Check your edition
Editions & platforms
| Edition | Platform | Differences & notes |
|---|---|---|
| Breath of the Wild | Wii U, Nintendo Switch, Nintendo Switch 2 Edition | Distinguish Wii U/Switch, Expansion Pass and Switch 2 Edition. Switch 2 adds visual/performance improvements and ZELDA NOTES; Expansion Pass content is separate. |
Before you start
Distinguish Wii U/Switch, Expansion Pass and Switch 2 Edition. Switch 2 adds visual/performance improvements and ZELDA NOTES; Expansion Pass content is separate.
No freeform Zonai vehicle building and no continuous Depths map. Master Cycle Zero is an Expansion Pass reward from The Champions’ Ballad.
Opening: Great Plateau
The four Plateau shrines teach the runes. Obtain the Paraglider before leaving the plateau.
First equipment
Take the Sheikah Slate from the Shrine of Resurrection, open both chests and gather branches, apples and mushrooms outside. Weapons wear out; keep a spare.
Tower and four shrines
Activate the Great Plateau Tower. Use the scope to find the four orange shrines and place pins. Obtain Magnesis, Remote Bombs, Stasis and Cryonis from their trials.
Cold protection
Cook spicy food or obtain the Warm Doublet before entering the snowy area. Watch the effect timer. Ordinary healing does not prevent continuous cold damage.
Paraglider
Trade the four Spirit Orbs at the Temple of Time Goddess Statue. Climb onto the roof and speak with the old man. You can then plan a safe descent.
Route to Kakariko
Follow roads toward Kakariko after leaving the plateau. Activate shrines as return points, register a horse at a stable and help Hestu recover his lost maracas.
Sources for this section
Main route: Impa, memories and the four peoples
Story details & possible consequences
A practical travel route; the four Divine Beasts can be tackled in any order.
Impa and Hateno
Speak to Impa in Kakariko. At the Hateno lab, light the furnace with the blue flame to unlock the Camera. Lit roadside lanterns provide checkpoints for carrying the flame.
Captured memories
Return to Impa with the photo album. Match landscapes and landmarks to its pictures. Report back after finding one photographic memory; after all twelve, she provides the final clue.
Regional route
One manageable route is Zora → Rito → Goron → Gerudo. This is a recommendation rather than a required order. Prepare suitable clothing or elixirs for each region.
Zora approach
Sidon leads you to Zora’s Domain. Gather the requested Shock Arrows on Ploymus Mountain; defeating the Lynel is unnecessary. Destroy incoming ice with Cryonis during Ruta’s approach.
Rito approach
Speak to the elder and train with Teba at the Flight Range. Use the updrafts during Medoh’s approach and destroy its cannons with Bomb Arrows.
Goron approach
Obtain flame protection for Death Mountain. Help Yunobo and escort him past the Sentries. Use the cannons to drive Rudania back. Desert heat resistance does not replace flame protection.
Gerudo approach
Obtain the Gerudo outfit to enter the town. After meeting Riju, recover the Thunder Helm from the Yiga hideout. Stay inside her protective circle during the sand-seal assault and shoot Naboris’s feet.
Vah Ruta: water, gears and trunk
Five terminals. The dungeon map controls the trunk. The order below is one route through the puzzles.
Map
Shoot the eyes in the Malice. Raise the map-room gate with a Cryonis pillar in the water and download the map.
Lower terminal
Turn the wall crank with Magnesis. This raises the terminal platform from the water.
Small waterwheel
Wait until the terminal in the small wheel reaches the bottom. Block its driving water jet with Cryonis to stop the wheel and reach it.
Large waterwheel
Aim the trunk water to turn the large wheel. Its ball must press the barred chamber’s switch; freeze it at the useful moment with Stasis and enter.
Fire inside the head
Ride the wheel and trunk upward, then glide onto the head. Drop through its roof opening, destroy the eye and open the roof hatch with the magnetic crank. Direct trunk water through it onto the flames.
Trunk tip
Walk onto the lowered trunk and use its movement as a lift. Glide toward its tip, then adjust the trunk to stand safely beside the terminal.
Waterblight Ganon
After all five terminals, activate the main control. Dodge the spear and shoot the eye. In phase two, break ice with Cryonis; attack the boss when eye shots bring it down.
Reward and return
Collect the Heart Container and complete the scene to receive Mipha’s Grace. The beast’s interior becomes inaccessible afterward; check optional chests before leaving.
Sources for this section
Vah Medoh: wings and wind
Five terminals. The three map settings tilt the entire bird. Cold protection still matters.
Map
Remove the entrance eye, cross the movable platforms and defeat the Guardian Scout. Download the map at the far pedestal.
Updraft terminal
Enter the left wing and use the switch to open its wind shutters. Glide from the raised ramp to the terminal with the crosswind.
Ball and bomb chute
Roll a round bomb through the chute and destroy the rocks. Let wind carry another bomb around the corner. Move the exposed metal ball onto its track with Magnesis, then tilt it into the pressure switch.
Gondola
Go beneath the right wing and shoot the obstructing eye. Board the gondola and lower that wing so it slides outward. Climb to the terminal.
Battering ram
Open the right interior’s wind shutters. Hold the movable fan in the airflow with Magnesis while tilting the beast. Both gates stay open so the ram hits the pressure switch.
Lower outer wing
Return to the centre and take the lower exterior opening. Tilt the bird so the outer terminal platform sits lower, then glide across from the higher ledge.
Windblight Ganon
Activate the control on the back. Use updrafts for slow-motion eye shots. Avoid its cannon line and tornadoes, then use melee attacks when it falls.
Reward
Collect the Heart Container and Revali’s Gale. Check any wanted chests before completing the beast, then report to the Rito elder.
Sources for this section
Vah Rudania: blue flames and rotation
Five terminals. Rudania rotates by 90 degrees, turning walls into walking surfaces.
Dark entrance and map
Take the torch from its chest. Use blue fire to light the unlit torches and remove the eyes. Activate the pedestal once the map room opens.
Sideways terminal
Tilt Rudania after downloading the map. The sideways terminal becomes upright; use a controlled jump and Paraglider to land on its platform.
Back terminal
Use the tilted interior as a ramp onto the back. Remove the Malice eye, return Rudania to its normal position and glide onto the exposed terminal platform.
Ball track
Carry blue fire to the outside torch to release a ball. Tilt Rudania so it rolls down the track, then lift the metal stopper with Magnesis. The ball opens the gate when it reaches its socket.
Metal doors
Burn the dry leaves and wooden bar blocking the large metal doors. An ordinary arrow lit with blue fire works. Pull the cleared doors open with Magnesis.
Flame wall
Shoot a blue-burning arrow through the opening into the torch. Burn the ceiling leaves to drop a metal cube. Tilt Rudania and use the cube as a barrier against the fire; rotate back to activate the terminal.
Fireblight Ganon
Attack after dodging sword swings. When phase two’s barrier forms and the boss inhales, throw in a Remote Bomb and detonate it. It becomes vulnerable again.
Reward
Collect the Heart Container and Daruk’s Protection. Loot interior chests before finishing, then report back in Goron City.
Sources for this section
Vah Naboris: circuits and cylinders
Five terminals. Three body rings rotate independently. Glowing conduits indicate a connected circuit.
Map and ring controls
Enter the main hall and take the far ramp to the map pedestal. Keep the head and tail orientation in mind; each ring moves in quarter turns.
Front-ring terminal
Rotate the front ring halfway. Stand beneath its lowered ledge, then rotate it halfway again to ride the ledge to the upright terminal.
Rear side chamber
Rotate the rear ring until its outer circular opening aligns with the terminal chamber. Enter from the exterior walkway, then rotate the ring from inside until the terminal is usable.
Power the back
Align all three ceiling conduits. Use Magnesis to connect the movable rear metal contacts. Break and reconnect the circuit to give yourself time to board the rising rear walkway.
Hump terminal
Clear the rear hump’s eyes. Power the upper crossing platform and ride to the front hump. Remove the eye beneath the elevator to reveal its terminal.
Head terminal
Go outside to the neck. Turn its wheel one way until the first contact lights, then the opposite way for the second. With the ceiling conduit powered, the neck lift reaches the head terminal.
Two electric orbs
Retrieve the electric orbs from the front and rear humps. Bring both to the lower room between them and place one on each pedestal to open the final gate.
Thunderblight Ganon
Block or dodge the rapid rush, break its shield and counter. In phase two, hold a dropped metal pillar near the boss with Magnesis so its own lightning hits it. Then resume the melee pattern.
Reward
Collect the Heart Container and Urbosa’s Fury. Check optional chests before finishing, then return to Riju.
Sources for this section
Key unlocks and equipment
This overview explains the major unlock paths. Individual locations for every armour piece and chest belong to a separate collection.
Master Sword
Reach Korok Forest through the Lost Woods; after the path torches, follow the direction of windblown embers. Drawing the sword requires 13 permanent red hearts. Temporary yellow hearts do not count.
Hylian Shield
Find Hyrule Castle’s Lockup. Defeat its Stalnox by shooting the eye and attacking the detached eye. The resulting chest contains the Hylian Shield. It is durable rather than indestructible.
Inventory slots
Give Hestu Korok Seeds for additional weapon, bow and shield slots. Collect enough for practical storage upgrades; all 900 seeds are unnecessary for this.
