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Game help · Tips & secrets

Role-playing game · First release 2020

Cyberpunk 2077

Explore Night City through its quest chains: main story, consequential side jobs, romances, endings and practical routes to iconic weapons and vehicles. Build advice targets the modern 2.x edition; older consoles are explained separately.

WindowsPlayStation 4Xbox OnePlayStation 5Xbox Series X|SNintendo Switch 2macOS (Apple Silicon)

Base-game level cap
50
Standard cyberpsycho sightings
17
Attributes
5
Expansion
Phantom Liberty
What this guide covers

Main story, alternate endings, friendships and romances with prerequisites; actionable side-job, lifepath and secret routes, 72 base-game gig paths, and entry, combat and evidence instructions for all 17 cyberpsychos. Also covers 20 Major Arcana, ten Balatro Jokers, twelve new 2.5 cards, Clampdown and Welcome to Paradise, vehicle quests, apartment and arcade activities. Weapon and schematic catalogues, AUTOFIXER and named vehicle rewards, cyberware model families, build/crafting rules, all 60 passive skill-rank rewards, ten fixed perk shards, Johnny’s clothing and 45 pieces across nine role outfits complement the quest routes. The map atlas contains 156 cleaned NCPD source groups and 190 hidden source locations, supplemented by 111 described NCPD route segments and a named 17-site catalogue. These source counts are not an official completion counter or an individual walkthrough of every scanner event: coordinates have not been personally walked, elevation and specific random loot are not consistently confirmed, and 47 hidden points lack a verified regional assignment. Version notes distinguish 1.6, 2.x and the 2.5 rollout. No fixed listing of every ordinary container, loot roll, dialogue line or optional perk node; external and unreleased rewards are labelled accordingly.

Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.

Search across guides for a quest, location or item

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
Original console editionPS4 / Xbox OneRemains on update 1.6; no Phantom Liberty or 2.x skill system. Do not assume 2.x builds or changed loot locations apply.
Modern edition / Ultimate EditionWindows / PS5 / Xbox Series X|S / Switch 2 / Apple Silicon MacUltimate Edition bundles the base game and Phantom Liberty. Switch 2 launched 5 June 2025, Mac 17 July 2025; patch rollout can differ by platform.
Edgerunners 2 Update (2.5)PC / Mac / PS5 / Xbox Series X|S / Switch 2Released 22 October 2026. Version 2.5 is available on Nintendo Switch 2 as well. The Mac App Store edition lists the Edgerunners 2 content.

Getting started: navigating Night City

Lifepaths change the opening, some dialogue and one personal side job, but do not force a combat build. Keep separate saves before The Pickup, The Heist, Search and Destroy, Chippin’ In and Nocturne. A suitable quest level does not replace cover: scan, tag cameras and identify escape routes.

Healing items and grenades recharge in 2.x. Stamina, RAM and cyberware capacity are separate resources. A Sandevistan normally replaces the cyberdeck, so you lose conventional quickhacking without a deck.

Main story: named sequence and critical moments

Story details & possible consequences
Quest / stageApproach and consequence
The Nomad / The Streetkid / The Corpo-RatChoose a lifepath; all three openings converge on Jackie and the same central plot.
Practice Makes Perfect → The RescueFinish the optional tutorial. Rescue Sandra, inspect her biomonitor and clear the Trauma Team landing area.
The Ripperdoc → The RideComplete Viktor’s introduction, then meet Dex. Paying the outstanding medical bill is a separate side job.
The InformationMeet Evelyn and Judy at Lizzie’s. Switch the braindance between visual, audio and thermal layers to identify the Relic container.
The PickupSave separately before All Foods. Meredith’s chip, Royce and Brick affect later characters and rewards; Brick is in a side room with a laser trap.
The Heist → Love Like FireSave before Konpeki. Collect Kongou by the bed, Nehan from Saburo and Satori in the rooftop AV before escaping. Send Jackie’s body to his family if you want the full Heroes quest.
Playing for TimeMeet Takemura; the three major investigation chains then open. You can alternate between them and side jobs.
Automatic Love → The Space in Between → Disasterpiece → Double LifeFollow Judy and Evelyn’s trail. Gather information at Clouds first; tag cameras and use elevated routes for a quieter approach to the scav factory.
M’ap Tann Pèlen → I Walk the Line → TransmissionMeet Placide and the Voodoo Boys in Pacifica. Make a deliberate choice about the NetWatch agent; completing Transmission unlocks the regular Phantom Liberty invitation.
Ghost Town → Lightning Breaks → Life During WartimePay Rogue at the Afterlife, help Panam and pursue Hellman. Nash’s hideout is an optional detour that awards Widow Maker.
Down on the Street → Gimme DangerFollow Takemura’s Japantown lead. Scout the industrial park first: check cameras, roof access and containers; Prototype: Shingen Mark V is in container 667.
Play It SafeEliminate three snipers, watching for mines and the netrunner. Dodge Oda’s melee chains, create distance and interrupt his healing phase. Collect Jinchu-Maru.
Search and DestroyAfter the collapse, do NOT immediately follow the escape marker: go through the wall opening and back upstairs to rescue Takemura, then fight your way out together.
Tapeworm → Chippin’ InComplete Johnny’s conversations throughout Act 2. Chippin’ In opens his equipment hunt, the oil-field decision and Rogue’s follow-up.
Nocturne Op55N1Keep a separate save before the Embers elevator. This is the explicit point of no return for the original endings; finish the friendship and romance chains you want beforehand.

Side jobs and friendships: entry points and chains

This is a named chain guide to the major optional storylines. Not every incidental street encounter or individual gig has its own walkthrough here.

Character / themeQuest chainWhat matters?
JudyBoth Sides, Now → Ex-Factor → Talkin’ ’Bout a Revolution → Pisces → Pyramid SongAnswer calls and support Judy after Evelyn. Pisces and the decision about Maiko’s payment are the critical branch.
PanamRiders on the Storm → With a Little Help from My Friends → Queen of the HighwayRescue Saul and do not betray Panam’s plan to him. Respond promptly to the rescue invitation.
RiverI Fought the Law → The Hunt → Following the RiverAccept Elizabeth’s call. Inspect all relevant braindance clues to locate Edgewood Farm, then rescue Randy.
PeralezI Fought the Law → Dream OnInvestigate the apartment’s hidden surveillance and follow the van. Telling Jefferson changes the aftermath; this quest does not offer a complete resolution of the conspiracy.
Johnny / RogueChippin’ In → Blistering LoveSearch the Ebunike, take Grayson’s access card and lower the shipping container. Accompany Rogue to the drive-in.
Kerry / SamuraiHoldin’ On → Second Conflict → A Like Supreme → Rebel! Rebel! → I Don’t Wanna Hear It → Off the Leash → Boat DrinksVisit Kerry after Johnny’s chain and wait for his calls. Earlier Maelstrom decisions change the Totentanz visit.
DelamainHuman Nature → Tune Up → Epistrophy (7) → Don’t Lose Your MindRecover the seven cabs in Northside, Wellsprings, Coastview, Rancho Coronado, North Oak, The Glen and Badlands. Finally destroy, reset or merge the core with sufficient Intelligence.
ClaireThe Beast in Me: City Center → Badlands → Santo Domingo → The Big RaceBefore the finale, decide whether to win the race or help Claire pursue Sampson. Sparing him and receiving Cthulhu depend on the earlier conversations.
Coach FredBeat on the Brat: Kabuki / Arroyo / The Glen / Rancho Coronado / Pacifica → FinaleTackle the boxing bouts individually. Against Razor, block/parry, preserve stamina and target the abdomen; Ozob’s bout is an additional encounter.
JoshuaSinnerman → There Is a Light That Never Goes Out → They Won’t Go When I GoWakako’s job starts the chain. Killing Joshua early ends it; later chapters involve religious performance and strong violence.
BrendanI Can See Clearly Now → Spray Paint → Coin Operated BoyRevisit the vending machine by Megabuilding H8 in Japantown, allowing time between visits.
Sandra DorsettFull DisclosureRetrieve Sandra’s databank from the Kabuki scav hideout. Decrypting it and your response change the conversation.
Lizzy WizzyViolenceGather information about Liam at Riot and report to Lizzy. Wait for her next call; the follow-up has a dark aftermath.
NixSpellbound → Kold MirageVisit Nix at the Afterlife. Investigate the cyberdeck in the Badlands refrigerator and act promptly to save Nix during his attempt to access it.
GarryThe Prophet’s SongListen to Garry outside Misty’s several times, donate and help with the nomad confrontation. Then investigate the meeting and retrieve the shard.
MonkImagine → Stairway to Heaven → Poem of the Atoms → Meetings Along the EdgeVisit the meditation encounters in sequence. These are optional narrative interludes, not permanent attribute upgrades.
SkippyMachine GunFind the talking pistol in a Vista del Rey alley. Its initial targeting mode later switches; Regina’s ownership claim leads to the conclusion.
MistyFool on the HillScan the 20 open-world Major Arcana murals and return to Misty; the two additional ending-specific images are not required.
Jackie / Mama WellesHeroesSend Jackie’s body to his family after The Heist and attend the ofrenda at El Coyote Cojo. Return to the altar afterwards for La Chingona Dorada.
Mitch / ScorpionI’ll Fly AwayAfter Riders on the Storm, speak to Mitch at camp and complete Scorpion’s farewell before advancing the later Panam chain. Reward: Stinger.
DennisBig in JapanSpeak to Dennis at the Afterlife, retrieve the dockside container and transport its contents alive. Reward: Scalpel.
6th StreetStadium LoveVisit the Rancho Coronado party. Win the shooting contest for Divided We Stand or obtain the weapon after fighting the gang.
Nancy / Bes IsisKilling in the NameFollow up after A Like Supreme. Hack the routers in sequence; the conclusion reveals the online performance behind the trail.
OzobSend in the ClownsPick Ozob up, drive to the restaurant and wait for the confrontation. His optional boxing bout can become available afterwards.
Lebenswege / LifepathsWar Pigs / These Boots Are Made for Walkin’ / Small Man, Big MouthExclusive to Corpo / Nomad / Streetkid respectively. A single unmodified playthrough cannot contain all three lifepath jobs.

Individual side jobs and lifepaths: start, route and outcome

The three lifepath jobs are mutually exclusive. Some attribute checks scale with V in modern versions; use the value currently displayed on the dialogue or door.

QuestStart / travel areaPractical steps
The GiftT-Bug → Kabuki / Edge NetSpeak to Yoko at Kabuki’s shop, claim the free quickhack through her trade inventory and use a suitable cyberdeck. The original tutorial uses Ping; the gift is not a random street pickup.
The GunWilson / Megabuilding H10Open Wilson’s trade inventory at 2nd Amendment and claim the free Dying Night. Buying an unrelated weapon does not substitute for collecting it.
Paid in FullViktor / Little ChinaAfter the initial surgery, return to Viktor with at least 21,000 eddies and select the debt dialogue. This is a one-time bill, separate from later cyberware purchases.
The GigWakako / Jig-Jig StreetAfter Watson’s lockdown lifts, visit Wakako’s pachinko shop and collect payment for The Rescue. Then claim the marked free reward through ripperdoc Cassius Ryder’s trade menu.
Burning Desire / Night MovesDistressed man / Little ChinaCollect Jessie in a car with a passenger seat. Drive directly to the marked ripperdoc and stop outside so he can exit. His later thank-you call transfers the reward.
Happy TogetherBarry / one floor below V’s H10 apartmentSpeak to the officers, return later to Barry and exhaust his optional Andrew dialogue. BEFORE reporting back, examine Andrew’s niche at the Columbarium. Explicitly tell the officers you visited the grave, then check on Barry.
Losing My Religion / Sacrum ProfanumMonk / Northside docksSpeak to the kneeling monk and visit the container hideout holding his brother. For the requested outcome, keep everyone alive using nonlethal takedowns from cover. Speak to the rescued monk and check for Fenrir before leaving.
Big in JapanDennis / AfterlifeAccept Dennis’s job and open the marked container at Kabuki’s waterfront. Carry the man out, putting him down safely when you need to fight. Load the designated car, deliver him to Dennis and collect Scalpel.
Shoot to ThrillWilson’s call / H10 shooting rangeReturn to the range, hear Wilson’s instructions and wait for the start. Multiple hits on each active target count, so use a fast pistol. Collect the result and prize from Wilson afterward.
Full DisclosureSandra after Double Life / Kabuki Scav denRecover the databank on the Arasaka crate beside the armchair in the Last Login site. Call Sandra. Optionally decrypt Operation Carpe Noctem before her apartment conversation. Honest interest in her work improves her response; blackmail triggers combat.
SpellboundNix / AfterlifeAccept Nix’s spellbook job and meet R3n0 at the Charter Hill café. Buy it or obtain the coordinates through her information/laptop. Retrieve the marked case, optionally decrypt it and return to Nix.
KOLD MIRAGEBartmoss’s freezer / Badlands landfillOpen the freezer near Dex’s landfill site, then reopen it after Johnny speaks and scan/take the deck. Let Nix analyse it at Afterlife. During the emergency, hack the adjacent computer to preserve data; the power box also saves him but destroys the data.
ViolenceUnknown message / No-Tell MotelMeet Lizzy at No-Tell. At Riot, reach the VIP area and overhear Liam or inspect the security footage, then report back. Return to the motel after her next call; the new scene and request form the second part.
Love RollercoasterCoastview / Grand Imperial Mall rollercoasterVisit the people at the coaster before completing Double Life. Scan for its side fuse box, restore power and accept the ride. Later, the coaster can remain usable even when the named job no longer appears.
Space OddityHomeless men / Rancho CoronadoAcquire access to the men’s briefcase terminal or find the owner’s nearby access, open its file and obtain the coordinates. Visit the Badlands crash site, deal with Militech and take the painting. Old resale duplication exploits are not a quest step.
Stadium Love6th Street party / Rancho CoronadoJoin the rooftop party peacefully and complete the drinking/shooting rounds at each station to win Divided We Stand. Earlier 6th Street clashes can change the reception; after escalation, the weapon can be looted at the party area.
Sweet DreamsStefan / Japantown motel marketAccept Stefan’s BD offer and use his playback equipment to start this branch. After awakening in the Scav hideout, retrieve your gear from its marked locker first. Escape and confront Stefan back at his selling spot.
BulletsSecond Jinguji visit / DowntownVisit Zane at Jinguji, then return later. Fight the attacking cyberpsycho in the confined shop and assist MaxTac. Follow the marked officer, sit beside Zane and finish the debrief.
Raymond Chandler EveningPepe / El Coyote CojoHear Pepe’s concern. Follow Cynthia discreetly at the indicated time, keep distance and hear her explanation at the destination. Your wording when reporting determines Pepe’s response; an affair is not automatically established.
The Ballad of Buck RaversStreet musician / Cherry Blossom MarketHear Johnny’s comment near the Samurai street musician and visit the marked record seller. Discuss Samurai’s past; the conversation opens his special stock. No additional concert mission is required.
Gun MusicAldecaldo deal / ArroyoSpeak to the nomad lookout at the trading site and approach the dispute. Use an available Body intimidation check to secure payment or protect the nomads in combat. Watch the elevated sniper in addition to the ground attackers.
Fortunate SonBob / relocated Aldecaldo campAfter Panam’s camp relocation, speak to Bob. Collect the implant behind the Little China hospital and survive the ambush. Question the employee afterward: the Intelligence tampering check supplies the warning for Bob’s treatment. Return the implant and revisit after surgery.
A Day in the LifeDarrell’s food stand / ArroyoExplicitly agree to help Darrell and accompany him to the bike thieves. With sufficient street reputation, intimidation can work peacefully; otherwise fight. Do not abandon him during the threat if you want him and his vendor stock to survive.
Only PainNCPD alley / Vista del ReyIntervene at the alley with three officers or deliberately walk away. Streetkid dialogue can make them leave; otherwise combat follows. Wake the fallen Corpo afterward and decide how to handle assistance/payment.
Ezekiel Saw the WheelBuryGer diner / ArroyoOrder and sit in the diner to trigger the robbery. Streetkid or Body dialogue permits intimidation, and payment is another option. If fighting, stop the robbers to finish the encounter.
Send in the ClownsOzob’s call / Little ChinaCollect Ozob at the meeting point, drive to the marked restaurant and wait. Help with the resulting confrontation, then complete payment. His later Pacifica boxing match is a separate encounter.
The Prophet’s SongGarry / outside Misty’s EsotericaHear Garry’s changing sermons repeatedly, donate and protect him in the nomad dispute. Follow the Northside meeting lead, observe the exchange and recover/decrypt the chip. Return to Garry’s spot afterward; his disappearance is part of the story.
Killing in the NameBartmoss Collective site → Nancy after A Like SupremeRead the Bartmoss site on your home computer and call Nancy. Follow four routers: Santo Domingo fire escape, Badlands RV roof, protein-farm ladder and Pacifica fortune-teller. Hack/read messages at each, then choose how to handle the manipulation and report to Nancy.
I Can See Clearly NowBrendan / right of H8 entranceRevisit Brendan after his introductory scene and move the bin in front of him using the displayed Body check. Later hear Theo beside him; allow time outside the area between his scenes.
Spray PaintBrendan / return visitAt the next event, stop the vandal through conversation or nonlethal intervention. Speak to Brendan afterward; a later visit leads to the machine’s disappearance.
Coin Operated BoyTheo / Brendan missingTheo explains his removal to a service point in The Glen. Gain access through the clerk or side room, speak to Brendan and return to Theo. This job cannot permanently prevent his update.
War PigsCorpo only / Frank’s later contactFollow Frank’s message and inspect the planted Kabuki briefcase. Decide how to handle his situation in the ensuing confrontation. Apparition is tied to the violent outcome; peaceful closure and collecting that weapon are different goals.
Small Man, Big MouthStreetkid only / Kirk at El Coyote CojoAfter Kirk contacts you, pursue his supposed transport deal. Inspect the target loot at the garage; the plan is a trap/misjudgment. Return to Kirk and resolve the gang confrontation there.
These Boots Are Made for Walkin’Nomad only / old car signalFollow the vehicle signal to the eastern Badlands scrapyard. Hear Lana beside your old car: reclaim it, give it away or pay for her work. Only reclaiming it adds the vehicle to V’s collection.

Romances and other encounters: requirements

Story details & possible consequences

Non-graphic quest guidance for adult characters. Body and voice are chosen at creation; lifepath and genital selection are not romance requirements. Phantom Liberty adds no new long-term main romance.

CharacterRequirementPractical route
Judy AlvarezFeminine body AND feminine voice.Complete Judy’s chain; refuse Maiko’s payment in Pisces. Dive, stay overnight and accept the romantic choices in Pyramid Song; confirm the relationship in the morning.
Panam PalmerMasculine body; either voice.Rescue Saul, support Panam and keep her plan from him. Express personal interest in the train conversation; accept intimacy in the Basilisk during Queen of the Highway.
River WardFeminine body; either voice.Save Randy in The Hunt. Join the water-tower scene in Following the River, kiss River and choose a relationship the following morning.
Kerry EurodyneMasculine body AND masculine voice.Continue Johnny’s/Samurai’s chain. Show interest in Off the Leash; in Boat Drinks help Kerry wreck the yacht, kiss him and confirm the relationship on the beach.
Meredith StoutAny body/voice; one-off encounter.Meet Meredith before The Pickup and secure a Militech outcome with her surviving. The straightforward route uses her still-infected chip against Maelstrom. Answer her later message and visit Venus in Furs.
RogueJohnny’s memory/body takeover; not a lasting V relationship.Complete Chippin’ In and Blistering Love, give Johnny control and take the romantic dialogue route at the drive-in.
Alt CunninghamPart of a scripted Johnny flashback.Experience Never Fade Away within the main story; this is not a separately unlockable V romance or partner selection.
JoytoysPaid encounters; no relationship quest chain.Two are on Jig-Jig Street in Japantown; more appear at Dark Matter after progressing Kerry’s chain. Use the corresponding lips icon on the map.

