axles. Remove wide attachments that contact the ground or tires before departing.
Approach obstacles carefully
Approach small bumps straight on instead of crossing them at a sharp sideways tilt. A wide track helps prevent tipping but makes narrow passages harder. Deep water and vertical walls remain obstacles.
Fix common problems
If the vehicle stalls, first check whether wheels oppose each other. If the platform scrapes, lower the axle attachment positions or use a smaller platform. If it tips in turns, widen the track and lower cargo. Extra propulsion consumes energy and does not replace these corrections.
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Build: steerable fan raft
For calm lakes and rivers. Parts: 3 similar-length logs or 1 wide buoyant wooden board, 1 Fan, 1 Steering Stick.
Assemble the hull
Lay three logs parallel and attach them side by side. Keep their ends approximately aligned. Skip this step when using one wide wooden board. First test in shallow water without propulsion to check that the hull supports Link.
Keep propulsion above water
Attach the Fan centrally at the stern with its airflow directed backward. Keep it from sitting deep in the water. Forward-pointing exhaust would push the raft backward.
Align the control point
Attach the Steering Stick on the centerline facing the bow. Move the completed raft into shallow water with Ultrahand. Board before activating propulsion rather than running it on the dry bank.
Navigate and land
First travel parallel to the bank and test small steering inputs. Land at a shallow shoreline. On longer crossings, remain within reach of safe banks or islands in case your power supply does not last to the destination.
Fix common problems
If the raft pulls sideways, correct central alignment and balance cargo. With heavy loads, enlarge the hull first. A second symmetrical Fan can add thrust but cannot make an overloaded raft buoyant. Wood is unsuitable for lava or open flames.
Build: two-fan Wing aircraft
For short flights from elevated launch points. Parts: 1 Wing, 2 Fans, 1 Steering Stick. A Wing has a limited lifetime; extra battery power does not remove that limit.
Establish flight direction
Place the Wing level with its nose pointing toward open air. Prefer an existing sky-island launch groove or a wide clear ledge. Do not build immediately in front of a wall or tree line.
Symmetrical propulsion
Attach one Fan on each side at the rear. Both should blow backward in parallel. Mount the Steering Stick centrally on top facing the Wing nose.
Launch from elevation
Place it in the launch groove, board and operate the Steering Stick. At a suitable ledge, the aircraft must be able to move freely beyond the edge. Do not expect a Wing to take off vertically from flat ground without a suitable launch method.
Land early
Use small steering inputs. Plan a landing area below your route and leave a blinking Wing in time with the Paraglider. This is not an unlimited aircraft: remaining battery power and Wing lifetime are separate limits.
Fix common problems
If it yaws on launch, match the Fan angles and attachment positions. If it catches on the ground, improve the launch setup instead of adding more Fans. If it sinks sharply after departure, remove heavy cargo or relaunch from a higher point.
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Build: hot-air lift
For a controlled vertical ascent. Parts: 1 light nonflammable platform, 1 Balloon, 1 Flame Emitter. This basic version has no horizontal propulsion.
Prepare a standing platform
Choose a small rigid platform with room for Link beside the Balloon. Excess weight prevents useful ascent. Place it on level ground under open sky and clear of overhanging rock.
Align balloon and heat source
Attach the Balloon to the platform. Place the Flame Emitter directly under its opening, pointing upward into the balloon. Do not aim it at Link or a flammable part.
Start the ascent
Board the platform and activate the Flame Emitter. Check whether the balloon lifts evenly. Stay near the center and correct any heavily tilted assembly on the ground before attempting a higher ascent.
Plan an exit
This template cannot be steered toward a distant destination. Use the gained height for a Paraglider departure. Leave while sufficient stamina remains to reach your destination; a blinking Balloon warns that it will disappear.
Fix common problems
If it does not rise, first check whether the flame actually enters the balloon opening. Remove unnecessary weight. A crooked Balloon or off-center heat source harms balance. A Battery powers the Flame Emitter longer but does not extend Balloon lifetime.
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Build: two-fan hoverbike
A compact aircraft for Link without heavy cargo. Parts: 2 Fans, 1 Steering Stick. This template is sensitive to misaligned attachments; test it before a long journey.
Choose the reference direction
Picture the Steering Stick standing level during flight. One Fan sits ahead of it and one behind. Both exhausts point parallel, diagonally downward and backward: downward for lift and backward for forward thrust.
Attach the rear fan
Lay the first Fan on level ground so its airflow would point downward. Rotate the Steering Stick by one 45-degree step and attach its rear end centrally to the Fan. The front of the Steering Stick is raised in this assembly position.
Align the front fan
Attach the second Fan centrally to the front end of the Steering Stick. Its orientation must be exactly parallel to the first Fan. Check the centerline from above. With the Steering Stick level in flight, both exhausts point approximately 45 degrees down and back.
Make a short test flight
Set the assembly in a clear area and operate the Steering Stick. Steer with the left stick; the camera alone does not control the vehicle. Check whether it climbs and travels straight without constant sideways correction. Land while power remains.
Remove drift and save
If it constantly veers sideways, detach and realign a Fan. Uneven cargo worsens balance. Favorite the version that flies correctly in Autobuild. If all three normal parts are missing, recreating them normally costs 9 zonaite in total. Check the cost displayed by the game.
Build: fan sled
For simple travel across sand and flat grass. Parts: 1 Sled, 1 Fan, 1 Steering Stick. A wheeled vehicle is more suitable on rough rocky ground.
Put the sliding face underneath
Place the Sled with its smooth underside against the ground. Align its long axis with your intended direction. Test on an open area without deep ruts or rocks.
Center the propulsion
Attach the Fan centrally at the rear with airflow straight backward. Keep the front edge clear so no low-mounted extra part catches the ground.
Add the controls
Mount the Steering Stick centrally on top, facing forward. Position the Sled on your route with Ultrahand, board it and activate it through the Steering Stick.
Allow room for turns
Test wide gentle turns and leave room to run out. The sliding base can drift sideways. Keep away from cliffs and use another construction for tight rocky routes.
Fix common problems
If the Sled sticks, remove the obstruction or reposition it. For persistent sideways drift, center the Fan and cargo first. More Fans add thrust and energy use but cannot remove a rock blocking the front edge.
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All 35 armor sets: locations and prerequisites
This overview maps the 104 pieces of the 35 sets to their locations. The 31 standalone items are listed separately below. Every listed set is obtainable in TOTK’s base game without amiibo. Breath of the Wild armor, DLC progress and Master Cycle Zero do not transfer as armor or vehicle unlocks.
| Set | Locations and method | Prerequisites and distinctions |
|---|---|---|
| Archaic Set (2 pieces) — Archaic Tunic, Archaic Legwear ↗ | Legwear: chest in the Room of Awakening. Tunic: chest in Pondside Cave on Great Sky Island. | No amiibo required; cannot be enhanced. Archaic Warm Greaves are a separate standalone item. |
| Hylian Set — Hylian Hood, Hylian Tunic, Hylian Trousers ↗ | Buy the Hood, Tunic and Trousers at Lookout Landing’s armor shop. | No side quest required; enhanceable at Great Fairies; no special set bonus. |
| Soldier’s Set — Soldier's Helm, Soldier's Armor, Soldier's Greaves ↗ | Three Royal Hidden Passage chests: Helm by the cave lake behind rubble and an Ice Like; Armor in a barred room reached through a side tunnel and Ascend; Greaves in a chamber nearer Lookout Landing. | Emergency Shelter entrance opens after a regional temple; castle entrances can be used earlier. Bring rock-breaking weapons. |
| Snowquill Set — Snowquill Headdress, Snowquill Tunic, Snowquill Trousers ↗ | Buy the Headdress, Tunic and Trousers at the Rito Village armor shop. | Cold Resistance per piece; all three at ★★ or higher activate Unfreezable. |
| Flamebreaker Set — Flamebreaker Helm, Flamebreaker Armor, Flamebreaker Boots ↗ | Buy in Goron City: Helm 1,400, Armor 700 and Boots 1,200 rupees. The Armor is also sold at YunoboCo HQ. | Protects against volcanic heat, not desert heat. The BOTW lizard-collection quest is not the TOTK acquisition method. |
| Zora Set — Zora Helm, Zora Armor, Zora Greaves ↗ | Armor: bring Yona an Ancient Arowana. Helm: chest inside Floating Scales Island. Greaves: after the Water Temple, search behind the waterfall in Ancient Zora Waterworks. | The Armor enables waterfall swimming; Greaves are accessible only after the Water Temple. No BOTW Lynel-photo quest. |
| Stealth Set — Stealth Mask, Stealth Chest Guard, Stealth Tights ↗ | Buy at Kakariko’s armor shop. Gloom-Borne Illness reduces prices to 500 for the Mask, 700 for the Chest Guard and 600 for the Tights. | Before the healing quest, each piece costs 5,000 rupees. Night Speed Up requires every piece at ★★. |
| Radiant Set — Radiant Mask, Radiant Shirt, Radiant Tights ↗ | Buy all three pieces at Kakariko’s armor shop. After Gloom-Borne Illness each costs 800 rupees; beforehand each is 5,000. | TOTK does not require Luminous Stones as part of the purchase. No longer sold by the Gerudo Secret Club. |
| Desert Voe Set — Desert Voe Headband, Desert Voe Spaulder, Desert Voe Trousers ↗ | Buy the Headband at Kara Kara Bazaar; buy the Spaulder and Trousers at the Gerudo Secret Club. During the sand shroud, enter by Ascending from the tunnels below. | Desert Heat Resistance; no BOTW Gerudo disguise required. Flame protection is a different effect. |
| Climbing Set — Climber's Bandanna, Climbing Gear, Climbing Boots ↗ | Bandanna: Ploymus Mountain Cave. Climbing Gear: North Hyrule Plain Cave. Boots: Upland Zorana Byroad. Open each hidden armor chest. | No amiibo or shrine completion required. Faster climbing does not automatically prevent slipping in rain. |
| Rubber Set — Rubber Helm, Rubber Armor, Rubber Tights ↗ | Helm: Sarjon Woods Cave. Armor: Whistling Hill Cave. Tights: Horon Lagoon Cave. All three TOTK pieces are cave-chest rewards. | The BOTW shrine and Thunder Magnet tasks do not apply. Enhance every piece to ★★ for the Lightning Proof set bonus. |
| Barbarian Set — Barbarian Helm, Barbarian Armor, Barbarian Leg Wraps ↗ | Helm: Robred Dropoff Cave. Armor: Crenel Hills Cave. Leg Wraps: Walnot Mountain Cave. Open the three armor chests; fire helps melt ice in the last cave. | Attack Up per piece. The three labyrinths are the BOTW acquisition route, not TOTK. |
| Royal Guard Set — Royal Guard Cap, Royal Guard Uniform, Royal Guard Boots ↗ | Cap: Princess Zelda’s Room in Hyrule Castle. Uniform: Guards’ Chamber. Boots: King’s Study behind the library. Obtain all three from castle chests. | Included in TOTK’s base game and enhanceable; no BOTW Expansion Pass needed. Its set bonus requires enhancement. |
| Fierce Deity Set — Fierce Deity Mask, Fierce Deity Armor, Fierce Deity Boots ↗ | Mask: Skull Lake Cave. Armor: Akkala Citadel Ruins Summit Cave. Boots: Ancient Tree Stump Cave. Return to Cephla Lake Cave wearing the complete set to receive the sword as well. | Every piece is obtainable without amiibo. Its BOTW amiibo exclusivity does not apply to TOTK. |
| Glide Set — Glide Mask, Glide Shirt, Glide Tights ↗ | After the trial run, finish each Dive Ceremony in under 35 seconds: Shirt on Courage Island, Tights on Bravery Island and Mask on Valor Island. | Wear all three pieces enhanced to at least ★★ before relying on complete fall-damage protection. |
| Froggy Set — Froggy Hood, Froggy Sleeve, Froggy Leggings ↗ | Join Penn’s investigations through the Lucky Clover Gazette. Receive the Sleeve after 4 jobs and Leggings after 9; after all 12, report to Traysi for the Hood. | The full unenhanced set does not completely prevent slipping. Slip Proof requires all pieces at ★★. |
| Miner Set — Miner's Mask, Miner's Top, Miner's Trousers ↗ | Mask: Abandoned Kara Kara Mine. Top: Daphnes Canyon Mine. Trousers: Hylia Canyon Mine. All three chests are in the Depths. | No amiibo required. Glow is not Gloom Resistance; Shining Steps requires the full set enhanced to ★★. |
| Depths Set — Hood of the Depths, Tunic of the Depths, Gaiters of the Depths ↗ | Trade Poes at Bargainer Statues: Tunic after 2 statues for 150, Gaiters after 4 for 200 and Hood after 6 for 300 Poes. | The Lookout Landing statue counts. Basic Gloom Resistance protects against environmental gloom, not every enemy attack. |
| Dark Set — Dark Hood, Dark Tunic, Dark Trousers ↗ | Trade Poes at Bargainer Statues: Tunic after 1 statue for 150, Trousers after 3 for 200 and Hood after 5 for 300 Poes. | Not the BOTW purchase from Kilton. This set cannot be enhanced by Great Fairies. |
| Mystic Set — Mystic Headpiece, Mystic Robe, Mystic Trousers ↗ | After starting Koltin’s Bubbul Gem hunt and finding his traveling shop, trade Bubbul Gems through his fixed reward sequence. The Robe appears earlier, followed by the Trousers and finally the Headpiece. | His stock is not random: buy preceding rewards to advance. Wearing it uses rupees as damage padding; cannot be enhanced. |
| Ember Set — Ember Headdress, Ember Shirt, Ember Trousers ↗ | Headdress: YunoboCo HQ South Cave. Shirt: Goronbi River Cave. Trousers: Cephla Lake Cave. Open each hidden chest. | Adds fire attacks in hot weather; does not grant desert Heat Resistance or volcanic Flame Guard. |
