Explore Night City through its quest chains: main story, consequential side jobs, romances, endings and practical routes to iconic weapons and vehicles. Build advice targets the modern 2.x edition; older consoles are explained separately.
WindowsPlayStation 4Xbox OnePlayStation 5Xbox Series X|SNintendo Switch 2macOS (Apple Silicon)
Base-game level cap
50
Standard cyberpsycho sightings
17
Attributes
5
Expansion
Phantom Liberty
What this guide covers
Main story, alternate endings, friendships and romances with prerequisites; actionable side-job, lifepath and secret routes, 72 base-game gig paths, and entry, combat and evidence instructions for all 17 cyberpsychos. Also covers 20 Major Arcana, ten Balatro Jokers, twelve new 2.5 cards, Clampdown and Welcome to Paradise, vehicle quests, apartment and arcade activities. Weapon and schematic catalogues, AUTOFIXER and named vehicle rewards, cyberware model families, build/crafting rules, all 60 passive skill-rank rewards, ten fixed perk shards, Johnny’s clothing and 45 pieces across nine role outfits complement the quest routes. The map atlas contains 156 cleaned NCPD source groups and 190 hidden source locations, supplemented by 111 described NCPD route segments and a named 17-site catalogue. These source counts are not an official completion counter or an individual walkthrough of every scanner event: coordinates have not been personally walked, elevation and specific random loot are not consistently confirmed, and 47 hidden points lack a verified regional assignment. Version notes distinguish 1.6, 2.x and the 2.5 rollout. No fixed listing of every ordinary container, loot roll, dialogue line or optional perk node; external and unreleased rewards are labelled accordingly.
Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.
Search across guides for a quest, location or item
Check your edition
Editions & platforms
Edition
Platform
Differences & notes
Original console edition
PS4 / Xbox One
Remains on update 1.6; no Phantom Liberty or 2.x skill system. Do not assume 2.x builds or changed loot locations apply.
Modern edition / Ultimate Edition
Windows / PS5 / Xbox Series X|S / Switch 2 / Apple Silicon Mac
Ultimate Edition bundles the base game and Phantom Liberty. Switch 2 launched 5 June 2025, Mac 17 July 2025; patch rollout can differ by platform.
Edgerunners 2 Update (2.5)
PC / Mac / PS5 / Xbox Series X|S / Switch 2
Released 22 October 2026. Version 2.5 is available on Nintendo Switch 2 as well. The Mac App Store edition lists the Edgerunners 2 content.
Getting started: navigating Night City
Lifepaths change the opening, some dialogue and one personal side job, but do not force a combat build. Keep separate saves before The Pickup, The Heist, Search and Destroy, Chippin’ In and Nocturne. A suitable quest level does not replace cover: scan, tag cameras and identify escape routes.
Healing items and grenades recharge in 2.x. Stamina, RAM and cyberware capacity are separate resources. A Sandevistan normally replaces the cyberdeck, so you lose conventional quickhacking without a deck.
Main story: named sequence and critical moments
Story details & possible consequences
Quest / stage
Approach and consequence
The Nomad / The Streetkid / The Corpo-Rat
Choose a lifepath; all three openings converge on Jackie and the same central plot.
Practice Makes Perfect → The Rescue
Finish the optional tutorial. Rescue Sandra, inspect her biomonitor and clear the Trauma Team landing area.
The Ripperdoc → The Ride
Complete Viktor’s introduction, then meet Dex. Paying the outstanding medical bill is a separate side job.
The Information
Meet Evelyn and Judy at Lizzie’s. Switch the braindance between visual, audio and thermal layers to identify the Relic container.
The Pickup
Save separately before All Foods. Meredith’s chip, Royce and Brick affect later characters and rewards; Brick is in a side room with a laser trap.
The Heist → Love Like Fire
Save before Konpeki. Collect Kongou by the bed, Nehan from Saburo and Satori in the rooftop AV before escaping. Send Jackie’s body to his family if you want the full Heroes quest.
Playing for Time
Meet Takemura; the three major investigation chains then open. You can alternate between them and side jobs.
Automatic Love → The Space in Between → Disasterpiece → Double Life
Follow Judy and Evelyn’s trail. Gather information at Clouds first; tag cameras and use elevated routes for a quieter approach to the scav factory.
M’ap Tann Pèlen → I Walk the Line → Transmission
Meet Placide and the Voodoo Boys in Pacifica. Make a deliberate choice about the NetWatch agent; completing Transmission unlocks the regular Phantom Liberty invitation.
Ghost Town → Lightning Breaks → Life During Wartime
Pay Rogue at the Afterlife, help Panam and pursue Hellman. Nash’s hideout is an optional detour that awards Widow Maker.
Down on the Street → Gimme Danger
Follow Takemura’s Japantown lead. Scout the industrial park first: check cameras, roof access and containers; Prototype: Shingen Mark V is in container 667.
Play It Safe
Eliminate three snipers, watching for mines and the netrunner. Dodge Oda’s melee chains, create distance and interrupt his healing phase. Collect Jinchu-Maru.
Search and Destroy
After the collapse, do NOT immediately follow the escape marker: go through the wall opening and back upstairs to rescue Takemura, then fight your way out together.
Tapeworm → Chippin’ In
Complete Johnny’s conversations throughout Act 2. Chippin’ In opens his equipment hunt, the oil-field decision and Rogue’s follow-up.
Nocturne Op55N1
Keep a separate save before the Embers elevator. This is the explicit point of no return for the original endings; finish the friendship and romance chains you want beforehand.
Side jobs and friendships: entry points and chains
This is a named chain guide to the major optional storylines. Not every incidental street encounter or individual gig has its own walkthrough here.
Character / theme
Quest chain
What matters?
Judy
Both Sides, Now → Ex-Factor → Talkin’ ’Bout a Revolution → Pisces → Pyramid Song
Answer calls and support Judy after Evelyn. Pisces and the decision about Maiko’s payment are the critical branch.
Panam
Riders on the Storm → With a Little Help from My Friends → Queen of the Highway
Rescue Saul and do not betray Panam’s plan to him. Respond promptly to the rescue invitation.
River
I Fought the Law → The Hunt → Following the River
Accept Elizabeth’s call. Inspect all relevant braindance clues to locate Edgewood Farm, then rescue Randy.
Peralez
I Fought the Law → Dream On
Investigate the apartment’s hidden surveillance and follow the van. Telling Jefferson changes the aftermath; this quest does not offer a complete resolution of the conspiracy.
Johnny / Rogue
Chippin’ In → Blistering Love
Search the Ebunike, take Grayson’s access card and lower the shipping container. Accompany Rogue to the drive-in.
Kerry / Samurai
Holdin’ On → Second Conflict → A Like Supreme → Rebel! Rebel! → I Don’t Wanna Hear It → Off the Leash → Boat Drinks
Visit Kerry after Johnny’s chain and wait for his calls. Earlier Maelstrom decisions change the Totentanz visit.
Delamain
Human Nature → Tune Up → Epistrophy (7) → Don’t Lose Your Mind
Recover the seven cabs in Northside, Wellsprings, Coastview, Rancho Coronado, North Oak, The Glen and Badlands. Finally destroy, reset or merge the core with sufficient Intelligence.
Claire
The Beast in Me: City Center → Badlands → Santo Domingo → The Big Race
Before the finale, decide whether to win the race or help Claire pursue Sampson. Sparing him and receiving Cthulhu depend on the earlier conversations.
Coach Fred
Beat on the Brat: Kabuki / Arroyo / The Glen / Rancho Coronado / Pacifica → Finale
Tackle the boxing bouts individually. Against Razor, block/parry, preserve stamina and target the abdomen; Ozob’s bout is an additional encounter.
Joshua
Sinnerman → There Is a Light That Never Goes Out → They Won’t Go When I Go
Wakako’s job starts the chain. Killing Joshua early ends it; later chapters involve religious performance and strong violence.
Brendan
I Can See Clearly Now → Spray Paint → Coin Operated Boy
Revisit the vending machine by Megabuilding H8 in Japantown, allowing time between visits.
Sandra Dorsett
Full Disclosure
Retrieve Sandra’s databank from the Kabuki scav hideout. Decrypting it and your response change the conversation.
Lizzy Wizzy
Violence
Gather information about Liam at Riot and report to Lizzy. Wait for her next call; the follow-up has a dark aftermath.
Nix
Spellbound → Kold Mirage
Visit Nix at the Afterlife. Investigate the cyberdeck in the Badlands refrigerator and act promptly to save Nix during his attempt to access it.
Garry
The Prophet’s Song
Listen to Garry outside Misty’s several times, donate and help with the nomad confrontation. Then investigate the meeting and retrieve the shard.
Monk
Imagine → Stairway to Heaven → Poem of the Atoms → Meetings Along the Edge
Visit the meditation encounters in sequence. These are optional narrative interludes, not permanent attribute upgrades.
Skippy
Machine Gun
Find the talking pistol in a Vista del Rey alley. Its initial targeting mode later switches; Regina’s ownership claim leads to the conclusion.
Misty
Fool on the Hill
Scan the 20 open-world Major Arcana murals and return to Misty; the two additional ending-specific images are not required.
Jackie / Mama Welles
Heroes
Send Jackie’s body to his family after The Heist and attend the ofrenda at El Coyote Cojo. Return to the altar afterwards for La Chingona Dorada.
Mitch / Scorpion
I’ll Fly Away
After Riders on the Storm, speak to Mitch at camp and complete Scorpion’s farewell before advancing the later Panam chain. Reward: Stinger.
Dennis
Big in Japan
Speak to Dennis at the Afterlife, retrieve the dockside container and transport its contents alive. Reward: Scalpel.
6th Street
Stadium Love
Visit the Rancho Coronado party. Win the shooting contest for Divided We Stand or obtain the weapon after fighting the gang.
Nancy / Bes Isis
Killing in the Name
Follow up after A Like Supreme. Hack the routers in sequence; the conclusion reveals the online performance behind the trail.
Ozob
Send in the Clowns
Pick Ozob up, drive to the restaurant and wait for the confrontation. His optional boxing bout can become available afterwards.
Lebenswege / Lifepaths
War Pigs / These Boots Are Made for Walkin’ / Small Man, Big Mouth
Exclusive to Corpo / Nomad / Streetkid respectively. A single unmodified playthrough cannot contain all three lifepath jobs.
Individual side jobs and lifepaths: start, route and outcome
The three lifepath jobs are mutually exclusive. Some attribute checks scale with V in modern versions; use the value currently displayed on the dialogue or door.
Quest
Start / travel area
Practical steps
The Gift
T-Bug → Kabuki / Edge Net
Speak to Yoko at Kabuki’s shop, claim the free quickhack through her trade inventory and use a suitable cyberdeck. The original tutorial uses Ping; the gift is not a random street pickup.
The Gun
Wilson / Megabuilding H10
Open Wilson’s trade inventory at 2nd Amendment and claim the free Dying Night. Buying an unrelated weapon does not substitute for collecting it.
Paid in Full
Viktor / Little China
After the initial surgery, return to Viktor with at least 21,000 eddies and select the debt dialogue. This is a one-time bill, separate from later cyberware purchases.
The Gig
Wakako / Jig-Jig Street
After Watson’s lockdown lifts, visit Wakako’s pachinko shop and collect payment for The Rescue. Then claim the marked free reward through ripperdoc Cassius Ryder’s trade menu.
Burning Desire / Night Moves
Distressed man / Little China
Collect Jessie in a car with a passenger seat. Drive directly to the marked ripperdoc and stop outside so he can exit. His later thank-you call transfers the reward.
Happy Together
Barry / one floor below V’s H10 apartment
Speak to the officers, return later to Barry and exhaust his optional Andrew dialogue. BEFORE reporting back, examine Andrew’s niche at the Columbarium. Explicitly tell the officers you visited the grave, then check on Barry.
Losing My Religion / Sacrum Profanum
Monk / Northside docks
Speak to the kneeling monk and visit the container hideout holding his brother. For the requested outcome, keep everyone alive using nonlethal takedowns from cover. Speak to the rescued monk and check for Fenrir before leaving.
Big in Japan
Dennis / Afterlife
Accept Dennis’s job and open the marked container at Kabuki’s waterfront. Carry the man out, putting him down safely when you need to fight. Load the designated car, deliver him to Dennis and collect Scalpel.
Shoot to Thrill
Wilson’s call / H10 shooting range
Return to the range, hear Wilson’s instructions and wait for the start. Multiple hits on each active target count, so use a fast pistol. Collect the result and prize from Wilson afterward.
Full Disclosure
Sandra after Double Life / Kabuki Scav den
Recover the databank on the Arasaka crate beside the armchair in the Last Login site. Call Sandra. Optionally decrypt Operation Carpe Noctem before her apartment conversation. Honest interest in her work improves her response; blackmail triggers combat.