Endings: unlock the routes and understand the final choice

Story details & possible consequences
Ending / routeUnlockResult
The DevilChoose Hanako during Nocturne; rescue Takemura beforehand for his associated trophy scene.Arasaka route; later decide between the contract and returning to Earth.
The StarComplete Panam’s chain through Queen of the Highway and call her for help on the roof.Attack with the Aldecaldos, let V keep the body in Mikoshi and leave Night City.
The SunFinish Blistering Love, choose Johnny/Rogue and return the body to V.V becomes an Afterlife legend; relationship outcomes differ by partner.
TemperanceReach Mikoshi and choose to leave the body to Johnny.Johnny begins a new life; V goes with Alt.
(Don’t Fear) The ReaperAt the oil field in Chippin’ In, call out Johnny’s failure, ask what he wants and give him one final chance. Wait several minutes in the rooftop conversation. A high percentage alone is insufficient.Solo assault on Arasaka without an allied strike team; then Sun or Temperance. Very difficult; keep a separate save.
Giving up on the roofChoose the rooftop option that ends everything.Short tragic conclusion with messages from friends; no Arasaka assault.
The TowerPhantom Liberty only: return Songbird alive to Reed and accept the offered surgery.Separate base-game ending; see the expansion guide. Save before surgery.

Named finale chapters

Story details & possible consequences

These are alternative routes. A normal playthrough does not complete all branches without reloading.

RouteQuest sequence
Arasaka / The DevilLast Caress → Totalimmortal → Where Is My Mind?
Aldecaldos / The StarWe Gotta Live Together → Forward to Death → Belly of the Beast → All Along the Watchtower
Rogue / The SunFor Whom the Bell Tolls → Knockin’ on Heaven’s Door → Path of Glory
Johnny / TemperanceNew Dawn Fades
Solo(Don’t Fear) The Reaper → Path of Glory / New Dawn Fades
Phantom Liberty / The TowerWho Wants to Live Forever → Things Done Changed

Iconic weapons: individual targets and missable story loot

Story details & possible consequences

Modern 2.x. Keep manual saves before The Pickup, Konpeki, Pisces and endings. Herold’s DLC shop recovers selected missed items, not every excluded decision branch. One More Gig transfers selected ending rewards, not every item looted during a finale.

WeaponQuest / areaAcquisition
Dying NightH10 / The GunCollect Wilson's free gun.
KongouThe HeistYorinobu's bedside table; collect before escaping.
NehanThe HeistLoot Saburo's body.
SatoriThe HeistSearch Saburo's AV on Konpeki's roof.
ChaosThe PickupDefeat and loot Royce; changes the Maelstrom branch.
Doom DoomSecond ConflictDum Dum must survive The Pickup; loot him at Totentanz.
Sir John PhallustiffVenus in FursUnlock Meredith's motel encounter; check the bed afterwards.
BFC 9000Rancho CoronadoDefeat Hugo Selvig at the crashed AV below Dam Viewpoint.
FenrirLosing My ReligionNorthside docks: table beside the captive monk.
LizzieAutomatic LoveLizzie's basement, room beside Judy's BD studio.
CottonmouthThe Space in BetweenFingers' bedroom: beside his bed.
Cocktail StickAutomatic LoveClouds: VIP dressing room vanity.
Death and TaxesEx-FactorMaiko's office; alternatively Judy's apartment after Maiko's message.
Widow MakerGhost TownHelp Panam raid Nash's hideout; loot Nash.
Prototype: Shingen Mark VGimme DangerIndustrial Park, container 667; beware the explosive trap.
Jinchu-MaruPlay It SafeLoot Oda after the fight; killing him is unnecessary.
Problem SolverRiders on the StormLoot the heavy guard at the Wraith camp entrance.
OverwatchRiders on the StormRescue Saul; accept Panam's concluding reward.
StingerI’ll Fly AwayHelp Mitch with Scorpion's farewell before later Panam stages.
ScalpelBig in JapanComplete Dennis' delivery successfully; collect the sword.
Divided We StandStadium LoveWin 6th Street's shooting contest or defeat the gang.
Malorian Arms 3516Chippin’ InConfront Grayson on the Ebunike; take the pistol.
CrashFollowing the RiverFinish River's questline; romance is unnecessary.
ArchangelA Like SupremeReceive it from Kerry after Samurai's performance.
Tinker BellThe HuntEdgewood farmhouse: desk button unlocks the secret room.
La Chingona DoradaHeroesSend Jackie to his family; revisit the Coyote Cojo altar afterwards.
ErrataDisasterpieceElectric Corporation factory furnace; revisitable in 2.x.
ByakkoWakako / Professional WidowFinish all eight Wakako gigs; collect from V's stash.
SeraphPadre / God Bless This MessFinish all eleven Padre gigs; collect the reward.
Bloody MariaEl Capitan / Ride Captain RideFinish Muamar's eleven regular gigs; check the stash.
PrideRogue endingCollect beside Rogue's body after the Smasher fight.
PrejudiceRogue endingCollect the rifle during Afterlife preparations.
Caretaker’s SpadeRogue endingArasaka Tower: search beside rocks in the jungle area.
Ba Xing ChongAfter SmasherSecure his access token; open the Ebunike room and craft its schematic.
AmnestyWe Gotta Live TogetherCassidy's bottle challenge: hit at least twelve of sixteen.
ApparitionWar PigsCorpo: defeat Frank Nostra; other lifepaths can check Herold.
O’FiveBeat on the Brat: ArroyoRaise Buck's wager; secure his rifle after the fight.
Plan BBadlandsDex's body at the landfill near Medeski Fuel Station.
GenjirohPlay It Safe / North OakParade side room code 2906; alternatively the North Oak Arasaka estate.
Gold-Plated Baseball BatSecond ConflictCollect by Denny's pool after the band confrontation.
Sasquatch’s HammerI Walk the LineSearch Sasquatch's arena in the Grand Imperial Mall.
TsumetogiPiscesCheck Hiromi's penthouse meeting table.
GutsCorpo PlazaMemorial Park bushes below the circular building, near three monks.
MoxAfter Pyramid SongWait for Judy's message; collect in her apartment.
HypercriticalGig: Concrete Cage TrapRescue Tiny Mike in Watson; search his apartment.
Butcher’s CleaverM’ap Tann PèlenRolland's butcher shop in Pacifica: check the counter.
Blue FangJackson PlainsBuy from the melee vendor in the southeastern Badlands.
HeadhunterWest Wind EstateBuy from the Pacifica melee weapon vendor.
Lexington x-MOD2Shoot to ThrillWin Wilson's shooting contest; modern 2.x reward.
CoronationClampdown / 2.5Follow King; prison bathroom duffel under the bench.

Johnny’s complete five-piece clothing set

For Breathtaking, collect all five pieces plus Malorian Arms 3516 and Porsche 930. Clothing is primarily cosmetic in 2.x. Empty the Psychofan suitcase before leaving; retain a quest save.

ClothingQuestCollection
Johnny’s tank topTapewormAutomatically added after Johnny's conversation.
Johnny’s aviatorsChippin’ InReceived automatically through Johnny/Rogue's quest.
Replica of Johnny’s Samurai jacketChippin’ InMeet Rogue at Afterlife; accept the jacket from her car.
Johnny’s pantsGig: PsychofanThe Glen: apartment 1702, bedroom suitcase before leaving.
Johnny’s shoesGig: Family HeirloomCharter Hill: garage-area locker beside the mission item.

Vehicles: named regular reward routes

Missed free Bandit and Cthulhu routes have purchase alternatives. Lifepath, dialogue and exclusive variants cannot all be earned in one run. Semimaru is a car; Muramasa is a motorcycle.

Garage entryQuest / accessAcquisition
Archer Hella EC-D i360Start / Human NatureStarter car; await repairs after the Delamain collision.
Jackie’s ARCHHeroesSend Jackie's body to family; accept keys. Other body routes change the handover.
Jackie’s Tuned ARCHNomad / The PickupNomad technical dialogue before All Foods produces the later reward variant.
Brennan Apollo “Scorpion”Life During WartimeComplete Panam's main job to inherit Scorpion's bike.
Delamain No. 21Don’t Lose Your MindFinish all seven Epistrophy taxis; core choice determines its AI.
Porsche 911 Turbo (930)Chippin’ InTake Grayson's card; crane controls lower the container.
Rayfield Caliburn “Murkmobile”BadlandsAfter Ghost Town, Street Cred 40: black car in Nash tunnel container.
Quadra Turbo-R V-TechLife’s Work → Sex on WheelsRecover Jake's car; await his message and collection job.
ARCH Nazare “Itsumade”The HighwaymanNorthside garage near All Foods; code 0214.
Thorton Colby “Gran Butte”Dressed to KillAbandoned Badlands film set; take the key beside bodies.
Thorton Mackinaw “Beast”The Beast in MeFinish Claire's race chain through its pursuit branch.
Quadra Type-66 “Cthulhu”The Beast in MeAfter Santo Domingo prioritize winning; spare Sampson and await his message.
Villefort Alvarado “Vato”Beat on the Brat: The GlenDefeat Cesar; keep his wagered car.
Thorton Galena “Rattler”These Boots Are Made for Walkin’Nomad only: pay Lana or demand it; giving it away forfeits it.
Thorton Mackinaw “Saguaro”Every Grain of SandComplete all nine Dakota gigs.
Quadra Type-66 “BULITT”Gas Gas GasComplete all five Dino gigs. Modern reward, distinct from purchasable 640 TS.
Quadra Type-66 “Hoon”I’m in Love with My CarNorthside warehouse: key beneath nearby crates and debris.
Mizutani Shion “Bonewrecker”With a Little Help from My FriendsTell Saul about Panam: ends her quest and romance route.
Archer Quartz “Bandit”Ghost Town / AUTOFIXERDecline Nash's raid for Rogue's gift; otherwise purchase later.
Rayfield Caliburn “Mordred”Freedom / 2.3Complete Badlands/Santo Domingo races, Transmission and Search and Destroy.
Yaiba ARV-Q340 SemimaruMotorbreath / 2.3Complete The Hunt and The Beast in Me; await River. Where Eagles Dare adds CrystalCoat.
Yaiba ASM-R250 MuramasaNitro (Youth Energy) / 2.3One Yaiba and three total AUTOFIXER purchases; complete You Play with Fire, then read invitation.

Attribute planning, perk routes and complete skill groups

Attributes range from 3–20; major perk tiers unlock at 4/9/15/20. Level cap 50 without the expansion, 60 with Phantom Liberty: 71 or 81 total assigned attribute points including starting values. Attributes reset once per save; refund individual perks freely outside combat, removing dependent nodes first. Five maximized attributes are impossible. Level-60 example: Body/Reflexes/Tech 20, Cool 18, Intelligence 3; netrunners can instead use Intelligence 20, Reflexes 18 and Cool 3.

PlaystyleTarget attributesUnlock priorities
NetrunnerIntelligence 20, Technical Ability 20Hack Queue → Queue Acceleration/Mastery; Overclock → Spillover. Establish RAM and health recovery first.
Mobile Klinge / SMGReflexes 20, Technical Ability 20Slippery → Dash → Air Dash → Tailwind; Lead and Steel → Finisher: Bladerunner → Slaughterhouse.
Solo / BerserkBody 20, Technical Ability 20Painkiller → Adrenaline Rush → Pain to Gain; Wrecking Ball → Quake → Savage Sling.
Präzision / MesserCool 20, Reflexes 15Focus → Deadeye → Nerves of Tungsten-Steel/Run ’n’ Gun; Scorpion Sting → Juggler → Style Over Substance.
Technikwaffen / GranatenTechnical Ability 20Health Freak → Pyromania → Ticking Time Bomb; Bolt → Chain Lightning. Practise the charge window.
Cyberware-KapazitätTechnical Ability 9/15/20All Things Cyber → License to Chrome → Edgerunner. Renaissance Punk counts attributes at nine or higher.

Crafting, upgrading and the 1.x/2.x distinction

In 2.x, crafting does not require the old Technical Ability crafting perks. Learned schematics remain available. Acquire or craft replacements for ordinary weapons; only iconic weapons have regular weapon upgrading. Dismantle spare loot for components and upgrade cyberware at a ripperdoc. Tiers and inventories grow with V’s level. Quickhack components and item components use different pools.

Most regular weapon mods cannot simply be removed once installed; save and read the warning first. x-MOD2 weapons retain mod slots, while many other iconics reject ordinary mods. Chimera mods are a special reusable exception. Suppressors and sights are separate attachments, not universal mods for every weapon class.

Health items and grenades recharge in 2.x. Perks improve charges and regeneration. Clothing is primarily visual; cyberware supplies most armor. Some vests, helmets and special clothing retain small tooltip bonuses. A wardrobe appearance does not stack extra protection.

PS4 and Xbox One retain the older 1.x system and receive neither Phantom Liberty nor 2.x content. Old clothing slots, mod slots, cyberware requirements and crafting perks apply there; these tables and build routes describe modern versions. Old “Legendary armor” videos do not guarantee matching items or statistics in 2.x.

All 17 cyberpsychos: access, combat and evidence

Stop immediately after incapacitation; later explosions, bleeding or extra hits can kill. The older 1.x references establish routes/evidence, while their fixed loot tiers and instant-win quickhacks do not universally apply to 2.x. Finish each sighting by replying to Regina.

Sighting / areaAccessCombatCompletion
Six Feet Under · Watson / NorthsidePass between bollards and a car to the railway, then turn right toward the warehouse end.Lely Hein moves between cover. Flank or attempt an unnoticed rear takedown; avoid blindly chasing into the warehouse.Read Farewell on the target and reply in Regina’s corresponding message thread.
Bloody Ritual · Watson / NorthsideAfter Playing for Time, visit the ritual courtyard from 20:00.Search the dying man, decrypt It’s Time, then examine bodies, bloody tarp and ice bath. Return to the bath: Zaria attacks in fast melee bursts; dodge sideways.Read Zaria’s !!! shard and reply to Regina.
Where the Bodies Hit the Floor · Watson / NorthsideEnter the rear alley from the street and turn right behind the dumpster.Ellis Carter rushes with a melee weapon. Create distance after each charge and leave room to dodge in the alley.Read Brick and Ellis on the target and Hoof and Sanders by the rubbish; send the report.
Demons of War · Watson / KabukiApproach the closed bridge end; Matt Liaw is beyond it.Break his sniper sight line with cover, then approach from the side or use accurate ranged fire.Read laptop messages in the blue container on the left at the bridge end, then reply to Regina.
Lt. Mower · Watson / KabukiAfter Militech advances, cross the trucks and take the left alley into the courtyard.Stay on the dry rim: Mower electrifies the water. Dodge her melee lunges and track her retreat when she cloaks.Take the conversation shard with Dr. Sypura from her body and reply to Regina.
Ticket to the Major Leagues · Watson / Little ChinaUse the wall gap along the southern waterfront to reach the pier and workshop yard.Alec Johnson starts at the garage door and moves onto the raised platform. Disable the camera, stay in cover and attack during his firing pauses.Collect both shards on the target and send Regina the report.
On Deaf Ears · City Center / DowntownAfter Playing for Time, enter the garage from the elevated road northwest of the marker; do not hunt for a street-level door.Cedric Muller uses a shotgun. Keep distance behind pillars and flank during reloads.Check the target and marked crate for shards, read them and reply to Regina.
Phantom of Night City · City Center / Corpo PlazaEnter the first room from the street east of the marker.Dodge Norio Akuhara’s katana. After he flees, follow the only route; deal with the additional enemies before confronting him again. His second health bar is intentional.Search Norio and the crate in the first room, then reply to Regina.
Letter of the Law · Heywood / WellspringsEnter the mined workshop yard behind the barrier.Disarm laser traps from a safe position before fighting. Flank Gaston Phillips; do not trigger remaining explosives after incapacitating him.Check his shard and the laptop near the entrance, then reply to Regina.
Seaside Cafe · Heywood / WellspringsDescend from the marker onto the lower café terrace.Attempt a rear takedown before Dao Hyunh reacts, or fight at range. If she jumps onto the roof, use the objects behind it to climb up.Three clues: the target, the woman in white on the terrace and the script on the beach body below the railing gap.
Smoke on the Water · Pacifica / CoastviewInspect the van beneath the pier, then walk to its end.Fight Diego Ramirez between pier cover points. Avoid retreating backward into the water.Read shards on the target and bodies just before the pier end, then send the report.
Lex Talionis · Pacifica / CoastviewAfter Transmission, enter through the garage door from the beach.Ben DeBailon is a netrunner. Disable the drones or break their sight lines, then interrupt his hacking by attacking.Read the laptop in his starting corner and reply to Regina.
Under the Bridge · Santo Domingo / ArroyoWalk beneath the bridge to the rear wall of the search area.Tamara Cosby and two turrets appear. Use the central junk pile for cover and deal with the turrets first.Read the shard in the side shelter, then reply to Regina.
Discount Doc · Santo Domingo / Rancho CoronadoEnter the yard with the overturned car and exoskeleton.Chase Coley’s back battery is his weak point. Keep distance afterwards: shield bash plus gunfire is dangerous. Use the side hut to attack exposed legs.Search Chase, the second man and hut laptop; report the evidence and messages.
The Wasteland · Eastern BadlandsAfter Life During Wartime, scan blood by the roadside container and follow the trail.Euralio Alma wears an exoskeleton. Use rocks for cover, target legs/back equipment and avoid charged shots.Read the target’s shard and scan the crate in the blue container at the trail’s start, then reply to Regina.
House on a Hill · Eastern BadlandsAfter Life During Wartime, enter through the broken fence and open the garage.Russell Greene uses an incendiary shotgun. Fight at range from outside the garage or flank behind him.Check the target and the woman in red outside the garage for shards, then send the report.
Second Chances · Eastern BadlandsAfter Life During Wartime, scan tire tracks, then follow bodies east and scan the stone marking; the tower sniper appears.Advance behind rocks or shoot accurately from range. Secure both mines by the ladder before climbing.Read I Have Seen the Light on the tower target and reply to Regina.

Gigs and NCPD: systematic district sweeps

Enable map filters for gigs, assaults, reported crimes and organized crime. An area is not done until the evidence loot is collected; a shard can point to a second cache. Fixers release additional gig batches after earlier completions. This table is a regional sweep plan, not a separate entry for every scanner cache.

RegionFixer / sweep plan
WatsonRegina Jones
WestbrookWakako Okada / Rogue
City CenterDino Dinovic
HeywoodSebastián “Padre” Ibarra
Santo DomingoMuamar “El Capitan” Reyes
PacificaMr. Hands
BadlandsDakota Smith

All 72 base-game gigs: access and batches

The following tables index 72 regular fixer gigs including the three free patch-1.6 contracts. The 17 cyberpsycho sightings are separate above; nine new Phantom Liberty gigs are in the expansion guide. Repeatable vehicle deliveries are not additional unique gigs.

Since patch 1.5, the next batch unlocks after completing the previous batch. Tier here means fixer batch, not character level or item quality. Watson is accessible early; the rest of the city normally opens after The Heist. Track a map marker and approach its area for the fixer’s call, then wait for the follow-up message after finishing a batch. Launch-era Street Cred thresholds do not replace this sequence.