Armour upgrades
Unlock the Great Fairies and bring the requested materials. More unlocked fairies increase the available upgrade tier. Many three-piece sets gain a bonus only after all pieces are upgraded twice.
Ancient equipment
Light the Akkala lab’s furnace with blue fire for Robbie. Ancient parts and rupees then buy ancient equipment. Keep rare cores until you have planned your purchases.
Wild set
After completing all 120 base-game shrines, claim the reward at the Forgotten Temple. The 16 additional DLC shrines form a separate count.
Hyrule Castle and the finale
Story details & possible consequences
Save before the final battle and bring several useful weapons, shields, arrows and healing meals.
Explore the castle
The castle has several entrances. Exterior climbing and gliding routes bypass many Guardians. Activate the shrine near the docks as a return point if you explore that area.
Before the Sanctum
Finish any desired treasure and memory routes before entering the Sanctum. Unfreed Divine Beasts add Blight fights before Ganon; freed beasts support the opening of the main battle.
Calamity Ganon
Avoid fire, ice and melee weapons. Use Flurry Rushes, updrafts for bow shots and well-timed Guardian-laser parries. During the later protective phase, wait for these counterattack openings.
Dark Beast Ganon
Pick up the Bow of Light. Ride around the sides and shoot the glowing targets Zelda opens. For the final target, use an updraft and shoot the exposed eye from the air.
After the credits
Continuing loads a save before the final battle; there is no explorable post-Ganon Hyrule. A star marks the completed fight. The map percentage is not an overall counter for all quests and equipment.
Sources for this section
Expansion Pass: trials and Master Cycle Zero
DLC must be owned separately. This page is an unlock plan, rather than a full room-by-room solution for the additional trial.
Trial of the Sword
With the Master Sword, inspect its pedestal in Korok Forest. The trial removes your normal equipment. Gather food, weapons and arrows during the run; completing its stages increases the sword’s power.
Begin the Ballad
Free all four Divine Beasts first. Follow the message back to the Shrine of Resurrection. The early One-Hit Obliterator trial leaves little room for mistakes: plan each enemy group separately.
Additional shrines
After the plateau trial, visit the four song monuments. Each provides three location riddles. Complete those tasks and shrines, then overcome the rematch Blights using the supplied equipment.
Final trial and motorcycle
Return to the Shrine of Resurrection after all four song sections. Complete the final Divine Beast trial and defeat Monk Maz Koshia to unlock the Master Cycle Zero, which uses materials as fuel.
Additional tools
Hero’s Path, the Travel Medallion, Korok Mask and other equipment belong to the pass. The Master Cycle Zero is a fixed DLC vehicle; Breath of the Wild has no Ultrahand construction system.
Sources for this section
Collecting and auditing progress
Shrines, Korok Seeds, memories, quests and map locations are separate goals.
Shrine status
Orange and blue distinguish activation and completion. The chest indicator beside a shrine name confirms its shrine chests. Do not treat a discovered travel point as an automatically completed shrine.
Map percentage
After the final battle, map percentage tracks map-related discoveries, including Korok locations and named places. It does not prove completion of every armour set, side quest or recipe.
Personal completion checklist
Audit separately: 120 base shrines, 16 DLC shrines if owned, 900 Korok Seeds, photographic memories, main and side quests, the Hyrule Compendium and desired armour upgrades.
Version differences
Wii U, Switch and Switch 2 Edition share the core story and puzzle route. Check DLC ownership and companion features separately. Never assume a glitch works without matching its version.
Base-game armour sets
All 17 sets listed here include the starter outfit and free Xenoblade addition. Found sets identify the location of each piece. This is not a material catalogue for all four upgrade tiers.
| Item / unlock | Location and method | Requirement / effect |
|---|---|---|
| Well-Worn Outfit ↗ | Take the Old Shirt and Well-Worn Trousers from the two Shrine of Resurrection chests immediately after awakening. | Base game; cannot be upgraded. |
| Stealth Set ↗ | Buy all three pieces at Kakariko Village’s armour shop. | Base game; quieter movement. Entire set at tier 2: faster at night. |
| Flamebreaker Set ↗ | Buy helm, armour and boots at Goron City’s shop. Alternatively, trade ten Fireproof Lizards at the Southern Mine for the armour. | Base game; Flame Guard. Entire set at tier 2: Fireproof. Desert heat resistance is different. |
| Zora Set ↗ | Armour from King Dorephan; helm in Toto Lake’s submerged metal chest; greaves for the red Lynel photograph in Lynel Safari. | Base game; faster swimming. The chest piece specifically enables waterfall ascent. |
| Snowquill Set ↗ | Buy the headdress, tunic and trousers at Rito Village’s armour shop. | Base game; cold resistance. Entire set at tier 2: Unfreezable. |
| Hylian Set ↗ | Buy in Kakariko or Hateno. Free Hylian Trousers are in the small ruin northeast of the Temple of Time. | Base game; upgradeable, no set bonus. |
| Gerudo Clothes ↗ | Buy the full outfit from Vilia on the Kara Kara Bazaar inn’s roof; later also available at the town shop. | Base game; required for normal entry to Gerudo Town. Cannot be upgraded. |
| Climbing Set ↗ | Bandanna: Ree Dahee Shrine; gear: Chaas Qeta Shrine on Tenoko Island; boots: Tahno O’ah Shrine. Open each optional chest. | Base game; faster climbing. Entire set at tier 2: cheaper climbing jumps. |
| Desert Voe Set ↗ | Buy at Gerudo Town’s Secret Club; its password is GSC♦. Rhondson later sells the set in Tarrey Town too. | Base game; heat resistance, not Flame Guard. Does not replace the female disguise at the town gate. |
| Soldier’s Set ↗ | Buy helm, armour and greaves at Hateno’s clothing shop. | Base game; high defence, no special set bonus. |
| Barbarian Set ↗ | Helm: Tu Ka’loh Shrine in northeastern Lomei Labyrinth Island; armour: Dila Maag Shrine in South Lomei Labyrinth; wraps: Qaza Tokki Shrine in North Lomei Labyrinth. | Base game; Attack Up. Each piece is in its labyrinth shrine’s chest. |
| Rubber Set ↗ | Helm: remove the metal axe from Lakeside Stable’s roof and report to Cima. Armour: Toh Yahsa Shrine after placing four coloured orbs on Thundra Plateau. Tights: Qukah Nata Shrine after lightning strikes the song’s mound. | Base game; shock resistance. Entire set at tier 2: lightning protection. Leave metal at the lightning puzzle and stand clear. |
| Radiant Set ↗ | Buy all three pieces at the Gerudo Secret Club; each requires three Luminous Stones as well as rupees. | Base game; entire set at tier 2: Stal disguise and stronger bone-weapon damage. |
| Ancient Set ↗ | Light Robbie’s Akkala lab furnace with blue fire. At Cherry, each piece costs 2,000 rupees, 20 gears, three cores and its specified additional ancient parts. | Base game; Guardian resistance. Entire set at tier 2 strengthens ancient and Guardian weapons, not the Master Sword. |
| Dark Set ↗ | Meet Kilton at Skull Lake at night first. After freeing all four Divine Beasts, buy the hood, tunic and trousers from his night shop with Mon. | Base game; full set gives faster night movement. Great Fairies cannot upgrade it. |
| Hero of the Wild Set ↗ | Complete all 120 base-game shrines. Then open the three chests before the large Goddess Statue in the Forgotten Temple. | Base game; the 16 DLC shrines are unnecessary for this reward. |
| Salvager Set ↗ | At night, look south from the Bridge of Hylia, east from Skull Lake’s left eye and southeast from Hebra Peak. Follow each red shooting star to its chest. | Free Xenoblade 2 quest from version 1.3.3; no Expansion Pass required. |
Sources for this section
Individual armour, jewellery and masks
Equipment outside the armour sets. Some English quest names are retained in brackets for precise lookup.
| Item / unlock | Location and method | Requirement / effect |
|---|---|---|
| Champion’s Tunic ↗ | Find one memory from Zelda’s photo album, then report to Impa in Kakariko. | Base game; reveals enemy HP, upgradeable at Great Fairies. |
| Warm Doublet ↗ | Show the plateau’s old man a meal of Raw Meat, Hyrule Bass and Spicy Pepper. Alternatively meet him on Mount Hylia, later open his cabin chest or buy it in Hateno. | Base game; one level of cold resistance, cannot be upgraded. |
| Sand Boots ↗ | Speak to Bozai outside Gerudo Town in the female outfit. Photograph the Eighth Heroine statue in the Gerudo Highlands and show him the correct picture. | Base game; The Eighth Heroine quest. Normal movement speed on sand. |
| Snow Boots ↗ | After obtaining Sand Boots, speak to Bozai again in the female outfit. Photograph the Eighth Heroine’s giant sword in the highlands. This second photo makes the initially borrowed boots permanent. | Base game; The Forgotten Sword quest. Faster on snow, no inherent cold resistance. |
| Thunder Helm ↗ | After Vah Naboris, inspect the helm beside Riju. Finish Tools of the Trade, Medicinal Molduga, The Mystery Polluter and The Search for Barta, then speak to Riju. | Base game; four specific town quests rather than every desert quest. Lightning protection. |
| Amber, Opal and Topaz Earrings; Ruby, Sapphire and Diamond Circlets ↗ | Give Isha ten Flint in Gerudo Town to reopen the jeweller. Buy its six jewellery types there. A Diamond Circlet is also in the Guardian basement of northeastern Lomei Labyrinth Island. | Base game; purchases require rupees and the matching gems. Individual pieces do not substitute for set bonuses. |
| Bokoblin Mask ↗ | Buy from Kilton’s night shop for 99 Mon. | Base game; requires 0 freed Divine Beasts. Disguise only against the matching enemy type. |
| Moblin Mask ↗ | Buy from Kilton’s night shop for 199 Mon. | Base game; requires 1 freed Divine Beasts. Disguise only against the matching enemy type. |
| Lizalfos Mask ↗ | Buy from Kilton’s night shop for 299 Mon. | Base game; requires 2 freed Divine Beasts. Disguise only against the matching enemy type. |
| Lynel Mask ↗ | Buy from Kilton’s night shop for 999 Mon. | Base game; requires 3 freed Divine Beasts. Disguise only against the matching enemy type. |
Expansion Pass equipment
In Breath of the Wild these items belong to the paid pass. Their later Tears of the Kingdom locations do not apply here. Use Magnesis to uncover buried EX chests.
