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Game help · Tips & secrets

Survival Horror · First release 2001

Silent Hill 2

James’s main campaign, puzzle variants, endings, and notes on Born from a Wish.

PlayStation 2XboxWindows

Guide chapters
9
Puzzle and code entries
17
What this guide covers

James’s main campaign, puzzle variants, endings, and notes on Born from a Wish. Original campaign first released in 2001. The Director’s Cut includes Born from a Wish. The 2024 remake has its own puzzle variants.

Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.

Search for puzzles, codes and locations across games

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
2001 · Original / Director’s CutPlayStation 2, Xbox, WindowsOriginal campaign first released in 2001. The Director’s Cut includes Born from a Wish. The 2024 remake has its own puzzle variants.

East South Vale and the apartment gate

These solutions cover the 2001 game and its expanded editions. The 2024 remake uses its own puzzles. The classic game separates action and riddle difficulty. For codes, coins and nooses, check your selected riddle level. Director's Cut, Greatest Hits and other expanded releases include the Born from a Wish scenario.

Take the town map from the car and follow the forest path through the cemetery. After meeting Angela, continue from Sanders Street to Lindsey Street. Follow the figure to the Vachss Road construction site, take the radio and wooden plank, and fight the first Lying Figure. Find the Apartment Gate Key beside the body near the north end of Martin Street. Use it to enter the Wood Side grounds from Katz Street.

Wood Side and Blue Creek Apartments

Pick up the flashlight in Room 205 on 2F. On 3F, try to reach the key behind the bars, then use the light to find the handgun in the shopping cart in Room 301. After the scream on 2F, get Room 202's key from 208. Find the Clock Key in the wall hole in 202. Set the clock in 208 to 9:10 and push it out of the way.

The Courtyard Key is in the closet in Room 307 on 3F. The Fire Escape Key is nearby on the hallway floor. Pick up the canned juice near Room 107 on 1F, drop it down the 2F laundry chute and collect the Old Man coin outside at the bottom. The Snake coin is in the carriage in the pool. Meet Eddie in Room 101 and use the 2F fire escape to cross to Blue Creek.

In Blue Creek, the toilet memo opens an optional ammunition safe. Angela's knife and the Prisoner coin are in Room 109. Put all three coins into the desk in Room 105 to get the Lyne House Key. From 209, cross the balcony to 208 and take the Apartment Stairway Key. Keep away from Pyramid Head in the stairwell until the siren sounds and he retreats.

Rosewater Park and Brookhaven Hospital

Meet Maria by the water in Rosewater Park. Go to Pete's Bowl-O-Rama on Nathan Avenue, speak with Eddie and return to Maria. Follow Laura behind the bowling alley toward Heaven's Night. Maria opens the door. Leave the club through the front and follow Laura into Brookhaven Hospital.

Get the Purple Bull key behind Reception, then the needle and shotgun from the women's locker room on 2F. Note the carbon-paper code in Examining Room 3 and take the Lapis Eye Key from M2. Enter 7335 on Easy/Normal or 1328 on Hard/Extra at the keypad for the 3F patient wing. The Roof Key is in S3. Visit the roof and after the encounter, note the bloody code in the Special Treatment Room.

Open the Louise box in S14 with the two keys and two codes. Combine the hair from the box with the bent needle and use it in the shower drain to retrieve the Elevator Key. Ride to 1F and meet Laura in C2. Against Flesh Lips, use the shotgun and move after a shot or two before the creatures can grab from above. A final creature drops in after the first two.

Nightmare Hospital and Dark South Vale

Return from the garden to the hospital. Pick up the battery and Basement Storeroom Key in M6 on 2F. Go down the employee stairs, shift the shelf and, once Maria rejoins you, climb down the ladder to get the Copper Ring. In the 2F Day Room, Maria helps with the refrigerator to retrieve the Lead Ring.

Use both rings at the 3F patient-wing stairwell door. The optional quiz chest in the 3F storeroom opens with 3–1–3. Escape along the basement passage to the elevator. The Director's Room on 1F has the lobby key. Its note directs you to Lindsey Street.

Take the route through Saul and Neely to Lindsey Street and collect the wrench from the porch. The open shortcut on Katz gets you to Rosewater Park. Dig behind the praying woman's statue and open the tin with the wrench. Use the Old Bronze Key at the Historical Society on Nathan Avenue.

Historical Society and Toluca Prison

Descend through the opening in the Historical Society and jump down the well. Inspect the wall for the spot that sounds different and break those bricks with the pipe or plank. Collect the Spiral-Writing Key. When the light fails, use the battery from M6 and solve the keypad from the brighter digits. The key then opens the floor gate.