Spellbound
Nix / Afterlife
Accept Nix’s spellbook job and meet R3n0 at the Charter Hill café. Buy it or obtain the coordinates through her information/laptop. Retrieve the marked case, optionally decrypt it and return to Nix.
KOLD MIRAGE
Bartmoss’s freezer / Badlands landfill
Open the freezer near Dex’s landfill site, then reopen it after Johnny speaks and scan/take the deck. Let Nix analyse it at Afterlife. During the emergency, hack the adjacent computer to preserve data; the power box also saves him but destroys the data.
Violence
Unknown message / No-Tell Motel
Meet Lizzy at No-Tell. At Riot, reach the VIP area and overhear Liam or inspect the security footage, then report back. Return to the motel after her next call; the new scene and request form the second part.
Love Rollercoaster
Coastview / Grand Imperial Mall rollercoaster
Visit the people at the coaster before completing Double Life. Scan for its side fuse box, restore power and accept the ride. Later, the coaster can remain usable even when the named job no longer appears.
Space Oddity
Homeless men / Rancho Coronado
Acquire access to the men’s briefcase terminal or find the owner’s nearby access, open its file and obtain the coordinates. Visit the Badlands crash site, deal with Militech and take the painting. Old resale duplication exploits are not a quest step.
Stadium Love
6th Street party / Rancho Coronado
Join the rooftop party peacefully and complete the drinking/shooting rounds at each station to win Divided We Stand. Earlier 6th Street clashes can change the reception; after escalation, the weapon can be looted at the party area.
Sweet Dreams
Stefan / Japantown motel market
Accept Stefan’s BD offer and use his playback equipment to start this branch. After awakening in the Scav hideout, retrieve your gear from its marked locker first. Escape and confront Stefan back at his selling spot.
Bullets
Second Jinguji visit / Downtown
Visit Zane at Jinguji, then return later. Fight the attacking cyberpsycho in the confined shop and assist MaxTac. Follow the marked officer, sit beside Zane and finish the debrief.
Raymond Chandler Evening
Pepe / El Coyote Cojo
Hear Pepe’s concern. Follow Cynthia discreetly at the indicated time, keep distance and hear her explanation at the destination. Your wording when reporting determines Pepe’s response; an affair is not automatically established.
The Ballad of Buck Ravers
Street musician / Cherry Blossom Market
Hear Johnny’s comment near the Samurai street musician and visit the marked record seller. Discuss Samurai’s past; the conversation opens his special stock. No additional concert mission is required.
Gun Music
Aldecaldo deal / Arroyo
Speak to the nomad lookout at the trading site and approach the dispute. Use an available Body intimidation check to secure payment or protect the nomads in combat. Watch the elevated sniper in addition to the ground attackers.
Fortunate Son
Bob / relocated Aldecaldo camp
After Panam’s camp relocation, speak to Bob. Collect the implant behind the Little China hospital and survive the ambush. Question the employee afterward: the Intelligence tampering check supplies the warning for Bob’s treatment. Return the implant and revisit after surgery.
A Day in the Life
Darrell’s food stand / Arroyo
Explicitly agree to help Darrell and accompany him to the bike thieves. With sufficient street reputation, intimidation can work peacefully; otherwise fight. Do not abandon him during the threat if you want him and his vendor stock to survive.
Only Pain
NCPD alley / Vista del Rey
Intervene at the alley with three officers or deliberately walk away. Streetkid dialogue can make them leave; otherwise combat follows. Wake the fallen Corpo afterward and decide how to handle assistance/payment.
Ezekiel Saw the Wheel
BuryGer diner / Arroyo
Order and sit in the diner to trigger the robbery. Streetkid or Body dialogue permits intimidation, and payment is another option. If fighting, stop the robbers to finish the encounter.
Send in the Clowns
Ozob’s call / Little China
Collect Ozob at the meeting point, drive to the marked restaurant and wait. Help with the resulting confrontation, then complete payment. His later Pacifica boxing match is a separate encounter.
The Prophet’s Song
Garry / outside Misty’s Esoterica
Hear Garry’s changing sermons repeatedly, donate and protect him in the nomad dispute. Follow the Northside meeting lead, observe the exchange and recover/decrypt the chip. Return to Garry’s spot afterward; his disappearance is part of the story.
Killing in the Name
Bartmoss Collective site → Nancy after A Like Supreme
Read the Bartmoss site on your home computer and call Nancy. Follow four routers: Santo Domingo fire escape, Badlands RV roof, protein-farm ladder and Pacifica fortune-teller. Hack/read messages at each, then choose how to handle the manipulation and report to Nancy.
I Can See Clearly Now
Brendan / right of H8 entrance
Revisit Brendan after his introductory scene and move the bin in front of him using the displayed Body check. Later hear Theo beside him; allow time outside the area between his scenes.
Spray Paint
Brendan / return visit
At the next event, stop the vandal through conversation or nonlethal intervention. Speak to Brendan afterward; a later visit leads to the machine’s disappearance.
Coin Operated Boy
Theo / Brendan missing
Theo explains his removal to a service point in The Glen. Gain access through the clerk or side room, speak to Brendan and return to Theo. This job cannot permanently prevent his update.
War Pigs
Corpo only / Frank’s later contact
Follow Frank’s message and inspect the planted Kabuki briefcase. Decide how to handle his situation in the ensuing confrontation. Apparition is tied to the violent outcome; peaceful closure and collecting that weapon are different goals.
Small Man, Big Mouth
Streetkid only / Kirk at El Coyote Cojo
After Kirk contacts you, pursue his supposed transport deal. Inspect the target loot at the garage; the plan is a trap/misjudgment. Return to Kirk and resolve the gang confrontation there.
These Boots Are Made for Walkin’
Nomad only / old car signal
Follow the vehicle signal to the eastern Badlands scrapyard. Hear Lana beside your old car: reclaim it, give it away or pay for her work. Only reclaiming it adds the vehicle to V’s collection.
Romances and other encounters: requirements
Story details & possible consequences
Non-graphic quest guidance for adult characters. Body and voice are chosen at creation; lifepath and genital selection are not romance requirements. Phantom Liberty adds no new long-term main romance.
Character
Requirement
Practical route
Judy Alvarez
Feminine body AND feminine voice.
Complete Judy’s chain; refuse Maiko’s payment in Pisces. Dive, stay overnight and accept the romantic choices in Pyramid Song; confirm the relationship in the morning.
Panam Palmer
Masculine body; either voice.
Rescue Saul, support Panam and keep her plan from him. Express personal interest in the train conversation; accept intimacy in the Basilisk during Queen of the Highway.
River Ward
Feminine body; either voice.
Save Randy in The Hunt. Join the water-tower scene in Following the River, kiss River and choose a relationship the following morning.
Kerry Eurodyne
Masculine body AND masculine voice.
Continue Johnny’s/Samurai’s chain. Show interest in Off the Leash; in Boat Drinks help Kerry wreck the yacht, kiss him and confirm the relationship on the beach.
Meredith Stout
Any body/voice; one-off encounter.
Meet Meredith before The Pickup and secure a Militech outcome with her surviving. The straightforward route uses her still-infected chip against Maelstrom. Answer her later message and visit Venus in Furs.
Rogue
Johnny’s memory/body takeover; not a lasting V relationship.
Complete Chippin’ In and Blistering Love, give Johnny control and take the romantic dialogue route at the drive-in.
Alt Cunningham
Part of a scripted Johnny flashback.
Experience Never Fade Away within the main story; this is not a separately unlockable V romance or partner selection.
Joytoys
Paid encounters; no relationship quest chain.
Two are on Jig-Jig Street in Japantown; more appear at Dark Matter after progressing Kerry’s chain. Use the corresponding lips icon on the map.
Endings: unlock the routes and understand the final choice
Story details & possible consequences
Ending / route
Unlock
Result
The Devil
Choose Hanako during Nocturne; rescue Takemura beforehand for his associated trophy scene.
Arasaka route; later decide between the contract and returning to Earth.
The Star
Complete Panam’s chain through Queen of the Highway and call her for help on the roof.
Attack with the Aldecaldos, let V keep the body in Mikoshi and leave Night City.
The Sun
Finish Blistering Love, choose Johnny/Rogue and return the body to V.
V becomes an Afterlife legend; relationship outcomes differ by partner.
Temperance
Reach Mikoshi and choose to leave the body to Johnny.
Johnny begins a new life; V goes with Alt.
(Don’t Fear) The Reaper
At the oil field in Chippin’ In, call out Johnny’s failure, ask what he wants and give him one final chance. Wait several minutes in the rooftop conversation. A high percentage alone is insufficient.
Solo assault on Arasaka without an allied strike team; then Sun or Temperance. Very difficult; keep a separate save.
Giving up on the roof
Choose the rooftop option that ends everything.
Short tragic conclusion with messages from friends; no Arasaka assault.
The Tower
Phantom Liberty only: return Songbird alive to Reed and accept the offered surgery.
Separate base-game ending; see the expansion guide. Save before surgery.
Named finale chapters
Story details & possible consequences
These are alternative routes. A normal playthrough does not complete all branches without reloading.
Route
Quest sequence
Arasaka / The Devil
Last Caress → Totalimmortal → Where Is My Mind?
Aldecaldos / The Star
We Gotta Live Together → Forward to Death → Belly of the Beast → All Along the Watchtower
Rogue / The Sun
For Whom the Bell Tolls → Knockin’ on Heaven’s Door → Path of Glory
Johnny / Temperance
New Dawn Fades
Solo
(Don’t Fear) The Reaper → Path of Glory / New Dawn Fades
Phantom Liberty / The Tower
Who Wants to Live Forever → Things Done Changed
Iconic weapons: individual targets and missable story loot
Story details & possible consequences
Modern 2.x. Keep manual saves before The Pickup, Konpeki, Pisces and endings. Herold’s DLC shop recovers selected missed items, not every excluded decision branch. One More Gig transfers selected ending rewards, not every item looted during a finale.
Weapon
Quest / area
Acquisition
Dying Night
H10 / The Gun
Collect Wilson's free gun.
Kongou
The Heist
Yorinobu's bedside table; collect before escaping.
Nehan
The Heist
Loot Saburo's body.
Satori
The Heist
Search Saburo's AV on Konpeki's roof.
Chaos
The Pickup
Defeat and loot Royce; changes the Maelstrom branch.
Doom Doom
Second Conflict
Dum Dum must survive The Pickup; loot him at Totentanz.
Sir John Phallustiff
Venus in Furs
Unlock Meredith's motel encounter; check the bed afterwards.
BFC 9000
Rancho Coronado
Defeat Hugo Selvig at the crashed AV below Dam Viewpoint.
Fenrir
Losing My Religion
Northside docks: table beside the captive monk.
Lizzie
Automatic Love
Lizzie's basement, room beside Judy's BD studio.
Cottonmouth
The Space in Between
Fingers' bedroom: beside his bed.
Cocktail Stick
Automatic Love
Clouds: VIP dressing room vanity.
Death and Taxes
Ex-Factor
Maiko's office; alternatively Judy's apartment after Maiko's message.
Widow Maker
Ghost Town
Help Panam raid Nash's hideout; loot Nash.
Prototype: Shingen Mark V
Gimme Danger
Industrial Park, container 667; beware the explosive trap.
Jinchu-Maru
Play It Safe
Loot Oda after the fight; killing him is unnecessary.
Problem Solver
Riders on the Storm
Loot the heavy guard at the Wraith camp entrance.
Overwatch
Riders on the Storm
Rescue Saul; accept Panam's concluding reward.
Stinger
I’ll Fly Away
Help Mitch with Scorpion's farewell before later Panam stages.
Scalpel
Big in Japan
Complete Dennis' delivery successfully; collect the sword.
Divided We Stand
Stadium Love
Win 6th Street's shooting contest or defeat the gang.
Malorian Arms 3516
Chippin’ In
Confront Grayson on the Ebunike; take the pistol.
Crash
Following the River
Finish River's questline; romance is unnecessary.
Archangel
A Like Supreme
Receive it from Kerry after Samurai's performance.
Tinker Bell
The Hunt
Edgewood farmhouse: desk button unlocks the secret room.
La Chingona Dorada
Heroes
Send Jackie to his family; revisit the Coyote Cojo altar afterwards.
Errata
Disasterpiece
Electric Corporation factory furnace; revisitable in 2.x.
Byakko
Wakako / Professional Widow
Finish all eight Wakako gigs; collect from V's stash.
Seraph
Padre / God Bless This Mess
Finish all eleven Padre gigs; collect the reward.
Bloody Maria
El Capitan / Ride Captain Ride
Finish Muamar's eleven regular gigs; check the stash.
Pride
Rogue ending
Collect beside Rogue's body after the Smasher fight.
Prejudice
Rogue ending
Collect the rifle during Afterlife preparations.
Caretaker’s Spade
Rogue ending
Arasaka Tower: search beside rocks in the jungle area.
Ba Xing Chong
After Smasher
Secure his access token; open the Ebunike room and craft its schematic.
