How to read this overview
The ten act pages cover the regular story route and its fixed main/side quests. This page adds master and system introductions. Some encounters depend on league, version and progression. A historical quest-data entry does not mean that content currently appears in every instance.
Additional quest branches
Einhar's Menagerie
After the first hunt, travel to the Menagerie, speak to Einhar and use the Blood Altar. Captured beasts are used for Bestiary recipes.
Strange Growths
Activate Cassia’s Ichor Pump, build towers and intercept approaching enemies. Choose tower effects for the displayed lane properties.
Niko's Fuel
Collect Voltaxic Sulphite in the Mines and speak to Niko. Sulphite enables journeys in the Azurite Mine.
Niko's Mine
Enter the Mine Encampment and follow the crawler to an initial destination. Avoid staying in darkness without prepared flares.
Niko's Explosives
Craft two flares and dynamite at the generator, then open a Fractured Wall. Spend Azurite upgrades deliberately on survival and exploration.
The Rogue Harbour
Use a Rogue Marker in town or a hideout and speak to Kurai in the harbour. Introductory contracts teach alarm and escape rules; loot is not safe before a successful escape.
Explosive Archaeology
Speak to Gwennen and chain explosives through desired chests and runic markers. Read Remnant modifiers first: immunity to your damage can make the attempt impossible.
The Lost Expedition
Find ancient Kalguuran texts at Expedition sites and let Dannig translate them. The story advances through further discoveries, not a fixed world-boss schedule.
No Time like the Present
Speak to Alva in the Act 7 area and enter Incursions. Rooms, architects and connections influence the eventual temple; fast killing is only part of the objective.
The Immortal Syndicate
Help Jun in the Vastiri Desert, defeat Syndicate members and read the resulting choices. This system has its own progression and has changed in recent patches.
Aiding an Archivist
Bring the Ossuary discovery to Divinia. Sanctum has encounter rules beyond ordinary life; learn the system before investing a valuable Tome.
Turning the Tide
Current Allflame endgame quest: speak to Valerie and Vesper aboard the Sovereign when facing Velka’s barrier, then follow the quest log. This is league content and may have different availability after a league change.
When are detours worthwhile?
For a first character, secure skill books, gem access and resistances first. Learn extra mechanics in small portions. One reliably farmable activity produces clearer progress than five incomplete systems pursued simultaneously.
Sources & editorial reference date
Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.
- PoEDB: Einhar's Menagerie poedb.tw
- PoEDB: Strange Growths poedb.tw
- PoEDB: Niko's Fuel poedb.tw
- PoEDB: Niko's Mine poedb.tw
- PoEDB: Niko's Explosives poedb.tw
- PoEDB: The Rogue Harbour poedb.tw
- PoEDB: Explosive Archaeology poedb.tw
- PoEDB: The Lost Expedition poedb.tw
- PoEDB: No Time like the Present poedb.tw
- PoEDB: The Immortal Syndicate poedb.tw
- PoEDB: Aiding an Archivist poedb.tw
- PoEDB: Turning the Tide poedb.tw
- GGG: Content Update 3.29.0 — Curse of the Allflame www.pathofexile.com