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Diablo IV · Season 6 · Necromancer: Spirit Wave · Blood Artisan

Blood Wave orbs trigger free Bone Spirits.

ArchiveNecromancerSeason 6 · patch family 2.0 · archive
Guide coverage

Historical endgame · specific seasonal variant

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Season context and purpose

Historical Season 6, patch family 2.0. Blood Wave orbs trigger free Bone Spirits. Archived guide capture: 2024-11-06. Optimization applies to the named activity and gearing stage; this is not a current or cross-season ranking promise.

Blood Artisan’s Cuirass creates Bone Spirits when Blood Orbs are consumed. Blood Wave supplies orbs; Gore Quills makes Blood Lance consume them. Ossified Essence and Bone Graft scale the spirit rather than Blood Wave’s active damage number.

Six bar slots and class system

Sacrifice Skirmishers, Cold Mages and Iron Golem. The final bar uses Corpse Explosion; Zan/Wat automates Decrepify. Without Wat, use the earlier manual-curse bar.

SlotSkill
1Blood Wave
2Blood Lance
3Corpse Tendrils
4Blight
5Corpse Explosion
6Blood Mist

Skill points for the selected variant

Complete base-point allocation for the selected “Mythic” variant: 71 points. Item-granted ranks are additional; allocated skills need not all be equipped. This table is not a level-by-level order. Preserved planner revision: 2024-11-01.

Talent / upgradeBase points
Blight1
Supernatural Blight1
Corpse Explosion1
Bone Spirit5
Hemorrhage2
Paranormal Blood Lance1
Ghastly Bone Spirit1
Corpse Tendrils1
Decrepify1
Blood Wave5
Blighted Corpse Tendrils1
Prime Blood Wave1
Stand Alone3
Compound Fracture3
Imperfectly Balanced3
Ossified Essence1
Evulsion3
Hewed Flesh3
Necrotic Carapace3
Inspiring Leader3
Memento Mori3
Supreme Blood Wave1
Blood Lance1
Abhorrent Decrepify1
Fueled by Death3
Death's Embrace3
Amplify Damage3
Enhanced Blight1
Enhanced Blood Lance1
Enhanced Decrepify1
Enhanced Corpse Tendrils1
Enhanced Bone Spirit1
Necrotic Fortitude2
Finality3
Titan's Fall3

Equipment, aspects and stat priorities

Secure orb consumption, Blood Wave cooldown and critical chance first. Then scale Bone Spirit ranks and its multipliers. The automatic cuirass trigger does not require an expensive active Bone Spirit button.

RoleEquipment / mechanic
RequiredBlood Artisan’s Cuirass; Gore Quills; Fastblood; Tidal
CoreBone Spirit ranks; Swelling Curse; Grasping Veins; Blood Orb resources
OptionalHarlequin Crest; Ring of Starless Skies; Shroud of False Death depending on the variant

Rotation and resources

Start Blood Wave, group with Tendrils and place Blight for its damage bonus. Use Corpse Explosion regularly for Fueled by Death and Flesh-eater. Consume orbs with Blood Lance, recast Blood Wave and reserve Blood Mist for emergencies.

Season mechanic and targeted choices

Hatred Rising uses Realmwalkers and Seething Opals for seasonal progression. Runes and Mercenaries belong to Vessel of Hatred and require the expansion.

Selection
Zan + Wat: automatic curse
Tam + Xal: more maximum Life

Paragon: boards and glyphs

First bring glyphs to ranks 15 and 46 for radius increases, then continue toward rank 100. Additional bonuses require enough purchased attributes within range.

Glyph priority: Essence, Sacrificial, Eliminator, Corporeal, Amplify.

BoardGlyph
StartSacrificial
Bone GraftEssence
Blood Begets BloodEliminator
FrailtyCorporeal
Scent of DeathControl

Leveling, transition and patch limits

Gear with a conventional Necromancer leveling setup. Switch after obtaining the cuirass, orb consumption and Fastblood; casting Blood Wave alone does not create a functioning Spirit loop.

The point plan and orb scaling belong to S6. The later S7 Kessime Blood Wave build deals its main damage with the wave and uses a different engine.

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Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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