Amnesty
We Gotta Live Together
Cassidy's bottle challenge: hit at least twelve of sixteen.
Apparition
War Pigs
Corpo: defeat Frank Nostra; other lifepaths can check Herold.
O’Five
Beat on the Brat: Arroyo
Raise Buck's wager; secure his rifle after the fight.
Plan B
Badlands
Dex's body at the landfill near Medeski Fuel Station.
Genjiroh
Play It Safe / North Oak
Parade side room code 2906; alternatively the North Oak Arasaka estate.
Gold-Plated Baseball Bat
Second Conflict
Collect by Denny's pool after the band confrontation.
Sasquatch’s Hammer
I Walk the Line
Search Sasquatch's arena in the Grand Imperial Mall.
Tsumetogi
Pisces
Check Hiromi's penthouse meeting table.
Guts
Corpo Plaza
Memorial Park bushes below the circular building, near three monks.
Mox
After Pyramid Song
Wait for Judy's message; collect in her apartment.
Hypercritical
Gig: Concrete Cage Trap
Rescue Tiny Mike in Watson; search his apartment.
Butcher’s Cleaver
M’ap Tann Pèlen
Rolland's butcher shop in Pacifica: check the counter.
Blue Fang
Jackson Plains
Buy from the melee vendor in the southeastern Badlands.
Headhunter
West Wind Estate
Buy from the Pacifica melee weapon vendor.
Lexington x-MOD2
Shoot to Thrill
Win Wilson's shooting contest; modern 2.x reward.
Coronation
Clampdown / 2.5
Follow King; prison bathroom duffel under the bench.
Johnny’s complete five-piece clothing set
For Breathtaking, collect all five pieces plus Malorian Arms 3516 and Porsche 930. Clothing is primarily cosmetic in 2.x. Empty the Psychofan suitcase before leaving; retain a quest save.
Clothing
Quest
Collection
Johnny’s tank top
Tapeworm
Automatically added after Johnny's conversation.
Johnny’s aviators
Chippin’ In
Received automatically through Johnny/Rogue's quest.
Replica of Johnny’s Samurai jacket
Chippin’ In
Meet Rogue at Afterlife; accept the jacket from her car.
Johnny’s pants
Gig: Psychofan
The Glen: apartment 1702, bedroom suitcase before leaving.
Johnny’s shoes
Gig: Family Heirloom
Charter Hill: garage-area locker beside the mission item.
Vehicles: named regular reward routes
Missed free Bandit and Cthulhu routes have purchase alternatives. Lifepath, dialogue and exclusive variants cannot all be earned in one run. Semimaru is a car; Muramasa is a motorcycle.
Garage entry
Quest / access
Acquisition
Archer Hella EC-D i360
Start / Human Nature
Starter car; await repairs after the Delamain collision.
Jackie’s ARCH
Heroes
Send Jackie's body to family; accept keys. Other body routes change the handover.
Jackie’s Tuned ARCH
Nomad / The Pickup
Nomad technical dialogue before All Foods produces the later reward variant.
Brennan Apollo “Scorpion”
Life During Wartime
Complete Panam's main job to inherit Scorpion's bike.
Delamain No. 21
Don’t Lose Your Mind
Finish all seven Epistrophy taxis; core choice determines its AI.
Porsche 911 Turbo (930)
Chippin’ In
Take Grayson's card; crane controls lower the container.
Rayfield Caliburn “Murkmobile”
Badlands
After Ghost Town, Street Cred 40: black car in Nash tunnel container.
Quadra Turbo-R V-Tech
Life’s Work → Sex on Wheels
Recover Jake's car; await his message and collection job.
ARCH Nazare “Itsumade”
The Highwayman
Northside garage near All Foods; code 0214.
Thorton Colby “Gran Butte”
Dressed to Kill
Abandoned Badlands film set; take the key beside bodies.
Thorton Mackinaw “Beast”
The Beast in Me
Finish Claire's race chain through its pursuit branch.
Quadra Type-66 “Cthulhu”
The Beast in Me
After Santo Domingo prioritize winning; spare Sampson and await his message.
Villefort Alvarado “Vato”
Beat on the Brat: The Glen
Defeat Cesar; keep his wagered car.
Thorton Galena “Rattler”
These Boots Are Made for Walkin’
Nomad only: pay Lana or demand it; giving it away forfeits it.
Thorton Mackinaw “Saguaro”
Every Grain of Sand
Complete all nine Dakota gigs.
Quadra Type-66 “BULITT”
Gas Gas Gas
Complete all five Dino gigs. Modern reward, distinct from purchasable 640 TS.
Quadra Type-66 “Hoon”
I’m in Love with My Car
Northside warehouse: key beneath nearby crates and debris.
Mizutani Shion “Bonewrecker”
With a Little Help from My Friends
Tell Saul about Panam: ends her quest and romance route.
Archer Quartz “Bandit”
Ghost Town / AUTOFIXER
Decline Nash's raid for Rogue's gift; otherwise purchase later.
Rayfield Caliburn “Mordred”
Freedom / 2.3
Complete Badlands/Santo Domingo races, Transmission and Search and Destroy.
Yaiba ARV-Q340 Semimaru
Motorbreath / 2.3
Complete The Hunt and The Beast in Me; await River. Where Eagles Dare adds CrystalCoat.
Yaiba ASM-R250 Muramasa
Nitro (Youth Energy) / 2.3
One Yaiba and three total AUTOFIXER purchases; complete You Play with Fire, then read invitation.
Attribute planning, perk routes and complete skill groups
Attributes range from 3–20; major perk tiers unlock at 4/9/15/20. Level cap 50 without the expansion, 60 with Phantom Liberty: 71 or 81 total assigned attribute points including starting values. Attributes reset once per save; refund individual perks freely outside combat, removing dependent nodes first. Five maximized attributes are impossible. Level-60 example: Body/Reflexes/Tech 20, Cool 18, Intelligence 3; netrunners can instead use Intelligence 20, Reflexes 18 and Cool 3.
Playstyle
Target attributes
Unlock priorities
Netrunner
Intelligence 20, Technical Ability 20
Hack Queue → Queue Acceleration/Mastery; Overclock → Spillover. Establish RAM and health recovery first.
Mobile Klinge / SMG
Reflexes 20, Technical Ability 20
Slippery → Dash → Air Dash → Tailwind; Lead and Steel → Finisher: Bladerunner → Slaughterhouse.
Solo / Berserk
Body 20, Technical Ability 20
Painkiller → Adrenaline Rush → Pain to Gain; Wrecking Ball → Quake → Savage Sling.
Präzision / Messer
Cool 20, Reflexes 15
Focus → Deadeye → Nerves of Tungsten-Steel/Run ’n’ Gun; Scorpion Sting → Juggler → Style Over Substance.
Technikwaffen / Granaten
Technical Ability 20
Health Freak → Pyromania → Ticking Time Bomb; Bolt → Chain Lightning. Practise the charge window.
Cyberware-Kapazität
Technical Ability 9/15/20
All Things Cyber → License to Chrome → Edgerunner. Renaissance Punk counts attributes at nine or higher.
Crafting, upgrading and the 1.x/2.x distinction
In 2.x, crafting does not require the old Technical Ability crafting perks. Learned schematics remain available. Acquire or craft replacements for ordinary weapons; only iconic weapons have regular weapon upgrading. Dismantle spare loot for components and upgrade cyberware at a ripperdoc. Tiers and inventories grow with V’s level. Quickhack components and item components use different pools.
Most regular weapon mods cannot simply be removed once installed; save and read the warning first. x-MOD2 weapons retain mod slots, while many other iconics reject ordinary mods. Chimera mods are a special reusable exception. Suppressors and sights are separate attachments, not universal mods for every weapon class.
Health items and grenades recharge in 2.x. Perks improve charges and regeneration. Clothing is primarily visual; cyberware supplies most armor. Some vests, helmets and special clothing retain small tooltip bonuses. A wardrobe appearance does not stack extra protection.
PS4 and Xbox One retain the older 1.x system and receive neither Phantom Liberty nor 2.x content. Old clothing slots, mod slots, cyberware requirements and crafting perks apply there; these tables and build routes describe modern versions. Old “Legendary armor” videos do not guarantee matching items or statistics in 2.x.
All 17 cyberpsychos: access, combat and evidence
Stop immediately after incapacitation; later explosions, bleeding or extra hits can kill. The older 1.x references establish routes/evidence, while their fixed loot tiers and instant-win quickhacks do not universally apply to 2.x. Finish each sighting by replying to Regina.
Sighting / area
Access
Combat
Completion
Six Feet Under · Watson / Northside
Pass between bollards and a car to the railway, then turn right toward the warehouse end.
Lely Hein moves between cover. Flank or attempt an unnoticed rear takedown; avoid blindly chasing into the warehouse.
Read Farewell on the target and reply in Regina’s corresponding message thread.
Bloody Ritual · Watson / Northside
After Playing for Time, visit the ritual courtyard from 20:00.
Search the dying man, decrypt It’s Time, then examine bodies, bloody tarp and ice bath. Return to the bath: Zaria attacks in fast melee bursts; dodge sideways.
Read Zaria’s !!! shard and reply to Regina.
Where the Bodies Hit the Floor · Watson / Northside
Enter the rear alley from the street and turn right behind the dumpster.
Ellis Carter rushes with a melee weapon. Create distance after each charge and leave room to dodge in the alley.
Read Brick and Ellis on the target and Hoof and Sanders by the rubbish; send the report.
Demons of War · Watson / Kabuki
Approach the closed bridge end; Matt Liaw is beyond it.
Break his sniper sight line with cover, then approach from the side or use accurate ranged fire.
Read laptop messages in the blue container on the left at the bridge end, then reply to Regina.
Lt. Mower · Watson / Kabuki
After Militech advances, cross the trucks and take the left alley into the courtyard.
Stay on the dry rim: Mower electrifies the water. Dodge her melee lunges and track her retreat when she cloaks.
Take the conversation shard with Dr. Sypura from her body and reply to Regina.
Ticket to the Major Leagues · Watson / Little China
Use the wall gap along the southern waterfront to reach the pier and workshop yard.
Alec Johnson starts at the garage door and moves onto the raised platform. Disable the camera, stay in cover and attack during his firing pauses.
Collect both shards on the target and send Regina the report.
On Deaf Ears · City Center / Downtown
After Playing for Time, enter the garage from the elevated road northwest of the marker; do not hunt for a street-level door.
Cedric Muller uses a shotgun. Keep distance behind pillars and flank during reloads.
Check the target and marked crate for shards, read them and reply to Regina.
Phantom of Night City · City Center / Corpo Plaza
Enter the first room from the street east of the marker.
Dodge Norio Akuhara’s katana. After he flees, follow the only route; deal with the additional enemies before confronting him again. His second health bar is intentional.
Search Norio and the crate in the first room, then reply to Regina.
Letter of the Law · Heywood / Wellsprings
Enter the mined workshop yard behind the barrier.
Disarm laser traps from a safe position before fighting. Flank Gaston Phillips; do not trigger remaining explosives after incapacitating him.
Check his shard and the laptop near the entrance, then reply to Regina.
Seaside Cafe · Heywood / Wellsprings
Descend from the marker onto the lower café terrace.
Attempt a rear takedown before Dao Hyunh reacts, or fight at range. If she jumps onto the roof, use the objects behind it to climb up.
Three clues: the target, the woman in white on the terrace and the script on the beach body below the railing gap.
Smoke on the Water · Pacifica / Coastview
Inspect the van beneath the pier, then walk to its end.
Fight Diego Ramirez between pier cover points. Avoid retreating backward into the water.
Read shards on the target and bodies just before the pier end, then send the report.
Lex Talionis · Pacifica / Coastview
After Transmission, enter through the garage door from the beach.
Ben DeBailon is a netrunner. Disable the drones or break their sight lines, then interrupt his hacking by attacking.
Read the laptop in his starting corner and reply to Regina.
Under the Bridge · Santo Domingo / Arroyo
Walk beneath the bridge to the rear wall of the search area.
Tamara Cosby and two turrets appear. Use the central junk pile for cover and deal with the turrets first.
Read the shard in the side shelter, then reply to Regina.
Discount Doc · Santo Domingo / Rancho Coronado
Enter the yard with the overturned car and exoskeleton.
Chase Coley’s back battery is his weak point. Keep distance afterwards: shield bash plus gunfire is dangerous. Use the side hut to attack exposed legs.
Search Chase, the second man and hut laptop; report the evidence and messages.
The Wasteland · Eastern Badlands
After Life During Wartime, scan blood by the roadside container and follow the trail.
Euralio Alma wears an exoskeleton. Use rocks for cover, target legs/back equipment and avoid charged shots.
Read the target’s shard and scan the crate in the blue container at the trail’s start, then reply to Regina.
House on a Hill · Eastern Badlands
After Life During Wartime, enter through the broken fence and open the garage.
Russell Greene uses an incendiary shotgun. Fight at range from outside the garage or flank behind him.
