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Game help · Tips & secrets

Immersive Sim · First release 2000

Deus Ex

Main missions, hidden routes, selected keypad and terminal codes, Paul and Jock, and all three endings.

WindowsmacOSPlayStation 2

Guide chapters
17
Puzzle and code entries
56
What this guide covers

Main missions, hidden routes, selected keypad and terminal codes, Paul and Jock, and all three endings. PC/GOTY is the reference. The PS2 edition is called The Conspiracy and changes the map layout.

Story routes, decisions and endings may contain spoilers. You can show or hide marked sections.

Search for puzzles, codes and locations across games

Check your edition

Editions & platforms

EditionPlatformDifferences & notes
2000 · PC / GOTYWindows, macOS, PlayStation 2PC/GOTY is the reference. The PS2 edition is called The Conspiracy and changes the map layout.

Training and preparation

This guide follows the 2000 PC campaign, including the GOTY release. The chapters are in campaign order. Internal map filenames skip some mission numbers.

Use the training course to learn when to use the keyring, a lockpick, a multitool or computer hacking. A matching nano-key saves lockpicks. A multitool works on electronic locks and devices. One security terminal can control several cameras, doors or turrets.

For stealth, use low routes, wait for patrols to turn away and incapacitate targets from close range. Tranquilizer darts take time to work. EMP and the Spy Drone help against robots. Keep some multitools and bioelectric cells for later maps.

Liberty Island and UNATCO

Meet Paul at the south dock and choose an extra weapon. The crossbow supports non-lethal takedowns, the sniper rifle keeps distance, and the GEP Gun opens many breakable obstructions. The dock crates hold starting supplies.

Use the statue security account if you want the front entrance. To skirt the guards, circle the statue and look for exterior crates and ladders to a higher entry. Gunther is an optional rescue on the ground floor. Free him and hand him a weapon if his later reaction matters to you.

Climb to the top and talk to the NSF commander. After questioning him, report to Manderley at UNATCO headquarters and check in with Reyes and Alex. The island supply shed has its own keypad.

Battery Park and Castle Clinton

Talk to Anna when you arrive. The Ambrosia canister is beneath Castle Clinton. The main approach goes through the fort. For a quieter entrance, head to the boat landing and look for the small panel to the right of the soda machine. A boy at the pier trades the code for a candy bar.

Take the vents to bypass underground patrols and approach the canister until the objective updates. Back in the park, go to the subway, where the NSF are holding hostages. Use cover and side approaches so you can reach them without firing into the group. Then take the train to Hell’s Kitchen.

Hell’s Kitchen and the NSF warehouse

Paul gives you the key to his room in the ’Ton Hotel. Intervene in the hotel if you want to rescue the hostages. Help the man threatened at the basketball court for a lead on Curly. In Paul’s room, the panel behind the picture opens a supply cache.

For Ford Schick, talk to Smuggler, who gives you a sewer key. Open the security doors in the underground MJ12 area, turn off cameras as needed and reach the prisoner. Clear the way out before sending him off. The armory is an optional detour.

In the warehouse district you can use the rooftops, a ground-level approach or the underground entrance. The actual objective is the generator. Shut down its coolant at its computer and get clear. Once it fails, Jock is waiting on the roof.

Mole People, tunnels and LaGuardia

After reporting back to Manderley, follow the lead through Battery Park to Brooklyn Bridge Station. Charlie Fann needs water for the residents. Open both valves in the service area and return to Charlie for the women’s restroom code. The entrance to the Mole tunnels is there.

Find the shack at the south end of the tunnels and use the loose brick to reach the hidden leader. Take his key to the passage behind the men’s room at the north end. At the steam leak, unlock the maintenance panel and turn the valve.

On the airfield, use buildings and the edges of patrol routes to reach the hangar. Board Lebedev’s jet, inspect the Ambrosia canister and talk to him. When Anna arrives, his fate depends on whether you intervene. The augmentation container aboard has its own keypad. Then arrange your departure with Jock.