In Toluca Prison the tablets are in the cafeteria, an open shower stall and the north cellblock. Collect the wax doll in the south block. Use the tablets at the courtyard scaffold and take the horseshoe from the door handle on the way back. Find the lighter in the northwest corridor and the optional hunting rifle off the warden's office. Combine the horseshoe, wax doll and lighter at the hatch, jump down and continue through the shafts to the elevator into the Labyrinth.

Labyrinth, Eddie and Toluca Lake

Keep the flashlight on so James can sketch a map. Turn the face cube in the Labyrinth, follow the passage to Maria and collect the wire cutter from the electrical box on the way back. Cut through the wires to reach the ladder network. The Great Knife is optional. Against Abstract Daddy, fire a short shotgun burst and promptly cross to the other side of the cramped room.

At the gallows puzzle, find the innocent person for your riddle level and pull the corresponding noose in the neighboring room. Retrieve the Key of the Persecuted and unlock the handcuffs on the gate. Go through the catacombs, descend into James's grave and fight Eddie in both rooms. In the freezer, the meat racks give you cover.

At the dock beyond Eddie, board the boat, turn right and head toward the light in the fog. On Hard Action, the original PS2 controls use both sticks: rotate the left counterclockwise and the right clockwise to move forward. Rotate both counterclockwise to turn right and both clockwise to turn left.

Lake View Hotel and final battles

Collect the Little Mermaid music box at the fountain and the Fish Key in the restaurant. Pick up the thinner from the open basement elevator. The Fish Key opens the case in the 2F Cloakroom. Its key lets you enter 204 and get the Employee Elevator Key. Cross the wall opening to 202. Clean the photo on the bed with thinner and use its word to open the case with Cinderella.

Store your inventory on the shelf to use the employee elevator. In the employee area, get Snow White from the storage room. The office has the videotape and can opener. Take the Bar Key from the boiler, open the can with the light bulb in the kitchen and put the bulb in the lamp on the bar. The light lets you see and unlock the bar door. Return to the employee elevator to reclaim your gear.

Place the three music boxes in the lobby player in the order for your riddle level. The player supplies the stairway key, and the key to 312 is behind Reception. Play the videotape in 312. In the nightmare hotel, Room 202 takes you to the next corridor and the elevator reaches the flooded basement. Continue through the bar and kitchen to the stairwell and toward the lobby. Against two Pyramid Heads, use the rifle from the corners. Collect both eggs and put one into each door. In the final battle, run from the moths, shoot between attacks and deliver the finishing blow when the boss falls.

Endings and Born from a Wish

Story details & possible consequences

Leave, In Water and Maria are determined by several behavior signals. For Leave, heal regularly and listen to the final hallway monologue. Spending longer at low health and examining Angela's knife favor In Water. For Maria, stay near her, protect her from damage and check on her in S3. The outcome is weighted across several actions.

For Rebirth, collect White Chrism in Blue Creek 105, Lost Memories in the newspaper stand at Texxon, the Obsidian Goblet at the Historical Society and Crimson Ceremony in the nightmare hotel's Reading Room in New Game Plus. Complete the story with all four. For Dog, get Rebirth or all three standard endings on the same clear-data file. Then get the Dog Key from the doghouse opposite the Rosewater Park exit and unlock the hotel Observation Room after the videotape.

On expanded editions, finish both scenarios to unlock the Blue Gem in the restroom at the beginning of James's story. Use it in the Nightmare Hospital garden immediately after Flesh Lips, on the dock before the boat ride and by the window in Room 312 before playing the videotape to get UFO.

In Born from a Wish, take the cleaver from the counter at Heaven's Night and use Carroll, Rendell and Munson to reach Baldwin Mansion. Speak to Ernest through the door, get the white board on the balcony and climb through the open fireplace for the other boards. Solve the gravestone puzzle to get the Acacia Key. Beyond the balcony door, get the matches in the Kid's Room, light the attic candle and retrieve the birthday card. Give it to Ernest at the study door. Take the route he opens to Blue Creek, bring back the White Liquid from Room 105 and hand it over to complete the scenario.

Extra riddle level and bonus weapons

Finish the main story on Easy, Normal and Hard riddle levels. Then select Hard again. The hidden difficulty appears as Extra in your save data. Extra has its own versions of the safe combination, coin desk and gallows puzzle.