Check the target and the woman in red outside the garage for shards, then send the report.
Second Chances · Eastern Badlands
After Life During Wartime, scan tire tracks, then follow bodies east and scan the stone marking; the tower sniper appears.
Advance behind rocks or shoot accurately from range. Secure both mines by the ladder before climbing.
Read I Have Seen the Light on the tower target and reply to Regina.
Gigs and NCPD: systematic district sweeps
Enable map filters for gigs, assaults, reported crimes and organized crime. An area is not done until the evidence loot is collected; a shard can point to a second cache. Fixers release additional gig batches after earlier completions. This table is a regional sweep plan, not a separate entry for every scanner cache.
Region
Fixer / sweep plan
Watson
Regina Jones
Westbrook
Wakako Okada / Rogue
City Center
Dino Dinovic
Heywood
Sebastián “Padre” Ibarra
Santo Domingo
Muamar “El Capitan” Reyes
Pacifica
Mr. Hands
Badlands
Dakota Smith
All 72 base-game gigs: access and batches
The following tables index 72 regular fixer gigs including the three free patch-1.6 contracts. The 17 cyberpsycho sightings are separate above; nine new Phantom Liberty gigs are in the expansion guide. Repeatable vehicle deliveries are not additional unique gigs.
Since patch 1.5, the next batch unlocks after completing the previous batch. Tier here means fixer batch, not character level or item quality. Watson is accessible early; the rest of the city normally opens after The Heist. Track a map marker and approach its area for the fixer’s call, then wait for the follow-up message after finishing a batch. Launch-era Street Cred thresholds do not replace this sequence.
Rogue’s contracts are later follow-ups to district progress; complete her main-story meeting in Ghost Town first. The table names specifically established prerequisite jobs; for the two Santo Domingo contracts, first clear El Capitan’s late batches. This is a complete named index with objectives and important loot notes, not a room-by-room walkthrough of every gig.
Regina Jones – Watson
Gig
Tier / access
Search area
Practical route / completion
Hippocratic Oath
Tier 1
Northside
Pass Clean Cut reception and find Lucy at the rear left. Inject the patient with synthetic blood from the adjacent machine, then escort Lucy through the cleared entrance to the car.
Many Ways to Skin a Cat
Tier 1
Northside
Enter Revere through the open garage. Use the rear stairs to reach the office computer, unlock the van, return downstairs and drive the marked vehicle to the client’s garage.
Monster Hunt
Tier 1
Kabuki
Enter Ho-Oh, work upward through its floors and confront Jotaro Shobo in the upper private area. Deal with cameras and stair guards before approaching, then leave after neutralizing him.
Playing for Keeps
Tier 1
Little China
Use the alley on Kashuu Hanten’s right to reach the back room. The keycard on the left shelf opens the implant storeroom. Alternatively read the poker-room emails and confront the bartender to obtain the eye, then deliver it.
Rite of Passage
Tier 1
Northside
Use the clinic’s large garage entrance and climb the stairs. At the upper rear, go through the left door and right toward the server room; copy the recording from the computer and leave.
Dirty Biz
Tier 2
Northside
Cross the compound to the upstairs studio; an exterior window route bypasses the main entrance. Watch ceiling turrets. BD_9430 is on the shelf behind Gottfrid and Fredrik; recovering it does not require killing them.
Troublesome Neighbors
Tier 2
Kabuki
Go through the fence gate and left building into the courtyard with the neon 24. Pass the vending machine and left gate to the pachinko machines; neutralize Taki or carry her unconscious to transport.
Welcome to America, Comrade
Tier 2
Kabuki
Head south through the docks to the containers. Find the open blue container holding Akulov’s vehicle and attach the tracker at its rear; do not steal the car. Retrace your route outside.
Backs Against the Wall
Tier 3
Kabuki
Reach the fourth floor of the Broken building, using exterior balconies if needed. Follow the collapsed ceiling upward to William, stand still at his door and talk. Take the medicine from the right-hand crate; the encounter still ends tragically.
Catch a Tyger’s Toe
Tier 3
Northside
Take the stairs and elevator down to the server basement. Use the sides to pass four guards and cameras, then enter the rear-right room. Upload malware beside the BD user and leave by elevator.
Woman of La Mancha
Tier 3
Kabuki
Ask about Anna in Kabuki market, then visit the hotel at its edge and climb to the top floor. Stand still at gunpoint: warn her, offer help and identify her NCPD colleagues as the clients. Nomads gain extra options.
Flight of the Cheetah
Tier 4
Northside
Find upstairs motel room 1237 at the far end of the courtyard. Protect Hwangbo from arriving Tyger Claws while leaving. His optional car is across from the entrance; drive to the nomads and wait for the closing conversation.
Shark in the Water
Tier 4
Kabuki
Deal with the two guards outside. The side ladder reaches an upper walkway; inside, find Blake at the rear computer. For a nonlethal resolution, carry him to the fixer’s car; otherwise leave the area.
Last Login
Tier 5
Kabuki
Enter the Scav site through the alley door, use the rear stairs and connecting corridor, then descend to the basement. Alois’s laptop is on the operating table; also look for Sandra’s separate databank.
Small Man, Big Evil
Tier 5
Kabuki
Climb the slum stairs and use the outside rooms to reach the ladder. On the highest roof, deal with the sniper before Jae-Hyun. Return to the street using the balcony/billboard route and leave.
Bloodsport
Tier 6
Little China
Enter the dojo and descend to the basement. Free Roh Chi-Won from the secured cell and clear the return path before escorting him. Avoid alarms for Regina’s optional stealth objective and reach the pickup car together.
Scrolls before Swine
Tier 6
Northside
Use the rear alley to climb the low roof and upper warehouse walkway. In the adjacent office, watch the footage before downloading it. You can then confront Aaron in his second-floor apartment before handing it over.
Freedom of the Press
Tier 7
Northside
Use the dumpster and roof to enter the TV building. Disable shooting-range mines and turrets; the mannequin-area ladder provides a bypass. Stand still before Max, promptly deny being his pursuer and persuade him to speak with Regina.
Lousy Kleppers
Tier 7
Northside
Disable the warehouse entrance camera and watch the rooftop sniper. The databank is on the table beside the computer, next to the Malorian van’s driver side. Take it, leave and deliver it at the drop point.
Fixer, Merc, Soldier, Spy
Tier 8
Kabuki
Obtain room access at Raito without letting reception warn Akulov. Reach his penthouse via exterior structures or stairs. Take the shard from the TV table, leave undetected and call Regina for the client handoff.
The Heisenberg Principle
Tier 8
Little China
The rear garage door leads downstairs. Follow the corridor around the secured door into the lab. Destroy the glitter equipment or sabotage it using the laptop, then leave once the objective confirms success.
Occupational Hazard
Tier 8
Northside
Use the dumpster to reach the upper warehouse door. Speak to the wounded Mox and cross the balcony to Bex for the optional subnet action. Defeat Anna Nox, then knock on the large floor-level container holding Hal.
Concrete Cage Trap
Tier 8
Kabuki
Use the fire escape or interior route to the apartment. Find Tiny Mike in the bathroom, give him the inhaler from his bag and collect Hypercritical by the sink. Follow him and enter Regina’s pickup vehicle together.
Wakako Okada – Westbrook
Gig
Tier / access
Search area
Practical route / completion
Tyger and Vulture
Tier 1
Charter Hill
Descend the waterfront stairs and turn around at the bottom for the casino entrance. Vortex’s chip lies on the rear office desk beside a BD user. The side walkway offers alternate access; deliver the chip afterward.
We Have Your Wife
Tier 1
Japantown
Use the wall gap on the left. Climb boxes to the roof, enter through the skylight and descend the interior stairs; free Lauren in the side basement room. Escort her back through the office and exterior gap.
Greed Never Pays
Tier 2
Japantown
Press the button beside Leah’s apartment mirror. Enter the secret room behind the vending machine and read both Skeleton Key emails. At Wired Head, pass the rear booths to the control room and take the lockbreaker from its desk.
Olive Branch
Tier 2
Japantown
Speak to Sergei at the garage. Open the trunk before delivery: releasing Alex produces an alternative resolution. To complete the original contract, drive the car to the Tyger Claws’ restaurant and get out.
Until Death Do Us Part
Tier 2
Charter Hill
Take the Palm Street elevator upstairs. Enter using exterior ledges or attribute doors; disable hall/garden cameras. Climb the interior stairs and turn left into the office by the landing. Take the desk shard and return undetected.
Getting Warmer...
Tier 3
Japantown
Find 8ug8ear in the upstairs netrunner chair. First collect coolant from the bathroom sink and inject it; only then use the wall panel beside her. Carry her outside to the pickup car’s trunk.
Wakako’s Favorite
Tier 3
Japantown
Use the alley, dumpster and AC unit to reach the balcony if needed. Disable basement mines and read Kang Tao Container on the laptop. Follow red lights through the floor hatch, retrieve the shard, insert it into Nam and speak.
A Shrine Defiled
Tier 4
North Oak
Enter the public shrine grounds, then use the left passage. Distract the guard and disable both doorway cameras. Cross the courtyard to the main hall, perform the computer action and retrace the route unseen.
Dino Dinovic – City Center
Gig
Tier / access
Search area
Practical route / completion
A Lack of Empathy
Tier 1
Corpo Plaza
Jump onto the walkway behind Empathy and open the rear access into the upstairs security room. Distract the window guard, upload the virus and leave the same way. If entering through reception, retrieve your deposited weapons afterward.
An Inconvenient Killer
Tier 2
Downtown
Inside 7th Hell, reach the second level. Use the security room, connecting rooms and ladder to cross into the VIP bathroom. If approached without combat, Jack can be persuaded to leave town; otherwise neutralize him and exit.
Serial Suicide
Tier 2
Corpo Plaza
Enter the Militech station and take either stairway down to the servers. Watch the guard patrolling between racks, copy the CCTV file from the marked desk computer and leave the station.
Guinea Pigs
Tier 3
Downtown
Take the hotel elevator to floor 19 and use the left roof access. If the apartment door is locked, descend through its roof window. Waking Koch from her BD lets her call security; neutralize her and return to the elevator.
The Frolics of Councilwoman Cole
Tier 3
Downtown
For a quiet approach, swim from the south to the dock. Pass the waterfront guard, enter the security building and copy the recording. Leave via the dock and collect any marked bonus at the drop point.
Sebastián “Padre” Ibarra – Heywood
Gig
Tier / access
Search area
Practical route / completion
Fifth Column
Tier 1
The Glen
Enter El Pinche Pollo and reach the upstairs office, distracting guards with the radio/TV. Download the computer evidence, then distract the lobby guard again before returning downstairs. Ernesto can help with access after Heroes.
Jeopardy
Tier 1
Vista del Rey
Distract the entrance guard at La Catrina with the holographic simulator. Follow the restricted corridor to the elevator and select Morgue. Scan the left treatment-room body as Jim, take his shard and deliver it outside.
Life’s Work
Tier 1
The Glen
Use the metal stairs on the workshop’s right side and install the software on the upstairs office computer. Return to Jake’s car and deliver it. A quiet approach avoids a 6th Street conflict affecting Stadium Love.
On a Tight Leash
Tier 1
Wellsprings
Cross the left fence into the bus depot; rear-right stairs lead upstairs. José stands by a computer. Read its first message before leaving and tell Padre what you discovered to complete the optional investigation.
Bring Me the Head of Gustavo Orta
Tier 2
Vista del Rey
Take the elevator to floor 32 and the apartment on the right. Streetkids can name Padre at the intercom; otherwise use the left shutters and balcony. Find Gustavo’s upstairs office and speak before combat to offer exile.
Old Friends
Tier 2
Vista del Rey
Wait for the bartender to look away, then move behind the counter into Karubo’s kitchen. Watch the window guard and neutralize Karubo. Carry him to transport if unconscious; maintain stealth for the optional objective.
Psychofan
Tier 2
The Glen
Take the elevator to floor 17, apartment 1702. Without the door check, use the roof and balcony. The bedroom suitcase holds Johnny’s trousers; shrine code 2065 opens the guitar room. Collect both before leaving.
Eye for an Eye
Tier 3
The Glen
Climb two stairways to Tucker. Let her speak if you want the bribe and safe option; sparing her forfeits Padre’s original target payment. Leave the building to complete your chosen resolution.
Sr. Ladrillo’s Private Collection
Tier 3
Vista del Rey
At Dicky Twister, pass through the door behind or just right of the stage and climb to the office. Copy the computer data. The opposite office door provides a direct exit; the exterior balcony offers alternate entry.
The Lord Giveth and Taketh Away
Tier 3
Wellsprings
Enter the Valentinos’ workshop from the rear, passing three exterior guards. The SUV is on the right inside. Open the garage door before entering it, then drive to and park in the marked nomad garage.
Going Up or Down?