| Frostbite Set — Frostbite Headdress, Frostbite Shirt, Frostbite Trousers ↗ | Headdress: Lake Kilsie Cave. Shirt: Brightcap Cave. Trousers: Hebra Headspring Cave. Collect the three separate chests. | Adds ice attacks in cold weather; bring separate cold-protection clothing or food for the journey. |
| Charged Set — Charged Headdress, Charged Shirt, Charged Trousers ↗ | Shirt: ruin chamber east of Dracozu Lake beside Tauro. Trousers: chamber west of Dracozu River. Headdress: chamber farther south. Collect all three chests for the river ritual. | During Secret of the Ring Ruins, wear the set and offer a Zonai Charge at the river’s tail. Does not provide lightning protection. |
| Zonaite Set — Zonaite Helm, Zonaite Waistguard, Zonaite Shin Guards ↗ | Helm: Lightcast Island. Waistguard: Zonaite Forge Island. Shin Guards: Sky Mine. Open the armor chest at each sky facility. | Reduces Zonai device energy consumption; faster Energy Cell recharging is the full-set ★★ bonus. |
| Yiga Set — Yiga Mask, Yiga Armor, Yiga Tights ↗ | Mask: Old Man’s Cabin on the Great Plateau. Armor: Akkala Ancient Tech Lab. Tights: Yiga Clan Maritta Branch. Defeat each site’s guards and speak to the captive tailor. | Find the hidden upper room at Maritta. Wear all three pieces to enter the main Yiga Clan Hideout. |
| Evil Spirit Set — Evil Spirit Mask, Evil Spirit Armor, Evil Spirit Greaves ↗ | Mask: South Lomei Depths Labyrinth. Armor: Lomei Depths Labyrinth. Greaves: North Lomei Depths Labyrinth. Complete each corresponding prophecy across surface, sky and Depths. | Final rewards of the three labyrinth chains; cannot be enhanced. Do not reuse BOTW DLC chest locations. |
| Phantom Set — Phantom Helmet, Phantom Armor, Phantom Greaves ↗ | Helmet: Puffer Beach Overhead Cave. Armor: Tamio River Downstream Cave. Greaves: Ancient Altar Ruins. Open the corresponding chest at each location. | TOTK base-game content without an Expansion Pass; cannot be enhanced. Distinct from the Evil Spirit set. |
| Tingle’s Outfit — Tingle's Hood, Tingle's Shirt, Tingle's Tights ↗ | Hood: Statue of the Eighth Heroine Cave. Shirt: Dueling Peaks South Cave. Tights: Cape Cales Cliffbase Cave. Open all three cave chests. | Available in TOTK without BOTW DLC; cannot be enhanced. Wearing the full set increases night movement speed. |
| Time Set — Cap of Time, Tunic of Time, Trousers of Time ↗ | Cap: Sturnida Lavafalls. Tunic: Lindor Canyon Mine. Trousers: Gerudo Canyon Mine in the Gerudo Highlands Depths. Collect all three Depths chests. | Available without amiibo. After first obtaining them, pieces can be repurchased from Depths Bargainer Statues. |
| Wind Set — Cap of the Wind, Tunic of the Wind, Trousers of the Wind ↗ | Cap: Davdi Island Depths. Tunic: Cuho Canyon Mine. Trousers: Cresia Pit Mine. Open the corresponding Depths chests. | No amiibo required. Old Maps help locate the chests but are not required to open them. |
| Twilight Set — Cap of Twilight, Tunic of Twilight, Trousers of Twilight ↗ | Cap: defeat the King Gleeok in Gleeok Den. Tunic: Rist Mine. Trousers: Ancient Underground Fortress. All locations are in the Depths. | All pieces are obtainable in-game without amiibo. Prepare strong equipment and elemental protection for the Cap. |
| Sky Set — Cap of the Sky, Tunic of the Sky, Trousers of the Sky ↗ | Cap: Retsam Grove. Tunic: Minshi Grove. Trousers: Crenel Canyon Mine. All three chests are in the Depths. | No amiibo requirement and no Skyward Sword save transfer. These are normal TOTK exploration rewards. |
| Hero Set — Cap of the Hero, Tunic of the Hero, Trousers of the Hero ↗ | Cap: Tuft Canyon Mine. Tunic: Dueling Canyons Mine. Trousers: Corvash Canyon Mine. Open the corresponding Depths chest. | Available without amiibo. BOTW’s former amiibo restrictions do not apply to these chests. |
| Wild Set — Cap of the Wild, Tunic of the Wild, Trousers of the Wild ↗ | Cap: Hebra Dark Skeleton. Tunic: Gerudo Dark Skeleton. Trousers: Eldin Dark Skeleton. Find the chest at each large Depths skeleton. | Not TOTK’s all-shrines reward: the armor is available directly from the three chests. No BOTW armor transfer. |
| Awakening Set — Mask of Awakening, Tunic of Awakening, Trousers of Awakening ↗ | Mask: Thundra Plateau Cave. Tunic: Ancient Columns Cave. Trousers: Coliseum Ruins Cave. Their entrances correspond to Misko’s Treasure of Awakening I–III. | All three are obtainable without amiibo; the Link’s Awakening amiibo is an alternative acquisition route. |
Sources for this section
- Archaic Set ↗
- Hylian Armor Series ↗
- questfern.com ↗
- Snowquill Set ↗
- Flamebreaker Set ↗
- Zora Set ↗
- Stealth Set ↗
- Radiant Set ↗
- Desert Voe Set ↗
- index.php?mobileaction=toggle view mobile&title=Climbing Set ↗
- Rubber Set ↗
- Barbarian Set ↗
- Royal Guard Set ↗
- Fierce Deity Set ↗
- Glide Set ↗
- Froggy Set ↗
- Miner Set ↗
- Bargainer Statues ↗
- Dark Set ↗
- Mystic Set ↗
- Ember Set ↗
- Frostbite Set ↗
- Charged Set ↗
- Zonaite Set ↗
- Infiltrating the Yiga Clan ↗
- Evil Spirit Set ↗
- Phantom Set ↗
- Tingle Set ↗
- Hero of Time Set ↗
- Hero of Winds Set ↗
- Hero of Twilight Set ↗
- Hero of the Sky Set ↗
- index.php?mobileaction=toggle view desktop&title=Hero Set ↗
- Hero of the Wild Set ↗
- Hero of Awakening Set ↗
The four Divine Helms
Each helm is found in a separate surface cave. The associated regional quests provide clues; amiibo drops are not required for these routes. Their additional Sage bonuses affect the corresponding companion.
| Item | Effect and defense | Location and unlock |
|---|---|---|
| Vah Medoh Divine Helm ↗ | Cold Resistance level 1; boosts Tulin’s attack. Base defense 2; upgradeable. | In North Biron Snowshelf Cave, break the three cracked walls concealing hot springs. The rising water shifts the owl statue and reveals the chest alcove. Tulin’s clue quest, Treasure of the Secret Springs, becomes available after the Wind Temple; the cave chest is the actual item location. |
| Vah Rudania Divine Helm ↗ | Flame Guard level 1; boosts Yunobo’s attack. Base defense 2; upgradeable. | Find Lizard’s Burrow between the heads of the two lizard-shaped lakes on Death Mountain. Break the entrance rocks with a suitable weapon or Yunobo and follow the passage to the chest. Bludo offers The Hidden Treasure at Lizard Lakes after the Fire Temple, but the helm can be found earlier. |
| Vah Ruta Divine Helm ↗ | Swim Speed Up; boosts Sidon’s attack. Base defense 2; upgradeable. | Enter Cave Under Zora’s Domain behind the waterfall beneath Great Zora Bridge. Pass through a second waterfall inside to reach the chest. After the Water Temple, Sidon provides the clue quest Secret Treasure under the Great Fish. The clue starts that quest but is not a separate key required to open the chest. |
| Vah Naboris Divine Helm ↗ | Shock Resistance level 1; boosts Riju’s attack. Base defense 2; upgradeable. | Found in West Gerudo Underground Ruins beneath the ruins northwest in the desert. Break the cracked rock barriers and follow the Gerudo statues and their pointing swords through the tunnels to the chest. Riju’s Treasure of the Gerudo Desert supplies the clue after the Lightning Temple. Bring multiple rock-breaking weapons or Yunobo. |
Jewelry: all six pieces
TotK jewelry is purchased with rupees. Ruby, Sapphire and Amber pieces are available from Cara in the shelter. The Missing Owner expands the selection. Gemstones are used later for upgrades.
| Item | Effect and defense | Location and unlock |
|---|---|---|
| Diamond Circlet ↗ | Attack Up; base defense 4. Upgradeable at Great Fairies. | Buy for 2,400 rupees at Starlight Memories in Gerudo Town. Complete The Missing Owner: speak to Cara, defeat the Molduga trapping Isha at Toruma Dunes and return to the shop. |
| Ruby Circlet ↗ | Cold Resistance; base defense 3. Upgradeable at Great Fairies. | Buy from Cara in the Gerudo Shelter for 1,300 rupees. After Riju of Gerudo Town, the jewelry shop returns to its surface location as Starlight Memories. This purchase requires rupees, without gemstone materials. |
| Sapphire Circlet ↗ | Heat Resistance; base defense 3. Upgradeable at Great Fairies. | Buy for 1,400 rupees from Cara in the Gerudo Shelter, later at Starlight Memories on the surface in Gerudo Town. Its climate resistance does not replace Flame Guard in the burning-hot caves around Eldin. |
| Topaz Earrings ↗ | Shock Resistance; base defense 3. Upgradeable at Great Fairies. | Buy for 1,200 rupees at Starlight Memories in Gerudo Town after The Missing Owner. Rescue Isha from Toruma Dunes by defeating the Molduga. No topaz materials are required in addition to the rupee price. |
| Opal Earrings ↗ | Swim Speed Up; base defense 3. Upgradeable at Great Fairies. | Buy for 700 rupees at Starlight Memories in Gerudo Town after The Missing Owner. Speak to Cara and rescue Isha from the Molduga at Toruma Dunes. The purchase does not require additional opals. |
| Amber Earrings ↗ | Base defense 4; no additional special effect. Upgradeable at Great Fairies. | Buy for 400 rupees from Cara in the Gerudo Shelter in Gerudo Town. Once the town is restored, jewelry sales move back to Starlight Memories on the surface. Amber is used for upgrades, not the initial purchase. |
Koltin’s five monster masks
Koltin trades Bubbul Gems in a fixed sequence. Individual prices and cumulative totals are stated separately; other rewards fall between masks. After the first encounter, his traveling stall appears at night. Monster disguises do not provide permanent combat immunity.
| Item | Effect and defense | Location and unlock |
|---|---|---|
| Bokoblin Mask ↗ | Disguises Link from Bokoblins; other enemy types are not fooled. Not upgradeable. | Koltin’s first reward: give him one Bubbul Gem at Pico Pond Cave, east of Woodland Stable, during The Hunt for Bubbul Gems! Individual price: 1; cumulative total: 1 gem. |
| Moblin Mask ↗ | Disguises Link from Moblins; other enemy types are not fooled. Not upgradeable. | Koltin’s second reward, after the initial gem quest. Find his traveling stall at night. Individual price: 2 Bubbul Gems; cumulative total, including the Bokoblin Mask: 3 gems. Earlier rewards cannot be skipped. |
| Lizalfos Mask ↗ | Disguises Link from Lizalfos; other enemy types are not fooled. Not upgradeable. | Koltin’s sixth reward at his nighttime stall. Individual price: 3 Bubbul Gems; cumulative total after all preceding masks and material rewards: 14 gems. You must buy the intervening rewards as well. |
| Lynel Mask ↗ | Only temporarily fools Lynels. It does not prevent the scripted Floating Coliseum battles. Not upgradeable. | Koltin’s twelfth reward in the fixed trading sequence. After spending 33 Bubbul Gems on earlier rewards, pay another 4 for this mask: 37 gems in total. Find the traveling trader at night and claim every preceding reward. |
| Horriblin Mask ↗ | Disguises Link from Horriblins; other enemy types are not fooled. Not upgradeable. | Koltin’s tenth reward at his nighttime stall. After spending 25 Bubbul Gems on earlier rewards, the mask costs another 4: 29 gems cumulatively. Its individual price of 4 gems does not let you skip earlier rewards. |
Coliseum masks and special headgear
These six items are found in Depths coliseums, where winning the corresponding fight unlocks the chest. Old Maps help locate them but are not keys. Effects from Breath of the Wild are not carried over to TotK.
| Item | Effect and defense | Location and unlock |
|---|---|---|
| Sheik’s Mask ↗ | Stealth Up; base defense 2; upgradeable. | Clear Desert Coliseum in the far southwestern Depths near Kasari Lightroot. Defeat all five waves of gloom-wreathed Horriblins to remove the shroud from the central chest. Headshots knock them from the low ceiling. Finding an Old Map is not required to collect the mask. |
| Midna’s Helmet ↗ | Gloom Resistance; base defense 7; cannot be upgraded. | Found in Lone Island Coliseum beneath Eventide Island. Enter the isolated Depths area through the island’s chasm and locate the coliseum to its south. Defeat all five Bokoblin waves to unlock the chest in the centre. Its TotK effect is Gloom Resistance rather than the Guardian resistance associated with Breath of the Wild. |
| Zant’s Helmet ↗ | Unfreezable; does not replace cold-weather protection. Base defense 3; cannot be upgraded. | Clear Scorching Coliseum in the Eldin Depths beneath the northern Lizard Lake. Its five waves contain progressively stronger gloom-wreathed Moblins. Defeat the final enemy to free the central chest. Bring Flame Guard for the arena’s burning environment; the awarded helmet prevents freezing rather than protecting against that heat. |
| Ravio’s Hood ↗ | Faster sideways climbing; base defense 2; cannot be upgraded. | Found in Secluded Coliseum east of Sohse Lightroot in the Necluda Depths. Defeat five waves containing fire, ice, electric and silver Lizalfos, with a mixed final wave. Opposite elements help against fire and ice variants; keep clear of electrical attacks. The central chest becomes available when the final enemy falls. |
| Majora’s Mask ↗ | Makes certain monsters less likely to recognise you; not universal invisibility. Base defense 1; cannot be upgraded. | Found in Floating Coliseum directly beneath the surface Coliseum Ruins. Defeat five gloom-wreathed Lynels consecutively: normal, blue-maned, white-maned, silver and armoured silver. Bring gloom-restoring meals and a weapon that can break the final enemy’s armour. After the fifth victory, the chest loses its gloom shroud. |
| Korok Mask ↗ | Reacts to nearby hidden Koroks; base defense 1; cannot be upgraded. | From Ramobnukas Lightroot, head west to Forest Coliseum beneath Great Hyrule Forest. The banana trail leads into a Yiga trap. Defeat the released gloom-wreathed Black Hinox to unlock the chest in its cell. Equip the mask while searching for Koroks and watch for its reaction when a hidden one is nearby. |
Standalone trousers and boots
Sand and Snow Boots prevent the corresponding terrain slowdown. Temperature resistance and Flame Guard are separate effects. Archaic Warm Greaves are listed here as a standalone item; ordinary Archaic Legwear belongs to the two-piece Archaic outfit.
