Check your edition
Editions & platforms
| Edition | Platform | Differences & notes |
|---|---|---|
| 2017 | Windows, PlayStation 4, Xbox One | Arkane’s main campaign aboard Talos I. Prey (2006) and Mooncrash are separate campaigns. |
Prologue and Break Out
Put on your suit, take the helicopter and run through the test rooms. After the incident, you wake up in the apartment again. Grab the wrench next to the body in the corridor and smash the panoramic balcony window. The passage behind the set leads into the Neuromod Division.
Check the control area for clues about the experiment. Pick up the GLOO Cannon and first Neuromod in the foyer. Install an ability from the menu and take the exit to the Talos I Lobby. To save ammo early on, immobilize Mimics with GLOO and finish them with the wrench.
Lobby and Morgan’s Office
Go to the Lobby executive floor and enter 0451 at Morgan’s office. Use the computer’s Looking Glass controls to play the file. When playback cuts out, January sends you after Calvino. Take the Teleconferencing Center keycard from the office and go through that area to reach Hardware Labs.
If you want more equipment first, take the Security Office keycard from the IT department (0913) or look for the maintenance approach. Lobby Security has a shotgun and a safe containing the shell fabrication plan. Find the Trauma Center keycard in Bianca Goodwin’s office.
Hardware Labs and Looking Glass
Take Sean Larsen’s employee keycard in the demonstration area, enter the Atrium and proceed to the Machine Shop. If fire or a locked door blocks you, try maintenance hatches, GLOO footholds or sealing the source of the flames with GLOO.
Collect the Artax propulsion plan in the shop and build the unit at a fabricator. Unlock the airlock at its control panel and fly out to Calvino’s body at the damaged section of hull. Brake beside him, take the workshop keycard and return to the Atrium to open Calvino’s Workshop.
Run the network diagnostic at the Looking Glass console. Open Network Utilities and select the server the diagnostic marked offline. Resume the recording in Morgan’s office, then take the General Access keycard from January and head to Psychotronics.
Psychotronics, the Psychoscope and Detour
The General Access keycard opens Psychotronics. GLOO temporarily shuts down a sparking electrical junction. Find the route to Janos Jozsef’s body in the preparation area and take the Psychoscope. Equip it and scan Typhon from a safe distance. Typhon abilities need the relevant research as well as Neuromods.
Follow the main route past the Atrium into Material Extraction. The terminal lets you release Aaron Ingram and get the armory code from him. To proceed, use the demonstration experiment’s controls and prepare for the Phantom it releases. The route then leads into G.U.T.S.
G.U.T.S. and the Magnetosphere
Follow the signs for the Magnetosphere and cargo tunnel. Clear Cystoid nests from range with GLOO. Search Kimberly Bomo’s body for the first tunnel code. The next barrier needs Anders Kline’s keycard.
Pick up Laurel Davis’s TranScribe in the control room. If you have access to the workstation, stop the Magnetosphere’s pulses there. Otherwise, time the flight to the body just after a pulse and return immediately. Take Kline’s keycard, open the maintenance tunnel and follow the branch to the Arboretum.
Arboretum and Main Lift
Inspect the Deep Storage door at the far end of the Arboretum. Zachary West’s body has a Crew Quarters keycard and a treasure map. The Deep Storage door requires Danielle Sho’s voice, so the next stop is Crew Quarters.
For a shortcut between Arboretum, Lobby and Life Support, go from the garden to the Main Lift and take out the Technopath blocking it. In the greenhouse, the Telepath controls several crew members. Stun the people with the Disruptor or kill the Telepath from range. Keep turrets clear of the humans.
Gathering Echoes
Read the message about the new fitness code at the concierge desk. There are several sources for voice samples. Start at the upstairs game table in the Recreation Center for Elias Black’s TranScribe and Abigail Foy’s keycard. Download the conversation file from the workstation in Danielle’s cabin. Repair II gives you two more recordings on her broken TranScribe.