NSF headquarters and Paul’s escape

Talk to Paul at the ’Ton Hotel and take the northwest tunnel to NSF headquarters. Search the basement for the evidence datacube and credentials. The exact position of the evidence differs in GOTY. On the roof, align all the satellite dishes and transmit Paul’s message from the second computer.

Return to Paul. To keep him alive, stay with him and leave through the hotel’s main entrance. Using the window once the raid starts flags him as dead in the original game. Enter the subway with 6282 and ride to Battery Park. Gunther’s arrest leads to the next chapter.

MJ12 prison and the UNATCO escape

Wait for Daedalus and leave the cell. Recover your equipment from the armory. Vents connect the prison with the lab, medical wing and command center. Visit surgery for Paul, then use exit code 1125 to reach headquarters.

Speak to Alex and Jaime in UNATCO. If Jaime stays, he can give you Gunther’s killphrase in Paris. Sending him to Hong Kong yields an augmentation upgrade there. If Anna is alive, you can find the two halves of her killphrase on two computers. Leave headquarters for the helipad.

Hong Kong, Maggie Chow and the triads

Jock’s helicopter is trapped at the VersaLife hangar. Take the shaft beside him, pass through the barracks and get the flight-control key. Release his weapons lock on Flight Deck 1. The purge valve is an optional lethal shortcut within the game.

Go to Gordon Quick in Wan Chai Market, then to Maggie Chow at Queen’s Tower on Tonnochi Road. Inside her apartment a paper lantern opens a hidden passage. Open the display case at the computer and take the Dragon’s Tooth. Either the regular lift or the service lift reaches the apartment.

Show Max Chen the sword at the Lucky Money club. After the situation escalates there, return to Gordon Quick. Enter the Luminous Path compound and see Tracer Tong about JC’s kill switch.

VersaLife and the Universal Constructor

Take the lift from the market with 06288 to VersaLife. John Smith can help with lab access. Past the hand sculpture, the security routes lead to the level with the blade ROM. Log in at the data terminal, transmit the ROM and return for the triads’ meeting at the temple.

A second route to Lab Level 2 goes through the Canal Road Tunnel. Open the maintenance entrance with 55655, follow the pipes and open the seal with 768. Upload the virus schematics at the lab computer and open the UC chamber. Enter 525 at the shutdown console and leave the lab. You can get past Maggie.

Return to Hell’s Kitchen

Meet Harley Filben in the Underworld Tavern and then Stanton Dowd at the burned-out Osgood & Sons building. Lose any pursuers before talking to Dowd. He gives you the Brooklyn shipyard objective and asks for Ambrosia.

Visit Smuggler if you need demolition charges. Paul’s room has a fresh cache on this visit. Take the fire escape to the ’Ton Hotel roof and meet Jock.

Brooklyn shipyards, freighter and cemetery

Take the sewer route or cross the shipyard buildings and yards to reach the freighter. The ramp uses 6655. On board, vents lead to the captain’s cabin. Take the below-decks key there and keep explosives from the armory.

Below decks there are five marked welds. Look for two in the engine room, one near the transformer room, one by the helicopter bay and the last by bilge control. Turn on bilge power and reverse pump flow at the computer. Take the maintenance exit at the west end of the dock to the roof landing area.

At the cemetery, see Dowd in the crypt. The area comes under attack after the conversation. Search the gatekeeper’s area for the jammer and disable it if Jock cannot approach.

Paris, the catacombs and Nicolette

Take the maintenance lift down from the rooftop using 4003. Alternatively, descend the shaft from ledge to ledge. Aimée provides sewer code 0001. Environmental protection helps past the seal. The catacombs are through a boarded-up building.

Speak with Chad at the Silhouette hideout. If you rescue the prisoners, clear their escape path before sending them off. Continue to the metro and club area and speak with Nicolette DuClare. The club back room has a keypad. If Jaime stayed at UNATCO, meet him at Café Enfant Terrible before leaving.

