Check your edition
Editions & platforms
| Edition | Platform | Differences & notes |
|---|---|---|
| Console campaign | PS2 / GameCube / Xbox | 3D arenas, dojo training and flight stages. |
| Handheld campaign | Game Boy Advance | Distinct side-scrolling stage layouts with flight sequences and a maze. |
| Touchscreen campaign | Nintendo DS | Distinct 3D campaign with mirror and prism puzzles. |
| Historical mobile adaptation | Java ME | Side-view and flight levels with coloured switches and return routes. |
Console: from the Swamp to Cynder
| Stage / goal | What to do |
|---|---|
| Swamp → Dojo → First Flight | Practise melee, jumping and gliding in the swamp. Follow Ignitus, finish fire training, then avoid enemies along the first flight path. |
| Dante’s Freezer → Ice King | Break through the barricades to the arena. Hit Ice King with fire bombs and double-jump over his ice waves. Break fallen icicles to restock. Then finish electricity training in the dojo. |
| Tall Plains → Stone Sentinel | Move four stone balls onto the corner sockets and glide to the ship. Use electricity to knock enemies overboard. Keep your distance from the Stone Sentinel and use fire bombs. |
| Munitions Forge → Steam | Free the Manweersmalls trapped in crystals. Destroy fire beetle nests and freeze magma worms. For Steam, bait the train from the middle of the track, dodge, then attack after it crashes. |
| Escape From Cynder → Concurrent Skies | Stay ahead of Cynder during the flight. After earth training, fight outside the Tesla searchlights in Concurrent Skies. For the lift beyond the Electric King, clear the enemies and smash the crystal nodes. |
| Cynder → Convexity → finale | Hold Cynder with an earth bomb and follow up with earth shots. Glide across the jellyfish platforms in Convexity to the last arena. Use Convexity breath in the final phase and finish with a full Fury meter. |
Nintendo DS: mirrors, prisms and boss route
| Stage / goal | What to do |
|---|---|
| Swamp → Temple → Dante’s Freezer | Send the first beams through mirrors to their receivers. Keep clear of the angler fish in the ice region and use electric arcs. Return to the Temple after Ice King. |
| Tall Plains → Stone Sentinel | At the start, drop to the lower-right side for the optional Garnet 4 puzzle. Tap armadillos before attacking. A prism splits a white beam into red, green and blue beams for the corresponding targets. |
| Munitions Forge → Steam | Use ice against magma worms. Tap trapped moles with the stylus to open the northern passage. Jump along the pipes above the lava. |
| Temple → Concurrent Skies → Convexity | Clear the remaining light barriers and combat waves in Concurrent Skies. After Cynder, cross the glide sections in Convexity to reach the second fight. |
Game Boy Advance: dojos, side-view stages and escape
| Stage / goal | What to do |
|---|---|
| Swamp → Fire Dojo → Aerial Odyssey → Dante’s Freezer | Train the new breath in the Fire Dojo, steer around obstacles in the flight stage and finish the ice platforms before Ice King. The Electric Dojo comes next. |
| Tall Plains → Ice Dojo | Glide diagonally right over the signed gaps. Let the moving platform carry you fully across before jumping. Train ice in the dojo after the Stone Sentinel. |
| Munitions Forge → Steam → Escape! | Fire ice clouds at the approaching train, jump to the upper level, then attack it from behind. Avoid steam and thrown dynamite. Finish the escape stage to reach the Earth Dojo. |
| Concurrent Skies → Convexity | Use jellyfish as stepping stones in Concurrent Skies. Cynder, the Convexity glide route and the final battle follow. Use the linked GBA map for the maze forks. |
Java ME: elemental switches and return paths
| Stage / goal | What to do |
|---|---|
| Forbidden Swamp → Fire Island → Train Station | Charge the mechanical switch on Fire Island. Remember the blue and purple switches for a return with ice and electricity. Follow the gems while gliding above lava. |
| Ice Valley → Gayan Plateau → Electro Heights | The red fire switch in Ice Valley hides a health pickup. Then visit the respective boss stages: Ice Throne Room, Golem’s Lair and Jellyfish Nest. |
| Element revisits → Secret Swamp → Final Showdown | Recheck Fire Island, Ice Valley, Gayan Plateau and Electro Heights on the later return trips. Use ice for blue switches and electricity for purple ones. Secret Swamp leads to the last stage. |
No section matches your search.
Unlocks & rewards
Electricity, ice and earth
Console campaign: finish the dojo following Ice King, Stone Sentinel and Steam, respectively.
Convexity breath in the finale
Clear Cynder’s yellow and orange health phases in the console finale.
The Legend of Spyro: A New Beginning
Your checklist
Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.
Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 12 November 2026.
- darkSpyro – Konsolenlösung / console walkthrough ↗www.darkspyro.net
- darkSpyro – DS route ↗www.darkspyro.net
- darkSpyro – DS puzzles ↗www.darkspyro.net
- darkSpyro – GBA route ↗www.darkspyro.net
- darkSpyro – GBA maze map ↗www.darkspyro.net
- darkSpyro – Java ME route ↗www.darkspyro.net
In-game names may differ between language versions. Report a correction.