In Foy’s cabin, look under the desk for her password, then download her audio file. Also search Skye Braxton’s habitation pod and Emma Beatty’s body in the fitness area. When the sample gauge reaches 100 percent, return to the Deep Storage door and use its intercom. For more samples, check the theater, Yellow Tulip or the cook’s cabin.
Deep Storage and Data Vault B
Read the note by Zachary West’s workstation for the stairs and Ivy Song’s computer. Open the Central Repository from the Security Booth workstation. The Huntress Boltcaster can hit the control through the window, or use Mimic Matter to fit through a small opening.
Retrieve the drive in zero gravity, plug it into the file station and choose Mount a Drive at the workstation. That gives you Morgan’s arming key fabrication plan. In the Command Center, use Danielle Sho’s workstation to select Data Vault B. Take the overhead catwalk to get around the obstruction. Once inside the vault, open the maintenance hatch and press the eject control.
Cargo Airlock, Igwe and Cargo Bay B
After ejecting, fly to the Cargo Bay hull. If you want to save Igwe, enter 2312 at the docking controls before his air runs out. Open his container after docking it. On the cargo deck, restore power from the control room. The side passage with the burning pipes gets you around the blocked door.
Climb to the catwalk with GLOO and speak to Sarah Elazar. Get the turret plan from the cargo safe or collect existing turrets, including the one in container 33. Set up three working turrets in the marked area outside Cargo Bay B. Sarah then gives you the door code. Open the bulkhead, fight off the Typhon and proceed to Life Support.
Life Support, Coolant and Reactor Reboot
The Technopath in Water Treatment is blocking the Power Plant entrance. Get inside with Leverage III or reach the overhead catwalk with GLOO. After dealing with the Technopath, reopen the way to the Power Plant.
Get past the secured Power Plant door via the vent above the Operator dispenser or use the Security Booth. Near Coolant Monitoring, put out the fire by Talia Brooks’s body and take her keycard. Speak to Mikhaila before the reboot if you want to save her. If you can repair it, restore the gravity shaft near the reactor as an exit route.
Enter 3845 for the Reactor Room. Open the safety switch panel and use the switches in the proper order. Begin the reboot. When the component fails, repair or replace the damaged reactor divertor. Return to the console and resume the reboot.
Coral Scans, Dahl and KASPAR
Fabricate Morgan’s arming key and return to Alex’s office in the Arboretum. Play his video, collect the Coral Detector chipset from his desk and equip it in the Psychoscope. Use an airlock to reach the two marked Coral nodes, scan them and upload the data at Alex’s computer.
Go to Shuttle Bay, take the shuttle control keycard from the Pilot Lounge and extend the jetway from the control room terminal. The cockpit contains the clue to Dahl’s technical Operator, KASPAR. Its position varies between runs. Follow the marker to Hardware Labs, Psychotronics, the Neuromod Division or the exterior and disable KASPAR.
If Igwe survived and you want a pilot for the finale, wait for his call and stun Dahl with the Disruptor. Then start Igwe’s procedure on Dahl in the Neuromod Division. Finish any outstanding side objectives before going to meet Alex one last time.
Finale, Escape Routes and Epilogue
Story details & possible consequences
Meet Alex at the shelter by his office and take his prototype plans. After the Apex appears, recover Alex’s arming key and carry him into the shelter if you want him to live. Make a separate save before committing to an ending.
For Alex’s path, fabricate the prototype Nullwave device, place it at the Coral heart in Psychotronics and activate it from the Bridge. January tries to stop you. For self-destruct, insert both arming keys into their slots by the reactor and confirm the sequence in the Captain’s Loft on the Bridge.
Once self-destruct starts, stay aboard, use Alex’s escape pod if you have EP101, or leave on Dahl’s shuttle if Dahl is fit to pilot. Launching EP101 early, before the finale, ends the current attempt. A full ending leads to a scene that assesses your treatment of the survivors. Depending on how things played out, you can take Alex’s hand or attack.
Alternate Routes and Tools
The GLOO Cannon doubles as a climbing tool. Stagger individual blobs on the wall to create a series of footholds. GLOO gives you a short window to pass sparking equipment. Repair can make a broken access point usable again.
