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Obenseuer – unlock the Bazaar, passport and entrances

The standard entrance is the Gatehouse on Trade Road. Show the guard your passport. Guides that describe the district as unreleased at this checkpoint refer to the g

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Covers the documented chapters, puzzles and routes listed below. The schematic shows orientation and prerequisites. Coverage varies by game version.

How to unlock and enter the Bazaar

The standard entrance is the Gatehouse on Trade Road. Show the guard your passport. Guides that describe the district as unreleased at this checkpoint refer to the game before the Bazaar update.

Since patch 0.5.08, the Redemption Militia can also grant access if you already own a house in the Bazaar and have volunteered or donated enough.

  1. Finish Getting Started with Malone, then follow Getting a Passport through Passmore, Eliana and the search for Hanss. The route is below.
  2. Report your findings about Hanss to Eliana in Kolhola A1 and have your picture taken. Check your tenement mailbox over the next few in-game days. Picking up the passport starts Bank of Bazaar.
  3. Walk to the Gatehouse on Trade Road and show the guard your passport. Guards can check for stolen items when you leave the Bazaar.
  4. Use the bank, casino, bakery and metro station as landmarks in the center. The slums contain the Mentti buildings and Rob-In Build and Repair, while the industrial area contains the ore refinery.

Passport, Passless and the Bergmann floodgates

  1. After Getting Started, Malone sends you to Deekula C. Ask furniture dealer Hank Möbelmann for information and pay his fee. Mr. Passmore’s password is Passless.
  2. Ring Mr. Passmore’s bell at Tenement B, apartment B1. Take the basement key and enter 4027 at the keypad farther in. Tenement B and Deekula B are different buildings.
  3. Power the Bergmann control panel by placing two Industrial Fuses in A1 and A2. Open main gate O2 and keep O1 and the side gates closed for the sensor. Gate 5 is obstructed. B3 and the microwave have separate circuits and are optional for this puzzle.
  4. Follow the newly accessible waterway and investigate the ladder to Bazaar Bank. The top exit is blocked at this stage. Report that to Mr. Passmore, who sends you to Eliana in Kolhola A1.
  5. Use Eliana’s key to visit Father Tobias in Deekula B1. Report back and accept the assignment to investigate the Deekula B basement. Anya starts Glowstick Trail there.

Bazaar: safe codes and locations

The combinations below are for dials. The bank vault door has a separate keypad that uses 8888. The documented code for the security system is 1612.

Published lists from the Bazaar release period agree on these safes. The table groups them by area and includes each documented use of 5–30–6–29.

LocationCombinationLocation detail or clue
Bazaar Bank: office10–30–10–30Office computer
Bazaar Bank: upper safe in vault10–25–15–25Pinboard above the desk on the ground floor
Bazaar Bank: lower safe in vault12–25–11–24Computer clue
Casino: cashier’s office12–5–4–31Ground floor
Casino: upper safe in manager’s office7–24–12–18Third column of the security room whiteboard
Casino: middle safe in manager’s office1–2–3–4Fourth column of the security room whiteboard
Casino: lower safe in manager’s office5–12–29–18Lowest of the three office safes
Pawn Shop: ground floor1–3–13–10Downstairs safe
Pawn Shop: upper floor7–6–10–12Upstairs safe
Gold Shop: upper safe2–22–12–21Upper floor of the shop
Gold Shop: lower safe12–24–7–18Second safe on the same floor
Bookstore5–30–6–29Basement
Bakery5–30–6–29Upper floor, behind the curtains
Spa & Sauna5–30–6–29Back office
Moonshine Co-op5–30–6–29Co-op safe
Welhö6–25–6–23Chalkboard clue
Sewerview Inn12–17–9–23Sticky notes in the office
Mentti A12–15–16–13Upper floor, behind a fallen shelf
Rob-In Build and Repair1–9–8–8Year shown by the nearby beer branding
Ore refinery19–20–1–12Convert the letters on the note to alphabet positions

Sources

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