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Game help · Tips & secrets

Game guide · First release 1999

Spyro 2: Ripto’s Rage! / Gateway to Glimmer

Secure the 14 talismans and defeat Ripto. Permanent Superflame at Dragon Shores requires 64 orbs and 10,000 gems.

PlayStation 1PlayStation 4Xbox OneNintendo SwitchWindows

Talismans
14
Orbs
64
Gems
10,000
Maximum completion
100%
What this guide covers

Every portal, progression threshold, three bosses, abilities and the superflame unlock. Includes per-level orb counts and routes to selected individual orbs. Includes all 16 Skill Points.

Search levels and collectibles across guides

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
PS1 original (1999)PlayStation 1European title: Gateway to Glimmer. Press all four shoulder buttons together for Sparx’s gem pointer.
Reignited remake (2018/2019)PS4 / Xbox One / Switch / WindowsThe collection uses the title Ripto’s Rage! and the left stick for Sparx’s gem pointer. Platform achievements can differ from save completion.

Jumping, gliding and collecting with Sparx

Jump near the edge and start gliding at the apex. Flame large unprotected enemies and charge small armoured ones. Check each container type: charge metal vases, and find the matching key for a locked chest.

Sparx changes colour when you take damage and picks up nearby gems. Flame small fodder animals to release butterflies. In Reignited, click the left stick to point toward a missing gem. Check for differences in elevation.

Abilities and return visits

Hover at the end of a glide to gain a little height near a ledge. Moneybags teaches diving in Summer Forest for 500 gems, climbing in Autumn Plains for 500 and headbash in Winter Tundra for 1,000.

Defeated enemies charge local power-up gates. The next level has its own counter. Note blocked ladders and headbash chests and revisit with the corresponding ability.

Summer Forest: six talismans to reach Crush

Area / goalWhat to do
Summer Forest (4 Orbs)Buy diving and follow the underwater tunnel near the start. Return after learning to climb for the orb at the top of the ladder.
Glimmer (3 Orbs)Help the gemcutters by the exit. Come back once you can climb for the upper lamp challenge.
Idol Springs (2 Orbs)After learning to dive, swim through the opening tunnel to Foreman Bud. Flame only blue and orange fish into the idol during his test.
Colossus (3 Orbs)Follow the main route to the Yeti and collect the talisman. The two hockey challenges and the statue-spirit orb are side goals.
Hurricos (3 Orbs)Charge the supercharge gate by defeating enemies. Use it to reach areas including the one by the long ramp.
Sunny Beach (3 Orbs)Charge the small turtles toward floor switches. Return with climbing to find the chef and steer turtles away from the pot.
Aquaria Towers (3 Orbs)Use the switches to raise the water level. Use the submarine service past the metal sharks on the main route, then collect the seahorse orbs.
Ocean Speedway (1 Orb)Reach the portal with three orbs. Speak to the queen on the spectator stand to find Hunter’s challenge in addition to the regular flight course.
Crush’s DungeonSix talismans open the boss route. Run clear of shockwaves and flames, follow Crush between pads and flame him while he moves. Run away before his counterattack.

Autumn Plains: eight more talismans and Gulp

Area / goalWhat to do
Autumn Plains (2 Orbs)Buy climbing. Look for the cracked wall in the castle on the way to the roof. The long glide from the tower leads to a remote platform with an orb.
Skelos Badlands (3 Orbs)Save the villagers for the two lava-lizard orbs. Use short paths between the lizards and wait for an opening at fire traps.
Crystal Glacier (2 Orbs)Free the Icebuilders to open the steps. Use flight through the canyon to hit the Draclets in one pass.
Breeze Harbor (2 Orbs)Light the furnaces to move the machinery. On the trolley course, remember which fork leads to any missed gears.
Zephyr (4 Orbs)Use cannons against obstacles. For the seed tasks, spit seeds onto soft soil and use the plants as stepping stones.
Scorch (2 Orbs)Hit the switches to raise the flags. For Hunter’s orb, find the palm trees with monkeys and follow the movement around each trunk.
Fracture Hills (3 Orbs)Free the petrified satyrs to open the route. Return with headbash for the alchemist chain and charge Earthshapers out of the way.
Magma Cone (3 Orbs)Climb up inside the volcano. For the crystal game, watch where the ground glows and run to the next crystal before Hunter reaches it.
Shady Oasis (2 Orbs)Flame fruit out of bushes so the hippos open doors. Return with headbash for the rescue challenge.
Metro Speedway (1 Orb)Plan a continuous flight for each target group. Speak to Hunter for the extra pursuit challenge.
Icy Speedway (1 Orb)Minimise turns and find Hunter for the extra parasailing challenge.
Gulp’s OverlookCollect 14 talismans total. Evade Gulp’s attacks and use dropped barrels, bombs and rockets against him before he gets them himself.