| Item | Effect and defense | Location and unlock |
|---|---|---|
| Sand Boots ↗ | Normal movement speed on sand; no inherent Heat Resistance. Base defense 3; upgradeable. | Buy them for 1,200 rupees at Gerudo Secret Club. For initial access, enter the waterway opposite the sand-seal rental, break the cracked rocks and Ascend between the stone supports into the shop. Remove the crate blocking its door from inside to open the direct entrance for future visits. |
| Snow Boots ↗ | Normal movement speed in deep snow; no inherent Cold Resistance. Base defense 3; upgradeable. | Buy them for 1,300 rupees at Gerudo Secret Club. First reach the shop through Gerudo Town’s underground waterways and Ascend from beneath its stone supports. These boots prevent deep snow from slowing you down; bring separate food or clothing for the region’s cold temperature. |
| Archaic Warm Greaves ↗ | Cold Resistance level 1; base defense 2; cannot be upgraded. | Found in the hollow tree east of Gutanbac Shrine on Great Sky Island. After learning Ascend, rise through the overhanging ledge and search the tree trunk for its chest. These warm greaves are a separate alternative to the ordinary Archaic Legwear. One level of Cold Resistance does not cover every later freezing region. |
Other unique pieces and completion reward
These seven items come from a well, the castle, shops and side quests. Ancient Hero’s Aspect is one full-body item. Together with the other tables, these cover all 31 standalone pieces outside the 35 regular armor groups.
| Item | Effect and defense | Location and unlock |
|---|---|---|
| Cece Hat ↗ | Fashion headpiece without a special stat bonus; base defense 3; cannot be upgraded. | Complete Team Cece or Team Reede?, A New Signature Food, Cece’s Secret and Reede’s Secret in Hateno. Speak to Sophie during daytime in clear weather to hold the mayoral election. Return to Cece afterward for the free hat. Finishing the election also unlocks her service for buying back special equipment you previously found. |
| Lightning Helm ↗ | Lightning Proof; base defense 3; cannot be upgraded. | Obtain the three-piece Yiga disguise and infiltrate the Yiga Clan Hideout. Complete the officer’s three one-minute training rounds, defeating 3, then 6, then 9 Yiga. Round 1 is free; rounds 2 and 3 each cost 100 rupees. Winning the third round awards the helm; the earlier rewards are Yiga Fabric and the Earthwake Manual. |
| Well-Worn Hair Band ↗ | Ties Link’s hair; base defense 0; no combat bonus or upgrades. | Open the chest beside Zelda’s desk in Zelda’s Secret Well behind the house at the edge of Hateno. The same well contains her diary clue about the new Champion’s Leathers in Hyrule Castle. The hair band occupies its own head slot but provides no extra protection. |
| Champion’s Leathers ↗ | Base defense 5, upgradeable to 32; permits Master Sword beams without full hearts. | In the floating Hyrule Castle’s Sanctum, light both braziers beside the throne to reveal the chest compartment. Zelda’s diary in her Secret Well starts A New Champion’s Tunic as a clue. In TotK, this armour does not display enemy health values. |
| Tunic of Memories ↗ | Base defense 4, upgradeable to 28; permits Master Sword beams without full hearts. | Speak to all seven Bargainer Statues: the small Lookout Landing statue and six in the Depths. Unlock the Great Abandoned Central Mine statue through A Call from the Depths. The tunic then becomes available in their shared shop for 400 Poes. Completing that quest alone does not replace finding the other statues. |
| Island Lobster Shirt ↗ | Heat Resistance; base defense 1; cannot be upgraded. | Find the submerged chest by the sunken boat in Lurelin Village bay, around 2925, −3529, −0004. Lift it with Ultrahand and place it on dry ground to open it. It is the objective of Dad’s Blue Shirt. After the first discovery, a replacement is available from Depths Bargainer Statues for 400 Poes. |
| Ancient Hero’s Aspect ↗ | Full-body piece: defense 12, upgradeable to 84. At ★★: stronger Master Sword beams. | Complete all 152 shrines, rather than merely activating their travel points. Taking the last Light of Blessing begins The Shrine Explorer. Open the chest behind the Goddess Statue in the Temple of Time on Great Sky Island. This single full-body item occupies all armour slots and cannot be combined with other clothing. |
Abilities and permanent upgrades
These unlocks belong to Tears of the Kingdom. Breath of the Wild abilities, shrine rules and requirements do not carry over.
| Unlock | Method | Prerequisite or limit |
|---|---|---|
| Ultrahand ↗ | Receive it from Rauru in Ukouh Shrine on Great Sky Island and solve the bridge-and-hook trial. | Tutorial ability; joins movable objects. |
| Fuse ↗ | Receive it in In-isa Shrine on Great Sky Island; combine objects with an equipped weapon or shield. | Removing the fusion in your inventory destroys the material; Pelison in Tarrey Town can separate both pieces for a fee. |
| Ascend ↗ | Receive it in Gutanbac Shrine on Great Sky Island. Stand beneath a reachable ceiling and inspect the exit point. | Not every ceiling is in range; you may cancel before fully emerging. |
| Recall ↗ | After the first three shrines, trigger the vision at the floating stone in the Temple of Time. Then reverse the gears. | Received before the fourth tutorial shrine; distinct from BOTW’s Stasis. |
| Paraglider ↗ | After Great Sky Island, visit Purah at Lookout Landing and complete the first Hyrule Castle investigation and Skyview Tower sequence. | Obtain early before planning long glides and deep descents. |
| Camera and Hyrule Compendium ↗ | Speak to Josha and Robbie at Lookout Landing. Descend the chasm to its south, then head west to Robbie at Iayusus Lightroot and photograph the raised-arm statue. | Camera Work in the Depths becomes available after activating Lookout Landing’s tower. |
| Autobuild ↗ | Activate the green terminal in the Great Abandoned Central Mine and follow the vehicle-building lesson. The ability is granted before the ensuing first Kohga battle. | Missing parts cost zonaite; favorite designs to protect them from history replacement. Unavailable inside shrines. |
| Shrine Sensor ↗ | After Autobuild, repair the balloon at Lookout Landing and speak to Robbie. At Hateno’s lab, test the Sensor by walking slowly and find nearby Mayahisik Shrine in its cave. | Robbie’s research quest requires the regular Depths questline and at least one regional temple. |
| Sensor + ↗ | Ask Robbie at Hateno’s lab for the upgrade; photograph five different monster types for the Hyrule Compendium and return. | Requires the Shrine Sensor first; five photos of the same type are insufficient. |
| Hero’s Path Mode ↗ | Show Robbie at Hateno’s lab data from at least 15 shrine locations; the map mode then displays your previous route. | 15 shrine locations, not 50 shrines or 15 towers; complete the Shrine Sensor quest first. |
| Travel Medallion: up to 3 points ↗ | Retrieve Robbie’s prototype from the Akkala lab chest after defeating the Yiga guards and return it to Hateno’s lab. Activate 10 and then all 15 towers for the additional points and report back to Robbie. | One point from the prototype, a second at 10 mapped regions and a third at 15. No DLC purchase. |
| Energy Cell and Energy Wells ↗ | Receive the initial Energy Cell from the Steward Construct after In-isa Shrine. At Crystal Refineries near Lookout Landing or Nachoyah Shrine, exchange 100 Crystallized Charges per additional Energy Well. | Zonaite ore, Zonai Charges and Crystallized Charges are different materials. Capacity upgrades are permanent. |
| Enhance armor from ★ to ★★★★ ↗ | Start with the Lucky Clover Gazette. At Woodland Stable, help repair and transport the musicians’ wagon to Tera. Further musician quests unlock the other Great Fairies. | The number of awakened Great Fairies determines the maximum star level. Some armor cannot be enhanced. |
| Sage’s Will ↗ | Offer four Sage’s Wills at a Goddess Statue and select a sage already recruited. That sage’s summoned avatar gains attack power. | 20 are found in sky chests, enough to strengthen each of the five sages once. Do not assume a universal ability-cooldown reduction. |
| Earthwake technique ↗ | Wear the full Yiga disguise and enter training in the Yiga Clan Hideout. After the first round, complete the second round by defeating six Yiga in one minute. | The second round costs 100 rupees per attempt. Use the technique by holding attack without an equipped melee weapon. |
| Master Sword ↗ | Land on the Light Dragon’s head and pull the sword free. Have two complete permanent green stamina wheels; temporary yellow stamina does not replace this requirement. | Not BOTW’s 13-heart requirement. Completing specific memory quests is not mandatory simply to draw it. |
Special horses and transfer limits
Register tamed horses at a stable to retrieve them later. Not every rideable creature can be registered.
| Unlock | Method | Prerequisite or limit |
|---|---|---|
| Zelda’s Golden Horse ↗ | After joining the newspaper investigations, speak to Penn and Harlow at Snowfield Stable. Tame the horse on North Tabantha Snowfield, avoid the Frost Gleeok and return it. | Completing the quest lets you register it and also rewards the Royal Saddle and Royal Bridle. |
| Giant White Stallion ↗ | Travel east from Highland Stable across Horse God Bridge toward the former Lake of the Horse God. Tame the giant white horse with sufficient stamina reserves and register it. | Can be shown for Ride the Giant Horse. It is not a normal sprinting or wagon-towing horse. |
| Giant Horse, White Horse and Stalhorses ↗ | The black-coated Giant Horse with an orange mane is at Hateno Beach; the White Horse is in northern Akkala. Both can be tamed and registered. Stalhorses can be ridden in the Depths or at certain surface locations at night. | Stalhorses cannot be registered. Giant horses cannot receive Malanya’s normal horse-stat upgrades. |
| Epona ↗ | Obtain through a compatible Super Smash Bros. Link or Twilight Princess Link amiibo, or transfer Epona already registered in a qualifying BOTW save. | A suitable amiibo is needed for a new TOTK save without an eligible transfer; armor follows different rules. |
| BOTW horses, not armor transfer ↗ | Registered horses from the same user’s regular BOTW save can appear at TOTK stables. This does not unlock equipment, weapons, hearts or DLC vehicles. | Do not promise transfer from BOTW Master Mode. BOTW and TOTK remain separate adventures. |
Sources for this section
Major collection goals and rewards
These goals award specific keepsakes or fabrics. This table does not claim that every side quest in the game is individually documented.
| Unlock | Method | Prerequisite or limit |
|---|---|---|
| All 120 Lightroots ↗ | Activate every Depths Lightroot; the medal is awarded automatically after the last one. Surface shrines help locate the corresponding positions. | Dispelling Darkness Medal keepsake; no additional combat bonus. |
| All 1,000 Korok Seeds ↗ | Collect every seed and speak to Hestu to receive Hestu’s Gift. | TOTK has 1,000 seeds, not BOTW’s 900. The gift is not a new inventory expansion. |
| All 58 wells ↗ | Discover every well and report to Fera in Lookout Landing Well to complete her well survey. | All’s Well keepsake; wells and cave entrances use different map icons. |
| All 147 Bubbul Gems ↗ | Find every Bubbulfrog in its cave and give all collected gems to Koltin. His final reward is Koltin’s Fabric. | 147 in total; his ordinary trade sequence ends earlier, but the final collection goal continues beyond it. |
| Complete the Hyrule Compendium ↗ | Fill every required entry and show the complete collection to Robbie at Hateno’s lab. Missing photographs can be purchased through the unlocked photo service. | Reward: Robbie’s Fabric. Distinct from the five monster photographs needed for Sensor +. |
| All 81 Hudson signs ↗ | Help Addison at every sign location by supporting each sign with Ultrahand so it stands when released. Completing every sign earns his Fabric. | 81 locations; ordinary per-sign rewards are separate from the completion fabric. |
| Six monster medals ↗ | Speak to Gralens in Lookout Landing’s Emergency Shelter and follow his monster missions. For Hinox/Stalnox, Talus, Molduga, Flux Construct, Frox and Gleeok, defeat every overworld boss counted toward that type’s medal at least once, then return to Gralens. | Gralens reports remaining progress. Repeated kills of one boss do not replace undefeated individual targets. |
Top-down coordinate atlas
The interactive map needs JavaScript. Every shrine is also listed in the table below.
Switch map layers and marker categories, search locations, zoom, pan and save visited markers on this device. The neutral grid preserves the relative positions of game objects; it does not depict terrain or dungeon rooms.
Coordinates are approximate object locations in X, north/south, elevation order. Object centres and Link’s standing position can have different heights. “?” means that the source does not provide an altitude. Breath of the Wild has no in-game coordinate readout.
Map-visit ticks and the walkthrough checklist have separate counters. The existing Ocarina of Time and Majora’s Mask counters are unchanged.
