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Diablo IIIClass build

LoD Mammoth Hydra · three weapon powers

Mammoth Hydra combines Magistrate and Serpent’s Sparker with Deathwish/Etched Sigil. Season 20 additionally permits Orb of Infinite Depth and Furnace in unrestricted Cube categories.

ArchiveWizardSeasons 20 · 2.6.8
Guide coverage

Historically optimised class blueprint · solo progression/farming · no universal rank-one claim

Applicable seasons & seasonal adjustments (1)

Open your season’s rules and apply its listed class bonuses, Cube slots or seasonal powers alongside the base profile.

Damage engine and purpose

Mammoth Hydra combines Magistrate and Serpent’s Sparker with Deathwish/Etched Sigil. Season 20 additionally permits Orb of Infinite Depth and Furnace in unrestricted Cube categories.

Item, skill and rune names use their English game spelling for unambiguous lookup. Explanations, rotation and limitations are fully translated.

Six skills and runes

Skill · runeFunction
Black Hole · SpellstealGroup enemies and build the elemental buff.
Hydra · Mammoth HydraPlace Hydras in productive positions.
Explosive Blast · Chain ReactionOrb of Infinite Depth stacks or Firebird hits.
Arcane Torrent · Flame WardChannel and repeated hits for linked effects.
Storm Armor · Power of the StormMaintain Karini condition and resource support.
Magic Weapon · DeflectionPersistent buff; selected rune provides shielding or sustain.

Four passive skills

Audacity / Elemental Exposure / Galvanizing Ward / Unwavering Will

Complete equipment slots

SlotEquipped items
HeadThe Magistrate
ShouldersMantle of Channeling
AmuletSquirt's Necklace
TorsoAquila Cuirass
WristsAshnagarr's Blood Bracer
HandsTasker and Theo
WaistHergbrash's Binding
LegsSwamp Land Waders
FeetIllusory Boots
RingsHalo of Karini + Convention of Elements
WeaponDeathwish
OffhandEtched Sigil

Kanai’s Cube: separate powers

CategoryExtracted effect
Slot 1 (S20: weapon power)Serpent's Sparker
Slot 2 (S20: weapon power)Orb of Infinite Depth
Slot 3 (S20: weapon power)The Furnace

Legendary and normal gems

Legendary gems: Enforcer / Legacy of Dreams / Taeguk.

Normally use an Emerald in weapon sockets; choose the helm socket for cooldown or Life needs. Match armour sockets to missing main stat or toughness. Seasonal Soul Shards replace helm or weapon gems only in the explicitly identified seasons.

Stats, cooldowns and optimisation

Fire, Hydra damage, Intelligence, attack rate and shields. Maintain Karini distance and Orb stacks; retain enough resource for Aquila.

Complete the required legendary powers, correct runes and full set bonuses first. Cooldown reduction combines multiplicatively; do not simply add percentage rolls. Weigh a boss gem against a farming gem according to actual boss-fight length.

Rotation: preparation, damage, refresh

  1. Step 1

    Activate Storm Armor and Magic Weapon, then place Hydra along the enemy line.

  2. Step 2

    Land Explosive Blast for Orb stacks, use Black Hole and channel Arcane Torrent.

  3. Step 3

    Reposition Hydra in moving fights and continually check protection and resource conditions.

Patch boundaries and verifiable context

The source leaves a Cube slot open and suggests the other offhand as an alternative. This complete editorial three-weapon version uses Sparker, Orb and Furnace, with Karini plus CoE equipped.

Only Season 20 and later explicitly equivalent archive themes allow these three weapon powers. Etched Sigil’s old Meteor/Hydra autocasting changes from Season 22.

Check before the next equipment change

Count set pieces before replacing a free armour slot. Equipping and cubing an identical legendary power does not double it. Solo Unity requires a follower wearing the other ring with immortality equipped.

This archive describes the period configuration. A current item database may show new numbers under the same name; those live tooltips do not prove historical multipliers. Old seasonal powers cannot be replayed on current non-seasonal characters.

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Sources & editorial reference date

Independently written guidance. Linked sources support verification of game systems, versions and described changes. Editorial reference date: 2026-10-23.

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