| Item / unlock | Location and method | Requirement / effect |
|---|---|---|
| Phantom Set ↗ | Helm: northwestern ground-floor wall of Coliseum Ruins. Armour: pool southeast of Sacred Ground Ruins’ ceremonial platform. Greaves: beneath the inactive Guardian in southeastern Hyrule Garrison Ruins. | DLC 1; Attack Up; cannot be upgraded. |
| Tingle’s Outfit ↗ | Hood: southeastern Exchange Ruins rubble. Shirt: centre of Castle Town Prison. Tights: beneath the inactive Guardian near Mabe Village Ruins’ small pool. | DLC 1; faster at night with full set; cannot be upgraded. |
| Phantom Ganon Set ↗ | Skull: waterfall south of Corta Lake. Armour: beneath Sarjon Bridge. Greaves: beside the broken bird statue north of the path in Ebara Forest. | DLC 2; stealth, Stal disguise and bone-weapon bonus; cannot be upgraded. |
| Royal Guard Set ↗ | Cap: room above Hyrule Castle’s Sanctum. Uniform: small room near the Dining Hall. Boots: Guards’ Chamber. | DLC 2; full set reduces charged-attack stamina use; not upgradeable in BOTW. |
| Majora’s Mask ↗ | Use Magnesis on the buried EX chest outside Kolomo Garrison Ruins’ southeastern corner. | DLC 1; disguise against several monster types, not general invisibility. |
| Midna’s Helmet ↗ | Pull the half-buried EX chest from rubble in the northwestern Sage Temple Ruins. | DLC 1; Guardian resistance; cannot be upgraded. |
| Korok Mask ↗ | From the normal Lost Woods entrance, reach the two stationary torches. South of them, use Magnesis on the EX chest in a large tree’s open mouth. | DLC 1; reacts to hidden Koroks. |
| Ravio’s Hood ↗ | At the Spring of Courage, pull out the EX chest beneath the stone dragon’s right claw with Magnesis. | DLC 2; faster sideways climbing; cannot be upgraded. |
| Zant’s Helmet ↗ | Retrieve the chest on the small island with two dead trees in the western bog north of Tobio’s Hollow. | DLC 2; prevents freezing but does not replace cold resistance. |
| Island Lobster Shirt ↗ | At the Menoat River source south of Lake Tower, lift the EX chest from the riverbed with Magnesis. | DLC 2; individual shirt, cannot be upgraded. |
| Nintendo Switch Shirt ↗ | Open the pass bonus chest near Ja Baij Shrine at Eastern Abbey on the Great Plateau. | Pass bonus; not a set, cannot be upgraded. |
amiibo equipment
In Breath of the Wild this equipment requires compatible amiibo. Random rewards do not guarantee the desired item on the first scan. Normally each figure can be scanned once daily; Switch 2 Edition Zelda Notes can grant bonus uses.
| Item / unlock | Location and method | Requirement / effect |
|---|---|---|
| Hero Set ↗ | Its cap/helm, tunic and trousers can drop separately in this amiibo’s random chests: 8-Bit Link (30th Anniversary). | Requires amiibo; no normal BOTW world location. |
| Hero of Time Set ↗ | Its cap/helm, tunic and trousers can drop separately in this amiibo’s random chests: Link (Ocarina of Time). | Requires amiibo; no normal BOTW world location. |
| Hero of Winds Set ↗ | Its cap/helm, tunic and trousers can drop separately in this amiibo’s random chests: Toon Link (Super Smash Bros.) / Link (The Wind Waker). | Requires amiibo; no normal BOTW world location. |
| Hero of Twilight Set ↗ | Its cap/helm, tunic and trousers can drop separately in this amiibo’s random chests: Link (Super Smash Bros.) / Link (Twilight Princess). | Requires amiibo; no normal BOTW world location. |
| Hero of the Sky Set ↗ | Its cap/helm, tunic and trousers can drop separately in this amiibo’s random chests: Link (Skyward Sword). | Requires amiibo; no normal BOTW world location. |
| Fierce Deity Set ↗ | Its cap/helm, tunic and trousers can drop separately in this amiibo’s random chests: Link (Majora’s Mask). | Requires amiibo; no normal BOTW world location. |
| Sheik’s Mask ↗ | Scan Sheik (Super Smash Bros.) and check the random chest. | Requires amiibo; stealth, not a full Stealth Set. |
| Vah Ruta Divine Helm ↗ | Scan the Mipha amiibo and check the random chest. | Requires amiibo; swimming speed. |
| Vah Rudania Divine Helm ↗ | Scan the Daruk amiibo and check the random chest. | Requires amiibo; Flame Guard. |
| Vah Medoh Divine Helm ↗ | Scan the Revali amiibo and check the random chest. | Requires amiibo; cold resistance. |
| Vah Naboris Divine Helm ↗ | Scan the Urbosa amiibo and check the random chest. | Requires amiibo; shock resistance. |
Abilities, mounts and completion rewards
Concrete unlock paths for the central systems. Random weapon modifiers and every repeatable chest are outside this table’s scope.
| Item / unlock | Location and method | Requirement / effect |
|---|---|---|
| Four basic runes ↗ | Complete the four Great Plateau shrines: Magnesis, Remote Bombs, Stasis and Cryonis are transferred at their opening terminals. | Base game; no heart or rupee requirement. |
| Paraglider ↗ | Finish four plateau shrines, trade four Spirit Orbs at the Goddess Statue and meet the old man on the Temple of Time roof. | Base game; obtain before the first major descent. |
| Camera and Hyrule Compendium ↗ | After Impa’s task, light the Hateno lab’s blue furnace, speak to Purah and take the photograph she requests. | Base game; needed for many photographic quests. |
| Sheikah Sensor+ ↗ | Bring Purah three Ancient Screws. | Base game; complete the Camera and Locked Mementos tasks. |
| Remote Bombs+ ↗ | Bring Purah three Ancient Shafts. | Base game; complete the Camera and Locked Mementos tasks. |
| Stasis+ ↗ | Bring Purah three Ancient Cores. | Base game; complete the Camera and Locked Mementos tasks. |
| Four Champion abilities ↗ | Vah Ruta → Mipha’s Grace; Vah Medoh → Revali’s Gale; Vah Rudania → Daruk’s Protection; Vah Naboris → Urbosa’s Fury. Finish all terminals, defeat the Blight and complete each closing scene. | Base game; each can be disabled in the inventory. |
| Four fairies and armour tiers ↗ | Fountains: woods above Kakariko; hill south of Tabantha Tower; woods south of Tarrey Town; Gerudo Great Skeleton. In any order, pay 100, 500, 1,000 and 10,000 rupees. | Each unlocked fairy raises the upgrade limit by one tier; each piece also needs its materials. |
| Full inventory ↗ | Recover Hestu’s maracas and trade Korok Seeds for weapon, bow and shield slots. All inventory expansions together cost 441 seeds. | Base game; all 900 seeds are unnecessary. |
| Master Sword ↗ | Pull it from the Korok Forest pedestal with at least 13 permanent red hearts. Activate the nearby shrine as a return point first. | Base game; temporary yellow hearts do not count. |
| Hylian Shield ↗ | Defeat the Stalnox in Hyrule Castle’s Lockup by shooting its eye and attacking the detached eye. Open the resulting chest. | Base game; the shield can break. |
| Champion weapons ↗ | Claim each regional reward after its Divine Beast: Lightscale Trident, Great Eagle Bow, Boulder Breaker, and Scimitar of the Seven with Daybreaker. Report to Dorephan, the Rito/Goron elder or Riju respectively. | Base game; broken Champion weapons can later be remade using the requested base weapons and materials. |
| White Horse and royal horse gear ↗ | Speak to Toffa at Outskirt Stable. Tame the White Horse on Safula Hill, register it at the stable and show it to him. | Base game; bring enough stamina. Reward: Royal Saddle and Bridle. |
| Giant Horse ↗ | Tame the huge black horse with the orange mane in Taobab Grassland. Show it to Straia at the Mounted Archery Camp, then register it at a stable. | Base game; substantial stamina or stamina meals. No normal spur sprint. |
| Epona ↗ | Scan Super Smash Bros. Link or Twilight Princess Link on suitable open ground near a stable. If Epona appears, ride her to the stable and register her. | Requires amiibo; not guaranteed on every scan. Fixed gear, no Ancient Saddle. |
| Wolf Link companion ↗ | Summon the Wolf Link amiibo through the amiibo ability. He fights independently and assists exploration. | Requires amiibo; a companion rather than a mount or registrable horse. |
| Ancient Saddle and Bridle ↗ | Saddle: buried chest behind Malanya Spring. Bridle: chest beneath Mount Satori’s cherry tree. Retrieve with Magnesis and equip on a horse whose gear can be changed. | DLC 2; teleport recall and two extra spurs. Epona and the Giant Horse cannot equip this gear. |
| Travel Medallion ↗ | Reach the northeastern Lomei Labyrinth Island shrine. Descend into its opened Guardian basement and open the chest at the southern end. | DLC 1; creates a personal travel point. Do not confuse it with the central Diamond Circlet chest. |
| Trial of the Sword ↗ | With the Master Sword, inspect its Korok Forest pedestal and complete the three trial stages. | DLC 1; permanently strengthens the Master Sword, with normal equipment removed during trials. |
| Master Cycle Zero ↗ | Free all four Divine Beasts. Complete The Champions’ Ballad, including its new shrines, Blight rematches, final Divine Beast trial and Monk Maz Koshia. | DLC 2; motorcycle uses materials as fuel, not Zonai construction. |
| Champion abilities+ ↗ | Complete each Champion’s three tasks and Blight rematch during the Ballad. | DLC 2; reduces that Champion ability’s recharge time. |
| Hestu’s Gift ↗ | Collect all 900 Korok Seeds and speak to Hestu in Korok Forest. | Base game; symbolic completion reward, no further inventory slots. |
| Three monster medals ↗ | After defeating Ganon, ask Kilton. Earn the three medals by defeating all 40 Taluses, 40 Hinoxes including Stalnoxes, and four Moldugas at least once each. | Base game; distinct bosses count. Repeatedly defeating one does not replace missing locations. |