Rogue’s contracts are later follow-ups to district progress; complete her main-story meeting in Ghost Town first. The table names specifically established prerequisite jobs; for the two Santo Domingo contracts, first clear El Capitan’s late batches. This is a complete named index with objectives and important loot notes, not a room-by-room walkthrough of every gig.

Regina Jones – Watson

GigTier / accessSearch areaPractical route / completion
Hippocratic OathTier 1NorthsidePass Clean Cut reception and find Lucy at the rear left. Inject the patient with synthetic blood from the adjacent machine, then escort Lucy through the cleared entrance to the car.
Many Ways to Skin a CatTier 1NorthsideEnter Revere through the open garage. Use the rear stairs to reach the office computer, unlock the van, return downstairs and drive the marked vehicle to the client’s garage.
Monster HuntTier 1KabukiEnter Ho-Oh, work upward through its floors and confront Jotaro Shobo in the upper private area. Deal with cameras and stair guards before approaching, then leave after neutralizing him.
Playing for KeepsTier 1Little ChinaUse the alley on Kashuu Hanten’s right to reach the back room. The keycard on the left shelf opens the implant storeroom. Alternatively read the poker-room emails and confront the bartender to obtain the eye, then deliver it.
Rite of PassageTier 1NorthsideUse the clinic’s large garage entrance and climb the stairs. At the upper rear, go through the left door and right toward the server room; copy the recording from the computer and leave.
Dirty BizTier 2NorthsideCross the compound to the upstairs studio; an exterior window route bypasses the main entrance. Watch ceiling turrets. BD_9430 is on the shelf behind Gottfrid and Fredrik; recovering it does not require killing them.
Troublesome NeighborsTier 2KabukiGo through the fence gate and left building into the courtyard with the neon 24. Pass the vending machine and left gate to the pachinko machines; neutralize Taki or carry her unconscious to transport.
Welcome to America, ComradeTier 2KabukiHead south through the docks to the containers. Find the open blue container holding Akulov’s vehicle and attach the tracker at its rear; do not steal the car. Retrace your route outside.
Backs Against the WallTier 3KabukiReach the fourth floor of the Broken building, using exterior balconies if needed. Follow the collapsed ceiling upward to William, stand still at his door and talk. Take the medicine from the right-hand crate; the encounter still ends tragically.
Catch a Tyger’s ToeTier 3NorthsideTake the stairs and elevator down to the server basement. Use the sides to pass four guards and cameras, then enter the rear-right room. Upload malware beside the BD user and leave by elevator.
Woman of La ManchaTier 3KabukiAsk about Anna in Kabuki market, then visit the hotel at its edge and climb to the top floor. Stand still at gunpoint: warn her, offer help and identify her NCPD colleagues as the clients. Nomads gain extra options.
Flight of the CheetahTier 4NorthsideFind upstairs motel room 1237 at the far end of the courtyard. Protect Hwangbo from arriving Tyger Claws while leaving. His optional car is across from the entrance; drive to the nomads and wait for the closing conversation.
Shark in the WaterTier 4KabukiDeal with the two guards outside. The side ladder reaches an upper walkway; inside, find Blake at the rear computer. For a nonlethal resolution, carry him to the fixer’s car; otherwise leave the area.
Last LoginTier 5KabukiEnter the Scav site through the alley door, use the rear stairs and connecting corridor, then descend to the basement. Alois’s laptop is on the operating table; also look for Sandra’s separate databank.
Small Man, Big EvilTier 5KabukiClimb the slum stairs and use the outside rooms to reach the ladder. On the highest roof, deal with the sniper before Jae-Hyun. Return to the street using the balcony/billboard route and leave.
BloodsportTier 6Little ChinaEnter the dojo and descend to the basement. Free Roh Chi-Won from the secured cell and clear the return path before escorting him. Avoid alarms for Regina’s optional stealth objective and reach the pickup car together.
Scrolls before SwineTier 6NorthsideUse the rear alley to climb the low roof and upper warehouse walkway. In the adjacent office, watch the footage before downloading it. You can then confront Aaron in his second-floor apartment before handing it over.
Freedom of the PressTier 7NorthsideUse the dumpster and roof to enter the TV building. Disable shooting-range mines and turrets; the mannequin-area ladder provides a bypass. Stand still before Max, promptly deny being his pursuer and persuade him to speak with Regina.
Lousy KleppersTier 7NorthsideDisable the warehouse entrance camera and watch the rooftop sniper. The databank is on the table beside the computer, next to the Malorian van’s driver side. Take it, leave and deliver it at the drop point.
Fixer, Merc, Soldier, SpyTier 8KabukiObtain room access at Raito without letting reception warn Akulov. Reach his penthouse via exterior structures or stairs. Take the shard from the TV table, leave undetected and call Regina for the client handoff.
The Heisenberg PrincipleTier 8Little ChinaThe rear garage door leads downstairs. Follow the corridor around the secured door into the lab. Destroy the glitter equipment or sabotage it using the laptop, then leave once the objective confirms success.
Occupational HazardTier 8NorthsideUse the dumpster to reach the upper warehouse door. Speak to the wounded Mox and cross the balcony to Bex for the optional subnet action. Defeat Anna Nox, then knock on the large floor-level container holding Hal.
Concrete Cage TrapTier 8KabukiUse the fire escape or interior route to the apartment. Find Tiny Mike in the bathroom, give him the inhaler from his bag and collect Hypercritical by the sink. Follow him and enter Regina’s pickup vehicle together.

Wakako Okada – Westbrook

GigTier / accessSearch areaPractical route / completion
Tyger and VultureTier 1Charter HillDescend the waterfront stairs and turn around at the bottom for the casino entrance. Vortex’s chip lies on the rear office desk beside a BD user. The side walkway offers alternate access; deliver the chip afterward.
We Have Your WifeTier 1JapantownUse the wall gap on the left. Climb boxes to the roof, enter through the skylight and descend the interior stairs; free Lauren in the side basement room. Escort her back through the office and exterior gap.
Greed Never PaysTier 2JapantownPress the button beside Leah’s apartment mirror. Enter the secret room behind the vending machine and read both Skeleton Key emails. At Wired Head, pass the rear booths to the control room and take the lockbreaker from its desk.
Olive BranchTier 2JapantownSpeak to Sergei at the garage. Open the trunk before delivery: releasing Alex produces an alternative resolution. To complete the original contract, drive the car to the Tyger Claws’ restaurant and get out.
Until Death Do Us PartTier 2Charter HillTake the Palm Street elevator upstairs. Enter using exterior ledges or attribute doors; disable hall/garden cameras. Climb the interior stairs and turn left into the office by the landing. Take the desk shard and return undetected.
Getting Warmer...Tier 3JapantownFind 8ug8ear in the upstairs netrunner chair. First collect coolant from the bathroom sink and inject it; only then use the wall panel beside her. Carry her outside to the pickup car’s trunk.
Wakako’s FavoriteTier 3JapantownUse the alley, dumpster and AC unit to reach the balcony if needed. Disable basement mines and read Kang Tao Container on the laptop. Follow red lights through the floor hatch, retrieve the shard, insert it into Nam and speak.
A Shrine DefiledTier 4North OakEnter the public shrine grounds, then use the left passage. Distract the guard and disable both doorway cameras. Cross the courtyard to the main hall, perform the computer action and retrace the route unseen.

Dino Dinovic – City Center

GigTier / accessSearch areaPractical route / completion
A Lack of EmpathyTier 1Corpo PlazaJump onto the walkway behind Empathy and open the rear access into the upstairs security room. Distract the window guard, upload the virus and leave the same way. If entering through reception, retrieve your deposited weapons afterward.
An Inconvenient KillerTier 2DowntownInside 7th Hell, reach the second level. Use the security room, connecting rooms and ladder to cross into the VIP bathroom. If approached without combat, Jack can be persuaded to leave town; otherwise neutralize him and exit.
Serial SuicideTier 2Corpo PlazaEnter the Militech station and take either stairway down to the servers. Watch the guard patrolling between racks, copy the CCTV file from the marked desk computer and leave the station.
Guinea PigsTier 3DowntownTake the hotel elevator to floor 19 and use the left roof access. If the apartment door is locked, descend through its roof window. Waking Koch from her BD lets her call security; neutralize her and return to the elevator.
The Frolics of Councilwoman ColeTier 3DowntownFor a quiet approach, swim from the south to the dock. Pass the waterfront guard, enter the security building and copy the recording. Leave via the dock and collect any marked bonus at the drop point.

Sebastián “Padre” Ibarra – Heywood

GigTier / accessSearch areaPractical route / completion
Fifth ColumnTier 1The GlenEnter El Pinche Pollo and reach the upstairs office, distracting guards with the radio/TV. Download the computer evidence, then distract the lobby guard again before returning downstairs. Ernesto can help with access after Heroes.
JeopardyTier 1Vista del ReyDistract the entrance guard at La Catrina with the holographic simulator. Follow the restricted corridor to the elevator and select Morgue. Scan the left treatment-room body as Jim, take his shard and deliver it outside.
Life’s WorkTier 1The GlenUse the metal stairs on the workshop’s right side and install the software on the upstairs office computer. Return to Jake’s car and deliver it. A quiet approach avoids a 6th Street conflict affecting Stadium Love.
On a Tight LeashTier 1WellspringsCross the left fence into the bus depot; rear-right stairs lead upstairs. José stands by a computer. Read its first message before leaving and tell Padre what you discovered to complete the optional investigation.
Bring Me the Head of Gustavo OrtaTier 2Vista del ReyTake the elevator to floor 32 and the apartment on the right. Streetkids can name Padre at the intercom; otherwise use the left shutters and balcony. Find Gustavo’s upstairs office and speak before combat to offer exile.
Old FriendsTier 2Vista del ReyWait for the bartender to look away, then move behind the counter into Karubo’s kitchen. Watch the window guard and neutralize Karubo. Carry him to transport if unconscious; maintain stealth for the optional objective.
PsychofanTier 2The GlenTake the elevator to floor 17, apartment 1702. Without the door check, use the roof and balcony. The bedroom suitcase holds Johnny’s trousers; shrine code 2065 opens the guitar room. Collect both before leaving.
Eye for an EyeTier 3The GlenClimb two stairways to Tucker. Let her speak if you want the bribe and safe option; sparing her forfeits Padre’s original target payment. Leave the building to complete your chosen resolution.
Sr. Ladrillo’s Private CollectionTier 3Vista del ReyAt Dicky Twister, pass through the door behind or just right of the stage and climb to the office. Copy the computer data. The opposite office door provides a direct exit; the exterior balcony offers alternate entry.
The Lord Giveth and Taketh AwayTier 3WellspringsEnter the Valentinos’ workshop from the rear, passing three exterior guards. The SUV is on the right inside. Open the garage door before entering it, then drive to and park in the marked nomad garage.
Going Up or Down?Tier 4The GlenDescend Megabuilding H1’s stairs to the basement workshop. The scandium rods sit in a box in the central elevator cage, with El Gallo as the local obstacle. Return to street level and the drop point afterward.

Muamar “El Capitan” Reyes – Santo Domingo

GigTier / accessSearch areaPractical route / completion
Error 404Tier 1Rancho CoronadoTake the first right in the garage yard. Raise the cargo lift and climb its load to the middle roof; garage 66 is beyond it. Install malware, then leave using the lift/roof, watching the opposite snipers.
Race to the TopTier 1ArroyoFollow the edge of the Kendachi compound. A rear ladder offers upper access; otherwise enter at the front and use the interior left ladder. Copy the data in Matheus’s upper office and exit through its side door.
Serious Side EffectsTier 1ArroyoAt Dewdrop Inn, optionally gain entry to room 103 and examine its body and ventilation. Upstairs, use room 200’s balcony to reach the final balcony; retrieve the beta acid from the orange container and deliver it.
Breaking NewsTier 2Rancho CoronadoSpeak to Ted in his parked car. Climb the billboard-side boxes onto the guardhouse, then sneak to the building’s last window. Plant the tracker on the van inside and retrace the roof route, remaining unseen for the bonus.
Family MattersTier 2Rancho CoronadoEnter through the upstairs window. Examine the upstairs blood/first-aid supplies and downstairs shards. Defeat Rose in the basement and collect the key from the woman’s body. The kitchen safe behind the fallen painting holds the datashard.
Hacking the HackerTier 2ArroyoTake the megabuilding elevator up and follow the right walkway to the hideout. Use the upper route into the main chamber to bypass the lower turret. Install the virus on the central computer; Lucius is the optional additional target.
Cuckoo’s NestTier 3Rancho CoronadoPass reception, the right door and break room, letting the wheelchair-pushing doctor pass. Take the left stairs to the cells; Jasmine is in the left cell of three. After speaking, escort her via the roof stairs and lower rooftop to transport.
Severance PackageTier 3ArroyoEnter the factory and immediately take the left stairs. Follow the upper walkway and short next stairway to the right-hand door. Circle the server racks on the left, copy Rihanna’s files and leave the compound.
Desperate MeasuresTier 4ArroyoReach the Zetatech depot, locate the autonomous truck and promptly enter its passenger seat. Insert the job shard before reinforcements complicate access, then follow the vehicle instructions through the handoff.
For My SonTier 4Rancho CoronadoAt the paint factory, climb the side containers to the upper level. Pipes and walkways reach the central overlook, with a ladder route if needed. Neutralize Logan there and leave through the exterior opening; consider Rhino’s encounter first.
Going-away PartyTier 4Rancho CoronadoEnter under the porch just right of the front door. In the upstairs second room on the right, scan and wake the black-clothed man among the bodies as Flavio. Use the downstairs garage car, drive him to the nomad and speak.

Dakota Smith – Badlands

GigTier / accessSearch areaPractical route / completion
Dancing on a MinefieldTier 1Vasquez PassScan mines and drones before approaching. Optionally examine the body beside the car and disarm mines along your planned driving path. Drive slowly out of the field and fully into Dakota’s marked garage.
Flying DrugsTier 1Red PeaksUse the compound’s southern entrance and climb the tower to its exterior platform. Watch cameras on both upper stair sections. Disable the antenna through its power option, hacking or damage, then leave the outpost.
Big Pete’s Got Big ProblemsTier 2Jackson PlainsWatch roadside turrets and the petrol-station rooftop sniper. Find Big Pete in the garage basement. Reaching him quietly permits an exile conversation; open combat can prevent that peaceful exchange.
No FixersTier 2Rocky RidgeFind Iris in the largest Wraith building and deal with her guard. Her car is in the adjacent garage. Disable the turret covering its exit before driving; bring Iris and optionally her car to Dakota, then speak to Dakota.
Trevor’s Last RideTier 2Biotechnica FlatsAt the Wraith compound’s left motel, search the last ground-floor room. Trevor is in the ice-filled freezer against the far wall. Scan him, carry his body and place it in Dakota’s pickup car trunk.
MIATier 3Biotechnica FlatsEnter the abandoned farmhouse and collect the access token from the desk beside the basement door. Free Ben downstairs and drive together to the meeting point. Wait and speak to Dakota’s driver, avoiding the border zone.
Sparring PartnerTier 3Red PeaksSearch beyond the junk dealer’s trailer. Alternatively follow the outside wall right to the containers and cross into the yard toward the van. Extract the shard from the robot inside and deliver it to the nearby drop point.
Goodbye, Night CityTier 4Jackson PlainsCheck the right fence for mines and use its open gap. A desk access token opens detention. Free Bruce by the tents, avoiding Militech deaths for the optional goal. Drive the SUV to extraction and speak to Archie.
Radar LoveTier 4Rocky RidgeClimb the water tower on the left and cross onto the roof. Use the checked hatch or drop from the front edge into the garage. Take the radar truck, park inside Dakota’s garage and walk out.

Mr. Hands – Pacifica

GigTier / accessSearch areaPractical route / completion
Two Wrongs Makes Us RightTier 1West Wind EstateDescend the unfinished NCART site using stairs or beams. Take the van at the bottom of the tunnel, drive straight through the exit past the turrets, then park at the Pacifica market lot and get out.

Rogue Amendiares – Mehrere Distrikte / Multiple districts

GigTier / accessSearch areaPractical route / completion
Family HeirloomWakako → A Shrine DefiledWestbrook / Charter HillThe northeastern path reaches the underground garage. The room at its far end has a locker containing the recording, keys and Johnny’s shoes. Optionally return Dan’s adjacent car, then hand him the recording upstairs by the bar.
Hot MerchandisePadre → Going Up or Down?Heywood / WellspringsEnter Data Inc. from the rear if possible. In the back room, take the right stairs down and circle left toward Rebeca’s computer. Watch the second basement guard, then neutralize Rebeca or carry her unconscious to transport.
The Union Strikes BackEl Capitan / late batchSanto Domingo / Rancho CoronadoEnter C-Team and go upstairs to the corner office. Neutralize Vic Vega and leave the compound. For a nonlethal pickup, follow the updated body/transport objective in the journal.
Nasty HangoverEl Capitan / late batchSanto Domingo / ArroyoAt the warehouse north of Hargreaves St in Arroyo, take the shard from the upstairs netrunner computer table. Meet Karl at the construction site. To save him, immediately stop the arriving Kang Tao agents; waiting allows his execution.

New on 22 October 2026: update 2.5

Clampdown: finish The Heist and two Wakako gigs, then await her message. King’s five-piece outfit comes from this quest. Welcome to Paradise unlocks after The Heist at Street Cred 15. New Minor Arcana cards start another collection quest. Glamdocs customize arm cyberware; Double Trouble supports Power pistols/revolvers. Update 2.5 is available on Switch 2. The next table lists the Minor Arcana locations.

Update 2.5: all twelve new Minor Arcana

Scan the murals. Visit Misty, ask about Minor Arcana and choose a suit. After her message, collect the shirt from her table: Swords/Wands = Queen; Cups/Pentacles = King.

CardLocation
Knight of SwordsLake Farm · Badlands
Queen of SwordsBehind Judy’s apartment · Charter Street
Page of SwordsClouds, H8, floor 12
Knight of WandsBuilding north of Wraith camp
Queen of WandsWest of Edgewood Farm
Page of WandsNomad camp · Badlands
Knight of PentaclesRoad south of trailer park
Queen of PentaclesKerry’s mansion · North Oak
Page of PentaclesCorporation Street · City Center
Knight of CupsBehind house · Edgewood Farm
Queen of CupsBehind River’s house · trailer park
Page of CupsHanford Overpass · Heywood

Clampdown: King, prison and Reaper decisions

Story details & possible consequences

Update 2.5: finish The Heist and two Wakako gigs; await her message. Meet King at BuryGer. In prison, follow the bathroom instruction: the bag beneath the bench contains Coronation and King’s outfit.

DecisionOutcome
WexDeactivate her Reaper: she escapes during the riot. Do nothing: she dies.
Activate ReapersMeshuga’s proposal kills prisoners; the team escapes and King disapproves.
Deactivate ReapersThe prisoners riot; the team escapes and King approves. Same equipment.

Welcome to Paradise: tour, encrypted shard and Aera

After The Heist at Street Cred 15, accept Aera’s call. At Creek Loop in Kabuki, move the sheet metal and collect Identity Cache; visit Night Corp Tower using elevator floor 3.

  1. NCART → Coronado Dam

    After NCART, decrypt Identity Cache under Journal/Shards/Encrypted, then continue to the dam.

  2. Med Center → bridge

    After Med Center, read the decrypted shard fully. From the bridge edge, find Militech down to the right, descend, scan Haze and collect the audio transcript.

Final decisionConsequence
Give Aera the shardShe continues Haze’s investigation; V is paid. Her later death is not presented as an established scene.
Refuse the shardAera cuts contact; V is still paid.

Balatro: all ten Jim B Jokers

From 2.2, await Jim B’s message; cards appear sequentially without a journal quest. Collect each card. Take the Joker shirt at the tenth location, then check the message and apartment decoration.