Château DuClare and the signal

Enter through the boarded rear door. The dumbwaiter in the kitchen takes you up to Beth’s bedroom. Behind the painting are the basement key and computer credentials. A skull over the fireplace in Nicolette’s room opens a separate stash.

In the cellar, use the candelabra to open a concealed passage. Follow the vent and enter the laboratory through the window. Send Everett’s meeting signal from the computer. Nicolette then gives you the crypt key. Cross the garden maze to the crypt and continue toward the cathedral.

Templar cathedral and Everett’s hideout

Approach the cathedral via the water or the regular bridge. The gold vault is optional. The objective is the terminal below the cross. Use 34501 / 08711 to establish the uplink there. You can confront Gunther with Jaime’s killphrase, fight him or flee after the upload.

Go to the metro and meet Toby Atanwe. In Everett’s house, Morpheus and Lucius DeBeers are optional stops around the briefing. Before leaving, investigate the suspicious mechanic on the helipad. Report him to Everett, deal with the impostor and warn Jock so the bomb is found.

Vandenberg and Tiffany Savage

Ask Carla Brown on the rooftop about the four enemy bots. Enter 5868 at both units to restore the base defenses or disable all four robots yourself. Follow the base route to Gary Savage and use his credentials at the computer to upload Milnet.

The optional Tiffany rescue takes you to the gas station. Clear a safe route from the garage to Jock’s helicopter before talking to her. An underground entrance helps you approach without crossing the guarded yard. Gary rewards a successful rescue later.

Submarine base, Ocean Lab and missile silo

At the submarine base, the supply shed roof gives access to the keys for the command building. Reach the minisubs and take one to the lab. Use MJ12 / SKYWALKER at the security terminal to extend the bridge and use the same credentials at the data terminal to transmit the UC schematics.

Return to the minisub and meet on top of the command module. At the missile silo, 8456 opens several doors. Press the abort switch first, then use ELDER / ARMAGEDDON at launch control to start a new launch targeting Area 51. Stop Howard Strong at the silo. A grate past the control area leads to the cooling water and a lift to his level.

Area 51 and the three endings

Story details & possible consequences

Get the tower key at Command 24 or look in the damaged hangar for the tower credentials. The route goes through the bunker and Sectors 2 and 3 to the Aquinas Hub and then to Bob Page in Sector 4. Make a separate save before committing to an ending.

Illuminati: Shut down all four blue fusion reactors in Sector 4 with 7243, then activate Everett’s final console near the Aquinas Router. Helios: Use 6765 at the router, press both router switches, engage the primary router and return to Helios in Sector 3.

New Dark Age: Use the flush switch in the lower machinery room to alter the coolant system. Go to the Sector 3 Reactor Lab, use the two reactor failsafe switches, then activate the three Ion Injectors and the reactor override at the control console.

Supply shed: 0451

Liberty Island · near UNATCO headquarters

Look for the datacube near the entrance to headquarters.

Show solution
  1. Step 1

    Enter 0451 on the specified keypad.

Alex’s supply closet: 2001

UNATCO · computer operations

Alex’s computer has the clue under ajacobson / calvo.

Show solution
  1. Step 1

    Enter 2001 on the specified keypad.

Statue security terminal

Liberty Island · statue

Look on the crates outside the statue for a datacube.

Show solution
  1. Step 1

    Sign in as NSF001 with smashthestate.

  2. Step 2

    Turn off the camera and use the terminal menu to open the secured door.

Hidden soda machine passage: 9183

Battery Park · boat landing

A boy at the pier saw where the NSF disappeared.

Show solution
  1. Step 1

    Trade a candy bar to the boy or go straight to the soda machine.

  2. Step 2

    Open the small box to its right and enter 9183.

  3. Step 3

    Wait for the machine to slide aside, then take the stairs and vent.

Kiosk entrance under Castle Clinton: 666

Battery Park · Castle Clinton

A datacube in a locked box in the fort reveals the code.

Show solution
  1. Step 1

    Enter 666 on the specified keypad.

Free Clinic medbots: 2153

Hell’s Kitchen · first visit

Ask one of the doctors about treatment in the restricted area.

