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OCARINA OF TIME · NINTENDO SWITCH 2

Switch 2 remake dungeon maps

Remake floor maps with clickable Skulltulas, routes, equipment and K.A.I. help for each location.

The simplified floor maps show floor outlines and item locations from remake map references. Select a numbered marker for the route and requirements. Gerudo Proving Grounds and Ganondorf’s Castle have route diagrams.

Great Deku Tree

Start in Kokiri Forest. Collect the Fairy Slingshot upstairs and drop from the high ledge onto the entrance hall web. Three of the four Gold Skulltulas are on B1. All four are accessible on your first visit.

B2
Three Deku Scrubs before Gohma

Reflect their nuts with your shield. Hit the middle Deku Scrub first, then the one on the right, and the one on the left last.

B1
Vines above the landing pool · Skulltula 5

5 · Vines above the landing pool

Child LinkAny timeB1

Requirements Fairy Slingshot

Drop through the floor web into the pool. Swim ashore, turn back toward the drop and shoot the spider on the vines. Climb up to collect its token.

North grate above the pool · Skulltula 6

6 · North grate above the pool

Child LinkAny timeB1

Requirements Fairy Slingshot

Stay in the big water chamber after the web drop. Shoot the spider on the northern bars and jump from the adjacent ledge to the token.

Webbed passage beside the Gohma larvae · Skulltula 7

7 · Webbed passage beside the Gohma larvae

Child LinkAny timeB1

Requirements Deku Stick, torch and Fairy Slingshot

In the basement larva room, look for the web over the left-hand opening. Carry a lit Deku Stick to burn it away, clear the guarding spider and look up the vines behind it.

Pool below the web

The route runs past the north grate and through the water on the way deeper into the tree.

1F
Entrance from Kokiri Forest

Climb the vines inside the trunk to the first door.

2F
Dungeon Map
Fairy Slingshot

On the way back, use the Fairy Slingshot to hit the eye switch by the ladder.

3F
Side alcove in the Compass room · Skulltula 4

4 · Side alcove in the Compass room

Child LinkAny time3F

Requirements Fairy Slingshot to reach the upper floor

Step on the switch in the Compass room. Cross the lifted platforms toward the side alcove and clear the ordinary spider guarding the gold one.

Compass

The Gold Skulltula is in a side alcove in the same room.

101Leafy · Great Deku Tree floor map · VGC · Great Deku Tree · Zelda Central · Great Deku Tree

Dodongo’s Cavern

Use Bomb Flowers until you find the Bomb Bag upstairs. From the bridge, drop bombs into both eyes of the giant skull. One Gold Skulltula in the east baby Dodongo passage requires a later visit as adult Link with the Hookshot and Scarecrow’s Song.

1F
Cracked wall in the east Baby Dodongo corridor · Skulltula 49

49 · Cracked wall in the east Baby Dodongo corridor

Child LinkAny time1F

Requirements Fairy Slingshot; Baby Dodongo explosion or bombs

Leave the main hall to the southeast. Lure a Baby Dodongo to the cracked wall on the right or use a bomb. Clear the side room and collect the token behind the opening.

Blast alcove beyond the giant skull · Skulltula 52

52 · Blast alcove beyond the giant skull

Child LinkAny time1F

Requirements Bombs

Pass through the opened skull mouth to the block puzzle. Position the block under the high cracked west wall, place a bomb on top and climb in once it breaks. Look behind the Armos statue.

Scarecrow ledge in the Baby Dodongo corridor · Skulltula 53

53 · Scarecrow ledge in the Baby Dodongo corridor

Adult LinkAny time1F

Requirements Scarecrow Song and Hookshot

Return to the southeast corridor with the Baby Dodongos. Find the ledge high above the passage, summon Pierre and pull yourself up to him.

Death Mountain Trail entrance
Dungeon Map
Compass
2F
Climbing mesh behind the bomb staircase · Skulltula 50

50 · Climbing mesh behind the bomb staircase

Both agesAny time2F

Requirements Lowered staircase; Slingshot as a child or Hookshot as an adult helps

Trigger the chain of Bomb Flowers in the western chamber to lower the stairs. Climb them and loop around the upper level to the metal mesh at the back. Clear the ordinary wall spider and climb to the token.