Shrines · Akkala
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Domizuin Shrine ↗ | Surface · 3305, 1443, 440 | Ascend through the first overhang and strike the outside switch once to enter the cube. The inside switch tips the cube; the outside switch rotates it on the other axis and can also be shot through an opening. Use these two controls to bring the chest ledges into reachable positions. To leave, orient the long corner pillar vertically beneath the roof. Stand under that pillar, Ascend through it, then cross the cube’s roof to the altar. |
| Gatanisis Shrine ↗ | Surface · 4498, 826, 110 | Watch the heavy ball compress the springy platform. Recall the platform at the right moment after it rebounds; the repeated upward motion launches the ball into the ceiling target. If it misses, adjust the timing on the next cycle. Ascend beneath the ceiling target to reach the chest. Then stand on the small safe area along the platform’s side and repeat the Recall launch to throw yourself upward. Open your paraglider and glide into the unlocked altar area. |
| Gemimik Shrine ↗ | Surface · 4513, 2116, 16 | Attach the propeller to the motor in the centre. Bridge the broken electrical connection with the metal plate to make it spin. Ride its updraft first to the chest on the right, then to the Flame Emitter ledge on the left. Drop an emitter down and disconnect the circuit before rebuilding. Attach the activated emitter to the propeller with its flame pointing outward. Restore power: the rotating jet lights the surrounding braziers and opens the altar gate. |
| Igashuk Shrine ↗ | Surface · 4655, 3714, 145 | The shrine is in the centre of Lomei Labyrinth Island. For a shortcut, reach the end of the entrance corridor, place the logs against the gloom-covered wall, climb onto them and Ascend twice. Turn right above, reach the corner and glide into the corridor below. Climb the two western ledges and walk forward while checking for an Ascend point. You emerge beside the staircase leading to the shrine. Inside, collect the chest and Light of Blessing. |
| Jochi-ihiga Shrine ↗ | Surface · 3811, 1219, 105 | Hagie sells the required crystal in Tarrey Town; the conversation lowers its price to 50 rupees. Pay for railcar access if needed, attach the crystal securely and ride down to the construction site. Carry it to a shore with a clear route to the shrine on Lake Akkala. Build a floating transport from a Wing and Fan, secure the crystal and cross the water. Detach it at the destination and return it to the pedestal. Inside are a Diamond and blessing. |
| Jochi-iu Shrine ↗ | Surface · 4347, 2876, 179 | The ball rests atop an unstable stack of metal blocks. Carefully remove an outer block from the bottom row. Use it as a ramp for the side bow chest if wanted, then place it across part of the electrical gap on the right. A second carefully removed block completes the circuit. Ride the activated platform past the stack and grab the top ball with Ultrahand. Place it in the exit socket. If the tower collapses, the arrangement resets for another attempt. |
| Kamatukis Shrine ↗ | Surface · 3431, 3357, 85 | Attach the large stone block to the hanging pendulum to create a hammer. Pull it backward with Ultrahand and release it so the swing drives the ball into the far receptacle. If you miss, strike the nearby crystal to generate another ball. The optional chest uses the same principle in the side chamber, but its receptacle moves, so release the hammer early enough for the ball to meet it. |
| Rasitakiwak Shrine ↗ | Surface · 4167, 1323, 243 | In this Proving Grounds trial, take the supplied weapons first. Lift the entrance crates over the first Construct with Ultrahand and drop them. Fuse its horn onto a stick. Use the available vehicles to ram enemies and collect fallen weapons. Fighting on foot afterward is allowed; every Construct must fall, not only the first group. The chest and altar route then opens. |
| Rasiwak Shrine ↗ | Surface · 4664, 3263, 16 | Shoot through the first platform’s support rope. Attach a buoyant ball so it does not sink while you cross. Move that ball beneath the hinged platform to make a ramp. In the large pool, attach two balls to the slab and a fan centrally at the rear. Shoot the chest’s rope and retrieve it from the water. On the opposite bank, lift the entire floating assembly onto the large floor switch. |
| Sinatanika Shrine ↗ | Surface · 3842, 2300, 62 | Take a supplied sword if needed. Crouch and circle behind the walls, staying outside the Construct’s sightline. Approach its back slowly and use the Sneakstrike prompt. In phase two it patrols: wait behind a corner, let it pass and perform another Sneakstrike from behind. Ordinary frontal attacks do not satisfy the lesson. Collect the Sneaky Elixir chest before the altar. |
Shrines · Akkala Sky
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Gikaku Shrine ↗ | Sky · 4506, 2166, 1169 | Activate the shrine pedestal at Sky Mine and follow its beam upward. Switch on the first launcher and rotate its aim toward the next island. Continue using the higher launchers; where the route is obstructed, launch one of the large blocks into the obstruction before launching yourself. Retrieve the crystal and carefully drop it onto the lowest island beside the shrine. Follow it down and carry it to the pedestal. The opened blessing shrine contains a Ruby and Light of Blessing. |
| Mogisari Shrine ↗ | Sky · 4655, 3500, 1025 | Take a ready-built cart across the first gap, shallow lava and spikes. Low gravity extends jumps. At the fork, the chest is behind breakable blocks on the left; explosive barrels line the right route. For the final jump, take the upward-sloping left route and attach two aligned rockets to the cart. Accelerate and fire the rockets to clear the last gap to the altar. |
| Natak Shrine ↗ | Sky · 3671, 1484, 1172 | Activate the crystal beam in Sokkala Sky and use the launcher to reach the large floating sphere. Enter through its opening. Put the green crystal on the Spring; rotate the large shell with the small sphere model until the opening faces the shrine. Fire the Spring to send the crystal out, then follow it. Deliver the crystal to unlock the shrine’s chest and altar. |
Shrines · Central Hyrule
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Ekochiu Shrine ↗ | Surface · 1063, 1280, 60 | Step on the floor switch to send the first block across the gap. When it returns, board it and Recall its movement to cross. Ride the falling box upward at the waterfall by Recalling it; glide sideways for the chest. In the final room, put the block on the switch. Recall the block off that switch to lower the lift, board the lowered platform, then stop Recall. The block drops back onto the switch and raises you toward the exit. |
| En-oma Shrine ↗ | Surface · 103, -2518, -74 | Activate the empty shrine in the cave beneath Lake Hylia’s whirlpool. Its beam points to a crystal on the sky island overhead. Launch from Popla Foothills Skyview Tower and glide to that island, bringing stamina food if needed. Take the crystal from the temple and drop it through the central hole into the whirlpool. Follow it down, retrieve it in the cave and return it to the shrine. Inside, collect the Mighty Zonaite Sword and Light of Blessing. |
| Ishodag Shrine ↗ | Surface · -879, 423, 63 | Place the first Fan flat so its airflow points upward, activate it and glide up the current. Build a raft from the wooden board and evenly attached Fans to cross the water. On the far side, use a Fan to hold the seesaw platform horizontal, then Ascend through it for the Opal chest. For the final lift, attach two Fans underneath, blowing downward. Board the platform and activate both together to lift it toward the upper exit. |
| Jiosin Shrine ↗ | Surface · -241, -371, 41 | Use Ultrahand to pull the first connected shape through the X-shaped opening and lay it across the gap. In the next area, rotate the joined cube block through its matching wall opening. First position it with one cube in the floor recess so the other becomes a step toward the chest. Then rotate it through the diamond-shaped opening. In the final space, arrange the offset cubes as stairs, with the lower cube on the floor and the upper cube against the raised ledge. |
| Jojon Shrine ↗ | Surface · 1202, 330, 41 | Find the shrine deep inside Crenel Peak Cave, beyond breakable rock barriers. Your equipment is temporarily removed inside. Collect the shield and sticks on the left, then isolate Constructs instead of fighting the whole group together. Fuse their dropped materials onto your weapons immediately. Check the different arena levels for remaining enemies. Defeating every Construct restores your equipment and opens the reward chamber; collect the chest and Light of Blessing. |
| Kamizun Shrine ↗ | Surface · -178, -1558, 37 | After your equipment is removed, collect the sticks at the entrance. Fuse the long stick to the spiked iron ball for a powerful weapon with useful reach. Deal with the ground-level Constructs first, retreating between their attacks. The remaining archer stands on breakable rocks: smash its support with the heavy fused weapon, then defeat it at ground level. Once every Construct is gone, collect the chest and Light of Blessing. |
| Kikakin Shrine ↗ | Surface · -396, 2736, 302 | Carry the Zonai light or illuminate the dark passages with Brightbloom Seeds. Explore the corridors while timing your movement past the sliding spike walls. Beyond the last moving wall, lift the loose floor tile with Ultrahand to uncover the Small Key chest. Take that key back to the locked entrance gate. Optional treasure lies behind a removable wall block, in the laser corridor and above an opening reachable with Ascend. |
| Kiuyoyou Shrine ↗ | Surface · -1107, 2088, 118 | Melt the first ice block slightly until it fits the small switch beside the gate. Glide upward in the next room and use the stone plate to block the flames. Save a large ice block and attach the plate on top as a heat shield, then slide the assembly down the spiked ramp. Back at the entrance, place the protected block on the fire-covered switch. An additional ice block helps reach the optional chest. |
| Kyokugon Shrine ↗ | Surface · -709, -1551, 20 | Enter Great Plateau Foothill Cave from the north and bring rock-breaking weapons for its blocked passages. Inside the shrine, look at the ceiling: the green circles identify which floor receptacles need balls. Place the available balls only beneath those marked circles to open the gate. In the following room, lift the loose floor tile on the left with Ultrahand and put the extra ball in the hidden receptacle to unlock the optional chest. |
| Kyononis Shrine ↗ | Surface · -205, 451, 35 | Follow the combat lesson’s requested techniques in order. Perfect-dodge the vertical strike with a last-moment sideways hop, then avoid the horizontal slash with a backflip. Next, ready your shield and time the parry action just before the attack connects. Finish by holding the attack button and releasing a charged attack. Ordinary weapon hits do not replace the required demonstrations. Completing the lesson opens the chest and altar chamber. |
| Makurukis Shrine ↗ | Surface · -2847, 630, 248 | This lesson tests accurate archery. Take the supplied bow and arrows if you need them. Aim at the training Construct’s head and release only when your sight is steady. After the first exercise, more targets appear; defeat them with accurate headshots as directed by the lesson. Body shots do not satisfy the training objective. Once the gate opens, collect the Construct Bow from the chest and receive the Light of Blessing. |
| Mayachin Shrine ↗ | Surface · -706, -869, 46 | Insert a Zonai Stake into the rotating mechanism’s brown surface and attach the poles as a long bat. Step on the floor switch to reveal the first wall target. Strike the crystal switch when the rolling ball reaches the bat, timing the swing so the ball hits that target. For the second target, free the hanging panel by moving its obstructing stake and adjust your timing. This opens the optional chest chamber. |
| Musanokir Shrine ↗ | Surface · 408, 2134, 158 | Support the first hinged bridge with the metal cube and cross it. Attach the cube to the hanging ball, then swing this weighted pendulum into the target. In the second room, attach the log on top of the sliding plate so it points toward the target. Weight the pendulum with the cube again. Releasing it drives the plate and log into the sensor. Use the loose pieces to reach the chest beforehand. |
| Ninjis Shrine ↗ | Surface · 355, 1892, 193 | Reach this shrine from above rather than wandering through the forest fog. Start from the sky above the forest and reach the small island southeast of Bravery Island. Dive from the leaf-marked tree stump toward the visible clearing containing the shrine. Open the Paraglider before landing. Its interior is Rauru’s Blessing: open the chest and touch the altar. |
| Pupunke Shrine ↗ | Surface · 621, 2211, 179 | Speak to Damia in the forest. He wants five Golden Apples before releasing the crystal. If short, follow the path through Mido Swamp: pass through the hollow log, follow the glowing plants and build log or plank bridges over bog gaps. Deliver five Golden Apples, then carry the released crystal through the log to the shrine. Claim its chest and altar reward. |
| Ren-iz Shrine ↗ | Surface · 756, 824, 96 | Rest the first metal slab diagonally on the right support. Hit the yellow switch to release a ball; the ramp must launch it across the gap into the receiver. In the second room, join the long and short slabs as a bridge to the chest first. Rebuild them with the short slab perpendicular beneath one end of the long slab: this foot holds the long piece as a stable ramp. Release another ball and adjust the angle if needed. |
| Riogok Shrine ↗ | Surface · -1441, -1616, 103 | Join the two gears with a pole and activate the switch. In the next room, attach a pole to the high chest to pull it down. Extend the broken lever with a pole and turn it. For the ascent, fit a pole to the lower platform so the gear’s protrusion lifts it. Another pole transfers that lift to the upper platform. Ascend through the platforms when positioned correctly. |
| Runakit Shrine ↗ | Surface · -2530, 1170, 192 | Glide to the tall ladder and retrieve the ball. The first double rail supports it without attachments. For the wider second track, attach a pole projecting from each side of the ball; these poles rest on the rails. For the final single rail, build an open hook or box shape from the angled slabs and attach the ball so it hangs while sliding down. Remove the attachments and put the ball in the socket. |
| Sakunbomar Shrine ↗ | Surface · 167, 2320, 193 | Speak to Zooki and follow the Blue Nightshade path through the hollow log. Deal with skeletons and Evermeans without leaving the fog-safe route. Activate the shrine base’s beam; it leads to a Stone Talus carrying the crystal. Defeat the Talus at its crystal weak point and bring the released crystal back. Claim the Diamond chest and altar reward inside. |
| Sepapa Shrine ↗ | Surface · 222, 1085, 42 | Recall the first moving platform upward. In the water section, light the torch from the flames while riding the raft. Burn the far-side leaves for the chest. Recall the raft back, relight the torch and ignite both door torches. In the last room, place the ball in the upper socket, then the lower one. Pass the first gate and Recall the ball so it returns upward to open the second gate. |
| Serutabomac Shrine ↗ | Surface · -179, 1170, 294 | Place the first slab on the raised supports and Ascend through it. Next, attach the small slab perpendicular to the long one; its small side rests on the single support beneath your Ascend surface. For the chest, make an I-shape from three slabs and stand it on the spikes. Rebuild into a tall double platform: long base across both supports, a vertical middle piece and a horizontal top. Ascend twice to the exit. |
| Sinakawak Shrine ↗ | Surface · -1415, 757, 103 | Ride a board fitted with a candle and Balloon to the upper ledge. In room two, send a heated Balloon into the ceiling switch. Down in the final room, attach a Balloon and upward-pointing Flame Emitter to the small ball. Float it beside the wall, climb the ladder and retrieve it with Ultrahand. Place the small ball in the left socket for the altar. For the Opal chest, also lift the large ball using a Balloon and Flame Emitter, then place it in the right socket. |
| Sonapan Shrine ↗ | Surface · -1922, -359, 243 | Ascend through the first overhang. For the left-hand chest, place a movable cube beneath it and attach the other cube with an overhang you can Ascend through. Then put the free cube on the central ledge and Ascend through both. In the last room, place the cube in the water beneath the high platform. Return to its original position, Ascend there, glide onto the cube in the water and Ascend again through the upper platform to the altar. |
| Susuyai Shrine ↗ | Surface · -785, -434, 32 | Use Ultrahand to take the middle moving car’s chest for five arrows. Make a vehicle from the platform and four Small Wheels facing the same direction, then cross the moving floor. Turn the handwheel fully and Recall it to keep the door open while passing through. In the last section, attach a Small Wheel to the top of the rail carriage so it contacts the rail and drives the platform. Board before activating it and ride to the altar. |
| Tadarok Shrine ↗ | Surface · -1082, -2187, 143 | Use the stone cube as a step across electrified water, then block the flames to obtain a large ice cube for the chest. Remove the metal cube from the other pool. Bridge the lava with stone and metal, retrieve the burning wooden box and extinguish it in water. Join metal, wood and ice into a tower with metal lowest. Place it on the upper ledge with only metal touching the flames. Put the stone cube in the water below and Ascend toward the altar. |
