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Diablo IV: side-quest map, quest chains and hidden starts

Find geographical quest markers, look up 315 quest names, check prerequisites and systematically narrow down missing side quests.

ReleasedData build 3.2.3.73883 · checked 23 October 2026
Guide coverage

Guide to the embedded TH.GL map and Link Guide’s side-quest catalog across all seven regions. Concrete Bear Tribe, Hawezar and Nahantu examples explain unlocks and hidden starts; no claimed game-save reading or guaranteed random drops.

Open the geographical side-quest map

Open the atlas and activate the TH.GL map with its load button. No external map frame loads before that click. Choose a language, zoom to a region and open a quest marker; a normal map link remains available as a fallback.

The provider map has 508 known markers in its side-quest filter, including unlocks, Whispers and historical seasonal points. This is not a count of 508 ordinary side quests. The local catalog separately lists 315 distinct ordinary quests with stable IDs, names, reference areas and declared prerequisites.

The embed follows TH.GL’s published permission and visible attribution requirement. The provider supplies the geographical map. Link Guide’s own atlas adds towns, boss locations and selected quest chains as regional orientation.

Seven regions and the appropriate game access

The following grouping follows the map reference area of the 315 cataloged quests. A reference area can be an objective location and is not a claimed quest-giver starting position. These counts therefore do not replace in-game Renown or achievement counters.

RegionCatalog entriesScope
Fractured Peaks39Base-game region; one Nahantu chain follow-up leads to Kyovashad.
Scosglen47Base-game region.
Dry Steppes39Base-game region.
Kehjistan45Base-game region.
Hawezar50Base-game region.
Nahantu44Vessel of Hatred; check access and campaign unlocks.
Skovos51Lord of Hatred; check access and campaign unlocks.

Distinguish quest givers, found items and hidden triggers

A missing blue exclamation mark does not automatically mean you have completed a quest. Some start at an NPC, others when picking up an item, after an earlier quest or by interacting with a particular object.

For found items, check the source type stated in the guide first: ore veins, plants, corpses, chests and a particular enemy family are different sources. Random drops are not guaranteed on every interaction. One unsuccessful attempt does not establish that the location is wrong.

When an emote is required, read the exact clue and place the appropriate emote on the wheel. Not every statue is a puzzle, and not every hidden quest awards a skin. Rewards belong to the documented quest.

  • Check whether the quest is already active in the quest log, then follow its current objective.
  • Search the map by German or English name; both remain searchable in the catalog.
  • Check chain prerequisites first, then continue searching at the quest giver or drop area.

Bear Tribe: unlock Call of the Ancients

Call of the Ancients is offered by Glous at Bear Tribe Refuge after Shattered Tribute, The Beast’s Challenge and Hammer of the Champion are complete. Check all three prerequisites; finishing just one is not enough.

If one of these quests is still open, finish its current objective and turn it in first. Then return to Glous and track the new quest. Catalog links lead directly to the recorded prerequisites.

Hawezar: the chain through By Three They Come

The chain starts with Father Dymus in Zarbinzet and To Walk a Dark Path after the necessary campaign unlocks; the location guide specifies completing Act V. At Any Cost, Turbulent Waters and By Three They Come follow. These four quests are sequential parts.

For the final part, follow the active quest marker to Esret’s chapel and enter the Halls of Dark Portent. Complete the dungeon route, the Blood Echo encounter and the interaction with Symon’s body and journal. Then turn the quest in to Father Dymus in Zarbinzet.

If the journal or return objective is not active, read the current quest-log objective first. Defeating the boss alone does not replace the final interactions and turn-in.

Nahantu: four easily missed starts

These examples explain different hidden start types. They do not imply that every other Nahantu quest begins at a visible quest giver. Continue to check the quest log and chain prerequisites.

QuestTrigger and areaWhat to check
The Cat-Eye CurseCorpse in the Putrescent Larder; pick up the Giant Jeweled Eye.The found quest item starts it; do not search only for an NPC.
Following FaithExamine the Etched Plaque in Flowing Tears.Interact with the object and track the new log entry.
Two EndingsMemorial Shrine in Nin Obisu; repair the damaged gravestone.The object interaction is part of the trigger. Match the current quest name.
Tenets of Depravity: Light be with YouKyovashad after completing the earlier Tenets quests.The chain belongs to Nahantu, but this follow-up is outside the region.

Nahantu: actually collect the follow-up quests

Gurnok’s chain runs through The Appeal of Faith, Deafened Mourning and Final Rite to By Their Fruits. The final part continues outside the Beast’s Fate Wilderness dungeon. After each completion, check the new objective and follow-up before moving to another region.

Everything Old can require repeated trips through Ah Mutan Ruins before New Again becomes available. Use the quest log to interpret another encounter with Samuk rather than automatically treating it as a duplicate entry or a completely finished chain.

Player reports describe different Nahantu intermediate counts and confusing repetitions. Those reports document earlier experiences; they do not establish a currently unresolved bug in every patch.

Find a missing quest systematically

  1. Check access and character

    Check the correct character, realm, region and expansion. Catalog checkmarks do not read a game save and may be absent on another device.

  2. Finish active objectives before seeking a new start

    Read the quest log, track objectives and turn completed quests in. For a chain, open its direct predecessor in the catalog.

  3. Search the correct trigger type

    Distinguish NPC, dropped item, object and required emote triggers. Search the appropriate source for random items and do not infer a bug from one unsuccessful attempt.

  4. Match place, language and version

    Try the English original name too. A reference area can be the objective area; confirm the real start through map details and the quest log. For a reproducible problem, record the patch, quest ID and active objective for a bug report.

Which number measures which progress?

The map provider counts 508 entries in its broad map category. The local catalog contains 315 ordinary quest IDs. A guide checkmark records your own browser note. In-game Renown and achievement counters follow their own rules and regional assignments. These four measures can differ without a location being invented or a quest disappearing.

The 315 definitions and English names are checked against extracted data build 3.2.3.73883. Those records do not provide usable real starting coordinates; developer test positions are not presented as gameplay locations. Geographical navigation therefore stays with the licensed provider map.

The catalog displays 307 verified German quest titles and labels eight titles without dependable localization as English originals. Names and reference areas remain searchable in both languages. Primary evidence and supplementary localization sources are attached to the entries.

YOUR NEXT STEP

Your checklist

0 / 12 guide tasks

Saved locally on this device, shared between both languages. This counter measures guide tasks, not game progress.

Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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