Back of the rock in the two-Dodongo room · Skulltula 51

51 · Back of the rock in the two-Dodongo room

Both agesAny time2F

Requirements Bombs and access to the upper main hall

Bomb the cracked northeast wall on the upper tier of the main hall. In the round chamber with two Dodongos, walk around the large central rock to the back.

Bomb Bag

The first Bomb Bag is here. The capacity upgrades are earned outside the cavern.

Bridge over the giant skull

Drop a bomb through each gap into an eye. The skull’s mouth then opens below.

Upper floor return point

101Leafy · Dodongo’s Cavern floor map · VGC · Dodongo’s Cavern

Jabu-Jabu’s Belly

Bring Jabu-Jabu a fish in a bottle. Inside, use Ruto for pressure switches and the Boomerang for tentacles and most Skulltula tokens. After Big Octo, the route climbs back up to the pillar before Barinade.

B1
Ledge opposite the Dungeon Map · Skulltula 69

69 · Ledge opposite the Dungeon Map

Child LinkAny timeB1

Requirements No extra item

In the pool room with the Map chest, press the switch to raise the water. Swim to the west side and climb the vines to the ledge by the pots.

North wall below the opened floor hole · Skulltula 70

70 · North wall below the opened floor hole

Child LinkAny timeB1

Requirements Boomerang, clear the blocking tentacle

After defeating the tentacles, drop through the newly opened hole in the room where you met Ruto. Use the Boomerang on the north wall below.

Ceiling on the way to Big Octo · Skulltula 71

71 · Ceiling on the way to Big Octo

Child LinkAny timeB1

Requirements Boomerang, green tentacle defeated

After dropping through the cleared floor opening, enter the tunnel toward Big Octo. Check the ceiling in the passage and retrieve the token with the Boomerang.

Dungeon Map
Big Octo

Stun Big Octo with the Boomerang and strike its exposed back. The ascent afterwards leads toward the final pillar room.

1F
Entrance from Zora’s Fountain
Ruto and the floor openings

Speak to Ruto and follow her into the lower chamber. Then carry her to the switches that need her weight.

Boomerang

Stand on the floor switch while carrying Ruto. Defeat the four Stingers in the next room to get the Boomerang.

Compass
2F
Vines behind the pillar before Barinade · Skulltula 72

72 · Vines behind the pillar before Barinade

Child LinkAny time2F

Requirements Boomerang

In the last large room before Barinade, move around the back of the tall fleshy pillar. Aim the Boomerang up at its climbing vines.

Passage to the final pillar

101Leafy · Jabu-Jabu’s Belly floor map · VGC · Jabu-Jabu’s Belly · Zelda Central · Jabu-Jabu’s Belly

Forest Temple

Use the Hookshot to reach the entrance in the Sacred Forest Meadow. Work through the courtyards to the Fairy Bow. Use the bow to recover the four Poe flames and open the elevator to the rotating basement. The northeast courtyard Skulltula requires Scarecrow’s Song.

B2
Pot alcove in the rotating basement · Skulltula 16

16 · Pot alcove in the rotating basement

Adult LinkAny timeB2

Requirements Defeat the four Poe Sisters, Hookshot helpful

Ride the elevator beneath the lobby. Rotate the round basement until you can enter the chamber with green pots. Check the wall behind the ordinary spider.

Rotating basement

Rotate the walls and hit the reachable switches to open the boss route. A side alcove contains the Gold Skulltula.

B1
Well key

Drain the courtyard well using the switch before climbing down.

1F
Wall at the lobby’s north doorway · Skulltula 13

13 · Wall at the lobby’s north doorway

Adult LinkAny time1F

Requirements Hookshot

In the four-torch hall, climb the northern steps. Turn toward the hall before crossing the doorway and look high on the adjoining wall.

South ledge above the northwest courtyard · Skulltula 14

14 · South ledge above the northwest courtyard

Adult LinkAny time1F

Requirements Hookshot and access to the Boss Key room

Drop through the opening after getting the Boss Key. Follow the upper walkway in the northwest courtyard to its southern edge and aim at the high wall.