The Huntress Boltcaster can hit visible buttons or touchscreens through an open service window. For a narrow gap, try Mimic Matter. Turn into a small prop and check how you will get back out before changing shape.
For variable locks, start with emails, notes and TranScribes. Once you learn a numeric code, it appears at the matching keypad. Workstations need the password pickup or the required Hacking skill. Security stations provide area maps and let you track selected crew members to their last recorded location.
Simulation Debriefing Safe
Neuromod Division
Fixed code in the base game.
Show solution
Step 1
Enter 5150 on the keypad.
Step 2
The clue is on the whiteboard in Morgan’s Looking Glass recording. You can use the code on your first visit.
Morgan’s Office
Lobby · Executive Offices
Fixed code in the base game.
Show solution
Step 1
Enter 0451 on the keypad.
Step 2
Jason Chang’s neighboring workstation offers another clue to the access code.
Lobby Security Safe
Lobby · Security Office
Fixed code in the base game.
Show solution
Step 1
Enter 0526 on the keypad.
Step 2
The safe contains the shotgun shell fabrication plan. A shotgun is on Sarah Elazar’s desk.
Holding Room
Lobby · Security Office
Fixed code in the base game.
Show solution
Step 1
Enter 1129 on the keypad.
Step 2
The note on Sarah Elazar’s lamp gives the combination. Read the note in the holding room to follow the stolen Neuromods.
IT Department
Lobby · Mezzanine
Fixed code in the base game.
Show solution
Step 1
Enter 0913 on the keypad.
Step 2
Find the Security Office keycard here. A maintenance access above the department offers a second route in.
Dr. DeVries’s Safe
Lobby · Trauma Center
Fixed code in the base game.
Show solution
Step 1
Enter 7324 on the keypad.
Step 2
The code is written on the wall in Quarantine. A Trauma Center keycard is in Bianca Goodwin’s office.
Dr. Thorstein’s Safe
Hardware Labs · Director’s Office
Fixed code in the base game.
Show solution
Step 1
Enter 9954 on the keypad.
Step 2
The safe and office door use different locks. Find the door code at Thadeus York’s workstation.
Armory
Psychotronics · Material Extraction
Fixed code in the base game.
Show solution
Step 1
Enter 8714 on the keypad.
Step 2
If you release Aaron Ingram from the terminal, he tells you the code.
Calvino’s Safe
Crew Quarters · Calvino’s Cabin
Fixed code in the base game.
Show solution
Step 1
Enter 0523 on the keypad.
Step 2
Turn off the Looking Glass display and break the pane to expose the safe. Calvino’s third audio note gives the code.
Save Igwe – Container 2312
Talos I Exterior · Cargo Bay
The container number is fixed. Use the docking controls.
Show solution
Step 1
After Deep Storage, fly to the marked Cargo Bay docking terminal.
Step 2
Select container 2312, dock it and open it only after it is inside. You have seven minutes from his distress call.
Step 3
Speak to Igwe inside Cargo Bay. His later help opens Dahl’s shuttle escape route.
Reactor Room
Power Plant · Reactor Control
Fixed code in the base game.
Show solution
Step 1
Enter 3845 on the keypad.
Step 2
This opens the Reactor Room. For the reboot, you also need the switch sequence.
Marco Simmons’s Password
Neuromod Division · Simulation Debriefing
Workstation password. Collect the clue in game.
Show solution
Step 1
Read the note attached to Simmons’s workstation.
Security Booth and Security Station
Neuromod Division · Foyer
Variable code. Read the source in your run.
Show solution
Step 1
Revisit the division later and look for Divya Naaz in the foyer.
Step 2
The note by her body contains both the booth code and the workstation password.
Jason Chang’s Password
Lobby · Executive Offices
Workstation password. Collect the clue in game.
Show solution
Step 1
A note on his workstation supplies the password.
Volunteer Quarters
Neuromod Division · clue in Lobby
Variable code. Read the source in your run.