Order / JokerLocation
1. Ride the BusColumbarium: bus-stop pillar
2. Golden JokerNorth Oak roundabout: behind bird’s legs
3. Lucky CatMisty’s shop: floor on left
4. Driver’s LicenseDelamain roof: climb from rear alley
5. SplashCannery Plaza: dive beneath waterfront ladder
6. Spare TrousersJinguji: behind advertising display
7. HologramArasaka Tower: glass dome beneath holo-fish
8. Sixth SenseJig-Jig statue: right foot
9. Lusty JokerBliss bar: rear counter corner
10. RamenDown Jig-Jig stairs, right: 24h ramen back door

Fool on the Hill: all 20 required Major Arcana

Scan the murals, then return to Misty for the dreamcatcher and Wandering Fool achievement. Judgement and The Devil are additional ending motifs, unnecessary for this twenty-card task.

CardLocation / landmark
The FoolH10: wall outside V’s apartment
The MagicianLizzie’s: road-support pillar
The High PriestessSearch and Destroy building, fourth floor
The EmpressBottom of Afterlife stairs
The EmperorKonpeki entrance: left side
The HierophantBelow Japantown West, by rubbish
The LoversSilver Pixel Cloud: behind cinema screen
The ChariotTom’s Diner: alley wall
StrengthSan Amaro docks: guard booth
The HermitPacifica: Chapel/El Dorado pawnshop
Wheel of FortuneSunset Motel: rooms 103/104
JusticeArroyo: container below expressway
The Hanged ManOilfields: raised silver container
DeathEmbers: exterior billboard
TemperanceColumbarium: entrance pillar
The TowerArasaka Tower memorial area
The StarSolar Array: small antenna building
The MoonArasaka Estate: left exterior wall
The SunLittle China: wall by the stairs
The WorldRoof above Misty: by elevator

Hidden apartment and arcade activities

These activities have different version requirements: Roach Race from 1.6, Trauma Drama and the iguana apartment event in modern versions. Not every apartment object grants an equipment bonus.

ObjectiveStart / steps / reward
NibblesAfter Playing for Time, turn left outside the H10 apartment and around the next corner. Read Feed Teh Cat by the rubbish, place cat food in the bowl, return after a rest and pick up the cat.
IguanaDuring The Heist, search Yorinobu’s terrarium near the log for the egg. Place it in the apartment bowl in Act 2; hatching takes many in-game days, commonly about 90–110. Missing the egg does not provide a normal free-roam replacement.
Roach RaceUse a cabinet, for example at The Glen apartment or Wilson’s. Jump obstacles; a third jump glitches Roach down with brief invulnerability. Surpassing 3,354 beats the top record and unlocks the Roach Whisperer outfit.
Trauma Drama → Career OpportunitiesPlay a Trauma Drama cabinet and surpass the top score of 443,300. Open Macroware’s message, visit the Trauma Team website on a computer and complete its application. Collect the uniform and miniature AV decoration at the new objective.
Over the EdgeWatch the BD by the Edgerunners graffiti in H4’s Arroyo rubbish alcove. Ask Muamar about David, wait for Falco’s reply and collect David’s jacket at the marked meeting place.

Judy: individual quest routes

QuestTriggerRoute / action / consequence
Both Sides, NowJudy’s call after Double LifeVisit Judy’s Charter Street apartment, help in the bathroom and finish the conversations about Evelyn. Do not refuse her request if you want to preserve the later Clouds chain.
Ex-FactorJudy’s later message/call → H8Meet Judy on H8’s terrace and accompany her to Maiko at Clouds. Woodman’s presence depends on Automatic Love. Finish the aftermath with Judy and respond to her later contact.
Talkin’ ’Bout a RevolutionJudy’s apartment invitationVisit Judy in the evening, test Tom in the practice fight and support the Clouds plan. Accepting payment is not required for romance. Await her next message and Pisces preparations.
PiscesH8 service area → Hiromi’s penthouseUse H8’s service route with Judy and the dolls to reach the penthouse. Reject Maiko’s takeover and back the original plan, or allow it while refusing her payment. Taking Maiko’s money ends Judy’s later intimacy; escalation endangers the participants.
Pyramid SongJudy’s lake invitation / Laguna BendDive with Judy, explore the old buildings and stay overnight. Romance requires a feminine body and feminine voice, reciprocating her advances and confirming a relationship in the morning. Other V configurations can finish the friendship route.

Panam: individual quest routes

QuestTriggerRoute / action / consequence
Riders on the StormPanam after Life During Wartime / campMeet Panam promptly and drive directly to the Wraith camp. Free Saul in the main building’s basement with the stim, reach the van and repel pursuit. Restore both shelter power panels. Collect Overwatch by Panam’s bike next morning; abandoning the trip can fail the chain.
With a Little Help from My FriendsPanam’s later camp requestKeep Panam’s plan from Saul. At the railway site, operate the upper control room and prepare the convoy ambush. For intimacy, express personal trust/help in the tower and sit close beside her at the campfire.
Queen of the HighwayBasilisk ready / Panam’s next callReturn to camp and practise Basilisk controls and targeting. With a masculine body, accept her neural intimacy; voice is not the requirement. Repel the camp attack and finish the conversations to unlock Aldecaldo help in the finale.

River / Peralez: individual quest routes

QuestTriggerRoute / action / consequence
I Fought the LawElizabeth’s call → Peralez carReview the braindance, meet River and follow his informant route. Open the central warehouse container’s double doors to reveal stairs and the club elevator. Review messages/video in Red Queen’s Race’s upper office, confront Han and report to the Peralezes.
The HuntRiver’s message after I Fought the LawSearch the lab and inspect Randy’s laptop beneath his trailer-park bed. The record player reveals Liberum Arbitrium; inspect messages, the red webpage image and ATT_CART_VIDEO. Analyse all three BDs; choose Edgewood if asked. Avoid farm mines, enter via the barn roof and disconnect the victims.
Following the RiverRandy rescued → River’s invitationEat with Joss at the trailer park, play with the children and follow River to the water tower. Romance requires a feminine body: kiss him and confirm a relationship next morning. Declining finishes the scene as friendship.
Dream OnElizabeth after I Fought the LawInspect apartment blood traces, hidden doorway and rooftop transmitter. Scan the nearby van from the roof and pursue it in a ready vehicle. After the gang compound, connect to its access point, meet Elizabeth and give Jefferson the truth or cover story, changing his aftermath.

Johnny / Rogue: individual quest routes

QuestTriggerRoute / action / consequence
Chippin’ In → A Cool Metal FireTapeworm completed / AfterlifeLet Johnny use V’s body for the Afterlife night. After Rogue’s message, visit Ebunike together, confront Grayson and obtain the keycard. Crane controls lower the Porsche container. At the oilfield, acknowledge Johnny’s failure and grant a second chance to prepare the secret ending route.
Blistering LoveOilfield conversation → call RogueCollect Rogue at Afterlife and drive to Silver Pixel Cloud. Use entrance code 0000, start the projector and let Johnny take the date. The scene unlocks Rogue’s finale assistance rather than a lasting V romance.

Kerry / Samurai: individual quest routes

QuestTriggerRoute / action / consequence
Holdin’ OnAfter Blistering Love / North OakMeet Johnny in North Oak and reach Kerry’s mansion. Cross the exterior wall, go upstairs and let Johnny handle the reunion. Call Nancy’s contact to open Second Conflict.
Second ConflictNancy → TotentanzFind Nancy at Totentanz. Rescued Brick with Royce dead permits peaceful departure; Patricia creates an ambush and Royce a different data-recovery route. Visit Denny/Henry at the mansion, choose the concert performer and check the pool for the gold bat.
A Like SupremeNancy’s call → Red DirtVisit Red Dirt in the evening, let Johnny take over in the bathroom and play the show. Speak to Kerry afterward and collect Archangel. This opens Kerry’s follow-up chain and Nancy’s Killing in the Name conversation.
Rebel! Rebel!Kerry’s call → Rancho CoronadoMeet Kerry at the early-hour rendezvous, hear him in the car and place the equipment. Stop the delivery van and destroy its instruments, then lose the police. Speak at the diner; no required romance branch occurs here.
I Don’t Wanna Hear ItKerry → Riot around 19:00Left of Riot, climb the dumpsters/fire escape; lower its lever for Kerry. Take the employee pass from the upstairs filing cabinet and show backstage security. Hear Us Cracks calmly and resolve the label misunderstanding to preserve Blue Moon’s later job.
Off the LeashAfter peaceful Us Cracks meeting / Dark MatterMeet Kerry at Dark Matter, follow him to the rooftop and respond supportively to his doubts. With a masculine body and masculine voice, choose the kiss, then await the boat invitation.
Boat DrinksKerry’s yacht invitation / marinaBoard at the marina in the evening. Help Kerry wreck the yacht; for romance, reciprocate his kiss and confirm a relationship on the beach. The boat story remains playable as friendship.
Every Breath You TakeBlue Moon after peaceful Us Cracks + Off the LeashMeet Blue Moon at Kabuki’s roundabout and watch her walk. The woman with a blue ponytail who takes an early selfie is the stalker. Stop her before she attacks; accusing the wrong person or allowing Blue Moon’s death fails the protection objective.

Jackie / Mitch: individual quest routes

QuestTriggerRoute / action / consequence
HeroesMama Welles after The HeistIf Jackie went to his family, open his garage at Coyote Cojo; the rear desk key opens his room. Choose a book, belt, ball or bottle as the offering. Invite Misty, finish the ofrenda and Mama’s conversation, then later collect the altar pistols.
I’ll Fly AwayAfter Riders on the Storm, before Queen of the HighwaySpeak to Mitch by the original camp’s graves. Follow him to the broken road, place the fuel can on Scorpion’s passenger seat and light the rag. Finish the farewell for Stinger and the memento before the camp relocation.

Joshua: individual quest routes

QuestTriggerRoute / action / consequence
SinnermanWakako → Bill Jablonsky / ArroyoFollow the police vehicle with Bill. To play the full story, do not immediately kill Joshua at the stop; accept his proposal and enter the car. Executing the original hit ends the subsequent chain.
There Is a Light That Never Goes OutContinue riding with JoshuaAccompany Joshua to the family visit and restaurant. Taking Rachel’s money to leave ends V’s involvement. To continue, stay with Joshua and respond to the later studio call; agreeing with his beliefs is not required.
They Won’t Go When I GoRachel’s later studio callSpeak to Joshua at Fourth Wall Studios. Participate in the production or decline to carry it out yourself; earlier doubts affect his confidence and the BD’s success. Leave the studio and await Rachel’s aftermath.

Delamain: every cab and the route to the core

QuestSearch targetAction / completion
Human NatureH10 parking garageIn Act 2, enter your car in the garage and experience the Delamain collision. After his message, visit Delamain HQ in Vista del Rey; repair of your original car proceeds separately.
Tune UpDelamain HQ receptionSpeak to the reception screen, receive compensation and continue to the private meeting. Obtain the Epistrophy scanner before searching for the seven rogue cabs.
Epistrophy: NorthsideLongshore North / lot oppositeBring a vehicle to the lot opposite the terminal. Follow the cab until it crashes into rubbish on its own; avoid deliberately ramming it. Wait for the reconnection call.
Epistrophy: North OakBird-statue roundaboutFollow the slowly circling cab, then take the driver’s seat. Return gently to HQ without crashes or high speed; excessive speed triggers calming-down stops.
Epistrophy: WellspringsWellsprings roadsStay near the roaming cab to establish its scan. Damage the angry vehicle until it deactivates, using cover and distance against its attempts to ram you.
Epistrophy: Rancho CoronadoResidential streetsFollow it through the residential streets. Destroy eight marked decorative flamingos in front gardens to persuade it to return; avoid harming residents.
Epistrophy: The GlenRoadside ledgeStay within signal range at the roadside ledge and finish the conversation. Talk the cab down; pushing it over produces a different outcome without its payment.
Epistrophy: CoastviewCoastview driving loopFollow the cab’s counterclockwise loop into its ambush. Get out, defeat the attackers and finish the cab’s conversation afterward.
Epistrophy: BadlandsMunicipal landfillWalk to the cab within the landfill if necessary. Enter the back seat, hear it out and get out again; no chase or combat is required.
EpistrophyReturn to HQ after sevenAfter all seven individual jobs, report to Delamain at HQ and return the scanner. Continue other activities until his emergency contact arrives.
Don’t Lose Your MindLater Delamain emergency / HQEnter HQ via its side access or roof hatch. Office code 1234 opens the door. Bypass the live floor using upper walkways/pipes or switch power off. Resetting the core erases the divergents; destroying it frees them; Intelligence merges them. Use the side exit to collect the reward cab.

Boxing: four qualifiers, Ozob and Razor

FightLocation / accessApproach / outcome
Beat on the Brat: KabukiKabuki rooftopFight both twins together. Circle so one blocks the other’s line and counter after defending a combo. Recover before staking a rematch.
Beat on the Brat: ArroyoBuck / open-air fighting spotDodge Buck’s heavy kicks sideways. The extra rifle wager and ensuing dispute are separate from the boxing win; physically collect O’Five after the escalation.
Beat on the Brat: The GlenCésar / basketball courtDodge César’s fast leaps and answer with short combinations. After winning, decide whether to leave him the car, money or both; this changes his later gratitude.
Beat on the Brat: Rancho CoronadoRhino / old paint factorySpeak to Rhino beside the factory ring. Dodge her heavy combinations and preserve stamina for defence. Box before a violent For My Son gig if you want to play her proper encounter.
Beat on the Brat: PacificaOzob after Send in the ClownsThis optional fight follows Ozob’s restaurant job. Be careful around his head: the grenade can detonate and kill him. He is not one of the four required qualifiers.
Beat on the Brat: FinaleFred after four wins + TransmissionAfter Fred’s message, visit Grand Imperial Mall and save before sitting in the ring. Counter Razor’s jumping attacks with stomach strikes. Fred offers payment to throw the fight; refuse or win anyway for the sporting victory.

Claire: races and Sampson’s crucial setup

QuestStartRoute / branch
The Beast in MeClaire’s garage / ArroyoMeet Claire at her garage during the day and agree. For each invitation, reply to her message, call at the starting location and wait on its bench. Take the race shard and pass the checkpoints.
The Beast in Me: City CenterFirst qualifying raceChoose a road-suitable personal car or Beast. Brake early for turns; shooting is unnecessary for a podium finish. Stop at the line and finish Claire’s conversation.
The Beast in Me: BadlandsSecond qualifying raceUse Beast on the off-road course, slow for crests and maintain the checkpoint line. Finish Claire’s post-race conversation, then await the third invitation.
The Beast in Me: Santo DomingoThird qualifying raceAfter the tight street course, hear Claire’s revenge plan. To preserve sparing Sampson later, make winning your priority without withdrawing from the entire job. Reinforce that boundary in the subsequent message.
The Beast in Me: The Big RaceFinal invitationEither finish the course or follow Sampson at his exit. To keep him alive after the crash, hear him and restrain Claire; the earlier boundary is required. Continuing to win instead changes your relationship with Claire and skips the pursuit.

Zen master: four meditations in order

Sit and finish each BD. Payment is optional and does not unlock the next job. After the fourth meeting, pick up the items left behind; the chain does not award attribute points.

QuestMeeting place
ImagineReconciliation Park: bench beneath expressway area
Stairway to HeavenJapantown: south of Redwood Market
Poem of the AtomsNorth Oak: beneath the roundabout’s bird statue
Meetings Along the EdgeJackson Plains: cliff lookout south of Muamar’s location

Update 2.3: practical vehicle quest routes

QuestTriggerRoute
MotorbreathThe Hunt + The Beast in Me → River’s messageSearch the yellow Watson highway area in a fast car. Pursue/damage the red Semimaru until Jax/Nova exit, then fight both. Enter, connect and read its files through the job journal. Answer River’s messages until ownership is confirmed.
Where Eagles DareTry Semimaru CrystalCoat after MotorbreathTry the Semimaru’s locked colour function and message Claire. Visit her coordinates, deal with the enemies and hack the terminal. CrystalCoat then becomes available for the Semimaru.
FreedomClaire’s Badlands/Santo Domingo races + Transmission + Search and DestroyAfter Muamar’s message, inspect the engineer at Coronado Dam. Visit the Rancho Coronado construction site, deal with Arasaka and use the car computer. Send the information and take the opposite workbench key BEFORE leaving. Optionally authorise V at the second computer. Stop the fleeing Mordred and enter; without authorisation, lose the police.
Nitro (Youth Energy)Buy one Yaiba + three Autofixer vehicles + You Play with Fire…Read Yaiba’s invitation on your computer. Order through the website or Kiroshi campus, then wait 24 in-game hours. Identify yourself at the Corpo Plaza docks delivery point and pay 95,000 eddies. If the job fails, Muramasa becomes available through Autofixer.

Invitations, apartment jobs and repeatable activities

JobStart / completion
Venus in FursMeet Meredith before All Foods and secure her successful Pickup outcome; using her unchanged Militech chip is a reliable route. Respond positively to her later message, visit No-Tell Motel room 6 and collect the iconic melee weapon beside the bed afterward.
Upgrade UFollow Viktor’s ripperdoc invitation after the 2.0 introduction or on an imported save, open the revised cyberware menu and complete the offered adjustment. Later purchases depend on level, money and capacity.
Houses in Motion / Welcome HomeOpen EZEstates on the apartment computer to renovate H10 or rent Northside/Japantown/The Glen/Corpo Plaza. Alternatively pay on site and enter the flat to complete its Welcome Home job. Renting is not a romance requirement.
I Really Want to Stay at Your HouseAfter establishing a lasting romance, from 2.1 answer your partner’s invitation, choose an apartment and wait there. Play the shared activities and use the goodbye dialogue afterward; later messages can arrange another visit.
The Distance / racesAfter Claire’s chain, await Jim Jarry’s message and agree. Four flag markers repeat the familiar courses: sit on the starting bench, pay 2,000 eddies and pass checkpoints. Winning awards 10,000 eddies and an Autofixer discount.

Quest versions: 1.6, 2.x and today’s 2.5 rollout

PS4/Xbox One have the final older 1.6x content, including the three Edgerunners gigs, but not 2.x systems or Phantom Liberty. Activities marked 2.0–2.5 here require the corresponding modern version.

Update 2.5 is available on PC, PS5, Xbox Series and Nintendo Switch 2. Mac players can get it through the PC game stores and the Mac App Store. If quest markers are missing, first check your installed version.

Main story: concrete search and decision points

Story details & possible consequences

The story index lists every named main job in order. This supplement resolves common interaction bottlenecks and identifies useful places for a separate save.