Pierre’s ledge above the stream · Skulltula 15

15 · Pierre’s ledge above the stream

Adult LinkAny time1F

Requirements Scarecrow Song and Hookshot

Use the side door by the falling checkerboard ceiling to reach the northeast courtyard. Push the shortcut block down, turn around and summon Pierre on the ledge above the doorway.

Entrance from the Sacred Forest Meadow
Northwest courtyard key
Dungeon Map

The chest is in the northeast courtyard. Pierre’s spot is nearby.

2F
Upper vines in the entrance room · Skulltula 12

12 · Upper vines in the entrance room

Adult LinkAny time2F

Requirements Hookshot

After the fight in the first room, climb the vines on the right. From the upper level, turn back toward the vines and retrieve the token with your Hookshot.

Key above the entrance

Climb the vines in the first room.

Fairy Bow in the Stalfos room
Compass
3F
Boss Key in the twisted corridor

Shoot the eye switch with an arrow to change the corridor’s orientation.

101Leafy · Forest Temple floor map · VGC · Forest Temple

Fire Temple

Enter the Fire Temple with the Goron Tunic. The main route crosses the rolling boulders and flames to the hammer chest on 5F. Two Skulltulas are on the optional scarecrow and lift route. Another is behind the ore blocks near the entrance.

1F
Side door above the rising lava platform · Skulltula 56

56 · Side door above the rising lava platform

Adult LinkAny time1F

Requirements Song of Time and Hookshot

In the large eastern lava chamber, find the platform that rises. Move the blue Time Block with the song and go through the door. Look past the flying tiles and Like Like to the rear wall.

Ore boulder beyond the hammer doorway · Skulltula 60

60 · Ore boulder beyond the hammer doorway

Adult LinkAny time1F

Requirements Megaton Hammer, Small Key if the door is locked

Smash the statue in front of the side door in the entrance hall. Continue to the room with flying tiles and a Like Like. Break the hard rocks along its northern side.

Entrance from Death Mountain Crater
Darunia at the boss passage

You will reach the boss door here later. First, head through the temple to get the Megaton Hammer.

Boss Key beyond the hammer door

Return to the entrance hall with the Megaton Hammer and clear the ore blocks.

2F
Key beyond the flame wall
3F
Cracked wall in the boulder maze · Skulltula 57

57 · Cracked wall in the boulder maze

Adult LinkAny time3F

Requirements Bombs

Follow the outer wall of the lower boulder maze to the crack in its northern stretch. Bomb it to open the hiding place.

Dungeon Map
Compass
Pierre above the boulder maze

Play Scarecrow’s Song and Hookshot up to Pierre to reach the lift toward the two upper Skulltulas.

4F
Volvagia

Open the boss door with the Boss Key. You’ll need the Megaton Hammer in the fight.

5F
Mesh wall in the hidden elevator tower · Skulltula 58

58 · Mesh wall in the hidden elevator tower

Adult LinkAny time5F

Requirements Scarecrow Song and Hookshot

On the upper level of the boulder maze, look up by the door at the end of the flame chase. Summon Pierre with the Scarecrow’s Song and Hookshot to him. Turn around and Hookshot to the round target on the elevator. Ride up and climb the mesh inside the tower. At the next door, turn around and use the Hookshot to collect the token on the wall behind you.

Round chamber above the lava · Skulltula 59

59 · Round chamber above the lava

Adult LinkAny time5F

Requirements Scarecrow Song and Hookshot

After climbing the mesh in the elevator tower, take the next door. In the upper round chamber, check the wall above the lava on your right for the second token on this route.

Megaton Hammer

Hit the switch and reach the chest before the flames return.

101Leafy · Fire Temple floor map · VGC · Fire Temple

Ice Cavern

Cross the floating ice in Zora’s Fountain to reach the cavern. Bottle Blue Fire to melt the red ice barriers. The Iron Boots at the end are the next step toward the Water Temple. Take a bottle of Blue Fire back to King Zora.

1F
Southwest wall in the ice blade chamber · Skulltula 73

73 · Southwest wall in the ice blade chamber

Adult LinkAny time1F

Requirements Hookshot

In the first chamber with the spinning blade and silver rupees, stay near the edge. Look high on the southwest wall and pull in the token from a distance.