After a clear, look for the chainsaw in the logs on the path beyond the cemetery. Hyper Spray appears in the Saul Street trailer after one Hard Action clear, two clears with at least one on Normal Action or three clears on any action level. You can find the Great Knife in the Labyrinth even on a first run.

Grandfather clock: 9:10

Wood Side, Room 208

The clock blocks the passage and needs its key.

Show solution
  1. Step 1

    Get the key to 202 in 208, then retrieve the Clock Key from the wall hole in 202.

  2. Step 2

    Unlock the face in 208 and set the hands to 9:10.

  3. Step 3

    Push the clock and cross to 209.

Blue Creek ammunition safe with a randomized code

Blue Creek, Room 203 on 2F

The combination is in the wallet in the toilet bowl.

Show solution
  1. Step 1

    Read the four values from your own game. Reach the first in either direction, then turn right to the second, left to the third and right to the fourth.

  2. Step 2

    Easy/Normal: Read the numbers directly. Hard: Add V = 5 and X = 10 to any other symbols in the value. VV2 is 12 and XV4 is 19.

  3. Step 3

    Extra: A lowercase letter equals its alphabet position plus 9. a = 10, b = 11, continuing to k = 20.

Coin desk: all four riddle levels

Blue Creek, Room 105

You need Old Man, Snake and Prisoner. Two of the five slots stay empty.

Show solution
  1. Step 1

    Old Man: Throw the canned juice from the hall by Wood Side 107 down the 2F laundry chute and collect the coin outside at the bottom. Snake: the carriage in the pool. Prisoner: Blue Creek 109 after meeting Angela.

  2. Step 2

    Fill the slots from left to right. Easy: Old Man, empty, Snake, empty, Prisoner. Normal: empty, Old Man, Prisoner, empty, Snake.

  3. Step 3

    Hard: empty, Old Man, empty, Snake, Prisoner. Extra: Old Man, empty, Snake, Prisoner, empty.

  4. Step 4

    Take the Lyne House Key from the desk.

Brookhaven patient-wing code

Brookhaven Hospital, 3F

The code depends on the riddle level.

Show solution
  1. Step 1

    On Easy and Normal enter 7335.

  2. Step 2

    On Hard and Extra enter 1328.

  3. Step 3

    Get the Roof Key in S3.

Louise box: keys and two randomized codes

Brookhaven Hospital, S14

The carbon paper and bloody wall belong to different locks.

Show solution
  1. Step 1

    Get Purple Bull from the office behind Reception and Lapis Eye from the nightstand in M2. Use them on the two padlocks.

  2. Step 2

    Read the carbon paper in 2F Examining Room 3 for the push-button lock.

  3. Step 3

    Inspect the bloody wall in the Special Treatment Room reached after the roof. Enter its code in the turning lock.

  4. Step 4

    Collect the piece of hair. Use the two codes generated in your own run.

Elevator Key in the shower drain

Brookhaven Hospital, 3F Shower Room

The hair and needle can fish out the key.

Show solution
  1. Step 1

    Find the bent needle in the 2F women's locker room and the hair in the Louise box.

  2. Step 2

    Combine them in the inventory and use them on the drain. Take the elevator to 1F to meet Laura.

Trick or Treat quiz chest: 3–1–3

Nightmare Hospital, 3F storeroom

Each question matches one row. Save first if you want to experiment with other answers.

Show solution
  1. Step 1

    Press button 3 in the top row, button 1 in the middle row and button 3 in the bottom row.

  2. Step 2

    Collect the optional ammunition and healing from the chest.

Door with Copper and Lead Rings

Nightmare Hospital, 3F patient wing

The door by the elevator has two places for rings.

Show solution
  1. Step 1

    Get the basement key from M6. Shift the basement shelf, then climb down after meeting Maria to get the Copper Ring.

  2. Step 2

    Open the refrigerator in the 2F Day Room with Maria to get the Lead Ring.

  3. Step 3

    Use both rings on the 3F stairwell door.

Praying statue: Old Bronze Key

Rosewater Park after Nightmare Hospital

The note in the Director's Room leads to the tool and hiding place.

Show solution
  1. Step 1

    Take the wrench from the porch on Lindsey Street.

  2. Step 2

    Dig behind the praying statue in the park and open the tin with the wrench.

  3. Step 3

    Use the bronze key at the Historical Society entrance.

Bug room: randomized keypad

Historical Society, below the well

The slightly brighter buttons supply the code digits.

Show solution
  1. Step 1

    Collect the Spiral-Writing Key. When the light fails, replace the flashlight battery with the one from M6 in Nightmare Hospital.