Tier 4
The Glen
Descend Megabuilding H1’s stairs to the basement workshop. The scandium rods sit in a box in the central elevator cage, with El Gallo as the local obstacle. Return to street level and the drop point afterward.
Muamar “El Capitan” Reyes – Santo Domingo
Gig
Tier / access
Search area
Practical route / completion
Error 404
Tier 1
Rancho Coronado
Take the first right in the garage yard. Raise the cargo lift and climb its load to the middle roof; garage 66 is beyond it. Install malware, then leave using the lift/roof, watching the opposite snipers.
Race to the Top
Tier 1
Arroyo
Follow the edge of the Kendachi compound. A rear ladder offers upper access; otherwise enter at the front and use the interior left ladder. Copy the data in Matheus’s upper office and exit through its side door.
Serious Side Effects
Tier 1
Arroyo
At Dewdrop Inn, optionally gain entry to room 103 and examine its body and ventilation. Upstairs, use room 200’s balcony to reach the final balcony; retrieve the beta acid from the orange container and deliver it.
Breaking News
Tier 2
Rancho Coronado
Speak to Ted in his parked car. Climb the billboard-side boxes onto the guardhouse, then sneak to the building’s last window. Plant the tracker on the van inside and retrace the roof route, remaining unseen for the bonus.
Family Matters
Tier 2
Rancho Coronado
Enter through the upstairs window. Examine the upstairs blood/first-aid supplies and downstairs shards. Defeat Rose in the basement and collect the key from the woman’s body. The kitchen safe behind the fallen painting holds the datashard.
Hacking the Hacker
Tier 2
Arroyo
Take the megabuilding elevator up and follow the right walkway to the hideout. Use the upper route into the main chamber to bypass the lower turret. Install the virus on the central computer; Lucius is the optional additional target.
Cuckoo’s Nest
Tier 3
Rancho Coronado
Pass reception, the right door and break room, letting the wheelchair-pushing doctor pass. Take the left stairs to the cells; Jasmine is in the left cell of three. After speaking, escort her via the roof stairs and lower rooftop to transport.
Severance Package
Tier 3
Arroyo
Enter the factory and immediately take the left stairs. Follow the upper walkway and short next stairway to the right-hand door. Circle the server racks on the left, copy Rihanna’s files and leave the compound.
Desperate Measures
Tier 4
Arroyo
Reach the Zetatech depot, locate the autonomous truck and promptly enter its passenger seat. Insert the job shard before reinforcements complicate access, then follow the vehicle instructions through the handoff.
For My Son
Tier 4
Rancho Coronado
At the paint factory, climb the side containers to the upper level. Pipes and walkways reach the central overlook, with a ladder route if needed. Neutralize Logan there and leave through the exterior opening; consider Rhino’s encounter first.
Going-away Party
Tier 4
Rancho Coronado
Enter under the porch just right of the front door. In the upstairs second room on the right, scan and wake the black-clothed man among the bodies as Flavio. Use the downstairs garage car, drive him to the nomad and speak.
Dakota Smith – Badlands
Gig
Tier / access
Search area
Practical route / completion
Dancing on a Minefield
Tier 1
Vasquez Pass
Scan mines and drones before approaching. Optionally examine the body beside the car and disarm mines along your planned driving path. Drive slowly out of the field and fully into Dakota’s marked garage.
Flying Drugs
Tier 1
Red Peaks
Use the compound’s southern entrance and climb the tower to its exterior platform. Watch cameras on both upper stair sections. Disable the antenna through its power option, hacking or damage, then leave the outpost.
Big Pete’s Got Big Problems
Tier 2
Jackson Plains
Watch roadside turrets and the petrol-station rooftop sniper. Find Big Pete in the garage basement. Reaching him quietly permits an exile conversation; open combat can prevent that peaceful exchange.
No Fixers
Tier 2
Rocky Ridge
Find Iris in the largest Wraith building and deal with her guard. Her car is in the adjacent garage. Disable the turret covering its exit before driving; bring Iris and optionally her car to Dakota, then speak to Dakota.
Trevor’s Last Ride
Tier 2
Biotechnica Flats
At the Wraith compound’s left motel, search the last ground-floor room. Trevor is in the ice-filled freezer against the far wall. Scan him, carry his body and place it in Dakota’s pickup car trunk.
MIA
Tier 3
Biotechnica Flats
Enter the abandoned farmhouse and collect the access token from the desk beside the basement door. Free Ben downstairs and drive together to the meeting point. Wait and speak to Dakota’s driver, avoiding the border zone.
Sparring Partner
Tier 3
Red Peaks
Search beyond the junk dealer’s trailer. Alternatively follow the outside wall right to the containers and cross into the yard toward the van. Extract the shard from the robot inside and deliver it to the nearby drop point.
Goodbye, Night City
Tier 4
Jackson Plains
Check the right fence for mines and use its open gap. A desk access token opens detention. Free Bruce by the tents, avoiding Militech deaths for the optional goal. Drive the SUV to extraction and speak to Archie.
Radar Love
Tier 4
Rocky Ridge
Climb the water tower on the left and cross onto the roof. Use the checked hatch or drop from the front edge into the garage. Take the radar truck, park inside Dakota’s garage and walk out.
Mr. Hands – Pacifica
Gig
Tier / access
Search area
Practical route / completion
Two Wrongs Makes Us Right
Tier 1
West Wind Estate
Descend the unfinished NCART site using stairs or beams. Take the van at the bottom of the tunnel, drive straight through the exit past the turrets, then park at the Pacifica market lot and get out.
Rogue Amendiares – Mehrere Distrikte / Multiple districts
Gig
Tier / access
Search area
Practical route / completion
Family Heirloom
Wakako → A Shrine Defiled
Westbrook / Charter Hill
The northeastern path reaches the underground garage. The room at its far end has a locker containing the recording, keys and Johnny’s shoes. Optionally return Dan’s adjacent car, then hand him the recording upstairs by the bar.
Hot Merchandise
Padre → Going Up or Down?
Heywood / Wellsprings
Enter Data Inc. from the rear if possible. In the back room, take the right stairs down and circle left toward Rebeca’s computer. Watch the second basement guard, then neutralize Rebeca or carry her unconscious to transport.
The Union Strikes Back
El Capitan / late batch
Santo Domingo / Rancho Coronado
Enter C-Team and go upstairs to the corner office. Neutralize Vic Vega and leave the compound. For a nonlethal pickup, follow the updated body/transport objective in the journal.
Nasty Hangover
El Capitan / late batch
Santo Domingo / Arroyo
At the warehouse north of Hargreaves St in Arroyo, take the shard from the upstairs netrunner computer table. Meet Karl at the construction site. To save him, immediately stop the arriving Kang Tao agents; waiting allows his execution.
New on 22 October 2026: update 2.5
Clampdown: finish The Heist and two Wakako gigs, then await her message. King’s five-piece outfit comes from this quest. Welcome to Paradise unlocks after The Heist at Street Cred 15. New Minor Arcana cards start another collection quest. Glamdocs customize arm cyberware; Double Trouble supports Power pistols/revolvers. Update 2.5 is available on Switch 2. The next table lists the Minor Arcana locations.
Update 2.5: all twelve new Minor Arcana
Scan the murals. Visit Misty, ask about Minor Arcana and choose a suit. After her message, collect the shirt from her table: Swords/Wands = Queen; Cups/Pentacles = King.
Card
Location
Knight of Swords
Lake Farm · Badlands
Queen of Swords
Behind Judy’s apartment · Charter Street
Page of Swords
Clouds, H8, floor 12
Knight of Wands
Building north of Wraith camp
Queen of Wands
West of Edgewood Farm
Page of Wands
Nomad camp · Badlands
Knight of Pentacles
Road south of trailer park
Queen of Pentacles
Kerry’s mansion · North Oak
Page of Pentacles
Corporation Street · City Center
Knight of Cups
Behind house · Edgewood Farm
Queen of Cups
Behind River’s house · trailer park
Page of Cups
Hanford Overpass · Heywood
Clampdown: King, prison and Reaper decisions
Story details & possible consequences
Update 2.5: finish The Heist and two Wakako gigs; await her message. Meet King at BuryGer. In prison, follow the bathroom instruction: the bag beneath the bench contains Coronation and King’s outfit.
Decision
Outcome
Wex
Deactivate her Reaper: she escapes during the riot. Do nothing: she dies.
Activate Reapers
Meshuga’s proposal kills prisoners; the team escapes and King disapproves.
Deactivate Reapers
The prisoners riot; the team escapes and King approves. Same equipment.
Welcome to Paradise: tour, encrypted shard and Aera
After The Heist at Street Cred 15, accept Aera’s call. At Creek Loop in Kabuki, move the sheet metal and collect Identity Cache; visit Night Corp Tower using elevator floor 3.
01
NCART → Coronado Dam
After NCART, decrypt Identity Cache under Journal/Shards/Encrypted, then continue to the dam.
02
Med Center → bridge
After Med Center, read the decrypted shard fully. From the bridge edge, find Militech down to the right, descend, scan Haze and collect the audio transcript.
Final decision
Consequence
Give Aera the shard
She continues Haze’s investigation; V is paid. Her later death is not presented as an established scene.
Refuse the shard
Aera cuts contact; V is still paid.
Balatro: all ten Jim B Jokers
From 2.2, await Jim B’s message; cards appear sequentially without a journal quest. Collect each card. Take the Joker shirt at the tenth location, then check the message and apartment decoration.
Order / Joker
Location
1. Ride the Bus
Columbarium: bus-stop pillar
2. Golden Joker
North Oak roundabout: behind bird’s legs
3. Lucky Cat
Misty’s shop: floor on left
4. Driver’s License
Delamain roof: climb from rear alley
5. Splash
Cannery Plaza: dive beneath waterfront ladder
6. Spare Trousers
Jinguji: behind advertising display
7. Hologram
Arasaka Tower: glass dome beneath holo-fish
8. Sixth Sense
Jig-Jig statue: right foot
9. Lusty Joker
Bliss bar: rear counter corner
10. Ramen
Down Jig-Jig stairs, right: 24h ramen back door
Fool on the Hill: all 20 required Major Arcana
Scan the murals, then return to Misty for the dreamcatcher and Wandering Fool achievement. Judgement and The Devil are additional ending motifs, unnecessary for this twenty-card task.
Card
Location / landmark
The Fool
H10: wall outside V’s apartment
The Magician
Lizzie’s: road-support pillar
The High Priestess
Search and Destroy building, fourth floor
The Empress
Bottom of Afterlife stairs
The Emperor
Konpeki entrance: left side
The Hierophant
Below Japantown West, by rubbish
The Lovers
Silver Pixel Cloud: behind cinema screen
The Chariot
Tom’s Diner: alley wall
Strength
San Amaro docks: guard booth
The Hermit
Pacifica: Chapel/El Dorado pawnshop
Wheel of Fortune
Sunset Motel: rooms 103/104
Justice
Arroyo: container below expressway
The Hanged Man
Oilfields: raised silver container
Death
Embers: exterior billboard
Temperance
Columbarium: entrance pillar
The Tower
Arasaka Tower memorial area
The Star
Solar Array: small antenna building
The Moon
Arasaka Estate: left exterior wall
The Sun
Little China: wall by the stairs
The World
Roof above Misty: by elevator
Hidden apartment and arcade activities
These activities have different version requirements: Roach Race from 1.6, Trauma Drama and the iguana apartment event in modern versions. Not every apartment object grants an equipment bonus.
Objective
Start / steps / reward
Nibbles
After Playing for Time, turn left outside the H10 apartment and around the next corner. Read Feed Teh Cat by the rubbish, place cat food in the bowl, return after a rest and pick up the cat.
Iguana
During The Heist, search Yorinobu’s terrarium near the log for the egg. Place it in the apartment bowl in Act 2; hatching takes many in-game days, commonly about 90–110. Missing the egg does not provide a normal free-roam replacement.
Roach Race
Use a cabinet, for example at The Glen apartment or Wilson’s. Jump obstacles; a third jump glitches Roach down with brief invulnerability. Surpassing 3,354 beats the top record and unlocks the Roach Whisperer outfit.
Trauma Drama → Career Opportunities
Play a Trauma Drama cabinet and surpass the top score of 443,300. Open Macroware’s message, visit the Trauma Team website on a computer and complete its application. Collect the uniform and miniature AV decoration at the new objective.
Over the Edge
Watch the BD by the Edgerunners graffiti in H4’s Arroyo rubbish alcove. Ask Muamar about David, wait for Falco’s reply and collect David’s jacket at the marked meeting place.
Judy: individual quest routes
Quest
Trigger
Route / action / consequence
Both Sides, Now
Judy’s call after Double Life
Visit Judy’s Charter Street apartment, help in the bathroom and finish the conversations about Evelyn. Do not refuse her request if you want to preserve the later Clouds chain.
Ex-Factor
Judy’s later message/call → H8
Meet Judy on H8’s terrace and accompany her to Maiko at Clouds. Woodman’s presence depends on Automatic Love. Finish the aftermath with Judy and respond to her later contact.