| Armour inventory: 100 slots ↗ | Make room before receiving new armour if the inventory is full. Sold equipment can be repurchased from Granté in Tarrey Town. | BOTW has 100 armour slots; all 107 pieces cannot be held simultaneously. |
Sources for this section
- www.zeldadungeon.net ↗
- Slated for Upgrades ↗
- www.zeldadungeon.net ↗
- Great Fairy ↗
- Hestu ↗
- www.zeldadungeon.net ↗
- www.zeldadungeon.net ↗
- The Royal White Stallion ↗
- Hunt for the Giant Horse ↗
- Epona ↗
- 120 ↗
- Ancient Saddle ↗
- Travel Medallion ↗
- The-Legend-of-Zelda-Breath-of-the-Wild-1173609.html?nsuid=70010000000023 ↗
- 70070000000042 ↗
- Hestu's Gift ↗
- Medal of Honor ↗
- 120 ↗
- Ancient horse gear locations ↗
amiibo weapons and travelling horse gear
The eight exclusive weapons are random rewards rather than guaranteed scan results. Their progression thresholds belong to normal play; an Expansion Pass does not replace a figure.
| Item / unlock | Location and method | Requirement / effect |
|---|---|---|
| Sword ↗ | Scan 8-Bit Link and check its random chest. | amiibo; at least one Divine Beast freed. |
| Goddess Sword ↗ | Scan Link (Skyward Sword) and check its random chest. | amiibo; at least one Divine Beast freed. |
| Biggoron’s Sword ↗ | Scan Link (Ocarina of Time) and check its random chest. | amiibo; at least one Divine Beast freed. |
| Sword of the Six Sages ↗ | Scan Ganondorf (Super Smash Bros.) and check its random chest. | amiibo; at least one Divine Beast freed. |
| Fierce Deity Sword ↗ | Scan Link (Majora’s Mask) and check its random chest. | amiibo; at least one Divine Beast freed. |
| Sea-Breeze Boomerang ↗ | Scan Toon Link (Super Smash Bros.) / Link (The Wind Waker) and check its random chest. | amiibo; Paraglider obtained. |
| Twilight Bow ↗ | Scan Zelda (Super Smash Bros.) and check its random chest. | amiibo; at least one Divine Beast freed. |
| Hero’s Shield ↗ | Scan Toon Zelda (The Wind Waker) and check its random chest. | amiibo; at least one Divine Beast freed. |
| Traveler’s Saddle and Bridle ↗ | Scan Link (Rider) and open the random gear chests. | Requires amiibo; cosmetic horse gear. |
Top-down coordinate atlas
The interactive map needs JavaScript. Every shrine is also listed in the table below.
Switch map layers and marker categories, search locations, zoom, pan and save visited markers on this device. The neutral grid preserves the relative positions of game objects; it does not depict terrain or dungeon rooms.
Coordinates are approximate object locations in X, north/south, elevation order. Object centres and Link’s standing position can have different heights. “?” means that the source does not provide an altitude. Breath of the Wild has no in-game coordinate readout.
Map-visit ticks and the walkthrough checklist have separate counters. The existing Ocarina of Time and Majora’s Mask counters are unchanged.
Shrines · Akkala
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Dah Hesho Shrine ↗ | Surface · 3900, 1304, 368 | Visible east of Akkala Tower. Inside is A Minor Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Katosa Aug Shrine ↗ | Surface · 4295, 2730, 250 | At the motion-control apparatus, draw the hammer back and strike the orb into its socket. Keep the apparatus active until the orb settles. Ride the unlocked platform to the altar; an optional second, angled shot behind it leads to a chest. |
| Ke'nai Shakah Shrine ↗ | Surface · 4195, 856, 336 | At Ulria Grotto, break the cracked wall above the water with a bomb arrow and glide into the opening. Inside is A Modest Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Ritaag Zumo Shrine ↗ | Surface · 4525, 2128, 117 | Take the orb from the ruins at the southern start of Rist Peninsula's spiral. Carry it along the spiral to the center and place it in the pedestal. For water shortcuts, use Cryonis beneath the orb to keep it recoverable. Inside, open the chest and collect the Spirit Orb. |
| Tu Ka'loh Shrine ↗ | Surface · 4655, 3709, 250 | For this normal roof shortcut, bring the paraglider, sufficient stamina or restorative food, and climbing ability. Glide from the Akkala Ancient Tech Lab tower to the island's western opening. Climb the walls of the first large courtyard with pillars and Guardians and reach its northwest corner. Face the barred shrine enclosure from the courtyard: the roof to its left is the drop-in point. Glide into the narrow passage immediately left of the shrine box, where torches mark the ladder. Climb it and follow the ascending stairways around the chamber until you reach the shrine entrance. Inside, collect the Barbarian Helm and Spirit Orb. |
| Tutsuwa Nima Shrine ↗ | Surface · 3777, 2704, 122 | At the Spring of Power, drop a Dinraal scale into the water before the Goddess Statue. Inside is A Major Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Ze Kasho Shrine ↗ | Surface · 3028, 1668, 362 | Tilt the first apparatus to slide the spikes aside, then level the walkway. In the laser room, hit the crystal and cross while the rotating blocks shield the beams. Finally tilt the motion-controlled board until all three orbs rest on their switches at the same time. |
| Zuna Kai Shrine ↗ | Surface · 3324, 3421, 312 | Glide from the high ridge north of Skull Lake toward the shrine on the eye's rock pillar. Land high on the pillar and climb the remaining distance. Wait for rain to stop so the final climb does not repeatedly slip. Inside, open the chest and collect the Spirit Orb. |
Sources for this section
Shrines · Central
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Dah Kaso Shrine ↗ | Surface · -1696, -1701, 82 | Glide down beneath the suspension bridge north of the Hinox island. Inside is A Minor Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Kaam Ya'tak Shrine ↗ | Surface · -968, -717, 141 | Swing the small metal ball with Magnesis so its linked large stone ball strikes the doors. Freeze rolling hazards, burn supports beneath later boulders and solve the hammer apparatus. Later raise the ramp precisely beneath the rolling orb while freezing the seesaw. Finally charge the rail-mounted ram with Stasis to break through the last door. |
| Katah Chuki Shrine ↗ | Surface · -636, 344, 142 | Southwest of Hyrule Castle. Inside is A Minor Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Namika Ozz Shrine ↗ | Surface · 760, 821, 202 | Inside the large hollow tree trunk in the hills north of Hyrule Field. Inside is A Modest Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Noya Neha Shrine ↗ | Surface · -952, 624, 147 | West of the castle, burn the thorns and bomb the cracked rock wall behind them. Inside is A Minor Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Rota Ooh Shrine ↗ | Surface · -1562, -1310, 200 | Climb into the metal basket and shoot the crystal to rotate the wall and reach the key. Open the locked door, put the orb in the basket and rotate it into the socket. Ride the unlocked launcher and shoot the crystal while airborne so the exit stairs rotate beneath Link. |
| Saas Ko'sah Shrine ↗ | Surface · -148, 1159, 153 | Light the large unlit brazier in the castle docks to reveal the shrine. Inside is A Major Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Wahgo Katta Shrine ↗ | Surface · 346, -1008, 136 | Stack the three metal cubes into a climbable tower. First reach and retrieve the metal slab above. Move the cubes toward the altar, stack them again and lay the slab as a bridge from the cube tower to the high exit ledge. |
Shrines · Dueling Peaks
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Bosh Kala Shrine ↗ | Surface · 87, -1658, 136 | Jump from the raised ledges with the paraglider and let the side winds carry you across each gap. Before the last crossing, glide right for the second chest, then use the current again to reach the exit. |
| Ha Dahamar Shrine ↗ | Surface · 1663, -1922, 129 | Create Cryonis steps in the water and sideways on the waterfalls. For the rolling orb, support the seesaw with one ice block, add a barrier to its right and bridge the upper ramp gap with another. The orb then rolls into its socket; a chest sits above the earlier waterfall. |
| Hila Rao Shrine ↗ | Surface · 854, -839, 130 | Cross the early pools on drifting boards, adding Cryonis footholds where useful. Retrieve the metal chest with Magnesis and raise the wooden chest on an ice block. Blast the cracked wall in the final pool, then cross to the altar with Cryonis. |
| Lakna Rokee Shrine ↗ | Surface · 2040, -972, 295 | Finish Kakariko's Cucco, Fairy Fountain photo and firefly quests. After the heirloom theft, follow the guard who leaves at night without being seen. Defeat the Yiga Blademaster at the pedestal and place the recovered orb in it. Inside, open the chest and collect the Spirit Orb. |
| Ree Dahee Shrine ↗ | Surface · 1273, -1844, 151 | The floor switches tilt each orb track. Hold the first until its orb reaches the socket. On later tracks, step off at the right moment so the orb lands on the next level rather than falling. Use the final track's return tilt to give the orb its small launch. |
| Shee Vaneer Shrine ↗ | Surface · 1266, -1939, 539 | Record or photograph the original orb layout from the upper viewing platform before changing anything. Reproduce Shee Venath's untouched starting layout here. This shrine's starting pattern is the solution for Shee Venath, so record both before moving the orbs. |