Ice alcove by the Compass chest · Skulltula 74

74 · Ice alcove by the Compass chest

Adult LinkAny time1F

Requirements Blue Fire and Hookshot

Melt the red ice blocking the eastern side room with Blue Fire. Look behind the ice pillar beside the Compass chest.

Above the sliding ice block room entrance · Skulltula 75

75 · Above the sliding ice block room entrance

Adult LinkAny time1F

Requirements Blue Fire and Hookshot

Use Blue Fire to open the west route to the sliding puzzle. In the block room, turn back toward the entrance and scan the wall and ceiling above it.

Entrance from Zora’s Fountain
Dungeon Map by the Blue Fire

Bottle some Blue Fire before leaving the area.

Compass behind red ice

Melt the red ice blocking the east passage. A Gold Skulltula is in an alcove in the north wall beside the compass chest.

Iron Boots

Defeat the White Wolfos. The Iron Boots give access to the Water Temple.

Return to Zora’s Fountain

101Leafy · Ice Cavern floor map · VGC · Ice Cavern · Zelda Central · Ice Cavern

Water Temple

Equip the Iron Boots and Zora Tunic at Lake Hylia and open the gate with the Hookshot. The water crests are blue, green and red for low, middle and high water. Check the basement hatch under the floating platform in the central tower. The Longshot is found after the fight with Dark Link.

B1
Basement hatch below the central tower · Skulltula 81

81 · Basement hatch below the central tower

Adult LinkAny timeB1

Requirements Mid-level water, Iron Boots and Hookshot

Raise the water to the middle level in the green-lit central tower. The block floats up. Sink through the shaft below it in Iron Boots, hit the crystal switch with the Hookshot and swim past the opened grate into the room with the rupee chest.

Basement chest
1F
Waterfall by the Boss Key passage · Skulltula 85

85 · Waterfall by the Boss Key passage

Adult LinkAny time1F

Requirements Longshot

Return from the Boss Key room to the northern hall with the rolling boulders. From a safe edge, look into the opening where the water and boulders come from. Aim up with the Longshot.

Access to green water crest · middle

Open the door at the base of the central tower. Hookshot up to the green crest inside and play Zelda’s Lullaby. The rising platform uncovers the basement hatch.

Ruto in the east passage
Compass
Boss Key
Morpha
2F
Cracked wall in the blue east passage · Skulltula 82

82 · Cracked wall in the blue east passage

Adult LinkAny time2F

Requirements Mid-level water, Iron Boots and bombs

Sink from the main hall to the lower entrance to the blue-lit east passage. Surface on the middle ledge in the room where you met Ruto. Bomb the cracked east wall there.

Wall above the whirlpool bend · Skulltula 83

83 · Wall above the whirlpool bend

Adult LinkAny time2F

Requirements Iron Boots and Longshot

After defeating Dark Link and collecting the Longshot, drop into the whirlpool passage. Walk to the next-to-last bend in Iron Boots and look back up above the waterline.

Key in the middle passage
3F
Ceiling corner at the top of the central tower · Skulltula 84

84 · Ceiling corner at the top of the central tower

Adult LinkAny time3F

Requirements Longshot

Stand on the mid-level water control platform in the green-lit part of the tower. Longshot to the high ceiling target and check the opposite upper corner.

Entrance from Lake Hylia
Dungeon Map above Ruto’s passage
Red water crest · high

At middle water, open the west door marked in red. Ride the fountain platform up and play Zelda’s Lullaby at the crest on the balcony.

Blue water crest · low

Follow Ruto’s shaft up to the Dungeon Map and play Zelda’s Lullaby at the blue crest to lower the water.

Longshot

The Longshot can reach the high or distant Skulltula tokens.

101Leafy · Water Temple floor map · VGC · Water Temple · Kotaku · Water Temple

Bottom of the Well

Learn the Song of Storms in the windmill as an adult. Play it there as a child to drain the well. Get the Lenses of Truth for hidden walls and paths. Two locked Skulltula rooms require small keys.

B2
Lenses of Truth

Defeat Dead Hand. The Lenses of Truth reveal false floors and invisible paths.

Dungeon Map
B1
Chamber behind the Beamos · Skulltula 35

35 · Chamber behind the Beamos

Child LinkAny timeB1

Requirements Lenses of Truth and Boomerang

Take the eastern branch in the basement. Reveal the safe footing in the Beamos room and cross to the far door. Look for the spider on the wall past the Like Like.