Show solution
Step 1
Go to Bianca Goodwin’s workstation in the Lobby.
Step 2
Read the email titled Volunteer Attitude.
Pilot Lounge
Shuttle Bay · clue in Lobby
Variable code. Read the source in your run.
Show solution
Step 1
Find Octavia Figgs in the Lobby’s Staff Lounge.
Step 2
Play the drill-related recording on her TranScribe.
Quarantine
Lobby · Trauma Center
Variable code. Read the source in your run.
Show solution
Step 1
Open Mathias Kohl’s email. The quarantine message contains the access code.
Thorstein’s Office Door
Hardware Labs
Variable code. Read the source in your run.
Show solution
Step 1
Open the email about the new assignment at Thadeus York’s workstation (You’re in Charge).
Small Scale Testing Password
Hardware Labs · Small Scale Testing
Workstation password. Collect the clue in game.
Show solution
Step 1
Look for a clipboard on the floor by the workstation and read the note attached to it.
Machine Shop Supply Closet
Hardware Labs
Variable code. Read the source in your run.
Show solution
Step 1
Read the supplies email in Small Scale Testing.
Step 2
Alternatively, play the recording on Calvino’s TranScribe at the exterior breach.
Ballistics Lab Safe
Hardware Labs · Ballistics Lab
Variable code. Read the source in your run.
Show solution
Step 1
If the lab is still locked, take Aime Schmidt’s keycard by the entrance.
Step 2
Move the loose grate in the corner with Leverage I. The safe code note is behind it.
Dr. Kelstrup’s Safe
Psychotronics · Director’s Office
Variable code. Read the source in your run.
Show solution
Step 1
Enter the Psychotronics Atrium with the Psychoscope.
Step 2
Alex contacts you and supplies Kelstrup’s safe code.
Morgue
Psychotronics · Lower Level
Access depends on quest progress.
Show solution
Step 1
Wait for the Operator to open the door on its rounds and slip inside with it.
Step 2
Alternatively, hit the door control through the open window with the Boltcaster. Bellamy’s cabin keycard is in the morgue.
Maintenance Tunnel Code and Keycard
G.U.T.S. · Maintenance Tunnel and Magnetosphere
Variable code. Read the source in your run.
Show solution
Step 1
Read the note at Kimberly Bomo’s body for the keypad.
Step 2
For the next barrier, get Anders Kline’s keycard from the Magnetosphere.
Magnetosphere Control Safe
G.U.T.S. · Magnetosphere
Variable code. Read the source in your run.
Show solution
Step 1
Go to the restroom by the control area.
Step 2
Move the toilet paper roll on the shelf to uncover the safe note.
Julien Howard’s Password
Arboretum
Workstation password. Collect the clue in game.
Show solution
Step 1
Read the note by Iris Stein’s body. One place you can use it is at the greenhouse controls.
Alex Yu’s Safe
Arboretum · Alex’s Office
Variable code. Read the source in your run.
Show solution
Step 1
Follow December’s lead to the Neuromod Division. After the encounter with January, find the safe code in December’s remains.
Step 2
Move the crate blocking the maintenance hatch in Alex’s office. The safe behind it contains his suite keycard.
Alex’s Office Gravity Shaft
Arboretum · Lift below Alex’s Office
Variable code. Read the source in your run.
Show solution
Step 1
Alex provides the gravity shaft code during a later story mission.
Step 2
If you want to go up early, climb the rock face with GLOO.
Fitness Center
Crew Quarters
Variable code. Read the source in your run.
Show solution
Step 1
Read the new gym code email at the concierge workstation.
Step 2
The restroom near Cabins B has another copy on a note.
Abigail Foy’s Password
Crew Quarters · Cabins B
Workstation password. Collect the clue in game.
Show solution
Step 1
Take her cabin keycard from the game table in the Recreation Center.
Step 2
Inside her cabin, find the password note under the desk.
Mail Room
Crew Quarters · near the concierge
Variable code. Read the source in your run.