Winter Tundra: Ripto and Dragon Shores

Area / goalWhat to do
Winter Tundra (3 Orbs)Buy headbash and break the large rock outside. Check the water route and the castle roof for the other orbs.
Mystic Marsh (3 Orbs)Follow the trading chain for the Professor’s challenge. Deliver each item to the corresponding spot and bring back the pencil at the end.
Cloud Temples (3 Orbs)Use ice breath to freeze trolls into platforms. For Agent Zero, stay behind trees or walls and move only while he looks away.
Robotica Farms (3 Orbs)Use headbash on enemies with exposed tops. Use the supercharge course for obstacles on the bonus route.
Metropolis (4 Orbs)Use the combined flight and fire power-up against the UFOs. Flame the rolling bombs back at the ox.
Canyon Speedway (1 Orb)Clear the flight course and Hunter’s separate challenge. Return to him for the orb challenge if you have only cleared the timed run.
Ripto’s ArenaOpen the route with 40 orbs. Pick up Hunter’s thrown orbs faster than Ripto and use the resulting power against him. Stay above the lava and aim at his mount in the flight phase.
Dragon ShoresAfter Ripto, you can enter the park with 55 orbs and 8,000 gems. The superflame door requires all 64 orbs and 10,000 gems.

Skill Points: all 16 objectives

LevelObjective
Idol SpringsIn the supercharge area, climb the outer roofs and glide onto the central idol.
ColossusWin the hockey match 5–0. Wait for the open side of the goal before shooting.
HurricosFlame the eight small windmills. Check recesses beside the main path on the return.
Aquaria TowersActivate superflame and burn the seaweed in the flooded area and shark tunnels.
Ocean SpeedwayClear all main-course targets under 1:10. Hunter’s side challenge has its own route.
Crush’s DungeonBeat Crush without taking damage. Move away from the falling ceiling after each hit.
Skelos Badlands · CatbatsBeyond the normal exit, hit the four flying Catbats with the nearby lava rocks.
Skelos Badlands · Kakteen / CactiFlame all seven cacti in the level.
ScorchCharge the seven palm trees along the route.
Fracture HillsMake three consecutive laps without breaking supercharge. Practise the turns without pressure first.
Icy SpeedwayClear every target in the main course under 1:15.
Metro SpeedwayClear every target in the main course under 1:15.
Gulp’s Overlook · PerfectDefeat Gulp without damage. Pick up the dropped items before he can reach them.
Gulp’s Overlook · RiptoPick up a small rocket and aim at Ripto’s throne above the arena.
Canyon SpeedwayClear every target in the main course under 1:10.
Ripto’s ArenaDefeat Ripto through all phases without taking damage.
Sources for this section

Unlocks & rewards

Climbing

500 gems at Moneybags in Autumn Plains.

Headbash

1,000 gems at Moneybags in Winter Tundra.

Permanent superflame

Go through the door marked 64 orbs and 10,000 gems in Dragon Shores.

Spyro 2: Ripto’s Rage! / Gateway to Glimmer

Your checklist

0 / 45 guide tasks completed

Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Optional techniques & glitches

Check the specified edition and the limits of each method. Use a separate save.

All abilities in the PS1 originalPlayStation 1
  1. Open the pause menu. Press Circle four times, then Square.

Unlocks diving, climbing and headbash. Orbs and talismans remain separate objectives.

99 lives (pause menu)Spyro Reignited Trilogy
  1. Pause in any of the three campaigns. PS4: R2, L2, R2, L2, Up four times, Circle.
  2. Xbox One: RT, LT, RT, LT, Up four times, B. Switch: ZR, ZL, ZR, ZL, Up four times, A.

Sets the stock to 99 and autosaves. The input cannot be toggled off. Other editions use their own inputs.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 12 November 2026.

In-game names may differ between language versions. Report a correction.

Game help

How do I get permanent Superflame in Spyro 2?Spyro 2 · PS1 original and Reignited

The door at Dragon Shores opens with all 64 orbs and 10,000 gems.

  1. Defeat Ripto. Check the Guidebook for missing orbs and gems, then revisit the appropriate realms.
  2. Travel to Dragon Shores with both collections complete. Look for the door displaying the two collectible counts.
  3. Walk through the Superflame gate behind it. Flame breath now shoots fireballs without the usual timer.

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