  2. Step 2

    If three buttons are brighter, try the six possible orders of those digits. Example 2, 6 and 9: 269, 296, 629, 692, 926, 962.

  3. Step 3

    If two buttons are brighter, one of the digits appears twice. Example 3 and 7: 337, 373, 377, 733, 737, 773.

  4. Step 4

    Once the door is unlocked, use the Spiral-Writing Key on the floor gate.

Prison tablets and floor hatch

Toluca Prison

The courtyard scaffold has the first reward. The hatch is missing its handle.

Show solution
  1. Step 1

    Find Gluttonous Pig in the cafeteria, Seductress in a shower stall and Oppressor in the north cellblock. Use all three at the courtyard scaffold.

  2. Step 2

    Take the horseshoe from the door handle, the wax doll from the south cellblock and the lighter from the northwest corridor.

  3. Step 3

    Combine the three items at the floor hatch and jump down.

Face cube in the Labyrinth

Labyrinth, room above the ladder

The cube rotates the room you can walk through and moves its openings.

Show solution
  1. Step 1

    Easy/Normal: Show the upside-down green-eyed or yellow-eyed face and check the passage.

  2. Step 2

    Hard/Extra: The orientation varies. Find the two opposite openings in the metal room and align them with the entrance and exit.

  3. Step 3

    To check all possible positions, test yellow and green in all four rotations and red and blue upright or upside down.

  4. Step 4

    Go to the cell and pick up the wire cutter on your way back.

Gallows puzzle: which man is innocent?

Labyrinth, two neighboring rooms

The noose is in the same position as the matching corpse in the other room.

Show solution
  1. Step 1

    Look for the kidnapper on Easy, the arsonist on Normal, the counterfeiter on Hard and the thief on Extra.

  2. Step 2

    Note the position of that body. Pull the noose in the same position in the neighboring room.

  3. Step 3

    Return to the first room for the Key of the Persecuted and use it on the gate's handcuffs.

Hotel briefcase in 202: randomized word

Lake View Hotel, Room 202

The marked-up photo hides the password.

Show solution
  1. Step 1

    Take the thinner from the open basement elevator.

  2. Step 2

    Use the Fish Key on the case in the 2F Cloakroom, enter 204 and pass through the wall to 202.

  3. Step 3

    Clean the ink from the photo on the bed with the thinner, enter the four revealed letters on the case and collect the Cinderella music box.

Employee elevator and locked bar door

Lake View Hotel, employee wing and basement

The lift's weight limit includes James's belongings. Light is needed to unlock the bar door.

Show solution
  1. Step 1

    Read the weight notice in the elevator and place your gear on the nearby shelves. Descend to the employee wing.

  2. Step 2

    Get the can opener and videotape from the office and the Bar Key from the basement boiler. Open the kitchen can to get the light bulb.

  3. Step 3

    Put the bulb into the bar lamp, unlock the bar exit and return to the employee elevator to reclaim your gear.

Three music boxes: order by riddle level

Lake View Hotel lobby

The fountain, Room 202 and the employee storeroom each provide a figure.

Show solution
  1. Step 1

    Get Little Mermaid from the fountain, Cinderella from the case in 202 and Snow White from the employee storeroom.

  2. Step 2

    Easy: any order. Normal left to right: Cinderella, Snow White, Little Mermaid. Hard/Extra: Cinderella, Little Mermaid, Snow White.

  3. Step 3

    Start the music and take the Hotel Stairway Key from the player.

Gravestone and three boards

Born from a Wish, Baldwin Mansion

White is on the balcony. Red and black are by the memorial above the fireplace.

Show solution
  1. Step 1

    Get the white board from the balcony. Return to the living room and climb up inside the fireplace.

  2. Step 2

    Insert white as it is, then black as it is. Rotate red 90 degrees left before inserting it.

  3. Step 3

    Collect the Acacia Key and use it on the upper balcony door.

Silent Hill 2

Your checklist

0 / 26 guide tasks completed

Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 12 November 2026.

In-game names may differ between language versions. Report a correction.

Game help

How do I get the Dog ending in the original Silent Hill 2?Silent Hill 2 · 2001 original · Spoilers

The Dog Key appears in a new run after you finish Leave, Maria and In Water, or after you already get Rebirth.

  1. Start a new run from the appropriate clear data. After meeting Maria, leave Rosewater Park and look for the doghouse in the lot west of the park.
  2. Take the Dog Key and continue to Lakeview Hotel. Watch the videotape in Room 312.
  3. Use the Dog Key on the Observation Room on the same floor. Opening it immediately triggers the Dog ending.

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