Show solution
Step 1
Search Anders Kline’s habitation pod for the note with the combination.
Freezer
Crew Quarters · Kitchen
Variable code. Read the source in your run.
Show solution
Step 1
Bring the cook his award and complete the kitchen regulator task.
Step 2
Once he operates the freezer keypad, you learn the code.
Executive Suites Gravity Shaft
Crew Quarters
Variable code. Read the source in your run.
Show solution
Step 1
Read the email about Alex’s food order in Will Mitchell’s cabin.
Step 2
You can also check the note in the Recycler Room or the training email at Emma Beatty’s fitness workstation.
Stairwell and Ivy Song’s Password
Deep Storage · Corporate IT
Variable code. Read the source in your run.
Show solution
Step 1
Read the note beside Zachary West’s workstation. It contains the stair code and Ivy Song’s password.
Both Deep Storage Safes
Deep Storage · Command Center
Variable code. Read the source in your run.
Show solution
Step 1
Look behind Danielle Sho’s workstation. A note gives the code to both safes.
Cargo Bay Security Safe
Cargo Bay · Sarah Elazar
Variable code. Read the source in your run.
Show solution
Step 1
Talk to Sarah in the Quartermaster’s Office about defending Cargo Bay B.
Step 2
She supplies the combination for the turret plan safe. Follow the marker to the safe at the exterior breach.
Gus Magill’s Password
Cargo Bay · Shipping and Receiving
Workstation password. Collect the clue in game.
Show solution
Step 1
Pick up the telephone next to Gus Magill’s workstation. The note is underneath.
Parts Storage
Power Plant · Coolant Monitoring
Variable code. Read the source in your run.
Show solution
Step 1
Find Duncan Krassikoff and play his recording about the change to the storage code.
Price Broadway’s Password
Life Support · Water Treatment
Workstation password. Collect the clue in game.
Show solution
Step 1
Search the crate beside Price Broadway’s workstation and read the note inside.
Life Support Storage Room
Life Support · Oxygen Flow Control
Variable code. Read the source in your run.
Show solution
Step 1
Look for the storage room note in Oxygen Flow Control.
Life Support Security Safe
Life Support · Main Lift Access
Variable code. Read the source in your run.
Show solution
Step 1
Search Erica Teague’s body near the Main Lift for the safe code note.
Bridge Safe
Bridge · Captain’s Loft
Variable code. Read the source in your run.
Show solution
Step 1
Lift the book on the desk in the Captain’s Loft. The safe note is underneath.
Reactor Reboot – Switches and Divertor
Power Plant · Reactor Control
The emergency manual lists the order of the six systems.
Show solution
Step 1
Use the console to access the safety switches.
Step 2
Flip them in this order: Magnetosphere → Substation Power Grid → Photovoltaic Rings → Gravity → Life Support → Main Reactor.
Step 3
Start the reboot. After the fault, go into the core and repair the divertor or replace it with the spare by the broken lift near Nicholas Stillwater.
Step 4
Leave the irradiated core, resume the reboot at the console and keep your return route clear.
Coffee Break – Calvino’s Stash
Hardware Labs · Calvino’s Workshop
The Looking Glass file Test.PHASE_2.lgv shows Calvino’s trick.
Show solution
Step 1
Pick up the tumbler from the red toolbox near the stairs.
Step 2
Set it on the small tabletop scale by the Looking Glass station. This opens a wall compartment.
Step 3
Take the two Neuromods and Calvino’s cabin keycard.
Behavioral Test – Hidden Wall Safe
Lobby · Trauma Center · Mathias Kohl’s Office
The rear workstation starts the test on the other terminal.
Show solution
Step 1
Start the behavioral test on Kohl’s computer.
Step 2
Answer A → C → B → A → C on the second terminal.
Step 3
The picture on the opposite wall lifts. Take the Neuromods and TranScribe from the compartment.
Treasure Hunt – Four Maps and Four Digits
Arboretum, Crew Quarters, Deep Storage, G.U.T.S., Life Support and Cargo Bay
The four digits stay the same and their order varies. Register every marked number in the objective log before entering them.