Talkin’ ’Bout a Revolution
Judy’s apartment invitation
Visit Judy in the evening, test Tom in the practice fight and support the Clouds plan. Accepting payment is not required for romance. Await her next message and Pisces preparations.
Pisces
H8 service area → Hiromi’s penthouse
Use H8’s service route with Judy and the dolls to reach the penthouse. Reject Maiko’s takeover and back the original plan, or allow it while refusing her payment. Taking Maiko’s money ends Judy’s later intimacy; escalation endangers the participants.
Pyramid Song
Judy’s lake invitation / Laguna Bend
Dive with Judy, explore the old buildings and stay overnight. Romance requires a feminine body and feminine voice, reciprocating her advances and confirming a relationship in the morning. Other V configurations can finish the friendship route.
Panam: individual quest routes
Quest
Trigger
Route / action / consequence
Riders on the Storm
Panam after Life During Wartime / camp
Meet Panam promptly and drive directly to the Wraith camp. Free Saul in the main building’s basement with the stim, reach the van and repel pursuit. Restore both shelter power panels. Collect Overwatch by Panam’s bike next morning; abandoning the trip can fail the chain.
With a Little Help from My Friends
Panam’s later camp request
Keep Panam’s plan from Saul. At the railway site, operate the upper control room and prepare the convoy ambush. For intimacy, express personal trust/help in the tower and sit close beside her at the campfire.
Queen of the Highway
Basilisk ready / Panam’s next call
Return to camp and practise Basilisk controls and targeting. With a masculine body, accept her neural intimacy; voice is not the requirement. Repel the camp attack and finish the conversations to unlock Aldecaldo help in the finale.
River / Peralez: individual quest routes
Quest
Trigger
Route / action / consequence
I Fought the Law
Elizabeth’s call → Peralez car
Review the braindance, meet River and follow his informant route. Open the central warehouse container’s double doors to reveal stairs and the club elevator. Review messages/video in Red Queen’s Race’s upper office, confront Han and report to the Peralezes.
The Hunt
River’s message after I Fought the Law
Search the lab and inspect Randy’s laptop beneath his trailer-park bed. The record player reveals Liberum Arbitrium; inspect messages, the red webpage image and ATT_CART_VIDEO. Analyse all three BDs; choose Edgewood if asked. Avoid farm mines, enter via the barn roof and disconnect the victims.
Following the River
Randy rescued → River’s invitation
Eat with Joss at the trailer park, play with the children and follow River to the water tower. Romance requires a feminine body: kiss him and confirm a relationship next morning. Declining finishes the scene as friendship.
Dream On
Elizabeth after I Fought the Law
Inspect apartment blood traces, hidden doorway and rooftop transmitter. Scan the nearby van from the roof and pursue it in a ready vehicle. After the gang compound, connect to its access point, meet Elizabeth and give Jefferson the truth or cover story, changing his aftermath.
Johnny / Rogue: individual quest routes
Quest
Trigger
Route / action / consequence
Chippin’ In → A Cool Metal Fire
Tapeworm completed / Afterlife
Let Johnny use V’s body for the Afterlife night. After Rogue’s message, visit Ebunike together, confront Grayson and obtain the keycard. Crane controls lower the Porsche container. At the oilfield, acknowledge Johnny’s failure and grant a second chance to prepare the secret ending route.
Blistering Love
Oilfield conversation → call Rogue
Collect Rogue at Afterlife and drive to Silver Pixel Cloud. Use entrance code 0000, start the projector and let Johnny take the date. The scene unlocks Rogue’s finale assistance rather than a lasting V romance.
Kerry / Samurai: individual quest routes
Quest
Trigger
Route / action / consequence
Holdin’ On
After Blistering Love / North Oak
Meet Johnny in North Oak and reach Kerry’s mansion. Cross the exterior wall, go upstairs and let Johnny handle the reunion. Call Nancy’s contact to open Second Conflict.
Second Conflict
Nancy → Totentanz
Find Nancy at Totentanz. Rescued Brick with Royce dead permits peaceful departure; Patricia creates an ambush and Royce a different data-recovery route. Visit Denny/Henry at the mansion, choose the concert performer and check the pool for the gold bat.
A Like Supreme
Nancy’s call → Red Dirt
Visit Red Dirt in the evening, let Johnny take over in the bathroom and play the show. Speak to Kerry afterward and collect Archangel. This opens Kerry’s follow-up chain and Nancy’s Killing in the Name conversation.
Rebel! Rebel!
Kerry’s call → Rancho Coronado
Meet Kerry at the early-hour rendezvous, hear him in the car and place the equipment. Stop the delivery van and destroy its instruments, then lose the police. Speak at the diner; no required romance branch occurs here.
I Don’t Wanna Hear It
Kerry → Riot around 19:00
Left of Riot, climb the dumpsters/fire escape; lower its lever for Kerry. Take the employee pass from the upstairs filing cabinet and show backstage security. Hear Us Cracks calmly and resolve the label misunderstanding to preserve Blue Moon’s later job.
Off the Leash
After peaceful Us Cracks meeting / Dark Matter
Meet Kerry at Dark Matter, follow him to the rooftop and respond supportively to his doubts. With a masculine body and masculine voice, choose the kiss, then await the boat invitation.
Boat Drinks
Kerry’s yacht invitation / marina
Board at the marina in the evening. Help Kerry wreck the yacht; for romance, reciprocate his kiss and confirm a relationship on the beach. The boat story remains playable as friendship.
Every Breath You Take
Blue Moon after peaceful Us Cracks + Off the Leash
Meet Blue Moon at Kabuki’s roundabout and watch her walk. The woman with a blue ponytail who takes an early selfie is the stalker. Stop her before she attacks; accusing the wrong person or allowing Blue Moon’s death fails the protection objective.
Jackie / Mitch: individual quest routes
Quest
Trigger
Route / action / consequence
Heroes
Mama Welles after The Heist
If Jackie went to his family, open his garage at Coyote Cojo; the rear desk key opens his room. Choose a book, belt, ball or bottle as the offering. Invite Misty, finish the ofrenda and Mama’s conversation, then later collect the altar pistols.
I’ll Fly Away
After Riders on the Storm, before Queen of the Highway
Speak to Mitch by the original camp’s graves. Follow him to the broken road, place the fuel can on Scorpion’s passenger seat and light the rag. Finish the farewell for Stinger and the memento before the camp relocation.
Joshua: individual quest routes
Quest
Trigger
Route / action / consequence
Sinnerman
Wakako → Bill Jablonsky / Arroyo
Follow the police vehicle with Bill. To play the full story, do not immediately kill Joshua at the stop; accept his proposal and enter the car. Executing the original hit ends the subsequent chain.
There Is a Light That Never Goes Out
Continue riding with Joshua
Accompany Joshua to the family visit and restaurant. Taking Rachel’s money to leave ends V’s involvement. To continue, stay with Joshua and respond to the later studio call; agreeing with his beliefs is not required.
They Won’t Go When I Go
Rachel’s later studio call
Speak to Joshua at Fourth Wall Studios. Participate in the production or decline to carry it out yourself; earlier doubts affect his confidence and the BD’s success. Leave the studio and await Rachel’s aftermath.
Delamain: every cab and the route to the core
Quest
Search target
Action / completion
Human Nature
H10 parking garage
In Act 2, enter your car in the garage and experience the Delamain collision. After his message, visit Delamain HQ in Vista del Rey; repair of your original car proceeds separately.
Tune Up
Delamain HQ reception
Speak to the reception screen, receive compensation and continue to the private meeting. Obtain the Epistrophy scanner before searching for the seven rogue cabs.
Epistrophy: Northside
Longshore North / lot opposite
Bring a vehicle to the lot opposite the terminal. Follow the cab until it crashes into rubbish on its own; avoid deliberately ramming it. Wait for the reconnection call.
Epistrophy: North Oak
Bird-statue roundabout
Follow the slowly circling cab, then take the driver’s seat. Return gently to HQ without crashes or high speed; excessive speed triggers calming-down stops.
Epistrophy: Wellsprings
Wellsprings roads
Stay near the roaming cab to establish its scan. Damage the angry vehicle until it deactivates, using cover and distance against its attempts to ram you.
Epistrophy: Rancho Coronado
Residential streets
Follow it through the residential streets. Destroy eight marked decorative flamingos in front gardens to persuade it to return; avoid harming residents.
Epistrophy: The Glen
Roadside ledge
Stay within signal range at the roadside ledge and finish the conversation. Talk the cab down; pushing it over produces a different outcome without its payment.
Epistrophy: Coastview
Coastview driving loop
Follow the cab’s counterclockwise loop into its ambush. Get out, defeat the attackers and finish the cab’s conversation afterward.
Epistrophy: Badlands
Municipal landfill
Walk to the cab within the landfill if necessary. Enter the back seat, hear it out and get out again; no chase or combat is required.
Epistrophy
Return to HQ after seven
After all seven individual jobs, report to Delamain at HQ and return the scanner. Continue other activities until his emergency contact arrives.
Don’t Lose Your Mind
Later Delamain emergency / HQ
Enter HQ via its side access or roof hatch. Office code 1234 opens the door. Bypass the live floor using upper walkways/pipes or switch power off. Resetting the core erases the divergents; destroying it frees them; Intelligence merges them. Use the side exit to collect the reward cab.
Boxing: four qualifiers, Ozob and Razor
Fight
Location / access
Approach / outcome
Beat on the Brat: Kabuki
Kabuki rooftop
Fight both twins together. Circle so one blocks the other’s line and counter after defending a combo. Recover before staking a rematch.
Beat on the Brat: Arroyo
Buck / open-air fighting spot
Dodge Buck’s heavy kicks sideways. The extra rifle wager and ensuing dispute are separate from the boxing win; physically collect O’Five after the escalation.
Beat on the Brat: The Glen
César / basketball court
Dodge César’s fast leaps and answer with short combinations. After winning, decide whether to leave him the car, money or both; this changes his later gratitude.
Beat on the Brat: Rancho Coronado
Rhino / old paint factory
Speak to Rhino beside the factory ring. Dodge her heavy combinations and preserve stamina for defence. Box before a violent For My Son gig if you want to play her proper encounter.
Beat on the Brat: Pacifica
Ozob after Send in the Clowns
This optional fight follows Ozob’s restaurant job. Be careful around his head: the grenade can detonate and kill him. He is not one of the four required qualifiers.
Beat on the Brat: Finale
Fred after four wins + Transmission
After Fred’s message, visit Grand Imperial Mall and save before sitting in the ring. Counter Razor’s jumping attacks with stomach strikes. Fred offers payment to throw the fight; refuse or win anyway for the sporting victory.
Claire: races and Sampson’s crucial setup
Quest
Start
Route / branch
The Beast in Me
Claire’s garage / Arroyo
Meet Claire at her garage during the day and agree. For each invitation, reply to her message, call at the starting location and wait on its bench. Take the race shard and pass the checkpoints.
The Beast in Me: City Center
First qualifying race
Choose a road-suitable personal car or Beast. Brake early for turns; shooting is unnecessary for a podium finish. Stop at the line and finish Claire’s conversation.
The Beast in Me: Badlands
Second qualifying race
Use Beast on the off-road course, slow for crests and maintain the checkpoint line. Finish Claire’s post-race conversation, then await the third invitation.
The Beast in Me: Santo Domingo
Third qualifying race
After the tight street course, hear Claire’s revenge plan. To preserve sparing Sampson later, make winning your priority without withdrawing from the entire job. Reinforce that boundary in the subsequent message.
The Beast in Me: The Big Race
Final invitation
Either finish the course or follow Sampson at his exit. To keep him alive after the crash, hear him and restrain Claire; the earlier boundary is required. Continuing to win instead changes your relationship with Claire and skips the pursuit.
Zen master: four meditations in order
Sit and finish each BD. Payment is optional and does not unlock the next job. After the fourth meeting, pick up the items left behind; the chain does not award attribute points.
Quest
Meeting place
Imagine
Reconciliation Park: bench beneath expressway area
Stairway to Heaven
Japantown: south of Redwood Market
Poem of the Atoms
North Oak: beneath the roundabout’s bird statue
Meetings Along the Edge
Jackson Plains: cliff lookout south of Muamar’s location
Update 2.3: practical vehicle quest routes
Quest
Trigger
Route
Motorbreath
The Hunt + The Beast in Me → River’s message
Search the yellow Watson highway area in a fast car. Pursue/damage the red Semimaru until Jax/Nova exit, then fight both. Enter, connect and read its files through the job journal. Answer River’s messages until ownership is confirmed.
Where Eagles Dare
Try Semimaru CrystalCoat after Motorbreath
Try the Semimaru’s locked colour function and message Claire. Visit her coordinates, deal with the enemies and hack the terminal. CrystalCoat then becomes available for the Semimaru.