| Tajikats Shrine ↗ | Surface · 344, -1009, 31 | Lean one log against the first ledge as a ramp. Attach two logs side by side and balance them across the ridge with one on either side. Join two logs end to end for the next gap, then four for the wider crossing. In the last area, make a raft from parallel logs and attach backward-blowing Fans. First steer left for the Spiky Shield chest, then cross the water toward the altar. |
| Taki-ihaban Shrine ↗ | Surface · -1830, 1195, 162 | Enter Lindor’s Brow Cave southeast of its Skyview Tower and glide into the deeper chamber. The shrine is on a raised ledge across the cavern. Gloom Hands may appear as you cross, but defeating them is not required. Head to the wall beneath the shrine, climb promptly onto its ledge and activate the entrance. Inside, open the chest and collect the Light of Blessing; there is no further puzzle. |
| Teniten Shrine ↗ | Surface · -75, -1116, 35 | Collect the Rusty Halberds near the entrance. Hold R, aim at the Construct on the higher ledge and release to throw the weapon. The first target stays still; in phase two it moves. Wait for a pause or lead its movement. Ordinary melee attacks and material throws do not replace the required weapon throw. Collect the Zonaite Spear chest and Light of Blessing. |
| Tenmaten Shrine ↗ | Surface · -595, 1551, ? | Enter Elma Knolls Well northwest of Hyrule Castle. The underground cavern is dark: activate existing Brightbloom Seeds or throw your own to identify ledges and water. Continue through the cave toward the shrine, resting on safe ledges between swims. The interior contains no enemies or additional puzzle. Open the Large Zonai Charge chest and examine the altar. |
| Tsutsu-um Shrine ↗ | Surface · -1423, -1351, 82 | Attach the stake-and-platform to the moving pillar and ride it upward. Use the updraft for the chest and highest platform. Reposition the upper stake to intercept the falling orb. Jam the movable slope with a stake at a downward diagonal so the orb falls onto the rails. Place a partly protruding stake on the large rotating wheel; it catches the orb and pushes it up the final ramp into the socket. |
| Usazum Shrine ↗ | Surface · -2139, -874, 108 | Activate the shrine base at Satori Mountain’s southeastern foothill. Follow the beam west into Satori Mountain Foothill Cave. A Hinox patrols the cave with the crystal around its neck. Shoot its eye to stun it and use the opening for melee attacks. Defeat it and carry the crystal back along the beam to the shrine. Inside, collect the chest and use the altar; no further puzzle remains. |
| Yamiyo Shrine ↗ | Surface · 333, 470, 43 | Collect the Fire Fruit growing inside. Hold R, press D-pad Up to choose a material and select Fire Fruit. Aim at the Construct and release R to throw it. Throwing a weapon does not satisfy this material lesson. In phase two the target moves: wait until it pauses to aim its bow, then throw. Complete the required hits to reach the three-Bomb-Flower chest and altar. |
Shrines · Central Hyrule Sky
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Gutanbac Shrine ↗ | Sky · 709, -1383, 1599 | This shrine teaches Ascend. Stand beneath the first ceiling and rise through it. At the two wall pillars, use the shorter one for the chest and the taller one to progress. Defeat the Construct, break the wooden blocks in the wall recess and Ascend there for the second chest. Cut both ropes supporting the hanging bridge and Ascend through the lowered platform. Finally, Ascend through the moving platform, then again when it passes underneath the tall overhead pillar. |
| In-isa Shrine ↗ | Sky · 26, -1504, 1423 | This shrine grants Fuse. Combine the Rusty Claymore with a boulder and smash the cracked wall. Break the pillar holding the arrow chest in the next room as well. Take a bow and Fire Fruit, aim an arrow, attach a Fire Fruit and burn the vines supporting the raised key chest. Use its Small Key on the locked door. Defeat the Construct in the final room, using the flammable ground cover if useful, then continue to the altar. |
| Jinodok Shrine ↗ | Sky · -1257, -1487, 1022 | Examine the empty pedestal in South Hyrule Sky Archipelago. Its beam points to a crystal on a neighbouring island. Grab the small rotating island model with Ultrahand; moving it rotates the full-size bridge structure. Align that structure into a continuous path to the crystal island beside you. Cross the bridge, retrieve the crystal and carry it back along the same route to the pedestal. The unlocked shrine has no further puzzle: collect its Diamond and Light of Blessing. |
| Mayam Shrine ↗ | Sky · 340, 2815, 1835 | Activate the North Hyrule Sky Archipelago shrine base and follow its beam to the Flux Construct I on the southern island. Detach the crystal with Ultrahand or defeat the Construct by exposing its marked core. Secure the crystal to the nearby floating platform. Use the available rockets sequentially, first gaining height and then moving toward the shrine island. Unload onto safe ground and deliver the crystal; the interior is a blessing shrine. |
| Nachoyah Shrine ↗ | Sky · 390, -1661, 2313 | Board the drifting raft and Recall it upstream. Do the same with the next raft to ride backward up the waterfall. Reverse the side gear to reach the arrow chest. Two hands move opposite ways at the final gate. When they overlap, Recall one hand: both then travel together for a while, keeping the gate open. |
| Simosiwak Shrine ↗ | Sky · 162, 1972, 773 | Complete the Bravery Island diving ceremony trial run first. Inside the dark shrine, collect the stick and two Light-fused shields. Raise a shield to illuminate your route and isolate the three Constructs. The stronger enemy uses rubies to make fire weapons, so avoid its flames. Defeat every enemy to unlock the exit, collect the Bright Elixir chest and claim the Light of Blessing. |
| Taunhiy Shrine ↗ | Sky · -2402, 825, 629 | Finish Courage Island’s diving ceremony trial run to reveal the shrine. Inside, ride the updraft with the Paraglider. Draw your bow while airborne to slow time and hit the Construct. In the second stage, hit three Constructs the same way. Land between attempts to restore stamina. After completing the lesson, collect the Strong Construct Bow chest and Light of Blessing. |
| Ukouh Shrine ↗ | Sky · 275, -913, 1474 | You receive Ultrahand here. Lay the first slab across the small gap. Join two slabs end to end and align the longer bridge across the wider gap. Lean a slab as a ramp for the raised chest. At the final gap, attach the large hook to the top of a wooden board. Hang the hook over the rail with the board level beneath it, board it and ride toward the altar. |
Shrines · Eldin
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Isisim Shrine ↗ | Surface · 1842, 2842, 378 | This trial in YunoboCo HQ East Cave temporarily removes your equipment. Collect the supplied sticks and take stronger weapons from isolated Constructs. Several enemies throw Time Bombs: Recall a bomb while it is still airborne to return it to the thrower. Do this before they exhaust their bomb supply. Recall the large rotating gears as well and ride them to higher floors. Defeat every Construct to open the reward chamber, containing a Magic Rod and the Light of Blessing. |
| Jiotak Shrine ↗ | Surface · 1834, 3180, 272 | Enter Isle of Rabac Gallery northeast of YunoboCo HQ and bring protection against the cave’s burning heat. Place a mine cart on the rails and attach a Fan behind it. During the ride, shoot the track switch so your route turns left. Missing it is recoverable: ride another circuit and try again. Watch the right-hand side for the shrine ledge, jump out and glide across when you reach it. Inside, collect the blessing chest and altar reward. |
| Kimayat Shrine ↗ | Surface · 2864, 3638, 255 | Collect the supplied weapons and defeat the Constructs near the entrance first. Ascend onto a side platform and fuse a spiked ball or stone barrel onto a weapon. Use Ice Fruit or the Frost Emitter to create ice slabs on the water. Position one beside the damaged column beneath the archers, stand on it and smash the support. Their platform collapses into the water; eliminate any remaining enemies to open the exit. |
| Kisinona Shrine ↗ | Surface · 2568, 1246, 187 | Attach the two fans on opposite sides of the large central wheel, orienting their thrust to rotate it and sweep air across the surrounding small turbines. Activate the assembly and let it turn until every turbine registers and the gate opens. For the chest on the left ledge, detach a fan afterward, face its airflow upward and ride the updraft with your paraglider. The opened exit remains unlocked. |
| Marakuguc Shrine ↗ | Surface · 1762, 2510, 451 | Join the loose stone segments into the first bridge. Attach the next chain of slabs behind the two-wheeled vehicle so it pulls them across the lava. Combine the following chassis into a longer vehicle for the next crossing, then Ascend to the upper platform. Lean the vehicle as a ramp to reach the chest. Finally, attach the curved scoop to the front of the last vehicle and push the balls onto the large pressure plate. |
| Mayachideg Shrine ↗ | Surface · 3061, 1824, 230 | Your normal equipment is removed. Activate the two Homing Carts in the entrance room and let them pressure the first Construct while you assist with the supplied weapon. Carry both carts into the main arena with Ultrahand. Use them as distractions and strengthen your weapons with available objects and Construct drops. Avoid being surrounded and remove the elevated archer early. Defeating every Construct unlocks the chest and altar. |
| Mayak Shrine ↗ | Surface · 1270, 3733, 120 | The crystal switch extends the ball-catching plate only briefly. Ride the floor launcher up, place the ball on the chute and trigger the switch shortly before the ball arrives. In the second chamber, two launchers take you to a much higher chute. Release the ball and drop back toward the switch immediately; an airborne arrow shot can help with timing. The optional chest hangs from a rope in the left corner. |
| Minetak Shrine ↗ | Surface · 394, 3485, 83 | The shrine is underground in Deplian Badlands Cave, north of Thyphlo Ruins Skyview Tower. The cave entrance is northwest of the shrine marker; the surface point directly above is not the entrance. Light the dark passages with Brightbloom Seeds. Inside the shrine, Rauru’s Blessing has no further puzzle: open the Big Battery chest and collect the Light of Blessing at the altar. |
| Momosik Shrine ↗ | Surface · 2960, 2758, 538 | Activate the crystal beam and enter Death Mountain East Tunnel northwest of the shrine. Prepare Flame Guard clothing or an elixir. Follow the rails to the Igneo Talus carrying the green crystal; cool it with water or ice and attack the crystal weak point. After the fight, transport the crystal back with the cart and deliver it to the shrine. Inside, claim the chest and Light of Blessing; no further puzzle waits. |
| Moshapin Shrine ↗ | Surface · 2679, 1904, 145 | Enter Lake Intenoch Cave north of Foothill Stable. Flame Guard is needed; Bomb Flowers ignite prematurely here. Break the red sediment with a rock hammer or suitable tool and keep right to find the crystal. Use the Hydrant to create a lava slab. Attach the crystal and a fan, ride across the lava to the shrine and deliver it. Inside is Rauru’s Blessing. |
| Sibajitak Shrine ↗ | Surface · 2400, 3275, 417 | The three rotating cylinders have projecting ascent surfaces. Recall one section at a time and cancel when its projection aligns with the next. Line up all three ledges vertically. Stand beneath the aligned route and Ascend to the top. For the side chest, first align the two lower projections with its side platform and Ascend there as well. |
| Sikukuu Shrine ↗ | Surface · 699, 2793, 240 | Recall the first gear so the falling ball is directed into its socket rather than away. In the second room, turn the crank with Ultrahand to record motion. For the lower chest, reverse the rotation to descend between the teeth, then Ascend back out. Turn the wheel the opposite way and Recall it to ride a tooth up to the altar platform. |
| Sitsum Shrine ↗ | Surface · 2369, 2596, 804 | Choose a car and drive across the lava. For the chest, take the right branch, retrieve the ball from the raised platform with Ultrahand and attach it to the car. Return to the junction and place it in its socket. Continue left toward the Wings. Defeat the Construct, transfer a Steering Stick from a car onto a Wing and fly between the pillars toward the exit in the northwest corner. |
| Timawak Shrine ↗ | Surface · 1800, 1640, 326 | Cross the first lava stream on the forming stone slabs and defeat the Construct. To the right, Recall a slab upstream to reach the orb; use Ultrahand to retrieve the chest. Return the orb to the socket on the main route. Beyond the door, ride a Fan updraft to the Hydrants. Spray water onto lava, retrieve a formed slab and attach a Fan as propulsion. Ride this lava raft to the altar. |
Shrines · Eldin Sky
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Kadaunar Shrine ↗ | Sky · 1882, 1203, 1265 | Pour water onto the lava and join the resulting cooled stone slabs into a bridge. Reposition that bridge as a ramp to the side chest. Fuse one slab onto a weapon and smash the cracked rock barrier. At the final lava channel, create another slab and let the current carry it toward your position. Stand on it and use Recall to reverse its journey, taking you across to the exit. |
Shrines · Faron
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Ishokin Shrine ↗ | Surface · -565, -3524, 143 | Activate the shrine pedestal and speak to the man beside its crystal. He wants to see a giant horse. Find the enormous white horse beyond Horse God Bridge to the east. Approach quietly, mount it and soothe it, bringing plenty of stamina or stamina-restoring meals. Ride it back to the quest giver. You may register it on the way and keep it afterward. Take the released crystal to the shrine, then collect the Topaz and Light of Blessing inside. |
| Jiukoum Shrine ↗ | Surface · 868, -2278, 155 | Join the first two plates into a rectangle and ride it down the rails. For the next ride, attach a short plate vertically beneath the long one; its central T-shaped guide hangs between the rails and prevents slipping sideways. Use a plate ramp for the chest on the left. Finally, attach three downward guide plates beneath the long plate: two outer guides for the starting rails and one central guide for the transition. Three backward-blowing Fans propel this E-shaped sled. |
| Utsushok Shrine ↗ | Surface · 670, -3358, 86 | Raise and release the hanging paddle with Ultrahand to strike the first ball into its target. In room two, add the cube to the paddle’s back for extra weight. In room three, extend the paddle with the long plate to reach the distant ball. Once the minecart appears, attach the plate sideways to make a broad paddle that reaches it. Board the cart and release the paddle. During the ride, retrieve the chest on the left using Ultrahand. |
Shrines · Faron Sky
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Joku-u Shrine ↗ | Sky · 1376, -3340, 443 | The shrine stands inside the eye-shaped structure on Dragonhead Island. Reaching it is easier after the storm is cleared during Secret of the Ring Ruins, although that quest progress is not required to enter this shrine. Land on the island and enter the structure. There is no crystal delivery or interior puzzle here: open the chest containing a diamond, then approach the altar to receive the Light of Blessing. |
| Joku-usin Shrine ↗ | Sky · 1075, -3348, 800 | Below the shrine, place a platform on the rails, add a vertical guide between them and propel it with a fan. Use Ascend when directly beneath the shrine. Inside, your normal equipment is removed. Collect the supplied weapons and reach the Shock Emitter across the arena. Use it against the ground-level Constructs, then Ascend to the archers and defeat them too. Clearing the arena opens the chest and altar. |
Shrines · Gerudo
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Chichim Shrine ↗ | Surface · -3211, -3007, -36 | Enter the Ancient Prison Ruins through the sand whirlpool. Operate the gate levers with Ultrahand and follow the pointing statues. Use the floor opening behind the side gates, crawl through the low gap and continue beneath the collapsed floor slabs. At the final locked gate, look up and Ascend into the room above. Move the stone slabs beside its chest to uncover the last lever. It opens the shrine approach; inside, collect the blessing chest and altar reward. |
| Irasak Shrine ↗ | Surface · -4159, -3825, 42 | The shrine stands in Arbiter’s Grounds in the southwestern Gerudo Desert. Its approach is surrounded by quicksand: use solid ruins as stopping points or glide down from above instead of lingering in the sand. Once you reach the raised shrine platform, there is no additional puzzle inside. Activate the shrine, open the chest for a Large Zonai Charge and claim the Light of Blessing at the altar. Its corresponding Depths landmark is Kasari Lightroot. |
| Karahatag Shrine ↗ | Surface · -3728, -3625, 58 | Light the upside-down torch to open the first gate. In the next chamber, move the portable burning torch beneath each of the three ceiling columns with Ultrahand. Return to the floor switch and stand on it, then Recall the torch so it retraces that route and ignites the lowered targets. You may light them separately; completed torches stay lit. The optional chest sits in the alcove below the floor-switch ledge. |