Show solution
Step 1
Take Elias Black’s Stabfellow map at the game table in the Recreation Center. His 6 is on the wall of the upstairs Crew Quarters Recycler Room.
Step 2
Take Emma Beatty’s Rosalyn map from her body near the Fitness Center. Her 5 is in Cargo Bay near the Life Support and G.U.T.S. doors.
Step 3
Get Zachary West’s Hordinbaffle map at the Deep Storage door in the Arboretum. His 3 is in Water Treatment in Life Support.
Step 4
Download Danielle Sho’s Melindra map at the Command Center in Deep Storage. Her 1 is painted on the Fuel Storage wall near the Shuttle Bay entrance.
Step 5
Face each digit until it registers. In Abigail Foy’s cabin, open the treasure utility on her computer. Try the documented variants 3156, 1365 or 3165 and, if needed, other arrangements of 1, 3, 5 and 6.
Step 6
Registering all four spots earns the Adventurer’s Toolkit plan. Entering the solution early can give you the Game Master’s Ire debuff chipset.
Talos Smuggling Ring – Six Fire Alarm Caches
Talos I · Five station areas
Strike each marked fire alarm three times with the wrench.
Show solution
Step 1
Arboretum: Pick up Lilly Morris’s TranScribe in the corridor to the Main Lift. The first alarm is directly above her.
Step 2
Lobby: One stash is next to a door in the TranStar Exhibit. Another is on the ground-floor restroom corridor, across from a door.
Step 3
Hardware Labs: Look behind the William Yu statue on the upper Atrium level. Use GLOO to reach the cache.
Step 4
Crew Quarters: Turn right from the Fitness Center entrance toward the locker room. The stash is high on the right wall.
Step 5
Cargo Bay: Look in the upstairs shipment control office, near the survivors’ supplies.
Who Is December? – Alex’s Escape Pod
Neuromod Division, Arboretum and Crew Quarters
Follow the trail from Alex’s safe to his suite and the EP101 keycard.
Show solution
Step 1
Follow December’s instructions to the Neuromod Division stash, then return to the meeting point.
Step 2
Read the code in December’s remains. Open the safe behind the maintenance hatch in Alex’s Arboretum office for his suite keycard.
Step 3
Go up to the Executive Suites in Crew Quarters. Lift the globe beside the bed in Alex’s suite for EP101.
Step 4
Back in the Arboretum, extend the walkway at Alex’s workstation or climb around. If you want the early escape achievement, save before launching the pod.
The Cook’s Request and Danielle Sho
Crew Quarters · Kitchen, Fitness Center and Bridge
Abigail Foy’s TranScribe in the freezer leads to Danielle.
Show solution
Step 1
Take out the Telepath in the cafeteria while keeping your distance from controlled crew. Speak to the cook through the service window and use his keycard to collect the award from his cabin.
Step 2
Repair the kitchen regulator or replace it. There is a spare in the Arboretum greenhouse. Wait for the cook to unlock the freezer.
Step 3
Search Abigail Foy’s body and play her recording. Use the maintenance hatch behind her to leave the freezer.
Step 4
Knock on the left poolside window at the Fitness Center and speak to Danielle. Once the station lockdown is lifted, find the imposter cook in the Bridge escape pod section. Stay clear of his Recycler Charge.
Dahl’s Ultimatum – Save the Cargo Bay and Secure a Pilot
Life Support and Neuromod Division
Igwe must be alive for the operation. Dahl must remain unconscious.
Show solution
Step 1
After the ultimatum, go to Oxygen Flow Control in Life Support and restore the Cargo Bay oxygen supply.
Step 2
Stun Dahl with the Disruptor. If the entrance is blocked, use the vent behind the glass control room.
Step 3
Leave the area and wait for Igwe’s call. Follow his marker to the Neuromod Division and start the operation at the terminal.
Step 4
During the self-destruct ending, you can then escape on Dahl’s shuttle.