ChapterNext steps
The InformationEnter Lizzie’s between 18:00 and 06:00. In the BD, listen to Yorinobu’s phone in the audio layer, then inspect the active datapad visually. The thermal layer identifies the floor container in the corner behind the screen. Speak to Judy/Evelyn and call Dex afterward.
The Pickup: BrickUse 9691 at the All Foods side room holding Brick. Disable its laser trap before entering; the adjacent room’s detonator also offers a disarm option. Brick’s later help at Totentanz requires his survival and Royce’s removal.
The Pickup: Meredith / RoyceMeet Meredith before All Foods to preserve Venus in Furs. Giving Royce her unchanged chip triggers the Maelstrom fight and her successful outcome. Paying differently or removing malware changes the Militech/Maelstrom alignment; save first and consider the later Totentanz branch.
The Heist: Flathead → escapeGuide the Flathead through camera views and vents after check-in; the terrarium distracts housekeeping. Scan the penthouse’s hidden switch, open the Relic and follow the hiding sequence. Collect roof/terrarium loot before the window escape, then deliberately choose Jackie’s transport destination.
Automatic LoveEnter Clouds in the evening, deposit weapons and follow Evelyn’s lead with Skye or Angel. VIP access and Tom lead to Woodman. If you fight him, read Broken Doll on his computer afterward. Retrieve your weapons from the locker when leaving.
Disasterpiece → Double LifeBuy the lead from the Jig-Jig XBD dealer, analyse it in Judy’s van and visit the old Charter Hill site. Search the main building and sublevels for Evelyn, disconnect her as Judy instructs and carry her to the elevator. Then examine every BD layer at Judy’s apartment.
I Walk the Line → TransmissionReach the monitored GIM van or use upper routes toward the cinema. Sasquatch can be bypassed; in combat destroy her back booster. Hear the NetWatch agent: his deal changes the Voodoo Boys’ aftermath. Brigitte and the cyberspace sequence continue the central story in either broad route.
Ghost Town → HellmanSupport Panam at camp, complete the Rocky Ridge ambush and recover her car. Optionally raid Nash’s tunnel for Widow Maker. After Lightning Breaks, follow the AV crash, assist Mitch and confront Hellman at the petrol station; Panam’s later friendship chain is separate.
Gimme DangerJoin Takemura’s reconnaissance, infect the security computer and scout the industrial park. Use an upper route or perimeter building to enter the warehouse and hack the float at its far end. Escape through the opened roof afterward, checking container 667 before leaving.
Play It Safe → Search and DestroyWork through the three snipers and laser traps on the upper market paths, then disconnect the netrunner. Dodge Oda’s melee combinations and interrupt his healing; sparing him permits later appearances. After the hideout collapses, return through the wall gap and upstairs for Takemura instead of immediately fleeing.

Iconic crafting schematics: nine named targets

At NCPD activities, check the named leader and loot container. A schematic is not a finished gun: spend components in the crafting menu afterwards.

SchematicAreaAcquisition
BuzzsawNorthsideOrganized crime: loot Yelena Sidorova's schematic.
Psalm 11:6NorthsideOrganized crime near Pershing Street: Tom Ayer.
Moron LabeWest Wind EstateOrganized crime: loot Anton Kolev.
YinglongWellspringsOrganized crime: loot Denzel Cryer.
SovereignJapantownOrganized crime near Willow Street: Shinobu Imai.
Comrade’s HammerArroyoOrganized crime: loot Darius Miles.
BreakthroughRancho CoronadoOrganized crime: loot Olga Elisabeth Longmead.
The HeadsmanNorth OakDestroy and loot the organized-crime Militech combat mech.
Ozob’s NoseSend in the ClownsComplete Ozob's driving job for the grenade schematic.

Skippy: location, mode and return

Vista del Rey: find Skippy in a case beside a body in the alley south of the College Street area. Picking it up starts Machine Gun. Starting with Puppy-Loving Pacifist can unlock Stone Cold Killer later; your dialogue explanation and confirmed kills affect the switch. Starting in killer mode loses it later.

After the owner reveal, return Skippy to Regina. Modern versions let you retrieve the reset gun without Skippy’s AI after her later message. Older advice to never return it omits this addition.

External rewards and ended promotions

Story details & possible consequences

Check MY REWARDS account requirements. Ended campaigns do not guarantee new claims; previously claimed rewards remain account-linked.

WeaponAccessRequirement
Black UnicornMY REWARDSLink your game account; check V's apartment stash.
GwynbleiddMY REWARDS / Phantom LibertyRequires linked ownership of The Witcher 3 and the expansion.
ScorchMY REWARDS / Phantom LibertyRequires linked GWENT account and expansion; check the stash.
YashaHistorical Twitch campaign2023 Support-a-Streamer reward; not a standard Dogtown pickup.

AUTOFIXER: regular purchase catalog by manufacturer

2.x including 2.1/2.2/2.3 additions. Each model has a checklist entry. Use the apartment net or a terminal; locked listings show progression requirements. Buying the Porsche Cabriolet starts Shape of a Pony for collection. Muramasa becomes purchasable after its failed 2.3 quest. Vehicle contracts and expansion models are listed in the Dogtown guide.

ManufacturerIndividually searchable modelsAccess
ArcherQuartz EC-L r275; Quartz EC-T2 r660; Quartz BanditAUTOFIXER: check the Street Cred unlock.
ChevillonEmperor 620 Ragnar; Thrax 388 Jefferson; Legatus 450 AquilaAUTOFIXER: check the Street Cred unlock.
HerreraOutlaw GTSAUTOFIXER: check the Street Cred unlock.
MahirSupron FS3; Supron FS3-TAUTOFIXER: check the Street Cred unlock.
MakigaiMaiMai P126AUTOFIXER: check the Street Cred unlock.
MizutaniHozuki MH2; Shion MZ1; Shion MZ2; Shion Targa MZT; Shion CoyoteAUTOFIXER: check the Street Cred unlock.
Porsche911 Turbo Cabriolet (930)AUTOFIXER: check the Street Cred unlock.
QuadraTurbo-R 740; Type-66 640 TS; Type-66 680 TS; Type-66 Avenger; Type-66 Jen Rowley; Type-66 Javelina; Type-66 CthulhuAUTOFIXER: check the Street Cred unlock.
RayfieldAerondight Guinevere; CaliburnAUTOFIXER: check the Street Cred unlock.
ThortonColby C125; Colby CST40; Colby CX410 Butte; Colby Little Mule; Galena G240; Galena GA32t; Galena Gecko; Mackinaw MTL1AUTOFIXER: check the Street Cred unlock.
VillefortAlvarado V4F 570 Delegate; Columbus V340-F Freight; Cortes V5000 Valor; Deleon V410-S CoupeAUTOFIXER: check the Street Cred unlock.
ARCHNazare; Nazare Racer; Nazare KoboldAUTOFIXER: check the Street Cred unlock.
BrennanApollo; Apollo 650-SAUTOFIXER: check the Street Cred unlock.
YaibaKusanagi CT-3X; Kusanagi Akashita; Kusanagi PeacekeeperAUTOFIXER: check the Street Cred unlock.

Installing cyberware: vendors, level and operating system

In 2.x, ordinary ripperdocs share the same level-scaled standard inventory; old Fingers-exclusive purchasing advice no longer applies. New tiers appear roughly every ten levels. Dogtown ripperdocs add expansion models. Quest-specific implants remain quest-bound. Check capacity and synergy before buying or upgrading.

Cyberdecks, Sandevistan, Berserk and Chrome Compressor compete for one operating-system slot. Ordinary quickhacks require a cyberdeck. Equip Smart Link for reliable smart-weapon targeting. Arm cyberware replaces other arm implants; Gorilla Arms and Mantis Blades cannot be active together. Reinforced Tendons grant a double jump; Fortified Ankles grant a charged jump, competing for one leg slot.

Edgerunner at Technical Ability 20 permits up to 50 capacity above the regular limit at a maximum-health cost. Capacity shards are loot, not a fixed unlimited shop purchase. Axolotl reduces cooldowns after neutralizations; Biomonitor plus Blood Pump automates healing. Establish health recovery before Overclock, and check weapon restrictions before choosing Sandevistan.

Cyberware catalog: regular model families by slot

This lists model families; tier and damage variants are not additional secrets. Some additions, including Feen-X and Cogito Lattice, require Phantom Liberty. Iconic models and special acquisition routes appear separately.

SlotModelsPurpose
Frontal CortexBioconductor, Camillo RAM Manager, EX-Disk, Kerenzikov Boost System, Mechatronic Core, Memory Boost, Newton Module, RAM Upgrade, Self-ICESupport RAM, quickhacks, machine damage and Kerenzikov.
SkeletonBionic Joints, Dense Marrow, Epimorphic Skeleton, Kinetic Frame, Para Bellum, RAM Recoup, Scar Coalescer, Scarab, Spring Joints, Titanium Bones, Universal Booster, Feen-XChoose armor, carrying capacity, melee or RAM for your build.
Nervous SystemAdrenaline Converter, Atomic Sensors, Kerenzikov, Neofiber, Reflex Tuner, Stabber, Synaptic Accelerator, Tyrosine Injector, Visual Cortex SupportTime dilation, movement and critical hits.
Integumentary SystemCarapace, Cellular Adapter, Countershell, Defenzikov, Nano-Plating, Optical Camo, Pain Editor, Painducer, Proxishield, Rangeguard, Shock-N-Awe, Subdermal Armor, Cogito LatticeCheck protection conditions: range, hits or camouflage.
Circulatory SystemAdrenaline Booster, Biomonitor, Black Mamba, Blood Pump, Clutch Padding, Feedback Circuit, Heal-on-Kill, Microrotors, Second Heart, ThreatevacHealing, stamina, poison or melee synergy.
HandsBallistic Coprocessor, Handle Wrap, Microgenerator, Shock Absorber, Smart LinkDistinguish Power ricochets, smart targeting and recoil.
Face / KiroshiBasic, Clairvoyant, Doomsayer, Sentry, Stalker, The OracleScanning and detection; see iconic table for Cockatrice.
ArmsGorilla Arms, Mantis Blades, Monowire, Projectile Launch SystemPhysical, thermal, electrical or chemical variants by model.
LegsFortified Ankles, Jenkins’ Tendons, Lynx Paws, Reinforced TendonsCharged jump, sprinting, stealth or double jump.
CyberdecksArasaka MK.5, Biotech Σ MK.4, Militech Paraline MK.4, Raven Microcyber MK.3, Tetratronic Rippler MK.5Compare RAM, spread, damage type and queue bonuses.
Sandevistan / BerserkDynalar Sandevistan, QianT Warp Dancer, Zetatech Sandevistan, Moore Tech Berserk, Biodyne Berserk, Zetatech BerserkCheck Berserk weapon restrictions; iconic models listed separately.

Base iconic implants and special arm rewards

MaxTac blades and Tyger Claws imprint are special variants; inclusion here does not mean every entry carries the in-game Iconic tag.

ImplantAccessAcquisition
AxolotlLast Call / ReginaFinish Regina's 23 regular gigs; check stash. Also sold by Dogtown ripperdocs.
NetWatch Netdriver MK.1Ripperdoc / high levelIconic cyberdeck in modern standard ripperdoc inventory.
Militech “Falcon” SandevistanRipperdoc / high levelIconic time-dilation OS; needs available capacity.
Militech “Apogee” SandevistanRipperdoc / high levelLevel-scaled purchase; no permanent hidden cache required.
Militech BerserkRipperdoc / high levelIconic Berserk; check melee restrictions before purchasing.
Tyger Claws Dermal ImprintThe GigWakako's reward; collect from Cassius Ryder in Northside.
MaxTac Mantis BladesBullets / DLC alternativeDefeat Melissa Rory after Jinguji's incident; alternatively Hands' MaxTac information in Reed's branch.

Headhunter: all twelve rank rewards

Headshots, suppressed attacks, throwing weapons and undetected neutralizations. All five skills progress to 60 independently of assigned attributes. Two perk points per skill yield ten extra points.

RankUnlock
5-10% visibility
10+10% headshot/vulnerability damage
15+1 perk point
20No weapon sway while crouched
25-10% visibility
30+15% headshot/vulnerability damage
35+1 perk point
40Optical Camo activates while grappling
45-30% throwing-weapon recovery time
50+30% crouched movement speed
55Undetected bonus persists three seconds into combat
60+15% Camo charge from Focus/Deadeye/throwing neutralizations

Netrunner: all twelve rank rewards

Use quickhacks, access points, smart weapons and Monowire. All five skills progress to 60 independently of assigned attributes. Two perk points per skill yield ten extra points.

RankUnlock
5+5% RAM recovery
10+1 RAM
15+1 perk point
20+20% smart lock-on range
25+5% RAM recovery
30+1 RAM
35+1 perk point
40-20% device/vehicle quickhack RAM cost
45+15% Control/Covert duration; +5% Combat damage
50+40% Overclock duration
55-10% Overclock health cost
60Overclock: reveal enemies within ten meters; hack non-netrunners through cover

Shinobi: all twelve rank rewards

Use blades, assault rifles/SMGs, jumps, dodges and dashes in combat. All five skills progress to 60 independently of assigned attributes. Two perk points per skill yield ten extra points.

RankUnlock
5+5% movement speed
10-5% dodge/dash stamina cost
15+1 perk point
20Brief accuracy boost after dodging/dashing
25+5% movement speed
30-10% dodge/dash stamina cost
35+1 perk point
40Higher mitigation chance with faster movement
45+25% damage with fast attacks
50Air dashes/slides reload 20% of magazine
55No low-stamina accuracy/attack-speed penalty in midair or slowed time
60Sandevistan: +40% critical chance; no movement stamina cost

Solo: all twelve rank rewards

Use shotguns, LMGs/HMGs, blunt weapons and Gorilla Arms. All five skills progress to 60 independently of assigned attributes. Two perk points per skill yield ten extra points.

RankUnlock
5+50 carry capacity
10+10 health
15+1 perk point
20Fists/Gorilla: +20% damage/speed; fists can cause bleeding
25+100 carry capacity
30+15 health
35+1 perk point
40+10% critical chance within five meters
45+25% strong/quick melee attack damage
50+25% health after finishers
55Adrenaline decays half as quickly, never below ten percent
60Berserk: +30% finisher threshold/duration; +50% finisher healing

Engineer: all twelve rank rewards

Craft, use tech weapons/grenades and perform technical actions. All five skills progress to 60 independently of assigned attributes. Two perk points per skill yield ten extra points.

RankUnlock
5+15 armor
10+5 cyberware capacity
15+1 perk point
20+10% grenade damage/radius
25+25 armor
30+10 cyberware capacity
35+1 perk point
40Higher shock chance with charged tech weapons/electric batons
45+15% health-item effectiveness
50+30% cyberware stat modifiers
55Bolt +10% damage/+40% burn chance; Chain Lightning ignites
60EMP chance during Fury

All ten fixed base-game perk shards

Each grants one perk point, not an attribute point. These ten base pickups are recoverable; the missable expansion opening pickup is in the Dogtown guide.

Shard targetRegionRoute
Northside-LagerhausWatsonWarehouse with open A/B/C bays: rear crate, guarded by drones/turret.
Japantown-UnterführungWestbrookNCPD ambush east of Dark Matter: search the Alvarado trunk.
PannenhilfeBadlandsBetween Dakota and Edgewood Farm; beyond billboard, drone and body beside car.
Organisierte KriminalitätBadlandsClear organized-crime camp near Dakota/Edgewood Farm; collect central loot.
Memorial-Park-MetroCorpo PlazaNCPD scene at NCART entrance; search the middle platform.
WartungsarbeiterCorpo PlazaNorthern junction by Softsys sign: stairs, low roof and body.
Megabuilding H2The GlenNCPD scene below freeway; crate beside gang vehicles.
FlussgarageArroyoNCPD assault near Red Dirt and Heywood bridge; search bodies.
Arasaka Industrial ParkArroyoSecurity building beside float warehouse: third-floor control-room crate.
Welcome to Night CityRancho CoronadoStart Reported Crime first; follow-up marker unlocks Manzanita Street garage.

Special outfits, Edgerunners and modern clothing

The fifth newly announced vendor collection arrives later and has no confirmed name or location yet. Glamdoc skins are cosmetic. TWINTONE Twitch skins are time-limited external paint rewards; check campaign eligibility.

CollectionAccessRoute
David’s JacketOver the EdgeArroyo, Megabuilding H4: watch alley BD; follow Muamar/Falco messages to the gift.
King’s five-piece outfitClampdown / 2.5Prison bathroom: King's duffel under the bench, together with Coronation.
Maxiwear collectionClothing stores / 2.5Heywood, Arroyo and Little China.
Jinguji collectionClothing store / 2.5Jinguji in City Center.
NetWatch collectionClothing stores / 2.5Kabuki and Japantown.
IconAmerica collectionClothing stores / 2.5Pacifica, Badlands and Northside.
NUS Infiltrator collectionClothing stores / 2.5Kabuki and Japantown; now regularly purchasable.
Cyberware skinsGlamdocs / 2.5Equip arm cyberware; visit five spray-can map markers for local designs.

Demiurge: FF:06:B5, church puzzle and mattress route

Badlands, Protein Farm: abandoned church in Biotechnica Flats. For the documented vehicle route, read every laptop message/file at 04:00, start and exit Arasaka Tower 3D. From Wraith Camp follow the western road, then search south for the desert mattress; the linked VULKK location map identifies this tiny unmarked spot. Stand on it without input for about seven real minutes; enter the monster truck after fainting. This sequence was documented on 2.21; reload and retry the morning if it fails.

The longer puzzle route activates server keypads through secret arcade floor −10: on floor 52 investigate rooms 940204/941229, then enter 240891 using numbered wall panels. Reach the maze exit. Modern server codes, left to right: 00255, 00006, 00181, 00051, 00091, 00240, 00270, 00420. Read the new laptop file to mark the mattress. Original 2.0 codes beginning 327670 no longer apply. The truck is a concrete reward; this does not resolve every interpretation of the original mystery.

NCPD Badge: all fixed clothing pickups

ClothingTravel landmarkRoute
Holo-tinted badge gogglesNorthside ApartmentBehind apartment: body beside NCPD car in side alley.
Heavy-duty aramid-reinforced badge coatAlmunecar & JerezSouthern Rancho Coronado: body beside police cars outside house.
Anti-puncture neotac badge pantsMetro: Farrier & FergusonWest of metro, recessed walkway by blue 24 neon arrow.
Waterproof badge combat bootsWoodhaven StreetClimb three western staircases; rooftop bodies opposite purple door.

Corporate: all fixed clothing pickups

ClothingTravel landmarkRoute
Tactical hybrid-glass corporate glassesRancho Coronado EastFollow winding road southwest uphill: billboard, metal box.
Corporate blazer with bulletproof liningOffshore StreetNorthside: body beside burning car near closed diner.
Carbonweave silk corporate shirtCorporation StreetEast, beneath scaffolding in a construction alley: body.
Breathable reinforced bio-cotton corporate slacksOil Fields / NorthsideFollow southwestern roads; parking lot with Trauma Team AV/burning car.
Ergonomic reinforced corporate evening shoesSan Amaro StreetAfter I Fought the Law: northern parking lot, between burning vans.

Fixer: all fixed clothing pickups

ClothingTravel landmarkRoute
Polycarbonate opti-enhanced fixer glassesRancho Coronado SouthSouthwest near crane: body behind blue containers.
Trilayer aramid-weave fixer coat / skirt with jacketKendal ParkRuined Ferris wheel: box beside a gondola.
Heat-resistant aramid-weave fixer shirt / bustierMetro Ebunike / The GlenHaakensen/Piper: cross Valentino fence, body in back alley.
Protective-layer fixer pants / skirtJig-Jig StreetClimb left above entrance sign: search rooftop shack.
Elastiweave fixer shoes / pumpsCrescent & BroadGarage ramp beside terminal: driver of crashed blue van.

Media: all fixed clothing pickups

ClothingTravel landmarkRoute
Media baseball cap with reactive layerRegional AirportAfter Life During Wartime: climb metal tower in abandoned airport.
Armored media ocuset with cameraRegional AirportSouthwest: RV beside antenna, box inside on left.
Laminate-armor media ballistic vestCrescent & BroadXiao Xiongmao alley: climb stairs, lowest balcony behind sheet.
Heat-resistant nanoweave media shirtWellsprings / waterfront roadAt last seating area, down stairs and over fence beneath road.
Anti-piercing tactical media cargo pantsSan Amaro StreetNorth across bridge: billboard platform, shoot ladder bracket and climb.
Lightweight hardened-rubber media steel-toesLele ParkNear Rindo Hotel, climb yellow parasols onto restaurant roof.

