Version, purpose and verified scope
Scorn of the Earth connects Evade to Soar, so Soar itself does not necessarily occupy a bar slot. Harmony, Multitude and the feather/Supremacy aspects support the Fire setup. The source retains old Crushing Hand text; the actual Soar items and 3.1 tree are used here.
Patch family 3.1; level 70. Source variant: Mythic. Author revision: 2026-06-30T05:30:29. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.
Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.
Action bar and gameplay
Maintain Ravager, Toxic Skin and Armored Hide, apply Scourge and trigger Soar through Evade. Thrash supports the attack loop and The Devourer handles stronger targets. Do not Evade into unseen ground effects or outside effective attack positioning.
| Slot | Skill |
|---|---|
| 1 | The Devourer |
| 2 | Thrash |
| 3 | Armored Hide |
| 4 | Toxic Skin |
| 5 | Ravager |
| 6 | Scourge |
Complete point allocation
Total: 83 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.
| Node / upgrade | Rank | Paid points |
|---|---|---|
| Thrash | 1 | 1 |
| Thrash Ferocity | 1 | 1 |
| Thrash Cooldown Reduction | 1 | 1 |
| Thrash Crashing And Thrashing | 1 | 1 |
| Vortex | 1 | 1 |
| Vortex Knock Down | 1 | 1 |
| Vortex 1000 Year Storm | 1 | 1 |
| Soar | 15 | 15 |
| Soar Cooldown Reduction | 1 | 1 |
| Soar Damage Increase | 1 | 1 |
| Soar Jaguars Execution | 1 | 1 |
| Ravager | 15 | 15 |
| Ravager Duration Increase | 1 | 1 |
| Ravager Ferocity Maximum | 1 | 1 |
| Ravager Flurry Of Claws | 1 | 1 |
| Toxic Skin | 9 | 9 |
| Toxic Skin Skuttle Bug | 1 | 1 |
| Toxic Skin Duration Increase | 1 | 1 |
| Armored Hide | 1 | 1 |
| Armored Hide Blocked Damage Reduction | 1 | 1 |
| Armored Hide Barrier | 1 | 1 |
| Armored Hide Force Of Nature | 1 | 1 |
| Concussive Stomp | 1 | 1 |
| Concussive Stomp Crushing Blow | 1 | 1 |
| Concussive Stomp Barrier Generation | 1 | 1 |
| Concussive Stomp Resolve Generation | 1 | 1 |
| Scourge | 1 | 1 |
| Scourge Hive Mind | 1 | 1 |
| Scourge Weaken | 1 | 1 |
| Scourge Vulnerable | 1 | 1 |
| The Devourer | 15 | 15 |
| The Devourer Healing | 1 | 1 |
| The Devourer Sky And Soil | 1 | 1 |
Class mechanic
| Selection | Setting |
|---|---|
| Primary / secondary Spirit Hall | Gorilla / Eagle |
Equipment by slot
Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.
| Slot | Item / aspect |
|---|---|
| Helm | Harmony of Ebewaka |
| Weapon | Aspect of Supremacy |
| Gloves | Reaper's Aspect |
| Ring 1 | Ferocious Aspect |
| Pants | Aspect of Glynn's Anvil |
| Amulet | Aspect of Plains Power |
| Boots | Scorn of the Earth |
| Ring 2 | Aspect of Empowered Feathers |
| Chest | Aspect of Debilitating Toxins |
Stats, tempering and upgrade order
Establish Scorn and Multitude first. Then check cooldowns, Fire/critical support and the Hall/tag conditions required by aspects. A better individual weapon does not help if it removes a central Supremacy or feather aspect.
The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.
| Slot | Attribute priority | Tempering |
|---|---|---|
| Helm | Cooldown Reduction · Dexterity · Maximum Life · Armor | Worldly Endurance Maximum Resolve Stacks |
| Weapon | Critical Strike Damage Multiplier · Dexterity · Maximum Life · Fire Damage Multiplier | Worldly Destruction Critical Strike Chance |
| Gloves | Critical Strike Damage Multiplier · Vulnerable Damage Multiplier · Fire Damage Multiplier · Cooldown Reduction | Worldly Finesse Critical Strike Damage |
| Ring 1 | Cooldown Reduction · Critical Strike Chance · Vulnerable Damage Multiplier · Critical Strike Damage Multiplier | Worldly Stability Cooldown Reduction |
| Pants | Dexterity · Maximum Life · Armor · Resistance To All Elements | Worldly Endurance Maximum Resolve Stacks |
| Amulet | Critical Strike Damage Multiplier · Dexterity · Vulnerable Damage Multiplier · Fire Damage Multiplier | Natural Motion Mobility Cooldown Reduction |
| Boots | Dexterity · Ranks To Soar · Maximum Life | Natural Motion Mobility Cooldown Reduction |
| Ring 2 | Cooldown Reduction · Critical Strike Chance · Vulnerable Damage Multiplier · Critical Strike Damage Multiplier | Worldly Stability Cooldown Reduction |
| Chest | Dexterity · Maximum Life · Armor · Resistance To All Elements | Worldly Endurance Maximum Resolve Stacks |
Runes and gems
Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.
| Slot | Sockets |
|---|---|
| Helm | Moni + Que |
| Weapon | Ruby + Ruby |
| Ring 1 | Diamond |
| Pants | Cem + Tzic |
| Amulet | Diamond |
| Ring 2 | Diamond |
| Chest | Emerald + Emerald |
Paragon: boards and glyphs
This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.
| No. | Board | Glyph | Target rank |
|---|---|---|---|
| 1 | Starter Board | Ritual | 150 |
| 2 | In Fighter | Hone | 150 |
| 3 | Convergence | Spirit | 150 |
| 4 | Revealing | Colossal | 150 |
| 5 | Viscous Shield | Canny | 150 |
Seasonal powers and Talisman package
This setup belongs to 3.1 itemization and sets. Earlier Chaos or Divine Gift slots are not active extras.
| Role / slot | Selection |
|---|---|
| Seal | Seal of the Golden Epiphany |
| Charm 4 | Protean Heart |
| Charm 5 | Berú of the Multitude |
| Charm 6 | Fer of the Multitude |
| Charm 1 | Linta of the Multitude |
| Charm 2 | Mlor of the Multitude |
| Charm 3 | Phoba of the Multitude |
Limits and safe transitions
A concrete mobile endgame alternative, not a universal top build. Evade availability and safe landing space determine practical damage.
Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.
YOUR NEXT STEP
Your checklist
Saved locally on this device, shared between both languages. This counter measures guide tasks, not game progress.
Sources & editorial reference date
Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.
- imortilize: Fire Soar - Lanceborn — Mythic (2026-06-30T05:30:29Z) mobalytics.gg
- Blizzard: Season of Death Awakening news.blizzard.com