Save Mikhaila and Find Her Father’s Record
Power Plant, Talos I Exterior and Deep Storage
Her medicine is in the office section reached from outside.
Show solution
Step 1
Speak to Mikhaila near Coolant Monitoring in the Power Plant. The rescue has a time limit once it starts.
Step 2
Take the airlock to the marked exterior location, collect her medicine and bring it back to her.
Step 3
Meet her again in Morgan’s office. For her father’s quest, follow the marker to his confidential record in Deep Storage and transfer the recording to Morgan’s workstation. Play it for Mikhaila there.
Golden Gun – Jada Marks’s Safe
Arboretum and Crew Quarters
Marietta Kyrkos’s recording gives the combination.
Show solution
Step 1
Look for Marietta Kyrkos above the Looking Glass station on the way to Alex’s Arboretum office and take her TranScribe.
Step 2
Listen to the golden gun recording. Go to Jada Marks’s cabin in Crew Cabins A and open the safe with the code from your run.
The Blackbox Project – Josh Dalton and the Q-Beam
G.U.T.S. and Hardware Labs
The crew tracker can mark Dalton’s position in G.U.T.S.
Show solution
Step 1
Track Josh Dalton at a Security Station. Follow his G.U.T.S. marker through the pipe structure. Clear Cystoid nests from a distance.
Step 2
Take Dalton’s Blackbox Lab keycard and play his TranScribe recording.
Step 3
Use the keycard in the Beams and Waves Lab in Hardware Labs. Check the workstation for Q-Beam fabrication plans. For early access to the outer lab section, you can instead seal the hull breach from outside with Repair II.
Copy Protection – Restore Neuromod Fabrication
Neuromod Division · Fabrication · Halden Graves’s Office
Fabricators accept the plan once the license block is removed.
Show solution
Step 1
Get the Volunteer Quarters code from Bianca Goodwin’s Lobby email.
Step 2
Go through Volunteer Quarters to Fabrication and continue to Halden Graves’s office.
Step 3
Remove the Neuromod license restriction at his workstation. Return to a fabricator.
Voice Lock – 100 Percent Without Neuromods
Crew Quarters and Deep Storage
Mix and match samples. The objective meter needs to reach 100 percent.
Show solution
Step 1
Take the TranScribe from the upstairs game table in the Recreation Center. Collect Foy’s cabin keycard from the same area.
Step 2
Look under a seat in the second theater room for a TranScribe. In the Yellow Tulip, restore power behind the maintenance hatch by the bar and play Danielle’s song all the way through at the workstation.
Step 3
Check Emma Beatty in the Fitness Center and the Habitation Pods for more recordings. The cook can give you his cabin keycard for another sample.
Step 4
Download the files in Danielle’s and Abigail Foy’s cabins. Repair II opens another source in Danielle’s cabin. You can reach 100 percent with the other sources on a No Needles run.
Step 5
At 100 percent, use the intercom at the Deep Storage door. If you spoke with Danielle at the pool window, you also have her direct recording.
Save Rani and Get the Water Regulator
Arboretum · Greenhouse
Defeat the Telepath before moving close to the mind-controlled people.
Show solution
Step 1
Keep automated weapons away from the greenhouse so the people stay out of their line of fire.
Step 2
Engage from range. If you need the door controls, get Julien Howard’s password from the note by Iris Stein or use Hacking III.
Step 3
Speak to Rani after the fight once she can respond. If you need it for the cook’s quest, pick up the greenhouse water regulator.
Gardening Tips – Grow a Superfruit
Arboretum · Experimental Growth
The experimental planter needs Julien Howard’s fabricated growth formula.
Show solution
Step 1
Read the note at the planter marked Experimental Growth.
Step 2
Track Julien Howard from a Security Station and take the plan from his body in the Arboretum.
Step 3
Fabricate the growth formula and install it in the experimental planter. Wait for the fruit to grow.
Psychic Water – Particle Injector
Life Support · Restrooms and Water Treatment
Tobias Frost has the component. Water Treatment has the matching slot.
