Core and early progression
Start with available Witch skills and establish a skeleton base. A suitable sceptre can grant Skeletal Warrior. When gem tier and Spirit allow, add Skeletal Arsonist as ranged minions. Skeletons return under their revival rules; your character must survive the gaps.
Place Flame Wall ahead of the group so your or allied projectiles can pass through it. Raging Spirits in PoE 2 is a reserved persistent buff gem: your own fire spells create the short-lived skulls. It is not the same directly spammed summon as PoE 1 SRS.
A concrete Spirit budget
Skeletal Arsonist is chosen from an uncut skill gem of tier 3 or higher; Raging Spirits from an uncut Spirit gem of tier 4 or higher. These tiers are gem unlock tiers, not automatically your character level. Raging Spirits reserves 30 Spirit; Arsonist costs depend on current gem level. Read the displayed value again after every upgrade.
Example with no other reservations: 100 available Spirit minus 30 for Raging Spirits leaves 70. If your Arsonist currently shows 47 Spirit per skeleton, one Arsonist fits and 23 remains; two would require 94. This example uses that displayed price, not a fixed cost for every gem level. Changing a sceptre can change both Spirit and granted warriors.
Without further bonuses, Raging Spirits has a limit of ten spirits, five seconds of base duration and at most two spirits generated per spell cast. Do not expect one Flame Wall to create the full army immediately. Beidat’s Will reserves 25% of life and grants one maximum Spirit per 25 maximum life; check the remaining life pool before choosing it.
Specific current skill choices
| Skill | Possible supports | Role and limitation |
|---|---|---|
| Skeletal Arsonist | Multishot I; Elemental Armament I | Early compatible projectile/elemental supports. Check Spirit costs and available support slots in the current game; replace with higher tiers later. |
| Skeletal Warrior | Meat Shield I | Front line and protection, not a guarantee of permanently holding every enemy. |
| Flame Wall | Prolonged Duration I; Fortress I | Keep the wall longer or alter placement. Compare mana costs and effect with the current skill text. |
| Raging Spirits | Fire Attunement; Prolonged Duration I | Add only with sufficient remaining Spirit. Its summons are triggered by your own appropriate fire spells. |
Passives, attributes and Spirit
Passive priorities: your own life/defence foundation, explicit minion modifiers and a coherent route near the Witch start. Meet intelligence requirements for active gems and off-attributes as needed. Personal spell damage is not a general minion-damage bonus.
Compare Spirit, minion gem levels and defensive stats separately when gearing. Beidat’s Will trades reserved life for Spirit; it is not free power. Choose it only when remaining life and defence can bear the cost. Do not mix in Pyromantic Pact or Demon Form without a dedicated resource plan.
Boss loop and limits
Keep minions in range, place a wall during a safe window and then dodge. If the army is wiped out, wait for a safe rebuilding opportunity. If the fight lasts too long, check Spirit allocation, active supports and minion gem levels first. This is an explained starter for 0.5.5, not a tested top build or a prediction for 1.0.
Sources & editorial reference date
Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.
- PoE2DB: Skeletal Arsonist data poe2db.tw
- PoE2DB: Skeletal Warrior data poe2db.tw
- PoE2DB: Flame Wall data poe2db.tw
- PoE2DB: Raging Spirits data poe2db.tw
- PoE2DB: Infernalist passive data poe2db.tw
- GGG: 0.5.5e Patch Notes www.pathofexile.com