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Path of ExileReference

Path of Exile – masters, side systems and league quests

Additional quest branches beyond the ten-act campaign, with starting points and purposes.

Released3.29 / Curse of the Allflame • checked 23 Oct 2026WindowsmacOSPlayStation 4Xbox One
Guide coverage

PoE 1 • regular campaign and softcore; Ruthless may differ.

How to read this overview

The ten act pages cover the regular story route and its fixed main/side quests. This page adds master and system introductions. Some encounters depend on league, version and progression. A historical quest-data entry does not mean that content currently appears in every instance.

Additional quest branches

  1. Einhar's Menagerie

    After the first hunt, travel to the Menagerie, speak to Einhar and use the Blood Altar. Captured beasts are used for Bestiary recipes.

  2. Strange Growths

    Activate Cassia’s Ichor Pump, build towers and intercept approaching enemies. Choose tower effects for the displayed lane properties.

  3. Niko's Fuel

    Collect Voltaxic Sulphite in the Mines and speak to Niko. Sulphite enables journeys in the Azurite Mine.

  4. Niko's Mine

    Enter the Mine Encampment and follow the crawler to an initial destination. Avoid staying in darkness without prepared flares.

  5. Niko's Explosives

    Craft two flares and dynamite at the generator, then open a Fractured Wall. Spend Azurite upgrades deliberately on survival and exploration.

  6. The Rogue Harbour

    Use a Rogue Marker in town or a hideout and speak to Kurai in the harbour. Introductory contracts teach alarm and escape rules; loot is not safe before a successful escape.

  7. Explosive Archaeology

    Speak to Gwennen and chain explosives through desired chests and runic markers. Read Remnant modifiers first: immunity to your damage can make the attempt impossible.

  8. The Lost Expedition

    Find ancient Kalguuran texts at Expedition sites and let Dannig translate them. The story advances through further discoveries, not a fixed world-boss schedule.

  9. No Time like the Present

    Speak to Alva in the Act 7 area and enter Incursions. Rooms, architects and connections influence the eventual temple; fast killing is only part of the objective.

  10. The Immortal Syndicate

    Help Jun in the Vastiri Desert, defeat Syndicate members and read the resulting choices. This system has its own progression and has changed in recent patches.

  11. Aiding an Archivist

    Bring the Ossuary discovery to Divinia. Sanctum has encounter rules beyond ordinary life; learn the system before investing a valuable Tome.

  12. Turning the Tide

    Current Allflame endgame quest: speak to Valerie and Vesper aboard the Sovereign when facing Velka’s barrier, then follow the quest log. This is league content and may have different availability after a league change.

When are detours worthwhile?

For a first character, secure skill books, gem access and resistances first. Learn extra mechanics in small portions. One reliably farmable activity produces clearer progress than five incomplete systems pursued simultaneously.

Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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