| Shee Venath Shrine ↗ | Surface · 1245, -1850, 456 | Record the original orb arrangement from above. The solution is the starting pattern of the higher twin shrine, Shee Vaneer. Recreate that pattern here, and use this shrine's original pattern in its twin. Photograph both layouts before altering them. |
| Ta'loh Naeg Shrine ↗ | Surface · 1841, -891, 273 | Take the shield and weapon from the entrance chests. Follow each prompt in order: side hop, backflip, perfect shield parry and charged attack. Perform the requested technique to advance the lesson, then defeat the scout to finish. |
| Toto Sah Shrine ↗ | Surface · 1847, -2474, 145 | Rotate the first motion-controlled structures into level paths and aligned stairs. On the final large structure, first expose the side holding the key chest. Rotate again so its stairs face upward and both ends connect the entrance ramp to the exit ledge, then unlock the door. |
Shrines · Eldin
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Daqa Koh Shrine ↗ | Surface · 2065, 2328, 611 | Ride the launcher and land on the large cube. Freeze the cube with Stasis at the top of its next launch, while it touches the overhead contact. Jump off and glide through the open gate; the chest is on a ledge above one side of the entrance. |
| Gorae Torr Shrine ↗ | Surface · 2663, 3457, 483 | Accept the Gorons' climbing challenge at Gut Check Rock. Collect at least 100 rupees during the timed ascent; stamina meals and climbing gear help. Once the challenge is passed, the Goron guarding the entrance lets you through. Inside, open the chest and collect the Spirit Orb. |
| Kamia Omuna Shrine · DLC ↗ | Surface · 2129, 3229, 519 | After the Lake Darman titan, load the cannon with a round bomb. Hit the crystal to swing it and detonate when its barrel aligns with the target. In the second room, rotate the target cage with motion controls: hit the exposed target, then line up its opening to shoot the next target behind it. |
| Kayra Mah Shrine ↗ | Surface · 2076, 2040, 534 | Climb the slope against the rolling metal and spiked balls. Change lanes through the divider gaps and wait for safe openings. Do not chase falling rupees blindly because more hazards may follow them. Continue to the altar at the top. |
| Mo'a Keet Shrine ↗ | Surface · 2723, 1165, 298 | Use Stasis to hold back the stone balls on the first slope. On the right, seize a metal ball with Magnesis and carry it ahead as a shield against incoming balls while climbing the remaining ramp. The metal ball can also break the cracked ceiling concealing a chest. |
| Qua Raym Shrine ↗ | Surface · 1820, 1518, 401 | Burn the wooden crate on the scale and collect the key. Use the metal cubes beyond the locked door as counterweights. Raise a bomb on the scale to break the cracked ceiling. Balance the final scale so Link rises slowly beneath the ceiling spikes rather than being thrown into them. |
| Rinu Honika Shrine · DLC ↗ | Surface · 2242, 1996, 551 | Crouch under the first flames. Bomb one pillar's stone support and pull the metal cube from beneath the next. Carry that cube as a fire shield. Stack two cubes beneath ceiling flames, freeze the upper one and move the lower. Finally rotate the apparatus so its pillars block every flame jet together. |
| Sah Dahaj Shrine ↗ | Surface · 2666, 1580, 261 | Tip torches over or shoot lamp chains to ignite dry leaves and the wooden crates behind them. In the final room, burn both crates supporting the stone slab. The slab falls onto the floor switch and holds the gate open. |
| Shae Mo'sah Shrine ↗ | Surface · 1757, 2562, 548 | Burn the leaves and weigh down the first switch with the released stone barrel. Later swing the hanging fireball into the leaves to free the small metal ball. Hold the next switch while that ball drives the gear and collect the key. Beyond the locked door, repeat the fireball-and-barrel mechanism. |
| Sharo Lun Shrine · DLC ↗ | Surface · 2932, 2419, 640 | Hold onto the moving metal boxes and shift to their sheltered sides to avoid flames and spikes. Later climb on top and create Cryonis blocks on the waterfalls. Glide to the ice steps, climb up and transfer back to the next box until the final waterfall staircase reaches the altar. |
| Shora Hah Shrine ↗ | Surface · 1536, 3117, 520 | Carry the blue flame between lamps with a torch or arrows lit from it. Freeze water spouts when needed, move metal lamp platforms with Magnesis and ride the updrafts. Light aligned paired lamps with one arrow; ignite the final ring with a charged spinning attack using the blue-flame torch. |
| Tah Muhl Shrine ↗ | Surface · 2301, 941, 226 | Burn the wall leaves to reveal passages and drop chests. Carry fire through the bars to the wooden crates so the key chest becomes accessible. Collect the key and unlock the door; burn the wooden supports beneath other chests as well. |
Shrines · Faron
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Kah Yah Shrine ↗ | Surface · 3437, -3317, 130 | Show Garini the three monument fragments and crouch on the pedestal to reveal the shrine. Carry a barrel on a moving platform, shifting sides and crouching under obstacles. Leave it on the far switch, take the key and open the central door; the other platform leads to the bonus chest. |
| Korgu Chideh Shrine ↗ | Surface · 4737, -3772, 227 | Eventide Island starts a trial without your usual equipment. Gather local supplies, recover the three orbs from the enemy camps and Hinox, and fill all three pedestals. Some orbs can be stolen without fighting. Completing the three pedestals restores your equipment and reveals the shrine. Inside, open the chest and collect the Spirit Orb. |
| Muwo Jeem Shrine ↗ | Surface · 3657, -3308, 363 | At the end of Cape Cales. Inside is A Modest Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Qukah Nata Shrine ↗ | Surface · 2008, -3285, 315 | At Calora Lake near Kass, leave a metal weapon on top of the cracked mound. Move away and wait for storm lightning to strike it, breaking the dome. Unequip your own lightning-attracting metal gear while waiting. Inside, open the chest and collect the Spirit Orb. |
| Shai Utoh Shrine ↗ | Surface · 1586, -3614, 180 | Freeze each seesaw at the required angle and walk up it. Bring the metal chest onward. For the high jump, stand on one end of a seesaw and drop the chest onto the other. Freeze the upper flat seesaw, glide onto it and cross to the altar. |
| Shoda Sah Shrine ↗ | Surface · 1790, -2993, 203 | Put an orange orb on each launcher and strike its crystal when the moving target aligns. Each successful target sends back a chest; one contains the required key. Cryonis can lift an orb that falls into the water. Use the key to open the altar door. |
| Tawa Jinn Shrine ↗ | Surface · 2637, -2834, 327 | Recover the three Hinox brothers' orbs at Hanu Pond, Uten Marsh and Rabella Wetlands. They can be stolen without killing every brother. Bring all three to the pedestals on the central rise and place them in their sockets. Inside, open the chest and collect the Spirit Orb. |
| Yah Rin Shrine ↗ | Surface · 2834, -3312, 166 | Stand on the low scale pan and place the metal cube on the other side. Retrieve the metal chest behind the bars and use it to weigh down the door switch. In the final area, transfer the cube and chest between scales to raise Link's pan to the altar route. |
Shrines · Gerudo
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Joloo Nah Shrine ↗ | Surface · -2004, -1675, 241 | Rotate the first cube so electricity touches every switch. Next align the fans, raise the low windmill with its floor switch and freeze that switch with Stasis while leaving. Finally light the cube's torches, lowering one water spout with a metal weight and freezing the other. |
| Keeha Yoog Shrine ↗ | Surface · -3852, -716, 649 | Reach the large cliffside etching southwest of the Tabantha area. Land beside it rather than shooting from the distant updraft. Hit its glowing center with a shock arrow to reveal the shrine. Inside, open the chest and collect the Spirit Orb. |
| Kema Kosassa Shrine ↗ | Surface · -4657, -905, 632 | Use Cryonis to create pillars in the shallow water and intercept the spinning charge. Inside is A Major Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Kuh Takkar Shrine ↗ | Surface · -3084, -1222, 585 | Deliver the ice block to the altar without letting it melt completely. Slide it or launch it with Stasis past low flames. Retrieve the metal cube from the lava with Magnesis and use it as a movable shield against the fire jets while carrying the ice onward. |
| Sasa Kai Shrine ↗ | Surface · -3560, -1954, 362 | Stand on the pedestal southeast of Gerudo Tower. When the tower shadow covers it and it glows, shoot an arrow toward the sun. Inside is A Modest Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Sho Dantu Shrine ↗ | Surface · -3911, -1653, 405 | Outside, place a Luminous Stone on the pedestal. Inside, detonate a bomb on the piston beside the upper crystal. Next use one bomb type at the switch and the other on the piston. Finally launch both types: detonate the stationary cube bomb to raise your platform, then the passing round bomb to open the bars. |
Shrines · Great Plateau
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Etsu Korima Shrine · DLC ↗ | Surface · -1216, -2111, 350 | Crouch beneath the lasers in the dark and freeze moving emitters when useful. Advance carefully between the rotating spike walls, wait for gaps in the flame jets and defeat the final three scouts from range or with the Obliterator. At a quarter heart, one hit is fatal. |