Locked west chamber · Skulltula 36

36 · Locked west chamber

Child LinkAny timeB1

Requirements Small Key and Boomerang

Unlock the west door of the inner central area. Block the flying pots and clear the Deku Baba. Use the Boomerang on the spider on the far wall.

Invisible walkway in the east chamber · Skulltula 37

37 · Invisible walkway in the east chamber

Child LinkAny timeB1

Requirements Small Key, Lenses of Truth and Boomerang

Unlock the east door in the central area. Reveal the narrow route across the pit with the Lenses. Follow it to the end and retrieve the token from the high wall.

Entrance in Kakariko
Compass
Small Key in the main area

101Leafy · Bottom of the Well floor map · Nintendo Insider · Bottom of the Well

Shadow Temple

The Nocturne of Shadow takes you to the entrance level. Bring the Lenses of Truth, Hookshot or Longshot, and bombs. Get the Hover Boots on the first floor you enter. Learn Scarecrow’s Song beforehand if you want all five Skulltulas in one visit.

B4
Scarecrow perch by the boat dock · Skulltula 41

41 · Scarecrow perch by the boat dock

Adult LinkAny timeB4

Requirements Scarecrow Song and Longshot

Stay at the dock before boarding the ship. Pull out the shortcut block, climb to the perch and summon Pierre. Hook over and check the wall between the pots.

West chamber with three skull pots · Skulltula 42

42 · West chamber with three skull pots

Adult LinkAny timeB4

Requirements Bombs, Lenses of Truth for the maze

After the boat ride, take the west door in the maze. Throw bombs down into all three spinning skulls from the upper level to uncover the gold spider.

Key beyond the ship
B3
Chest chamber beyond the invisible scythe · Skulltula 38

38 · Chest chamber beyond the invisible scythe

Adult LinkAny timeB3

Requirements Lenses of Truth, Hover Boots and Hookshot

Cross the invisible platforms in the southeast of the third basement. Reveal the spinning scythe and clear the enemies to open the door. Check the wall between the two chests in the side chamber.

Ledge above the spike traps · Skulltula 39

39 · Ledge above the spike traps

Adult LinkAny timeB3

Requirements Lenses of Truth and Hookshot

Reveal the hidden push block in the southern spike room. Use it as cover beneath the falling traps and push it all the way through. Climb up and ride the plates to reach the spider on the upper wall.

Wall below the fan corridor · Skulltula 40

40 · Wall below the fan corridor

Adult LinkAny timeB3

Requirements Longshot, Iron Boots helpful

Use the ceiling target to cross the wide gap in the fan corridor. Turn back after landing and aim down at the wall behind you.

Key by the falling spikes
Key by the fan passage
B2
Compass
Key beyond the Beamos
B1
Graveyard entrance

Light the entrance torches together with Din’s Fire.

Dungeon Map
Hover Boots in Dead Hand’s room

101Leafy · Shadow Temple floor map · VGC · Shadow Temple

Spirit Temple

The left passage starts with child Link and leads to the Silver Gauntlets. Return as an adult, use them in the right wing, and get the Mirror Shield. Three Skulltulas are on the child route and two on the adult route.

1F
Grating in the silver rupee room · Skulltula 96

96 · Grating in the silver rupee room

Child LinkAny time1F

Requirements Fairy Slingshot and Boomerang

Take the child crawlspace and enter the room with five silver rupees. Gather them to lower the grate. Turn back after crossing and use the Boomerang on the mesh.

Time Block alcove in the rolling boulder room · Skulltula 99

99 · Time Block alcove in the rolling boulder room

Adult LinkAny time1F

Requirements Silver Gauntlets for the adult route, Song of Time

Take the adult wing from the entrance to the rolling boulder room. Find the blue block in the alcove and play the Song of Time to expose the spider.

Desert Colossus entrance
Nabooru and the child route

Speak to Nabooru as a child and crawl through the left opening.

Compass in the adult wing
2F
Northeast corner by the giant statue · Skulltula 97

97 · Northeast corner by the giant statue

Child LinkAny time2F

Requirements Boomerang

Take the upper walkway of the statue hall to its northeast corner. From the side with the Map chest, check the wall to the right of the giant statue.