Show solution
Step 1
Find the GLOO-blocked restroom on the west side of the first level. Clear the passage and use your flashlight in the maintenance shaft.
Step 2
Take the Psychoactive Particle Injector from Tobias Frost’s body.
Step 3
Insert it into the main machine in Water Treatment. Drinking points now restore some Psi as well.
Gustav Leitner – Open a Safe With Music
Crew Quarters · Crew Cabins A · Cabin 104
Igwe’s music sample is the key to the wall compartment.
Show solution
Step 1
Save Igwe and wait for his call about the connectome. He sends you a music recording.
Step 2
Open your audio menu inside his cabin, 104, and play the sample. The poster conceals a compartment that opens.
Step 3
Take Leitner’s connectome and bring it to Igwe in Morgan’s office.
Grant Lockwood – Bracelet ID 1129
Deep Storage and Talos I Exterior
Reactivate the bracelet, then turn on crew tracking.
Show solution
Step 1
Play Jia Kyung-Ho’s TranScribe in the G.U.T.S. Loading Bay by the Arboretum.
Step 2
Use the personnel tracking terminal near Danielle’s workstation in the Deep Storage Command Center. Enter 1129.
Step 3
Start tracking Grant Lockwood in the crew list and follow the marker far outside.
Escape Attempt – Free Escape Pod 2
Shuttle Bay · Escape Pod Bay and exterior
The stuck pod is held by red latches outside.
Show solution
Step 1
Take Frank Jones’s call in the Escape Pod Bay.
Step 2
Use the airlock to fly to the marked pod and shoot the red latches from a safe distance.
Step 3
Return to the launch console and select Pod 2. After the survivors call back, collect the reward from above the Mechanic Facilities locker room.
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Prey
Your checklist
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Sources & editorial date
Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 12 November 2026.
- Bethesda – Prey (2017) ↗bethesda.net
- Samurai Gamers – Kampagne und Einsatzorte / Campaign and locations ↗samurai-gamers.com
- The Escapist – Looking Glass und Hardware-Labore / Looking Glass and Hardware Labs ↗www.escapistmagazine.com
- PC Games – Tresorcodes, Schlüsselkarten und Passwörter ↗www.pcgames.de
- Samurai Gamers – Feste und variable Codes / Fixed and variable codes ↗samurai-gamers.com
- Gamepressure – Schlüsselkarten und Passwörter / Keycards and passwords ↗www.gamepressure.com
- KeenGamer – Schatzkarten / Treasure maps ↗www.keengamer.com
- KeenGamer – Feuermelderverstecke / Fire alarm caches ↗www.keengamer.com
- GameRevolution – Verhaltenstest / Behavioral test ↗www.gamerevolution.com
- PowerPyx – Trophäen und Überlebende / Trophies and survivors ↗www.powerpyx.com
- Neoseeker – Finale / Endings ↗www.neoseeker.com
- Digital Trends – Folgen der Entscheidungen / Consequences of choices ↗www.digitaltrends.com
- PowerPyx – Stimmproben / Voice samples ↗www.powerpyx.com
- GamesRadar+ – Goldene Pistole / Golden Gun ↗www.gamesradar.com
- Gamepressure – Rettungskapsel / Escape Pod ↗www.gamepressure.com
- Gamepressure – Igwe und Mikhaila / Igwe and Mikhaila ↗www.gamepressure.com
- Gamepressure – Lebenserhaltung / Life Support ↗www.gamepressure.com
- GameSpot – Code- und Passwortfundorte / Code and password locations ↗www.gamespot.com
- Gamepressure – Koch und Danielle Sho / Cook and Danielle Sho ↗www.gamepressure.com
- Gamepressure – December und EP101 / December and EP101 ↗www.gamepressure.com
- Prima Games – Dahl und KASPAR / Dahl and KASPAR ↗primagames.com
- Prima Games – Calvinos Werkstatt / Calvino’s Workshop ↗primagames.com
- Samurai Gamers – Reaktorneustart / Reactor Reboot ↗samurai-gamers.com
In-game names may differ between language versions. Report a correction.