| Ja Baij Shrine ↗ | Surface · -448, -1990, 193 | Download both bomb runes and destroy the cracked stone blocks. Send a cube bomb toward the next wall on the moving platform. In the final room, drop a round bomb into the chute so the launcher throws it at the distant wall; stay clear before detonating. |
| Keh Namut Shrine ↗ | Surface · -1435, -1991, 351 | Download Cryonis at the terminal. Make ice blocks in water as climbing steps, then grow one beneath the gate to lift it. At the final seesaw, place an ice block under one end to turn it into a ramp leading to the altar. |
| Oman Au Shrine ↗ | Surface · -672, -1514, 186 | Download Magnesis, lift the metal floor plate and take the passage below. Pull the metal cube out of the block wall to clear a route. Move the metal plate between the raised platforms as a bridge, then open the large metal doors to the altar. |
| Owa Daim Shrine ↗ | Surface · -925, -2320, 287 | Download Stasis. Freeze the gear when the bridge is level and cross it. Stop a rolling ball on the ramp and run past. At the end, freeze the obstructing boulder and hit it with the supplied hammer to launch it away. |
| Rohta Chigah Shrine · DLC ↗ | Surface · -518, -1799, 183 | Arrange metal plates across the spike floor. Freeze gears and conveyor belts when needed. At the gap, cut the first spiked pendulum's rope and freeze another. In the final corridor, stay ahead of the advancing spike wall while timing your passage past the side pillars. |
| Ruvo Korbah Shrine · DLC ↗ | Surface · -834, -2145, 199 | Defeat the first strong scout with the Obliterator. Step on the switch behind the chest and glide down the lowered center. Clear the left-hand tunnel, climb the ladder for the key and open the locked door. Defeat all four scouts in the final room to reach the altar. |
| Yowaka Ita Shrine · DLC ↗ | Surface · -942, -1672, 197 | Move the rolling metal spike balls onto a flat safe surface with Magnesis; throwing them away makes them respawn. Use the metal scoop to catch the items on the ramp. The large orb opens the bonus chest, while the small orb must be carried uphill to the altar socket. |
Shrines · Hateno
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Chaas Qeta Shrine ↗ | Surface · 4011, -2990, 120 | On the small island in the Necluda Sea; reach it by raft or a sufficiently long glide. Inside is A Major Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Dow Na'eh Shrine ↗ | Surface · 2697, -1333, 234 | Collect and open the three metal chests from the water, suspended shelf and lift, then place them together on the large floor switch. Put the released metal cube on the moving platform and use its extra height to reach the altar route. |
| Jitan Sa'mi Shrine ↗ | Surface · 3883, -1315, 586 | Bring cold protection and arrows to the Spring of Wisdom on Mount Lanayru. Shoot all of Naydra's Malice eyes while using the updrafts. Strike the cleansed dragon, collect its scale and drop it into the spring before the Goddess Statue. Inside, open the chest and collect the Spirit Orb. |
| Kam Urog Shrine ↗ | Surface · 2502, -1496, 128 | Shoot the cursed statue's glowing eyes at night. Inside, ride the long platforms in the rotating chamber. Freeze the wall gear with Stasis to jump across the central gear to the opposite platform, then freeze it again higher up to reach the exit. |
| Mezza Lo Shrine ↗ | Surface · 2622, -379, 258 | Strike the crystal until the rotating platform reaches the entrance ramp. Freeze the laser briefly and pull the metal block out of its beam. Board the platform; when Stasis ends, the beam triggers the next rotation. Use the block to interrupt and retrigger the beam as needed. |
| Myahm Agana Shrine ↗ | Surface · 3388, -2215, 256 | Tilt the motion-controlled maze to guide the orb to its protruding exit. Flick that edge upward to send the orb across the gap onto the ramp. For the chest, rotate the maze toward Link's ledge and glide onto it before returning by the ramp. |
| Tahno O'ah Shrine ↗ | Surface · 4183, -1687, 301 | With cold protection, travel northeast from Hateno Ancient Tech Lab into the snowy mountains. Find the cracked cliff wall near the distinctive trees and bomb it open. The shrine chest contains the Climbing Boots. Inside, open the chest and collect the Spirit Orb. |
Shrines · Hebra
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Dunba Taag Shrine ↗ | Surface · -2832, 1577, 93 | Freeze the rotating gear when its channel can guide a rolling boulder onto the plunger. In the main room, launch stone barrels with Stasis to clear obstacles. Knock over the tall slab so it lands on the exit switch; the side challenges lead to chests. |
| Gee Ha'rah Shrine ↗ | Surface · -2380, 2255, 291 | Cut the first hanging ball's rope. For the side chest, cut only the rope farther from the wall switch so the ball swings into it. At the final ball, apply Stasis before cutting both ropes, making it drop straight onto the switch. |
| Goma Asaagh Shrine ↗ | Surface · -2793, 2882, 684 | Melt the entrance ice with campfires or a flame weapon. Inside, create Cryonis obstacles to intercept the spinning charge. Inside is A Major Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Hia Miu Shrine ↗ | Surface · -4446, 3802, 343 | Instead of stone pillars, raise the metal floor blocks with Magnesis as obstacles. Inside is A Major Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Kiah Toza Shrine · DLC ↗ | Surface · -2156, 3188, 459 | Build a descending pair of Cryonis blocks on the waterfall and position the metal barriers along the orb track. Hold the upper switch until the reversed conveyor releases the orb. Freeze the seesaw level with Stasis, then press the lower launcher switch just as the orb rolls over it. |
| Lanno Kooh Shrine ↗ | Surface · -2637, 2061, 459 | The cave west of Hebra Tower is surrounded by freezing water. Do not swim: cold-resistant armor does not prevent this water damage. Fell an upstream tree, let its trunk drift over the waterfall and ride it to the shrine's island. Inside, open the chest and collect the Spirit Orb. |
| Maka Rah Shrine ↗ | Surface · -4059, 2508, 108 | Light the unlit torch, then run along the spike-free path on the rotating cylinder. After the scout room, use Cryonis to reach the switches. When opening later gates, move against a side wall to avoid the large spiked balls rolling down the corridors, then advance to the altar. |
| Mozo Shenno Shrine ↗ | Surface · -3627, 3038, 434 | The cave entrance is in the southeast cliff of Biron Snowshelf. Inside, raise the metal floor blocks as obstacles. Inside is A Major Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Qaza Tokki Shrine ↗ | Surface · -821, 3535, 354 | Explore North Lomei Labyrinth counterclockwise and destroy the Malice eye. Return to the northern corner and take the long hidden passage south. Turn east in its end chamber and follow the connection to the ladder leading to the shrine. Inside, open the chest and collect the Spirit Orb. |
| Rin Oyaa Shrine ↗ | Surface · -1720, 2555, 349 | Bring the entrance orb down to the lower area. Freeze the fan pointing at the short ramp and throw the orb in front of it. During the delay, run beneath the metal walkway and up the tall ramp. When the restarted fan sends the orb into its socket, Link's platform rises. |
| Rok Uwog Shrine ↗ | Surface · -2377, 3225, 499 | Ignite the leaves beside the bars to burn the concealed wooden crates and open a passage. Pull the metal block out from under the next wooden crate. Beyond the following bars, break the barrels with a long weapon, collect the key and return to the locked exit. |
| Sha Gehma Shrine ↗ | Surface · -1672, 3759, 360 | Lift the metal cube in the central shaft with Magnesis. When a moving platform passes beneath it, freeze that platform with Stasis and rest the cube on it. Quickly glide down to the chest below, take the key and open the altar door. |
| Shada Naw Shrine ↗ | Surface · -2998, 3221, 681 | Pull the magnetic block out of the wall and place the large metal cube on it. Stand with the orb on the pale entrance platform. Throw it toward the fan when the opposite moving platform touches the wall; airflow and barriers guide it into the socket and raise Link's platform. |
| To Quomo Shrine ↗ | Surface · -4022, 3712, 301 | Bridge the small pool above the large stone doors with two Cryonis blocks. Roll a snowball down from farther uphill so it grows, crosses the ice and smashes the doors. Follow the opened cave to the shrine. Inside, open the chest and collect the Spirit Orb. |
Shrines · Lake
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Ishto Soh Shrine ↗ | Surface · -986, -3565, 334 | Aim the movable laser at the crystal switch so the passing platform repeatedly interrupts its beam. This alternates the pillar heights. Glide onto the pillars from the entrance ledge and advance between groups as they change; a side ledge holds a chest. |
| Ka'o Makagh Shrine ↗ | Surface · 523, -3525, 192 | Open the metal doors with Magnesis. Bomb the cracked blocks holding one door and carry the detached door away. From the stair platform, use it first as a bridge and then as a ramp to the altar. A removable metal block conceals an extra chest. |