Netrunner: all fixed clothing pickups

ClothingTravel landmarkRoute
Antisurge ICE-protected netrunner infovisorAbandoned Fuel StationEastern burned car: shard starts Death from Above; open destination container.
Heat-resistant hybridweave netrunning suitMegabuilding H2 / GlenShack beside orange pipe: rear floor opening, second room.
Dura-membrane netrunner neotac pantsNorthside / DocksClimb northern water tower beside yellow motorcycle to the top.
Hardened netrunner boots with composite insertsLuxury ApartmentsSouth on Grand Avenue, then right: open shaft beside body.

Nomad: all fixed clothing pickups

ClothingTravel landmarkRoute
Manganese-laminate nomad gas maskSolar ArraysSouthern camp: metal box on sofa behind broken van.
Duolayer microplate-mesh nomad jacketBorder CheckpointEast-northeast: exterior stairs into house bunker; Body-gated door.
Polycarbonate nomad shirt with reinforced seamsTango Tors MotelSouthwest: body beside van with Reaper graffiti.
Ultralight tear-resistant nomad pantsLas Palapas MotelNortheastern field: red van at power pole, cat and neutral drone.
Durable bioleather nomad western bootsOld TurbinesWest-northwest: bunker behind abandoned gas station at junction.

Rocker: all fixed clothing pickups

ClothingTravel landmarkRoute
Scratch-resistant polarized rocker aviatorsKendal ParkWest: body beside Foodscape wall beneath Mallagra bridge.
Duolayer polyamide rocker vest / foldtopBellevue OverwalkClimb left stairs; body in center of upper walkway.
Reinforced-seam cotton rocker tank / armorweave rocker braBatty’s HotelMarquess building western balcony: ruined concert stage, left body.
Elastic flame-resistant rocker pantsDowntown NorthWest on Bruce Skiv: elevated cage, accessible from above.
Puncture-resistant rocker ankle bootsSkyline & RepublicBruce Skiv alley: cage at end; use waterfront fence opening.

Solo: all fixed clothing pickups

ClothingTravel landmarkRoute
Titanium solo techgogs with tactical softwareProtein FarmEast toward Fuel Station: blocked T-junction, body.
Heavy shock-absorbent solo jacketSenate & MarketGlen, alley right of building 01: locked cage, Technical check.
Ultrathin composite-print solo shirtOld TurbinesEast-northeast: suitcase beside rocks and bodies.
Armor-plated syn-leather solo pantsPumping StationCircle building along southern beach; jump green-fenced shack.
Gold-tipped manganese steel solo bootsKabuki marketDown stairs, left, elevator floor three: box behind cook.

Techie: all fixed clothing pickups

ClothingTravel landmarkRoute
Cushioned techie baseball capRocky RidgeHouse near gas station: rear basement, Arasaka box; Technical door.
Laminated ICE-protected techie ocusetEdgewood FarmBurned trailer near farm: metal box inside.
Polycarbonate nanoweave techie harnessVentura & SkylineGlen: container beside Valentino graffiti/red lamp; Body-gated door.
Thermoactive tear-resistant techie shirtNash tunnel / BadlandsAfter Ghost Town: search container beside black Murkmobile.
Reinforced duolayer techie cargo pantsDam ViewpointDownhill through tunnel: police cars, body beside truck.
Cushioned aramid-sole techie shoesMetro Memorial ParkMilitech HQ, right of AV platforms: technician's gate; climbable.

Nine role outfits: 45 pieces and modern statistics

These nine tables cover the fixed pieces of Badge, Corporate, Fixer, Media, Netrunner, Nomad, Rocker, Solo and Techie sets. Not every set contains six pieces. English item names aid inventory searches; some names/appearances change with V’s body model. These clothes have no set bonus and are largely cosmetic in 2.x. Historical mod-slot screenshots and guaranteed armor statistics do not apply.

Technical Ability and Body can gate doors; the tooltip shows the check appropriate to your progression. Double jump bypasses several cages/roofs, but does not guarantee bypassing the Solo jacket door. If a body event is absent, finish its stated preceding quest and revisit. Some versions also place media pants alongside the media shoes; both remain separate clothing targets.

2.5: Double Trouble and compatible weapons

At Cool 9, Double Trouble allows two Power pistols/revolvers at once. Smart and Tech handguns are not generally compatible. A pair does not simply deliver two full single-weapon damage values: the mechanic has a damage penalty partly mitigated by four supporting perks. Budget ammunition and stamina; practise with two compatible ordinary guns first.

On an existing save, refund perks from an unused branch; do not spend your single attribute reset if Cool already qualifies. Check the game or official Build Planner for the four new auxiliary nodes’ exact labels and current figures. This is a 2.5 feature, absent from the older PS4/Xbox One system.

NCPD and hidden gems: use the location atlas

Every entry below has its own reference-map identifier and direct map link. The identifier belongs to the source index; it is not an extra in-game quest name. The nearest indexed fast-travel anchor and compass direction are calculated from published coordinates. The index contains 132 anchors, with only Trailer Park in the Badlands, so a closer actual terminal may be missing. Directions show a straight-line relation, not a tested walking route; use the game map for roads, walls and elevation.

These tables contain 156 cleaned NCPD location groups and 190 hidden-gem markers from the reference atlas. An explicitly named duplicate and a disputed Kabuki point a few metres from an assault are excluded from mandatory ticks; the second You Play with Fire pickup belongs to the same entry. This source index is not an official achievement counter: older base-game lists also describe 156 hustles, but activity and border classifications differ. Equal totals do not establish identical entries. Supplementary written routes cover further named cases absent from the index.

Select Custom and enable NCPD Scanner on the game map. For assaults, neutralize the threat and loot the marked evidence. Organized crime requires clearing the whole site and final loot. For reported crimes, read the clue shard and finish the follow-up stash as well; both markers belong to one activity.

A hidden-gem marker leads to a concealed body, bag, box or small scene. Scan the roof, ground, underpass and water at the point. Not every location has a journal quest or fixed high-tier loot. Some published elevation values are placeholders, so this atlas does not invent a floor number.

Northwestern Watson has a follow-up that can require the neighbouring southern activity first. Another follows Hippocratic Oath at the same site; leave the area and let time pass at the apartment. Some markers require Act II or Transmission. Check story progress, day/night and uncollected evidence before assuming a save bug.

Sources for this section

NCPD map points · Santo Domingo

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
ma-std-arr-01 ↗AssaultMLK & Brandon; northwestX -641.7; Y -685.7
ma-std-arr-02 ↗AssaultRed Dirt Bar; northwestX -833.1; Y -914.1
ma-std-arr-03 ↗Organized crimeRed Dirt Bar; eastX -597.8; Y -1035.6
ma-std-arr-05 ↗AssaultMetro: Wollesen St; northeastX -863.7; Y -1354.0
ma-std-arr-07 ↗Reported Crime: Disloyal Employee: Reported crimeMetro: Wollesen St; southeastX -949.3; Y -1505.6
ma-std-arr-08 ↗AssaultRancho Coronado South; northwestX -516.1; Y -1815.1
ma-std-arr-09 ↗AssaultRed Dirt Bar; westX -873.6; Y -1007.0
ma-std-arr-10 ↗Reported Crime: Ooh, Awkward: AssaultMegabuilding H4; eastX -738.4; Y -1782.0
ma-std-arr-11 ↗AssaultRancho Coronado South; southeastX -399.0; Y -1990.9
ma-std-arr-12 ↗AssaultMetro: Megabuilding H7; northwestX -25.8; Y -1001.5
ma-std-arr-14 ↗Reported Crime: Supply Management: Reported crimeLongshore South; southwestX -41.5; Y -431.0
ma-std-rcr-01 ↗AssaultMallagra & Manzanita; westX 238.2; Y -1433.8
ma-std-rcr-02 ↗AssaultMallagra & Manzanita; eastX 468.1; Y -1439.4
ma-std-rcr-03 ↗AssaultRancho Coronado North; southX 747.1; Y -1154.5
ma-std-rcr-04 ↗AssaultRancho Coronado North; northwestX 645.2; Y -932.6
ma-std-rcr-05 ↗AssaultMetro: Megabuilding H7; northeastX 298.1; Y -987.2
ma-std-rcr-06 ↗AssaultArasaka Industrial Park; northeastX -45.3; Y -1417.8
ma-std-rcr-07 ↗AssaultAlmunecar & Jerez; westX -70.4; Y -1896.1
ma-std-rcr-08 ↗Organized crimePieZ; southX -161.6; Y -2188.8
ma-std-rcr-09 ↗AssaultRancho Coronado North; northeastX 983.1; Y -850.3
ma-std-rcr-10 ↗Reported Crime: Welcome to Night City: Reported crimeRancho Coronado East; northwestX 358.6; Y -2021.0
ma-std-rcr-12 ↗Reported Crime: A Stroke of Luck: Reported crimeAlmunecar & Jerez; northX 69.7; Y -1725.6
ma-std-rcr-13 ↗Reported Crime: Justice Behind Bars: Reported crimeAlmunecar & Jerez; northX 59.9; Y -1808.8
ma-std-rcr-14 ↗AssaultMallagra & Manzanita; southwestX 193.7; Y -1508.1
ma-std-rcr-16 ↗AssaultPieZ; southX -70.8; Y -2235.4
ma-std-rcr-17 ↗AssaultRancho Coronado North; eastX 1098.2; Y -1036.9
ma-std-rcr-18 ↗Organized crimeKendal Park; eastX 822.9; Y -1543.0
Sources for this section

NCPD map points · Badlands

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
ma-bls-ina-se1-01 ↗AssaultTrailer Park; southwestX 1055.3; Y -713.4
ma-bls-ina-se1-02 ↗Reported Crime: Comrade Red: Reported crimeTrailer Park; northX 1242.8; Y -229.2
ma-bls-ina-se1-03 ↗Reported Crime: Blood in the Air: Reported crimeTrailer Park; eastX 4244.8; Y -901.9
ma-bls-ina-se1-04 ↗AssaultTrailer Park; eastX 4331.7; Y -1279.8
ma-bls-ina-se1-05 ↗AssaultTrailer Park; northeastX 2293.0; Y 604.3
ma-bls-ina-se1-06 ↗Reported Crime: Extremely Loud and Incredibly Close: Reported crimeRancho Coronado North; southeastX 1032.7; Y -1489.5
ma-bls-ina-se1-09 ↗AssaultDam Viewpoint; eastX 2483.6; Y -2176.5
ma-bls-ina-se1-12 ↗AssaultTrailer Park; eastX 4170.0; Y 97.8
ma-bls-ina-se1-13 ↗AssaultTrailer Park; southX 1486.0; Y -1399.1
ma-bls-ina-se1-14 ↗AssaultDam Viewpoint; eastX 2983.4; Y -1953.1
ma-bls-ina-se1-15 ↗AssaultDam Viewpoint; southeastX 806.4; Y -2148.9
ma-bls-ina-se1-16 ↗AssaultTrailer Park; southeastX 3785.7; Y -2066.4
ma-bls-ina-se1-17 ↗Organized crimeTrailer Park; eastX 2871.1; Y -1015.3
ma-bls-ina-se1-18 ↗Reported Crime: I Don't Like Sand: Reported crimeTrailer Park; eastX 4689.6; Y -2007.5
ma-bls-ina-se1-19 ↗AssaultTrailer Park; eastX 4640.9; Y -311.1
ma-bls-ina-se1-20 ↗AssaultTrailer Park; eastX 2843.3; Y -1267.8
ma-bls-ina-se1-21 ↗AssaultTrailer Park; eastX 3669.5; Y 5.2
ma-bls-ina-se1-23 ↗AssaultTrailer Park; eastX 4974.3; Y -683.2
ma-bls-ina-se5-02 ↗AssaultRancho Coronado East; southX 252.8; Y -2794.4
ma-bls-ina-se5-03 ↗AssaultPieZ; southX -753.3; Y -3641.0
ma-bls-ina-se5-05 ↗AssaultMetro: Stadium; southX -1153.3; Y -3210.6
ma-bls-ina-se5-06 ↗AssaultMetro: Stadium; southX -1032.5; Y -3335.6
ma-bls-ina-se5-07 ↗Organized crimeRancho Coronado East; southX -248.9; Y -4880.8
ma-bls-ina-se5-11 ↗AssaultWoodhaven Street; southX 739.3; Y -3949.9
ma-bls-ina-se5-12 ↗AssaultWest Wind Apartments; southeastX -811.0; Y -5712.6
ma-bls-ina-se5-13 ↗AssaultWest Wind Apartments; southX -1702.8; Y -5009.1
ma-bls-ina-se5-14 ↗AssaultGrand Imperial Mall; southeastX -1298.1; Y -4222.7
ma-bls-ina-se5-15 ↗AssaultPieZ; southX -362.0; Y -2543.1
ma-bls-ina-se5-16 ↗AssaultRancho Coronado East; southX -473.8; Y -5657.5
Sources for this section

NCPD map points · Westbrook

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
ma-wbr-hil-01 ↗AssaultRepublic East; northeastX 347.6; Y -498.4
ma-wbr-hil-02 ↗AssaultLuxury Apartments; eastX 242.1; Y 52.0
ma-wbr-hil-03 ↗AssaultMetro: Charter Hill; northwestX -196.6; Y 139.0
ma-wbr-hil-04 ↗AssaultLele Park; northwestX -352.5; Y -4.5
ma-wbr-hil-05 ↗Reported Crime: You Play with Fire...: Reported crimeDynalar; eastX 380.5; Y -272.0 → Follow-up: X 351.2; Y -387.1
ma-wbr-hil-06 ↗AssaultSan Amaro St; northwestX 565.8; Y -453.5
ma-wbr-jpn-01 ↗AssaultCrescent & Broad; northeastX -375.3; Y 535.9
ma-wbr-jpn-06 ↗AssaultFourth Wall Studios; southeastX -205.4; Y 995.0
ma-wbr-jpn-07 ↗Reported Crime: Lost and Found: Reported crimeJapantown Apartment; southeastX -757.5; Y 971.5
ma-wbr-jpn-08 ↗AssaultMetro: Japantown South; northwestX -650.8; Y 282.8
ma-wbr-jpn-09 ↗Reported Crime: Another Circle of Hell: Reported crimeMetro: Japantown South; southeastX -520.8; Y 155.4
ma-wbr-jpn-12 ↗AssaultMegabuilding H8; eastX -647.7; Y 776.0
ma-wbr-jpn-13 ↗AssaultDark Matter; westX -397.0; Y 252.2
ma-wbr-jpn-15 ↗AssaultCherry Blossom Market; southX -728.9; Y 879.3
ma-wbr-jpn-16 ↗AssaultJig-Jig Street; northeastX -582.2; Y 986.2
ma-wbr-jpn-19 ↗AssaultCapitola St; southwestX -572.2; Y 1511.6
ma-wbr-nok-01 ↗Reported Crime: Crash Test: Reported crimeColumbarium; southX 262.4; Y 309.9
ma-wbr-nok-03 ↗Reported Crime: Table Scraps: Reported crimeKerry Eurodyne's Residence; westX 39.7; Y 1139.5
ma-wbr-nok-04 ↗AssaultArasaka Estate; southeastX 576.7; Y 1172.6
ma-wbr-nok-05 ↗Suspected Organized Crime Activity: Privacy Policy Violation: Organized crimeArasaka Estate; northwestX 304.4; Y 1480.5
Sources for this section

NCPD map points · Pacifica / Dogtown

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
ma-pac-cvi-05 ↗AssaultStadium Parking; southeastX -1214.8; Y -1721.5
ma-pac-cvi-07 ↗AssaultMetro: Stadium; northX -1535.0; Y -1848.3
ma-pac-cvi-09 ↗AssaultGrand Imperial Mall; eastX -1981.6; Y -2173.9
ma-pac-cvi-10 ↗Reported Crime: Roadside Picnic: Reported crimeGrand Imperial Mall; eastX -2032.4; Y -2232.9
ma-pac-cvi-11 ↗AssaultMegabuilding H4; westX -1108.5; Y -1799.8
ma-pac-cvi-12 ↗Suspected Organized Crime Activity: Wipe the Gonk, Take the Implants: Organized crimeGrand Imperial Mall; westX -2479.0; Y -2176.7
ma-pac-cvi-13 ↗Reported Crime: Honey, Where are You?: Reported crimeChapel; northX -1785.9; Y -1774.3
ma-pac-wwd-01 ↗AssaultWest Wind Apartments; northwestX -2792.7; Y -2372.0
ma-pac-wwd-02 ↗Organized crimeWest Wind Apartments; southwestX -2801.9; Y -2715.2
ma-pac-wwd-04 ↗AssaultWest Wind Apartments; northwestX -2887.2; Y -2145.1
ma-pac-wwd-05 ↗AssaultWest Wind Apartments; northeastX -2574.0; Y -2421.0
ma-pac-wwd-08 ↗AssaultWest Wind Apartments; southeastX -2466.9; Y -2880.5
Sources for this section

NCPD map points · City Center

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
ma-cct-cpz-01 ↗AssaultHalsey & MLK; southeastX -1676.0; Y 23.3
ma-cct-cpz-06 ↗AssaultMetro: Memorial Park; northeastX -1307.0; Y -46.7
ma-cct-cpz-10 ↗AssaultMetro: Republic Way; southeastX -1283.8; Y 350.7
ma-cct-cpz-15 ↗AssaultRing Road; southeastX -1050.5; Y 76.9
ma-cct-cpz-16 ↗AssaultMetro: Republic Way; eastX -1119.9; Y 545.6
ma-cct-cpz-17 ↗AssaultDowntown North; southeastX -1377.1; Y 610.5
ma-cct-dtn-01 ↗AssaultCorpo Plaza Apartment; northwestX -1722.8; Y 508.0
ma-cct-dtn-02 ↗AssaultCorporation St; northeastX -2243.2; Y -2.1
ma-cct-dtn-09 ↗AssaultHalsey & MLK; southX -1791.6; Y 70.9
ma-cct-dtn-12 ↗Reported Crime: Turn Off the Tap: Reported crimeDowntown North; eastX -1427.1; Y 694.8
ma-cct-dtn-14 ↗AssaultBerkeley & Bruce Skiv; northeastX -1778.4; Y 737.1
ma-cct-dtn-15 ↗AssaultMetro: Downtown - Alexander St; northwestX -2162.4; Y 584.2
Sources for this section