| Kitawak Shrine ↗ | Surface · -1530, -2929, 335 | Attach the loose stone slab to extend the first hinged platform; its weight lowers the bridge. Reuse that slab on the rotating wheel to ride toward the optional chest. Detach it again to lengthen the next tilted platform, then add the other available slab to complete the crossing. Finally, extend the launching seesaw, stand near its far end and shoot the crystal switch. Glide from the resulting launch to the altar. |
| Kudanisar Shrine ↗ | Surface · -4167, -2143, 64 | Join wooden boards into walkways across the flowing sand and over the first fence. Climb up and trigger the switch that fires the ball into the distant building. Drive a sand vehicle there and Ascend through its overhang. Defeat the guards, secure the ball to a vehicle and open the gate. Drive back, build a wooden ramp to the raised exit platform and place the ball in its receptacle. |
| Mayamats Shrine ↗ | Surface · -4638, -1513, 467 | Ride the updraft and Ascend to retrieve the large ball from the side ledge. Use it as a stepping stone for the chest, then wedge it in the wall funnel and Ascend through it. In the upper room, Recall the small rolling ball and cancel while it is above the rail gap, dropping it toward you. Attach it to the large ball for the wide return rails, then put the small ball in the exit receptacle. |
| Mayatat Shrine ↗ | Surface · -3291, -2512, 38 | Use Recall on a sliding sled and ride it backward to the upper level. In the next area, attach a rear-facing fan and a Steering Stick to a sled. Place the vehicle on the sand and use it to cross the unstable stretches. Visit the left-hand side first if you want the optional arrow chest, then steer toward the altar on the right. Dismount only when safely beside the ledge. |
| Miryotanog Shrine ↗ | Surface · -4680, -3086, 69 | Take the supplied weapons. Ramp lasers release large rolling metal balls: step aside and lure Constructs into their path. Ultrahand or Recall lets you reposition the balls. For the final Construct beyond the water, Ascend to the raised walkway and direct a ball at its platform; the nearby laser also triggers a flame trap. Defeat every Construct to open the exit. |
| Motsusis Shrine ↗ | Surface · -1795, -3487, 60 | Enter South Lomei Labyrinth from the north. Follow the trail of nuts and acorns through its corridors to the innermost chamber; the supplies mark the explored route. The shrine is a blessing: open the chest and collect the Light of Blessing. The nearby dragon ring starts the separate sky-and-Depths labyrinth quest; completing that quest is unnecessary for this shrine’s interior. |
| Otutsum Shrine ↗ | Surface · -4469, -671, 524 | The shrine stands exposed in northern Risoka Snowfield in the Gerudo Highlands, between Gerudo Summit and Mount Agaat. Prepare cold protection for the approach; no crystal delivery or cave puzzle is required. Rauru’s Blessing inside contains no combat challenge. Open the Topaz chest and collect the Light of Blessing at the altar. |
| Rakakudaj Shrine ↗ | Surface · -2037, -1853, 79 | Activate the Gerudo Canyon shrine base and follow its beam south to the crystal among fallen sky rocks. For the longer return, attach it to a stable wheeled structure made from nearby parts; wheel arrows must agree on travel direction. Drive north along the riverbed, reposition with Ultrahand at rock steps and deliver the crystal. Rauru’s Blessing contains a chest and Light of Blessing. |
| Rotsumamu Shrine ↗ | Surface · -3407, -1363, 349 | Align the seesaws to climb onward. Recall provides a reliable alternative to balancing their weights: push each seesaw into the required ramp position with Link’s weight or Ultrahand and hold it briefly. Let it tip back. Recall the seesaw, then cross while the useful incline is restored. Repeat at the following seesaws to reach the altar. |
| Siwakama Shrine ↗ | Surface · -2446, -3344, 56 | Place the first sphere in the gap and jump across it. Bring it onward. Roll a sphere down the right-hand slope to break the wall hiding five Bomb Flowers. Attach two spheres side by side and balance them across the double-sided slope, then jump over. In the last room, attach the third sphere into a triangle, balance it on the pyramid point and cross the final gap. |
| Soryotanog Shrine ↗ | Surface · -3882, -2963, 137 | Use Ultrahand to free a Fan and blow away the sand piles, revealing a chest with the door key. In the large room, Ascend into the separated chamber on the left. Clear sand from the light source and Mirror. Aim that Mirror through the bars into the main room. Use the second Mirror there to reflect the beam onto the orange receiver over the exit door. Optional: crawl through the cleared side passage, remove sand from its gear and collect the arrow chest. |
| Suariwak Shrine ↗ | Surface · -2524, -1770, 146 | Wear the complete Yiga disguise and enter the Yiga Blademaster Station behind the Gerudo Canyon waterfall. Accept the exam and offer one bunch of Mighty Bananas in the bowl at each of the five frog statues marked on your map. Return to the Blademaster after all five offerings to unlock the back room and shrine. Inside, collect the Big Battery chest and Light of Blessing. |
| Turakamik Shrine ↗ | Surface · -2657, -2237, 82 | Join the metal balls to power the first gear, then Recall it and ride upward. In the next room, swing one ball and connect the other as it approaches; their chains do not meet at rest. Ascend through the extending ledges. Ride the gear for the chest. Finally, bring the powered chain against the first metal pole. Remove the rod between the small gears and lay it across both poles to complete the circuit and open the door. |
Shrines · Gerudo Sky
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Mayasiar Shrine ↗ | Sky · -3547, -321, 1979 | Reach the large hollow sphere of Starview Island using floating platforms and rockets, then enter its opening. Rotate the central mirror toward the next mirror station. Follow the beam around the interior, aligning each mirror with the next until the light returns to the center and strikes the large orange target. A separate target opens the Sage’s Will chamber. Once revealed, the shrine itself contains only the blessing chest and altar. |
| Rakashog Shrine ↗ | Sky · -1715, -2119, 1163 | Hold the first mirror in the beam and direct it onto the door sensor. Move the next mirror through the bars to hit the side sensor. Then redirect light down the corridor to the next mirror and downward onto the lift sensor. Upstairs, use a mirror to open the chest door. After the Constructs in the final room, use two mirrors to route light around the wall to the last sensor. |
| Siyamotsus Shrine ↗ | Sky · -1795, -3295, 1025 | Collect the Fire Fruit, bow and arrows before approaching the altar. The apparent blessing room transforms and the altar moves away. Only two of the four braziers on the raised wall are burning. Light both unlit braziers with Fire Fruit arrows. Once all four burn, a launcher is revealed. Stand on it, launch upward and glide to the altar. |
Shrines · Hebra
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Eutoum Shrine ↗ | Surface · -3507, 3570, 401 | Your equipment is removed for this infiltration trial. Take the entrance weapons and defeat the isolated Construct on the right first. Fuse its horn to a stick, clear the outer route and use Ascend to reach higher ledges. Break the wooden barrels for arrows. Enter the central area after obtaining a bow, drawing enemies away from one another rather than fighting the whole group together. Watch the electric archer especially closely. Defeat every Construct to unlock the chest and altar. |
| Gasas Shrine ↗ | Surface · -4153, 98, 55 | Cut the first cube’s rope. Join it to the second cube with an overhang and Ascend beneath that overhang. Connect two long slabs into a bridge across the next gap, then position it beneath the hanging chest before cutting its rope. For the key chest, attach the large cube to the bridge as a counterweight. Unlock the door. Shoot the final ball’s rope, Recall it while it remains reachable, then grab it with Ultrahand and place it in the socket. |
| Gatakis Shrine ↗ | Surface · -3652, 1806, 183 | Ride the first air current through the passage while avoiding the lasers. In the next shaft, alternate between free fall and your paraglider to descend through the rotating Fan’s opening. Fall through the ice sheet to shatter it. The lower platforms hold Constructs and the bow chest. Find the low wall opening beside the two Constructs, drop to its height and glide through. The air current on the other side carries you back upward to the altar. |
| Ikatak Shrine ↗ | Surface · -3951, 1139, 126 | Examine the empty shrine pedestal and follow its beam into Gisa Crater Cave. Break the rocks covering the cave entrance south of the shrine. Two Ice Likes guard the crystal below; fight them or retrieve it from a safe distance with Ultrahand. Attach two Rockets pointing upward to the crystal and launch it beneath the opening. Ascend out of the cave, retrieve the launched crystal and return it to the pedestal. Inside, collect the Big Battery and Light of Blessing. |
| Iun-orok Shrine ↗ | Surface · -3539, 851, -119 | Follow Tanagar Canyon West Cave and break through its rock barriers; the shrine is beyond the deep stretch of cracked stone. Inside, roll the first ball into its target. For the second slope, join two balls so they straddle the raised ridge. At the final target, join all three balls in a straight small-to-large line. Start with the smallest forward-right and the largest rear-left on the angled slope, allowing the uneven assembly to curve toward the target. |
| Mayaotaki Shrine ↗ | Surface · -825, 3535, 249 | Follow the pinecones on the floor and the explorer’s notes through North Lomei Labyrinth. Climb and glide over gloom patches; dropping a pinecone into a campfire creates a useful updraft. The route eventually reaches a ladder and elevated inner passage. Melt the ice blocking the shrine entrance with fire. Navigating the labyrinth is this shrine’s challenge, so inside you only need to open the diamond chest and claim the Light of Blessing. |
| Mayausiy Shrine ↗ | Surface · -1167, 2602, -70 | Use Ultrahand to complete the right-hand structure to match the left: first a 2×2×3 block with two L-pieces, then a 3×3×3 cube with three pieces. In the second puzzle, fit the irregular four-block piece nearest the gate, the other four-block piece beside it, then the three-block L nearest the entrance. Before filling the cube, use loose pieces as stairs to reach the chest. Completing each solid opens its gate. |
| Nouda Shrine ↗ | Surface · -2318, 2201, 188 | The entrance is in Kopeeki Drifts Cave southwest of Snowfield Stable. Cross freezing water on ice made by the Ice Like, or use an updraft from a burning pine cone. Inside, take the supplied weapons. Eliminate the fire archer on the right first, then burn the leaves around the shock archer. Use captured electrical and spiked weapons against the remaining Constructs. Defeat every enemy to open the gate. |
| Orochium Shrine ↗ | Surface · -1637, 2642, 253 | Go left around the first laser barrier, defeat the Construct and use Ascend, the ladder and crawlspace. Beyond the next double doors, deliberately touch a laser: the trapdoor leads to the required lower floor. Avoid the lasers there and Ascend at its end for the Small Key. Upstairs, unlock the green door and take the ball up the lifts to the upper socket. This releases a Wing. Attach the ball, fly back to the entrance and put it in the final socket. |
| Oromuwak Shrine ↗ | Surface · -3079, 1617, 257 | Place a rocket on the angled guide and fire it at the target. Next, attach a rocket centrally to the rail cart in its travel direction, board and launch upward. For the high chest, use a vertical rocket on a cart or a rocket shield. Finally, put another rocket-powered cart on the ramp facing the altar and launch across the gap. |
| Oshozan-u Shrine ↗ | Surface · -1404, 3678, 302 | Attach the log to the first sliding block so it strikes the target as the block advances. A rocket on the back powers the hit. In the second room, stand the long log upright to climb to the chest first. Then attach it to the gear as a long striking arm. Fit a rocket to rotate that arm toward the target and fire it with the swing path clear. |
| Otak Shrine ↗ | Surface · -4391, 3714, 227 | In the far-northwestern cave, melt the entrance ice first. Continue through the icy floor into the lower chamber; more ice high on the right hides the shrine. Inside, take the supplied weapons and defeat every Construct. Shoot hanging torches to burn leaves beneath enemies. Lure a Construct beside the cracked stone pillar and break it so the ceiling collapses onto it. Keep away from explosive barrels. |
| Rutafu-um Shrine ↗ | Surface · -2998, 3102, 529 | Descend to the lowest chamber of Hebra Mountains Northwest Cave. Activate the shrine base: its crystal is in the freezing central pool. Use Ice Fruit to create stepping ice, get close enough and pull the crystal out with Ultrahand. Avoid prolonged swimming in the cold water. Deliver it to the shrine, then collect the Topaz chest and Light of Blessing. |
| Sahirow Shrine ↗ | Surface · -3354, 2386, 375 | Jump the first low lasers, duck beneath high beams and Ascend onto the moving upper platform. For the side chest, block its laser with a cube: the gate opens but the trap floor drops. In the next corridor, jump the low moving beam and crouch beneath the high one. The final full laser grid cannot be crossed directly: as it approaches, Ascend through its top slab onto the roof. |
| Sisuran Shrine ↗ | Surface · -2559, 3354, 259 | Activate the shrine base and follow its green beam west to the Frost Talus carrying the crystal. Fire attacks temporarily thaw its frozen surface, allowing you to climb and attack the weak point. Defeat it and carry the released crystal to the shrine. The interior has no further puzzle: collect the Sapphire chest and Light of Blessing. |
| Tauyosipun Shrine ↗ | Surface · -4539, 2880, 277 | Recall rolling boulders to climb the ramp; reverse the rotating platform for the chest. Stand on the floor switch, place the loose orb above the stopped ball and Recall the lower ball to push the orb into its socket. Next, Recall a ball from the lower ramp and cancel between ramps above the target. Finally, put the orb in the moving bowl, Recall the orb itself while the bowl moves away and cancel when the orb is above its socket. |
| Turakawak Shrine ↗ | Surface · -3498, -197, 80 | Use the climbable cube to reach the first ledge, then stack the second climbable cube on it. For the chest, put the double stack beneath the long ceiling grate, climb it and Ascend into the cage; Ascend again to leave. Use the stack by the partial ladder to reach the next level. There, make a triple stack with the unclimbable metal cube lowest and both climbable cubes above. Position it beside the upper ledge, climb and jump to the exit. |
| Wao-os Shrine ↗ | Surface · -4058, 1990, 197 | The shrine is inside West Lake Totori Cave. Attach the bowl to the near end of the lever and place the ball inside. Drop the metal cube onto the far end to hit the first target. Use the newly accessible plank to extend the near end and reattach the bowl there. The longer lever reaches the second target. Then launch Link from the bowl: glide right for the chest or across the gap to the altar. |
Shrines · Hebra Sky
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Ga-ahisas Shrine ↗ | Sky · -3596, 961, 1713 | Activate the ring on top of Lightcast Island to drain the pond. Follow the sunlight into the cave and break the cracked rock barrier. Arrange the available mirrors to relay the beam around the curved chamber and into the fixed mirror pointing down from the ceiling. In the lower room, reflect that light onto the hexagonal target to open the structure. Check the ledge above the target for its separate chest. The shrine itself then provides Rauru’s Blessing. |
| Ganos Shrine ↗ | Sky · -3370, 467, 1709 | Follow the shrine beam to the lower island with a Flux Construct III. Pull out its weak-point block with Ultrahand or defeat it to recover the attached crystal. Carry the crystal across the bridge to the small building area. Assemble a transport craft from the platform, downward-facing Fans, Steering Stick and extra Batteries if needed. Secure the crystal and fly back up to the shrine island. Detach it at the pedestal, then collect the Diamond and blessing inside. |
| Ijo-o Shrine ↗ | Sky · -3861, 2682, 717 | Defeat the first Construct and take its Flame-Emitter Shield. Hold that shield toward the ice barrier to melt the passage open. In the next room, take the Stone-Slab Shield and use it to block the flame stream while crossing. Melt the ice on the right with the earlier shield for the arrow chest first. Defeat the final Construct, Fuse a Rocket to a spare shield and raise it to launch upward. Glide from the launch to the altar. |
| Kahatanaum Shrine ↗ | Sky · -3296, 3432, 1362 | The challenge is reaching this checkpoint along the Rising Island Chain toward the Wind Temple. Bounce on the sky boats’ taut sails and use Tulin’s gust to cross the gaps. Near the shrine, break through an icy floor to reach another trampoline sail and launch upward. Bring sufficient cold protection for the high-altitude route. Inside the shrine, there is no further puzzle: open the chest and claim the Light of Blessing. |
| Mayaumekis Shrine ↗ | Sky · -2948, 3051, 911 | Shoot the crystal switch through the first bars. In the main chamber, defeat the Construct and climb by bouncing on the boats’ taut sails. Time your approach to the moving boat; the arrow chest sits high off to the side. While airborne near the final barred room, shoot its internal switch to open the floor. Bounce on the sail beneath that opening and launch through it to reach the altar. |
