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Game help · Tips & secrets

Game guide · First release 2004

Spyro: A Hero’s Tail

Destroy Dark Gems across four realms, open side routes with Light Gems and counter Mecha-Red’s three machine attacks.

PlayStation 2Nintendo GameCubeXbox

Dark Gems
40
Light Gems
100
Dragon eggs
80
What this guide covers

Four regions, the main route, boss tactics and selected collectibles. The linked area maps cover individual locations.

Search levels and collectibles across guides

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
Console editionsPlayStation 2 / Nintendo GameCube / XboxThese editions share the campaign. Button names for gliding, Horn Dive and breath switching vary by console.

Dark Gems, Light Gems and eggs

Break Dark Gems to remove boss barriers. Light Gems open doors and power devices. Dragon Eggs are grouped into sets. Revisit early areas whenever you gain a new move.

Walkthrough

Area or targetRoute
Dragon KingdomWork through the tutorial routes in Dragon Village and continue via Crocovile Swamp to Dragonfly Falls. Get ten Dark Gems before Gnasty Gnorc. Sgt. Byrd’s hard flight challenge and the area over the lab’s secret entrance hold Light Gems.
Lost CitiesActivate the water wheels and save the turtles in Coastal Remains. Twenty Light Gems open Sunken Ruins. Check the locked chest after diving near Atlantian Entryway. Clear the region’s ten Dark Gems and beat Ineptune.
Icy WildernessRevisit blocked spots once you learn the last elder ability. In the ice region, find a locked chest after Dark Gem 21. Break the realm’s ten Dark Gems and fight Red for the first time.
Volcanic IsleClear Dark Mine and Red’s laboratory. The 95-Light-Gem door is a late collection route. Open the boss entrance in the orrery room after removing the remaining Dark Gems.
Mecha-RedJump over each stomp shockwave. First use his exposed rockets against him, then electrify four nodes. In the final phase, Horn Dive the switch to make the Gnorcs shoot Red.

Collectibles and optional routes

Area or targetRoute
Dragon VillageThe nursery, the locked chest by the beehive and the tiered platforms near Sgt. Byrd are early Light Gem targets.
Crocovile SwampCheck the Forgotten Temple, the wall by its exit passage and the hard Blink and Fredneck challenges.
Final Light GemBeyond the 95-gem door, glide to the invincibility device and cross the floating platforms past the second water wheel to the gem at the far end.

Unlocks & rewards

Sunken Ruins

Collect 20 Light Gems.

Entrance in Lost Cities.

Realm bosses

Break ten Dark Gems in the matching realm.

Light Gems and eggs are tracked separately.

Spyro: A Hero’s Tail

Your checklist

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Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 12 November 2026.

In-game names may differ between language versions. Report a correction.

Game help

Why is Gnasty Gnorc’s cave still blocked in A Hero’s Tail?A Hero’s Tail · PS2, Xbox and GameCube

The cave opens once you destroy all ten Dark Gems in the Dragon Kingdom.

  1. Learn Horn Dive from Elder Tomas in Dragon Village. Use it beside the large dark crystals.
  2. Check Dragon Village, Crocovile Swamp and Dragonfly Falls. The tenth Dark Gem is past the moving platform in the middle of Dragonfly Falls.
  3. Take the Ball Gadget back to Dragon Village and enter the cave. Look for an egg behind Flame before the fight.

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