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Diablo IV S12: Death Trap: complete Mythic profile

The retained S12 Maxroll profile documents the Mythic Death Trap setup with Preparation. Scoundrel’s Leathers and Beastfall Boots connect Energy to resets. The Bloodied season replaces S11 Sanctification, while the older passive skill structure remains valid until the 3.0 overhaul.

ArchiveRogueSeason 12 · 2.6 · checked 2026-10-23
Guide coverage

Concrete season-specific endgame setup with fully counted points, bar, gear and board/glyph list. Editorial changes and supplemental seasonal options are identified individually.

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Version, purpose and verified scope

The retained S12 Maxroll profile documents the Mythic Death Trap setup with Preparation. Scoundrel’s Leathers and Beastfall Boots connect Energy to resets. The Bloodied season replaces S11 Sanctification, while the older passive skill structure remains valid until the 3.0 overhaul.

Patch family 2.6; level 60. Source variant: Mythic. Author revision: 2026-04-10 19:41:22. This page includes the complete skill allocation, bar, equipment, sockets and board/glyph list. Record and top-rank claims in the source title are not adopted as our own measurements.

Skill, item and glyph names retain unambiguous English planner labels. Numbers in the point table are allocated ranks, not final ranks increased by gear.

Action bar and gameplay

Use Concealment and the listed buff bar before Death Trap. Concentrate traps at the target and repeat after the reset, using Dash to reposition. The complete bar below is authoritative; the Flurry starter setup has a different resource loop.

SlotSkill
1Death Trap
2Concealment
3Poison Trap
4Dash
5Smoke Grenade
6Caltrops

Complete point allocation

Total: 71 paid points; 0 free shape-choice entries. Visible free connectors are not additional paid investment.

Node / upgradeRankPaid points
Smoke Grenade11
Caltrops11
Puncture11
Dark Shroud55
Poison Trap11
Poison Trap — Subverting Poison Trap11
Dash — Disciplined Dash11
Dash11
Caltrops — Methodical Caltrops11
Death Trap55
Death Trap — Prime Death Trap11
Death Trap — Supreme Death Trap11
Alchemist's Fortune33
Frigid Finesse33
Haste33
Second Wind33
Exploit33
Malice33
Siphoning Strikes11
Unstable Elixirs33
Sturdy33
Deadly Venom11
Smoke Grenade — Subverting Smoke Grenade11
Exposure11
Trick Attacks33
Alchemical Advantage33
Rugged33
Concealment11
Concealment — Subverting Concealment11
Dash — Enhanced Dash11
Caltrops — Enhanced Caltrops11
Dark Shroud — Enhanced Dark Shroud11
Smoke Grenade — Enhanced Smoke Grenade11
Poison Trap — Enhanced Poison Trap11
Concealment — Enhanced Concealment11
Unto Dawn33
Deadeye33

Class mechanic

SelectionSetting
SpecializationPreparation

Equipment by slot

Aspects and Uniques are listed as one coherent setup. A higher item-power number does not replace a missing core item.

SlotItem / aspect
HelmHeir of Perdition
ChestScoundrel's Leathers
Ranged weaponAspect of Apogeic Furor
One-handed weapon 1Aspect Frostbitten
One-handed weapon 2Aspect Vehement Brawler's
GlovesAspect Trickster's
PantsEyes in the Dark
BootsBeastfall Boots
AmuletAspect of Surprise
Ring 1Aspect of Artful Initiative
Ring 2Aspect Opportunist's

Stats, tempering and upgrade order

Complete the core Uniques, maximum Energy, recovery and cooldown requirements together first. Then improve trap ranks, attack speed and activity-appropriate Bloodied affixes. The linked planner contains separate early and advanced profiles if Mythics are still missing.

The table lists attributes from the selected source, with preferred Greater/Masterwork targets first. It does not reuse present-day tooltip percentages as historical values.

Runes and gems

Sockets for the selected variant. A rune pair belongs together in a suitable item; socketed runes and completed Runeword equipment are different things.

SlotSockets
HelmZan + Mot
ChestGrand Emerald + Grand Emerald
Ranged weaponCir + Vex
One-handed weapon 1Grand Emerald
One-handed weapon 2Grand Emerald
PantsGrand Emerald + Grand Emerald
AmuletGrand Ruby
Ring 1Grand Diamond
Ring 2Grand Diamond

Paragon: boards and glyphs

This list documents the selected endgame setup. Use the linked planner for exact connected individual nodes and earlier point totals. A high target glyph rank is not an entry requirement.

No.BoardGlyphTarget rank
1StartAmbush100
2No WitnessesVersatility100
3Deadly AmbushExplosive100
4Leyrana's InstinctCanny100
5Cheap ShotHeadhunter100

Seasonal powers and Talisman package

Bloodied affixes and killstreaks replace S11 enhancements. Killstreak bonuses are not automatically permanent during single-boss fights.

Role / slotSelection
Farming targetPrimary class stat through killstreak; re-evaluate without a streak for boss comparisons.

Limits and safe transitions

Neither the S11 Sanctified table nor the S15 endgame table replaces this S12 allocation. Check reset, weapon and resource requirements against the exact variant.

Verify resource sustain, protection and core items together before increasing difficulty. An author’s test with particular gear, density or boss phases does not prove identical performance on every character.

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Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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