| Taninoud Shrine ↗ | Sky · -1802, 3407, 963 | Activate the shrine base and follow the beam to the large island northeast of it. A floating platform fitted with Balloons and Flame Emitters helps you gain height. Cut the vines covering the crystal cave on the island’s far side. Attach the crystal, Fans and Steering Stick to the available flying platform. Move it outside the cave with Ultrahand and pilot it back to the shrine. Deliver the crystal, then collect the Topaz and Light of Blessing inside. |
| Tenbez Shrine ↗ | Sky · -970, 3535, 1026 | Set low gravity so the large ball reaches the first target. Collect the chest under low gravity and use the left launcher to reach the opened upper room. For the next shot, switch gravity at the right moment: low gravity for launching over the wall, then normal gravity when the ball is over the target. Falling short means you switched too early; overshooting means too late. |
Shrines · Lanayru
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Apogek Shrine ↗ | Surface · 3887, -217, 178 | Attach the first ball to a Wing and launch it along the rails. Cross with the Wing or glide after it, detach the ball and place it in the socket. Use the Fan updrafts to reach the next level and the raised chest. Fit two Fans evenly to the back of another Wing. Put it on the launch rail, board it and switch the Fans on. Adjust where you stand to maintain a level flight toward the altar. |
| Ihen-a Shrine ↗ | Surface · 3786, 578, 500 | Wash the entrance sludge away with water. Activate Hover Stones and position them as stepping platforms to the upper ledges. Attach the metal grate to a Hover Stone to build a bridge, then tilt the same assembly into a ramp for the next gap. Reach the raised chest using a Hover Stone and Ascend. In the final room, attach the ball to a Hover Stone before the piston, board it and shoot the switch. Across the gap, detach the ball into its socket. |
| Jikais Shrine ↗ | Surface · 4267, -1673, 196 | Move the upper block on the right toward the ledge, Ascend through it and glide across to the lower left block. Pull the upper left block over yourself and Ascend again; the ledge allows another Ascend to the top. Beyond the doorway, Ascend on the right for the Magic Staff chest. Position the stone slab below the next overhang and rise into the cell. Pull the slab outside through the bars and use it as a ramp to escape. |
| Joniu Shrine ↗ | Surface · 2918, 507, 169 | Enter Ralis Channel from the southern end and take the green crystal with you. Assemble a raft from the supplied boards, place a fan at the rear and add a Steering Stick. Attach the crystal securely so it cannot fall into the water. Sail north through the channel to the shrine base, detach the crystal and offer it there. The interior is a blessing shrine containing only the chest and altar. |
| Jonsau Shrine ↗ | Surface · 1744, 18, 39 | Push the buoyant ball deep underwater with Ultrahand, directly below the overhead target, then release it so its upward burst strikes the switch. Repeat this in the next room and lift the chest out of the water on the left. In the final pool, launch the ball into the wooden obstruction above. Once the elevator platform drops, stand on it and use Recall to ride upward toward the altar. |
| Kurakat Shrine ↗ | Surface · 2361, -511, 170 | Speak to the Steward Construct beside the stone mechanism. At sunrise, its shadow must completely cover the white pattern on the cliff. Rotate the large stone and slot a wooden board into the opening that fills the pattern’s right side, while the stone’s existing projection supplies the lower-left shape. Wait at a fire until morning and adjust the alignment if needed. Matching the shadow reveals a blessing shrine with its chest and altar. |
| Maoikes Shrine ↗ | Surface · 2276, 147, 93 | Look southwest of Upland Zorana Skyview Tower for the skull-shaped cave entrance on the hill. The map pin marks the underground shrine rather than necessarily the entrance, so enter Boné Pond East Cave and follow its interior route. Reaching the shrine is the challenge; there is no additional mechanism or combat trial inside. Open the chest containing a diamond, then follow the unobstructed path to the altar and collect the Light of Blessing. |
| Mogawak Shrine ↗ | Surface · 3300, 424, 126 | On the right, attach the loose board opposite the waterwheel’s existing paddle. Turn a paddle under the waterfall to generate continuous power. Fully charge the central empty battery at this connection. For the left-side chest, move the two submerged metal balls close enough to bridge the current and insert the battery there; avoid electrified water. Recharge it, board the central lift and only then place the battery on its socket. |
| Morok Shrine ↗ | Surface · 1182, -779, 148 | Stand on the initial Springs and strike them to launch upward. Glide to the right-hand island. Set its Spring on the angled support, place the ball on top and fire it back to the main area. Launch yourself after it and put the ball in its socket. Join the released double-Spring assembly to the single Spring. Stack all three vertically, climb on top and trigger the launch to the altar. |
| O-ogim Shrine ↗ | Surface · 2756, -1089, 114 | Activate the beam and enter Lanayru Road South Cave, west of the waterfall across the lake. Blue sediment hides Zonai parts; brown sediment farther south hides the crystal. Make a transport aircraft with the Wing, fan and steering stick, attaching the crystal. Launch from the floor groove through the waterfall toward the shrine and deliver it. Inside are only the chest and altar. |
| Tukarok Shrine ↗ | Surface · 915, -251, 48 | Attach the orb to the car and cross the lava. Put it on the rail platform. An alternative to the wheel mechanism is to lift the platform fully with Ultrahand, return it, climb the ladder and Recall it upward. Retrieve the orb. In the water room, collect the submerged chest and attach planks as paddles to a raft’s outer wheel faces. Carry the attached orb across, use the floor switch to open the door and place it in the final socket. |
| Yomizuk Shrine ↗ | Surface · 4413, -613, 49 | Enter Tarm Point Cave on Lodrum Headland. The water level rises and falls inside. Swim toward the shrine at the cave’s far end in stages, using exposed rock spires as resting points when the water drops. Wait for a suitable water level instead of forcing the whole crossing with depleted stamina. The shrine itself has no puzzle. Collect its Diamond chest and Light of Blessing. |
| Zakusu Shrine ↗ | Surface · 3526, -1482, 182 | Activate the sky-island terminal southeast of Mount Lanayru Skyview Tower. Jump through the first ring, then shield-surf through every subsequent ring to the snowfield. Inside the revealed shrine, defeat all Constructs without your own equipment. Recall the descending rail platform or heat a Balloon to reach the upper levels. Rockets behind the laser beams can be fused to a shield. Eliminate dangerous archers, then the remaining enemies to unlock the chest and altar. |
Shrines · Lanayru Sky
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Igoshon Shrine ↗ | Sky · 3481, 666, 1340 | Enter the rising water bubble and jump out onto the ledge. Catch the falling chest with a bubble moved by Ultrahand. Recall the descending bubble before boarding it to ride upward. The horizontal bubble carries you across the next gap. At the final generator, position the slab as an upward ramp facing the altar, so passing bubbles are redirected toward it. Let a redirected bubble carry you up, then glide the remaining distance after it bursts. |
| Jirutagumac Shrine ↗ | Sky · 2916, 534, 965 | Place a Wing on the left launch track and ride to the next platform. Attach a Cart beneath the Wing so its wheels allow a rolling launch across the following gap. For the side chest, bridge the gap beneath its ledge with the Wing and use Ascend. Then attach the available Fan at the rear, with airflow directed backward. Face your aircraft toward the altar, board it and activate the Fan to power the final flight to the exit. |
| Mayanas Shrine ↗ | Sky · 4613, -947, 1804 | Activate the Frost Emitter and aim it at the water with Ultrahand to form ice sheets. Slide one down the first slope so it travels over the spikes and strikes the target. The optional chest challenge is beyond the altar. There, join the four stone slabs into a barrier near the far end of the spike track. Send another ice sheet downhill; the barrier redirects it toward the side target and opens the chest. |
| Sihajog Shrine ↗ | Sky · 4546, -846, 1135 | Reach Valor Island above the eastern coast, for example from Mount Lanayru Skyview Tower. Speak to the Steward Construct by the pool to begin the practice dive, or activate the top ring. Pass through every green ring and land in the pool; the shrine then appears. The untimed practice run is sufficient; later timed records are separate. Collect the Diamond chest and Light of Blessing inside. |
Shrines · Necluda
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Anedamimik Shrine ↗ | Surface · 4232, -2178, 2 | Drain the approach in Deepback Bay Cave by breaking the cracked ceiling rocks in its lower chamber. Inside, the switch changes the alignment of the ball chute and socket. Allow a ball to roll out, change the alignment, then Recall that ball. Its reversed journey now ends in the socket, opening the gate; pass through while Recall holds the solution. Use Ascend beneath the raised ledge on the right to reach the chest. |
| Bamitok Shrine ↗ | Surface · 3094, -3210, 96 | The real challenge is the route through Mount Dunsel Cave north of Lurelin Village. Swim to the cave entrance, cut the vines and continue past the Horriblins and Like Likes. At the water-ringed ledge, float a wooden board beneath the overhang, stand on it and Ascend. Follow the upper tunnel past the remaining Like Likes to the shrine. This is Rauru’s Blessing: collect the Big Battery from the chest and claim the Light of Blessing. |
| Eshos Shrine ↗ | Surface · 1566, -1945, 172 | This trial requires shield parries rather than ordinary attacks. Take the supplied shields, hold ZL and press A just before a projectile reaches you. First reflect the Fire Fruit back at the Construct. During the next exercise, choose a nonflammable shield against fire and a nonmetal shield against electricity, then parry the matching projectiles. Keep watching the attacker to time each impact. Once the required parries register, collect the Mighty Zonaite Shield and claim the Light of Blessing. |
| Jochisiu Shrine ↗ | Surface · 931, -1903, 44 | Speak to the Steward Construct beside Squabble River, west of Dueling Peaks. Its three diamond-shaped wall openings require differently sized ice keys. Freeze the nearby water with Ice Fruit or another cold source and retrieve an ice block. Rotate it into a diamond for the largest opening. Make two more blocks and shrink them near a fire until each fits the medium or small opening. Insert all three to reveal the shrine, then collect its Big Battery and Light of Blessing. |
| Jogou Shrine ↗ | Surface · 3346, -1187, 72 | Find Lanayru Road East Cave beneath the bridge near Lanayru Road East Gate. In the large cavern, the shrine is inside the central column surrounded by water. Fight or avoid the Bokoblins and Octoroks, then destroy the breakable rock section in the moat to enter the column. Alternatively, lift a rock with Ultrahand and Recall it as an elevator to the higher visible opening. Once inside the shrine, open its chest and collect the Light of Blessing. |
| Joju-u-u Shrine ↗ | Surface · 1515, -3577, 156 | Attach the loose bridge to the far anchor. For the next crossing, connect a section nearer the middle and leave at least three segments dangling; this raises the walking surface enough to reach the side ledge. Attach the stone block to the following bridge end and hang it over the wall peg as a counterweight. Near the altar, lift the last bridge’s middle and attach it to the dangling side segment to reach the chest. |
| Makasura Shrine ↗ | Surface · 1770, -1052, 180 | Ascend to the first raised level. Activating the Stabilizer stands the metal platform upright so you can climb and glide onward. Move the next upright assembly beside the fence and climb over. Attach a Stabilizer to the bowl platform and catapult the ball across the fence; place it in the receptacle afterward if it misses. For the final gap, join the long platforms and use their bowl as a launching seat for Link. |
| Marari-in Shrine ↗ | Surface · 4631, -3712, 32 | The shrine is behind the pirate hideout inside Eventide Island Cave. During Seeking the Pirate Hideout, clear the island’s three monster camps, then locate the hidden cave and defeat the Monster Forces occupying it as well. The cave battle removes the bars blocking the shrine; clearing only the outdoor camps is not the final step. Inside, open the ruby chest and approach the altar for the Light of Blessing. |
| Mayahisik Shrine ↗ | Surface · 3729, -2059, 203 | Find Retsam Forest Cave down the slope beneath Hateno’s research lab. During Robbie’s sensor quest, follow the signal as it becomes stronger while moving downhill. Break the rocks concealing the cave entrance with a rock-breaking weapon or Bomb Flower and continue inside. The shrine itself has no additional puzzle. Collect the Magic Scepter chest, claim the Light of Blessing and report your discovery to Robbie to continue his research-lab quest. |
| Sifumim Shrine ↗ | Surface · 2826, -3270, 92 | Take the entrance sticks and shield. Reach the lower walkways of the floating rafts and Ascend up to the archers. Knock Constructs into the water to defeat them instantly. Fuse captured horns to your weapons and collect bows and arrows. Try to push the stronger upper enemy over the edge into the water too. Defeating every Construct opens the chest and altar route. |
| Susub Shrine ↗ | Surface · 349, -2052, -13 | Break the rocks blocking Deya Village Ruins East Well and descend with the Paraglider. The shrine is on the raised ledge by the waterfall. Avoid the Talus in the water. A wooden board can act as a lift: move it up to the ledge with Ultrahand, return it to the water, board it and use Recall. Climb the remaining drier ledges. The shrine interior has no puzzle; collect its chest and Light of Blessing. |
| Tokiy Shrine ↗ | Surface · 2304, -2378, -15 | Enter Oakle’s Navel Cave and examine the green crystal. Carry it along its beam through the rock chambers. Wait for safe gaps between rolling boulders and set the crystal down when necessary. In the final narrow uphill passage, Recall an incoming boulder back into its chute. Follow promptly with the crystal and deliver it to the shrine base. Inside, collect the Large Zonai Charge chest and Light of Blessing. |
| Utojis Shrine ↗ | Surface · 1218, -2543, 111 | In Tobio’s Hollow Cave, read the notebook beside the old campfire. Take a Zonaite Spear and Fuse a Keese Wing to it; the cave’s Keese can supply one. Stand on the raised pedestal until it and the target ring glow green. Throw the wing-fused spear through the ring, aiming slightly high to allow for its downward arc. The shrine appears. Inside, collect the chest and Light of Blessing. |
| Zanmik Shrine ↗ | Surface · 3470, -2181, 162 | Drop to the lower level. Use a metal plate to bridge the gap in the yellow electrical circuit and power the large wheel. Rather than building an elaborate scoop, attach one orb directly to the wheel. Climb the ladder, detach the raised orb and place it in the socket. The chest is buried under the lower orb pile; move the orbs with Ultrahand or use plates attached to the wheel as a rake. Then follow the opened route to the altar. |
Shrines · Necluda Sky
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Josiu Shrine ↗ | Sky · 1758, -1208, 938 | Activate the shrine base and find the mechanism controlling the rotating island bridge. Turn it with Ultrahand until you can step onto the bridge, then Recall the mechanism’s movement to reach the crystal island. Leave the crystal on the movable bridge and glide back to the controls alone. Rotate the bridge toward the shrine again, retrieve its cargo and deliver it to the base. The interior contains the blessing rewards. |
| Kumamayn Shrine ↗ | Sky · 2857, -2856, 1226 | Follow the shrine’s beam to the nearby Flux Construct III. Pull the crystal from its shoulder with Ultrahand; defeating the entire miniboss is optional. At the southern edge of that island, angle the existing spring launcher upward toward the shrine island. Put the crystal on its launching surface and activate the springs. Launch yourself across afterward, retrieve the landed crystal and deliver it to the base. Only the blessing rewards await inside. |
| Ukoojisi Shrine ↗ | Sky · 1469, -2169, 600 | Activate the West Necluda Sky shrine base and follow its beam to the neighboring island. Cross using a powered Wing or a suitable elevated starting point. A ledge on the crystal island’s southwest side leads into its cave. Cut or burn the dry vines. Use the cave’s materials to build an aircraft, attach the crystal and fly it back to the shrine base. Detach and deliver it. Inside, collect the chest and Light of Blessing. |
| Yansamin Shrine ↗ | Sky · 2351, -1783, 1490 | Activate the terminal on Zonaite Forge Island, ride the updrafts upward and descend the laser shaft without touching a beam. Inside, your equipment is removed. Use low gravity for long jumps and fight with supplied weapons. Ascend, Fans or rocket shields reach upper platforms; a Beam Emitter can be fused to a shield. Send an explosive barrel up the lift to break its rock ceiling, ride up and defeat the final enemy. Clear every Construct to reach the chest and altar. |
All 120 Lightroots
Each Lightroot lies below its corresponding surface shrine. It reveals the local Depths map and restores hearts blocked by gloom; use a separate heal to refill missing health. Surface lakes and rivers often correspond to impassable Depths walls.