Show solution
  1. Step 1

    Enter 2153 on the specified keypad.

Paul’s cache behind the picture: 4321

Hell’s Kitchen · ’Ton Hotel

The datacube in Paul’s room asks you to count backward from four.

Show solution
  1. Step 1

    Move the picture in Paul’s room.

  2. Step 2

    Enter 4321 on the concealed keypad.

  3. Step 3

    Search the cache. The contents change between visits.

Rescue Ford Schick from the sewers

Hell’s Kitchen · underground MJ12 complex

Smuggler knows the entrance through the manholes.

Show solution
  1. Step 1

    Talk to Smuggler and take the manhole key.

  2. Step 2

    Open the MJ12 doors with 2167. The armory uses 007.

  3. Step 3

    Disable cameras as needed using MJ12 / coupdetat at the terminal.

  4. Step 4

    Clear the escape route and tell Schick he can leave.

Underground warehouse access: 3316

Hell’s Kitchen · warehouse elevator

Janey or Dan in the Underworld Tavern knows the number.

Show solution
  1. Step 1

    Enter 3316 on the specified keypad.

NSF warehouse basement doors: 2577

Warehouse district · NSF warehouse

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 2577 on the specified keypad.

Shut down the NSF generator coolant

Hell’s Kitchen · NSF warehouse

The target is the computer controlling the coolant.

Show solution
  1. Step 1

    Reach the generator via the roof, the ground-level approach or the basement.

  2. Step 2

    Hack the generator computer or use Jojo / killemall.

  3. Step 3

    Turn off the coolant and head straight back to the roof.

  4. Step 4

    Once the generator fails, board Jock’s helicopter.

Phone booth elevator: 6653

Battery Park · return after the warehouse

Give Curly the password Underworld and stay inside the booth after entering the code.

Show solution
  1. Step 1

    Enter 6653 on the specified keypad.

Water, women’s restroom and the loose brick

Brooklyn Bridge Station · Mole tunnels

Charlie Fann trades access for help with the water supply.

Show solution
  1. Step 1

    Turn both service valves and report back to Charlie.

  2. Step 2

    Enter 5482 in the women’s restroom to open the hidden entrance.

  3. Step 3

    Find the shack at the south end of the tunnels and use the loose brick.

  4. Step 4

    Speak to the leader, take the nano-key and use it on the passage behind the men’s room to the north.

Hangar and barracks: 5914

LaGuardia · airfield

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 5914 on the specified keypad.

Augmentation container: 9905

LaGuardia · Lebedev’s jet

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 9905 on the specified keypad.

Align the dishes and send the transmission

Hell’s Kitchen · NSF headquarters

The two computers on the roof serve different purposes.

Show solution
  1. Step 1

    Search the basement for the credentials datacube and Paul’s evidence.

  2. Step 2

    At dish control, sign in as MCOLLINS / REVOLUTION and use each alignment option.

  3. Step 3

    Go through the newly opened communications door and sign in as NAPOLEON / REVOLUTION.

  4. Step 4

    Choose the option to broadcast Paul’s message to the NSF.

Save Paul at the ’Ton Hotel

Hell’s Kitchen · after the NSF transmission

What matters is which exit you take once the raid begins.

Show solution
  1. Step 1

    Stay with Paul after the warning. For cover, open the stash behind the picture with 4321.

  2. Step 2

    Go toward the lobby with Paul and leave by the front entrance.

  3. Step 3

    Use 6282 on the subway gate and ride to Battery Park.

Detention cells: 4679

MJ12 prison · detention wing

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 4679 on the specified keypad.

Armory and JC’s gear: 2971

MJ12 prison · armory

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 2971 on the specified keypad.

Surgery ward: 0199

MJ12 prison · medical wing

A doctor or the lab datacube provides the code.

Show solution
  1. Step 1

    Enter 0199 on the specified keypad.

MJ12 complex exit: 1125

MJ12 prison · passage to UNATCO

Daedalus tells you the code in the medical wing.