NCPD map points · Watson

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
ma-wat-kab-01 ↗AssaultPinewood St South; northeastX -1113.8; Y 1194.8
ma-wat-kab-03 ↗AssaultCharter St; northX -843.1; Y 1927.9
ma-wat-kab-05 ↗Reported Crime: Protect and Serve: Reported crimeCreek Loop; northeastX -1010.6; Y 1661.0
ma-wat-kab-06 ↗AssaultKabuki Market; eastX -1016.3; Y 2030.2
ma-wat-kab-07 ↗AssaultCharter St; southwestX -970.4; Y 1766.5
ma-wat-kab-09 ↗AssaultBellevue Overwalk; westX -1165.1; Y 1495.7
ma-wat-kab-12 ↗AssaultKabuki Market; southX -1182.7; Y 1946.8
ma-wat-kab-16 ↗AssaultCharter St; southwestX -923.9; Y 1708.6
ma-wat-lch-01 ↗Suspected Organized Crime Activity: Opposites Attract: Organized crimeDrake Ave; northeastX -1546.9; Y 1815.1
ma-wat-lch-02 ↗AssaultCalifornia & Cartwright; southeastX -1935.9; Y 1577.4
ma-wat-lch-03 ↗Reported Crime: Worldly Possessions: Reported crimeClarendon St; southX -1952.0; Y 997.5
ma-wat-lch-04 ↗AssaultKabuki: Central; northwestX -1307.7; Y 1432.5
ma-wat-lch-05 ↗Reported Crime: Paranoia: Reported crimeKabuki: Central; southwestX -1241.3; Y 1288.0
ma-wat-lch-07 ↗AssaultCalifornia & Cartwright; eastX -1872.1; Y 1601.3
ma-wat-lch-08 ↗Suspected Organized Crime Activity: Tygers by the Tail: Organized crimeMetro: Farrier St; northX -1603.4; Y 1534.3
ma-wat-lch-09 ↗AssaultClarendon St; eastX -1785.4; Y 1251.9
ma-wat-lch-11 ↗AssaultMetro: Farrier St; eastX -1541.8; Y 1488.9
ma-wat-lch-12 ↗AssaultMetro: Med Center; eastX -1270.8; Y 1764.1
ma-wat-lch-13 ↗AssaultBradbury & Buran; northeastX -1496.1; Y 1329.1
ma-wat-lch-14 ↗AssaultSutter St; westX -1283.2; Y 1590.8
ma-wat-lch-15 ↗Reported Crime: Dangerous Currents: Reported crimeMegabuilding H11; southX -1417.9; Y 1872.3
ma-wat-nid-01 ↗Suspected Organized Crime Activity: Vice Control: Organized crimePershing St; northX -1730.0; Y 2447.3
ma-wat-nid-02 ↗Suspected Organized Crime Activity: Just Say No: Organized crimeNID: Docks; southX -1806.0; Y 2544.1
ma-wat-nid-04 ↗AssaultMegabuilding H11; northX -1390.1; Y 2017.9
ma-wat-nid-06 ↗Suspected Organized Crime Activity: No License, No Problem: Organized crimePinewood Junction; northX -1159.2; Y 2441.7
ma-wat-nid-07 ↗AssaultGoldsmith Street; northX -1611.5; Y 2494.3
ma-wat-nid-08 ↗AssaultOffshore St; eastX -1227.2; Y 2902.8
ma-wat-nid-09 ↗AssaultLongshore North; westX -738.3; Y 2526.2
ma-wat-nid-10 ↗Reported Crime: Dredged Up: Reported crimeLongshore North; southeastX -529.1; Y 2445.6
ma-wat-nid-12 ↗Reported Crime: Needle in a Haystack: Reported crimeGoldsmith Street; northeastX -1516.5; Y 2571.2
ma-wat-nid-13 ↗AssaultMartin St; southeastX -1348.6; Y 2164.8
ma-wat-nid-14 ↗AssaultOffshore St; southX -1234.1; Y 2684.8
ma-wat-nid-19 ↗AssaultNID: East; northX -568.1; Y 1956.2
ma-wat-nid-20 ↗AssaultLongshore North; southeastX -367.5; Y 2304.9
ma-wat-nid-23 ↗AssaultMartin St; northeastX -1305.8; Y 2417.5
ma-wat-nid-26 ↗Reported Crime: One Thing Led to Another: Reported crimePinewood Junction; northeastX -907.4; Y 2413.9
ma-wat-nid-27 ↗Reported Crime: Don't Forget the Parking Brake!: Reported crimeOffshore St; northX -1114.0; Y 3330.0
Sources for this section

NCPD map points · Heywood

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
ma-hey-gle-02 ↗Suspected Organized Crime Activity: Chapel: Organized crimeValentino Alley; southwestX -1646.8; Y -1228.9
ma-hey-gle-03 ↗AssaultMegabuilding H2; northeastX -1983.5; Y -1028.4
ma-hey-gle-05 ↗AssaultReconciliation Park; northwestX -1724.0; Y -214.3
ma-hey-gle-07 ↗Reported Crime: Smoking Kills: Reported crimeMetro: Glen North; northeastX -1539.9; Y -635.6
ma-hey-gle-09 ↗AssaultMegabuilding H3; southwestX -1246.2; Y -946.8
ma-hey-gle-11 ↗AssaultGlen Apartment; southwestX -1569.3; Y -1048.0
ma-hey-gle-13 ↗AssaultValentino Alley; northX -1607.3; Y -1107.0
ma-hey-gle-15 ↗AssaultHanford Overpass; westX -1413.9; Y -1216.2
ma-hey-rey-01 ↗AssaultPetrel St; northeastX -841.6; Y 227.4
ma-hey-rey-02 ↗AssaultMetro: Congress & MLK; northwestX -1107.2; Y -203.5
ma-hey-rey-03 ↗AssaultCollege St; northX -958.1; Y -508.9
ma-hey-rey-04 ↗AssaultRepublic & Vine; eastX -492.9; Y -127.6
ma-hey-rey-05 ↗AssaultShooting Range; northeastX -953.8; Y -783.6
ma-hey-rey-06 ↗Organized crimeSkyline East; westX -820.5; Y -393.0
ma-hey-spr-02 ↗AssaultPalms View Plaza; westX -2452.5; Y -830.1
ma-hey-spr-03 ↗AssaultMetro: Market St; westX -2260.9; Y -633.1
ma-hey-spr-10 ↗AssaultMetro: Market St; southX -2106.3; Y -759.8
ma-hey-spr-11 ↗Suspected Organized Crime Activity: Living the Big Life: Organized crimeVentura & Skyline; southwestX -2041.1; Y -1324.0
ma-hey-spr-12 ↗AssaultMegabuilding H2; northwestX -2197.6; Y -985.3
Sources for this section

Hidden gems · Region unassigned in source

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
hidden-gem-0 ↗Hidden gemTrailer Park; southeastX 2289.3; Y -1056.2
hidden-gem-1 ↗Hidden gemTrailer Park; southeastX 2880.6; Y -1600.2
hidden-gem-135 ↗Hidden gemTrailer Park; northeastX 2767.8; Y 114.8
hidden-gem-136 ↗Hidden gemTrailer Park; eastX 4124.9; Y -369.1
hidden-gem-137 ↗Hidden gemTrailer Park; eastX 4242.9; Y -448.2
hidden-gem-138 ↗Hidden gemTrailer Park; southeastX 2064.7; Y -1383.8
hidden-gem-139 ↗Hidden gemTrailer Park; eastX 3969.1; Y 69.8
hidden-gem-140 ↗Hidden gemDam Viewpoint; eastX 4192.1; Y -2317.7
hidden-gem-141 ↗Hidden gemTrailer Park; northeastX 2611.2; Y 104.9
hidden-gem-142 ↗Hidden gemTrailer Park; northeastX 3492.7; Y 1171.9
hidden-gem-143 ↗Hidden gemTrailer Park; southeastX 3340.1; Y -1542.7
hidden-gem-144 ↗Hidden gemTrailer Park; eastX 3460.3; Y -1131.4
hidden-gem-145 ↗Hidden gemTrailer Park; eastX 3962.6; Y -1572.7
hidden-gem-146 ↗Hidden gemTrailer Park; eastX 1254.7; Y -602.2
hidden-gem-147 ↗Hidden gemTrailer Park; eastX 3599.8; Y -1310.5
hidden-gem-148 ↗Hidden gemTrailer Park; southeastX 1534.7; Y -1141.0
hidden-gem-149 ↗Hidden gemDam Viewpoint; northeastX 1523.8; Y -1525.3
hidden-gem-150 ↗Hidden gemTrailer Park; southeastX 1717.2; Y -842.5
hidden-gem-151 ↗Hidden gemTrailer Park; northeastX 1864.5; Y -66.2
hidden-gem-152 ↗Hidden gemTrailer Park; southX 1310.9; Y -893.7
hidden-gem-153 ↗Hidden gemTrailer Park; eastX 2897.9; Y -1139.8
hidden-gem-154 ↗Hidden gemTrailer Park; eastX 3113.3; Y -545.9
hidden-gem-155 ↗Hidden gemTrailer Park; northeastX 3212.9; Y 644.9
hidden-gem-156 ↗Hidden gemWest Wind Apartments; southX -2012.7; Y -5215.8
hidden-gem-157 ↗Hidden gemWest Wind Apartments; southX -2443.2; Y -4234.8
hidden-gem-158 ↗Hidden gemWest Wind Apartments; southwestX -3219.6; Y -3465.2
hidden-gem-159 ↗Hidden gemWest Wind Apartments; southeastX -1383.3; Y -5127.7
hidden-gem-160 ↗Hidden gemPieZ; southX -696.4; Y -4256.8
hidden-gem-161 ↗Hidden gemRancho Coronado East; southX 134.5; Y -4825.3
hidden-gem-162 ↗Hidden gemWest Wind Apartments; southX -2839.6; Y -4205.3
hidden-gem-163 ↗Hidden gemWest Wind Apartments; southX -2136.0; Y -4914.2
hidden-gem-164 ↗Hidden gemPieZ; southX -541.6; Y -3278.5
hidden-gem-165 ↗Hidden gemPieZ; southX -660.5; Y -5398.3
hidden-gem-166 ↗Hidden gemWest Wind Apartments; southX -1441.7; Y -5694.9
hidden-gem-167 ↗Hidden gemWest Wind Apartments; southX -1510.4; Y -5811.2
hidden-gem-168 ↗Hidden gemWest Wind Apartments; southX -2908.9; Y -5352.0
hidden-gem-169 ↗Hidden gemWest Wind Apartments; southX -2355.4; Y -5325.5
hidden-gem-170 ↗Hidden gemWest Wind Apartments; southX -2148.7; Y -5512.1
hidden-gem-171 ↗Hidden gemWest Wind Apartments; southeastX -1482.8; Y -4182.4
hidden-gem-172 ↗Hidden gemMetro: Stadium; southX -1249.3; Y -3479.3
hidden-gem-173 ↗Hidden gemRancho Coronado East; southX -377.6; Y -4590.8
hidden-gem-2 ↗Hidden gemRancho Coronado East; southX 287.5; Y -3290.8
hidden-gem-3 ↗Hidden gemMetro: Stadium; southX -1319.0; Y -2871.8
hidden-gem-4 ↗Hidden gemPieZ; southX -423.2; Y -4264.9
hidden-gem-5 ↗Hidden gemGrand Imperial Mall; southeastX -1255.8; Y -3817.3
hidden-gem-6 ↗Hidden gemPieZ; southX -683.8; Y -4619.0
hidden-gem-78 ↗Hidden gemWest Wind Apartments; southX -2707.3; Y -2785.2
Sources for this section

Hidden gems · Heywood

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
hidden-gem-10 ↗Hidden gemMetro: Glen South; westX -1694.7; Y -1297.3
hidden-gem-11 ↗Hidden gemCorporation St; westX -2578.3; Y -95.2
hidden-gem-49 ↗Hidden gemBerkeley & Bay; northeastX -1942.3; Y -140.7
hidden-gem-51 ↗Hidden gemEmbers; southX -1792.4; Y -567.4
hidden-gem-52 ↗Hidden gemPalms View Way; northX -1728.7; Y -833.3
hidden-gem-53 ↗Hidden gemMetro: Glen North; northwestX -1660.1; Y -582.8
hidden-gem-54 ↗Hidden gemMegabuilding H2; northeastX -1965.1; Y -934.6
hidden-gem-55 ↗Hidden gemValentino Alley; eastX -1462.4; Y -1137.6
hidden-gem-56 ↗Hidden gemVentura & Skyline; westX -1995.3; Y -1244.8
hidden-gem-57 ↗Hidden gemVentura & Skyline; southwestX -1968.4; Y -1350.8
hidden-gem-58 ↗Hidden gemVentura & Skyline; southwestX -1940.9; Y -1249.6
hidden-gem-59 ↗Hidden gemRepublic & Vine; southX -612.2; Y -233.7
hidden-gem-60 ↗Hidden gemDelamain HQ; eastX -779.2; Y -70.2
hidden-gem-61 ↗Hidden gemMetro: Congress & MLK; eastX -946.9; Y -348.2
hidden-gem-62 ↗Hidden gemSkyline East; northX -697.7; Y -320.8
hidden-gem-63 ↗Hidden gemCollege St; southeastX -888.4; Y -677.5
hidden-gem-64 ↗Hidden gemMegabuilding H3; northX -1141.9; Y -769.3
hidden-gem-65 ↗Hidden gemShooting Range; northeastX -985.2; Y -801.4
hidden-gem-66 ↗Hidden gemMegabuilding H3; northX -1168.3; Y -742.5
hidden-gem-67 ↗Hidden gemMetro: Congress & MLK; southwestX -1050.6; Y -400.1
hidden-gem-68 ↗Hidden gemCannery Plaza; westX -2643.2; Y -506.0
hidden-gem-69 ↗Hidden gemParque del Mar; northX -2320.3; Y -1021.1
hidden-gem-70 ↗Hidden gemPumping Station; southwestX -2522.2; Y -1022.4
hidden-gem-71 ↗Hidden gemParque del Mar; southX -2305.7; Y -1242.7
hidden-gem-72 ↗Hidden gemMegabuilding H2; southX -2106.6; Y -1271.6
hidden-gem-73 ↗Hidden gemMegabuilding H2; eastX -2055.7; Y -1132.7
hidden-gem-74 ↗Hidden gemMegabuilding H2; southeastX -2012.8; Y -1172.5
hidden-gem-75 ↗Hidden gemMegabuilding H2; northeastX -2101.6; Y -1074.3
Sources for this section

Hidden gems · Watson

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
hidden-gem-100 ↗Hidden gemMegabuilding H10: Atrium; southeastX -1303.7; Y 1188.9
hidden-gem-101 ↗Hidden gemMetro: Zocalo; southwestX -1496.8; Y 1161.6
hidden-gem-102 ↗Hidden gemClarendon St; southX -1960.0; Y 1095.8
hidden-gem-103 ↗Hidden gemMetro: Farrier St; westX -1741.2; Y 1490.7
hidden-gem-104 ↗Hidden gemMetro: Eisenhower St; eastX -1710.0; Y 1867.8
hidden-gem-105 ↗Hidden gemMetro: Eisenhower St; southX -1748.7; Y 1788.4
hidden-gem-106 ↗Hidden gemKennedy North; southwestX -1240.1; Y 1819.9
hidden-gem-107 ↗Hidden gemNorthside Apartment; westX -1618.3; Y 2149.5
hidden-gem-108 ↗Hidden gemGoldsmith Street; northwestX -1729.9; Y 2507.9
hidden-gem-109 ↗Hidden gemPinewood Junction; northX -1096.1; Y 2349.8
hidden-gem-110 ↗Hidden gemPinewood Junction; northX -1052.9; Y 2400.0
hidden-gem-111 ↗Hidden gemMartin St; northX -1421.5; Y 2288.8
hidden-gem-112 ↗Hidden gemOffshore St; northeastX -1013.5; Y 3371.1
hidden-gem-113 ↗Hidden gemEbunike Docks; northX -1497.2; Y 3473.6
hidden-gem-114 ↗Hidden gemAll Foods Plant; eastX -436.9; Y 2125.6
hidden-gem-115 ↗Hidden gemAll Foods Plant; southeastX -658.7; Y 2103.0
hidden-gem-20 ↗Hidden gemCharter St; westX -1029.6; Y 1790.2
hidden-gem-21 ↗Hidden gemSutter St; eastX -1123.6; Y 1644.6
hidden-gem-22 ↗Hidden gemAllen Street; southwestX -1111.3; Y 1411.0
hidden-gem-23 ↗Hidden gemBradbury & Buran; westX -1723.6; Y 1245.1
hidden-gem-24 ↗Hidden gemMetro: Ellison St; southeastX -1169.0; Y 902.2
hidden-gem-25 ↗Hidden gemCharter St; northeastX -786.8; Y 1936.2
hidden-gem-26 ↗Hidden gemOffshore St; southeastX -965.1; Y 2773.2
hidden-gem-27 ↗Hidden gemPinewood Junction; northeastX -973.2; Y 2322.0
hidden-gem-28 ↗Hidden gemNorthside Apartment; westX -1646.4; Y 2124.6
hidden-gem-29 ↗Hidden gemNID: East; northX -493.8; Y 1973.3
hidden-gem-91 ↗Hidden gemPinewood St South; northeastX -1124.2; Y 1190.6
hidden-gem-92 ↗Hidden gemAllen Street; northeastX -1050.4; Y 1452.1
hidden-gem-93 ↗Hidden gemAllen Street; northeastX -1002.8; Y 1489.8
hidden-gem-94 ↗Hidden gemAllen Street; southwestX -1114.5; Y 1385.2
hidden-gem-95 ↗Hidden gemBellevue Overwalk; westX -1177.9; Y 1470.6
hidden-gem-96 ↗Hidden gemKennedy North; southeastX -1136.1; Y 1777.1
hidden-gem-97 ↗Hidden gemCharter St; southwestX -888.0; Y 1804.5
hidden-gem-98 ↗Hidden gemKennedy North; northX -1215.0; Y 1948.7
hidden-gem-99 ↗Hidden gemKabuki Market; southwestX -1226.9; Y 1984.6
Sources for this section

Hidden gems · Westbrook

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
hidden-gem-116 ↗Hidden gemNID: East; eastX -353.0; Y 1849.7
hidden-gem-117 ↗Hidden gemLongshore South; southeastX 40.2; Y -405.3
hidden-gem-118 ↗Hidden gemLele Park; southwestX -243.1; Y -119.7
hidden-gem-119 ↗Hidden gemSan Amaro St; westX 406.6; Y -506.7
hidden-gem-120 ↗Hidden gemSan Amaro St; northX 670.1; Y -411.1
hidden-gem-121 ↗Hidden gemDynalar; southeastX 351.6; Y -371.6
hidden-gem-122 ↗Hidden gemLongshore South; northwestX -101.1; Y -289.2
hidden-gem-123 ↗Hidden gemGold Niwaki Plaza; northX -226.0; Y 371.2
hidden-gem-124 ↗Hidden gemLongshore South; northwestX -55.0; Y -232.6
hidden-gem-125 ↗Hidden gemCapitola St; eastX -369.6; Y 1650.6
hidden-gem-126 ↗Hidden gemCapitola St; westX -620.5; Y 1627.2
hidden-gem-127 ↗Hidden gemFourth Wall Studios; northwestX -373.1; Y 1201.9
hidden-gem-128 ↗Hidden gemSagan & Diamond; eastX -599.5; Y 1305.8
hidden-gem-129 ↗Hidden gemJig-Jig Street; eastX -625.9; Y 878.5
hidden-gem-130 ↗Hidden gemRedwood Market; eastX -278.2; Y 677.5
hidden-gem-131 ↗Hidden gemJig-Jig Street; eastX -521.4; Y 880.6
hidden-gem-132 ↗Hidden gemRedwood Market; southwestX -470.6; Y 617.3
hidden-gem-133 ↗Hidden gemCrescent & Broad; southX -406.0; Y 446.2
hidden-gem-134 ↗Hidden gemMetro: Japantown South; southeastX -457.8; Y 133.0
hidden-gem-30 ↗Hidden gemRedwood Market; northwestX -452.6; Y 849.4
hidden-gem-31 ↗Hidden gemJapantown West; southeastX -799.2; Y 1278.6
hidden-gem-32 ↗Hidden gemNorth Oak Sign; northwestX 203.9; Y 861.1
Sources for this section