| Lightroot | Coordinates | Corresponding surface shrine |
|---|---|---|
| A-nehi Lightroot | 3785, 578, -947 | Ihen-a Shrine |
| Aduon Lightroot | -2318, 2201, -801 | Nouda Shrine |
| Agihi-ihcoj Lightroot | 3812, 1219, -557 | Jochi-ihiga Shrine |
| Akinatanis Lightroot | 3841, 2300, -508 | Sinatanika Shrine |
| Amakawis Lightroot | -2440, -3343, -486 | Siwakama Shrine |
| Amo-ne Lightroot | 103, -2519, -435 | En-oma Shrine |
| Anonisik Lightroot | 2568, 1247, -621 | Kisinona Shrine |
| Apapes Lightroot | 221, 1084, -495 | Sepapa Shrine |
| Arusakam Lightroot | 1769, -1053, -629 | Makasura Shrine |
| Busus Lightroot | 350, -2052, -492 | Susub Shrine |
| Camobatures Lightroot | -178, 1170, -536 | Serutabomac Shrine |
| Cugukaram Lightroot | 1763, 2511, -740 | Marakuguc Shrine |
| Eknupup Lightroot | 622, 2211, -632 | Pupunke Shrine |
| Gadohsi Lightroot | -879, 423, -518 | Ishodag Shrine |
| Gataharak Lightroot | -3729, -3625, -515 | Karahatag Shrine |
| Gedihcayam Lightroot | 3061, 1825, -683 | Mayachideg Shrine |
| Gonatoyrim Lightroot | -4681, -3086, -524 | Miryotanog Shrine |
| Gonatoyros Lightroot | -3883, -2963, -455 | Soryotanog Shrine |
| Iayusus Lightroot | -785, -433, -490 | Susuyai Shrine |
| Ikatoayam Lightroot | -850, 3535, -637 | Mayaotaki Shrine |
| Jadukakar Lightroot | -2037, -1852, -525 | Rakakudaj Shrine |
| Kasari Lightroot | -4158, -3826, -499 | Irasak Shrine |
| Kataki Lightroot | -3952, 1140, -572 | Ikatak Shrine |
| Katenim Lightroot | 394, 3484, -615 | Minetak Shrine |
| Katijabis Lightroot | 2401, 3276, -865 | Sibajitak Shrine |
| Kato Lightroot | -4390, 3714, -723 | Otak Shrine |
| Katoij Lightroot | 1835, 3181, -858 | Jiotak Shrine |
| Kawagom Lightroot | 3298, 420, -770 | Mogawak Shrine |
| Kawakanis Lightroot | -1416, 757, -559 | Sinakawak Shrine |
| Kawakarut Lightroot | -3487, -215, -536 | Turakawak Shrine |
| Kawamit Lightroot | 1800, 1640, -770 | Timawak Shrine |
| Kawatik Lightroot | -1531, -2929, -752 | Kitawak Shrine |
| Kawikatisar Lightroot | 4167, 1322, -694 | Rasitakiwak Shrine |
| Kawiraus Lightroot | -2525, -1770, -734 | Suariwak Shrine |
| Kawisar Lightroot | 4664, 3264, -474 | Rasiwak Shrine |
| Kawumoro Lightroot | -3078, 1617, -708 | Oromuwak Shrine |
| Kayam Lightroot | 1269, 3733, -574 | Mayak Shrine |
| Kegopa Lightroot | 3886, -216, -629 | Apogek Shrine |
| Kimakarut Lightroot | -2656, -2238, -509 | Turakamik Shrine |
| Kimimadena Lightroot | 4233, -2177, -542 | Anedamimik Shrine |
| Kimimeg Lightroot | 4512, 2115, -474 | Gemimik Shrine |
| Kimnaz Lightroot | 3470, -2182, -615 | Zanmik Shrine |
| Kisihayam Lightroot | 3728, -2059, -686 | Mayahisik Shrine |
| Kisomom Lightroot | 2961, 2758, -984 | Momosik Shrine |
| Kogoir Lightroot | -1442, -1616, -559 | Riogok Shrine |
| Kohsustu Lightroot | 671, -3358, -504 | Utsushok Shrine |
| Koradat Lightroot | -1081, -2186, -582 | Tadarok Shrine |
| Korakut Lightroot | 916, -252, -502 | Tukarok Shrine |
| Koro-nui Lightroot | -3539, 852, -597 | Iun-orok Shrine |
| Korom Lightroot | 1181, -779, -521 | Morok Shrine |
| Kotimab Lightroot | 3093, -3209, -645 | Bamitok Shrine |
| Kuhsagi Lightroot | 4655, 3732, -400 | Igashuk Shrine |
| Kuzimoy Lightroot | 4413, -612, -534 | Yomizuk Shrine |
| Migo-o Lightroot | 2756, -1088, -570 | O-ogim Shrine |
| Mihcihc Lightroot | -3211, -3006, -491 | Chichim Shrine |
| Mimufis Lightroot | 2825, -3269, -547 | Sifumim Shrine |
| Misisi Lightroot | 1842, 2843, -859 | Isisim Shrine |
| Mu-ufatur Lightroot | -2998, 3101, -1027 | Rutafu-um Shrine |
| Mu-ustust Lightroot | -1423, -1352, -538 | Tsutsu-um Shrine |
| Muihcoro Lightroot | -1638, 2642, -706 | Orochium Shrine |
| Muokuij Lightroot | 868, -2277, -577 | Jiukoum Shrine |
| Muotue Lightroot | -3508, 3569, -847 | Eutoum Shrine |
| Mustis Lightroot | 2368, 2597, -969 | Sitsum Shrine |
| Mustuto Lightroot | -4470, -672, -969 | Otutsum Shrine |
| Muzasu Lightroot | -2138, -875, -563 | Usazum Shrine |
| Nabahi-ikat Lightroot | -1829, 1196, -744 | Taki-ihaban Shrine |
| Napanos Lightroot | -1922, -360, -656 | Sonapan Shrine |
| Narusis Lightroot | -2559, 3354, -711 | Sisuran Shrine |
| Netamnet Lightroot | -595, 1550, -620 | Tenmaten Shrine |
| Netinet Lightroot | -74, -1116, -492 | Teniten Shrine |
| Ni-iraram Lightroot | 4630, -3712, -526 | Marari-in Shrine |
| Nihcayam Lightroot | -706, -868, -501 | Mayachin Shrine |
| Nikakik Lightroot | -397, 2735, -746 | Kikakin Shrine |
| Nikohsi Lightroot | -564, -3524, -595 | Ishokin Shrine |
| Nipahsom Lightroot | 2680, 1904, -709 | Moshapin Shrine |
| Nisoij Lightroot | -240, -372, -499 | Jiosin Shrine |
| Niuzimod Lightroot | 3304, 1443, -811 | Domizuin Shrine |
| Nogukoyk Lightroot | -708, -1551, -538 | Kyokugon Shrine |
| Nojoj Lightroot | 1201, 330, -595 | Jojon Shrine |
| Nupisoyuat Lightroot | -4538, 2880, -728 | Tauyosipun Shrine |
| Nuzimak Lightroot | -179, -1559, -494 | Kamizun Shrine |
| Oyimay Lightroot | 334, 469, -500 | Yamiyo Shrine |
| Ramobnukas Lightroot | 167, 2321, -646 | Sakunbomar Shrine |
| Rasinaduk Lightroot | -4169, -2142, -508 | Kudanisar Shrine |
| Rikonasum Lightroot | 407, 2134, -613 | Musanokir Shrine |
| Sasag Lightroot | -4154, 98, -510 | Gasas Shrine |
| Sekioam Lightroot | 2276, 150, -522 | Maoikes Shrine |
| Siakij Lightroot | 4267, -1673, -649 | Jikais Shrine |
| Sijnin Lightroot | 355, 1893, -646 | Ninjis Shrine |
| Sijotu Lightroot | 1219, -2544, -633 | Utojis Shrine |
| Sikatag Lightroot | -3653, 1807, -438 | Gatakis Shrine |
| Sikurukam Lightroot | -2846, 630, -642 | Makurukis Shrine |
| Sikutamak Lightroot | 3431, 3358, -541 | Kamatukis Shrine |
| Sinonoyk Lightroot | -204, 451, -493 | Kyononis Shrine |
| Sisinatag Lightroot | 4497, 827, -556 | Gatanisis Shrine |
| Sisustom Lightroot | -1795, -3498, -478 | Motsusis Shrine |
| So-oaw Lightroot | -4058, 1989, -695 | Wao-os Shrine |
| Sohse Lightroot | 1563, -1945, -485 | Eshos Shrine |
| Stakijat Lightroot | 343, -1008, -489 | Tajikats Shrine |
| Stamayam Lightroot | -4638, -1512, -911 | Mayamats Shrine |
| Takaruk Lightroot | 2360, -510, -610 | Kurakat Shrine |
| Tatayam Lightroot | -3291, -2511, -496 | Mayatat Shrine |
| Tayamik Lightroot | 2865, 3639, -706 | Kimayat Shrine |
| Tikanur Lightroot | -2529, 1170, -644 | Runakit Shrine |
| U-nazohso Lightroot | -1404, 3678, -733 | Oshozan-u Shrine |
| U-u-ujoj Lightroot | 1514, -3578, -550 | Joju-u-u Shrine |
| Uasnoj Lightroot | 1743, 18, -480 | Jonsau Shrine |
| Ui-ihcoj Lightroot | 4347, 2877, -629 | Jochi-iu Shrine |
| Uihcoke Lightroot | 1063, 1281, -516 | Ekochiu Shrine |
| Uinoj Lightroot | 2918, 508, -816 | Joniu Shrine |
| Uisihcoj Lightroot | 930, -1904, -481 | Jochisiu Shrine |
| Umamustor Lightroot | -3406, -1364, -800 | Rotsumamu Shrine |
| Uogoj Lightroot | 3346, -1186, -631 | Jogou Shrine |
| Uoyoyuik Lightroot | -1107, 2089, -574 | Kiuyoyou Shrine |
| Usukaz Lightroot | 3525, -1482, -633 | Zakusu Shrine |
| Uukukis Lightroot | 698, 2793, -692 | Sikukuu Shrine |
| Worihas Lightroot | -3354, 2386, -823 | Sahirow Shrine |
| Yikot Lightroot | 2303, -2379, -638 | Tokiy Shrine |
| Yisuayam Lightroot | -1168, 2602, -371 | Mayausiy Shrine |
| Zi-ner Lightroot | 757, 824, -552 | Ren-iz Shrine |
Coverage & remaining detail
152 of 152 shrines currently have an authored puzzle route in this guide. Location coverage and puzzle-solution coverage are counted separately.
The complete shrine index is not a complete inventory of every optional chest, recipe, cave, well, armour upgrade and Korok puzzle. Detailed routes for those collections are still being expanded. No fixed 100% completion guarantee is made.
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Tears of the Kingdom
Your checklist
Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.
Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 26 October 2026.
- zelda.nintendo.com · about ↗zelda.nintendo.com
- www.zeldadungeon.net · tears of the kingdom walkthrough ↗www.zeldadungeon.net
- www.nintendo.com · The Legend of Zelda Tears of the Kingdom Nintendo Switch 2 Edition 2787249.html ↗www.nintendo.com
- Alshival / totk-map; community spreadsheet by Phil, Aeon and SuperSpazzy ↗github.com
- ZeldaMods / radar (game placement facts) ↗github.com
- John T. Wodder II / botw-checklist ↗github.com
- Nintendo-Spieltexte · deutsche und englische Orts- und Schreinnamen (BOTW) ↗github.com
- Nintendo-Spieltexte · deutsche und englische Orts- und Schreinnamen (TOTK) ↗github.com
In-game names may differ between language versions. Report a correction.
