Version, purpose and verified scope
The retained S12 Maxroll profile documents the Mythic Death Trap setup with Preparation. Scoundrel’s Leathers and Beastfall Boots connect Energy to resets. The Bloodied season replaces S11 Sanctification, while the older passive skill structure remains valid until the 3.0 overhaul.
Patch family 2.6; level 60. Source variant: Mythic. Author revision: 2026-04-10 19:41:22. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.
Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.
Action bar and gameplay
Use Concealment and the listed buff bar before Death Trap. Concentrate traps at the target and repeat after the reset, using Dash to reposition. The complete bar below is authoritative; the Flurry starter setup has a different resource loop.
| Slot | Skill |
|---|---|
| 1 | Death Trap |
| 2 | Concealment |
| 3 | Poison Trap |
| 4 | Dash |
| 5 | Smoke Grenade |
| 6 | Caltrops |
Complete point allocation
Total: 71 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.
| Node / upgrade | Rank | Paid points |
|---|---|---|
| Smoke Grenade | 1 | 1 |
| Caltrops | 1 | 1 |
| Puncture | 1 | 1 |
| Dark Shroud | 5 | 5 |
| Poison Trap | 1 | 1 |
| Poison Trap — Subverting Poison Trap | 1 | 1 |
| Dash — Disciplined Dash | 1 | 1 |
| Dash | 1 | 1 |
| Caltrops — Methodical Caltrops | 1 | 1 |
| Death Trap | 5 | 5 |
| Death Trap — Prime Death Trap | 1 | 1 |
| Death Trap — Supreme Death Trap | 1 | 1 |
| Alchemist's Fortune | 3 | 3 |
| Frigid Finesse | 3 | 3 |
| Haste | 3 | 3 |
| Second Wind | 3 | 3 |
| Exploit | 3 | 3 |
| Malice | 3 | 3 |
| Siphoning Strikes | 1 | 1 |
| Unstable Elixirs | 3 | 3 |
| Sturdy | 3 | 3 |
| Deadly Venom | 1 | 1 |
| Smoke Grenade — Subverting Smoke Grenade | 1 | 1 |
| Exposure | 1 | 1 |
| Trick Attacks | 3 | 3 |
| Alchemical Advantage | 3 | 3 |
| Rugged | 3 | 3 |
| Concealment | 1 | 1 |
| Concealment — Subverting Concealment | 1 | 1 |
| Dash — Enhanced Dash | 1 | 1 |
| Caltrops — Enhanced Caltrops | 1 | 1 |
| Dark Shroud — Enhanced Dark Shroud | 1 | 1 |
| Smoke Grenade — Enhanced Smoke Grenade | 1 | 1 |
| Poison Trap — Enhanced Poison Trap | 1 | 1 |
| Concealment — Enhanced Concealment | 1 | 1 |
| Unto Dawn | 3 | 3 |
| Deadeye | 3 | 3 |
Class mechanic
| Selection | Setting |
|---|---|
| Specialization | Preparation |
Equipment by slot
Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.
| Slot | Item / aspect |
|---|---|
| Helm | Heir of Perdition |
| Chest | Scoundrel's Leathers |
| Ranged weapon | Aspect of Apogeic Furor |
| One-handed weapon 1 | Aspect Frostbitten |
| One-handed weapon 2 | Aspect Vehement Brawler's |
| Gloves | Aspect Trickster's |
| Pants | Eyes in the Dark |
| Boots | Beastfall Boots |
| Amulet | Aspect of Surprise |
| Ring 1 | Aspect of Artful Initiative |
| Ring 2 | Aspect Opportunist's |
Stats, tempering and upgrade order
Complete the core Uniques, maximum Energy, recovery and cooldown requirements together first. Then improve trap ranks, attack speed and activity-appropriate Bloodied affixes. The linked planner contains separate early and advanced profiles if Mythics are still missing.
The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.
Runes and gems
Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.
| Slot | Sockets |
|---|---|
| Helm | Zan + Mot |
| Chest | Grand Emerald + Grand Emerald |
| Ranged weapon | Cir + Vex |
| One-handed weapon 1 | Grand Emerald |
| One-handed weapon 2 | Grand Emerald |
| Pants | Grand Emerald + Grand Emerald |
| Amulet | Grand Ruby |
| Ring 1 | Grand Diamond |
| Ring 2 | Grand Diamond |
Paragon: boards and glyphs
This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.
| No. | Board | Glyph | Target rank |
|---|---|---|---|
| 1 | Start | Ambush | 100 |
| 2 | No Witnesses | Versatility | 100 |
| 3 | Deadly Ambush | Explosive | 100 |
| 4 | Leyrana's Instinct | Canny | 100 |
| 5 | Cheap Shot | Headhunter | 100 |
Seasonal powers and Talisman package
Bloodied affixes and killstreaks replace S11 enhancements. Killstreak bonuses are not automatically permanent during single-boss fights.
| Role / slot | Selection |
|---|---|
| Farming target | Primary class stat through killstreak; re-evaluate without a streak for boss comparisons. |
Limits and safe transitions
Neither the S11 Sanctified table nor the S15 endgame table replaces this S12 allocation. Check reset, weapon and resource requirements against the exact variant.
Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.
YOUR NEXT STEP
Your checklist
Saved locally on this device, shared between both languages. This counter measures guide tasks, not game progress.
Sources & editorial reference date
Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.
- Maxroll: S12 Death Trap Rogue Endgame — Mythic (2026-04-10 19:41:22) web.archive.org
- Blizzard: Season of Slaughter news.blizzard.com