Hidden gems · Pacifica

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
hidden-gem-12 ↗Hidden gemBatty's Hotel; westX -2150.6; Y -1836.8
hidden-gem-13 ↗Hidden gemChapel; southX -1774.0; Y -1974.3
hidden-gem-14 ↗Hidden gemGrand Imperial Mall; northwestX -2476.0; Y -1740.2
hidden-gem-15 ↗Hidden gemWest Wind Apartments; northwestX -2705.2; Y -2467.8
hidden-gem-16 ↗Hidden gemWest Wind Apartments; northeastX -2575.9; Y -2429.3
hidden-gem-174 ↗Hidden gemGrand Imperial Mall; southwestX -2241.7; Y -2300.6
hidden-gem-175 ↗Hidden gemGrand Imperial Mall; eastX -2119.9; Y -2194.4
hidden-gem-176 ↗Hidden gemGrand Imperial Mall; northwestX -2448.9; Y -1981.6
hidden-gem-177 ↗Hidden gemPacifica Pier; southX -1933.0; Y -1782.0
hidden-gem-178 ↗Hidden gemPacifica Pier; southX -1876.3; Y -1744.1
hidden-gem-179 ↗Hidden gemChapel; northeastX -1744.2; Y -1914.2
hidden-gem-180 ↗Hidden gemBatty's Hotel; northwestX -1917.6; Y -1903.4
hidden-gem-76 ↗Hidden gemWest Wind Apartments; eastX -2358.2; Y -2550.0
hidden-gem-77 ↗Hidden gemWest Wind Apartments; southeastX -2433.4; Y -2631.2
hidden-gem-79 ↗Hidden gemWest Wind Apartments; southwestX -2924.3; Y -2734.8
hidden-gem-80 ↗Hidden gemGrand Imperial Mall; westX -2466.1; Y -2236.9
hidden-gem-81 ↗Hidden gemWest Wind Apartments; northX -2800.3; Y -1927.4
Sources for this section

Hidden gems · Santo Domingo

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
hidden-gem-17 ↗Hidden gemHargreaves St; northeastX -488.8; Y -1143.1
hidden-gem-18 ↗Hidden gemMLK & Brandon; southX -471.3; Y -950.0
hidden-gem-181 ↗Hidden gemMegabuilding H6; southX -218.0; Y -1009.1
hidden-gem-182 ↗Hidden gemHargreaves St; northeastX -484.3; Y -1078.9
hidden-gem-183 ↗Hidden gemArasaka Industrial Park; northX -251.0; Y -1284.8
hidden-gem-184 ↗Hidden gemHargreaves St; westX -829.2; Y -1207.9
hidden-gem-185 ↗Hidden gemHargreaves St; southX -711.7; Y -1514.2
hidden-gem-186 ↗Hidden gemMegabuilding H4; northwestX -1054.8; Y -1708.1
hidden-gem-187 ↗Hidden gemRepublic East; southeastX 264.0; Y -770.6
hidden-gem-188 ↗Hidden gemRancho Coronado South; southwestX -726.8; Y -2019.0
hidden-gem-189 ↗Hidden gemRancho Coronado South; southX -564.4; Y -2193.8
hidden-gem-19 ↗Hidden gemRancho Coronado North; eastX 1099.4; Y -1043.6
hidden-gem-82 ↗Hidden gemWoodhaven Street; southwestX 522.1; Y -2258.9
hidden-gem-83 ↗Hidden gemAlmunecar & Jerez; eastX 288.6; Y -1956.5
hidden-gem-84 ↗Hidden gemAlmunecar & Jerez; northeastX 149.2; Y -1727.9
hidden-gem-85 ↗Hidden gemKendal Park; eastX 463.4; Y -1667.2
hidden-gem-86 ↗Hidden gemRancho Coronado North; southX 682.5; Y -1251.5
hidden-gem-87 ↗Hidden gemSan Amaro St; southX 674.6; Y -679.6
hidden-gem-88 ↗Hidden gemDam Viewpoint; northwestX 745.5; Y -2086.4
hidden-gem-89 ↗Hidden gemAlmunecar & Jerez; westX 10.0; Y -1924.1
hidden-gem-90 ↗Hidden gemArasaka Industrial Park; southX -150.8; Y -1637.2
Sources for this section

Hidden gems · City Center

Open the identifier for its exact reference-map view. Directions are calculated from the nearest indexed fast-travel anchor. Coordinates come from the reference atlas.

Map / identifierSource type / named activityIndexed travel anchor / directionSource coordinates
hidden-gem-33 ↗Hidden gemCongress & Madison; northwestX -1364.4; Y -292.4
hidden-gem-34 ↗Hidden gemMetro: Memorial Park; northX -1349.9; Y 13.9
hidden-gem-35 ↗Hidden gemHalsey & MLK; eastX -1654.6; Y 180.5
hidden-gem-36 ↗Hidden gemReconciliation Park; northwestX -1664.3; Y -261.7
hidden-gem-37 ↗Hidden gemRing Road; northX -1139.9; Y 370.4
hidden-gem-38 ↗Hidden gemRing Road; northwestX -1242.1; Y 270.5
hidden-gem-39 ↗Hidden gemBerkeley & Bruce Skiv; southX -1896.1; Y 507.8
hidden-gem-40 ↗Hidden gemDowntown North; westX -1642.2; Y 649.4
hidden-gem-41 ↗Hidden gemMetro: Downtown - Alexander St; northeastX -2010.4; Y 589.2
hidden-gem-42 ↗Hidden gemMetro: Downtown - Alexander St; eastX -1936.5; Y 517.4
hidden-gem-43 ↗Hidden gemMetro: Downtown - Alexander St; southX -2051.4; Y 400.4
hidden-gem-44 ↗Hidden gemSkyline & Republic; northwestX -2417.4; Y 510.4
hidden-gem-45 ↗Hidden gemSkyline & Republic; northeastX -2264.4; Y 565.1
hidden-gem-46 ↗Hidden gemSkyline & Republic; northeastX -2256.9; Y 567.2
hidden-gem-47 ↗Hidden gemGold Beach Marina; northX -2364.4; Y 192.2
hidden-gem-48 ↗Hidden gemCorporation St; westX -2471.0; Y -44.2
hidden-gem-50 ↗Hidden gemReconciliation Park; southeastX -1514.3; Y -401.4
hidden-gem-7 ↗Hidden gemSilk Road West; westX -979.5; Y 456.1
hidden-gem-8 ↗Hidden gemMetro: Republic Way; eastX -1357.6; Y 440.4
hidden-gem-9 ↗Hidden gemSkyline & Republic; southwestX -2400.7; Y 353.0
Sources for this section

111 verified NCPD routes: travel anchors and final evidence

These 111 textually verified routes supplement the coordinate atlas. Numbers #1, #2 and so on belong to the linked district source, not universal quest or map identifiers. For similar travel anchors, open the source map view; separate activities may lie in the same compass direction.

N/E/S/W are compass directions; NE/SE/SW/NW are diagonals. Listed bags, bodies and containers are the final evidence objects. For reported crimes, first read the initial clue and follow its new objective marker. Neutralize threats, then collect evidence; merely emptying an area does not complete the activity.

These tables omit obsolete guaranteed armor statistics and loot tiers. They cover 111 source headings from 26 neighborhood pages, without claiming every NCPD hustle. Existing atlas checkboxes track completion; these supplementary route descriptions do not create duplicate activity counters.

Little China · Organized crime

Source targetTravel route → final evidence
#1Enter from the upper freeway; disable cameras, descend ladder; evidence container on landing pad.
#2Enter market from northeast; locate netrunner first; finish by looting container on bench.
Sources for this section

Little China · Reported crimes

Source targetTravel route → final evidence
ParanoiaDrake Avenue: reach Softsys Turbo roof via Cirrus Cola roof/cables; open stash.
Dangerous CurrentsRead initial clue shard; west of California & Cartwright, dive underwater for stash.
Worldly PossessionFollow-up marker in North Oak east of Columbarium: two guards, then rear stash.
Sources for this section

Kabuki · Assaults

Source targetTravel route → final evidence
#1Pinewood St NE: evidence inside garage.
#2Kabuki Central N: parking garage, behind van.
#3Charter St SW: stairs, third rooftop, drop inside.
#4Charter St SW: apartment rooftop, upper crate.
#5Charter St N: warehouse, corner crate.
#6Kabuki Market NE: parking lot, bag beside container.
#7Kennedy North NW: bridge; upstairs, body.
Sources for this section

Little China · Assaults

Source targetTravel route → final evidence
#1Goldsmith St SW: rooftop container beside satellite.
#2Sutter St SW: basketball court, backpack.
#3H10 Atrium NE: alley, corner case.
#4Bradbury & Buran NE: ripperdoc clinic, bag.
#5Bradbury & Buran W: alley, body.
#6California & Cartwright SE: sneak left, case.
#7Metro Farrier St NW: case beside van.
#8Metro Med Center E: circle right, bag.
Sources for this section

Kabuki · Reported crimes

Source targetTravel route → final evidence
Protect and ServeAfter clue, take northern stairs; balcony/awning to rooftop; police cash in container.
Sources for this section

Northside · Assaults

Source targetTravel route → final evidence
#1Offshore St behind terminal: yellow box.
#2Offshore St SE: body beside car.
#3Martin St NE: bag beside table.
#4Pershing St NE: suitcase.
#5Martin St SE: case on barrels.
#6H10 NW: upstairs body; vending machines distract.
#7East NW: evidence box.
#8East NE: bag on wooden pallet.
#9All Foods Plant N: body.
Sources for this section

Northside · Organized crime

Source targetTravel route → final evidence
#1Disable front cameras; use side door/sign for distractions; box beside side door.
#3Disable factory cameras; isolate patrols, then empty marked container.
Sources for this section

Northside · Reported crimes

Source targetTravel route → final evidence
One thing led to anotherAll Foods NW: read computer; climb antenna tower around corner, guard/stash at top.
Needle in a haystackSearch body; jump up to the container on the right and open it.
Don’t forget the parking brake!Read computer messages; dive to submerged van and empty stash.
Dredged UpSouthern search area: scan blood; follow around corner/downstairs, final Wraith at stash.
Sources for this section

Japantown · Assaults

Source targetTravel route → final evidence
#1Capitola St SW: left highway entrance, body.
#2Fourth Wall Studios SE: central area, body.
#3Metro Monroe St SW: bag on ground.
#4Cherry Blossom Market SW: collect evidence.
#5Megabuilding H8 E: body.
#6Crescent & Broad NE: box.
#7Silk Road West SE: bag beside body.
#8Dark Matter W: body in car trunk.
Sources for this section

Japantown · Reported crimes

Source targetTravel route → final evidence
Lost and FoundNortheastern Japantown, northeast of netrunner near Skyline & Salinas: clear garage; access point/locker.
Another Circle of HellNorth of Crescent & Broad, climb restaurant stairs; open garage containing Dante's stash.
Sources for this section

Japantown · Organized crime

Source targetTravel route → final evidence
#1Descend stairs; disable left camera, override wall panel; clear site and collect loot.
Sources for this section

Charter Hill · Assaults

Source targetTravel route → final evidence
#1Gold Niwaki Plaza SE: box.
#2Luxury Apartments W: bag beside body.
#3Luxury Apartments NE: bag on mattress.
#4Longshore South SE: bag beside van.
#5Longshore South SE: body.
Sources for this section

Charter Hill · Reported crimes

Source targetTravel route → final evidence
You Play with Fire…Read clue shard; cross road south, use fence gap, open marked door to unattended stash.
Sources for this section

North Oak · Reported crimes

Source targetTravel route → final evidence
Crash TestFollow marker back to Japantown beyond roundabout; approach east, defeat final indoor enemy, stash.
Table ScrapsReach northern underpass stash; scan/disarm mines or destroy them from a safe distance.
Sources for this section

North Oak · Assaults

Source targetTravel route → final evidence
#1Columbarium NE: evidence on body.
Sources for this section

North Oak · Organized crime

Source targetTravel route → final evidence
#1Northeastern hill over fence; disable rooftop drones. Militech mech in garage, final container south inside compound.
Sources for this section

West Wind Estate · Assaults

Source targetTravel route → final evidence
#1West Wind Estate S: right highway entrance, garage bag.
#2West Wind Estate W: beneath bridge, body.
#3SW from bridge activity: Los Osos rooftop, suitcase.
Sources for this section

Coastview · Assaults

Source targetTravel route → final evidence
#1Stadium Parking SW: box beside speaker.
#2Metro Stadium NW: bag.
#3Chapel SW: box on planter.
Sources for this section

Coastview · Reported crimes

Source targetTravel route → final evidence
Roadside PicnicFollow western marker behind fence; cross cement bags/platforms, clear mines from above; garage stash.
Honey, where are you?South past Chapel: locate Marvin's car; empty its opened trunk.
Sources for this section

West Wind Estate · Organized crime

Source targetTravel route → final evidence
#1Cross southeastern fence, disable cameras; use stacked crates against enemies; loot central container.
Sources for this section

Coastview · Organized crime

Source targetTravel route → final evidence
#1Override turret and disable cameras; clear enemies through Ferris wheel, collect final marked loot.
Sources for this section

Rancho Coronado · Assaults

Source targetTravel route → final evidence
#1PieZ SE: box.
#2PieZ NE: body.
#3Arasaka Industrial Park NE: enter right, box.
#4Kendal Park NW: case.
#5Kendal Park NE: case on ground.
#6Mallagra & Manzanita SW: enter left, box.
#7Mallagra & Manzanita N: approach above, body.
#8Mallagra & Manzanita NE: bag.
#9Rancho Coronado North NW: box.
#10Rancho Coronado North E: use rooftop, box.
#11Rancho Coronado North NE: bag.
#12Rancho Coronado northeastern corner: circle site; box.
Sources for this section

Arroyo · Assaults

Source targetTravel route → final evidence
#1Megabuilding H6 SE: bag.
#2MLK & Brandon W: body.
#3MLK & Brandon SW: approach right, bag.
#4Hargreaves St NW: body.
#5Hargreaves St SW: body.
#6Megabuilding H4 E: car trunk.
#7Rancho Coronado South NW: body.
Sources for this section

Rancho Coronado · Reported crimes

Source targetTravel route → final evidence
Welcome to Night CityRead clue; clear southeastern Manzanita garage, open rear container.
Justice Behind BarsVisit southern follow-up marker; three gang members, evidence bag on porch.
A Stroke of LuckSouthern neighboring house: clear guards; climb tank onto rear porch, container.
Sources for this section

Badlands · Assaults

Source targetTravel route → final evidence
#1Medeski Fuel Station SE: box.
#2Edgewood Farm E: box.
#3Edgewood Farm S: suitcase.
#4Edgewood Farm SE: box.
#5Sunshine Motel N: truck cover, box.
#6Sunshine Motel NE: bag.
#7Sunshine Motel NE: box.
#8Sunshine Motel SE: box.
#9Mobile Camp NW: use explosives, box.
#10Rancho Coronado South SW: body.
Sources for this section

Badlands · Assaults

Source targetTravel route → final evidence
#11Autowerks NE: bag.
#12Tango Tors Motel SW: bag.
#13Tango Tors Motel SW: separate activity, bag.
#14Fuel Station S: sniper first, bag.
#15Fuel Station NE: body.
#16Autowerks NW: sniper first, bag.
#17Las Palapas Motel NE: body.
#18Las Palapas Motel NE: separate activity, body.
#19West Wind Apartments NW: box.
#20PieZ SW: body.
#21Sunshine Motel SE: bag.
#22I-9 East N: box.
Sources for this section

All 17 named organized-crime sites

Area labels such as Arroyo are the actual names of some activities. This index supplements the local source numbers above. Neutralize leaders and remaining enemies, then collect marked loot; obsolete schematic tiers/statistics are omitted.

ActivityStreet / areaLeader / special completion
Opposites AttractLittle China · Goldsmith/CortesBarry Alken; Trauma Team container on rooftop landing pad.
Tygers by the TailLittle China · Drake/CartwrightMokomichi Yamada; clear market, final container.
Vice ControlNorthside · Ross/ShipyardYelena Sidorova; Buzzsaw schematic on leader.
Just Say NoNorthside · RichmondTom Ayer; after Vice Control, Psalm 11:6 schematic.
No License, No ProblemNorthside · Longshore NorthClean Cut clinic after Hippocratic Oath; Kaiser Herzog.
Modern Labor MarketJapantown · Willow StreetShinobu Imai; Sovereign schematic, neutralize every Tyger Claw.
Privacy Policy ViolationNorth Oak · Sycamore StreetNear Arasaka Estate; Militech mech, The Headsman schematic.
West Wind EstatePacifica · Pacific BoulevardAnton Kolev; Moron Labe schematic, central loot container.
Wipe the Gonk, Take the ImplantsCoastview · Eden Beach Mega RideStanislaus Zbyszko; clear turrets and Ferris wheel area.
New Boss, New RulesRancho Coronado · Carnitas StreetOlga Elisabeth Longmead; Breakthrough schematic, check captive area.
Desperate Sons-of-BitchesRancho Coronado · Sequoia/GrayPaul Craven; clear the Wraith compound and collect evidence.
ArroyoSanto Domingo · Hargreaves StreetDarius Miles; Comrade’s Hammer schematic, then remaining gang members.
Rocky RidgeBadlands · I-9Bruce Ward; all Wraiths and final loot.
Jackson PlainsBadlands · Tango Tors MotelRufus McBride; clear motel and remaining Wraiths.
Vista del ReyHeywood · Mercado SonoraMiguel Rodriguez; a netrunner vendor becomes available here later.
ChapelThe Glen · Valentino Alley/Skyline SouthZoe Alonzo and Rogelio Cruz; defeat remaining Valentinos.
Living the Big LifeWellsprings · Skyline SouthDenzel Cryer; Yinglong schematic, finish the Animals gang site.
Sources for this section

Delivery From Above: unmarked clue and netrunner infovisor

Badlands, Rattlesnake Creek: on Sage Gulch Road near Abandoned Fuel Station, find a burned car and Jackal’s body. Collect and read Transcript: Jackal and NC#1554. The follow-up appears only afterwards; an absent initial map marker does not mean the activity is missing.

Follow the road marker to the crash-landed locker near the station and collect its contents. It contains Antisurge ICE-protected netrunner infovisors for the role outfit. Older guides call this activity Death from Above. Internal reference: ma_bls_ina_se5_33.

Sources for this section

Unlocks & rewards

Additional ending routes

Finish Panam’s and Rogue’s chains; make the correct oil-field decision for the solo assault.

Romantic apartment hangouts

Complete one of the four main romances and wait for I Really Want to Stay at Your House.

Modern edition; not a new main-story ending.

Phantom Liberty

Own the expansion and finish Transmission or use the offered expansion quick start.

Cyberpunk 2077

Your checklist

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Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 22 October 2026.

In-game names may differ between language versions. Report a correction.

Game help

How do I unlock the secret solo finale with Johnny?Cyberpunk 2077 · Spoilers

The replies at Johnny’s grave in Chippin’ In are what matter. Those replies determine whether the route unlocks.

  1. Save before the oilfield conversation. Choose the epitaph that says Johnny saved your life. Then tell him he also messed up his relationship with V, ask what he wants from you and give him one last chance.
  2. Call Rogue and finish Blistering Love so that the Rogue plan is available in the finale.
  3. On the roof in Nocturne Op55N1, initially choose the Johnny and Rogue plan. Wait at the confirmation for about five minutes until Johnny proposes going in alone.

Read the related guide

Can I get Skippy back after returning him to Regina?Cyberpunk 2077 · 2.x · Spoilers

In 2.x Regina can offer the gun back after Machine Gun. Its AI has been removed.

  1. When Skippy identifies his original owner after his firing mode changes, accept the Machine Gun job.
  2. Bring the gun to Regina. The later return is for a gun without Skippy’s dialogue.
  3. Wait for Regina’s message and collect the pistol. If keeping the AI is important to you, save before handing it over.

Read the related guide

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