Dungeon Map by the large statue
Bombchu chest
3F
Door lintel after the sunlight block puzzle · Skulltula 98

98 · Door lintel after the sunlight block puzzle

Child LinkAny time3F

Requirements Fairy Slingshot and Boomerang

Push the sun block into the beam. Pass through the opened door into the stair passage before the first Iron Knuckle. Turn around immediately and aim above the doorway.

Pierre’s perch above the desert goddess · Skulltula 100

100 · Pierre’s perch above the desert goddess

Adult LinkAny time3F

Requirements Scarecrow Song and Longshot

In the giant statue hall, move to the ledge above the hand holding the chest. Play the song and Longshot to Pierre. Check the wall beside him for the token.

Iron Knuckle on the child route
Exit to the Silver Gauntlets
Iron Knuckle on the adult route
Exit to the Mirror Shield
4F
Boss Key

In the upper section, use the Mirror Shield to direct light onto the sun symbols.

101Leafy · Spirit Temple floor map · VGC · Spirit Temple

Gerudo Proving Grounds

The optional arena in Gerudo’s Fortress costs 30 rupees with the Gerudo Membership Card. This route diagram shows the Ice Arrow chest and key trials. The arena has no Gold Skulltulas or in-game map.

Arena route diagram
Entrance hall

The entrance gives access to the side trials and the central locked-door maze.

Stalfos trial

Defeat both Stalfos within the time limit for a Small Key.

Silver Rupees by the boulders

Collect the Silver Rupees and watch for the rolling boulders.

Wolfos and hidden route

Use the Lenses of Truth to find the hidden way forward.

Rotating platform and eye statue

Hit the eye switch above the door first, then shoot the eyes on the rotating statue. Call Pierre on the upper walkway beforehand so you can return to the side key chamber.

Right-hand trial route

There are more keys along the right-hand loop. For the underwater detour, bring the Song of Time, Zora Tunic, Iron Boots and Longshot.

Locked-door maze

Save Small Keys for the route to the chest. Seven are enough on the correct path.

Ice Arrows

The Ice Arrows are in a chest at the end of the correct path through the locked-door maze.

101Leafy · Gerudo Proving Grounds · Zelda Central · Gerudo Proving Grounds

Ganondorf’s Castle

The six sages open the way across the Rainbow Bridge. Remove the six barriers, climb the tower, and escape with Zelda. The route diagram follows the sequence to the fight with Ganon. The castle has no in-game map and no Gold Skulltulas inside.

Barrier hall
Entrance from the Rainbow Bridge
Hall of the six barriers

Destroy each trial orb with a Light Arrow. The tower opens after all six are gone.

Shadow Trial

The Golden Gauntlets are on this trial route. Use the Lenses of Truth to see the invisible platforms.

Water Trial

Bottle Blue Fire and use it to melt red ice barriers.

Forest Trial
Spirit Trial
Fire Trial

You need the Golden Gauntlets from the Shadow Trial to lift the heavy block.

Light Trial

A heavy block seals the entrance. Lift it with the Golden Gauntlets.

Tower door
Tower ascent
Tower entrance
Combat rooms

Ride the lift up. Clear the Fire Keese, Dinolfos, Stalfos and Iron Knuckles in the successive chambers.

Boss Key

Defeat the two Iron Knuckles in the tower. The Boss Key chest appears after the second falls.

Ganondorf

Reflect his energy ball and use Light Arrows when he is vulnerable.

Escape and finale
Zelda at the tower

Follow Zelda as she opens the gates along the escape route.

Gates and bridge

Stay with Zelda and clear any enemies that hold her up at a gate.

Exit into the courtyard
Ganon

Strike the crystal on his tail first. After Zelda returns the Master Sword, dodge his blows and attack the exposed forearms. Shoot Light Arrows into the eye on his forehead when it appears.

101Leafy · Inside Ganondorf’s Castle · 101Leafy · Ganondorf’s Castle and escape · Zelda Central · Ganondorf’s Castle · Zelda Central · Ganondorf and Ganon · Hyrule Atlas · Tower and finale

Sources checked

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