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Action adventure · First release 2006

The Legend of Spyro: A New Beginning

Rescue the Dragon Guardians, learn their elements and face Cynder. The console campaign and the distinct GBA, DS and mobile adaptations have their own routes.

PlayStation 2GameCubeXboxGame Boy AdvanceNintendo DSJava ME (Mobil)

Standard elements
4
Mobile stages in route index
22
What this guide covers

Main routes for console, DS, GBA and Java with specific bosses, puzzle tips and selected return paths. The linked references cover the individual DS garnets and full GBA maze.

Search levels and collectibles across guides

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
Console campaignPS2 / GameCube / Xbox3D arenas, dojo training and flight stages.
Handheld campaignGame Boy AdvanceDistinct side-scrolling stage layouts with flight sequences and a maze.
Touchscreen campaignNintendo DSDistinct 3D campaign with mirror and prism puzzles.
Historical mobile adaptationJava MESide-view and flight levels with coloured switches and return routes.

Console: from the Swamp to Cynder

Stage / goalWhat to do
Swamp → Dojo → First FlightPractise melee, jumping and gliding in the swamp. Follow Ignitus, finish fire training, then avoid enemies along the first flight path.
Dante’s Freezer → Ice KingBreak through the barricades to the arena. Hit Ice King with fire bombs and double-jump over his ice waves. Break fallen icicles to restock. Then finish electricity training in the dojo.
Tall Plains → Stone SentinelMove four stone balls onto the corner sockets and glide to the ship. Use electricity to knock enemies overboard. Keep your distance from the Stone Sentinel and use fire bombs.
Munitions Forge → SteamFree the Manweersmalls trapped in crystals. Destroy fire beetle nests and freeze magma worms. For Steam, bait the train from the middle of the track, dodge, then attack after it crashes.
Escape From Cynder → Concurrent SkiesStay ahead of Cynder during the flight. After earth training, fight outside the Tesla searchlights in Concurrent Skies. For the lift beyond the Electric King, clear the enemies and smash the crystal nodes.
Cynder → Convexity → finaleHold Cynder with an earth bomb and follow up with earth shots. Glide across the jellyfish platforms in Convexity to the last arena. Use Convexity breath in the final phase and finish with a full Fury meter.

Nintendo DS: mirrors, prisms and boss route

Stage / goalWhat to do
Swamp → Temple → Dante’s FreezerSend the first beams through mirrors to their receivers. Keep clear of the angler fish in the ice region and use electric arcs. Return to the Temple after Ice King.
Tall Plains → Stone SentinelAt the start, drop to the lower-right side for the optional Garnet 4 puzzle. Tap armadillos before attacking. A prism splits a white beam into red, green and blue beams for the corresponding targets.
Munitions Forge → SteamUse ice against magma worms. Tap trapped moles with the stylus to open the northern passage. Jump along the pipes above the lava.
Temple → Concurrent Skies → ConvexityClear the remaining light barriers and combat waves in Concurrent Skies. After Cynder, cross the glide sections in Convexity to reach the second fight.

Game Boy Advance: dojos, side-view stages and escape

Stage / goalWhat to do
Swamp → Fire Dojo → Aerial Odyssey → Dante’s FreezerTrain the new breath in the Fire Dojo, steer around obstacles in the flight stage and finish the ice platforms before Ice King. The Electric Dojo comes next.
Tall Plains → Ice DojoGlide diagonally right over the signed gaps. Let the moving platform carry you fully across before jumping. Train ice in the dojo after the Stone Sentinel.
Munitions Forge → Steam → Escape!Fire ice clouds at the approaching train, jump to the upper level, then attack it from behind. Avoid steam and thrown dynamite. Finish the escape stage to reach the Earth Dojo.
Concurrent Skies → ConvexityUse jellyfish as stepping stones in Concurrent Skies. Cynder, the Convexity glide route and the final battle follow. Use the linked GBA map for the maze forks.

Java ME: elemental switches and return paths

Stage / goalWhat to do
Forbidden Swamp → Fire Island → Train StationCharge the mechanical switch on Fire Island. Remember the blue and purple switches for a return with ice and electricity. Follow the gems while gliding above lava.
Ice Valley → Gayan Plateau → Electro HeightsThe red fire switch in Ice Valley hides a health pickup. Then visit the respective boss stages: Ice Throne Room, Golem’s Lair and Jellyfish Nest.
Element revisits → Secret Swamp → Final ShowdownRecheck Fire Island, Ice Valley, Gayan Plateau and Electro Heights on the later return trips. Use ice for blue switches and electricity for purple ones. Secret Swamp leads to the last stage.

Unlocks & rewards

Electricity, ice and earth

Console campaign: finish the dojo following Ice King, Stone Sentinel and Steam, respectively.

Convexity breath in the finale

Clear Cynder’s yellow and orange health phases in the console finale.

The Legend of Spyro: A New Beginning

Your checklist

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Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 12 November 2026.

In-game names may differ between language versions. Report a correction.

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