Show solution
  1. Step 1

    Enter 1125 on the specified keypad.

Anna’s killphrase: Flatlander Woman

UNATCO · Manderley’s and Gunther’s offices

If Anna is still alive, two UNATCO computers each hold one half.

Show solution
  1. Step 1

    Sign in with demiurge / archon. Manderley’s own login is jmanderley / knight_killer and Gunther’s is ghermann / zeitgeist.

  2. Step 2

    Decrypt part one on Manderley’s computer and part two on Gunther’s.

  3. Step 3

    Choose the unlocked Flatlander Woman dialogue option when speaking to Anna.

Release Jock’s weapons lock

Hong Kong · MJ12 hangar

The vent next to Jock leads below the barracks.

Show solution
  1. Step 1

    Take the shaft by the helicopter and sneak into the locker room.

  2. Step 2

    Collect the Flight Control Decks key from the locker. The elevator code there is 989.

  3. Step 3

    Release the weapons lock on Flight Deck 1 so Jock can clear the exit.

  4. Step 4

    The optional purge valve uses 99871. Leave it closed for a no-kill approach.

Police station and floor vault: 911, 87342

Wan Chai Market · police station

The door uses 911. Use 87342 separately at the floor vault.

Show solution
  1. Step 1

    Enter 911 on the specified keypad.

Lucky Money strongbox: 3499

Hong Kong · Lucky Money

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 3499 on the specified keypad.

QuickStop safe: 711

Hong Kong · shopping area near Lucky Money

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 711 on the specified keypad.

Recover the Dragon’s Tooth from Maggie Chow’s hideout

Hong Kong · Queen’s Tower, Tonnochi Road

A paper lantern in the hallway is a switch.

Show solution
  1. Step 1

    Go to Maggie Chow’s apartment. The elevator shaft uses 3444 and the service lift uses 1709.

  2. Step 2

    Use the paper lantern and follow the hidden passage.

  3. Step 3

    Sign in at the computer with MCHOW / INSURGENT and open the display case.

  4. Step 4

    Take the sword to Max Chen at Lucky Money.

Luminous Path and Tracer Tong: 1997

Hong Kong · Wan Chai Market

Gordon Quick gives you the code after you bring him Max Chen’s message.

Show solution
  1. Step 1

    Enter 1997 on the specified keypad.

VersaLife lifts: 06288, 6512

Hong Kong · market and VersaLife

06288 opens the lift from the market. The separate lab lift uses 6512.

Show solution
  1. Step 1

    Enter 06288 on the specified keypad.

Transmit the blade ROM from VersaLife

VersaLife · Lab 1

The large hand sculpture marks the way into the lab.

Show solution
  1. Step 1

    Go past the sculpture. The hatch beneath it uses 12 and the test chamber uses 5878.

  2. Step 2

    Sign in at the ROM computer with MCHOW / DAMOCLES.

  3. Step 3

    Upload the Nanotech Blade ROM. Expect hostile security on the way back.

  4. Step 4

    Return to the temple for the triad meeting.

Virus schematics and UC shutdown: 525

VersaLife · Lab 2

Tong knows a second way in through the Canal Road Tunnel.

Show solution
  1. Step 1

    Open the maintenance door with 55655. Follow the pipes to the seal and enter 768.

  2. Step 2

    At the lab computer, use MCHOW / DAMOCLES, upload the virus schematics and open the UC chamber.

  3. Step 3

    Raise the shutdown console at the security computer.

  4. Step 4

    Enter 525 at the shutdown console and leave the lab.

Shipyard gate and submarine facility: 8675309, 0909

Brooklyn · shipyards

The long code goes at the gate near bot control. The Advanced Submarine Facility entrance uses 0909.

Show solution
  1. Step 1

    Enter 8675309 on the specified keypad.

Wall Cloud boarding ramp: 6655

Brooklyn · dock

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 6655 on the specified keypad.

Captain’s quarters and armory: 65678, 71324

Wall Cloud · upper decks

65678 opens the captain’s quarters. The separate armory uses 71324.

