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Diablo IV · Season 4 · Necromancer: Minions · Blood Golem

Army endgame using deliberate Golem burst for the Pit and bosses.

ArchiveNecromancerSeason 4 · patch family 1.4 · archive
Guide coverage

Historical endgame · specific seasonal variant

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Season context and purpose

Historical Season 4, patch family 1.4. Army endgame using deliberate Golem burst for the Pit and bosses. Archived guide capture: 2024-07-07. Optimization applies to the named activity and gearing stage; this is not a current or cross-season ranking promise.

S4 minions inherit the character’s stats fully. Blood Golem is the main attacker; Cult Leader, Hulking Monstrosity and Hellbent Commander amplify it. Blight supplies a damage buff rather than a spammed main attack.

Six bar slots and class system

Book of the Dead: Reapers for cooldown reduction, Shadow Mages and Blood Golem for damage. Keep summon buttons equipped; a sacrifice-based Bone Spear book does not fit this build.

SlotSkill
1Raise Skeleton
2Golem
3Decrepify
4Corpse Tendrils
5Blight
6Army of the Dead

Skill points for the selected variant

Complete base-point allocation for the selected “Endgame & The Pit” variant: 58 points. Item-granted ranks are additional; allocated skills need not all be equipped. This table is not a level-by-level order. Preserved planner revision: 2024-08-05.

Talent / upgradeBase points
Reap1
Blight1
Supernatural Blight1
Corpse Tendrils1
Decrepify5
Army of the Dead1
Prime Army of the Dead1
Hellbent Commander3
Reaper's Pursuit3
Grim Harvest2
Hewed Flesh3
Necrotic Carapace3
Inspiring Leader3
Kalan's Edict1
Supreme Army of the Dead1
Abhorrent Decrepify1
Plagued Corpse Tendrils1
Skeletal Warrior Mastery3
Skeletal Mage Mastery3
Golem Mastery3
Crippling Darkness1
Fueled by Death3
Death's Approach3
Death's Embrace3
Amplify Damage3
Enhanced Reap1
Enhanced Blight1
Enhanced Decrepify1
Enhanced Corpse Tendrils1

Equipment, aspects and stat priorities

Scale minion attack speed, critical chance and Golem active cooldown deliberately. Hellbent Commander ranks are powerful but require proximity to minions. Defenses also keep you alive long enough to issue commands.

RoleEquipment / mechanic
CoreReanimation; Unyielding Commander’s; Occult Dominion; Blood Getter’s
GolemHulking; Frenzied Dead; Golem damage and cooldown
DefensiveHardened Bones; Life and resistances

Rotation and resources

Cast Decrepify and Tendrils, place Blight under tough targets, refresh the priest buff with Raise Skeleton and combine Army of the Dead with Golem activation. Raise Skeleton remains an important buff button at maximum minion count.

Season mechanic and targeted choices

Loot Reborn makes Tempering and Masterworking the defining permanent systems. Iron Wolves reputation accelerates gearing; neither a Seneschal nor Malignant Hearts is available here.

Paragon: boards and glyphs

Bring normal rare glyphs to rank 15 for increased radius, then rank 21 for the period’s maximum rank bonus. Additional bonuses require enough purchased attributes within range.

Glyph priority: Golem, Essence, Territorial, Exploit, Deadraiser, Corporeal, Amplify.

BoardGlyph
StartAmplify
Cult LeaderDeadraiser
Hulking MonstrosityGolem
Bone GraftEssence
Flesh-eaterCorporeal
Scent of DeathExploit
WitherTerritorial

Leveling, transition and patch limits

Level with minions, then add Reanimation, Dominion and Unyielding Commander. Expect Golem burst only after useful tempers and reliable cooldown resets.

Holy Bolts could distort historical minion results substantially. This guide describes the regular army and does not promise boss damage generated by elixir bugs.

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Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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