Freedom
Claire’s Badlands/Santo Domingo races + Transmission + Search and Destroy
After Muamar’s message, inspect the engineer at Coronado Dam. Visit the Rancho Coronado construction site, deal with Arasaka and use the car computer. Send the information and take the opposite workbench key BEFORE leaving. Optionally authorise V at the second computer. Stop the fleeing Mordred and enter; without authorisation, lose the police.
Nitro (Youth Energy)
Buy one Yaiba + three Autofixer vehicles + You Play with Fire…
Read Yaiba’s invitation on your computer. Order through the website or Kiroshi campus, then wait 24 in-game hours. Identify yourself at the Corpo Plaza docks delivery point and pay 95,000 eddies. If the job fails, Muramasa becomes available through Autofixer.
Invitations, apartment jobs and repeatable activities
Job
Start / completion
Venus in Furs
Meet Meredith before All Foods and secure her successful Pickup outcome; using her unchanged Militech chip is a reliable route. Respond positively to her later message, visit No-Tell Motel room 6 and collect the iconic melee weapon beside the bed afterward.
Upgrade U
Follow Viktor’s ripperdoc invitation after the 2.0 introduction or on an imported save, open the revised cyberware menu and complete the offered adjustment. Later purchases depend on level, money and capacity.
Houses in Motion / Welcome Home
Open EZEstates on the apartment computer to renovate H10 or rent Northside/Japantown/The Glen/Corpo Plaza. Alternatively pay on site and enter the flat to complete its Welcome Home job. Renting is not a romance requirement.
I Really Want to Stay at Your House
After establishing a lasting romance, from 2.1 answer your partner’s invitation, choose an apartment and wait there. Play the shared activities and use the goodbye dialogue afterward; later messages can arrange another visit.
The Distance / races
After Claire’s chain, await Jim Jarry’s message and agree. Four flag markers repeat the familiar courses: sit on the starting bench, pay 2,000 eddies and pass checkpoints. Winning awards 10,000 eddies and an Autofixer discount.
Quest versions: 1.6, 2.x and today’s 2.5 rollout
PS4/Xbox One have the final older 1.6x content, including the three Edgerunners gigs, but not 2.x systems or Phantom Liberty. Activities marked 2.0–2.5 here require the corresponding modern version.
Update 2.5 is available on PC, PS5, Xbox Series and Nintendo Switch 2. Mac players can get it through the PC game stores and the Mac App Store. If quest markers are missing, first check your installed version.
Main story: concrete search and decision points
Story details & possible consequences
The story index lists every named main job in order. This supplement resolves common interaction bottlenecks and identifies useful places for a separate save.
Chapter
Next steps
The Information
Enter Lizzie’s between 18:00 and 06:00. In the BD, listen to Yorinobu’s phone in the audio layer, then inspect the active datapad visually. The thermal layer identifies the floor container in the corner behind the screen. Speak to Judy/Evelyn and call Dex afterward.
The Pickup: Brick
Use 9691 at the All Foods side room holding Brick. Disable its laser trap before entering; the adjacent room’s detonator also offers a disarm option. Brick’s later help at Totentanz requires his survival and Royce’s removal.
The Pickup: Meredith / Royce
Meet Meredith before All Foods to preserve Venus in Furs. Giving Royce her unchanged chip triggers the Maelstrom fight and her successful outcome. Paying differently or removing malware changes the Militech/Maelstrom alignment; save first and consider the later Totentanz branch.
The Heist: Flathead → escape
Guide the Flathead through camera views and vents after check-in; the terrarium distracts housekeeping. Scan the penthouse’s hidden switch, open the Relic and follow the hiding sequence. Collect roof/terrarium loot before the window escape, then deliberately choose Jackie’s transport destination.
Automatic Love
Enter Clouds in the evening, deposit weapons and follow Evelyn’s lead with Skye or Angel. VIP access and Tom lead to Woodman. If you fight him, read Broken Doll on his computer afterward. Retrieve your weapons from the locker when leaving.
Disasterpiece → Double Life
Buy the lead from the Jig-Jig XBD dealer, analyse it in Judy’s van and visit the old Charter Hill site. Search the main building and sublevels for Evelyn, disconnect her as Judy instructs and carry her to the elevator. Then examine every BD layer at Judy’s apartment.
I Walk the Line → Transmission
Reach the monitored GIM van or use upper routes toward the cinema. Sasquatch can be bypassed; in combat destroy her back booster. Hear the NetWatch agent: his deal changes the Voodoo Boys’ aftermath. Brigitte and the cyberspace sequence continue the central story in either broad route.
Ghost Town → Hellman
Support Panam at camp, complete the Rocky Ridge ambush and recover her car. Optionally raid Nash’s tunnel for Widow Maker. After Lightning Breaks, follow the AV crash, assist Mitch and confront Hellman at the petrol station; Panam’s later friendship chain is separate.
Gimme Danger
Join Takemura’s reconnaissance, infect the security computer and scout the industrial park. Use an upper route or perimeter building to enter the warehouse and hack the float at its far end. Escape through the opened roof afterward, checking container 667 before leaving.
Play It Safe → Search and Destroy
Work through the three snipers and laser traps on the upper market paths, then disconnect the netrunner. Dodge Oda’s melee combinations and interrupt his healing; sparing him permits later appearances. After the hideout collapses, return through the wall gap and upstairs for Takemura instead of immediately fleeing.
Iconic crafting schematics: nine named targets
At NCPD activities, check the named leader and loot container. A schematic is not a finished gun: spend components in the crafting menu afterwards.
Destroy and loot the organized-crime Militech combat mech.
Ozob’s Nose
Send in the Clowns
Complete Ozob's driving job for the grenade schematic.
Skippy: location, mode and return
Vista del Rey: find Skippy in a case beside a body in the alley south of the College Street area. Picking it up starts Machine Gun. Starting with Puppy-Loving Pacifist can unlock Stone Cold Killer later; your dialogue explanation and confirmed kills affect the switch. Starting in killer mode loses it later.
After the owner reveal, return Skippy to Regina. Modern versions let you retrieve the reset gun without Skippy’s AI after her later message. Older advice to never return it omits this addition.
External rewards and ended promotions
Story details & possible consequences
Check MY REWARDS account requirements. Ended campaigns do not guarantee new claims; previously claimed rewards remain account-linked.
Weapon
Access
Requirement
Black Unicorn
MY REWARDS
Link your game account; check V's apartment stash.
Gwynbleidd
MY REWARDS / Phantom Liberty
Requires linked ownership of The Witcher 3 and the expansion.
Scorch
MY REWARDS / Phantom Liberty
Requires linked GWENT account and expansion; check the stash.
Yasha
Historical Twitch campaign
2023 Support-a-Streamer reward; not a standard Dogtown pickup.
AUTOFIXER: regular purchase catalog by manufacturer
2.x including 2.1/2.2/2.3 additions. Each model has a checklist entry. Use the apartment net or a terminal; locked listings show progression requirements. Buying the Porsche Cabriolet starts Shape of a Pony for collection. Muramasa becomes purchasable after its failed 2.3 quest. Vehicle contracts and expansion models are listed in the Dogtown guide.
Installing cyberware: vendors, level and operating system
In 2.x, ordinary ripperdocs share the same level-scaled standard inventory; old Fingers-exclusive purchasing advice no longer applies. New tiers appear roughly every ten levels. Dogtown ripperdocs add expansion models. Quest-specific implants remain quest-bound. Check capacity and synergy before buying or upgrading.
Cyberdecks, Sandevistan, Berserk and Chrome Compressor compete for one operating-system slot. Ordinary quickhacks require a cyberdeck. Equip Smart Link for reliable smart-weapon targeting. Arm cyberware replaces other arm implants; Gorilla Arms and Mantis Blades cannot be active together. Reinforced Tendons grant a double jump; Fortified Ankles grant a charged jump, competing for one leg slot.
Edgerunner at Technical Ability 20 permits up to 50 capacity above the regular limit at a maximum-health cost. Capacity shards are loot, not a fixed unlimited shop purchase. Axolotl reduces cooldowns after neutralizations; Biomonitor plus Blood Pump automates healing. Establish health recovery before Overclock, and check weapon restrictions before choosing Sandevistan.
Cyberware catalog: regular model families by slot
This lists model families; tier and damage variants are not additional secrets. Some additions, including Feen-X and Cogito Lattice, require Phantom Liberty. Iconic models and special acquisition routes appear separately.
MaxTac blades and Tyger Claws imprint are special variants; inclusion here does not mean every entry carries the in-game Iconic tag.
Implant
Access
Acquisition
Axolotl
Last Call / Regina
Finish Regina's 23 regular gigs; check stash. Also sold by Dogtown ripperdocs.
NetWatch Netdriver MK.1
Ripperdoc / high level
Iconic cyberdeck in modern standard ripperdoc inventory.
Militech “Falcon” Sandevistan
Ripperdoc / high level
Iconic time-dilation OS; needs available capacity.
Militech “Apogee” Sandevistan
Ripperdoc / high level
Level-scaled purchase; no permanent hidden cache required.
Militech Berserk
Ripperdoc / high level
Iconic Berserk; check melee restrictions before purchasing.
Tyger Claws Dermal Imprint
The Gig
Wakako's reward; collect from Cassius Ryder in Northside.
MaxTac Mantis Blades
Bullets / DLC alternative
Defeat Melissa Rory after Jinguji's incident; alternatively Hands' MaxTac information in Reed's branch.
Headhunter: all twelve rank rewards
Headshots, suppressed attacks, throwing weapons and undetected neutralizations. All five skills progress to 60 independently of assigned attributes. Two perk points per skill yield ten extra points.
Rank
Unlock
5
-10% visibility
10
+10% headshot/vulnerability damage
15
+1 perk point
20
No weapon sway while crouched
25
-10% visibility
30
+15% headshot/vulnerability damage
35
+1 perk point
40
Optical Camo activates while grappling
45
-30% throwing-weapon recovery time
50
+30% crouched movement speed
55
Undetected bonus persists three seconds into combat
60
+15% Camo charge from Focus/Deadeye/throwing neutralizations
Netrunner: all twelve rank rewards
Use quickhacks, access points, smart weapons and Monowire. All five skills progress to 60 independently of assigned attributes. Two perk points per skill yield ten extra points.
Rank
Unlock
5
+5% RAM recovery
10
+1 RAM
15
+1 perk point
20
+20% smart lock-on range
25
+5% RAM recovery
30
+1 RAM
35
+1 perk point
40
-20% device/vehicle quickhack RAM cost
45
+15% Control/Covert duration; +5% Combat damage
50
+40% Overclock duration
55
-10% Overclock health cost
60
Overclock: reveal enemies within ten meters; hack non-netrunners through cover
Shinobi: all twelve rank rewards
Use blades, assault rifles/SMGs, jumps, dodges and dashes in combat. All five skills progress to 60 independently of assigned attributes. Two perk points per skill yield ten extra points.
Rank
Unlock
5
+5% movement speed
10
-5% dodge/dash stamina cost
15
+1 perk point
20
Brief accuracy boost after dodging/dashing
25
+5% movement speed
30
-10% dodge/dash stamina cost
35
+1 perk point
40
Higher mitigation chance with faster movement
45
+25% damage with fast attacks
50
Air dashes/slides reload 20% of magazine
55
No low-stamina accuracy/attack-speed penalty in midair or slowed time
60
Sandevistan: +40% critical chance; no movement stamina cost
Solo: all twelve rank rewards
Use shotguns, LMGs/HMGs, blunt weapons and Gorilla Arms. All five skills progress to 60 independently of assigned attributes. Two perk points per skill yield ten extra points.
Rank
Unlock
5
+50 carry capacity
10
+10 health
15
+1 perk point
20
Fists/Gorilla: +20% damage/speed; fists can cause bleeding
25
+100 carry capacity
30
+15 health
35
+1 perk point
40
+10% critical chance within five meters
45
+25% strong/quick melee attack damage
50
+25% health after finishers
55
Adrenaline decays half as quickly, never below ten percent
Craft, use tech weapons/grenades and perform technical actions. All five skills progress to 60 independently of assigned attributes. Two perk points per skill yield ten extra points.
Rank
Unlock
5
+15 armor
10
+5 cyberware capacity
15
+1 perk point
20
+10% grenade damage/radius
25
+25 armor
30
+10 cyberware capacity
35
+1 perk point
40
Higher shock chance with charged tech weapons/electric batons
Each grants one perk point, not an attribute point. These ten base pickups are recoverable; the missable expansion opening pickup is in the Dogtown guide.
Shard target
Region
Route
Northside-Lagerhaus
Watson
Warehouse with open A/B/C bays: rear crate, guarded by drones/turret.
Japantown-Unterführung
Westbrook
NCPD ambush east of Dark Matter: search the Alvarado trunk.
Pannenhilfe
Badlands
Between Dakota and Edgewood Farm; beyond billboard, drone and body beside car.