Show solution
  1. Step 1

    Enter 65678 on the specified keypad.

Five welds and the bilge pumps

Brooklyn · Wall Cloud freighter

Track the welds in the objectives and keep enough demolition charges in your inventory.

Show solution
  1. Step 1

    Use 9753 for the engine-room bridge and 8642 for pump control if needed.

  2. Step 2

    Destroy the two engine-room welds plus one each by the transformers, the helicopter area and pump control.

  3. Step 3

    Turn on Bilge Power. Sign in with ROOT / REINDEERFLOTILLA and reverse the pump flow.

  4. Step 4

    Leave the ship. Take the maintenance route at the west end of the dock to Jock’s landing point.

Find the cemetery jammer

Brooklyn · cemetery, gatekeeper’s house

A bookcase conceals a side room.

Show solution
  1. Step 1

    Meet Dowd in the crypt.

  2. Step 2

    Return to the gatekeeper’s house and open the access behind the bookcase.

  3. Step 3

    Destroy the jammer in that room so Jock can land.

Maintenance lift: 4003

Paris · starting rooftop

A book on the roof gives the code. You can also descend the shaft without the lift.

Show solution
  1. Step 1

    Enter 4003 on the specified keypad.

Sewer seal: 0001

Paris · near Aimée

Aimée gives you the code. Protective gear helps past the seal.

Show solution
  1. Step 1

    Enter 0001 on the specified keypad.

Club back room: 1966

Paris · club area

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 1966 on the specified keypad.

Cellar passage and Everett’s meeting signal

Château DuClare · bedroom and cellar

The painting in Beth’s room and the cellar candelabra point the way.

Show solution
  1. Step 1

    Get the basement key and BDUCLARE / NICO_ANGEL from behind Beth’s painting.

  2. Step 2

    Open the cellar and use the candelabra to expose the passage.

  3. Step 3

    Follow the vent route to the lab window. Sign in at the computer and send Everett’s meeting signal.

  4. Step 4

    Speak to Nicolette and take her crypt key to leave through the garden.

Augmentation chamber: 1784

Château DuClare · lab

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 1784 on the specified keypad.

Gold vault: 1942

Paris · Templar cathedral

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 1942 on the specified keypad.

Technology archive: 0022

Paris · Templar cathedral

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 0022 on the specified keypad.

The uplink and Gunther’s killphrase

Paris · cathedral, terminal below the cross

If Jaime stayed at UNATCO, look for him beforehand at Café Enfant Terrible.

Show solution
  1. Step 1

    Sign in below the cross using 34501 / 08711.

  2. Step 2

    Select Establish System Uplink.

  3. Step 3

    If you learned the phrase, you can choose Laputan Machine in dialogue. You can also evade Gunther and head for the metro.

Morpheus: 8001

Paris · Everett’s hideout

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 8001 on the specified keypad.

Save Jock from the bomb

Paris · Everett’s helipad

The conversation with the mechanic is a warning before takeoff.

Show solution
  1. Step 1

    Before departing, inspect the helipad and speak with the unfamiliar mechanic.

  2. Step 2

    Go back to Everett and report the problem.

  3. Step 3

    Stop the intruder. Knocking him out is enough.

  4. Step 4

    Talk to Jock until he discovers the bomb. Then leave.

Four robots and the Milnet upload

Vandenberg · roof, grounds and command center

Carla Brown identifies the two units for the backup defense system.

Show solution
  1. Step 1

    Enter 5868 at both defense units or directly disable all four MJ12 robots.

  2. Step 2

    Use 2129 for the tunnel generator room if needed. The underwater room uses 2134.

  3. Step 3

    Speak with Gary Savage and sign in at the computer using GSAVAGE / TIFFANY.

  4. Step 4

    Select Upload Milnet.

Ocean Lab bridge and schematics

Ocean Lab · security and UC terminals

The same account works at both computers.

Show solution
  1. Step 1

    Use 5690 at the relevant lab door.

  2. Step 2

    Use MJ12 / SKYWALKER at the security terminal and extend the bridge.