| Pumaag Nitae Shrine ↗ | Surface · 559, -2991, 131 | Along the northern branch of the road through Faron Woods. Inside is A Minor Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Shae Katha Shrine ↗ | Surface · 870, -2330, 136 | Visit the Spring of Courage inside the stone dragon head north of Dracozu Lake. Obtain a Farosh scale by striking the dragon's body; horn, fang and claw parts do not substitute for it. Drop the scale into the water before the Goddess Statue. Inside, open the chest and collect the Spirit Orb. |
| Shoqa Tatone Shrine ↗ | Surface · 95, -3841, 120 | Show Loone photos of a Guardian Skywatcher, Stalker and Scout, then place her orb in its pedestal. Inside is A Modest Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Ya Naga Shrine ↗ | Surface · -329, -2600, 81 | Put a cube bomb on the large stone block and a round bomb in its lower chute. Detonate the round bomb to launch the block, then explode the cube bomb beneath the cracked ceiling. Once it breaks, stand on the block and use another round bomb to launch yourself upward. |
Shrines · Lanayru
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Dagah Keek Shrine ↗ | Surface · 3149, 417, 289 | Use Zora Armor to reach the waterfall by the pedestal. Retrieve the Ceremonial Trident below Zora's Domain's northwest bridge, or use the Lightscale Trident. Jump above the pedestal and perform a downward attack with the equipped trident directly onto it. Inside, open the chest and collect the Spirit Orb. |
| Daka Tuss Shrine ↗ | Surface · 1602, -463, 131 | Use Magnesis on the metal scoop to lift an orb into the first socket. In the second room, leave an orb on the closed grate, then weigh down the underwater switch with the scoop. Once the water drains, return to the first room for its chest. |
| Kah Mael Shrine ↗ | Surface · 4709, 1310, 256 | Stand on the low end of the seesaw and shoot the ropes beneath the metal cube on the opposite side. Its fall launches Link upward. For the next jump, use the barrel to lower your end and drop the cube onto the other end with Magnesis. |
| Kaya Wan Shrine ↗ | Surface · 825, -188, 146 | Climb Cryonis blocks across the water and up the waterfall. Defeat the scouts and lift the water chest on an ice block. In the final current, use ice to lift the side gate if collecting its chest, then cross on the raft and ice blocks and glide down to the altar. |
| Kee Dafunia Shrine · DLC ↗ | Surface · 4934, 1002, 116 | Swim through the early-morning blue ring offshore east of Ulria Grotto. Inside, partially melt ice blocks into steps instead of destroying them all. Shrink the upper block until it is portable, carry it into the water against the back wall and raise it on Cryonis for the final climb. |
| Mah Eliya Shrine · DLC ↗ | Surface · 3762, 646, 557 | Wear Zora Armor and pass the blue rings up all three waterfalls within the time limit. Inside, raise the rail-mounted platforms with Cryonis and retrieve the extra cube on the left. Combine ice, the cube and staggered platforms into a four-level staircase, using the cube to lift and support them. |
| Ne'ez Yohma Shrine ↗ | Surface · 3323, 518, 252 | Climb the watery slope to the orange orb. Push it free with Cryonis and place ice blocks as barriers across gaps and beside ramp edges. Clear stray stone balls first. Guide the orange orb down the slope into the socket at the bottom. |
| Rucco Maag Shrine ↗ | Surface · 3334, -402, 132 | Light all five torches around the rotating cube and its side pillars. Turn it with the crystal switches while keeping lit torches away from the water spout and pool. Fire arrows can ignite remaining torches directly. Burn the wooden shelves to collect the wall chests. |
| Sato Koda Shrine · DLC ↗ | Surface · 3104, 834, 552 | Use Cryonis on the waterfall to steer the rolling orb down and right. Place a block just below and left of the first gap so its edge bounces the orb rightward toward the lower launcher and socket. Build a Cryonis staircase on the rear wall for the high chest. |
| Shai Yota Shrine ↗ | Surface · 4245, -254, 120 | Bomb every cracked rock at Horon Lagoon, including those hanging beneath the large arch. After the cutscene, ride the combined airflow from the arch toward the pedestal. Land with the paraglider still open; closing it before touching down does not complete the trial. Inside, open the chest and collect the Spirit Orb. |
| Sheh Rata Shrine ↗ | Surface · 1509, 377, 141 | Turn the wheel so the laser hits the crystal and changes the water level. At high water, use Cryonis to leave a bomb by the crystal. Turn the wheel again, swim to the far room and place the barrel on its switch when the water drops. Detonate the reserved bomb to raise the water for the extra chest. |
| Soh Kofi Shrine ↗ | Surface · 2239, 292, 161 | Glide down from the north side of Lanayru Tower. Inside is A Minor Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
Shrines · Ridgeland
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Maag No'rah Shrine ↗ | Surface · -1940, 1459, 263 | West of Monya Toma, inspect the cliff above the Maritta ruins. Climb the narrow ledges near the ore deposits to the cracked wall. Break the rocks with a heavy weapon or bomb and enter the cave. Inside, open the chest and collect the Spirit Orb. |
| Mijah Rokee Shrine ↗ | Surface · -2744, -226, 318 | During a Blood Moon, stand on the glowing pedestal near Kass with all armor removed; weapons may remain equipped. Inside is A Modest Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Mogg Latan Shrine ↗ | Surface · -2298, -462, 453 | Pull the metal swings toward you with Magnesis and cross the gaps. Shoot down the raised bridge, move the spiked pendulums aside and arrange the sliding metal platforms as steps. Remove the wood blocking the final metal doors and open them with Magnesis. |
| Shae Loya Shrine ↗ | Surface · -2931, 433, 319 | Knock the repeatedly launched orb toward its socket with arrows or a metal chest held by Magnesis. Then ride Link's launcher and use airborne slow-motion aiming to shoot the crystal in the high wall alcove. This opens the exit gate. |
| Sheem Dagoze Shrine ↗ | Surface · -1892, -91, 221 | The two floor switches control the separate orb tracks. Press the matching switch to guide each orb into its corresponding socket instead of releasing both blindly. Both targets open the altar route. The bonus chest is below, behind the left ramp. |
| Shira Gomar Shrine · DLC ↗ | Surface · -2377, 1384, 274 | Follow the updrafts and destroy cracked walls with bomb arrows or cannon-launched bombs. On the rotating platform, freeze the mechanism while the gate is open. Glide through the cleared opening and use the following fans to rise to the altar. |
| Toh Yahsa Shrine ↗ | Surface · -2269, 901, 226 | On Thundra Plateau, place all four colored orbs in matching sockets, launching outside orbs onto the plateau with Stasis. Inside the shrine, bomb the breakable stone cubes. Use the exposed metal cube as a climbing aid and to weigh down the switch beneath the altar. |
| Zalta Wa Shrine ↗ | Surface · -1433, 593, 151 | Shoot the first orb off its pedestal into the socket. Take the second, stand on the floor switch and throw it through the open bars into the next target. From the launcher square, hit the crystal as the moving wall approaches and glide into its walkable interior. |
Shrines · Tabantha
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Akh Va'quot Shrine ↗ | Surface · -3656, 1758, 335 | Strike the fan switches until every windmill receives airflow and turns blue. For the extra chests, cross the water with Cryonis and turn the isolated fan toward the barred windmill. |
| Bareeda Naag Shrine ↗ | Surface · -3609, 1516, 256 | Light a fire on the pedestal south of Rito Village when the heart-shaped patch of sunlight reaches it. Inside, drop a round bomb into the cannon and time the detonation so its orb hits the moving target; the second cannon puzzle is optional. |
| Kah Okeo Shrine ↗ | Surface · -4121, 414, 197 | Take the Korok Leaf from the first chest. Use it on windmills and to steer floating platforms; do not pick up balloon barrels. Break cracked blocks and ride the revealed updrafts. Destroy the large cracked tower with a bomb arrow or floating explosive barrel, retrieve the key above it and unlock the altar door. |
| Noe Rajee Shrine · DLC ↗ | Surface · -3821, 2311, 99 | Shoot the first crystal and ride the updraft to the rotating tower. Activate its four switches: behind cracked stones, behind a grate, inside the tower's base and in the alcove opened by its fan. All four switches strengthen the updraft enough to reach the top and altar. |
| Sha Warvo Shrine ↗ | Surface · -3822, 2207, 278 | Use the paraglider to ride the updrafts between ledges. Take the moving platform and ladder to the last tall stone column. Glide around its side to find another fan concealed inside an opening. Its hidden updraft carries Link to the exit. |
| Tena Ko'sah Shrine ↗ | Surface · -3466, 448, 397 | At Ancient Columns south of the road beyond Tabantha Great Bridge. Inside is A Major Test of Strength: defeat the Guardian Scout, open the reward chest and collect the Spirit Orb at the altar. |
| Voo Lota Shrine ↗ | Surface · -4015, 1722, 284 | After Vah Medoh, finish the Warbler's Nest quest. Inside, hit the crystal and descend through the trapdoor. Use the paraglider and side winds between metal platforms, landing before the spikes. Retrieve the key chest and follow the wind route back to the locked door. |
Shrines · Wasteland
