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Action adventure · First release 2007

The Legend of Spyro: The Eternal Night

Use Dragon Time on moving obstacles, overcome the pirates and defeat Gaul. Follow separate routes for GBA, DS and Java phones.

PlayStation 2WiiGame Boy AdvanceNintendo DSJava ME (Mobil)

Console quills
40
Console relics
5 + 5
Console Dragon Challenges
5
What this guide covers

Main console route, boss strategies, selected quill and relic locations, and distinct routes for DS, GBA and Java. The references supply the full collectibles lists by edition.

Search levels and collectibles across guides

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Editions & platforms

EditionPlatformDifferences & notes
Console campaignPS2 / Wii3D arenas and timing puzzles with Dragon Time. Quills and Dragon Relics belong to this campaign.
Handheld campaignGame Boy AdvanceSide-view combat and platforming, with its own relics and difficulty modes.
Touchscreen campaignNintendo DSIts own stage order with scales, teeth and touchscreen puzzles.
Historical mobile adaptationJava MESide-view stages and flights. Coloured doors react to the corresponding Fury.

Console: temple, pirates, caves and Gaul

Stage / goalWhat to do
Temple → Fire Dream → AssassinFinish the temple combat tutorial and the Fire Dream. Use Dragon Time in short bursts during combat and turn it off while waiting safely.
Ancient Grove → Ice Dream → Grove UndergroundAfter the Ice Dream, progress through the underground sections and past Scurvywing. In phase one, hit both hands, both feet and his torso twice each with fire before he regenerates. In phase two, sidestep and attack his feet.
Fellmuth Arena → Ravage Rider → ExecutionerDodge the Ravage Rider and attack after it crashes. Burn through the Executioner’s shield, then use Dragon Time to move in for melee attacks.
Fellmuth Arena → Pirate Fleet → SkabbHold each pressure plate until the barrel crosses the spikes, then use Dragon Time to reach the next plate. Load cannons with balls from adjacent rooms. Expect both Skabb encounters along the pirate route.
Electricity Dream → Celestial CavesUse the available elements on the switches in their respective caves. In the electricity cave, hit crystal switches with electric orbs and use the rising platforms to cross the lake.
Mountain Fortress → GaulWait for the ascending sequence of moving rocks at the waterfall, then jump up it with Dragon Time. In the finale, keep clear of Gaul’s spin and use Convexity breath in phase two.

Console: quills, relics and extras

Stage / goalWhat to do
Fellmuth Arena: health relicAt the spike-and-barrel puzzle, reach the far plate and let the barrel break the distant wall. Use Dragon Time to reach the relic after impact.
Fellmuth Arena: quills in the cannon corridorTake a ball from the opposite room to the first cannon. Load and fire the next cannon twice to expose the second quill.
Mountain Fortress: final quills and health relicAfter the fortress fight, drop to the left ledge for quill 39. Ride the greenish lift on the right and glide outward from the top for quill 40. The last health relic is later on dark wall platforms behind the dragon statue.
Dragon Challenges 1–5After Gaul, start in Extras on the title screen. In challenge 2 use quick ring-outs to meet the timer. Challenge 4 disables Dragon Time. Challenge 5 unlocks Dark Spyro.

Game Boy Advance: elemental temples and Well of Night

Stage / goalWhat to do
Swamp → Hall of Fang and Claw → Ancient GroveFollow the GBA route through the first hall and the Temple of Fire. On the way to Outer Grove and Deep Grove, note optional returns through previously opened elemental temples.
Fellmuth Arena → Temple of Lightning → Celestial TempleThe route revisits the arena between ice, earth and electricity stages. Seek GBA relics after gaining the relevant elements, then head to the Temple Sanctum.
Well of Night → Advisor → GaulUse short melee attacks and back away in Gaul’s opening phases, especially after his jumps. Finish Easy or Normal for Hard mode. Finish Hard to unlock Dark Mode.

Nintendo DS: visions, scales and teeth

Stage / goalWhat to do
Nightmare 1–2 → Dragon Temple 1–6Include the vision after Dragon Temple 3 in the route. Complete Dragon Temple 4–6 and check the DS scale and tooth lists before changing region.
Ancient Grove 1–8 → Gladiator Arena 1–8Vision World 2 follows Ancient Grove 2. After Gladiator Arena 8, Vision World 4 leads to the Celestial Temple. Use the numbered DS stages for revisits and collectibles.
Celestial Temple 1–8 → Well of Souls 1–8Play all eight temple stages to reach the well. Collect DS scales and teeth in the corresponding stages and complete the eight Well of Souls sections.

Java ME: Fury doors and the Illusion Maze

Stage / goalWhat to do
Temple Gardens → Elementary Vault → Dragon TemplePick up a Fury relic and use the matching elemental Fury on the coloured door. These doors guard pearls and side routes. Recheck earlier areas after unlocking their elements.
Felmuth Arena → Fleeing the Arena → Well of SoulsIn the well, land on the small ledge below the save point, charge the wall on the left and use the teleporter for the Electric Pearl.
Illusion MazeCollect all breath pearls to open this bonus stage before the final boss. Glide early on the descent and approach the spiked platforms from the side.

Unlocks & rewards

Dark Spyro on console

Defeat Gaul, finish all five Dragon Challenges in Extras and use the same save for a replay.

Hard and Dark Mode on GBA

Finish Easy or Normal for Hard. Then finish Hard for Dark Mode.

Illusion Maze on Java ME

Collect all breath pearls, including the Electric Pearl in the Well of Souls.

The Legend of Spyro: The Eternal Night

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Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 12 November 2026.

In-game names may differ between language versions. Report a correction.

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