  3. Step 3

    Cross it, sign in at the data terminal and retrieve the UC schematics.

  4. Step 4

    Return to the minisub. If Walton Simons is waiting for you, you can continue to the exit.

Retarget the missile to Area 51

Missile silo · Launch Command

The abort switch reveals the terminal.

Show solution
  1. Step 1

    Use 8456 on the doors into launch control.

  2. Step 2

    Press the abort switch, sign in at the newly exposed terminal as ELDER / ARMAGEDDON and initiate the new launch.

  3. Step 3

    Take the grate past launch control and follow the route to the silo lift.

  4. Step 4

    Stop Howard Strong on level 2. Jock waits above the silo after the objective update.

Aquinas Hub access: 1038

Area 51 · Sector 3

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 1038 on the specified keypad.

Reactor Lab: 2001

Area 51 · Sector 3

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 2001 on the specified keypad.

Explosives locker: 4225

Area 51 · Sector 3

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 4225 on the specified keypad.

Augmentation cabinet: 9378

Area 51 · bunker and Sector 3

This lock uses a numeric keypad.

Show solution
  1. Step 1

    Enter 9378 on the specified keypad.

Illuminati ending: all four reactors use 7243

Area 51 · Sector 4

Alex provides three digits. All four blue devices use the same combination.

Show solution
  1. Step 1

    Shut down the first reactor near Page’s room with 7243. This releases robots.

  2. Step 2

    Find the others on the lower level near the creature area, in the irradiated room and on the upper level.

  3. Step 3

    Disable all four with 7243.

  4. Step 4

    Go to the room near the Aquinas Router and use the final console.

Helios ending: router 6765 and ICARUS

Area 51 · Sector 4 and Aquinas Hub in Sector 3

The datacube below the corridor near Page gives the router combination.

Show solution
  1. Step 1

    Speak to Helios in Sector 3.

  2. Step 2

    Open the Aquinas Router room in Sector 4 with 6765.

  3. Step 3

    Press both switches. Sign in with ICARUS / PANOPTICON and engage the primary router.

  4. Step 4

    Return to Helios on level 3 of the Aquinas Hub.

New Dark Age: coolant and reactors

Area 51 · Sector 4 coolant area and Sector 3 Reactor Lab

The flush switch is in the lower coolant area. The Reactor Lab is a separate section.

Show solution
  1. Step 1

    Reach the coolant area. The Coolant B13 door uses 2242.

  2. Step 2

    Press Flush System.

  3. Step 3

    Go to the two reactors in Sector 3 and press the failsafe switch at each one.

  4. Step 4

    In the control room, activate all three Ion Injectors and then press Engage.

Deus Ex

Your checklist

0 / 73 guide tasks completed

Ticks are saved on this device for each game and carry over when you change language. The counter measures guide tasks and does not alter your game save.

Sources & editorial date

Independently written game guidance. The following sources support quest routes, mechanics and edition notes. Editorial date: 12 November 2026.

In-game names may differ between language versions. Report a correction.

Game help

How do I reach the Ambrosia in Castle Clinton?Deus Ex (2000) · Battery Park

Both the kiosk hatch and the rear door at the boat landing lead into the NSF hideout.

  1. Inside the central kiosk, enter 666 on the keypad and go downstairs.
  2. For the rear entrance, pick open the keypad cover by the vending machine near the boat landing. Enter 9183. A boy nearby also tells you the code if you give him a candy bar.
  3. Look for the Ambrosia barrels in the underground area until your objective updates.
How do I rescue Ford Schick from the sewers?Deus Ex (2000) · Hell’s Kitchen, mission two

Get the lab key from Smuggler. The tunnel grate opens with 2167.

  1. Talk to Smuggler in Hell’s Kitchen and take his nano-key. Open the sewer entrance and climb down.
  2. Avoid crossing in front of the turret in the tunnel with red lasers. Pick the hatch near the turret and enter 2167 at the keypad.
  3. Find Ford Schick in the lab, talk to him and escort him back toward the surface.

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