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Dako Tah Shrine ↗ | Surface · -3317, -2163, 159 | Retrieve the powered metal cube with Magnesis. On the return ride, keep it near the live rail so the platform keeps moving. Carry the cube onward and place it beside the lift terminals to power your route up to the altar. |
| Daqo Chisay Shrine ↗ | Surface · -3816, -2819, 163 | Bridge the broken circuits with the metal cube, barrels and later the emptied metal chest. Unlock the second barrel on the left, then the chest and the cube on the right. Finish by placing one large cube beside each contact flanking the exit stairs. |
| Dila Maag Shrine ↗ | Surface · -1795, -3464, 177 | Walking route with short climbs; no special rune required. Directions are relative to your facing. North gate: right, left at the end, then the left stair entrance. Ignore the first right; take the second, immediately left, right, right upstairs and left downstairs. With Malice blocking left, go right upstairs. Follow the bend: first left, past the column, left, right, then the left entrance and left stairs. Descend ahead, ignoring the right stairs. Right at the bottom, left at the end, up to two lamps. Drop and continue straight; ignore the left path. Before the next large Malice patch, take the left stairs, drop and climb the opposite platform. Follow left, then right–left–right, left past Malice and finally right into the shrine chamber. Drop beside the lamps to the shrine below. Collect Barbarian Armor from the chest and the Spirit Orb at the altar. |
| Hawa Koth Shrine ↗ | Surface · -4847, -3774, 137 | Complete the first circuit with the metal cubes. Untangle the chained power orb and use it to energize the lift and later terminals. Align the conductive tracks in the side block puzzle to release the missing mechanism part, then move it to the powered exit gear with Magnesis. |
| Jee Noh Shrine ↗ | Surface · -1793, -2422, 126 | Shoot the conveyor-belt orbs sideways into their sockets. In the last room, carry the orb through the laser course: briefly freeze emitters with Stasis or wait for passing blocks to shield the beams. Place the orb in the final socket. |
| Kay Noh Shrine ↗ | Surface · -2810, -2300, 185 | Place the powered orb on the first terminal. In the right-hand room, shoot down the hanging orb and use it to power the conveyor, revealing the key. Beyond the locked door, arrange the metal cubes to carry current from the green power source to the exit terminal. |
| Keive Tala Shrine · DLC ↗ | Surface · -2340, -3901, 139 | After the Molduking trial, bridge the circuits with the small metal cubes. Hang the conductive ball and chain over the wall support. For the final contact, raise the large cube on a Cryonis block so it reaches the required height. Align the laser apparatus for the optional chest's continuous circuit. |
| Kema Zoos Shrine ↗ | Surface · -4674, -1969, 145 | Freeze the bouncing electric orb in midair with Stasis, then alter its timing or strike it with an arrow so it falls off its route. Retrieve it below with Magnesis and move it to the chest terminal, then to the altar gate's terminal. |
| Kihiro Moh Shrine · DLC ↗ | Surface · -3392, -1347, 451 | Throw the orb from the Yiga Hideout into the hole in Kohga's former arena. Inside, count the colored orbs in the rotating box. Set red to 1, green to 2, yellow to 2 and purple to 4, using torch counts as numbers. Empty the box and count its three extra metal orbs for the chest puzzle. |
| Korsh O'hu Shrine ↗ | Surface · -2689, -2812, 114 | At East Gerudo Ruins, use Magnesis to place each metal orb before the statue with its matching symbol. Inspect body parts and swords for concealed markings rather than relying on where an orb starts. All seven correct placements reveal the shrine. Inside, open the chest and collect the Spirit Orb. |
| Misae Suma Shrine ↗ | Surface · -2970, -3781, 151 | Speak to Pokki blocking the shrine, then Furosa at Gerudo Town's bar. During daytime, carry ice from the Northern Icehouse to the delivery point, using the ruins' shade. After delivery, tell Pokki her drink is available so she leaves the entrance. Inside, open the chest and collect the Spirit Orb. |
| Raqa Zunzo Shrine ↗ | Surface · -3810, -3127, 168 | After freeing Vah Naboris, win the Sand-Seal Rally south of Gerudo Town in under 90 seconds. You can then take the prize orb and place it in the pedestal. Inside, open the chest and collect the Spirit Orb. |
| Suma Sahma Shrine ↗ | Surface · -1418, -3449, 554 | Take a snowball near the ruined cabin on Mount Granajh. In late afternoon, remain on the ledge above the wall pedestal. When it glows, position the held snowball so its shadow covers the pedestal's central circle. Inside, open the chest and collect the Spirit Orb. |
| Takama Shiri Shrine · DLC ↗ | Surface · -4894, -2155, 151 | The metal blocks serve as both walkways and conductors. First arrange unpowered blocks into a route to the next safe ledge. From there, connect other blocks into the exit circuit. Keep Link's climbing blocks electrically isolated and use their climbable mesh sides in the final room. |
| Tho Kayu Shrine ↗ | Surface · -4798, -2800, 144 | Light the four torches around the shrine area in Toruma Dunes west of Gerudo Town. To clear the nearby Molduga, lure it with a bomb, detonate after it swallows it and attack while it is stunned. Inside, open the chest and collect the Spirit Orb. |
Shrines · Woodland
Shrine names and trial titles follow the corresponding game language. Each row gives the location and its actual solution status.
| Shrine | Layer · coordinates | Puzzle route & entry requirements |
|---|---|---|
| Daag Chokah Shrine ↗ | Surface · -26, 2458, 293 | Speak to Tasho in Korok Forest and follow Oaki without being seen. Keep your distance, crouch in grass and stop when he looks back. Approach only after he reaches the destination; being spotted earlier restarts the escort. Inside, open the chest and collect the Spirit Orb. |
| Keo Ruug Shrine ↗ | Surface · 471, 2168, 263 | Count each constellation on the large wall; the blue lights label the floor sockets by number. From left to right, place the orbs at 5, 3, 1 and 2. This opens the altar route. For the bonus chest, recount the constellations on the second wall and rearrange the orbs. |
| Ketoh Wawai Shrine ↗ | Surface · 284, 3120, 294 | In the dark ruins, follow the directions faced by the bird statues and light their torches as landmarks. Obtain the Hinox's orb by fighting or carefully stealing it, then place it in the pedestal to reveal the shrine. Inside, open the chest and collect the Spirit Orb. |
| Kuhn Sidajj Shrine ↗ | Surface · 18, 1944, 290 | Accept Zooki's trial and use Magnesis to follow metal rocks hidden in the trees. Place the metal shield in the tree's mouth. Carry the chest that appears by raft to the tree with the torches and place it in that tree's mouth. Inside, open the chest and collect the Spirit Orb. |
| Maag Halan Shrine ↗ | Surface · 837, 2419, 295 | Accept Damia's Test of Wood with free sword, bow and shield slots. Keep the supplied Forest Dweller equipment equipped and intact throughout the route. Bombs can clear enemies without using weapon durability, while rain and water can extinguish fire. Inside, open the chest and collect the Spirit Orb. |
| Mirro Shaz Shrine ↗ | Surface · 1231, 1213, 141 | Take the Iron Sledgehammer from the chest. Freeze the first orb and hit it five times toward its socket. Next launch the rail-mounted block with Stasis to lower the seesaw, then freeze the seesaw while crossing. The optional second orb needs finer power adjustment rather than simply adding full hammer hits. |
| Monya Toma Shrine ↗ | Surface · -1489, 1474, 288 | Use the crystal to align the rotating launcher toward the next target. Send a round bomb along the launchers to clear the wooden crates. Then launch the orange orb along the same route and, if it stops short, carry it into the final socket yourself. |
| Rona Kachta Shrine ↗ | Surface · -1089, 2661, 35 | Enter the Forgotten Temple at the end of Tanagar Canyon. Use its updrafts and keep gliding through the Guardian halls, or defeat the Guardians deliberately. The shrine stands at the far end before the large Goddess Statue. Inside, open the chest and collect the Spirit Orb. |
Coverage & remaining detail
136 of 136 shrines currently have an authored puzzle route in this guide. Location coverage and puzzle-solution coverage are counted separately.
The complete shrine index is not a complete inventory of every optional chest, recipe, cave, well, armour upgrade and Korok puzzle. Detailed routes for those collections are still being expanded. No fixed 100% completion guarantee is made.
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Breath of the Wild
Your checklist
Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.
Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 26 October 2026.
- zelda.nintendo.com · about ↗zelda.nintendo.com
- www.zeldadungeon.net · breath of the wild walkthrough ↗www.zeldadungeon.net
- www.nintendo.com · The Legend of Zelda Breath of the Wild Nintendo Switch 2 Edition 2787250.html ↗www.nintendo.com
- Alshival / totk-map; community spreadsheet by Phil, Aeon and SuperSpazzy ↗github.com
- ZeldaMods / radar (game placement facts) ↗github.com
- John T. Wodder II / botw-checklist ↗github.com
- Nintendo-Spieltexte · deutsche und englische Orts- und Schreinnamen (BOTW) ↗github.com
- Nintendo-Spieltexte · deutsche und englische Orts- und Schreinnamen (TOTK) ↗github.com
In-game names may differ between language versions. Report a correction.