Organisierte Kriminalität
Badlands
Clear organized-crime camp near Dakota/Edgewood Farm; collect central loot.
Memorial-Park-Metro
Corpo Plaza
NCPD scene at NCART entrance; search the middle platform.
Wartungsarbeiter
Corpo Plaza
Northern junction by Softsys sign: stairs, low roof and body.
Megabuilding H2
The Glen
NCPD scene below freeway; crate beside gang vehicles.
Flussgarage
Arroyo
NCPD assault near Red Dirt and Heywood bridge; search bodies.
Arasaka Industrial Park
Arroyo
Security building beside float warehouse: third-floor control-room crate.
Welcome to Night City
Rancho Coronado
Start Reported Crime first; follow-up marker unlocks Manzanita Street garage.
Special outfits, Edgerunners and modern clothing
The fifth newly announced vendor collection arrives later and has no confirmed name or location yet. Glamdoc skins are cosmetic. TWINTONE Twitch skins are time-limited external paint rewards; check campaign eligibility.
Collection
Access
Route
David’s Jacket
Over the Edge
Arroyo, Megabuilding H4: watch alley BD; follow Muamar/Falco messages to the gift.
King’s five-piece outfit
Clampdown / 2.5
Prison bathroom: King's duffel under the bench, together with Coronation.
Maxiwear collection
Clothing stores / 2.5
Heywood, Arroyo and Little China.
Jinguji collection
Clothing store / 2.5
Jinguji in City Center.
NetWatch collection
Clothing stores / 2.5
Kabuki and Japantown.
IconAmerica collection
Clothing stores / 2.5
Pacifica, Badlands and Northside.
NUS Infiltrator collection
Clothing stores / 2.5
Kabuki and Japantown; now regularly purchasable.
Cyberware skins
Glamdocs / 2.5
Equip arm cyberware; visit five spray-can map markers for local designs.
Demiurge: FF:06:B5, church puzzle and mattress route
Badlands, Protein Farm: abandoned church in Biotechnica Flats. For the documented vehicle route, read every laptop message/file at 04:00, start and exit Arasaka Tower 3D. From Wraith Camp follow the western road, then search south for the desert mattress; the linked VULKK location map identifies this tiny unmarked spot. Stand on it without input for about seven real minutes; enter the monster truck after fainting. This sequence was documented on 2.21; reload and retry the morning if it fails.
The longer puzzle route activates server keypads through secret arcade floor −10: on floor 52 investigate rooms 940204/941229, then enter 240891 using numbered wall panels. Reach the maze exit. Modern server codes, left to right: 00255, 00006, 00181, 00051, 00091, 00240, 00270, 00420. Read the new laptop file to mark the mattress. Original 2.0 codes beginning 327670 no longer apply. The truck is a concrete reward; this does not resolve every interpretation of the original mystery.
NCPD Badge: all fixed clothing pickups
Clothing
Travel landmark
Route
Holo-tinted badge goggles
Northside Apartment
Behind apartment: body beside NCPD car in side alley.
Heavy-duty aramid-reinforced badge coat
Almunecar & Jerez
Southern Rancho Coronado: body beside police cars outside house.
Anti-puncture neotac badge pants
Metro: Farrier & Ferguson
West of metro, recessed walkway by blue 24 neon arrow.
Waterproof badge combat boots
Woodhaven Street
Climb three western staircases; rooftop bodies opposite purple door.
Corporate: all fixed clothing pickups
Clothing
Travel landmark
Route
Tactical hybrid-glass corporate glasses
Rancho Coronado East
Follow winding road southwest uphill: billboard, metal box.
Corporate blazer with bulletproof lining
Offshore Street
Northside: body beside burning car near closed diner.
Carbonweave silk corporate shirt
Corporation Street
East, beneath scaffolding in a construction alley: body.
Breathable reinforced bio-cotton corporate slacks
Oil Fields / Northside
Follow southwestern roads; parking lot with Trauma Team AV/burning car.
Ergonomic reinforced corporate evening shoes
San Amaro Street
After I Fought the Law: northern parking lot, between burning vans.
Fixer: all fixed clothing pickups
Clothing
Travel landmark
Route
Polycarbonate opti-enhanced fixer glasses
Rancho Coronado South
Southwest near crane: body behind blue containers.
Trilayer aramid-weave fixer coat / skirt with jacket
Kendal Park
Ruined Ferris wheel: box beside a gondola.
Heat-resistant aramid-weave fixer shirt / bustier
Metro Ebunike / The Glen
Haakensen/Piper: cross Valentino fence, body in back alley.
Protective-layer fixer pants / skirt
Jig-Jig Street
Climb left above entrance sign: search rooftop shack.
Elastiweave fixer shoes / pumps
Crescent & Broad
Garage ramp beside terminal: driver of crashed blue van.
Media: all fixed clothing pickups
Clothing
Travel landmark
Route
Media baseball cap with reactive layer
Regional Airport
After Life During Wartime: climb metal tower in abandoned airport.
After Ghost Town: search container beside black Murkmobile.
Reinforced duolayer techie cargo pants
Dam Viewpoint
Downhill through tunnel: police cars, body beside truck.
Cushioned aramid-sole techie shoes
Metro Memorial Park
Militech HQ, right of AV platforms: technician's gate; climbable.
Nine role outfits: 45 pieces and modern statistics
These nine tables cover the fixed pieces of Badge, Corporate, Fixer, Media, Netrunner, Nomad, Rocker, Solo and Techie sets. Not every set contains six pieces. English item names aid inventory searches; some names/appearances change with V’s body model. These clothes have no set bonus and are largely cosmetic in 2.x. Historical mod-slot screenshots and guaranteed armor statistics do not apply.
Technical Ability and Body can gate doors; the tooltip shows the check appropriate to your progression. Double jump bypasses several cages/roofs, but does not guarantee bypassing the Solo jacket door. If a body event is absent, finish its stated preceding quest and revisit. Some versions also place media pants alongside the media shoes; both remain separate clothing targets.
2.5: Double Trouble and compatible weapons
At Cool 9, Double Trouble allows two Power pistols/revolvers at once. Smart and Tech handguns are not generally compatible. A pair does not simply deliver two full single-weapon damage values: the mechanic has a damage penalty partly mitigated by four supporting perks. Budget ammunition and stamina; practise with two compatible ordinary guns first.
On an existing save, refund perks from an unused branch; do not spend your single attribute reset if Cool already qualifies. Check the game or official Build Planner for the four new auxiliary nodes’ exact labels and current figures. This is a 2.5 feature, absent from the older PS4/Xbox One system.
NCPD and hidden gems: use the location atlas
Every entry below has its own reference-map identifier and direct map link. The identifier belongs to the source index; it is not an extra in-game quest name. The nearest indexed fast-travel anchor and compass direction are calculated from published coordinates. The index contains 132 anchors, with only Trailer Park in the Badlands, so a closer actual terminal may be missing. Directions show a straight-line relation, not a tested walking route; use the game map for roads, walls and elevation.
These tables contain 156 cleaned NCPD location groups and 190 hidden-gem markers from the reference atlas. An explicitly named duplicate and a disputed Kabuki point a few metres from an assault are excluded from mandatory ticks; the second You Play with Fire pickup belongs to the same entry. This source index is not an official achievement counter: older base-game lists also describe 156 hustles, but activity and border classifications differ. Equal totals do not establish identical entries. Supplementary written routes cover further named cases absent from the index.
Select Custom and enable NCPD Scanner on the game map. For assaults, neutralize the threat and loot the marked evidence. Organized crime requires clearing the whole site and final loot. For reported crimes, read the clue shard and finish the follow-up stash as well; both markers belong to one activity.
A hidden-gem marker leads to a concealed body, bag, box or small scene. Scan the roof, ground, underpass and water at the point. Not every location has a journal quest or fixed high-tier loot. Some published elevation values are placeholders, so this atlas does not invent a floor number.
Northwestern Watson has a follow-up that can require the neighbouring southern activity first. Another follows Hippocratic Oath at the same site; leave the area and let time pass at the apartment. Some markers require Act II or Transmission. Check story progress, day/night and uncollected evidence before assuming a save bug.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.
111 verified NCPD routes: travel anchors and final evidence
These 111 textually verified routes supplement the coordinate atlas. Numbers #1, #2 and so on belong to the linked district source, not universal quest or map identifiers. For similar travel anchors, open the source map view; separate activities may lie in the same compass direction.
N/E/S/W are compass directions; NE/SE/SW/NW are diagonals. Listed bags, bodies and containers are the final evidence objects. For reported crimes, first read the initial clue and follow its new objective marker. Neutralize threats, then collect evidence; merely emptying an area does not complete the activity.
These tables omit obsolete guaranteed armor statistics and loot tiers. They cover 111 source headings from 26 neighborhood pages, without claiming every NCPD hustle. Existing atlas checkboxes track completion; these supplementary route descriptions do not create duplicate activity counters.
Little China · Organized crime
Source target
Travel route → final evidence
#1
Enter from the upper freeway; disable cameras, descend ladder; evidence container on landing pad.
#2
Enter market from northeast; locate netrunner first; finish by looting container on bench.
Area labels such as Arroyo are the actual names of some activities. This index supplements the local source numbers above. Neutralize leaders and remaining enemies, then collect marked loot; obsolete schematic tiers/statistics are omitted.
Activity
Street / area
Leader / special completion
Opposites Attract
Little China · Goldsmith/Cortes
Barry Alken; Trauma Team container on rooftop landing pad.
Tygers by the Tail
Little China · Drake/Cartwright
Mokomichi Yamada; clear market, final container.
Vice Control
Northside · Ross/Shipyard
Yelena Sidorova; Buzzsaw schematic on leader.
Just Say No
Northside · Richmond
Tom Ayer; after Vice Control, Psalm 11:6 schematic.
No License, No Problem
Northside · Longshore North
Clean Cut clinic after Hippocratic Oath; Kaiser Herzog.
Modern Labor Market
Japantown · Willow Street
Shinobu Imai; Sovereign schematic, neutralize every Tyger Claw.
Privacy Policy Violation
North Oak · Sycamore Street
Near Arasaka Estate; Militech mech, The Headsman schematic.
West Wind Estate
Pacifica · Pacific Boulevard
Anton Kolev; Moron Labe schematic, central loot container.
Wipe the Gonk, Take the Implants
Coastview · Eden Beach Mega Ride
Stanislaus Zbyszko; clear turrets and Ferris wheel area.
New Boss, New Rules
Rancho Coronado · Carnitas Street
Olga Elisabeth Longmead; Breakthrough schematic, check captive area.
Desperate Sons-of-Bitches
Rancho Coronado · Sequoia/Gray
Paul Craven; clear the Wraith compound and collect evidence.
Arroyo
Santo Domingo · Hargreaves Street
Darius Miles; Comrade’s Hammer schematic, then remaining gang members.
Rocky Ridge
Badlands · I-9
Bruce Ward; all Wraiths and final loot.
Jackson Plains
Badlands · Tango Tors Motel
Rufus McBride; clear motel and remaining Wraiths.
Vista del Rey
Heywood · Mercado Sonora
Miguel Rodriguez; a netrunner vendor becomes available here later.
Chapel
The Glen · Valentino Alley/Skyline South
Zoe Alonzo and Rogelio Cruz; defeat remaining Valentinos.
Living the Big Life
Wellsprings · Skyline South
Denzel Cryer; Yinglong schematic, finish the Animals gang site.
Delivery From Above: unmarked clue and netrunner infovisor
Badlands, Rattlesnake Creek: on Sage Gulch Road near Abandoned Fuel Station, find a burned car and Jackal’s body. Collect and read Transcript: Jackal and NC#1554. The follow-up appears only afterwards; an absent initial map marker does not mean the activity is missing.
Follow the road marker to the crash-landed locker near the station and collect its contents. It contains Antisurge ICE-protected netrunner infovisors for the role outfit. Older guides call this activity Death from Above. Internal reference: ma_bls_ina_se5_33.
Finish Panam’s and Rogue’s chains; make the correct oil-field decision for the solo assault.
Romantic apartment hangouts
Complete one of the four main romances and wait for I Really Want to Stay at Your House.
Modern edition; not a new main-story ending.
Phantom Liberty
Own the expansion and finish Transmission or use the offered expansion quick start.
Cyberpunk 2077
Your checklist
0 / 969 guide tasks completed
Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.
Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.
How do I unlock the secret solo finale with Johnny?Cyberpunk 2077 · Spoilers
The replies at Johnny’s grave in Chippin’ In are what matter. Those replies determine whether the route unlocks.
Save before the oilfield conversation. Choose the epitaph that says Johnny saved your life. Then tell him he also messed up his relationship with V, ask what he wants from you and give him one last chance.
Call Rogue and finish Blistering Love so that the Rogue plan is available in the finale.
On the roof in Nocturne Op55N1, initially choose the Johnny and Rogue plan. Wait at the confirmation for about five minutes until Johnny proposes going in alone.